@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Block Blast's rules, with no React: build a run with `createGame`, give it a layout, `start` it and
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// `tick` it every frame. Drag a tray piece onto the 9x9 board; full rows and columns clear. Survive the
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// timer to win; run out of room for every tray piece and it's over. The screen listens through `on…`.
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CELL_GAP,
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CLEAR_RIPPLE,
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CLEAR_TIME,
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type Layout,
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blockBurst,
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blockScale,
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buildBoard,
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colorBoard,
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trayZ
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export function createGame(theme: GameTheme) {
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world,
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camera,
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/** What each preview overlay shows, so a hover only touches the cells that changed. */
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// UI hooks, set by the screen.
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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world.scoreboard.reset(0, GAME_DURATION);
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world.scoreboard.handlers = {
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onSecond: (t) => g.onTime(t),
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onTimeUp: () => g.phase === 'playing' && end(g, true)
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};
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return g;
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}
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export type Game = ReturnType<typeof createGame>;
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129
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// ── Scene ─────────────────────────────────────────────────────────────
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131
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/** Lays the scene out for the view (first layout, rotation, header height): rebuilt from the run's state. */
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export function setLayout(g: Game, l: Layout) {
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const w = g.world;
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cancelDrag(g);
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135
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if (g.board) {
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136
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const b = g.board;
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137
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for (const e of [b.backdrop, b.rim, b.panel, ...b.empties, ...b.highlights, ...b.ghosts]) w.despawn(e);
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}
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for (let i = 0; i < CELLS; i++) {
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if (g.blocks[i] != null) w.despawn(g.blocks[i]!);
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const color = g.gridColors[i];
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g.blocks[i] = color ? spawnBlock(w, l, Math.floor(i / GRID_SIZE), i % GRID_SIZE, color) : null;
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}
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g.layout = l;
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g.camera.ortho = l.height / 2;
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g.board = buildBoard(w, l, g.colors, g.theme);
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g.ghostShown.fill(null);
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g.highlightShown.fill(false);
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g.pieces.forEach((p, slot) => placeInTray(g, p, slot, false));
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150
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}
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152
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/** Repaints the board and background for a new theme without touching the run. */
