@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// createDomInputHandler — batteries-included DOM input capture.
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//
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// Every game hand-rolled the same ~100-270-line input handler: window
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// keydown/keyup feeding a keyMap, canvas mousedown + window mouseup for
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// buttons, canvas mousemove → canvas-space coords, wheel accumulation,
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// contextmenu suppression — with no destroy() (leaks on hot reload) and no
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// test-input injection.
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//
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// This factory wires DOM events into the engine's InputState plus a named
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// "held actions" bag (keyMap → action flags like `left`/`jump`), and adds:
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// - destroy() — removes every listener (hot-reload safe)
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// - injectInput()/clearInjectedInput() — MCP test input (satisfies the
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// StandardInputInjector surface used by createStandardAutomationTools)
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// - update() — per-frame drain for injected frames (call once per frame)
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//
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// Usage:
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// const input = createDomInputHandler({
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// canvas,
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// preset: "wasd", // a/d/w/s/arrows/space → left/right/up/down/jump
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// keys: { "e": "use", "code:KeyQ": "drop" },
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// onKeyPress: { "F6": () => toggleInspect() },
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// mouseCoords: "css",
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// });
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// ============================================================================
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import type { RenderSurface } from "../platform/render-surface";
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import { InputState } from "./state";
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/** Standard WASD+arrows+Space preset: e.key → action name. */
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const WASD_PRESET: Record<string, string> = {
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a: "left", A: "left", ArrowLeft: "left",
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d: "right", D: "right", ArrowRight: "right",
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w: "up", W: "up", ArrowUp: "up",
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s: "down", S: "down", ArrowDown: "down",
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" ": "jump", Space: "jump", Spacebar: "jump",
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export interface DomInjectedFrame {
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/** DOM key codes (e.keyCode / KeyboardEvent.keyCode values, see core KEY). */
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keys?: Iterable<number>;
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/** Named actions to hold (same namespace as the keyMap values). */
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leftMouse?: boolean;
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rightMouse?: boolean;
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export interface DomInputOptions {
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canvas: RenderSurface;
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/**
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* Map from `e.key` to a held-action name (e.g. `{ "a": "left" }`).
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*/
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keys?: Record<string, string>;
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* left/right/up/down/jump. Merged under `keys` (explicit keys win). */
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preset?: "wasd";
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/**
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* Edge-triggered keydown handlers by `e.key` (or "code:KeyX"). Fires on
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*/
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onKeyPress?: Record<string, (e: KeyboardEvent, input: DomInputHandler) => void>;
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onKeyDown?: (e: KeyboardEvent, input: DomInputHandler) => void;
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onKeyUp?: (e: KeyboardEvent, input: DomInputHandler) => void;
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onMouseDown?: (e: MouseEvent, pos: { x: number; y: number }, input: DomInputHandler) => void;
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onMouseMove?: (e: MouseEvent, pos: { x: number; y: number }, input: DomInputHandler) => void;
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/**
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* Mouse position coordinate space. "css" (default): `clientX - rect.left`
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* (CSS pixels). "canvas": scaled to the backing store
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* (`(clientX - rect.left) * canvas.width / rect.width`) — use when the sim
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* consumes framebuffer-space coords.
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*/
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mouseCoords?: "css" | "canvas";
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/** Call preventDefault() on mapped keys. Default: true. */
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preventDefaultKeys?: boolean;
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/** Suppress contextmenu + auxclick on the canvas. Default: true. */
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suppressContextMenu?: boolean;
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/**
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* Accumulate wheel events into `state.wheelDelta` (+1/-1 per notch).
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*/
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wheel?: boolean;
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/**
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* Listen for mouseup on window instead of the canvas so drags that leave
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* the canvas still release buttons. Default: true.
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*/
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windowMouseUp?: boolean;
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/**
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* Listen for mousemove on window instead of the canvas (tracks position
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* even when the pointer is over a DOM overlay; `mouseValid` reports whether
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* the pointer is inside the canvas rect). Default: false (canvas only).
