@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
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  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
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  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
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  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
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@@ -1,399 +0,0 @@
1
- // A compact 3D arena: a moving cannon, portal choices, three destructible strongholds and health
2
- // bars. The crowds themselves are instanced by MobControlRenderer, not spawned as native entities.
3
- import { type Camera, type Color, effects, type Entity, type Model, quat, tube, type Vec3, type World } from '@nayan-ui/engine';
4
- import { glyphMesh } from '../shared/EngineGlyphs';
5
- import { createGameMesh as createShape } from '../shared/EngineMeshes';
6
- import { toColor } from '../shared/EngineUtils';
7
- import { type Barrier, type Base, type Gate, MOB_COLORS, MOB_CONFIG as C } from './MobControlConstants';
8
- import type { Sim } from './MobControlRules';
9
-
10
- export interface View {
11
- width: number;
12
- height: number;
13
- k: number;
14
- }
15
- interface BaseView {
16
- root: Entity;
17
- body: Entity;
18
- bar: Entity;
19
- digits: Entity[];
20
- shown: string;
21
- hp: number;
22
- captured: boolean;
23
- }
24
- interface GateView {
25
- root: Entity;
26
- panel: Entity;
27
- hits: number;
28
- factor: number;
29
- }
30
- interface BarrierView {
31
- root: Entity;
32
- digits: Entity[];
33
- shown: number;
34
- broken: boolean;
35
- }
36
- interface BossView {
37
- root: Entity;
38
- bar: Entity;
39
- digits: Entity[];
40
- shown: number;
41
- visible: boolean;
42
- }
43
- export interface Scene {
44
- root: Entity;
45
- battleRoot: Entity;
46
- cannon: Entity;
47
- barrel: Entity;
48
- chargeBar: Entity;
49
- chargeShown: number;
50
- battle: Sim | null;
51
- bases: BaseView[];
52
- gates: GateView[];
53
- barriers: BarrierView[];
54
- boss: BossView | null;
55
- night: boolean;
56
- }
57
- const WHITE: Color = [1, 1, 1, 1];
58
- export function makeView(width: number, height: number, camera: Camera): View {
59
- const zoom = Math.max(1, 0.5 / (width / Math.max(height, 1)));
60
- camera.eye = [0, 19 * zoom, 15 * zoom];
61
- camera.target = [0, 0, height < 550 ? -9 : -13];
62
- camera.fov = 0.9;
63
- const dy = camera.target[1] - camera.eye[1],
64
- dz = camera.target[2] - camera.eye[2],
65
- length = Math.hypot(dy, dz);
66
- const depth = (-camera.eye[1] * dy - camera.eye[2] * dz) / length;
67
- return { width, height, k: height / (2 * Math.tan(camera.fov / 2) * depth) };
68
- }
69
- const gateColor = (g: Gate) => toColor(g.factor < 0 ? MOB_COLORS.GATE_DANGER : g.factor >= 3 ? MOB_COLORS.GATE_HIGH : MOB_COLORS.GATE);
70
- function part(
71
- world: World,
72
- parent: Entity,
73
- mesh: 'cube' | 'roundedBox' | 'cylinder' | 'sphere' | 'cone',
74
- position: Vec3,
75
- scale: Vec3 | number,
76
- color: Color,
77
- rotation?: readonly [number, number, number, number]
78
- ) {
79
- return world.spawn({ mesh, parent, position, scale, color, rotation, pickable: false });
80
- }
81
- function number(world: World, parent: Entity, text: string, y: number, z: number, size: number): Entity[] {
