@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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const tip = 0.95;
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return [
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{ z: side * root, bottom: -0.06, top: 0.06, width: 0.32, square: 2.4 },
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{ z: side * (root + 0.4), bottom: -0.04, top: 0.04, width: 0.21, square: 2.4 },
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{ z: side * tip, bottom: -0.025, top: 0.025, width: 0.11, square: 2.2 }
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].sort((a, b) => a.z - b.z);
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};
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// A wing lofts across (x) from root to tip; built along z, it turns to run across, its chord swept back
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const wingPart = (side: number) => ({
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geometry: loft(wing(side), { around: 20, smoothness: 3, color: [...hull, 1] as Color }),
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rotation: quat.y(Math.PI / 2),
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position: [0, 0, -0.08] as Vec3
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});
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const leading = (side: number) =>
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tube(
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[
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[side * 0.17, 0.015, 0.2],
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[side * 0.95, 0.01, -0.02]
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],
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{ radius: 0.022, sides: 8, color: [...navy, 1] as Color }
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);
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const cannon = (side: number) =>
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tube(
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[
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[side * 0.95, 0, -0.18],
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[side * 0.95, 0, 0.24]
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],
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{ radius: (t: number) => 0.035 - t * 0.012, sides: 10, color: [...steel, 1] as Color }
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);
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const nacelle = (side: number) =>
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tube(
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[
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[side * 0.3, -0.02, 0.08],
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[side * 0.3, -0.02, -0.56]
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],
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{ radius: (t: number) => 0.09 + 0.025 * t, sides: 18, color: [...steel, 1] as Color }
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);
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const nozzle = (side: number) => ({
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geometry: lathe(
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[
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[0.08, 0.02],
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[0.125, -0.02],
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[0.13, -0.07],
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[0.095, -0.07]
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],
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{ segments: 18, color: [...shade(steel, 0.7), 1] as Color }
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),
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position: [side * 0.3, -0.02, -0.56] as Vec3,