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*/
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windowMouseMove?: boolean;
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/**
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* Initialize mouseX/mouseY to the canvas center instead of (0,0), so a
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* click before any mousemove aims at screen center. Default: true.
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*/
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centerInitialMouse?: boolean;
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}
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export interface DomInputHandler {
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/** Raw input state: key codes, buttons, edge sets, deltas. */
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readonly state: InputState;
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/** Named held actions from the keyMap (e.g. held.left, held.jump). */
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readonly held: Record<string, boolean>;
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/** True while the pointer is over the canvas (windowMouseMove mode always updates this; canvas mode sets it on enter/leave). */
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mouseValid: boolean;
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/** Whether an action is currently held. */
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isDown(action: string): boolean;
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/** Queue an injected input frame (MCP test input). */
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injectInput(frame: DomInjectedFrame): void;
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/** Clear all pending injected frames. */
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clearInjectedInput(): void;
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/** Apply queued injected frames to state. Call once per frame before reading state. */
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update(): void;
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/** Remove all DOM listeners + clear injected frames. */
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destroy(): void;
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}
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export function createDomInputHandler(opts: DomInputOptions): DomInputHandler {
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const { canvas } = opts;
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const state = new InputState();
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const held: Record<string, boolean> = {};
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const injected: DomInjectedFrame[] = [];
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// ── Key map: e.key → action, plus "code:" entries keyed on e.code ──
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const keyMap: Record<string, string> = {
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...(opts.preset === "wasd" ? WASD_PRESET : {}),
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...opts.keys,
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};
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const preventKeys = opts.preventDefaultKeys ?? true;
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const recomputeHeld = (action: string) => {
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// An action is held if any mapped key is currently down. We track key
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// strings (not codes) for the held bag since the map is e.key-based.
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held[action] = downKeyStringsFor(action).size > 0;
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};
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|
+
|
|
157
|
+
// Track which physical key-strings are down per action.
|
|
158
|
+
const downKeysByAction = new Map<string, Set<string>>();
|
|
159
|
+
const downKeyStringsFor = (action: string): Set<string> => {
|
|
160
|
+
let s = downKeysByAction.get(action);
|
|
161
|
+
if (!s) {
|
|
162
|
+
s = new Set();
|
|
163
|
+
downKeysByAction.set(action, s);
|
|
164
|
+
}
|
|
165
|
+
return s;
|
|
166
|
+
};
|
|
167
|
+
|
|
168
|
+
const lookupAction = (e: KeyboardEvent): { mapKey: string; action: string } | null => {
|
|
169
|
+
const byCode = keyMap[`code:${e.code}`];
|
|
170
|
+
if (byCode) return { mapKey: `code:${e.code}`, action: byCode };
|
|
171
|
+
const byKey = keyMap[e.key];
|
|
172
|
+
if (byKey) return { mapKey: e.key, action: byKey };
|
|
173
|
+
return null;
|
|
174
|
+
};
|
|
175
|
+
|
|
176
|
+
// Track physically-held keys/buttons so injected-frame expiry only releases
|
|
177
|
+
// inputs that aren't also held by the real user.
|
|
178
|
+
const physKeys = new Set<number>();
|
|
179
|
+
const physButtons = new Set<number>();
|
|
180
|
+
// Live-frame contribution counts for injected keys/actions/buttons — a
|
|
181
|
+
// contribution is released when no live frame still holds it.