82
- return [...text].map((ch, i) =>
83
- world.spawn({
84
- mesh: glyphMesh(ch),
85
- parent,
86
- position: [(i - (text.length - 1) / 2) * size * 0.7, y, z],
87
- scale: size,
88
- color: WHITE,
89
- pickable: false
90
- })
91
- );
92
- }
93
- function spawnBase(world: World, parent: Entity, b: Base, level: number, night: boolean): BaseView {
94
- const root = world.spawn({ mesh: 'none', parent, position: [b.x, 0, b.z], pickable: false });
95
- const red = toColor(MOB_COLORS.ENEMY),
96
- dark = toColor(MOB_COLORS.ENEMY_DARK);
97
- const body = part(world, root, 'roundedBox', [0, 1.5, 0], [2.45, 3, 2.5], red);
98
- part(world, root, 'roundedBox', [0, 0.18, 0], [2.8, 0.36, 2.9], dark);
99
- part(world, root, 'roundedBox', [0, 3.05, 0], [2.65, 0.3, 2.7], night ? [0.6, 0.31, 0.45, 1] : [1, 0.62, 0.65, 1]);
100
- for (const side of [-1, 1]) {
101
- part(world, root, 'cylinder', [side * 1.1, 2.1, 0.65], [0.62, 4.2, 0.62], red);
102
- part(world, root, 'cone', [side * 1.1, 4.45, 0.65], [0.9, 0.8, 0.9], dark);
103
- }
104
- part(world, root, 'roundedBox', [0, 0.9, 1.27], [0.9, 1.8, 0.08], dark);
105
- part(world, root, 'cube', [0, 1, 1.32], [0.53, 1.2, 0.04], [0.1, 0.16, 0.23, 1]);
106
- part(world, root, 'cylinder', [0, 3.9, -0.65], [0.08, 1.7, 0.08], [0.85, 0.87, 0.84, 1]);
107
- part(world, root, 'cube', [0.4, 4.45, -0.65], [0.8, 0.5, 0.055], red);
108
- const pips = ((level - 1) % 3) + 1;
109
- for (let i = 0; i < pips; i++) part(world, root, 'roundedBox', [(i - (pips - 1) / 2) * 0.32, 2.0, 1.3], [0.2, 0.35, 0.07], [1.25, 1.08, 0.5, 1]);
110
- part(world, root, 'roundedBox', [0, 3.5, 1.45], [2.3, 0.24, 0.14], [0.17, 0.23, 0.29, 1]);
111
- const bar = part(world, root, 'roundedBox', [0, 3.5, 1.54], [2.15, 0.14, 0.08], toColor('#FFC66E'));
112
- const digits = number(world, root, String(b.hp), 2.75, 1.5, 0.5);
113
- return { root, body, bar, digits, shown: String(b.hp), hp: b.hp, captured: false };
114
- }
115
- let bow: Model | null = null;
116
- function portalBow() {
117
- if (!bow)
118
- bow = createShape(
119
- tube(
120
- [
121
- [-1.86, 1.65, 0],
122
- [-1.65, 0.3, 0],
123
- [0, 0.16, 0],
124
- [1.65, 0.3, 0],
125
- [1.86, 1.65, 0]
126
- ],
127
- { radius: 0.045, sides: 6, smoothness: 5 }
128
- ),
129
- { center: false, shine: 0.1 }
130
- );
131
- return bow;
132
- }
133
- function spawnGate(world: World, parent: Entity, g: Gate): GateView {
134
- const root = world.spawn({ mesh: 'none', parent, position: [g.x, 0, g.z], pickable: false });
135
- const frame = toColor(MOB_COLORS.FRAME),
136
- color = gateColor(g),
137
- width = g.halfWidth * 2;
138
- for (const side of [-1, 1]) {
139
- part(world, root, 'roundedBox', [side * g.halfWidth, 0.94, 0], [0.21, 1.88, 0.32], frame);
140
- part(world, root, 'cube', [side * g.halfWidth, 1.92, 0], [0.22, 0.11, 0.33], [1, 0.8, 0.24, 1]);
141
- }
142
- part(world, root, 'roundedBox', [0, 0.03, 0], [width, 0.06, 0.38], [color[0] * 1.3, color[1] * 1.3, color[2] * 1.3, 1]);
143
- const panel = part(world, root, 'cube', [0, 0.92, 0], [width - 0.12, 1.7, 0.035], [color[0], color[1], color[2], 0.48]);
144
- world.spawn({ mesh: portalBow(), parent: root, position: [0, 0, 0.06], color: [0.8, 1.3, 1.5, 1], pickable: false });
145
- // A dark backing keeps the arithmetic readable as mobs pass behind the translucent panel.
