@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,288 @@
1
+ import {
2
+ CLUSTER_GRID_ENTRY_SIZE,
3
+ computeClusterCount,
4
+ computeLightDataBufferSize,
5
+ computeLightIndexListSize,
6
+ packClusterUniforms,
7
+ type ClusterGridConfig
8
+ } from "./cluster-types";
9
+ import { createValidatedShaderModule } from "../shader-validator";
10
+
11
+ const CLUSTER_BUILD_SHADER = /* wgsl */ `
12
+ struct ClusterUniforms {
13
+ clusterDims: vec3<u32>,
14
+ screenWidth: f32,
15
+ screenHeight: f32,
16
+ nearPlane: f32,
17
+ farPlane: f32,
18
+ numLights: u32,
19
+ _pad: u32,
20
+ };
21
+
22
+ struct LightData {
23
+ position: vec4<f32>,
24
+ color: vec4<f32>,
25
+ direction: vec4<f32>,
26
+ params: vec4<f32>,
27
+ };
28
+
29
+ struct ClusterEntry {
30
+ offset: u32,
31
+ count: u32,
32
+ };
33
+
34
+ @group(0) @binding(0) var<uniform> uniforms: ClusterUniforms;
35
+ @group(0) @binding(1) var<storage> lightData: array<LightData>;
36
+ @group(0) @binding(2) var<storage, read_write> lightGrid: array<ClusterEntry>;
37
+ @group(0) @binding(3) var<storage, read_write> lightIndexList: array<u32>;
38
+
39
+ fn logDepth(near: f32, far: f32, slice: f32, numSlices: f32) -> f32 {
40
+ return near * pow(far / near, slice / numSlices);
41
+ }
42
+
43
+ fn screenToView(uv: vec2<f32>, screenW: f32, screenH: f32) -> vec2<f32> {
44
+ let ndc = uv * 2.0 - 1.0;
45
+ return vec2<f32>(ndc.x * screenW * 0.5, -ndc.y * screenH * 0.5);
46
+ }
47
+
48
+ fn sphereIntersectsAABB(
49
+ center: vec3<f32>,
50
+ radius: f32,
51
+ minPoint: vec3<f32>,
52
+ maxPoint: vec3<f32>,
53
+ ) -> bool {
54
+ let closest = clamp(center, minPoint, maxPoint);
55
+ let dist = length(center - closest);
56
+ return dist <= radius;
57
+ }
58
+
59
+ fn coneIntersectsAABB(
60
+ apex: vec3<f32>,
61
+ dir: vec3<f32>,
62
+ range: f32,
63
+ cosHalfAngle: f32,
64
+ minPoint: vec3<f32>,
65
+ maxPoint: vec3<f32>,
66
+ ) -> bool {
67
+ // Simplified: test sphere at midpoint + radius = range * sin(halfAngle) + range*0.5
68
+ let midPoint = apex + dir * range * 0.5;
69
+ let sphereRadius = range * 0.5 + range * sin(acos(cosHalfAngle));
70
+ return sphereIntersectsAABB(midPoint, sphereRadius, minPoint, maxPoint);
71
+ }
72
+
73
+ @compute @workgroup_size(4, 4, 4)
74
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
75
+ let clusterDims = uniforms.clusterDims;
76
+ if (gid.x >= clusterDims.x || gid.y >= clusterDims.y || gid.z >= clusterDims.z) {
77
+ return;
78
+ }
79
+
80
+ let clusterIdx = gid.x + gid.y * clusterDims.x + gid.z * clusterDims.x * clusterDims.y;
81
+
82
+ // Compute cluster AABB in view space
83
+ let tileSizeX = 2.0 / f32(clusterDims.x);
84
+ let tileSizeY = 2.0 / f32(clusterDims.y);
85
+
86
+ let minNDC = vec2<f32>(
87
+ f32(gid.x) * tileSizeX - 1.0,
88
+ f32(gid.y) * tileSizeY - 1.0,
89
+ );
90
+ let maxNDC = vec2<f32>(
91
+ (f32(gid.x) + 1.0) * tileSizeX - 1.0,
92
+ (f32(gid.y) + 1.0) * tileSizeY - 1.0,
93
+ );
94
+
95
+ let near = uniforms.nearPlane;
96
+ let far = uniforms.farPlane;
97
+ let zNear = logDepth(near, far, f32(gid.z), f32(clusterDims.z));
98
+ let zFar = logDepth(near, far, f32(gid.z + 1.0), f32(clusterDims.z));
99
+
100
+ // View-space AABB (approximate using NDC at near plane)
101
+ let minPoint = vec3<f32>(minNDC.x * zNear, -maxNDC.y * zNear, zNear);
102
+ let maxPoint = vec3<f32>(maxNDC.x * zNear, -minNDC.y * zNear, zFar);
103
+
104
+ var count = 0u;
105
+ let offset = clusterIdx * ${128}u; // maxLightsPerCluster — will be replaced
