@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// A compact 3D arena: a moving cannon, portal choices, three destructible strongholds and health
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// bars. The crowds themselves are instanced by MobControlRenderer, not spawned as native entities.
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import { type Camera, type Color, effects, type Entity, type Model, quat, tube, type Vec3, type World } from '@nayan-ui/engine';
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import { glyphMesh } from '../shared/EngineGlyphs';
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import { createGameMesh as createShape } from '../shared/EngineMeshes';
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import { type Barrier, type Base, type Gate, MOB_COLORS, MOB_CONFIG as C } from './MobControlConstants';
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import type { Sim } from './MobControlRules';
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export interface View {
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interface BaseView {
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interface GateView {
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interface BossView {
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export interface Scene {
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cannon: Entity;
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export function makeView(width: number, height: number, camera: Camera): View {
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const zoom = Math.max(1, 0.5 / (width / Math.max(height, 1)));
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camera.eye = [0, 19 * zoom, 15 * zoom];
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return { width, height, k: height / (2 * Math.tan(camera.fov / 2) * depth) };
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}
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const gateColor = (g: Gate) => toColor(g.factor < 0 ? MOB_COLORS.GATE_DANGER : g.factor >= 3 ? MOB_COLORS.GATE_HIGH : MOB_COLORS.GATE);
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function part(
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world: World,
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) {
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}
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function number(world: World, parent: Entity, text: string, y: number, z: number, size: number): Entity[] {
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return [...text].map((ch, i) =>
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world.spawn({
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parent,
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position: [(i - (text.length - 1) / 2) * size * 0.7, y, z],
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);
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}
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function spawnBase(world: World, parent: Entity, b: Base, level: number, night: boolean): BaseView {
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const root = world.spawn({ mesh: 'none', parent, position: [b.x, 0, b.z], pickable: false });
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dark = toColor(MOB_COLORS.ENEMY_DARK);
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const body = part(world, root, 'roundedBox', [0, 1.5, 0], [2.45, 3, 2.5], red);
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part(world, root, 'roundedBox', [0, 0.18, 0], [2.8, 0.36, 2.9], dark);
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part(world, root, 'roundedBox', [0, 3.05, 0], [2.65, 0.3, 2.7], night ? [0.6, 0.31, 0.45, 1] : [1, 0.62, 0.65, 1]);
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for (const side of [-1, 1]) {
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part(world, root, 'cylinder', [side * 1.1, 2.1, 0.65], [0.62, 4.2, 0.62], red);
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part(world, root, 'cone', [side * 1.1, 4.45, 0.65], [0.9, 0.8, 0.9], dark);
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}
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part(world, root, 'roundedBox', [0, 0.9, 1.27], [0.9, 1.8, 0.08], dark);
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part(world, root, 'cube', [0, 1, 1.32], [0.53, 1.2, 0.04], [0.1, 0.16, 0.23, 1]);
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part(world, root, 'cylinder', [0, 3.9, -0.65], [0.08, 1.7, 0.08], [0.85, 0.87, 0.84, 1]);
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part(world, root, 'cube', [0.4, 4.45, -0.65], [0.8, 0.5, 0.055], red);
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const pips = ((level - 1) % 3) + 1;
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109
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for (let i = 0; i < pips; i++) part(world, root, 'roundedBox', [(i - (pips - 1) / 2) * 0.32, 2.0, 1.3], [0.2, 0.35, 0.07], [1.25, 1.08, 0.5, 1]);
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110
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part(world, root, 'roundedBox', [0, 3.5, 1.45], [2.3, 0.24, 0.14], [0.17, 0.23, 0.29, 1]);
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111
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const bar = part(world, root, 'roundedBox', [0, 3.5, 1.54], [2.15, 0.14, 0.08], toColor('#FFC66E'));
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112
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const digits = number(world, root, String(b.hp), 2.75, 1.5, 0.5);
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113
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return { root, body, bar, digits, shown: String(b.hp), hp: b.hp, captured: false };
|
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114
|