|
|
182
|
+
const injectedKeys = new Map<number, number>();
|
|
183
|
+
const injectedActions = new Map<string, number>();
|
|
184
|
+
const injectedButtons = new Map<number, number>();
|
|
185
|
+
const liveFrames = new Set<DomInjectedFrame>();
|
|
186
|
+
|
|
187
|
+
const releaseFrame = (f: DomInjectedFrame) => {
|
|
188
|
+
// oxlint-disable-next-line downdraft/no-for-of -- iterates Iterable<number>; for..of required
|
|
189
|
+
for (const code of f.keys ?? []) {
|
|
190
|
+
const n = (injectedKeys.get(code) ?? 1) - 1;
|
|
191
|
+
if (n > 0) injectedKeys.set(code, n);
|
|
192
|
+
else {
|
|
193
|
+
injectedKeys.delete(code);
|
|
194
|
+
if (!physKeys.has(code)) state.keyUp(code);
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
// oxlint-disable-next-line downdraft/no-for-of -- iterates Iterable<string>; for..of required
|
|
198
|
+
for (const action of f.actions ?? []) {
|
|
199
|
+
const n = (injectedActions.get(action) ?? 1) - 1;
|
|
200
|
+
if (n > 0) injectedActions.set(action, n);
|
|
201
|
+
else {
|
|
202
|
+
injectedActions.delete(action);
|
|
203
|
+
recomputeHeld(action);
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
const buttons = [f.leftMouse ? 0 : -1, f.middleMouse ? 1 : -1, f.rightMouse ? 2 : -1];
|
|
207
|
+
for (let _i = 0, _it = buttons, _n = _it.length; _i < _n; _i++) { const button = _it[_i];
|
|
208
|
+
if (button < 0) continue;
|
|
209
|
+
const n = (injectedButtons.get(button) ?? 1) - 1;
|
|
210
|
+
if (n > 0) injectedButtons.set(button, n);
|
|
211
|
+
else {
|
|
212
|
+
injectedButtons.delete(button);
|
|
213
|
+
if (!physButtons.has(button)) state.mouseUp(button);
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
};
|
|
217
|
+
|
|
218
|
+
const onKeyDown = (e: KeyboardEvent) => {
|
|
219
|
+
const code = e.keyCode || 0;
|
|
220
|
+
state.keyDown(code);
|
|
221
|
+
physKeys.add(code);
|
|
222
|
+
const hit = lookupAction(e);
|
|
223
|
+
if (hit) {
|
|
224
|
+
downKeyStringsFor(hit.action).add(hit.mapKey);
|
|
225
|
+
held[hit.action] = true;
|
|
226
|
+
if (preventKeys) e.preventDefault();
|
|
227
|
+
}
|
|
228
|
+
opts.onKeyPress?.[e.key]?.(e, handler);
|
|
229
|
+
opts.onKeyPress?.[`code:${e.code}`]?.(e, handler);
|
|
230
|
+
opts.onKeyDown?.(e, handler);
|
|
231
|
+
};
|
|
232
|
+
|
|
233
|
+
const onKeyUp = (e: KeyboardEvent) => {
|
|
234
|
+
const code = e.keyCode || 0;
|
|
235
|
+
state.keyUp(code);
|
|
236
|
+
physKeys.delete(code);
|
|
237
|
+
const hit = lookupAction(e);
|
|
238
|
+
if (hit) {
|
|
239
|
+
downKeysByAction.get(hit.action)?.delete(hit.mapKey);
|
|
240
|
+
recomputeHeld(hit.action);
|
|
241
|
+
if (preventKeys) e.preventDefault();
|
|
242
|
+
}
|
|
243
|
+
opts.onKeyUp?.(e, handler);
|
|
244
|
+
};
|
|
245
|
+
|
|
246
|
+
// ── Mouse ──
|
|
247
|
+
const coordScale = opts.mouseCoords === "canvas";
|
|
248
|
+
const toCanvasCoords = (e: MouseEvent): { x: number; y: number } => {
|
|
249
|
+
const rect = canvas.getBoundingClientRect();