106
+
107
+ for (var i = 0u; i < uniforms.numLights; i = i + 1u) {
108
+ let light = lightData[i];
109
+ let lightType = u32(light.direction.w);
110
+ let lightRange = light.position.w;
111
+
112
+ var intersects = false;
113
+ if (lightType == 0u) {
114
+ // Point light — sphere vs AABB
115
+ intersects = sphereIntersectsAABB(light.position.xyz, lightRange, minPoint, maxPoint);
116
+ } else if (lightType == 1u) {
117
+ // Spot light — cone vs AABB
118
+ let cosAngle = light.params.x;
119
+ intersects = coneIntersectsAABB(
120
+ light.position.xyz,
121
+ light.direction.xyz,
122
+ lightRange,
123
+ cosAngle,
124
+ minPoint,
125
+ maxPoint,
126
+ );
127
+ } else {
128
+ // Rect area light — approximate as sphere
129
+ intersects = sphereIntersectsAABB(light.position.xyz, lightRange, minPoint, maxPoint);
130
+ }
131
+
132
+ if (intersects) {
133
+ if (count < ${128}u) {
134
+ lightIndexList[offset + count] = i;
135
+ count = count + 1u;
136
+ }
137
+ }
138
+ }
139
+
140
+ lightGrid[clusterIdx] = ClusterEntry(offset, count);
141
+ }
142
+ `;
143
+
144
+ export class ClusterGrid {
145
+ private config: ClusterGridConfig;
146
+ private device: GPUDevice | null = null;
147
+
148
+ private uniformBuffer: GPUBuffer | null = null;
149
+ private lightDataBuffer: GPUBuffer | null = null;
150
+ private lightGridBuffer: GPUBuffer | null = null;
151
+ private lightIndexListBuffer: GPUBuffer | null = null;
152
+
153
+ private computePipeline: GPUComputePipeline | null = null;
154
+ private computeBindGroup: GPUBindGroup | null = null;
155
+
156
+ private screenWidth = 1920;
157
+ private screenHeight = 1080;
158
+ private currentLightCount = 0;
159
+
160
+ constructor(config: ClusterGridConfig, device?: GPUDevice | null) {
161
+ this.config = config;
162
+ this.device = device ?? null;
163
+ }
164
+
165
+ get clusterCount(): number { return computeClusterCount(this.config); }
166
+ get lightDataSize(): number { return computeLightDataBufferSize(this.config); }
167
+ get lightGridSize(): number { return this.clusterCount * CLUSTER_GRID_ENTRY_SIZE; }
168
+ get lightIndexListSize(): number { return computeLightIndexListSize(this.config) * 4; }
169
+
170
+ prepare(device: GPUDevice): void {
171
+ this.device = device;
172
+ const clusterCount = this.clusterCount;
173
+ const maxLightsPerCluster = this.config.maxLightsPerCluster;
174
+
175
+ this.uniformBuffer = device.createBuffer({
176
+ label: "cluster-uniforms",
177
+ size: 32,
178
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
179
+ });
180
+
181
+ this.lightDataBuffer = device.createBuffer({
182
+ label: "cluster-light-data",
183
+ size: this.lightDataSize,
184
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
185
+ });
186
+
187
+ this.lightGridBuffer = device.createBuffer({
188
+ label: "cluster-light-grid",
189
+ size: this.lightGridSize,
190
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
191
+ });
192
+
193
+ this.lightIndexListBuffer = device.createBuffer({
194
+ label: "cluster-light-index-list",
195
+ size: this.lightIndexListSize,
196
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
197
+ });
198
+
199
+ const shader = createValidatedShaderModule(device, {
200
+ code: CLUSTER_BUILD_SHADER.replace(/\$\{128\}u/g, `${maxLightsPerCluster}u`),
201
+ label: "ClusterGrid.build",
202
+ });
203
+
204
+ this.computePipeline = device.createComputePipeline({
205
+ label: "cluster-build",
206
+ layout: "auto",
207
