@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
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  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
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@@ -1,686 +0,0 @@
1
- // Everything Dino Jump runs on and into, under its desert sky (EngineMeadow, desert, without its own
2
- // ground). Screen points (y down) land on the play plane ahead of a low camera, where the original game drew
3
- // them; the real desert floor meets that plane exactly on the ground line, so the dino and the obstacles
4
- // stand on the sand. The near desert (the floor, saguaros, barrel cacti, rocks, dry brush, tufts and
5
- // pebbles) comes in three tiles that scroll past at the dino's running speed, which gives real
6
- // parallax, and wrap round. The dino, a tyrannosaur-like theropod, is built from shapes; its legs run and its body bobs in the
7
- // engine's core. Every part is a shared mesh: mesh ids are app-wide and limited.
8
- import {
9
- type Color,
10
- effects,
11
- type Entity,
12
- type Geometry,
13
- lathe,
14
- merge,
15
- type Model,
16
- type Quat,
17
- quat,
18
- recolor,
19
- shapeGeometry,
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- type TransformBatch,
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- tube,
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- type Vec3,
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- type World
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- } from '@nayan-ui/engine';
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- import type { GameTheme } from '../../services/ThemeService';
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- import { at, bushMesh, fbm, HAZE, noise, pointSize, random, rockMesh, sceneryTint, tuftMesh, type View3D } from '../shared/EngineMeadow';
27
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
28
- import { toColor } from '../shared/EngineUtils';
29
- import { DINO_HEIGHT, DINO_WIDTH, type Layout, OBSTACLE_SIZE, type ObstacleKind, STRIDE_TIME, TILE } from './DinoJumpConstants';
30
-
31
- // ── Helpers ───────────────────────────────────────────────────────────
32
-
33
- const meshes = new Map<string, Model>();
34
- const cached = (key: string, build: () => Model) => {
35
- let m = meshes.get(key);
36
- if (!m) {
37
- m = cacheGameAsset('dino-jump/DinoJumpScene:' + key, build);
38
- meshes.set(key, m);
39
- }
40
- return m;
41
- };
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- type RGB = [number, number, number];
43
- const rgb = (css: string): RGB => {
44
- const [r, g, b] = toColor(css);
45
- return [r, g, b];
46
- };
47
- const mix = (a: RGB, b: RGB, t: number): RGB => [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
48
- const sphere = () => shapeGeometry('sphere');
49
-
50
- /** Cactus skin: ribs (`count` round), darker in the grooves. */
51
- const ribbed = (count: number, depth: number) => ({
52
- displace: (u: number) => depth * Math.cos(u * Math.PI * 2 * count),
53
- color: ({ u }: { u: number }): Color => mix(rgb('#2f6b2c'), rgb('#5aa646'), 0.5 + 0.5 * Math.cos(u * Math.PI * 2 * count))
54
- });
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-
56
- // ── Cacti and the mushroom (unit boxes, scaled to their collision size) ──
57
-
58
- /** A small cactus: a stout ribbed column with a stubby arm, one unit wide and tall. */
59
- const smallCactusMesh = () =>
60
