@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
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# `@downdraft/engine/libraries/navmesh`
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Runtime navmesh generation and queries — grid/tiled navigation meshes with path solving and debug visualization.
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## Install
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```sh
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bun add @downdraft/engine/libraries/navmesh
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```
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## Key exports
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- `CrowdSystem`
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- `NavAgent`
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- `NavMesh`
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- `NavMeshDebugViz`
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- `NavMeshGenerator`
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- `NavmeshLib`
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- `NavmeshTok`
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- `Pathfinder`
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- `PathfinderTok`
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See the [Downdraft engine repository](https://github.com/knackstedt/downdraft) for architecture docs and examples.
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import type { ComponentDefinition } from "@downdraft/engine/ecs/component";
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import { Component } from "@downdraft/engine/ecs/component";
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import type { Entity } from "@downdraft/engine/ecs/entity";
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import type { Query } from "@downdraft/engine/ecs/query";
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import { Stage, system } from "@downdraft/engine/ecs/system";
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import type { World } from "@downdraft/engine/ecs/world";
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import { PhysicsTransform } from "@downdraft/engine/physics/body";
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import { SpatialGrid } from "@downdraft/engine/scene/spatial-grid";
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import type { NavMesh } from "./navmesh";
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import type { Pathfinder } from "./pathfinder";
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import type { CrowdSystemConfig, NavAgentData, Vec3 } from "./types";
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export const NavAgent: ComponentDefinition<NavAgentData> = Component.register<NavAgentData>("NavAgent", {
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radius: 0.4,
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height: 1.8,
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maxSpeed: 3.5,
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acceleration: 10,
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path: [],
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pathIndex: 0,
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velocity: [0, 0, 0],
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target: null,
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state: "idle",
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avoidanceRadius: 2.0,
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separationWeight: 1.0,
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alignmentWeight: 0.5,
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cohesionWeight: 0.3,
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polyId: -1,
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repathTimer: 0,
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});
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export class CrowdSystem {
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private navMesh: NavMesh;
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private pathfinder: Pathfinder;
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private config: CrowdSystemConfig;
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private spatialGrid: SpatialGrid;
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private query: Query | null = null;
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private world: World | null = null;
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constructor(navMesh: NavMesh, pathfinder: Pathfinder, config: CrowdSystemConfig) {
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this.navMesh = navMesh;
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this.pathfinder = pathfinder;
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this.config = config;
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this.spatialGrid = new SpatialGrid(config.spatialCellSize ?? 4);
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}
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register(world: World, query: Query): void {
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this.world = world;
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this.query = query;
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const self = this;
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const crowdSys = system(
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"crowd-agents",
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Stage.Update,