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rotation: quat.x(Math.PI / 2)
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});
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const tailFin = (side: number) => ({
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geometry: extrude(new Path().moveTo(0, 0).lineTo(0.2, 0).lineTo(0.05, -0.18).lineTo(-0.04, -0.18).close(), { depth: 0.025 }),
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position: [side * 0.12, 0.17, -0.5] as Vec3,
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rotation: quat.multiply(quat.z(side * 0.35), quat.y(Math.PI / 2)),
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color: [...navy, 1] as Color
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});
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const body = merge([
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{ geometry: fuselage },
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{ geometry: canopy, position: [0, 0.21, 0.2] },
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{ geometry: glint, position: [-0.035, 0.29, 0.26] },
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wingPart(1),
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wingPart(-1),
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{ geometry: leading(1) },
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{ geometry: leading(-1) },
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{ geometry: cannon(1) },
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{ geometry: cannon(-1) },
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{ geometry: nacelle(1) },
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{ geometry: nacelle(-1) },
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nozzle(1),
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nozzle(-1),
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tailFin(1),
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|
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tailFin(-1)
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|
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]);
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|
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// Stand it up: nose (+z) up the screen (+y), its top (+y) toward the camera (+z)
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|
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return createShape(merge([{ geometry: body, rotation: quat.multiply(quat.y(Math.PI), quat.x(-Math.PI / 2)) }]), { center: false, shine: 0.65 });
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});
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const LIGHT_RED: Color = [2.2, 0.35, 0.3, 1];
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|
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const LIGHT_GREEN: Color = [0.35, 2.2, 0.6, 1];
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|
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const FLAME_IDLE: Color = [2.2, 1.25, 0.45, 0.9];
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|
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const FLAME_BOOST: Color = [1.9, 2.2, 2.6, 0.95];
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|
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/** The ship leans away from the camera a little, so its depth shows; then banks into a turn. */
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184
|
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const LEAN = quat.x(-0.32);
|
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185
|
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const shipTurn: MutableQuat = [0, 0, 0, 1];
|
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186
|
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/** The ship's lean and bank; pass `out` to reuse it (the result is only valid until the next call with it). */