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}
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115
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let bow: Model | null = null;
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116
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function portalBow() {
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117
|
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if (!bow)
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118
|
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bow = createShape(
|
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119
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tube(
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120
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[
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121
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[-1.86, 1.65, 0],
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122
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[-1.65, 0.3, 0],
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123
|
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[0, 0.16, 0],
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124
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[1.65, 0.3, 0],
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125
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[1.86, 1.65, 0]
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126
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],
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127
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{ radius: 0.045, sides: 6, smoothness: 5 }
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128
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),
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129
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{ center: false, shine: 0.1 }
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130
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);
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131
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return bow;
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132
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}
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133
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function spawnGate(world: World, parent: Entity, g: Gate): GateView {
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134
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const root = world.spawn({ mesh: 'none', parent, position: [g.x, 0, g.z], pickable: false });
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135
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const frame = toColor(MOB_COLORS.FRAME),
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136
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color = gateColor(g),
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137
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width = g.halfWidth * 2;
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138
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for (const side of [-1, 1]) {
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139
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part(world, root, 'roundedBox', [side * g.halfWidth, 0.94, 0], [0.21, 1.88, 0.32], frame);
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140
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part(world, root, 'cube', [side * g.halfWidth, 1.92, 0], [0.22, 0.11, 0.33], [1, 0.8, 0.24, 1]);
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141
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}
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142
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part(world, root, 'roundedBox', [0, 0.03, 0], [width, 0.06, 0.38], [color[0] * 1.3, color[1] * 1.3, color[2] * 1.3, 1]);
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143
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const panel = part(world, root, 'cube', [0, 0.92, 0], [width - 0.12, 1.7, 0.035], [color[0], color[1], color[2], 0.48]);
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144
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world.spawn({ mesh: portalBow(), parent: root, position: [0, 0, 0.06], color: [0.8, 1.3, 1.5, 1], pickable: false });
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145
|
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// A dark backing keeps the arithmetic readable as mobs pass behind the translucent panel.
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146
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part(world, root, 'roundedBox', [0, 1.03, 0.06], [1.65, 1.1, 0.04], [color[0] * 0.38, color[1] * 0.38, color[2] * 0.38, 1]);
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147
|
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if (g.factor < 0 || g.operation === 'add') {
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148
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part(world, root, 'roundedBox', [-0.43, 1.03, 0.15], [0.51, 0.1, 0.05], WHITE);
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149
|
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if (g.factor < 0) for (const dy of [-0.23, 0.23]) part(world, root, 'sphere', [-0.43, 1.03 + dy, 0.15], 0.1, WHITE);
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150
|
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else part(world, root, 'roundedBox', [-0.43, 1.03, 0.15], [0.1, 0.51, 0.05], WHITE);
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151
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world.spawn({
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152
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mesh: glyphMesh(String(Math.abs(g.factor))),