|
|
250
|
+
const x = e.clientX - rect.left;
|
|
251
|
+
const y = e.clientY - rect.top;
|
|
252
|
+
if (!coordScale) return { x, y };
|
|
253
|
+
return {
|
|
254
|
+
x: x * (canvas.width / rect.width),
|
|
255
|
+
y: y * (canvas.height / rect.height),
|
|
256
|
+
};
|
|
257
|
+
};
|
|
258
|
+
|
|
259
|
+
const insideCanvas = (e: MouseEvent): boolean => {
|
|
260
|
+
const rect = canvas.getBoundingClientRect();
|
|
261
|
+
return e.clientX >= rect.left && e.clientX <= rect.right &&
|
|
262
|
+
e.clientY >= rect.top && e.clientY <= rect.bottom;
|
|
263
|
+
};
|
|
264
|
+
|
|
265
|
+
const handler: DomInputHandler = {
|
|
266
|
+
state,
|
|
267
|
+
held,
|
|
268
|
+
mouseValid: false,
|
|
269
|
+
isDown: (action) => held[action] === true,
|
|
270
|
+
injectInput(frame) {
|
|
271
|
+
injected.push(frame);
|
|
272
|
+
},
|
|
273
|
+
clearInjectedInput() {
|
|
274
|
+
injected.forEach((f) => { releaseFrame(f);; });
|
|
275
|
+
injected.length = 0;
|
|
276
|
+
liveFrames.clear();
|
|
277
|
+
},
|
|
278
|
+
update() {
|
|
279
|
+
for (let i = injected.length - 1; i >= 0; i--) {
|
|
280
|
+
const f = injected[i];
|
|
281
|
+
if (!liveFrames.has(f)) {
|
|
282
|
+
liveFrames.add(f);
|
|
283
|
+
// oxlint-disable-next-line downdraft/no-for-of -- iterates Iterable<number>; for..of required
|
|
284
|
+
for (const code of f.keys ?? []) injectedKeys.set(code, (injectedKeys.get(code) ?? 0) + 1);
|
|
285
|
+
// oxlint-disable-next-line downdraft/no-for-of -- iterates Iterable<string>; for..of required
|
|
286
|
+
for (const action of f.actions ?? []) injectedActions.set(action, (injectedActions.get(action) ?? 0) + 1);
|
|
287
|
+
if (f.leftMouse) injectedButtons.set(0, (injectedButtons.get(0) ?? 0) + 1);
|
|
288
|
+
if (f.middleMouse) injectedButtons.set(1, (injectedButtons.get(1) ?? 0) + 1);
|
|
289
|
+
if (f.rightMouse) injectedButtons.set(2, (injectedButtons.get(2) ?? 0) + 1);
|
|
290
|
+
}
|
|
291
|
+
// oxlint-disable-next-line downdraft/no-for-of -- iterates Iterable<number>; for..of required
|
|
292
|
+
for (const code of f.keys ?? []) state.keyDown(code);
|
|
293
|
+
// oxlint-disable-next-line downdraft/no-for-of -- iterates Iterable<string>; for..of required
|
|
294
|
+
for (const action of f.actions ?? []) held[action] = true;
|
|
295
|
+
if (f.leftMouse) state.mouseDown(0);
|
|
296
|
+
if (f.middleMouse) state.mouseDown(1);
|
|
297
|
+
if (f.rightMouse) state.mouseDown(2);
|
|
298
|
+
if (f.mouseDx || f.mouseDy) {
|
|
299
|
+
state.mouseDeltaX += f.mouseDx ?? 0;
|
|
300
|
+
state.mouseDeltaY += f.mouseDy ?? 0;
|
|
301
|
+
}
|
|
302
|
+
if (f.wheel) state.wheel(f.wheel);
|
|
303
|
+
f.framesRemaining--;
|
|
304
|
+
if (f.framesRemaining <= 0) {
|
|
305
|
+
injected.splice(i, 1);
|
|
306
|
+
liveFrames.delete(f);
|
|
307
|
+
releaseFrame(f);
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
},
|
|
311
|
+
destroy() {
|
|
312
|
+
window.removeEventListener("keydown", onKeyDown);