+ compute: { module: shader, entryPoint: "cs_main" },
208
+ });
209
+ }
210
+
211
+ updateUniforms(screenWidth: number, screenHeight: number, numLights: number): void {
212
+ this.screenWidth = screenWidth;
213
+ this.screenHeight = screenHeight;
214
+ this.currentLightCount = numLights;
215
+
216
+ const packed = packClusterUniforms(this.config, screenWidth, screenHeight, numLights);
217
+ if (this.device && this.uniformBuffer) {
218
+ this.device.queue.writeBuffer(this.uniformBuffer, 0, packed as unknown as BufferSource);
219
+ }
220
+ }
221
+
222
+ updateLightData(lightData: Float32Array): void {
223
+ if (this.device && this.lightDataBuffer) {
224
+ this.device.queue.writeBuffer(this.lightDataBuffer, 0, lightData as unknown as BufferSource);
225
+ }
226
+ }
227
+
228
+ dispatch(encoder: GPUCommandEncoder | null): void {
229
+ if (this.device && this.computePipeline) {
230
+ if (!this.computeBindGroup) {
231
+ this.computeBindGroup = this.device.createBindGroup({
232
+ layout: this.computePipeline.getBindGroupLayout(0),
233
+ entries: [
234
+ { binding: 0, resource: { buffer: this.uniformBuffer! } },
235
+ { binding: 1, resource: { buffer: this.lightDataBuffer! } },
236
+ { binding: 2, resource: { buffer: this.lightGridBuffer! } },
237
+ { binding: 3, resource: { buffer: this.lightIndexListBuffer! } },
238
+ ],
239
+ });
240
+ }
241
+
242
+ const pass = encoder!.beginComputePass({ label: "cluster-build" });
243
+ pass.setPipeline(this.computePipeline);
244
+ pass.setBindGroup(0, this.computeBindGroup);
245
+ const wx = Math.ceil(this.config.clusterX / 4);
246
+ const wy = Math.ceil(this.config.clusterY / 4);
247
+ const wz = Math.ceil(this.config.clusterZ / 4);
248
+ pass.dispatchWorkgroups(wx, wy, wz);
249
+ pass.end();
250
+ }
251
+ }
252
+
253
+ getLightGridBuffer(): GPUBuffer | null {
254
+ return this.lightGridBuffer;
255
+ }
256
+
257
+ getLightIndexListBuffer(): GPUBuffer | null {
258
+ return this.lightIndexListBuffer;
259
+ }
260
+
261
+ getLightDataBuffer(): GPUBuffer | null {
262
+ return this.lightDataBuffer;
263
+ }
264
+
265
+ getUniformBuffer(): GPUBuffer | null {
266
+ return this.uniformBuffer;
267
+ }
268
+
269
+ getBindGroupLayout(): GPUBindGroupLayout | null {
270
+ if (this.computePipeline) {
271
+ return this.computePipeline.getBindGroupLayout(0);
272
+ }
273
+ return null;
274
+ }
275
+
276
+ getConfig(): ClusterGridConfig {
277
+ return this.config;
278
+ }
279
+
280
+ destroy(): void {
281
+ if (this.device) {
282
+ (this.uniformBuffer as GPUBuffer)?.destroy();
283
+ (this.lightDataBuffer as GPUBuffer)?.destroy();
284
+ (this.lightGridBuffer as GPUBuffer)?.destroy();
285
+ (this.lightIndexListBuffer as GPUBuffer)?.destroy();
286
+ }
287
+ }
288
+ }
@@ -0,0 +1,193 @@
1
+ import type { Vec3 } from "wgpu-matrix";
2
+
3
+ export type LightShapeType = 0 | 1 | 2; // 0=point, 1=spot, 2=rect-area
4
+
5
+ export interface ClusterGridConfig {
6
+ clusterX: number;
7
+ clusterY: number;
8
+ clusterZ: number;
9
+ maxLightsPerCluster: number;
10
+ maxTotalLights: number;
11
+ nearPlane: number;
12
+ farPlane: number;
13
+ depthDistributionScale: number;
14
+ }
15
+
16
+ export const DEFAULT_CLUSTER_CONFIG: ClusterGridConfig = {
17
+ clusterX: 16,
18
+ clusterY: 8,
19
+ clusterZ: 24,
20
+ maxLightsPerCluster: 128,
21
+ maxTotalLights: 1024,
22
+ nearPlane: 0.1,
23
+ farPlane: 1000.0,
24
+ depthDistributionScale: 3.0,
25
+ };
26
+
27
+ export interface GPULightData {
28
+ position: Vec3;
29