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153
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parent: root,
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154
|
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position: [0.3, 1.03, 0.18],
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155
|
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scale: 0.85,
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156
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color: WHITE,
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157
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pickable: false
|
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158
|
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});
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159
|
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} else number(world, root, `X${g.factor}`, 1.03, 0.18, 0.85);
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160
|
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return { root, panel, hits: g.hits, factor: g.factor };
|
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161
|
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}
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162
|
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function spawnBarrier(world: World, parent: Entity, b: Barrier): BarrierView {
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163
|
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const root = world.spawn({ mesh: 'none', parent, position: [b.x, 0, b.z], pickable: false });
|
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164
|
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const gold: Color = [0.92, 0.62, 0.23, 1];
|
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165
|
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part(world, root, 'roundedBox', [0, 0.75, 0], [b.halfWidth * 2, 1.5, 0.7], gold);
|
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166
|
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for (const x of [-1.2, 0, 1.2]) part(world, root, 'cube', [x, 0.75, 0.39], [0.1, 1.5, 0.1], [1, 0.8, 0.41, 1]);
|
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167
|
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for (const y of [0.15, 1.35]) part(world, root, 'cube', [0, y, 0.4], [b.halfWidth * 2, 0.12, 0.12], [0.52, 0.31, 0.12, 1]);
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168
|
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part(world, root, 'roundedBox', [0, 0.8, 0.47], [1.3, 1.05, 0.08], [0.2, 0.17, 0.13, 1]);
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169
|
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return { root, digits: number(world, root, String(b.hp), 0.8, 0.54, 0.65), shown: b.hp, broken: false };
|
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170
|
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}
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171
|
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function spawnBoost(world: World, parent: Entity, sim: Sim) {
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172
|
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const b = sim.boostPad;
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173
|
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if (!b) return;
|
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174
|
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const root = world.spawn({ mesh: 'none', parent, position: [b.x, 0.06, b.z], pickable: false });
|
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175
|
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part(world, root, 'roundedBox', [0, 0, 0], [b.halfWidth * 2, 0.07, b.halfLength * 2], [0.13, 0.56, 0.65, 1]);
|
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176
|
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for (let i = 0; i < 3; i++)
|
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177
|
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for (const side of [-1, 1])
|
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178
|
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part(world, root, 'cube', [side * 0.3, 0.05, -0.65 + i * 0.6], [0.12, 0.03, 0.8], [0.65, 1.3, 1.4, 1], quat.y((side * Math.PI) / 4));
|
|
179
|
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}
|
|
180
|
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function spawnBossBar(world: World, parent: Entity): BossView {
|
|
181
|
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const root = world.spawn({ mesh: 'none', parent, pickable: false });
|
|
182
|
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part(world, root, 'roundedBox', [0, 2.9, 0], [2.15, 0.3, 0.1], [0.18, 0.1, 0.14, 1]);
|
|
183
|
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const bar = part(world, root, 'roundedBox', [0, 2.9, 0.07], [2, 0.18, 0.08], [1.1, 0.2, 0.25, 1]);
|
|
184
|
-
return { root, bar, digits: number(world, root, String(C.BOSS_STRENGTH), 3.4, 0.1, 0.65), shown: C.BOSS_STRENGTH, visible: true };
|
|
185
|
-
}
|
|
186
|
-
export function buildScene(world: World, night: boolean, sim: Sim): Scene {
|
|
187
|
-
// Prepare changing health labels before play, so the first new digit never builds a mesh mid-battle.
|
|
188
|
-
for (const ch of '0123456789X') glyphMesh(ch);
|
|
189
|
-
const root = world.spawn({ mesh: 'none', pickable: false });
|
|
190
|
-
const ground = night ? ([0.12, 0.13, 0.18, 1] as Color) : toColor(MOB_COLORS.GROUND);
|
|
191
|
-
const trackLength = C.TRACK_NEAR_Z - C.TRACK_FAR_Z,
|
|
192
|
-
trackCenter = (C.TRACK_NEAR_Z + C.TRACK_FAR_Z) / 2;
|
|
193
|
-
part(world, root, 'cube', [0, -1.5, -18], [250, 0.3, 240], ground);
|
|
194
|
-
// Continue the road beyond both ends of the camera view, including behind the enemy towers.