146
- part(world, root, 'roundedBox', [0, 1.03, 0.06], [1.65, 1.1, 0.04], [color[0] * 0.38, color[1] * 0.38, color[2] * 0.38, 1]);
147
- if (g.factor < 0 || g.operation === 'add') {
148
- part(world, root, 'roundedBox', [-0.43, 1.03, 0.15], [0.51, 0.1, 0.05], WHITE);
149
- if (g.factor < 0) for (const dy of [-0.23, 0.23]) part(world, root, 'sphere', [-0.43, 1.03 + dy, 0.15], 0.1, WHITE);
150
- else part(world, root, 'roundedBox', [-0.43, 1.03, 0.15], [0.1, 0.51, 0.05], WHITE);
151
- world.spawn({
152
- mesh: glyphMesh(String(Math.abs(g.factor))),
153
- parent: root,
154
- position: [0.3, 1.03, 0.18],
155
- scale: 0.85,
156
- color: WHITE,
157
- pickable: false
158
- });
159
- } else number(world, root, `X${g.factor}`, 1.03, 0.18, 0.85);
160
- return { root, panel, hits: g.hits, factor: g.factor };
161
- }
162
- function spawnBarrier(world: World, parent: Entity, b: Barrier): BarrierView {
163
- const root = world.spawn({ mesh: 'none', parent, position: [b.x, 0, b.z], pickable: false });
164
- const gold: Color = [0.92, 0.62, 0.23, 1];
165
- part(world, root, 'roundedBox', [0, 0.75, 0], [b.halfWidth * 2, 1.5, 0.7], gold);
166
- for (const x of [-1.2, 0, 1.2]) part(world, root, 'cube', [x, 0.75, 0.39], [0.1, 1.5, 0.1], [1, 0.8, 0.41, 1]);
167
- for (const y of [0.15, 1.35]) part(world, root, 'cube', [0, y, 0.4], [b.halfWidth * 2, 0.12, 0.12], [0.52, 0.31, 0.12, 1]);
168
- part(world, root, 'roundedBox', [0, 0.8, 0.47], [1.3, 1.05, 0.08], [0.2, 0.17, 0.13, 1]);
169
- return { root, digits: number(world, root, String(b.hp), 0.8, 0.54, 0.65), shown: b.hp, broken: false };
170
- }
171
- function spawnBoost(world: World, parent: Entity, sim: Sim) {
172
- const b = sim.boostPad;
173
- if (!b) return;
174
- const root = world.spawn({ mesh: 'none', parent, position: [b.x, 0.06, b.z], pickable: false });
175
- part(world, root, 'roundedBox', [0, 0, 0], [b.halfWidth * 2, 0.07, b.halfLength * 2], [0.13, 0.56, 0.65, 1]);
176
- for (let i = 0; i < 3; i++)
177
- for (const side of [-1, 1])
178
- part(world, root, 'cube', [side * 0.3, 0.05, -0.65 + i * 0.6], [0.12, 0.03, 0.8], [0.65, 1.3, 1.4, 1], quat.y((side * Math.PI) / 4));
179
- }
180
- function spawnBossBar(world: World, parent: Entity): BossView {
181
- const root = world.spawn({ mesh: 'none', parent, pickable: false });
182
- part(world, root, 'roundedBox', [0, 2.9, 0], [2.15, 0.3, 0.1], [0.18, 0.1, 0.14, 1]);
183
- const bar = part(world, root, 'roundedBox', [0, 2.9, 0.07], [2, 0.18, 0.08], [1.1, 0.2, 0.25, 1]);
184
- return { root, bar, digits: number(world, root, String(C.BOSS_STRENGTH), 3.4, 0.1, 0.65), shown: C.BOSS_STRENGTH, visible: true };
185
- }
186
- export function buildScene(world: World, night: boolean, sim: Sim): Scene {
187
- // Prepare changing health labels before play, so the first new digit never builds a mesh mid-battle.
188
- for (const ch of '0123456789X') glyphMesh(ch);
189
- const root = world.spawn({ mesh: 'none', pickable: false });
190
- const ground = night ? ([0.12, 0.13, 0.18, 1] as Color) : toColor(MOB_COLORS.GROUND);
191
- const trackLength = C.TRACK_NEAR_Z - C.TRACK_FAR_Z,
192
- trackCenter = (C.TRACK_NEAR_Z + C.TRACK_FAR_Z) / 2;
193
- part(world, root, 'cube', [0, -1.5, -18], [250, 0.3, 240], ground);
194
- // Continue the road beyond both ends of the camera view, including behind the enemy towers.