- cached('dj-cactus-small', () =>
61
- createShape(
62
- merge([
63
- {
64
- geometry: lathe(
65
- [
66
- [0.34, 0],
67
- [0.36, 0.55],
68
- [0.33, 0.82],
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- [0.22, 0.96],
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- [0.001, 1]
71
- ],
72
- { segments: 24, ...ribbed(10, 0.025) }
73
- )
74
- },
75
- {
76
- geometry: tube(
77
- [
78
- [0.25, 0.4, 0],
79
- [0.42, 0.42, 0],
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- [0.45, 0.62, 0]
81
- ],
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- { radius: 0.1, color: rgb('#3f8a38') }
83
- )
84
- }
85
- ]),
86
- { center: false, shine: 0.25 }
87
- )
88
- );
89
-
90
- /** A tall saguaro with an arm each side, one unit wide (arm to arm) and tall. */
91
- const largeCactusMesh = () =>
92
- cached('dj-cactus-large', () =>
93
- createShape(
94
- merge([
95
- {
96
- geometry: lathe(
97
- [
98
- [0.22, 0],
99
- [0.24, 0.6],
100
- [0.22, 0.86],
101
- [0.15, 0.97],
102
- [0.001, 1]
103
- ],
104
- { segments: 24, ...ribbed(12, 0.018) }
105
- )
106
- },
107
- {
108
- geometry: tube(
109
- [
110
- [-0.18, 0.36, 0],
111
- [-0.4, 0.38, 0],
112
- [-0.42, 0.66, 0]
113
- ],
114
- { radius: 0.085, color: rgb('#3f8a38') }
115
- )
116
- },
117
- {
118
- geometry: tube(
119
- [
120
- [0.18, 0.46, 0],
121
- [0.38, 0.48, 0],
122
- [0.4, 0.76, 0]
123
- ],
124
- { radius: 0.08, color: rgb('#3f8a38') }
125
- )
126
- }
127
- ]),
128
- { center: false, shine: 0.25 }
129
- )
130
- );
131
-
132
- /** The bonus mushroom: a red spotted cap on a cream stem, one unit wide and tall. */
133
- const mushroomMesh = () =>
134
- cached('dj-mushroom', () => {
135
- const spots: { geometry: Geometry; position: Vec3; scale: number; color: RGB }[] = [];
136
- const rand = random(5);
137
- for (let i = 0; i < 9; i++) {
138
- const a = rand() * Math.PI * 2;
139
- const up = 0.25 + rand() * 0.6; // 0 at the rim, 1 at the crown
140
- const r = 0.5 * Math.cos(up * 1.2);
141
- spots.push({
142
- geometry: sphere(),
143
- position: [Math.cos(a) * r, 0.5 + up * 0.48, Math.sin(a) * r],
144
- scale: 0.09 + rand() * 0.05,
145
- color: [1, 1, 1]
146
- });
147
- }
148
- return createShape(
149
- merge([
150
- {
151
- geometry: lathe(
152
- [
153
- [0.15, 0],
154
- [0.17, 0.25],
155
- [0.14, 0.52]
156
- ],
157
- { segments: 16, color: rgb('#f3e3c3') }
158
- )
159
- },
160
- {
161
- geometry: lathe(
162
- [
163
- [0.001, 0.46],
164
- [0.5, 0.48],
165
- [0.47, 0.66],
166
- [0.34, 0.86],
167
- [0.16, 0.97],
168
- [0.001, 1]
169
- ],
170
- { segments: 24, color: rgb('#e23b33') }
171
- )
172
- },
173
- ...spots
174
- ]),
175
- { center: false, shine: 0.5 }
176
- );
177
- });
178
-
179
- const OBSTACLE_MESH: Record<ObstacleKind, () => Model> = { cactus_small: smallCactusMesh, cactus_large: largeCactusMesh, mushroom: mushroomMesh };
180
-
181
- /** An obstacle standing on the ground line, its box's left edge at screen x. */
182
- export function spawnObstacle(world: World, v: View3D, l: Layout, kind: ObstacleKind, x: number, tint: Color): Entity {
183
- const k = pointSize(v);
184
- const { width, height } = OBSTACLE_SIZE[kind];
185
- return world.spawn({
186
- mesh: OBSTACLE_MESH[kind](),
187
- position: at(v, x + width / 2, l.groundY),
188
- scale: [width * k, height * k, width * k * (kind === 'cactus_large' ? 0.6 : 1)],
189
- rotation: quat.y(kind === 'mushroom' ? 0.5 : 0),
190
- color: tint,
191