+ radius: number;
30
+ color: Vec3;
31
+ intensity: number;
32
+ direction: Vec3;
33
+ type: number;
34
+ innerConeCos: number;
35
+ outerConeCos: number;
36
+ range: number;
37
+ width: number;
38
+ height: number;
39
+ _pad: number;
40
+ _pad2: number;
41
+ }
42
+
43
+ export const LIGHT_DATA_SIZE = 64; // 16 floats per light = 64 bytes
44
+ export const LIGHT_DATA_FLOATS = 16;
45
+
46
+ export interface ClusterUniforms {
47
+ clusterDimensions: [number, number, number];
48
+ screenDimensions: [number, number];
49
+ nearPlane: number;
50
+ farPlane: number;
51
+ depthScale: number;
52
+ numLights: number;
53
+ _pad: number;
54
+ }
55
+
56
+ export const CLUSTER_UNIFORM_SIZE = 32; // 8 floats
57
+
58
+ export const CLUSTER_GRID_FLOATS_PER_ENTRY = 2; // offset, count
59
+ export const CLUSTER_GRID_ENTRY_SIZE = 8; // 2 * u32 = 8 bytes
60
+
61
+ export function computeClusterCount(config: ClusterGridConfig): number {
62
+ return config.clusterX * config.clusterY * config.clusterZ;
63
+ }
64
+
65
+ export function computeLightIndexListSize(config: ClusterGridConfig): number {
66
+ return computeClusterCount(config) * config.maxLightsPerCluster;
67
+ }
68
+
69
+ export function computeClusterGridBufferSize(config: ClusterGridConfig): number {
70
+ return computeClusterCount(config) * CLUSTER_GRID_ENTRY_SIZE;
71
+ }
72
+
73
+ export function computeLightDataBufferSize(config: ClusterGridConfig): number {
74
+ return config.maxTotalLights * LIGHT_DATA_SIZE;
75
+ }
76
+
77
+ export function depthSliceToNear(
78
+ slice: number,
79
+ clusterZ: number,
80
+ near: number,
81
+ far: number,
82
+ scale: number,
83
+ ): number {
84
+ const linearDist = near + (far - near) * (slice / clusterZ);
85
+ return near * Math.pow(far / near, slice / clusterZ);
86
+ }
87
+
88
+ export function worldDepthToSlice(
89
+ depth: number,
90
+ clusterZ: number,
91
+ near: number,
92
+ far: number,
93
+ _scale: number,
94
+ ): number {
95
+ if (depth <= near) return 0;
96
+ if (depth >= far) return clusterZ - 1;
97
+ const logDepth = Math.log(depth / near) / Math.log(far / near);
98
+ return Math.min(Math.floor(logDepth * clusterZ), clusterZ - 1);
99
+ }
100
+
101
+ export function screenPosToClusterXY(
102
+ screenX: number,
103
+ screenY: number,
104
+ clusterX: number,
105
+ clusterY: number,
106
+ ): [number, number] {
107
+ const cx = Math.min(Math.floor(screenX * clusterX), clusterX - 1);
108
+ const cy = Math.min(Math.floor(screenY * clusterY), clusterY - 1);
109
+ return [cx, cy];
110
+ }
111
+
112
+ export function clusterIndex3D(
113
+ cx: number,
114
+ cy: number,
115
+ cz: number,
116
+ clusterX: number,
117
+ clusterY: number,
118
+ ): number {
119
+ return cx + cy * clusterX + cz * clusterX * clusterY;
120
+ }
121
+
122
+ export function packLightToStorageBuffer(light: {
123
+ position: Vec3;
124
+ color: Vec3;
125
+ intensity: number;
126
+ range: number;
127
+ direction?: Vec3;
128
+ type?: LightShapeType;
129
+ innerConeCos?: number;
130
+ outerConeCos?: number;
131
+ width?: number;
132
+ height?: number;
133
+ }): Float32Array {
134
+ const buf = new Float32Array(LIGHT_DATA_FLOATS);
135
+ buf[0] = light.position[0];
136
+ buf[1] = light.position[1];
137
+ buf[2] = light.position[2];
138
+ buf[3] = light.range;
139
+ buf[4] = light.color[0];
140
+ buf[5] = light.color[1];
141
+ buf[6] = light.color[2];
142
+ buf[7] = light.intensity;
143
+ buf[8] = light.direction ? light.direction[0] : 0;
144