195
- part(
196
- world,
197
- root,
198
- 'roundedBox',
199
- [0, -0.55, trackCenter],
200
- [C.HALF_WIDTH * 2 + 1.2, 0.9, trackLength + 0.5],
201
- night ? [0.25, 0.31, 0.37, 1] : toColor(MOB_COLORS.ROAD_EDGE)
202
- );
203
- part(world, root, 'cube', [0, -0.04, trackCenter], [C.HALF_WIDTH * 2, 0.13, trackLength], night ? [0.38, 0.43, 0.46, 1] : toColor(MOB_COLORS.ROAD));
204
- for (const side of [-1, 1])
205
- part(
206
- world,
207
- root,
208
- 'roundedBox',
209
- [side * (C.HALF_WIDTH + 0.1), 0.04, trackCenter],
210
- [0.18, 0.22, trackLength],
211
- night ? [0.52, 0.65, 0.73, 1] : [0.95, 0.94, 0.86, 1]
212
- );
213
- // Road markings and fence posts stay on the arena's shoulders; the battlefield remains clear.
214
- for (let i = 0, z = C.TRACK_NEAR_Z - 1.5; z > C.TRACK_FAR_Z; i++, z -= 2.3) {
215
- part(world, root, 'cube', [0, 0.032, z], [0.07, 0.012, 0.9], night ? [0.51, 0.57, 0.6, 1] : [0.96, 0.96, 0.92, 1]);
216
- if (i % 2 === 0)
217
- for (const side of [-1, 1])
218
- part(
219
- world,
220
- root,
221
- 'cylinder',
222
- [side * (C.HALF_WIDTH + 0.4), 0.23, z],
223
- [0.13, 0.9, 0.13],
224
- night ? [0.35, 0.31, 0.28, 1] : [0.55, 0.35, 0.18, 1]
225
- );
226
- }
227
- for (const side of [-1, 1])
228
- part(
229
- world,
230
- root,
231
- 'cube',
232
- [side * (C.HALF_WIDTH + 0.4), 0.4, trackCenter],
233
- [0.09, 0.13, trackLength],
234
- night ? [0.35, 0.31, 0.28, 1] : [0.67, 0.43, 0.22, 1]
235
- );
236
- part(world, root, 'roundedBox', [0, 0.06, 0.35], [C.HALF_WIDTH * 2, 0.1, 0.2], toColor(MOB_COLORS.PLAYER));
237
- const cannon = world.spawn({ mesh: 'none', parent: root, position: [0, 0, C.CANNON_Z], pickable: false });
238
- const blue = toColor(MOB_COLORS.PLAYER),
239
- dark = toColor(MOB_COLORS.PLAYER_DARK);
240
- part(world, cannon, 'roundedBox', [0, 0.38, 0], [1.6, 0.4, 1.65], [0.8, 0.18, 0.21, 1]);
241
- part(world, cannon, 'sphere', [0, 0.86, 0], [1.18, 0.9, 1.2], blue);
242
- for (const side of [-1, 1])
243
- for (const z of [-0.48, 0.5]) {
244
- part(world, cannon, 'cylinder', [side * 0.83, 0.31, z], [0.6, 0.24, 0.6], [0.1, 0.13, 0.18, 1], quat.z(Math.PI / 2));
245
- part(world, cannon, 'cylinder', [side * 0.96, 0.31, z], [0.25, 0.03, 0.25], [0.77, 0.83, 0.87, 1], quat.z(Math.PI / 2));
246
- }
247
- const barrel = world.spawn({ mesh: 'none', parent: cannon, position: [0, 0.92, -0.1], pickable: false });
248
- part(world, barrel, 'cylinder', [0, 0, -0.7], [0.62, 1.6, 0.62], dark, quat.x(Math.PI / 2));
249
- part(world, barrel, 'cylinder', [0, 0, -1.52], [0.76, 0.22, 0.76], blue, quat.x(Math.PI / 2));
250
- part(world, barrel, 'cylinder', [0, 0, -1.65], [0.49, 0.025, 0.49], [0.06, 0.11, 0.17, 1], quat.x(Math.PI / 2));
251
- part(world, cannon, 'roundedBox', [0, 0.4, 1.05], [1.65, 0.15, 0.26], [0.16, 0.24, 0.31, 1]);
252
- const chargeBar = part(world, cannon, 'roundedBox', [-0.76, 0.5, 1.05], [0.01, 0.1, 0.2], toColor(MOB_COLORS.CHAMPION));
253
- const scene: Scene = {
254
- root,
255
- battleRoot: world.spawn({ mesh: 'none', parent: root, pickable: false }),
256
- cannon,