|
|
195
|
-
part(
|
|
196
|
-
world,
|
|
197
|
-
root,
|
|
198
|
-
'roundedBox',
|
|
199
|
-
[0, -0.55, trackCenter],
|
|
200
|
-
[C.HALF_WIDTH * 2 + 1.2, 0.9, trackLength + 0.5],
|
|
201
|
-
night ? [0.25, 0.31, 0.37, 1] : toColor(MOB_COLORS.ROAD_EDGE)
|
|
202
|
-
);
|
|
203
|
-
part(world, root, 'cube', [0, -0.04, trackCenter], [C.HALF_WIDTH * 2, 0.13, trackLength], night ? [0.38, 0.43, 0.46, 1] : toColor(MOB_COLORS.ROAD));
|
|
204
|
-
for (const side of [-1, 1])
|
|
205
|
-
part(
|
|
206
|
-
world,
|
|
207
|
-
root,
|
|
208
|
-
'roundedBox',
|
|
209
|
-
[side * (C.HALF_WIDTH + 0.1), 0.04, trackCenter],
|
|
210
|
-
[0.18, 0.22, trackLength],
|
|
211
|
-
night ? [0.52, 0.65, 0.73, 1] : [0.95, 0.94, 0.86, 1]
|
|
212
|
-
);
|
|
213
|
-
// Road markings and fence posts stay on the arena's shoulders; the battlefield remains clear.
|
|
214
|
-
for (let i = 0, z = C.TRACK_NEAR_Z - 1.5; z > C.TRACK_FAR_Z; i++, z -= 2.3) {
|
|
215
|
-
part(world, root, 'cube', [0, 0.032, z], [0.07, 0.012, 0.9], night ? [0.51, 0.57, 0.6, 1] : [0.96, 0.96, 0.92, 1]);
|
|
216
|
-
if (i % 2 === 0)
|
|
217
|
-
for (const side of [-1, 1])
|
|
218
|
-
part(
|
|
219
|
-
world,
|
|
220
|
-
root,
|
|
221
|
-
'cylinder',
|
|
222
|
-
[side * (C.HALF_WIDTH + 0.4), 0.23, z],
|
|
223
|
-
[0.13, 0.9, 0.13],
|
|
224
|
-
night ? [0.35, 0.31, 0.28, 1] : [0.55, 0.35, 0.18, 1]
|
|
225
|
-
);
|
|
226
|
-
}
|
|
227
|
-
for (const side of [-1, 1])
|
|
228
|
-
part(
|
|
229
|
-
world,
|
|
230
|
-
root,
|
|
231
|
-
'cube',
|
|
232
|
-
[side * (C.HALF_WIDTH + 0.4), 0.4, trackCenter],
|
|
233
|
-
[0.09, 0.13, trackLength],
|
|
234
|
-
night ? [0.35, 0.31, 0.28, 1] : [0.67, 0.43, 0.22, 1]
|
|
235
|
-
);
|
|
236
|
-
part(world, root, 'roundedBox', [0, 0.06, 0.35], [C.HALF_WIDTH * 2, 0.1, 0.2], toColor(MOB_COLORS.PLAYER));
|
|
237
|
-
const cannon = world.spawn({ mesh: 'none', parent: root, position: [0, 0, C.CANNON_Z], pickable: false });
|
|
238
|
-
const blue = toColor(MOB_COLORS.PLAYER),
|
|
239
|
-
dark = toColor(MOB_COLORS.PLAYER_DARK);
|
|
240
|
-
part(world, cannon, 'roundedBox', [0, 0.38, 0], [1.6, 0.4, 1.65], [0.8, 0.18, 0.21, 1]);
|
|
241
|
-
part(world, cannon, 'sphere', [0, 0.86, 0], [1.18, 0.9, 1.2], blue);
|
|
242
|
-
for (const side of [-1, 1])
|
|
243
|
-
for (const z of [-0.48, 0.5]) {
|
|
244
|
-
part(world, cannon, 'cylinder', [side * 0.83, 0.31, z], [0.6, 0.24, 0.6], [0.1, 0.13, 0.18, 1], quat.z(Math.PI / 2));
|
|
245
|
-
part(world, cannon, 'cylinder', [side * 0.96, 0.31, z], [0.25, 0.03, 0.25], [0.77, 0.83, 0.87, 1], quat.z(Math.PI / 2));
|
|
246
|
-
}
|
|
247
|
-
const barrel = world.spawn({ mesh: 'none', parent: cannon, position: [0, 0.92, -0.1], pickable: false });