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(ctx) => {
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if (!self.query) return;
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self.spatialGrid.clear();
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const agents: { entity: Entity; data: NavAgentData }[] = [];
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self.query.iterate(ctx.tick, (entity, components) => {
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const agent = components[0] as NavAgentData;
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agents.push({ entity, data: agent });
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const pos = self.getEntityPosition(entity);
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if (pos) {
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self.spatialGrid.insert({ entity, position: pos, radius: agent.radius, layer: 0 });
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}
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});
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agents.forEach(({ entity, data }) => {
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self.updateAgent(entity, data, ctx.dt);
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});
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},
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{ queries: [query] },
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);
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world.schedule.add(crowdSys);
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}
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setTarget(entity: Entity, target: Vec3): void {
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if (!this.world) return;
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const agent = this.world.getComponent<NavAgentData>(entity, NavAgent.id);
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if (!agent) return;
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agent.target = target;
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agent.state = "seeking";
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agent.path = this.pathfinder.findPath(this.getEntityPosition(entity) ?? target, target);
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agent.pathIndex = 0;
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agent.repathTimer = 0;
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}
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private updateAgent(entity: Entity, agent: NavAgentData, dt: number): void {
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if (agent.state === "idle" || !agent.target) return;
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const pos = this.getEntityPosition(entity);
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if (!pos) return;
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agent.polyId = this.navMesh.findClosestPoly(pos);
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if (agent.path.length === 0 || agent.pathIndex >= agent.path.length) {
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agent.state = "arrived";
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agent.velocity = [0, 0, 0];
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return;
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}
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const waypoint = agent.path[agent.pathIndex];
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let dx = waypoint[0] - pos[0];
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let dz = waypoint[2] - pos[2];
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const distToWaypoint = Math.sqrt(dx * dx + dz * dz);
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if (distToWaypoint < 0.3) {
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agent.pathIndex++;
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if (agent.pathIndex >= agent.path.length) {
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agent.state = "arrived";
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agent.velocity = [0, 0, 0];
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return;
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}
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const nextWaypoint = agent.path[agent.pathIndex];
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dx = nextWaypoint[0] - pos[0];
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dz = nextWaypoint[2] - pos[2];
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}
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const desiredDir = this.normalize([dx, 0, dz]);
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const desiredVel: Vec3 = [
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desiredDir[0] * agent.maxSpeed,
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0,
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desiredDir[2] * agent.maxSpeed,
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];
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const avoidance = this.computeAvoidance(entity, pos, agent);
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const steer: Vec3 = [
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desiredVel[0] * 0.7 + avoidance[0] * 0.3,
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0,
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desiredVel[2] * 0.7 + avoidance[2] * 0.3,
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];
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const currentVel = agent.velocity;