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153
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export function setTheme(g: Game, theme: GameTheme) {
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g.colors = theme.BOARD;
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g.theme = theme;
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if (g.board) {
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colorBoard(g.world, g.board, g.colors);
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158
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setBackdropTheme(g.world, g.board.backdrop, theme);
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}
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}
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function placeInTray(g: Game, p: Piece, slot: number, pop: boolean) {
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const l = g.layout;
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if (!l) return;
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if (p.root != null) g.world.despawn(p.root);
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p.root = spawnPiece(g.world, l, p.shape, p.color, l.slots[slot]!, pop ? 0 : TRAY_SCALE);
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167
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if (pop) g.world.animate(p.root, { scale: TRAY_SCALE }, { duration: DEAL_TIME, easing: 'back' });
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168
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}
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169
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170
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// ── Run ───────────────────────────────────────────────────────────────
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172
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export function start(g: Game) {
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if (g.phase !== 'ready') return;
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g.phase = 'playing';
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175
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g.world.scoreboard.startCountdown(GAME_DURATION);
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g.onPhase('playing');
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177
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}
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178
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179
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/** A fresh board and tray (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
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180
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export function reset(g: Game) {
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181
|
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cancelDrag(g);
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182
|
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for (let i = 0; i < CELLS; i++) {
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183
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if (g.blocks[i] != null) g.world.despawn(g.blocks[i]!);
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184
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g.blocks[i] = null;
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185
|
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g.grid[i] = null;
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186
|
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g.gridColors[i] = null;
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187
|
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}
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188
|
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for (const p of g.pieces) if (p.root != null) g.world.despawn(p.root);
|
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189
|
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g.pieces = Array.from({ length: NEXT_PIECES_COUNT }, randomPiece);
|
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190
|
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g.pieces.forEach((p, slot) => placeInTray(g, p, slot, true));
|
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191
|
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g.world.scoreboard.reset(0, GAME_DURATION);
|
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192
|
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g.won = false;
|
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193