- pickable: false
192
- });
193
- }
194
-
195
- export function placeObstacle(world: World, v: View3D, l: Layout, e: Entity, kind: ObstacleKind, x: number, updates?: TransformBatch) {
196
- const position = at(v, x + OBSTACLE_SIZE[kind].width / 2, l.groundY);
197
- if (updates) updates.position(e, position[0], position[1], position[2]);
198
- else world.set(e, { position });
199
- }
200
-
201
- // ── The dino ──────────────────────────────────────────────────────────
202
-
203
- const SKIN_TOP = rgb('#3a4527');
204
- const SKIN_SIDE = rgb('#6d7a43');
205
- const SKIN_BELLY = rgb('#cdbf8f');
206
- const SKIN_STRIPE = rgb('#262b17');
207
- const CLAW = rgb('#2a2418');
208
- const TOOTH = rgb('#efe5c8');
209
- const MOUTH = rgb('#3a1a14');
210
- const smooth = (a: number, b: number, x: number) => {
211
- const t = Math.min(1, Math.max(0, (x - a) / (b - a)));
212
- return t * t * (3 - 2 * t);
213
- };
214
-
215
- /** Countershaded, mottled hide: dark olive along the back, pale under the belly; `striped` adds bands across the back. */
216
- const hide =
217
- (striped = false) =>
218
- ({ position: p, normal: n }: { position: Vec3; normal: Vec3 }): Color => {
219
- const up = 0.5 + 0.5 * n[1];
220
- let c = mix(SKIN_BELLY, SKIN_SIDE, smooth(0.22, 0.5, up));
221
- c = mix(c, SKIN_TOP, smooth(0.6, 0.95, up));
222
- if (striped && up > 0.55 && p[0] < 0.14) c = mix(c, SKIN_STRIPE, smooth(0.45, 0.8, Math.sin(p[0] * 46)) * smooth(0.55, 0.8, up) * 0.75);
223
- const m = 0.86 + 0.28 * noise(p[0] * 22 + 3, p[1] * 22 + p[2] * 11);
224
- return [c[0] * m, c[1] * m, c[2] * m];
225
- };
226
- const skin = (g: Geometry) => recolor(g, hide());
227
-
228
- /** Linear between [t, value] stops, eased. */
229
- const taper = (stops: [number, number][]) => (t: number) => {
230
- for (let i = 0; i + 1 < stops.length; i++) {
231
- const [a, ra] = stops[i]!;
232
- const [b, rb] = stops[i + 1]!;
233
- if (t <= b) return ra + (rb - ra) * smooth(a, b, t);
234
- }
235
- return stops[stops.length - 1]![1];
236
- };
237
-
238
- /** A claw (or a tooth): a tapering cone `length` long, pointing along +y from its base at the origin. */
239
- const claw = (length: number, base: number, color: RGB = CLAW) =>
240
- lathe(
241
- [
242
- [base, 0],
243
- [base * 0.6, length * 0.5],
244
- [0.001, length]
245
- ],
246
- { segments: 8, color }
247
- );
248
-
249
- /**
250
- * The dino's body, head, arms and tail, one unit tall, facing +x, its near side toward +z: a theropod
251
- * in the tyrannosaur mould, its spine level from tail tip to hips, a deep chest, an S-curved neck and a
252
- * long boxy skull with a row of teeth.
253
- */
254
- const dinoMesh = () =>
255
- cached('dj-dino-rex', () => {
256
- // Tail tip to the base of the skull, one smooth tapering tube, a little narrower than it is deep
257
- const spine = tube(
258
- [
259
- [-0.54, 0.41, 0],
260
- [-0.42, 0.44, 0],
261
- [-0.28, 0.5, 0],
262
- [-0.12, 0.55, 0],
263
- [0.03, 0.57, 0],
264
- [0.14, 0.63, 0],
265
- [0.21, 0.73, 0],
266
- [0.26, 0.83, 0]
267
- ],
268
- {
269
- radius: taper([
270
- [0, 0.01],
271
- [0.16, 0.042],
272
- [0.33, 0.095],
273
- [0.5, 0.155],
274
- [0.62, 0.165],
275
- [0.76, 0.12],
276
- [0.88, 0.078],
277
- [1, 0.072]
278
- ]),
279
- sides: 24,
280
- smoothness: 10,
281
- color: hide(true)
282
- }
283
- );
284
- // Upper jaw: the skull runs on into a long, deep snout
285
- const snoutR = (t: number) => 0.072 - 0.026 * t;