|
|
313
|
+
window.removeEventListener("keyup", onKeyUp);
|
|
314
|
+
canvas.removeEventListener("mousedown", onMouseDown);
|
|
315
|
+
(opts.windowMouseUp ?? true ? window : canvas).removeEventListener("mouseup", onMouseUp as EventListener);
|
|
316
|
+
(opts.windowMouseMove ? window : canvas).removeEventListener("mousemove", onMouseMove as EventListener);
|
|
317
|
+
canvas.removeEventListener("contextmenu", onContextMenu);
|
|
318
|
+
canvas.removeEventListener("auxclick", onPrevent);
|
|
319
|
+
canvas.removeEventListener("wheel", onWheel as EventListener);
|
|
320
|
+
injected.length = 0;
|
|
321
|
+
},
|
|
322
|
+
};
|
|
323
|
+
|
|
324
|
+
const onMouseDown = (e: MouseEvent) => {
|
|
325
|
+
const pos = toCanvasCoords(e);
|
|
326
|
+
state.mouseMove(pos.x, pos.y, 0, 0);
|
|
327
|
+
state.mouseDown(e.button);
|
|
328
|
+
physButtons.add(e.button);
|
|
329
|
+
opts.onMouseDown?.(e, pos, handler);
|
|
330
|
+
};
|
|
331
|
+
|
|
332
|
+
const onMouseUp = (e: MouseEvent) => {
|
|
333
|
+
state.mouseUp(e.button);
|
|
334
|
+
physButtons.delete(e.button);
|
|
335
|
+
opts.onMouseUp?.(e, handler);
|
|
336
|
+
};
|
|
337
|
+
|
|
338
|
+
const onMouseMove = (e: MouseEvent) => {
|
|
339
|
+
const pos = toCanvasCoords(e);
|
|
340
|
+
state.mouseMove(pos.x, pos.y, e.movementX ?? 0, e.movementY ?? 0);
|
|
341
|
+
handler.mouseValid = insideCanvas(e);
|
|
342
|
+
opts.onMouseMove?.(e, pos, handler);
|
|
343
|
+
};
|
|
344
|
+
|
|
345
|
+
const onContextMenu = (e: Event) => e.preventDefault();
|
|
346
|
+
const onPrevent = (e: Event) => e.preventDefault();
|
|
347
|
+
|
|
348
|
+
const onWheel = (e: WheelEvent) => {
|
|
349
|
+
e.preventDefault();
|
|
350
|
+
// Normalize to integer notches (scroll up = +1 = zoom in, matching the
|
|
351
|
+
// per-game convention).
|
|
352
|
+
state.wheel(e.deltaY < 0 ? 1 : e.deltaY > 0 ? -1 : 0);
|
|
353
|
+
opts.onWheel?.(e, handler);
|
|
354
|
+
};
|
|
355
|
+
|
|
356
|
+
// ── Wire listeners ──
|
|
357
|
+
window.addEventListener("keydown", onKeyDown);
|
|
358
|
+
window.addEventListener("keyup", onKeyUp);
|
|
359
|
+
canvas.addEventListener("mousedown", onMouseDown);
|
|
360
|
+
(opts.windowMouseUp ?? true ? window : canvas).addEventListener("mouseup", onMouseUp as EventListener);
|
|
361
|
+
(opts.windowMouseMove ? window : canvas).addEventListener("mousemove", onMouseMove as EventListener);
|
|
362
|
+
if (opts.suppressContextMenu ?? true) {
|
|
363
|
+
canvas.addEventListener("contextmenu", onContextMenu);
|
|
364
|
+
canvas.addEventListener("auxclick", onPrevent);
|
|
365
|
+
}
|
|
366
|
+
if (opts.wheel ?? true) {
|
|
367
|
+
canvas.addEventListener("wheel", onWheel as EventListener, { passive: false });
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
// Initialize mouse to canvas center so a click before the first mousemove
|
|
371
|
+
// targets the middle of the view (where the player usually is) instead of
|
|
372
|
+
// the top-left corner.