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const accel = agent.acceleration * dt;
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const newVel: Vec3 = [
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this.approach(currentVel[0], steer[0], accel),
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0,
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this.approach(currentVel[2], steer[2], accel),
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];
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agent.velocity = newVel;
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139
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+
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const newPos: Vec3 = [
|
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141
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pos[0] + newVel[0] * dt,
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142
|
+
pos[1],
|
|
143
|
+
pos[2] + newVel[2] * dt,
|
|
144
|
+
];
|
|
145
|
+
|
|
146
|
+
if (this.config.terrainSampleFn) {
|
|
147
|
+
newPos[1] = this.config.terrainSampleFn(newPos[0], newPos[2]);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
this.setEntityPosition(entity, newPos);
|
|
151
|
+
|
|
152
|
+
agent.repathTimer += dt;
|
|
153
|
+
if (agent.repathTimer > 2.0) {
|
|
154
|
+
agent.repathTimer = 0;
|
|
155
|
+
const target = agent.target;
|
|
156
|
+
const distToTarget = Math.sqrt(
|
|
157
|
+
(target[0] - pos[0]) ** 2 + (target[2] - pos[2]) ** 2,
|
|
158
|
+
);
|
|
159
|
+
if (distToTarget > 1.0) {
|
|
160
|
+
agent.path = this.pathfinder.findPath(newPos, target);
|
|
161
|
+
agent.pathIndex = 0;
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
private computeAvoidance(entity: Entity, pos: Vec3, agent: NavAgentData): Vec3 {
|
|
167
|
+
const nearby = this.spatialGrid.queryRadius(pos, agent.avoidanceRadius);
|
|
168
|
+
let separation: Vec3 = [0, 0, 0];
|
|
169
|
+
let alignment: Vec3 = [0, 0, 0];
|
|
170
|
+
let cohesion: Vec3 = [0, 0, 0];
|
|
171
|
+
let count = 0;
|
|
172
|
+
|
|
173
|
+
for (let _i = 0, _it = nearby, _n = _it.length; _i < _n; _i++) { const entry = _it[_i];
|
|
174
|
+
if (entry.entity.index === entity.index) continue;
|
|
175
|
+
const otherAgent = this.world?.getComponent<NavAgentData>(entry.entity, NavAgent.id);
|
|
176
|
+
if (!otherAgent) continue;
|
|
177
|
+
|
|
178
|
+
const dx = pos[0] - entry.position[0];
|
|
179
|
+
const dz = pos[2] - entry.position[2];
|
|
180
|
+
const distSq = dx * dx + dz * dz;
|
|
181
|
+
if (distSq < 0.01) continue;
|
|
182
|
+
const dist = Math.sqrt(distSq);
|
|
183
|
+
const invDist = 1 / dist;
|
|
184
|
+
|
|
185
|
+
separation[0] += dx * invDist;
|
|
186
|
+
separation[2] += dz * invDist;
|
|
187
|
+
|
|
188
|
+
alignment[0] += otherAgent.velocity[0];
|
|
189
|
+
alignment[2] += otherAgent.velocity[2];
|
|
190
|
+
|
|
191
|
+
cohesion[0] += entry.position[0];
|
|
192
|
+
cohesion[2] += entry.position[2];
|
|
193
|
+
count++;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
if (count === 0) return [0, 0, 0];
|
|
197
|
+
|
|
198
|
+
separation[0] = (separation[0] / count) * agent.separationWeight;
|
|
199
|
+
separation[2] = (separation[2] / count) * agent.separationWeight;
|
|
200
|
+
|
|
201
|
+
alignment[0] = (alignment[0] / count) * agent.alignmentWeight;
|
|
202
|
+
alignment[2] = (alignment[2] / count) * agent.alignmentWeight;
|
|
203
|
+
|
|
204
|
+
cohesion[0] = ((cohesion[0] / count) - pos[0]) * agent.cohesionWeight;
|
|
205
|
+
cohesion[2] = ((cohesion[2] / count) - pos[2]) * agent.cohesionWeight;
|
|
206
|
+
|
|
207
|
+
return [
|
|
208
|
+
separation[0] + alignment[0] + cohesion[0],
|
|
209
|
+
0,
|
|
210
|
+
separation[2] + alignment[2] + cohesion[2],
|
|
211
|
+
];
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
private getEntityPosition(entity: Entity): Vec3 | null {
|
|
215
|
+
if (!this.world) return null;
|
|
216
|
+
const transform = this.world.getComponent<{ position: Vec3 }>(entity, PhysicsTransform.id);
|
|
217
|
+
if (transform) return transform.position;
|
|
218
|
+
return null;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
private setEntityPosition(entity: Entity, pos: Vec3): void {
|
|
222
|
+
if (!this.world) return;
|
|
223
|
+
const transform = this.world.getComponent<{ position: Vec3 }>(entity, PhysicsTransform.id);
|
|
224
|
+
if (transform) {
|
|
225
|
+
transform.position = pos;
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
private normalize(v: Vec3): Vec3 {
|
|
230
|
+
const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
|
231
|
+
if (len < 0.0001) return [0, 0, 0];
|
|
232
|
+
return [v[0] / len, v[1] / len, v[2] / len];
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
private approach(current: number, target: number, maxDelta: number): number {
|
|
236
|
+
const diff = target - current;
|
|
237
|
+
if (Math.abs(diff) <= maxDelta) return target;
|
|
238
|
+
return current + Math.sign(diff) * maxDelta;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import type { NavMesh } from "./navmesh";
|
|
2
|
+
import type { Vec3 } from "./types";
|
|
3
|
+
|
|
4
|
+
export interface DebugLine {
|
|
5
|
+
start: Vec3;
|
|
6
|
+
end: Vec3;
|
|
7
|
+
color: [number, number, number, number];
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
export interface DebugPolygon {
|
|
11
|
+
vertices: Vec3[];
|
|
12
|
+
color: [number, number, number, number];
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export class NavMeshDebugViz {
|
|
16
|
+
private navMesh: NavMesh;
|
|
17
|
+
|
|
18
|
+
constructor(navMesh: NavMesh) {
|
|
19
|
+
this.navMesh = navMesh;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