|
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187
|
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export const shipRotation = (bank: number, out?: MutableQuat): Quat => quat.multiply(LEAN, quat.y(bank, out), out);
|
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|
-
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189
|
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export type Ship = { root: Entity; body: Entity; flames: Entity[] };
|
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|
-
|
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191
|
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export function spawnShip(world: World, l: Layout, x: number): Ship {
|
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192
|
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const size = l.shipSize * l.k;
|
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193
|
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const root = world.spawn({ mesh: 'none', position: toWorld(l, x, l.shipY), rotation: shipRotation(0), pickable: false });
|
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194
|
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// A gentle hover
|
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195
|
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const body = world.spawn({
|
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|
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mesh: shipMesh(),
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|
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parent: root,
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198
|
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scale: size,
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|
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color: [1, 1, 1, 1],
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|
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bob: { amplitude: [size * 0.02, size * 0.04, 0], speed: 2.2 },
|
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201
|
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pickable: false
|
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202
|
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});
|
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203
|
-
const flames = [
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204
|
-
[0.3, 0.28],
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|
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[-0.3, 0.28],
|
|
206
|
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[0, 0.16]
|
|
207
|
-
].map(([fx, s]) =>
|
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208
|
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world.spawn({
|
|
209
|
-
mesh: 'puff',
|
|
210
|
-
parent: body,
|
|
211
|
-
position: [fx!, -0.66, 0.02],
|
|
212
|
-
scale: s!,
|
|
213
|
-
color: FLAME_IDLE,
|
|
214
|
-
pickable: false
|
|
215
|
-
})
|
|
216
|
-
);
|
|
217
|
-
// Navigation lights at the cannon tips, blinking in turn
|
|
218
|
-
[1, -1].forEach((side, i) => {
|
|
219
|
-
const color = i === 0 ? LIGHT_GREEN : LIGHT_RED;
|
|
220
|
-
const light = world.spawn({ mesh: 'sphere', parent: body, position: [side * 0.95, 0.24, 0], scale: 0.07, color, pickable: false });
|
|
221
|
-
world.animate(
|
|
222
|
-
light,
|
|
223
|
-
[
|
|
224
|
-
{ color, at: 0.15 },
|
|
225
|
-
{ color: [color[0] * 0.25, color[1] * 0.25, color[2] * 0.25, 1], at: 0.3 },
|
|
226
|
-
{ color: [color[0] * 0.25, color[1] * 0.25, color[2] * 0.25, 1] }
|
|
227
|
-
],
|
|
228
|
-
{
|
|
229
|
-
duration: 1.2,
|
|
230
|
-
delay: i * 0.6,
|
|
231
|
-
repeat: 'forever',
|
|
232
|
-
easing: 'linear'
|
|
233
|
-
}
|
|
234
|
-
);
|
|
235
|
-
});
|
|
236
|
-
flicker(world, l, { root, body, flames }, false);
|
|
237
|
-
return { root, body, flames };
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