|
|
248
|
-
part(world, barrel, 'cylinder', [0, 0, -0.7], [0.62, 1.6, 0.62], dark, quat.x(Math.PI / 2));
|
|
249
|
-
part(world, barrel, 'cylinder', [0, 0, -1.52], [0.76, 0.22, 0.76], blue, quat.x(Math.PI / 2));
|
|
250
|
-
part(world, barrel, 'cylinder', [0, 0, -1.65], [0.49, 0.025, 0.49], [0.06, 0.11, 0.17, 1], quat.x(Math.PI / 2));
|
|
251
|
-
part(world, cannon, 'roundedBox', [0, 0.4, 1.05], [1.65, 0.15, 0.26], [0.16, 0.24, 0.31, 1]);
|
|
252
|
-
const chargeBar = part(world, cannon, 'roundedBox', [-0.76, 0.5, 1.05], [0.01, 0.1, 0.2], toColor(MOB_COLORS.CHAMPION));
|
|
253
|
-
const scene: Scene = {
|
|
254
|
-
root,
|
|
255
|
-
battleRoot: world.spawn({ mesh: 'none', parent: root, pickable: false }),
|
|
256
|
-
cannon,
|
|
257
|
-
barrel,
|
|
258
|
-
chargeBar,
|
|
259
|
-
chargeShown: -1,
|
|
260
|
-
battle: null,
|
|
261
|
-
bases: [],
|
|
262
|
-
gates: [],
|
|
263
|
-
barriers: [],
|
|
264
|
-
boss: null,
|
|
265
|
-
night
|
|
266
|
-
};
|
|
267
|
-
syncBattle(world, scene, sim);
|
|
268
|
-
return scene;
|
|
269
|
-
}
|
|
270
|
-
function syncBattle(world: World, s: Scene, sim: Sim) {
|
|
271
|
-
if (s.battle === sim) return;
|
|
272
|
-
world.despawn(s.battleRoot);
|
|
273
|
-
s.battleRoot = world.spawn({ mesh: 'none', parent: s.root, pickable: false });
|
|
274
|
-
s.battle = sim;
|
|
275
|
-
s.bases = sim.bases.map((b) => spawnBase(world, s.battleRoot, b, sim.level, s.night));
|
|
276
|
-
s.gates = sim.gates.map((g) => spawnGate(world, s.battleRoot, g));
|
|
277
|
-
s.barriers = sim.barriers.map((b) => spawnBarrier(world, s.battleRoot, b));
|
|
278
|
-
spawnBoost(world, s.battleRoot, sim);
|
|
279
|
-
s.boss = sim.bossCount > 0 ? spawnBossBar(world, s.battleRoot) : null;
|
|
280
|
-
}
|
|
281
|
-
export function syncScene(world: World, s: Scene, sim: Sim, labels: boolean) {
|
|
282
|
-
syncBattle(world, s, sim);
|
|
283
|
-
world.set(s.cannon, { position: [sim.cannonX, 0, C.CANNON_Z] });
|
|
284
|
-
const charge = Math.floor(sim.charge / 5) * 5;
|
|
285
|
-
if (charge !== s.chargeShown) {
|
|
286
|
-
s.chargeShown = charge;
|
|
287
|
-
const fraction = charge / C.CHAMPION_CHARGE;
|
|
288
|
-
world.set(s.chargeBar, { scale: [Math.max(0.01, fraction * 1.5), 0.1, 0.2], position: [-0.75 + fraction * 0.75, 0.5, 1.05] });
|
|
289
|
-
}
|
|
290
|
-
for (let i = 0; i < sim.gates.length; i++) {
|
|
291
|
-
const g = sim.gates[i]!,
|
|
292
|
-
v = s.gates[i]!;
|
|
293
|
-
if (g.moving) world.set(v.root, { position: [g.x, 0, g.z] });
|
|
294
|
-
if (v.hits !== g.hits) {
|
|
295
|
-
v.hits = g.hits;
|
|
296
|
-
const c = gateColor(g);
|
|
297
|
-