257
- barrel,
258
- chargeBar,
259
- chargeShown: -1,
260
- battle: null,
261
- bases: [],
262
- gates: [],
263
- barriers: [],
264
- boss: null,
265
- night
266
- };
267
- syncBattle(world, scene, sim);
268
- return scene;
269
- }
270
- function syncBattle(world: World, s: Scene, sim: Sim) {
271
- if (s.battle === sim) return;
272
- world.despawn(s.battleRoot);
273
- s.battleRoot = world.spawn({ mesh: 'none', parent: s.root, pickable: false });
274
- s.battle = sim;
275
- s.bases = sim.bases.map((b) => spawnBase(world, s.battleRoot, b, sim.level, s.night));
276
- s.gates = sim.gates.map((g) => spawnGate(world, s.battleRoot, g));
277
- s.barriers = sim.barriers.map((b) => spawnBarrier(world, s.battleRoot, b));
278
- spawnBoost(world, s.battleRoot, sim);
279
- s.boss = sim.bossCount > 0 ? spawnBossBar(world, s.battleRoot) : null;
280
- }
281
- export function syncScene(world: World, s: Scene, sim: Sim, labels: boolean) {
282
- syncBattle(world, s, sim);
283
- world.set(s.cannon, { position: [sim.cannonX, 0, C.CANNON_Z] });
284
- const charge = Math.floor(sim.charge / 5) * 5;
285
- if (charge !== s.chargeShown) {
286
- s.chargeShown = charge;
287
- const fraction = charge / C.CHAMPION_CHARGE;
288
- world.set(s.chargeBar, { scale: [Math.max(0.01, fraction * 1.5), 0.1, 0.2], position: [-0.75 + fraction * 0.75, 0.5, 1.05] });
289
- }
290
- for (let i = 0; i < sim.gates.length; i++) {
291
- const g = sim.gates[i]!,
292
- v = s.gates[i]!;
293
- if (g.moving) world.set(v.root, { position: [g.x, 0, g.z] });
294
- if (v.hits !== g.hits) {
295
- v.hits = g.hits;
296
- const c = gateColor(g);
297
- world.set(v.panel, { color: [c[0] * 1.3, c[1] * 1.3, c[2] * 1.3, 0.65] });
298
- world.animate(v.panel, { color: [c[0], c[1], c[2], 0.48] }, { duration: 0.18 });
299
- }
300
- }
301
- for (let i = 0; i < sim.bases.length; i++) {
302
- const b = sim.bases[i]!,
303
- v = s.bases[i]!;
304
- if (b.hp !== v.hp) {
305
- v.hp = b.hp;
306
- const fraction = b.hp / b.maxHp;
307
- world.set(v.bar, { scale: [Math.max(0.001, 2.15 * fraction), 0.14, 0.08], position: [-(1 - fraction) * 1.075, 3.5, 1.54] });
308
- }
309
- if (b.hp === 0 && !v.captured) {
310
- v.captured = true;
311
- world.set(v.body, { color: toColor(MOB_COLORS.PLAYER) });
312
- world.animate(v.root, { scale: [1, 0.25, 1] }, { duration: 0.55, easing: 'bounce' });
313
- }
314
- const text = String(b.hp);
315
- if (labels && text !== v.shown) {
316
- for (const digit of v.digits) world.despawn(digit);
317
- v.digits = number(world, v.root, text, 2.75, 1.5, 0.5);
318
- v.shown = text;
319
- }
320
- }
321
- for (let i = 0; i < sim.barriers.length; i++) {
322
- const b = sim.barriers[i]!,
323
- v = s.barriers[i]!;
324
- if (b.hp === 0 && !v.broken) {
325
- v.broken = true;
326
- effects.shatter(world, {
327
- position: [b.x, 0.65, b.z],
328
- colors: [0.92, 0.62, 0.23, 1],
329
- count: 9,
330
- size: 0.13,
331
- speed: 2,
332
- lifetime: 0.4,
333
- gravity: -7
334
- });
335
- world.animate(v.root, { scale: [1, 0.001, 1] }, { duration: 0.25 });
336
- }
337