286
- const snout = tube(
287
- [
288
- [0.29, 0.885, 0],
289
- [0.38, 0.877, 0],
290
- [0.475, 0.862, 0]
291
- ],
292
- { radius: snoutR, sides: 18, color: hide() }
293
- );
294
- const jaw = tube(
295
- [
296
- [0.27, 0.84, 0],
297
- [0.36, 0.818, 0],
298
- [0.455, 0.8, 0]
299
- ],
300
- { radius: (t) => 0.046 - 0.016 * t, sides: 16, color: hide() }
301
- );
302
- const teeth: { geometry: Geometry; position: Vec3; rotation: Quat; scale: number }[] = [];
303
- for (let i = 0; i < 7; i++) {
304
- const x = 0.335 + i * 0.021;
305
- const t = (x - 0.29) / 0.185;
306
- const r = snoutR(t);
307
- const y = 0.885 - 0.023 * t - r * 0.72;
308
- for (const side of [1, -1])
309
- teeth.push({
310
- geometry: claw(0.026, 0.008, TOOTH),
311
- position: [x, y, side * r * 0.62],
312
- rotation: quat.z(Math.PI),
313
- scale: 1 - Math.abs(i - 2) * 0.08
314
- });
315
- }
316
- const pair = (part: { geometry: Geometry; position: Vec3; scale: number | Vec3; color?: RGB; rotation?: Quat }) => [
317
- part,
318
- { ...part, position: [part.position[0], part.position[1], -part.position[2]] as Vec3 }
319
- ];
320
- const arm = (z: number) => ({
321
- geometry: skin(
322
- tube(
323
- [
324
- [0.15, 0.57, z],
325
- [0.19, 0.51, z * 1.15],
326
- [0.235, 0.515, z * 1.15]
327
- ],
328
- { radius: (t) => 0.026 - 0.01 * t, sides: 10 }
329
- )
330
- )
331
- });
332
- const armClaws = (z: number) =>
333
- [0.012, -0.012].map((dz) => ({ geometry: claw(0.022, 0.006), position: [0.235, 0.512, z * 1.15 + dz] as Vec3, rotation: quat.z(-2.0) }));
334
- return createShape(
335
- merge([
336
- { geometry: spine, scale: [1, 1, 0.8] },
337
- // A deep chest and belly hanging under the ribs
338
- { geometry: skin(sphere()), position: [0.01, 0.5, 0], scale: [0.36, 0.3, 0.25] },
339
- // Skull: a broad cranium behind the snout, cheek muscles bulging behind the jaw
340
- { geometry: skin(sphere()), position: [0.3, 0.875, 0], scale: [0.2, 0.17, 0.16] },
341
- { geometry: snout, scale: [1, 1, 0.82] },
342
- { geometry: jaw, scale: [1, 1, 0.78] },
343
- ...teeth,
344
- ...pair({
345
- geometry: tube(
346
- [
347
- [0.28, 0.842, 0.046],
348
- [0.37, 0.828, 0.042],
349
- [0.455, 0.818, 0.032]
350
- ],
351
- { radius: 0.006, sides: 6, caps: false }
352
- ),
353
- position: [0, 0, 0],
354
- scale: 1,
355
- color: MOUTH
356
- }),
357
- // Heavy brow over a small amber eye with a dark slit, a nostril at the snout's tip
358
- ...pair({ geometry: skin(sphere()), position: [0.335, 0.94, 0.05], scale: [0.1, 0.032, 0.045] }),
359
- ...pair({ geometry: sphere(), position: [0.34, 0.91, 0.064], scale: 0.034, color: rgb('#d79a1c') }),
360
- ...pair({ geometry: sphere(), position: [0.345, 0.91, 0.079], scale: [0.009, 0.026, 0.008], color: rgb('#0b0b0b') }),
361
- ...pair({ geometry: sphere(), position: [0.35, 0.918, 0.08], scale: 0.007, color: [1, 1, 1] }),
362
- ...pair({ geometry: sphere(), position: [0.462, 0.88, 0.026], scale: [0.02, 0.012, 0.012], color: rgb('#1d1f12') }),
363
- // Short two-fingered arms
364
- arm(0.085),
365
- arm(-0.085),
366
- ...armClaws(0.085),
367
- ...armClaws(-0.085)
368
- ]),
369
- { center: false, shine: 0.18 }
370
- );
371
- });
372
-
373
- /**
374
- * A leg, pivoting at the hip (the origin): a heavy drumstick thigh, the knee forward, a slim shin back to
375
- * a high ankle, then the long foot bones down to three clawed toes on the ground (it walks on its toes).