world.set(v.panel, { color: [c[0] * 1.3, c[1] * 1.3, c[2] * 1.3, 0.65] });
|
|
298
|
-
world.animate(v.panel, { color: [c[0], c[1], c[2], 0.48] }, { duration: 0.18 });
|
|
299
|
-
}
|
|
300
|
-
}
|
|
301
|
-
for (let i = 0; i < sim.bases.length; i++) {
|
|
302
|
-
const b = sim.bases[i]!,
|
|
303
|
-
v = s.bases[i]!;
|
|
304
|
-
if (b.hp !== v.hp) {
|
|
305
|
-
v.hp = b.hp;
|
|
306
|
-
const fraction = b.hp / b.maxHp;
|
|
307
|
-
world.set(v.bar, { scale: [Math.max(0.001, 2.15 * fraction), 0.14, 0.08], position: [-(1 - fraction) * 1.075, 3.5, 1.54] });
|
|
308
|
-
}
|
|
309
|
-
if (b.hp === 0 && !v.captured) {
|
|
310
|
-
v.captured = true;
|
|
311
|
-
world.set(v.body, { color: toColor(MOB_COLORS.PLAYER) });
|
|
312
|
-
world.animate(v.root, { scale: [1, 0.25, 1] }, { duration: 0.55, easing: 'bounce' });
|
|
313
|
-
}
|
|
314
|
-
const text = String(b.hp);
|
|
315
|
-
if (labels && text !== v.shown) {
|
|
316
|
-
for (const digit of v.digits) world.despawn(digit);
|
|
317
|
-
v.digits = number(world, v.root, text, 2.75, 1.5, 0.5);
|
|
318
|
-
v.shown = text;
|
|
319
|
-
}
|
|
320
|
-
}
|
|
321
|
-
for (let i = 0; i < sim.barriers.length; i++) {
|
|
322
|
-
const b = sim.barriers[i]!,
|
|
323
|
-
v = s.barriers[i]!;
|
|
324
|
-
if (b.hp === 0 && !v.broken) {
|
|
325
|
-
v.broken = true;
|
|
326
|
-
effects.shatter(world, {
|
|
327
|
-
position: [b.x, 0.65, b.z],
|
|
328
|
-
colors: [0.92, 0.62, 0.23, 1],
|
|
329
|
-
count: 9,
|
|
330
|
-
size: 0.13,
|
|
331
|
-
speed: 2,
|
|
332
|
-
lifetime: 0.4,
|
|
333
|
-
gravity: -7
|
|
334
|
-
});
|
|
335
|
-
world.animate(v.root, { scale: [1, 0.001, 1] }, { duration: 0.25 });
|
|
336
|
-
}
|
|
337
|
-
if (labels && b.hp !== v.shown) {
|
|
338
|
-
for (const digit of v.digits) world.despawn(digit);
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|
339
|
-
v.digits = b.hp > 0 ? number(world, v.root, String(b.hp), 0.8, 0.54, 0.65) : [];
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|
340
|
-
v.shown = b.hp;
|
|
341
|
-
}
|
|
342
|
-
}
|
|
343
|
-
if (s.boss) {
|
|
344
|
-
const v = s.boss;
|
|
345
|
-
let boss = -1;
|
|
346
|
-
for (let i = C.PLAYER_SLOTS; i < C.CAPACITY; i++)
|
|
347
|
-
if (sim.alive[i] && sim.kind[i] === 2) {
|
|
348
|
-
boss = i;
|
|
349
|
-
break;
|
|
350
|
-
}
|
|
351
|
-
if (boss >= 0) {
|
|
352
|
-
world.set(v.root, { position: [sim.previousX[boss]!, 0, sim.previousZ[boss]!] });
|
|
353
|
-
const hp = sim.strength[boss]!;
|
|
354
|
-
if (hp !== v.shown) {
|
|
355
|
-
const fraction = hp / C.BOSS_STRENGTH;
|
|
356
|
-
world.set(v.bar, { scale: [Math.max(0.001, 2 * fraction), 0.18, 0.08], position: [-(1 - fraction), 2.9, 0.07] });