- if (labels && b.hp !== v.shown) {
338
- for (const digit of v.digits) world.despawn(digit);
339
- v.digits = b.hp > 0 ? number(world, v.root, String(b.hp), 0.8, 0.54, 0.65) : [];
340
- v.shown = b.hp;
341
- }
342
- }
343
- if (s.boss) {
344
- const v = s.boss;
345
- let boss = -1;
346
- for (let i = C.PLAYER_SLOTS; i < C.CAPACITY; i++)
347
- if (sim.alive[i] && sim.kind[i] === 2) {
348
- boss = i;
349
- break;
350
- }
351
- if (boss >= 0) {
352
- world.set(v.root, { position: [sim.previousX[boss]!, 0, sim.previousZ[boss]!] });
353
- const hp = sim.strength[boss]!;
354
- if (hp !== v.shown) {
355
- const fraction = hp / C.BOSS_STRENGTH;
356
- world.set(v.bar, { scale: [Math.max(0.001, 2 * fraction), 0.18, 0.08], position: [-(1 - fraction), 2.9, 0.07] });
357
- if (labels) {
358
- for (const digit of v.digits) world.despawn(digit);
359
- v.digits = number(world, v.root, String(hp), 3.4, 0.1, 0.65);
360
- v.shown = hp;
361
- }
362
- }
363
- } else if (v.visible) {
364
- v.visible = false;
365
- world.set(v.root, { scale: 0.001 });
366
- }
367
- }
368
- }
369
- export function recoil(world: World, s: Scene) {
370
- world.animate(s.barrel, [{ position: [0, 0.92, 0.1], at: 0.2 }, { position: [0, 0.92, -0.1] }], { duration: 0.09 });
371
- }
372
- export function battleEffect(world: World, x: number, z: number, player: boolean) {
373
- effects.sparkle(world, {
374
- position: [x, 0.4, z],
375
- colors: toColor(player ? MOB_COLORS.PLAYER : MOB_COLORS.ENEMY),
376
- count: 5,
377
- size: 0.07,
378
- speed: 1.5,
379
- lifetime: 0.24,
380
- flash: false
381
- });
382
- }
383
- export function captured(world: World, x: number, z: number) {
384
- effects.shatter(world, { position: [x, 1.2, z], colors: toColor(MOB_COLORS.ENEMY), count: 12, size: 0.14, speed: 3, lifetime: 0.5, gravity: -7 });
385
- }
386
- export function celebrate(world: World) {
387
- effects.confetti(world, {
388
- position: [0, 2, -12],
389
- colors: [toColor(MOB_COLORS.PLAYER), [1, 0.82, 0.35, 1], WHITE],
390
- count: 35,
391
- size: 0.1,
392
- speed: 5,
393
- lifetime: 1.2,
394
- gravity: -4
395
- });
396
- }
397
- export function removeScene(world: World, s: Scene) {
398
- world.despawn(s.root);
399
- }
@@ -1,18 +0,0 @@
1
- // Number Search, on the Nayan engine: eight numbers hidden in a 10 x 10 grid of 3D digit tiles. The
2
- // board, rules and screen are shared with Word Search (search-grid/); this is what's Number Search's own.
3
- import { GAME_SOUNDS } from '../../services/SoundsService';
4
- import { GAME_IDS } from '../../services/UtilsService';
5
- import { createSearchGame } from '../search-grid/SearchGrid';
6
- import { NUMBERS } from './NumberSearchNumbers';
7
-
8
- export const NumberSearch = createSearchGame({
9
- gameId: GAME_IDS.NUMBER_SEARCH,
10
- list: NUMBERS,
11
- alphabet: '0123456789',
12
- sounds: GAME_SOUNDS.NUMBER_SEARCH,
13
- winTitle: 'ALL NUMBERS FOUND!',
14
- winMessage: 'Great number hunting!',
15
- startSubtext: 'Find hidden numbers!',
16
- variant: 'number',
17
- displayName: 'NumberSearch'
18
- });