+ buf[9] = light.direction ? light.direction[1] : 0;
145
+ buf[10] = light.direction ? light.direction[2] : 0;
146
+ buf[11] = light.type ?? 0;
147
+ buf[12] = light.innerConeCos ?? 0;
148
+ buf[13] = light.outerConeCos ?? 0;
149
+ buf[14] = light.width ?? 0;
150
+ buf[15] = light.height ?? 0;
151
+ return buf;
152
+ }
153
+
154
+ export function packLightsArray(
155
+ lights: Array<ReturnType<typeof Object> & {
156
+ position: Vec3;
157
+ color: Vec3;
158
+ intensity: number;
159
+ range: number;
160
+ direction?: Vec3;
161
+ type?: LightShapeType;
162
+ innerConeCos?: number;
163
+ outerConeCos?: number;
164
+ width?: number;
165
+ height?: number;
166
+ }>,
167
+ maxLights: number,
168
+ ): Float32Array {
169
+ const buf = new Float32Array(maxLights * LIGHT_DATA_FLOATS);
170
+ for (let i = 0; i < Math.min(lights.length, maxLights); i++) {
171
+ const packed = packLightToStorageBuffer(lights[i]);
172
+ buf.set(packed, i * LIGHT_DATA_FLOATS);
173
+ }
174
+ return buf;
175
+ }
176
+
177
+ export function packClusterUniforms(
178
+ config: ClusterGridConfig,
179
+ screenWidth: number,
180
+ screenHeight: number,
181
+ numLights: number,
182
+ ): Float32Array {
183
+ const buf = new Float32Array(8);
184
+ buf[0] = config.clusterX;
185
+ buf[1] = config.clusterY;
186
+ buf[2] = config.clusterZ;
187
+ buf[3] = screenWidth;
188
+ buf[4] = screenHeight;
189
+ buf[5] = config.nearPlane;
190
+ buf[6] = config.farPlane;
191
+ buf[7] = numLights;
192
+ return buf;
193
+ }
@@ -0,0 +1,162 @@
1
+ export interface IESProfile {
2
+ label: string;
3
+ photometricType: number;
4
+ lumens: number;
5
+ candelaMultiplier: number;
6
+ numVerticalAngles: number;
7
+ numHorizontalAngles: number;
8
+ verticalAngles: Float32Array;
9
+ horizontalAngles: Float32Array;
10
+ candelaValues: Float32Array;
11
+ width: number;
12
+ height: number;
13
+ }
14
+
15
+ export interface IESLoadOptions {
16
+ label?: string;
17
+ maxTextureSize?: number;
18
+ }
19
+
20
+ export function parseIES(data: string, options?: IESLoadOptions): IESProfile {
21
+ const lines = data.split("\n").map((l) => l.trim()).filter((l) => l.length > 0);
22
+ let lineIdx = 0;
23
+
24
+ const label = options?.label ?? `IES-${Date.now()}`;
25
+
26
+ // IES header — "IESNA:LM-63" or just "IESNA"
27
+ const header = lines[lineIdx++] || "";
28
+
29
+ // Skip tilt line
30
+ const tilt = lines[lineIdx++] || "";
31
+ void tilt;
32
+
33
+ // Read property lines until we hit the numeric data
34
+ // Properties start with "[" and end with "]"
35
+ const properties: Record<string, string> = {};
36
+ while (lineIdx < lines.length && lines[lineIdx].startsWith("[")) {
37
+ const propLine = lines[lineIdx++];
38
+ const match = propLine.match(/\[(.*?)\]/);
39
+ if (match) {
40
+ const parts = match[1].split("=");
41
+ if (parts.length === 2) {
42
+ properties[parts[0].trim()] = parts[1].trim();
43
+ }
44
+ }
45
+ }
46
+
47
+ // Now read the numeric data
48
+ // Line format: <lumens> <candelaMultiplier> <numVerticalAngles> <numHorizontalAngles> <photometricType> <unitsType> <width> <length> <height>
49
+ const dimsLine = lines[lineIdx++] || "";
50
+ const dimsParts = dimsLine.split(/\s+/).filter((s) => s.length > 0);
51
+
52
+ const lumens = parseFloat(dimsParts[0] || "0");
53
+ const candelaMultiplier = parseFloat(dimsParts[1] || "1");
54
+ const numVerticalAngles = parseInt(dimsParts[2] || "0", 10);
55
+ const numHorizontalAngles = parseInt(dimsParts[3] || "0", 10);
56