376
- */
377
- const legMesh = () =>
378
- cached('dj-leg-rex', () => {
379
- const toes = [-0.032, 0, 0.032].flatMap((z) => {
380
- const length = z === 0 ? 0.1 : 0.08;
381
- const tip: Vec3 = [0.03 + length, -0.443, z * 1.6];
382
- return [
383
- {
384
- geometry: skin(tube([[0.03, -0.438, z * 0.6], [0.03 + length * 0.55, -0.44, z * 1.2], tip], { radius: (t) => 0.021 - 0.009 * t, sides: 8 }))
385
- },
386
- { geometry: claw(0.03, 0.011), position: tip, rotation: quat.z(-1.75) }
387
- ];
388
- });
389
- return createShape(
390
- merge([
391
- { geometry: skin(sphere()), position: [0.01, -0.07, 0], scale: [0.25, 0.3, 0.17], rotation: quat.z(-0.25) },
392
- {
393
- geometry: skin(
394
- tube(
395
- [
396
- [0.0, -0.1, 0],
397
- [0.065, -0.2, 0]
398
- ],
399
- { radius: (t) => 0.075 - 0.03 * t, sides: 12 }
400
- )
401
- )
402
- },
403
- {
404
- geometry: skin(
405
- tube(
406
- [
407
- [0.065, -0.2, 0],
408
- [0.02, -0.27, 0],
409
- [-0.03, -0.33, 0]
410
- ],
411
- { radius: (t) => 0.045 - 0.016 * t, sides: 12 }
412
- )
413
- )
414
- },
415
- {
416
- geometry: skin(
417
- tube(
418
- [
419
- [-0.03, -0.33, 0],
420
- [-0.005, -0.39, 0],
421
- [0.03, -0.437, 0]
422
- ],
423
- { radius: (t) => 0.028 - 0.004 * t, sides: 10 }
424
- )
425
- )
426
- },
427
- ...toes
428
- ]),
429
- { center: false, shine: 0.15 }
430
- );
431
- });
432
-
433
- export type DinoView = { root: Entity; body: Entity; near: Entity; far: Entity };
434
-
435
- const HIP: Vec3 = [-0.06, 0.46, 0];
436
- const SWING = 0.5;
437
-
438
- /** The dino, its feet on screen point (x, y) (its box's bottom middle). */
439
- export function spawnDino(world: World, v: View3D, x: number, y: number, tint: Color): DinoView {
440
- const size = DINO_HEIGHT * pointSize(v);
441
- const root = world.spawn({ mesh: 'none', position: at(v, x, y), pickable: false });
442
- const body = world.spawn({ mesh: dinoMesh(), parent: root, scale: size, color: tint, pickable: false });
443
- const leg = (z: number) =>
444
- world.spawn({ mesh: legMesh(), parent: root, position: [HIP[0] * size, HIP[1] * size, z * size], scale: size, color: tint, pickable: false });
445
- return { root, body, near: leg(0.1), far: leg(-0.1) };
446
- }
447
-
448
- export const dinoCentre = (x: number) => x + DINO_WIDTH / 2;
449
-
450
- export function placeDino(world: World, v: View3D, d: DinoView, x: number, y: number) {
451
- world.set(d.root, { position: at(v, x, y) });
452
- }
453
-
454
- /** Running: the legs swing in turn and the body bobs; otherwise they hold a pose (tucked in the air). */
455
- export function setGait(world: World, v: View3D, d: DinoView, gait: 'stand' | 'run' | 'air') {
456
- for (const leg of [d.near, d.far]) world.stopAnimation(leg);
457
- const size = DINO_HEIGHT * pointSize(v);
458
- if (gait === 'run') {
459
- world.set(d.near, { rotation: quat.z(SWING) });
460
- world.set(d.far, { rotation: quat.z(-SWING) });
461
- world.animate(d.near, { rotation: quat.z(-SWING) }, { duration: STRIDE_TIME, easing: 'easeInOut', repeat: 'forever', yoyo: true });
462
- world.animate(d.far, { rotation: quat.z(SWING) }, { duration: STRIDE_TIME, easing: 'easeInOut', repeat: 'forever', yoyo: true });