/** The exhausts flicker; dragging (thrusters on) burns them bigger and white-blue. */
|
|
241
|
-
export function flicker(world: World, _l: Layout, s: Ship, boost: boolean) {
|
|
242
|
-
s.flames.forEach((f, i) => {
|
|
243
|
-
const base = (i === 2 ? 0.16 : 0.28) * (boost ? 1.55 : 1);
|
|
244
|
-
world.stopAnimation(f);
|
|
245
|
-
world.set(f, { scale: base, color: boost ? FLAME_BOOST : FLAME_IDLE });
|
|
246
|
-
world.animate(f, { scale: base * 1.35 }, { duration: 0.06 + i * 0.015, repeat: 'forever', yoyo: true, easing: 'easeInOut' });
|
|
247
|
-
});
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
/** A run starts: the ship zooms up into place from below the screen. */
|
|
251
|
-
export function launchShip(world: World, l: Layout, s: Ship) {
|
|
252
|
-
const size = l.shipSize * l.k;
|
|
253
|
-
world.set(s.body, { position: [0, -size * 4, 0] });
|
|
254
|
-
world.animate(s.body, { position: [0, 0, 0] }, { spring: { stiffness: 140, damping: 14 } });
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
export function placeShip(world: World, l: Layout, s: Ship, x: number, bank: number) {
|
|
258
|
-
world.set(s.root, { position: toWorld(l, x, l.shipY), rotation: shipRotation(bank, shipTurn) });
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
/** Hit: the ship barrel-rolls off the blow and blinks through its safe spell. */
|
|
262
|
-
export function blinkShip(world: World, s: Ship) {
|
|
263
|
-
const steps = Math.round(HIT_COOLDOWN / 0.1);
|
|
264
|
-
const keys: Keyframe[] = Array.from({ length: steps }, (_, i) => ({ color: i % 2 ? [1, 1, 1, 1] : [1, 1, 1, 0.3], at: (i + 1) / steps }));
|
|
265
|
-
world.stopAnimation(s.body);
|
|
266
|
-
world.set(s.body, { position: [0, 0, 0] });
|
|
267
|
-
world.animate(s.body, keys, { duration: HIT_COOLDOWN, easing: 'linear' });
|
|
268
|
-
world.animate(s.body, { turn: [0, Math.PI * 2, 0] }, { duration: 0.55, easing: 'easeOut' });
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
export function steadyShip(world: World, s: Ship) {
|
|
272
|
-
world.stopAnimation(s.body);
|
|
273
|
-
world.set(s.body, { color: [1, 1, 1, 1], position: [0, 0, 0], rotation: [0, 0, 0, 1] });
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
// ── Asteroids ─────────────────────────────────────────────────────────
|
|
277
|
-
|
|
278
|
-
const ROCK_VARIANTS = 4;
|
|
279
|
-
/** Each kind of rock: its body colour and the colour of its craters and crevices. */
|
|
280
|
-
const ROCK_KINDS: [string, string][] = [
|
|
281
|
-
['#7A5230', '#2A1508'], // iron-rich brown
|
|
282
|
-
['#6E6A66', '#25221F'], // grey stone
|
|
283
|
-
['#3E3B40', '#121014'], // dark basalt
|
|
284
|
-
['#9FB3C4', '#3A4A5A'] // icy
|
|
285
|
-
];
|
|
286
|
-
/**
|
|
287
|
-
* A detailed asteroid one unit across: big lumps, smaller bumps and grit, and craters punched in
|
|
288
|
-
* with raised rims, dark in the hollows; four kinds for variety.
|
|
289
|
-
*/
|
|
290
|
-
const rockMesh = (variant: number) =>
|
|
291
|
-
cached(`sf-rock-${variant}`, () => {
|
|
292
|
-
const seed = variant * 7.3 + 1;
|
|
293
|
-
const [bodyHex, darkHex] = ROCK_KINDS[variant % ROCK_KINDS.length]!;
|
|
294
|
-
const body = rgb(bodyHex);
|
|
295
|
-
const dark = rgb(darkHex);
|
|
296
|
-
const rand = random(40 + variant);
|
|
297
|
-
// Craters: centres on the sphere (u around, v down), radii
|
|
298
|
-
const craters = Array.from({ length: 6 }, () => ({ u: rand(), v: 0.2 + rand() * 0.6, r: 0.06 + rand() * 0.08 }));
|
|
299
|
-
const around = (u: number) => [Math.cos(u * Math.PI * 2), Math.sin(u * Math.PI * 2)] as const;
|
|
300
|
-
const craterAt = (u: number, v: number) => {
|
|
301
|
-
let dent = 0;
|
|
302
|
-
for (const c of craters) {
|
|
303
|
-
const du = Math.min(Math.abs(u - c.u), 1 - Math.abs(u - c.u)) * Math.sin(v * Math.PI) * 2;
|
|
304
|
-
const d = Math.hypot(du, v - c.v) / c.r;
|
|
305
|
-
if (d < 1) dent -= 0.07 * (1 - d * d);
|
|
306
|
-