|
|
373
|
+
if (opts.centerInitialMouse ?? true) {
|
|
374
|
+
const rect = canvas.getBoundingClientRect();
|
|
375
|
+
state.mouseX = coordScale ? canvas.width / 2 : rect.width / 2;
|
|
376
|
+
state.mouseY = coordScale ? canvas.height / 2 : rect.height / 2;
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
return handler;
|
|
380
|
+
}
|
|
@@ -0,0 +1,218 @@
|
|
|
1
|
+
import { MultiInputSABWriter } from "./multi-sab-bridge";
|
|
2
|
+
|
|
3
|
+
export interface InputDevice {
|
|
4
|
+
type: "keyboard-mouse" | "gamepad";
|
|
5
|
+
gamepadIndex?: number;
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
export interface DeviceConnectCallback {
|
|
9
|
+
(device: InputDevice): void;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export interface DeviceDisconnectCallback {
|
|
13
|
+
(device: InputDevice): void;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
/** Normalized per-poll gamepad snapshot (standard-layout ordering). */
|
|
17
|
+
export interface GamepadSnapshot {
|
|
18
|
+
/** W3C-standard button bitmask, bits 0..31 (see GP_BTN_* in sab/gamepad-devices). */
|
|
19
|
+
buttonsLo: number;
|
|
20
|
+
/** Button bits 32+ (touchpad/paddles/misc). */
|
|
21
|
+
buttonsHi: number;
|
|
22
|
+
/** lx ly rx ry lt rt dpadX dpadY — triggers 0..1, sticks/dpad -1..1. */
|
|
23
|
+
axes: number[];
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Pluggable gamepad producer. On the native runtime the implementation is
|
|
28
|
+
* `SabGamepadSource` (libraries/gamepad) — the 'gamepad-devices' SAB channel
|
|
29
|
+
* written by the downdraft_gamepad cdylib.
|
|
30
|
+
*/
|
|
31
|
+
export interface GamepadSource {
|
|
32
|
+
/** Indices of currently-connected pads. */
|
|
33
|
+
listConnected(): number[];
|
|
34
|
+
/** Snapshot for a device index, or null when disconnected. */
|
|
35
|
+
read(index: number): GamepadSnapshot | null;
|
|
36
|
+
onConnect(cb: (index: number) => void): void;
|
|
37
|
+
onDisconnect(cb: (index: number) => void): void;
|
|
38
|
+
dispose?(): void;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/** Inert default — reports no devices until a real source is installed
|
|
42
|
+
* via setGamepadSource(). */
|
|
43
|
+
const NULL_GAMEPAD_SOURCE: GamepadSource = {
|
|
44
|
+
listConnected: () => [],
|
|
45
|
+
read: () => null,
|
|
46
|
+
onConnect: () => {},
|
|
47
|
+
onDisconnect: () => {},
|
|
48
|
+
};
|
|
49
|
+
|
|
50
|
+
export class LocalPlayerManager {
|
|
51
|
+
private maxPlayers: number;
|
|
52
|
+
private activePlayerCount: number = 1;
|
|
53
|
+
private deviceMap: Map<number, InputDevice> = new Map();
|
|
54
|
+
private writer: MultiInputSABWriter | null = null;
|
|
55
|
+
private keyState: Set<number> = new Set();
|
|
56
|
+
private mouseX: number = 0;
|
|
57
|
+
private mouseY: number = 0;
|
|
58
|
+
private mouseDeltaX: number = 0;
|
|
59
|
+
private mouseDeltaY: number = 0;
|
|
60
|
+
private mouseButtons: number[] = [0, 0, 0];
|
|
61
|
+
private wheelDelta: number = 0;
|
|
62
|
+
private connectCallbacks: DeviceConnectCallback[] = [];
|
|
63
|
+
private disconnectCallbacks: DeviceDisconnectCallback[] = [];
|
|
64
|
+
private gamepadSource: GamepadSource | null = null;
|
|
65
|
+
private listening = false;
|
|
66
|
+
|
|
67
|
+
constructor(maxPlayers: number = 8) {
|
|
68
|
+
this.maxPlayers = maxPlayers;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
setWriter(writer: MultiInputSABWriter): void {
|
|
72
|
+
this.writer = writer;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Install a gamepad producer (e.g. `SabGamepadSource` from
|
|
77
|
+
* libraries/gamepad). Until one is installed, an inert source reporting
|
|
78
|
+
* no devices is used.