|
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g.phase = 'ready';
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194
|
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g.onScore(0);
|
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195
|
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g.onTime(GAME_DURATION);
|
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196
|
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g.onPhase('ready');
|
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197
|
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}
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198
|
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199
|
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export function dispose(g: Game) {
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200
|
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g.world.dispose();
|
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201
|
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}
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202
|
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203
|
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function end(g: Game, won: boolean) {
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204
|
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g.world.scoreboard.stop();
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205
|
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cancelDrag(g);
|
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206
|
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g.won = won;
|
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207
|
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g.phase = 'over';
|
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208
|
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if (!won) g.onGameOver();
|
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209
|
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g.onPhase('over');
|
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210
|
-
}
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211
|
-
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212
|
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export function tick(g: Game, dt: number) {
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213
|
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if (g.world.isDisposed) return;
|
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214
|
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g.time += dt;
|
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215
|
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// The held piece follows the finger, lifting above it just after pickup.
|
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216
|
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const d = g.drag;
|
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217
|
-
const l = g.layout;
|
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218
|
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const root = d ? g.pieces[d.slot]?.root : null;
|
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219
|
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if (d && l && root != null && !d.returning) {
|
|
220
|
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const lift = DRAG_LIFT * easeOutCubic(Math.min(1, (g.time - d.liftedAt) / LIFT_TIME));
|
|
221
|
-
const x = d.x - d.offsetX,
|
|
222
|
-
y = d.y - d.offsetY - lift;
|
|
223
|
-
if (x !== d.drawnX || y !== d.drawnY) {
|
|
224
|
-
d.drawnX = x;
|
|
225
|
-
d.drawnY = y;
|
|
226
|
-
g.world.set(root, { position: toWorld(l, x, y, dragZ) });
|
|
227
|
-
}
|
|
228
|
-
}
|
|
229
|
-
g.world.update(dt);
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
// ── Rules ─────────────────────────────────────────────────────────────
|
|
233
|
-
|
|
234
|
-
function fits(g: Game, shape: Shape, row: number, col: number) {
|
|
235
|
-
for (let r = 0; r < shape.length; r++) {
|
|
236
|
-
const line = shape[r]!;
|
|
237
|
-
for (let c = 0; c < line.length; c++) {
|
|
238
|
-
if (line[c] !== 1) continue;
|
|
239
|
-
const gr = row + r;
|
|
240
|
-
const gc = col + c;
|
|
241
|
-
if (gr < 0 || gr >= GRID_SIZE || gc < 0 || gc >= GRID_SIZE || g.grid[gr * GRID_SIZE + gc] !== null) return false;
|
|
242
|
-
}
|
|
243
|
-
}
|
|
244
|
-
return true;
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
function anyMoveLeft(g: Game) {
|
|
248
|
-
for (const p of g.pieces) {
|
|
249
|
-
for (let row = 0; row < GRID_SIZE; row++) for (let col = 0; col < GRID_SIZE; col++) if (fits(g, p.shape, row, col)) return true;