|
|
357
|
-
if (labels) {
|
|
358
|
-
for (const digit of v.digits) world.despawn(digit);
|
|
359
|
-
v.digits = number(world, v.root, String(hp), 3.4, 0.1, 0.65);
|
|
360
|
-
v.shown = hp;
|
|
361
|
-
}
|
|
362
|
-
}
|
|
363
|
-
} else if (v.visible) {
|
|
364
|
-
v.visible = false;
|
|
365
|
-
world.set(v.root, { scale: 0.001 });
|
|
366
|
-
}
|
|
367
|
-
}
|
|
368
|
-
}
|
|
369
|
-
export function recoil(world: World, s: Scene) {
|
|
370
|
-
world.animate(s.barrel, [{ position: [0, 0.92, 0.1], at: 0.2 }, { position: [0, 0.92, -0.1] }], { duration: 0.09 });
|
|
371
|
-
}
|
|
372
|
-
export function battleEffect(world: World, x: number, z: number, player: boolean) {
|
|
373
|
-
effects.sparkle(world, {
|
|
374
|
-
position: [x, 0.4, z],
|
|
375
|
-
colors: toColor(player ? MOB_COLORS.PLAYER : MOB_COLORS.ENEMY),
|
|
376
|
-
count: 5,
|
|
377
|
-
size: 0.07,
|
|
378
|
-
speed: 1.5,
|
|
379
|
-
lifetime: 0.24,
|
|
380
|
-
flash: false
|
|
381
|
-
});
|
|
382
|
-
}
|
|
383
|
-
export function captured(world: World, x: number, z: number) {
|
|
384
|
-
effects.shatter(world, { position: [x, 1.2, z], colors: toColor(MOB_COLORS.ENEMY), count: 12, size: 0.14, speed: 3, lifetime: 0.5, gravity: -7 });
|
|
385
|
-
}
|
|
386
|
-
export function celebrate(world: World) {
|
|
387
|
-
effects.confetti(world, {
|
|
388
|
-
position: [0, 2, -12],
|
|
389
|
-
colors: [toColor(MOB_COLORS.PLAYER), [1, 0.82, 0.35, 1], WHITE],
|
|
390
|
-
count: 35,
|
|
391
|
-
size: 0.1,
|
|
392
|
-
speed: 5,
|
|
393
|
-
lifetime: 1.2,
|
|
394
|
-
gravity: -4
|
|
395
|
-
});
|
|
396
|
-
}
|
|
397
|
-
export function removeScene(world: World, s: Scene) {
|
|
398
|
-
world.despawn(s.root);
|
|
399
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
// Number Search, on the Nayan engine: eight numbers hidden in a 10 x 10 grid of 3D digit tiles. The
|
|
2
|
-
// board, rules and screen are shared with Word Search (search-grid/); this is what's Number Search's own.
|
|
3
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
4
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
5
|
-
import { createSearchGame } from '../search-grid/SearchGrid';
|
|
6
|
-
import { NUMBERS } from './NumberSearchNumbers';
|
|
7
|
-
|
|
8
|
-
export const NumberSearch = createSearchGame({
|
|
9
|
-
gameId: GAME_IDS.NUMBER_SEARCH,
|
|
10
|
-
list: NUMBERS,
|
|
11
|
-
alphabet: '0123456789',
|
|
12
|
-
sounds: GAME_SOUNDS.NUMBER_SEARCH,
|
|
13
|
-
winTitle: 'ALL NUMBERS FOUND!',
|
|
14
|
-
winMessage: 'Great number hunting!',
|
|
15
|
-
startSubtext: 'Find hidden numbers!',
|
|
16
|
-
variant: 'number',
|
|
17
|
-
displayName: 'NumberSearch'
|
|
18
|
-
});
|