|
|
79
|
+
*/
|
|
80
|
+
setGamepadSource(source: GamepadSource): void {
|
|
81
|
+
this.gamepadSource?.dispose?.();
|
|
82
|
+
this.gamepadSource = source;
|
|
83
|
+
if (this.listening) {
|
|
84
|
+
source.onConnect((i) => this.emitConnect({ type: "gamepad", gamepadIndex: i }));
|
|
85
|
+
source.onDisconnect((i) => this.emitDisconnect({ type: "gamepad", gamepadIndex: i }));
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
getGamepadSource(): GamepadSource {
|
|
90
|
+
if (!this.gamepadSource) {
|
|
91
|
+
this.gamepadSource = NULL_GAMEPAD_SOURCE;
|
|
92
|
+
}
|
|
93
|
+
return this.gamepadSource;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
getActivePlayerCount(): number {
|
|
97
|
+
return this.activePlayerCount;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
setActivePlayerCount(n: number): void {
|
|
101
|
+
this.activePlayerCount = Math.max(1, Math.min(n, this.maxPlayers));
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
getMaxPlayers(): number {
|
|
105
|
+
return this.maxPlayers;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
assignDevice(playerIdx: number, device: InputDevice): void {
|
|
109
|
+
if (playerIdx < 0 || playerIdx >= this.maxPlayers) return;
|
|
110
|
+
this.deviceMap.set(playerIdx, device);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
autoAssign(): void {
|
|
114
|
+
this.deviceMap.clear();
|
|
115
|
+
this.assignDevice(0, { type: "keyboard-mouse" });
|
|
116
|
+
|
|
117
|
+
let playerIdx = 1;
|
|
118
|
+
for (const index of this.getGamepadSource().listConnected()) {
|
|
119
|
+
if (playerIdx >= this.maxPlayers) break;
|
|
120
|
+
this.assignDevice(playerIdx, { type: "gamepad", gamepadIndex: index });
|
|
121
|
+
playerIdx++;
|
|
122
|
+
}
|
|
123
|
+
this.activePlayerCount = Math.max(1, playerIdx);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
getDevice(playerIdx: number): InputDevice | undefined {
|
|
127
|
+
return this.deviceMap.get(playerIdx);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
getDeviceMap(): Map<number, InputDevice> {
|
|
131
|
+
return this.deviceMap;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
onDeviceConnect(cb: DeviceConnectCallback): void {
|
|
135
|
+
this.connectCallbacks.push(cb);
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
onDeviceDisconnect(cb: DeviceDisconnectCallback): void {
|
|
139
|
+
this.disconnectCallbacks.push(cb);
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
private emitConnect(device: InputDevice): void {
|
|
143
|
+
for (const cb of this.connectCallbacks) cb(device);
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
private emitDisconnect(device: InputDevice): void {
|
|
147
|
+
for (const cb of this.disconnectCallbacks) cb(device);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
startListening(): void {
|
|
151
|
+
if (this.listening) return;
|
|
152
|
+
this.listening = true;
|
|
153
|
+
const src = this.getGamepadSource();
|
|
154
|
+
src.onConnect((i) => this.emitConnect({ type: "gamepad", gamepadIndex: i }));
|
|
155
|
+
src.onDisconnect((i) => this.emitDisconnect({ type: "gamepad", gamepadIndex: i }));
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
stopListening(): void {
|
|
159
|
+
// Sources own their listeners; LocalPlayerManager only flips its flag so
|
|
160
|
+
// a later setGamepadSource() re-wires. Sources are cheap to re-create.