else if (d < 1.35) dent += 0.025 * (1 - (d - 1) / 0.35);
|
|
307
|
-
}
|
|
308
|
-
return dent;
|
|
309
|
-
};
|
|
310
|
-
const shape = (u: number, v: number) => {
|
|
311
|
-
const [cx, cy] = around(u);
|
|
312
|
-
const lumps =
|
|
313
|
-
noise(cx * 1.4 + seed, cy * 1.4 + v * 2.6 + seed) * 0.22 +
|
|
314
|
-
noise(cx * 3.5 + seed, cy * 3.5 + v * 6) * 0.08 +
|
|
315
|
-
noise(cx * 9, cy * 9 + v * 14 + seed) * 0.025 -
|
|
316
|
-
0.14;
|
|
317
|
-
return (lumps + craterAt(u, v)) * Math.sin(v * Math.PI);
|
|
318
|
-
};
|
|
319
|
-
const profile: [number, number][] = Array.from({ length: 19 }, (_, i) => {
|
|
320
|
-
const a = -Math.PI / 2 + (i / 18) * Math.PI;
|
|
321
|
-
return [Math.max(0.001, Math.cos(a) * 0.5), Math.sin(a) * 0.5];
|
|
322
|
-
});
|
|
323
|
-
return createShape(
|
|
324
|
-
lathe(profile, {
|
|
325
|
-
segments: 32,
|
|
326
|
-
displace: shape,
|
|
327
|
-
color: ({ u, v, position: p }) => {
|
|
328
|
-
const hollow = smooth(0, -0.06, craterAt(u, v)); // crater floors
|
|
329
|
-
const rim = smooth(0.005, 0.02, craterAt(u, v));
|
|
330
|
-
const crevice = smooth(0.55, 0.75, noise(p[0] * 6 + seed, p[1] * 6 + p[2] * 4));
|
|
331
|
-
const grit = 0.8 + 0.32 * noise(p[0] * 24 + p[2] * 9, p[1] * 24 + seed);
|
|
332
|
-
const c = mix(mix(body, dark, Math.max(hollow * 0.85, crevice * 0.45)), shade(body, 1.25), rim * 0.6);
|
|
333
|
-
return [...shade(c, grit), 1] as Color;
|
|
334
|
-
}
|
|
335
|
-
}),
|
|
336
|
-
{ shine: 0.1 }
|
|
337
|
-
);
|
|
338
|
-
});
|
|
339
|
-
|
|
340
|
-
export type Belt = { root: Entity };
|
|
341
|
-
|
|
342
|
-
/**
|
|
343
|
-
* A pair's two belts of tumbling asteroids, its top edge at screen y: one from the left edge to the
|
|
344
|
-
* gap's left side, one from its right side to the right edge. The rocks reach the gap's edges exactly,
|
|
345
|
-
* as the belts' hitboxes do, with smaller ones filling the corners; sizes vary along each belt.
|
|
346
|
-
*/
|
|
347
|
-
export function spawnBelts(world: World, l: Layout, top: number, gapLeft: number, seed: number): Belt {
|
|
348
|
-
const root = world.spawn({ mesh: 'none', position: toWorld(l, l.width / 2, top), pickable: false });
|
|
349
|
-
const rand = random(seed);
|
|
350
|
-
const h = l.beltHeight;
|
|
351
|
-
const k = l.k;
|
|
352
|
-
const rock = (x: number, y: number, d: number) =>
|
|
353
|
-
world.spawn({
|
|
354
|
-
mesh: rockMesh(Math.floor(rand() * ROCK_VARIANTS)),
|
|
355
|
-
parent: root,
|
|
356
|
-
position: [(x - l.width / 2) * k, -(y - top) * k, (rand() - 0.5) * h * 0.35 * k],
|
|
357
|
-
scale: [d * k * (0.9 + rand() * 0.25), d * k * (0.85 + rand() * 0.2), d * k * (0.9 + rand() * 0.2)],
|
|
358
|
-
rotation: quat.multiply(quat.z(rand() * 6.3), quat.x(rand() * 6.3)),
|
|
359
|
-
spin: [(rand() - 0.5) * 1.6, (rand() - 0.5) * 1.6, (rand() - 0.5) * 1.2],
|
|
360
|
-
pickable: false
|
|
361
|
-
});
|
|
362
|
-
const d = h * 1.08;
|
|
363
|
-
const belt = (from: number, to: number, towardGap: 1 | -1) => {
|
|
364
|
-
if (to - from < 2) return;
|
|
365
|
-
// From the gap's edge outward, past the screen's edge
|
|
366
|
-
const edge = towardGap === 1 ? to : from;
|
|
367
|
-
const length = to - from + d;
|
|
368
|
-
for (let s = d / 2; s < length;) {
|
|
369
|
-
const size = d * (0.7 + rand() * 0.5);
|
|
370
|
-
rock(edge - towardGap * s, top + h / 2 + (rand() - 0.5) * h * 0.12, size);
|
|
371
|
-
s += size * 0.66;
|
|
372
|
-
}
|
|
373
|
-
// Fill the hitbox's corners at the gap
|
|
374
|
-
rock(edge - towardGap * d * 0.22, top + h * 0.18, d * 0.42);
|
|
375
|
-
rock(edge - towardGap * d * 0.22, top + h * 0.82, d * 0.42);
|
|
376
|
-
};
|
|
377
|
-
belt(-d / 2, gapLeft, 1);
|
|
378
|
-
belt(gapLeft + l.gap, l.width + d / 2, -1);
|
|
379
|
-
return { root };
|
|
380
|
-
}
|
|
381
|
-
|
|
382
|
-
export function placeBelts(world: World, l: Layout, b: Belt, top: number) {
|
|
383
|
-
world.set(b.root, { position: toWorld(l, l.width / 2, top) });