|
|
250
|
-
}
|
|
251
|
-
return false;
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
/** Rows and columns that would be full with `extra` cells filled too. */
|
|
255
|
-
function fullLines(g: Game, extra?: Set<number>) {
|
|
256
|
-
const filled = (i: number) => g.grid[i] !== null || !!extra?.has(i);
|
|
257
|
-
const rows: number[] = [];
|
|
258
|
-
const cols: number[] = [];
|
|
259
|
-
for (let i = 0; i < GRID_SIZE; i++) {
|
|
260
|
-
let row = true;
|
|
261
|
-
let col = true;
|
|
262
|
-
for (let j = 0; j < GRID_SIZE && (row || col); j++) {
|
|
263
|
-
if (row && !filled(i * GRID_SIZE + j)) row = false;
|
|
264
|
-
if (col && !filled(j * GRID_SIZE + i)) col = false;
|
|
265
|
-
}
|
|
266
|
-
if (row) rows.push(i);
|
|
267
|
-
if (col) cols.push(i);
|
|
268
|
-
}
|
|
269
|
-
return { rows, cols };
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
function cellsOf(shape: Shape, row: number, col: number) {
|
|
273
|
-
const cells: number[] = [];
|
|
274
|
-
shape.forEach((line, r) => line.forEach((v, c) => v === 1 && cells.push((row + r) * GRID_SIZE + col + c)));
|
|
275
|
-
return cells;
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
function place(g: Game, slot: number, row: number, col: number) {
|
|
279
|
-
const l = g.layout!;
|
|
280
|
-
const w = g.world;
|
|
281
|
-
const piece = g.pieces[slot]!;
|
|
282
|
-
const cells = cellsOf(piece.shape, row, col);
|
|
283
|
-
// The piece lands as board blocks, with a short white glint.
|
|
284
|
-
const placed: Entity[] = [];
|
|
285
|
-
for (const i of cells) {
|
|
286
|
-
g.grid[i] = piece.css;
|
|
287
|
-
g.gridColors[i] = piece.color;
|
|
288
|
-
const block = spawnBlock(w, l, Math.floor(i / GRID_SIZE), i % GRID_SIZE, tint(piece.color, FLASH_AMOUNT));
|
|
289
|
-
g.blocks[i] = block;
|
|
290
|
-
placed.push(block);
|
|
291
|
-
}
|
|
292
|
-
w.animate(placed, { color: piece.color }, { duration: FLASH_TIME });
|
|
293
|
-
g.world.scoreboard.add(cells.length * POINTS_PER_BLOCK);
|
|
294
|
-
// Refill the slot in place, so the other pieces stay where the player left them.
|
|
295
|
-
if (piece.root != null) w.despawn(piece.root);
|
|
296
|
-
g.pieces[slot] = randomPiece();
|
|
297
|
-
placeInTray(g, g.pieces[slot]!, slot, true);
|
|
298
|
-
g.onPlace();
|
|
299
|
-
|
|
300
|
-
const { rows, cols } = fullLines(g);
|
|
301
|
-
const lines = rows.length + cols.length;
|
|
302
|
-
if (lines > 0) {
|
|
303
|
-
const clearing = new Set<number>();
|
|
304
|
-
for (const r of rows) for (let c = 0; c < GRID_SIZE; c++) clearing.add(r * GRID_SIZE + c);
|
|
305
|
-
for (const c of cols) for (let r = 0; r < GRID_SIZE; r++) clearing.add(r * GRID_SIZE + c);
|
|
306
|
-
// Each block pops and bursts in turn, rippling out from where the piece landed (as Tile Home's matches)
|
|
307
|
-
const landedRow = cells.reduce((sum, i) => sum + Math.floor(i / GRID_SIZE), 0) / cells.length;
|
|
308
|
-
const landedCol = cells.reduce((sum, i) => sum + (i % GRID_SIZE), 0) / cells.length;
|
|
309
|
-
for (const i of clearing) {
|
|
310
|
-
const row = Math.floor(i / GRID_SIZE);
|
|
311
|
-
const col = i % GRID_SIZE;
|
|
312
|
-
const delay = Math.hypot(row - landedRow, col - landedCol) * CLEAR_RIPPLE;
|
|
313
|
-
const color = g.gridColors[i];
|
|
314
|
-
const block = g.blocks[i];
|
|
315
|
-
if (block != null && color) {
|
|
316
|
-
popAndBurst(w, block, { scale: blockScale(l), color, delay, duration: CLEAR_TIME }, blockBurst(l, row, col, color)).then(() =>
|
|
317
|
-
w.despawn(block)
|
|
318
|
-
);
|
|
319
|
-
}
|
|
320
|
-
g.blocks[i] = null;
|
|
321
|
-
g.grid[i] = null;
|
|
322
|
-
g.gridColors[i] = null;
|
|
323
|
-
}
|
|
324
|
-
g.world.scoreboard.add(lines * POINTS_PER_LINE);
|
|
325
|
-
g.onClear(lines);
|
|
326
|
-
}
|
|
327
|
-
g.onScore(g.score);
|
|
328
|
-
if (!anyMoveLeft(g)) end(g, false);
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
// ── Dragging ──────────────────────────────────────────────────────────
|
|
332
|
-
|
|
333
|
-
/** Finger down: picks up the tray piece under it (anywhere in its slot). */
|
|
334
|
-
export function dragStart(g: Game, x: number, y: number) {
|
|
335
|
-
const l = g.layout;
|
|
336
|
-
if (!l || g.phase !== 'playing' || g.drag) return;
|
|
337
|
-
if (y < l.trayTop - 20 || y > l.trayTop + l.trayHeight + 20) return;
|
|
338
|
-
const slot = l.slots.findIndex(([sx]) => Math.abs(x - sx) <= l.slotWidth / 2);
|
|
339
|
-
const root = slot >= 0 ? g.pieces[slot]?.root : null;
|
|
340
|
-
if (root == null) return;
|
|
341
|
-
const [sx, sy] = l.slots[slot]!;
|
|
342
|
-
g.onPick();
|
|
343
|
-