463
- world.set(d.root, { bob: { amplitude: [0, size * 0.025, 0], speed: Math.PI / STRIDE_TIME } });
464
- return;
465
- }
466
- world.set(d.root, { bob: null });
467
- world.set(d.near, { rotation: quat.z(gait === 'air' ? 0.5 : 0) });
468
- world.set(d.far, { rotation: quat.z(gait === 'air' ? -0.25 : 0) });
469
- }
470
-
471
- /** A hit: the dino flashes red and shakes. */
472
- export function hurtDino(world: World, d: DinoView, tint: Color) {
473
- world.animate(d.body, [{ color: [1.8, 0.35, 0.35, 1], at: 0.25 }, { color: tint }], { duration: 0.4 });
474
- world.animate(d.root, { shake: 0.05 }, { duration: 0.3 });
475
- }
476
-
477
- /** A mushroom eaten: a golden glow. */
478
- export function cheerDino(world: World, d: DinoView, tint: Color) {
479
- world.animate(d.body, [{ color: [1.7, 1.5, 0.7, 1], at: 0.3 }, { color: tint }], { duration: 0.45 });
480
- }
481
-
482
- // ── Effects ───────────────────────────────────────────────────────────
483
-
484
- const SAND: Color = [0.86, 0.74, 0.55, 0.85];
485
- const CACTUS_BITS: Color[] = ['#2f6b2c', '#5aa646', '#c9a063'].map((c) => toColor(c));
486
- const MUSHROOM_BITS: Color[] = ['#e23b33', '#ffffff', '#ffd54f'].map((c) => toColor(c));
487
-
488
- /** A puff of sand at screen point (x, y): kicked up running, or a bigger one landing. */
489
- export function dust(world: World, v: View3D, x: number, y: number, big: boolean) {
490
- const k = pointSize(v);
491
- effects.dust(world, {
492
- position: at(v, x, y),
493
- count: big ? 5 : 1,
494
- size: (big ? 22 : 14) * k,
495
- speed: (big ? 60 : 30) * k,
496
- direction: [-1, 0.5, 0],
497
- spread: big ? 1.4 : 0.6,
498
- lifetime: big ? 0.5 : 0.4,
499
- color: SAND,
500
- endSize: 2.2
501
- });
502
- }
503
-
504
- /** Bits fly where the dino hit an obstacle (green and sand for a cactus, red and white for a mushroom). */
505
- export function hitBurst(world: World, v: View3D, x: number, y: number, mushroom: boolean) {
506
- const k = pointSize(v);
507
- effects.shatter(world, {
508
- position: at(v, x, y, v.playDepth - 0.3),
509
- count: 12,
510
- mesh: mushroom ? 'sphere' : 'cube',
511
- size: 8 * k,
512
- speed: 220 * k,
513
- lifetime: 0.55,
514
- gravity: -2200 * k,
515
- colors: mushroom ? MUSHROOM_BITS : CACTUS_BITS
516
- });
517
- }
518
-
519
- // ── The scrolling desert ──────────────────────────────────────────────
520
-
521
- const SAND_LIGHT = rgb('#ecd29a');
522
- const SAND_DARK = rgb('#cfa86a');
523
- const SAND_RED = rgb('#d89a62');
524
-
525
- /** Noise that repeats every `period` along x, so tiles meet without a seam. */
526
- const periodic = (x: number, z: number, period: number, f: (x: number, z: number) => number) => {
527
- const t = (((x % period) + period) % period) / period;
528
- return f(t * period, z) * (1 - t) + f((t - 1) * period, z) * t;
529
- };
530
-
531
- /**
532
- * The desert floor for one tile, `TILE` metres across, from just in front of the camera to past the
533
- * near hills: sand in drifts and ripples, a firmer, paler strip where the dino runs, hazing with distance.