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
/** A hit: fire and debris where the ship struck. */
|
|
387
|
-
export function explode(world: World, l: Layout, x: number, y: number) {
|
|
388
|
-
const at = toWorld(l, x, y);
|
|
389
|
-
const size = l.shipSize * l.k;
|
|
390
|
-
effects.explosion(world, {
|
|
391
|
-
position: at,
|
|
392
|
-
count: 24,
|
|
393
|
-
size: size * 0.9,
|
|
394
|
-
speed: size * 3,
|
|
395
|
-
lifetime: 0.6,
|
|
396
|
-
colors: [
|
|
397
|
-
[2.4, 1.6, 0.5, 0.95],
|
|
398
|
-
[2.2, 0.8, 0.3, 0.9],
|
|
399
|
-
[1.4, 0.4, 0.2, 0.8]
|
|
400
|
-
],
|
|
401
|
-
smoke: [0.3, 0.25, 0.3, 0.5],
|
|
402
|
-
debris: [toColor('#C9D3DE'), toColor('#00C8FF')]
|
|
403
|
-
});
|
|
404
|
-
}
|
|
405
|
-
|
|
406
|
-
// ── Deep space ────────────────────────────────────────────────────────
|
|
407
|
-
|
|
408
|
-
/** The view's half extents at a depth, in world units. */
|
|
409
|
-
const halfAt = (l: Layout, depth: number): [number, number] => [depth * TAN_HALF * (l.width / l.height), depth * TAN_HALF];
|
|
410
|
-
|
|
411
|
-
const moonMesh = () =>
|
|
412
|
-
cached('sf-moon', () =>
|
|
413
|
-
createShape(
|
|
414
|
-
merge([
|
|
415
|
-
{
|
|
416
|
-
geometry: lathe(
|
|
417
|
-
Array.from({ length: 17 }, (_, i) => {
|
|
418
|
-
const a = -Math.PI / 2 + (i / 16) * Math.PI;
|
|
419
|
-
return [Math.max(0.001, Math.cos(a) * 0.5), Math.sin(a) * 0.5] as [number, number];
|
|
420
|
-
}),
|
|
421
|
-
{
|
|
422
|
-
segments: 40,
|
|
423
|
-
color: ({ position: p }) => {
|
|
424
|
-
const maria = smooth(0.55, 0.7, noise(p[0] * 3 + 4, p[1] * 3 + p[2] * 2));
|
|
425
|
-
const crater = smooth(0.7, 0.8, noise(p[0] * 9 + 1, p[1] * 9 - p[2] * 4));
|
|
426
|
-
return shade(mix(rgb('#E8E4D8'), rgb('#8A8070'), maria * 0.7 + crater * 0.5), 0.9 + 0.15 * noise(p[0] * 30, p[1] * 30));
|
|
427
|
-
}
|
|
428
|
-
}
|
|
429
|
-
)
|
|
430
|
-
}
|
|
431
|
-
]),
|
|
432
|
-
{ shine: 0.05 }
|
|
433
|
-
)
|
|
434
|
-
);
|
|
435
|
-
|
|
436
|
-
/** A ringed ice planet: banded in pale blues and teals, its rings tilted round it. */
|
|
437
|
-
export type Space = {
|
|
438
|
-
all: Entity[];
|
|
439
|
-
/** The sun (day) or the moon (night), with its glow. */ sky: Entity[];
|
|
440
|
-
stars: { e: Entity; x: number; y: number; z: number; since: number }[];
|
|
441
|
-
};
|
|
442
|
-
|
|
443
|
-
export const STAR_DRIFT = 5; // world units per second down past the camera
|
|
444
|
-
|
|
445
|
-
/** By day a blazing sun with its warm glow; by night the moon and a faint glow from a distant sun. */
|
|
446
|
-
function spawnSky(world: World, l: Layout, day: boolean): Entity[] {
|
|
447
|
-
const out: Entity[] = [];
|
|
448
|
-
const [hx, hy] = halfAt(l, 170);
|
|
449
|
-
const at: Vec3 = [-hx * 0.55, hy * 0.38, -170];
|
|
450
|
-
if (day) {
|
|
451
|
-
const size = hy * 0.26;
|
|
452
|
-
out.push(world.spawn({ mesh: 'puff', position: [at[0], at[1], at[2] - 2], scale: size * 4.2, color: [1.8, 1.25, 0.6, 0.16], pickable: false }));
|
|
453
|
-
out.push(world.spawn({ mesh: 'puff', position: [at[0], at[1], at[2] - 1], scale: size * 2.2, color: [2, 1.6, 0.8, 0.35], pickable: false }));
|
|
454
|
-
out.push(world.spawn({ mesh: 'sphere', position: at, scale: size, color: [2.4, 2.05, 1.1, 1], pickable: false })); // self-lit
|
|
455
|
-
return out;
|
|
456
|
-
}
|
|
457
|
-
const [gx, gy] = halfAt(l, 400);
|
|
458
|
-
out.push(world.spawn({ mesh: 'puff', position: [-gx * 0.9, gy * 0.75, -400], scale: gy * 0.7, color: [1.6, 1.2, 0.9, 0.18], pickable: false }));
|
|
459
|
-
out.push(world.spawn({ mesh: moonMesh(), position: at, scale: hy * 0.32, spin: [0, 0.05, 0], pickable: false }));
|
|
460
|
-
return out;
|
|
461
|
-
}
|
|
462
|
-
|
|
463
|
-
/** A new theme: the sun comes out by day, the moon by night. */
|
|
464
|
-
export function setSpaceTheme(world: World, l: Layout, space: Space, day: boolean) {
|
|
465
|
-
for (const e of space.sky) world.despawn(e);
|
|
466
|
-
space.all = space.all.filter((e) => !space.sky.includes(e));