g.drag = { slot, offsetX: x - sx, offsetY: y - sy, x, y, liftedAt: g.time, row: null, col: null, valid: false, returning: false };
|
|
344
|
-
g.world.stopAnimation(root);
|
|
345
|
-
g.world.animate(root, { scale: 1 }, { spring: PICKUP_SPRING });
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
export function dragMove(g: Game, x: number, y: number) {
|
|
349
|
-
const d = g.drag;
|
|
350
|
-
const l = g.layout;
|
|
351
|
-
if (!d || !l || d.returning) return;
|
|
352
|
-
d.x = x;
|
|
353
|
-
d.y = y;
|
|
354
|
-
// The drop target is where the lifted piece is drawn: its top-left cell, snapped to the nearest.
|
|
355
|
-
const shape = g.pieces[d.slot]!.shape;
|
|
356
|
-
const rows = shape.length;
|
|
357
|
-
const cols = shape[0]?.length ?? 0;
|
|
358
|
-
const cx = x - d.offsetX;
|
|
359
|
-
const cy = y - d.offsetY - DRAG_LIFT;
|
|
360
|
-
const half = l.step / 2;
|
|
361
|
-
const over = cx > l.boardLeft - half && cx < l.boardLeft + l.boardSize + half && cy > l.boardTop - half && cy < l.boardTop + l.boardSize + half;
|
|
362
|
-
// First cell's centre (cx - (cols - 1) / 2 * step) against cell 0's centre (boardLeft + gap + cell / 2)
|
|
363
|
-
const col = over ? Math.round((cx - (cols * l.step) / 2 - CELL_GAP / 2 - l.boardLeft) / l.step) : null;
|
|
364
|
-
const row = over ? Math.round((cy - (rows * l.step) / 2 - CELL_GAP / 2 - l.boardTop) / l.step) : null;
|
|
365
|
-
if (row === d.row && col === d.col) return;
|
|
366
|
-
d.row = row;
|
|
367
|
-
d.col = col;
|
|
368
|
-
d.valid = row !== null && col !== null && fits(g, shape, row, col);
|
|
369
|
-
showPreview(g);
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
/** Finger up: drops the piece if it fits, otherwise it flies back to its slot. */
|
|
373
|
-
export function dragEnd(g: Game) {
|
|
374
|
-
const d = g.drag;
|
|
375
|
-
const l = g.layout;
|
|
376
|
-
if (!d || !l || d.returning) return;
|
|
377
|
-
if (d.valid && d.row !== null && d.col !== null && g.phase === 'playing') {
|
|
378
|
-
g.drag = null;
|
|
379
|
-
clearPreview(g);
|
|
380
|
-
place(g, d.slot, d.row, d.col);
|
|
381
|
-
return;
|
|
382
|
-
}
|
|
383
|
-
if (g.phase === 'playing' && d.row !== null && d.col !== null) g.onInvalid();
|
|
384
|
-
d.returning = true;
|
|
385
|
-
clearPreview(g);
|
|
386
|
-
const root = g.pieces[d.slot]?.root;
|
|
387
|
-
if (root == null) {
|
|
388
|
-
g.drag = null;
|
|
389
|
-
return;
|
|
390
|
-
}
|
|
391
|
-
const [sx, sy] = l.slots[d.slot]!;
|
|
392
|
-
g.world.animate(root, { position: toWorld(l, sx, sy, trayZ(l)), scale: TRAY_SCALE }, { duration: RETURN_TIME }).then(() => {
|
|
393
|
-
if (g.drag === d) g.drag = null;
|
|
394
|
-
});
|
|
395
|
-
}
|
|
396
|
-
|
|
397
|
-
/** Puts a held piece straight back (game over, Stop, relayout). */
|
|
398
|
-
function cancelDrag(g: Game) {
|
|
399
|
-
const d = g.drag;
|
|
400
|
-
if (!d) return;
|
|
401
|
-
g.drag = null;
|
|
402
|
-
clearPreview(g);
|
|
403
|
-
const l = g.layout;
|
|
404
|
-
const root = g.pieces[d.slot]?.root;
|
|
405
|
-
if (!l || root == null) return;
|
|
406
|
-
const [sx, sy] = l.slots[d.slot]!;
|
|
407
|
-
g.world.stopAnimation(root);
|
|
408
|
-
g.world.set(root, { position: toWorld(l, sx, sy, trayZ(l)), scale: TRAY_SCALE });
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
// ── Drop preview ──────────────────────────────────────────────────────
|
|
412
|
-
|
|
413
|
-
// Scratch for the next preview; applyPreview only touches overlays whose content changed (a hover
|
|
414
|
-
// changes a handful of cells, not all 81).
|
|
415
|
-
const ghosts = new Array<Color | null>(CELLS);
|
|
416
|
-
const highlights = new Array<boolean>(CELLS);
|
|
417
|
-
|
|
418
|
-
function showPreview(g: Game) {
|
|
419
|
-
const d = g.drag;
|
|
420
|
-
ghosts.fill(null);
|
|
421
|
-
highlights.fill(false);
|
|
422
|
-
if (d && d.row !== null && d.col !== null) {
|
|
423
|
-
const piece = g.pieces[d.slot]!;
|
|
424
|
-
const css = d.valid ? piece.css : g.colors.CELL_INVALID;
|
|
425
|
-
const key = `${css}:${d.valid}`;
|
|
426
|
-
let ghost = g.previewColors.get(key);
|
|
427
|
-
if (!ghost) {
|
|
428
|
-
ghost = flat(toColor(css, d.valid ? 0.5 : 0.3));
|
|
429
|
-
g.previewColors.set(key, ghost);
|
|
430
|
-
}
|
|
431
|
-
const covered = new Set<number>();
|
|
432
|
-
piece.shape.forEach((line, r) =>
|
|
433
|
-
line.forEach((v, c) => {
|
|
434
|
-
const gr = d.row! + r;
|
|
435
|
-
const gc = d.col! + c;
|
|
436
|
-
if (v !== 1 || gr < 0 || gr >= GRID_SIZE || gc < 0 || gc >= GRID_SIZE) return;
|
|
437
|
-
ghosts[gr * GRID_SIZE + gc] = ghost;
|
|
438
|
-
covered.add(gr * GRID_SIZE + gc);
|
|
439
|
-
})
|
|
440
|
-
);
|
|
441
|
-
// Light up the lines this drop would complete, so the player sees the clear coming.