534
- */
535
- const floorMesh = (runZ: number) =>
536
- cached(`dj-floor:${runZ.toFixed(2)}`, () => {
537
- const vertices: number[] = [];
538
- const indices: number[] = [];
539
- const rows = 44;
540
- const cols = 48;
541
- for (let i = 0; i < rows; i++) {
542
- const z = -(1.2 + Math.pow(1.12, i) - 1);
543
- for (let j = 0; j < cols; j++) {
544
- const x = -TILE / 2 + (j / (cols - 1)) * TILE;
545
- const drift = periodic(x, z, TILE, (a, b) => fbm(a * 0.07, b * 0.07));
546
- const ripple = periodic(x, z, TILE, (a, b) => noise(a * 0.9, b * 0.35));
547
- let c = mix(SAND_DARK, SAND_LIGHT, drift);
548
- c = mix(c, SAND_RED, Math.max(0, 0.45 - drift) * 0.6);
549
- c = mix(c, mix(c, [1, 1, 1], 0.12), ripple * 0.6);
550
- const track = Math.max(0, 1 - Math.abs(-z - runZ) / 1.3);
551
- c = mix(c, rgb('#f2deb0'), track * 0.45);
552
- const haze = 1 - Math.exp(-((-z / 140) ** 2));
553
- c = mix(c, HAZE, haze * 0.7);
554
- vertices.push(x, 0, z, 0, 1, 0, c[0], c[1], c[2], 0, 0);
555
- }
556
- }
557
- const id = (i: number, j: number) => i * cols + j;
558
- for (let i = 0; i + 1 < rows; i++)
559
- for (let j = 0; j + 1 < cols; j++) indices.push(id(i, j), id(i, j + 1), id(i + 1, j + 1), id(i, j), id(i + 1, j + 1), id(i + 1, j));
560
- return createShape({ vertices: new Float32Array(vertices), indices: new Uint32Array(indices) }, { center: false });
561
- });
562
-
563
- /** A saguaro to stand in the distance: a ribbed trunk with arms, one unit tall. */
564
- const saguaroMesh = () =>
565
- cached('dj-saguaro', () =>
566
- createShape(
567
- merge([
568
- {
569
- geometry: lathe(
570
- [
571
- [0.07, 0],
572
- [0.075, 0.7],
573
- [0.065, 0.92],
574
- [0.035, 0.99],
575
- [0.001, 1]
576
- ],
577
- { segments: 18, ...ribbed(12, 0.006) }
578
- )
579
- },
580
- {
581
- geometry: tube(
582
- [
583
- [-0.06, 0.42, 0],
584
- [-0.2, 0.44, 0],
585
- [-0.22, 0.72, 0]
586
- ],
587
- { radius: 0.045, color: rgb('#3f8a38') }
588
- )
589
- },
590
- {
591
- geometry: tube(
592
- [
593
- [0.06, 0.52, 0],
594
- [0.17, 0.54, 0],
595
- [0.18, 0.8, 0]
596
- ],
597
- { radius: 0.04, color: rgb('#3f8a38') }
598
- )
599
- }
600
- ]),
601
- { center: false, shine: 0.2 }
602
- )
603
- );
604
-
605
- /** A barrel cactus with a ring of pink flowers, about half a unit tall. */
606
- const barrelMesh = () =>
607
- cached('dj-barrel', () =>
608
- createShape(
609
- merge([
610
- {
611
- geometry: lathe(
612
- [
613
- [0.001, 0],
614
- [0.3, 0.04],
615
- [0.4, 0.22],
616
- [0.36, 0.42],
617
- [0.2, 0.54],
618
- [0.001, 0.56]
619
- ],
620
- { segments: 22, ...ribbed(14, 0.02) }
621
- )
622
- },
623
- ...[0, 1, 2, 3, 4].map((i) => ({
624
- geometry: sphere(),
625
- position: [Math.cos(i * 1.26) * 0.12, 0.56, Math.sin(i * 1.26) * 0.12] as Vec3,
626
- scale: 0.09,
627
- color: rgb('#ff6fa8')
628
- }))
629
- ]),
630
- { center: false, shine: 0.25 }
631
- )
632
- );
633
-
634
- export type Tiles = { roots: Entity[] };