|
|
467
|
-
space.sky = spawnSky(world, l, day);
|
|
468
|
-
space.all.push(...space.sky);
|
|
469
|
-
}
|
|
470
|
-
|
|
471
|
-
export function spawnSpace(world: World, l: Layout, clock: number, day: boolean): Space {
|
|
472
|
-
const all: Entity[] = [];
|
|
473
|
-
const rand = random(3);
|
|
474
|
-
// Nebula clouds and a faint galaxy band, far back
|
|
475
|
-
const nebula: Color[] = [
|
|
476
|
-
[0.55, 0.25, 0.95, 0.1],
|
|
477
|
-
[0.25, 0.4, 1, 0.08],
|
|
478
|
-
[0.85, 0.3, 0.75, 0.07]
|
|
479
|
-
];
|
|
480
|
-
for (let i = 0; i < 16; i++) {
|
|
481
|
-
const depth = 430 + rand() * 50;
|
|
482
|
-
const [hx, hy] = halfAt(l, depth);
|
|
483
|
-
all.push(
|
|
484
|
-
world.spawn({
|
|
485
|
-
mesh: 'puff',
|
|
486
|
-
position: [(rand() * 2 - 1) * hx * 1.1, (rand() * 2 - 1) * hy, -depth],
|
|
487
|
-
scale: hy * (0.5 + rand() * 0.6),
|
|
488
|
-
color: nebula[i % 3]!,
|
|
489
|
-
pickable: false
|
|
490
|
-
})
|
|
491
|
-
);
|
|
492
|
-
}
|
|
493
|
-
for (let i = 0; i < 36; i++) {
|
|
494
|
-
const depth = 470;
|
|
495
|
-
const [hx, hy] = halfAt(l, depth);
|
|
496
|
-
const t = i / 35;
|
|
497
|
-
all.push(
|
|
498
|
-
world.spawn({
|
|
499
|
-
mesh: 'puff',
|
|
500
|
-
position: [(-1.1 + t * 2.2) * hx, (0.75 - t * 1.3 + (rand() - 0.5) * 0.15) * hy, -depth],
|
|
501
|
-
scale: hy * (0.12 + rand() * 0.14),
|
|
502
|
-
color: [0.85, 0.8, 1.2, 0.06],
|
|
503
|
-
pickable: false
|
|
504
|
-
})
|
|
505
|
-
);
|
|
506
|
-
}
|
|
507
|
-
// The sun by day, the moon by night
|
|
508
|
-
const sky = spawnSky(world, l, day);
|
|
509
|
-
all.push(...sky);
|
|
510
|
-
// Stars at every depth, drifting down at one speed: the near ones stream past, the far ones crawl
|
|
511
|
-
const stars: Space['stars'] = [];
|
|
512
|
-
const tints: Color[] = [
|
|
513
|
-
[2.2, 2.2, 2.4, 1],
|
|
514
|
-
[2.3, 2.1, 1.8, 1],
|
|
515
|
-
[1.9, 2.1, 2.6, 1]
|
|
516
|
-
];
|
|
517
|
-
for (let i = 0; i < 260; i++) {
|
|
518
|
-
const z = 30 + Math.pow(rand(), 0.7) * 300;
|
|
519
|
-
const [hx, hy] = halfAt(l, z);
|
|
520
|
-
const x = (rand() * 2 - 1) * hx * 1.05;
|
|
521
|
-
const y = (rand() * 2 - 1) * (hy + 1);
|
|
522
|
-
const e = world.spawn({
|
|
523
|
-
mesh: 'sphere',
|
|
524
|
-
position: [x, y, -z],
|
|
525
|
-
scale: z * 0.0028 * (0.6 + rand() * 1.1),
|
|
526
|
-
color: tints[i % 3]!,
|
|
527
|
-
velocity: [0, -STAR_DRIFT, 0],
|
|
528
|
-
pickable: false
|
|
529
|
-
});
|
|
530
|
-
all.push(e);
|
|
531
|
-
stars.push({ e, x, y, z, since: clock });
|
|
532
|
-
}
|
|
533
|
-
return { all, sky, stars };
|
|
534
|
-
}
|
|
535
|
-
|
|
536
|
-
/** Stars that have drifted below the view come back in above it. */
|
|
537
|
-
export function wrapStars(world: World, s: Space, clock: number) {
|
|
538
|
-
for (const star of s.stars) {
|
|
539
|
-
const hy = star.z * TAN_HALF + 1;
|
|
540
|
-
if (star.y - STAR_DRIFT * (clock - star.since) < -hy) {
|
|
541
|
-
star.y = hy;
|
|
542
|
-
star.since = clock;
|
|
543
|
-
world.set(star.e, { position: [star.x, hy, -star.z] });
|
|
544
|
-
}
|
|
545
|
-
}
|
|
546
|
-
}
|
|
547
|
-
|
|
548
|
-
export function removeAll(world: World, entities: Entity[]) {
|
|
549
|
-
for (const e of entities) world.despawn(e);
|
|
550
|
-
}
|
|
@@ -1,80 +0,0 @@
|
|
|
1
|
-
// Spider Solitaire's screen, on the Nayan engine: the table, the ten piles, the deck and the finished
|
|
2
|
-
// runs are one 3D scene (an orthographic camera leaning back over the cards), under Playtura's
|
|
3
|
-
// scoreboard, controls and modals. The play is in SpiderSolitaireGame.ts (the rules in
|
|
4
|
-
// SpiderSolitaireRules.ts), what it draws in SpiderSolitaireScene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again re-deal it in place and a theme change
|
|
7
|
-
// repaints the table, so the GPU view is never rebuilt. Cards glide and flip in the engine's Rust core;
|
|
8
|
-
// JS reads the finger and steps the clock and the world once a frame.