|
|
442
|
-
if (d.valid) {
|
|
443
|
-
const { rows, cols } = fullLines(g, covered);
|
|
444
|
-
for (const r of rows) for (let c = 0; c < GRID_SIZE; c++) highlights[r * GRID_SIZE + c] = true;
|
|
445
|
-
for (const c of cols) for (let r = 0; r < GRID_SIZE; r++) highlights[r * GRID_SIZE + c] = true;
|
|
446
|
-
}
|
|
447
|
-
}
|
|
448
|
-
applyPreview(g);
|
|
449
|
-
}
|
|
450
|
-
|
|
451
|
-
function clearPreview(g: Game) {
|
|
452
|
-
ghosts.fill(null);
|
|
453
|
-
highlights.fill(false);
|
|
454
|
-
applyPreview(g);
|
|
455
|
-
}
|
|
456
|
-
|
|
457
|
-
function applyPreview(g: Game) {
|
|
458
|
-
const b = g.board;
|
|
459
|
-
if (!b) return;
|
|
460
|
-
const highlight = flat(toColor(g.colors.CELL_HIGHLIGHT));
|
|
461
|
-
for (let i = 0; i < CELLS; i++) {
|
|
462
|
-
if (ghosts[i] !== g.ghostShown[i]) {
|
|
463
|
-
g.ghostShown[i] = ghosts[i]!;
|
|
464
|
-
setOverlay(g.world, b.ghosts[i]!, ghosts[i]!);
|
|
465
|
-
}
|
|
466
|
-
if (highlights[i] !== g.highlightShown[i]) {
|
|
467
|
-
g.highlightShown[i] = highlights[i]!;
|
|
468
|
-
setOverlay(g.world, b.highlights[i]!, highlights[i] ? highlight : null);
|
|
469
|
-
}
|
|
470
|
-
}
|
|
471
|
-
}
|
|
@@ -1,156 +0,0 @@
|
|
|
1
|
-
// Everything Block Blast draws. The camera is orthographic with one world unit per point, looking
|
|
2
|
-
// down -z: x runs right and y runs up from the view's centre, so layout maths stays in screen points.
|
|
3
|
-
// Depth comes from the glossy bevelled pieces, lit directly overhead without drop shadows.
|
|
4
|
-
import { type Color, type Entity, extrude, type Model, Path, type Vec3, type World } from '@nayan-ui/engine';
|
|
5
|
-
import type { GameTheme } from '../../services/ThemeService';
|
|
6
|
-
import { spawnBackdrop } from '../shared/EngineBackdrop';
|
|
7
|
-
import type { PopBurstOptions } from '../shared/EngineBlasts';
|
|
8
|
-
import { raisedBlockScale, spawnRaisedBlock } from '../shared/EngineBlocks';
|
|
9
|
-
import { createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
10
|
-
import { CELL_GAP, flat, GRID_SIZE, type Layout, toColor } from './BlockBlastConstants';
|
|
11
|
-
|
|
12
|
-
// Depth order toward the camera
|
|
13
|
-
const Z_BACKDROP = -20;
|
|
14
|
-
const Z_BOARD = 0;
|
|
15
|
-
const Z_EMPTY = 1.2;
|
|
16
|
-
const Z_TRAY = 2;
|
|
17
|
-
const Z_DRAG = 80;
|
|
18
|
-
|
|
19
|
-
/** A view point (from the top-left) at depth `z`, in world space. */
|
|
20
|
-
export const toWorld = (l: Layout, x: number, y: number, z = 0): Vec3 => [x - l.width / 2, l.height / 2 - y, z];
|
|
21
|
-
|
|
22
|
-
/** Centre of a board cell, in view points. */
|
|
23
|
-
export const cellCenter = (l: Layout, row: number, col: number): [number, number] => [
|
|
24
|
-