+ const photometricType = parseInt(dimsParts[4] || "1", 10);
57
+ const width = parseFloat(dimsParts[6] || "0");
58
+ const height = parseFloat(dimsParts[7] || "0");
59
+
60
+ // Read vertical angles
61
+ const verticalAngles = new Float32Array(numVerticalAngles);
62
+ let vIdx = 0;
63
+ while (vIdx < numVerticalAngles && lineIdx < lines.length) {
64
+ const parts = lines[lineIdx++].split(/\s+/).filter((s) => s.length > 0);
65
+ parts.forEach((p) => {
66
+ if (vIdx < numVerticalAngles) {
67
+ verticalAngles[vIdx++] = parseFloat(p);
68
+ }
69
+ });
70
+ }
71
+
72
+ // Read horizontal angles + candela values
73
+ const horizontalAngles = new Float32Array(numHorizontalAngles);
74
+ const candelaValues = new Float32Array(numHorizontalAngles * numVerticalAngles);
75
+ let hIdx = 0;
76
+ let cIdx = 0;
77
+
78
+ while (hIdx < numHorizontalAngles && lineIdx < lines.length) {
79
+ // First number on the line is the horizontal angle
80
+ const firstParts = lines[lineIdx++].split(/\s+/).filter((s) => s.length > 0);
81
+ if (firstParts.length === 0) continue;
82
+
83
+ horizontalAngles[hIdx] = parseFloat(firstParts[0]);
84
+ const remaining = firstParts.slice(1);
85
+ remaining.forEach((p) => {
86
+ if (cIdx < candelaValues.length) {
87
+ candelaValues[cIdx++] = parseFloat(p);
88
+ }
89
+ });
90
+
91
+ // Read remaining candela values for this horizontal angle
92
+ while (cIdx < (hIdx + 1) * numVerticalAngles && lineIdx < lines.length) {
93
+ const parts = lines[lineIdx++].split(/\s+/).filter((s) => s.length > 0);
94
+ parts.forEach((p) => {
95
+ if (cIdx < candelaValues.length) {
96
+ candelaValues[cIdx++] = parseFloat(p);
97
+ }
98
+ });
99
+ }
100
+ hIdx++;
101
+ }
102
+
103
+ return {
104
+ label,
105
+ photometricType,
106
+ lumens,
107
+ candelaMultiplier,
108
+ numVerticalAngles,
109
+ numHorizontalAngles,
110
+ verticalAngles,
111
+ horizontalAngles,
112
+ candelaValues,
113
+ width,
114
+ height,
115
+ };
116
+ }
117
+
118
+ export function iesProfileToTextureData(
119
+ profile: IESProfile,
120
+ maxWidth: number = 180,
121
+ maxHeight: number = 90,
122
+ ): { data: Float32Array; width: number; height: number } {
123
+ const width = Math.min(profile.numHorizontalAngles, maxWidth);
124
+ const height = Math.min(profile.numVerticalAngles, maxHeight);
125
+ const data = new Float32Array(width * height);
126
+
127
+ for (let y = 0; y < height; y++) {
128
+ for (let x = 0; x < width; x++) {
129
+ const hIdx = Math.min(x, profile.numHorizontalAngles - 1);
130
+ const vIdx = Math.min(y, profile.numVerticalAngles - 1);
131
+ const candela = profile.candelaValues[hIdx * profile.numVerticalAngles + vIdx];
132
+ data[y * width + x] = candela * profile.candelaMultiplier;
133
+ }
134
+ }
135
+
136
+ return { data, width, height };
137
+ }
138
+
139
+ export function createIESGpuTexture(
140
+ device: GPUDevice,
141
+ profile: IESProfile,
142
+ maxWidth: number = 180,
143
+ maxHeight: number = 90,
144
+ ): GPUTexture {
145
+ const { data, width, height } = iesProfileToTextureData(profile, maxWidth, maxHeight);
146
+
147
+ const texture = device.createTexture({
148
+ label: `ies-${profile.label}`,
149
+ size: [width, height],
150
+ format: "r16float",
151
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
152
+ });
153
+
154
+ device.queue.writeTexture(
155
+ { texture },
156
+ data as unknown as BufferSource,
157
+ { bytesPerRow: width * 2, rowsPerImage: height },
158
+ [width, height],
159
+ );
160
+
161
+ return texture;
162
+ }