635
-
636
- /** Three desert tiles side by side, each its floor with its plants and rocks as children. */
637
- export function spawnDesert(world: World, theme: GameTheme, runZ: number): Tiles {
638
- const tint = sceneryTint(theme);
639
- const shade = (c: Color): Color => [c[0] * tint[0], c[1] * tint[1], c[2] * tint[2], c[3] ?? 1];
640
- const roots = [0, 1, 2].map((t) => {
641
- const root = world.spawn({ mesh: floorMesh(runZ), color: shade([1, 1, 1, 1]), pickable: false });
642
- const rand = random(100 + t * 17);
643
- const put = (mesh: Model, x: number, z: number, s: number | Vec3, color: Color = [1, 1, 1, 1], rotation: Quat = quat.y(rand() * 6.3)) =>
644
- world.spawn({ mesh, parent: root, position: [x, 0, z], scale: s, rotation, color: shade(color), pickable: false });
645
- const anywhere = () => (rand() - 0.5) * TILE;
646
- // Keep the strip just behind the dino clear of anything that could pass for an obstacle
647
- const behind = (near: number, far: number) => {
648
- let z = -(near + rand() * (far - near));
649
- if (Math.abs(-z - runZ) < 4) z -= 5;
650
- return z;
651
- };
652
- for (let i = 0; i < 6; i++) put(saguaroMesh(), anywhere(), behind(18, 70), 3 + rand() * 3.5, [1, 1, 1, 1], quat.y(rand() * 0.6 - 0.3));
653
- for (let i = 0; i < 6; i++) put(barrelMesh(), anywhere(), behind(13, 40), 0.5 + rand() * 0.6);
654
- for (let i = 0; i < 8; i++) {
655
- const s = 0.3 + rand() * 1.4;
656
- put(rockMesh(), anywhere(), behind(12, 60), [s * 1.3, s, s], [0.95, 0.78, 0.6, 1]);
657
- }
658
- for (let i = 0; i < 8; i++) {
659
- const s = 0.5 + rand() * 0.7;
660
- put(bushMesh(), anywhere(), behind(12, 50), [s * 1.2, s * 0.8, s * 1.2], [0.72, 0.62, 0.36, 1]);
661
- }
662
- // Dry tufts and pebbles right in front. A prop d metres out stays below the dino's ground line while
663
- // it's shorter than eye height x (1 - d / runZ): the tufts (up to ~0.3 m) keep within 5.5 m, the
664
- // pebbles (a few cm) can go nearly to the line
665
- for (let i = 0; i < 16; i++) put(tuftMesh(), anywhere(), -(2.6 + rand() * 2.9), 0.5 + rand() * 0.3, [0.82, 0.72, 0.42, 1]);
666
- for (let i = 0; i < 14; i++) {
667
- const s = 0.05 + rand() * 0.07;
668
- put(rockMesh(), anywhere(), -(2.6 + rand() * 5.5), [s * 1.4, s, s], [0.85, 0.72, 0.58, 1]);
669
- }
670
- return root;
671
- });
672
- return { roots };
673
- }
674
-
675
- /** Scrolls the desert `travelled` metres: each tile wraps round to the far side once it's well out of view. */
676
- export function placeDesert(world: World, t: Tiles, travelled: number) {
677
- t.roots.forEach((root, i) => {
678
- const span = TILE * 3;
679
- const x = ((((i * TILE - travelled + TILE * 1.5) % span) + span) % span) - TILE * 1.5;
680
- world.set(root, { position: [x, 0, 0] });
681
- });
682
- }
683
-
684
- export function removeDesert(world: World, t: Tiles) {
685
- for (const r of t.roots) world.despawn(r);
686
- }