l.boardLeft + CELL_GAP + col * l.step + l.cell / 2,
|
|
25
|
-
l.boardTop + CELL_GAP + row * l.step + l.cell / 2
|
|
26
|
-
];
|
|
27
|
-
|
|
28
|
-
const blockZ = (l: Layout) => Z_EMPTY + l.depth / 2 + 0.4;
|
|
29
|
-
const highlightZ = (l: Layout) => Z_EMPTY + l.depth + 2;
|
|
30
|
-
const ghostZ = (l: Layout) => Z_EMPTY + l.depth + 3;
|
|
31
|
-
export const trayZ = (l: Layout) => Z_TRAY + l.depth / 2;
|
|
32
|
-
export const dragZ = Z_DRAG;
|
|
33
|
-
|
|
34
|
-
export type BoardColors = GameTheme['BOARD'];
|
|
35
|
-
|
|
36
|
-
/** The board: its panel and rim, the empty slots, and per-cell overlays for the drop preview. */
|
|
37
|
-
export type Board = {
|
|
38
|
-
/** The game background (theme color and pattern), behind everything. */
|
|
39
|
-
backdrop: Entity;
|
|
40
|
-
rim: Entity;
|
|
41
|
-
panel: Entity;
|
|
42
|
-
empties: Entity[];
|
|
43
|
-
/** Lines the hovered drop would complete. */
|
|
44
|
-
highlights: Entity[];
|
|
45
|
-
/** The hovered piece's cells (its color, or the invalid color). */
|
|
46
|
-
ghosts: Entity[];
|
|
47
|
-
};
|
|
48
|
-
|
|
49
|
-
const HIDDEN = 0;
|
|
50
|
-
const SHOWN = 1;
|
|
51
|
-
// Corner radii, as the original board drew them
|
|
52
|
-
const BOARD_RADIUS = 8;
|
|
53
|
-
const CELL_RADIUS = 4;
|
|
54
|
-
const RIM_WIDTH = 1;
|
|
55
|
-
|
|
56
|
-
// Flat rounded rectangles in points (one-sided, facing the camera), made once per size: mesh ids are
|
|
57
|
-
// app-wide and limited, and a device only ever needs one board size.
|
|
58
|
-
const panels = new Map<string, Model>();
|
|
59
|
-
function roundedPanel(size: number, radius: number, rim = 0): Model {
|
|
60
|
-
const key = `${size}:${radius}:${rim}`;
|
|
61
|
-
let mesh = panels.get(key);
|
|
62
|
-
if (!mesh) {
|
|
63
|
-
const path = new Path().addRoundedRect(0, 0, size, size, radius);
|
|
64
|
-
// A rim is the outline only: the inner rounded rect cuts it out.
|
|
65
|
-
if (rim > 0) path.addRoundedRect(rim, rim, size - rim * 2, size - rim * 2, radius - rim);
|
|
66
|
-
mesh = createShape(extrude(path, { depth: 0, fillRule: 'evenodd' }));
|
|
67
|
-
panels.set(key, mesh);
|
|
68
|
-
}
|
|
69
|
-
return mesh;
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
export function buildBoard(world: World, l: Layout, colors: BoardColors, theme: GameTheme): Board {
|
|
73
|
-
const centre = toWorld(l, l.boardLeft + l.boardSize / 2, l.boardTop + l.boardSize / 2);
|
|
74
|
-
const cellMesh = roundedPanel(l.cell, CELL_RADIUS);
|
|
75
|
-
const flatCell = (position: Vec3, scale: number) => world.spawn({ mesh: cellMesh, position, scale, color: [1, 1, 1, 0], pickable: false });
|
|
76
|
-
// The panel covers every cell plus the gap around them; the rim is drawn over its edge, like a stroke.