|
|
9
|
-
import { HapticType } from '../../services/HapticsService';
|
|
10
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
11
|
-
import { formatTime, GAME_IDS, isTablet } from '../../services/UtilsService';
|
|
12
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
13
|
-
import { textColumn } from '../shared/EngineHud';
|
|
14
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
15
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
16
|
-
import { getLayout, LIGHT } from './SpiderSolitaireConstants';
|
|
17
|
-
import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './SpiderSolitaireGame';
|
|
18
|
-
import { dealsLeft, RUNS_TO_WIN } from './SpiderSolitaireRules';
|
|
19
|
-
|
|
20
|
-
const SOUNDS = GAME_SOUNDS.SPIDER_SOLITAIRE;
|
|
21
|
-
|
|
22
|
-
/** Each event's sound and haptic, as the original version played them. */
|
|
23
|
-
const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
|
|
24
|
-
select: { sound: SOUNDS.SELECT, haptic: HapticType.LIGHT },
|
|
25
|
-
deselect: { sound: SOUNDS.DESELECT, haptic: HapticType.LIGHT },
|
|
26
|
-
invalid: { sound: SOUNDS.INVALID, haptic: HapticType.LIGHT },
|
|
27
|
-
place: { sound: SOUNDS.PLACE, haptic: HapticType.MEDIUM },
|
|
28
|
-
deal: { sound: SOUNDS.DRAW, haptic: HapticType.MEDIUM },
|
|
29
|
-
complete: { sound: SOUNDS.COMPLETE, haptic: HapticType.SUCCESS },
|
|
30
|
-
win: { sound: SOUNDS.WIN, haptic: HapticType.SUCCESS }
|
|
31
|
-
};
|
|
32
|
-
|
|
33
|
-
const tryAgain = () => 'Try again!';
|
|
34
|
-
|
|
35
|
-
export const SpiderSolitaire = engineGame(GAME_IDS.SPIDER_SOLITAIRE, (props) => {
|
|
36
|
-
const [deals, setDeals] = useLiveState<number | null>(null);
|
|
37
|
-
const [completed, setCompleted] = useLiveState(0);
|
|
38
|
-
|
|
39
|
-
// A win when the last run lifts off (its sound played as it did), scored by its time
|
|
40
|
-
const { game, status, screen, gameOver } = useEngineGame(props, {
|
|
41
|
-
gameId: GAME_IDS.SPIDER_SOLITAIRE,
|
|
42
|
-
create: createGame,
|
|
43
|
-
start,
|
|
44
|
-
reset,
|
|
45
|
-
dispose,
|
|
46
|
-
tick,
|
|
47
|
-
setTheme,
|
|
48
|
-
resize: (g, width, height, offset) => {
|
|
49
|
-
const l = getLayout(width, height, offset, isTablet);
|
|
50
|
-
setLayout(g, l);
|
|
51
|
-
return l.pitch * 9 + l.card;
|
|
52
|
-
},
|
|
53
|
-
drag,
|
|
54
|
-
reportScore: (g, s) => (s === 'win' ? g.score : 0),
|
|
55
|
-
sounds: SOUNDS,
|
|
56
|
-
onStart: (fx) => fx(SOUNDS.START, HapticType.MEDIUM),
|
|
57
|
-
wire: (g, fx) => {
|
|
58
|
-
g.onDeals = setDeals;
|
|
59
|
-
g.onCompleted = setCompleted;
|
|
60
|
-
g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
61
|
-
}
|
|
62
|
-
});
|
|
63
|
-
|
|
64
|
-
return (
|
|
65
|
-
<EngineGameScreen
|
|
66
|
-
{...screen}
|
|
67
|
-
light={LIGHT}
|
|
68
|
-
columns={[textColumn('DEALS', deals ?? dealsLeft(game.board)), textColumn('COMPLETED', `${completed}/${RUNS_TO_WIN}`)]}
|
|
69
|
-
subtext="Deal the cards!"
|
|
70
|
-
gameOver={gameOver({
|
|
71
|
-
title: status === 'win' ? 'YOU WON!' : 'NO MOVES LEFT',
|
|
72
|
-
message: status === 'win' ? 'All suits completed!' : 'No more valid moves!',
|
|
73
|
-
scoreLabel: status === 'win' ? 'Completion Time' : 'No Moves Left!',
|
|
74
|
-
score: game.time,
|
|
75
|
-
formatter: status === 'win' ? formatTime : tryAgain,
|
|
76
|
-
buttonText: 'Play Again!'
|
|
77
|
-
})}
|
|
78
|
-
/>
|
|
79
|
-
);
|
|
80
|
-
});
|