getPolygonOutlines(): DebugLine[] {
|
|
23
|
+
const lines: DebugLine[] = [];
|
|
24
|
+
const color: [number, number, number, number] = [0, 1, 0, 0.5];
|
|
25
|
+
|
|
26
|
+
this.navMesh.polygons.forEach((poly) => {
|
|
27
|
+
const verts = poly.vertexIndices;
|
|
28
|
+
for (let i = 0; i < verts.length; i++) {
|
|
29
|
+
const v0 = this.navMesh.getVertex(verts[i]);
|
|
30
|
+
const v1 = this.navMesh.getVertex(verts[(i + 1) % verts.length]);
|
|
31
|
+
lines.push({ start: v0, end: v1, color });
|
|
32
|
+
}
|
|
33
|
+
});
|
|
34
|
+
|
|
35
|
+
return lines;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
getPortalEdges(): DebugLine[] {
|
|
39
|
+
const lines: DebugLine[] = [];
|
|
40
|
+
const color: [number, number, number, number] = [1, 1, 0, 0.8];
|
|
41
|
+
const seen = new Set<string>();
|
|
42
|
+
|
|
43
|
+
this.navMesh.polygons.forEach((poly) => {
|
|
44
|
+
for (let _i = 0, _it = poly.portalEdges, _n = _it.length; _i < _n; _i++) { const pe = _it[_i];
|
|
45
|
+
const key = `${Math.min(pe.fromPoly, pe.toPoly)}:${Math.max(pe.fromPoly, pe.toPoly)}`;
|
|
46
|
+
if (seen.has(key)) continue;
|
|
47
|
+
seen.add(key);
|
|
48
|
+
lines.push({ start: pe.left, end: pe.right, color });
|
|
49
|
+
}
|
|
50
|
+
});
|
|
51
|
+
|
|
52
|
+
return lines;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
getPolyCenters(): Vec3[] {
|
|
56
|
+
return this.navMesh.polygons.map((p) => p.centroid);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
getAgentPath(path: Vec3[]): DebugLine[] {
|
|
60
|
+
const lines: DebugLine[] = [];
|
|
61
|
+
const color: [number, number, number, number] = [0, 0, 1, 0.9];
|
|
62
|
+
for (let i = 0; i < path.length - 1; i++) {
|
|
63
|
+
lines.push({ start: path[i], end: path[i + 1], color });
|
|
64
|
+
}
|
|
65
|
+
return lines;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
getAllDebugData(): { lines: DebugLine[]; centers: Vec3[] } {
|
|
69
|
+
return {
|
|
70
|
+
lines: [...this.getPolygonOutlines(), ...this.getPortalEdges()],
|
|
71
|
+
centers: this.getPolyCenters(),
|
|
72
|
+
};
|
|
73
|
+
}
|
|
74
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export { CrowdSystem, NavAgent } from "./crowd-system";
|
|
2
|
+
export { NavMeshDebugViz } from "./debug-viz";
|
|
3
|
+
export { NavMesh } from "./navmesh";
|
|
4
|
+
export { NavMeshGenerator } from "./navmesh-generator";
|
|
5
|
+
export { Pathfinder } from "./pathfinder";
|
|
6
|
+
export type {
|
|
7
|
+
CrowdSystemConfig, HeightFieldSampler,
|
|
8
|
+
NavAgentData, NavMeshData,
|
|
9
|
+
NavMeshGeneratorConfig, NavPoly, PortalEdge, Vec3
|
|
10
|
+
} from "./types";
|
|
11
|
+
|
|
12
|
+
// Declarative library descriptor
|
|
13
|
+
export { NavmeshLib, NavmeshTok, PathfinderTok } from "./library";
|
|
14
|
+
export type { NavmeshLibConfig } from "./library";
|
|
15
|
+
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// NavmeshLib — declarative engine library descriptor for @downdraft/engine/libraries/navmesh
|
|
3
|
+
//
|
|
4
|
+
// Games declare `libraries: [NavmeshLib]` (or with config override) in their
|
|
5
|
+
// GameModule. The host creates the NavMesh + Pathfinder (sim-side) and
|
|
6
|
+
// exposes them via typed tokens.
|
|
7
|
+
//
|
|
8
|
+
// Games that need full control can still import NavMesh, Pathfinder, and
|
|
9
|
+
// CrowdSystem directly (escape hatch).
|
|
10
|
+
// ============================================================================
|
|
11
|
+
|
|
12
|
+
import { resourceToken, type EngineLibrary } from "@downdraft/engine";
|
|
13
|
+
import { NavMesh } from "./navmesh";
|
|
14
|
+
import { Pathfinder } from "./pathfinder";
|
|
15
|
+
|
|
16
|
+
// ── Config ──
|
|
17
|
+
|
|
18
|
+
export interface NavmeshLibConfig {
|
|
19
|
+
/** Spatial grid cell size for polygon queries. Default: 4. */
|
|
20
|
+
spatialCellSize?: number;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
// ── Typed tokens (DI) ──
|
|
24
|
+
|
|
25
|
+
/** Token for the sim-side navigation mesh. Inject in sim systems that need pathfinding. */
|
|
26
|
+
export const NavmeshTok = resourceToken<NavMesh>("navmesh:mesh");
|
|
27
|
+
/** Token for the sim-side pathfinder. Inject in sim systems that need path queries. */
|
|
28
|
+
export const PathfinderTok = resourceToken<Pathfinder>("navmesh:pathfinder");
|
|
29
|
+
|
|
30
|
+
// ── Descriptor ──
|
|
31
|
+
|
|
32
|
+
export const NavmeshLib: EngineLibrary<NavmeshLibConfig> = {
|
|
33
|
+
name: "navmesh",
|
|
34
|
+
version: "1.0.0",
|
|
35
|
+
|
|
36
|
+
provides: [NavmeshTok, PathfinderTok],
|
|
37
|
+
|
|
38
|
+
sim: {
|
|
39
|
+
create(config, ctx) {
|
|
40
|
+
const cellSize = config.spatialCellSize ?? 4;
|
|
41
|
+
const navMesh = new NavMesh(cellSize);
|
|
42
|
+
const pathfinder = new Pathfinder(navMesh);
|
|
43
|
+
ctx.provide(NavmeshTok, navMesh);
|
|
44
|
+
ctx.provide(PathfinderTok, pathfinder);
|
|
45
|
+
return { navMesh, pathfinder };
|
|
46
|
+
},
|
|
47
|
+
dispose(system) {
|
|
48
|
+
const { navMesh } = system as { navMesh: NavMesh; pathfinder: Pathfinder };
|
|
49
|
+
// NavMesh holds only JS arrays/typed arrays — clear them to release memory.
|
|
50
|
+
navMesh.clear();
|
|
51
|
+
},
|
|
52
|
+
// tick is game-specific (calls crowdSystem.register() + setTarget() per
|
|
53
|
+
// agent, repathing, etc.) — games wire this via onReady.
|
|
54
|
+
},
|
|
55
|
+
|
|
56
|
+
tickPhase: "post-physics",
|
|
57
|
+
|
|
58
|
+
// No renderer setup — navmesh debug viz is game-specific (the game creates
|
|
59
|
+
// a NavMeshDebugViz pass if needed).
|
|
60
|
+
|
|
61
|
+
defaultConfig: {
|
|
62
|
+
spatialCellSize: 4,
|
|
63
|
+
},
|
|
64
|
+
};
|