|
|
161
|
+
this.listening = false;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
setKeyboardState(keys: Set<number>): void {
|
|
165
|
+
this.keyState = keys;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
setMouseState(x: number, y: number, deltaX: number, deltaY: number, buttons: number[], wheel: number): void {
|
|
169
|
+
this.mouseX = x;
|
|
170
|
+
this.mouseY = y;
|
|
171
|
+
this.mouseDeltaX = deltaX;
|
|
172
|
+
this.mouseDeltaY = deltaY;
|
|
173
|
+
this.mouseButtons = buttons;
|
|
174
|
+
this.wheelDelta = wheel;
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
poll(): void {
|
|
178
|
+
if (!this.writer) return;
|
|
179
|
+
|
|
180
|
+
for (let p = 0; p < this.activePlayerCount; p++) {
|
|
181
|
+
const device = this.deviceMap.get(p);
|
|
182
|
+
if (!device) continue;
|
|
183
|
+
|
|
184
|
+
if (device.type === "keyboard-mouse") {
|
|
185
|
+
const keys: number[] = [];
|
|
186
|
+
for (const k of this.keyState.values()) keys.push(k);
|
|
187
|
+
this.writer.writePlayerInput(
|
|
188
|
+
p,
|
|
189
|
+
keys,
|
|
190
|
+
this.mouseX, this.mouseY,
|
|
191
|
+
this.mouseDeltaX, this.mouseDeltaY,
|
|
192
|
+
this.mouseButtons,
|
|
193
|
+
this.wheelDelta,
|
|
194
|
+
[], [],
|
|
195
|
+
);
|
|
196
|
+
} else if (device.type === "gamepad") {
|
|
197
|
+
const src = this.getGamepadSource();
|
|
198
|
+
const snap = device.gamepadIndex !== undefined ? src.read(device.gamepadIndex) : null;
|
|
199
|
+
if (!snap) continue;
|
|
200
|
+
|
|
201
|
+
this.writer.writePlayerInput(
|
|
202
|
+
p,
|
|
203
|
+
[],
|
|
204
|
+
0, 0, 0, 0,
|
|
205
|
+
[0, 0, 0],
|
|
206
|
+
0,
|
|
207
|
+
[snap.buttonsLo, snap.buttonsHi],
|
|
208
|
+
snap.axes,
|
|
209
|
+
device.gamepadIndex,
|
|
210
|
+
);
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
this.mouseDeltaX = 0;
|
|
215
|
+
this.mouseDeltaY = 0;
|
|
216
|
+
this.wheelDelta = 0;
|
|
217
|
+
}
|
|
218
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { InputState } from "./state";
|
|
2
|
+
|
|
3
|
+
export class InputMapping {
|
|
4
|
+
private bindings: Map<string, number[]> = new Map();
|
|
5
|
+
private state: InputState;
|
|
6
|
+
|
|
7
|
+
constructor(state: InputState) {
|
|
8
|
+
this.state = state;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
bind(action: string, codes: number[]): void {
|
|
12
|
+
this.bindings.set(action, codes);
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
unbind(action: string): void {
|
|
16
|
+
this.bindings.delete(action);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
isActionDown(action: string): boolean {
|
|
20
|
+
const codes = this.bindings.get(action);
|
|
21
|
+
if (!codes) return false;
|
|
22
|
+
for (let i = 0; i < codes.length; i++) {
|
|
23
|
+
if (this.state.isKeyDown(codes[i])) return true;
|
|
24
|
+
}
|
|
25
|
+
return false;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
wasActionPressed(action: string): boolean {
|
|
29
|
+
const codes = this.bindings.get(action);
|
|
30
|
+
if (!codes) return false;
|
|
31
|
+
for (let i = 0; i < codes.length; i++) {
|
|
32
|
+
if (this.state.wasKeyPressed(codes[i])) return true;
|
|
33
|
+
}
|
|
34
|
+
return false;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
getBindings(): Map<string, number[]> {
|
|
38
|
+
return this.bindings;
|
|
39
|
+
}
|
|
40
|
+
}
|