|
|
77
|
-
const panel = world.spawn({ mesh: roundedPanel(l.boardSize, BOARD_RADIUS), position: [centre[0], centre[1], Z_BOARD], pickable: false });
|
|
78
|
-
const rim = world.spawn({
|
|
79
|
-
mesh: roundedPanel(l.boardSize, BOARD_RADIUS, RIM_WIDTH),
|
|
80
|
-
position: [centre[0], centre[1], Z_BOARD + 0.5],
|
|
81
|
-
pickable: false
|
|
82
|
-
});
|
|
83
|
-
const empties: Entity[] = [];
|
|
84
|
-
const highlights: Entity[] = [];
|
|
85
|
-
const ghosts: Entity[] = [];
|
|
86
|
-
for (let row = 0; row < GRID_SIZE; row++) {
|
|
87
|
-
for (let col = 0; col < GRID_SIZE; col++) {
|
|
88
|
-
const [x, y] = cellCenter(l, row, col);
|
|
89
|
-
empties.push(flatCell(toWorld(l, x, y, Z_EMPTY), SHOWN));
|
|
90
|
-
highlights.push(flatCell(toWorld(l, x, y, highlightZ(l)), HIDDEN));
|
|
91
|
-
ghosts.push(flatCell(toWorld(l, x, y, ghostZ(l)), HIDDEN));
|
|
92
|
-
}
|
|
93
|
-
}
|
|
94
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, Z_BACKDROP, theme);
|
|
95
|
-
const board = { backdrop, rim, panel, empties, highlights, ghosts };
|
|
96
|
-
colorBoard(world, board, colors);
|
|
97
|
-
return board;
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
/** Repaints the board for a theme (the run carries on). */
|
|
101
|
-
export function colorBoard(world: World, b: Board, colors: BoardColors) {
|
|
102
|
-
world.set(b.rim, { color: flat(toColor(colors.BORDER)) });
|
|
103
|
-
world.set(b.panel, { color: flat(toColor(colors.SURFACE)) });
|
|
104
|
-
const empty = flat(toColor(colors.CELL_EMPTY));
|
|
105
|
-
for (const e of b.empties) world.set(e, { color: empty });
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
/** Shows or hides a preview overlay (`null` hides it). */
|
|
109
|
-
export function setOverlay(world: World, overlay: Entity, color: Color | null) {
|
|
110
|
-
world.set(overlay, color ? { scale: SHOWN, color } : { scale: HIDDEN });
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
// ── Blocks (shared/EngineBlocks: glossy and bevelled, without drop shadows) ─────────
|
|
114
|
-
|
|
115
|
-
const blockSize = (l: Layout): Vec3 => [l.cell, l.cell, l.depth];
|
|
116
|
-
|
|
117
|
-
/** A block at `position`, under `parent` if given. */
|
|
118
|
-
const spawnBlockAt = (world: World, l: Layout, position: Vec3, color: Color, parent?: Entity) =>
|
|
119
|
-
spawnRaisedBlock(world, { position, size: blockSize(l), color, parent, shadow: false });
|
|
120
|
-
|
|
121
|
-
/** A placed block on the board. */
|
|
122
|
-
export function spawnBlock(world: World, l: Layout, row: number, col: number, color: Color): Entity {
|
|
123
|
-
const [x, y] = cellCenter(l, row, col);
|
|
124
|
-
return spawnBlockAt(world, l, toWorld(l, x, y, blockZ(l)), color);
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
/** A piece: an invisible root at its centre with one block per cell, at `scale` of board size. */
|
|
128
|
-
export function spawnPiece(
|
|
129
|
-
world: World,
|
|
130
|
-
l: Layout,
|
|
131
|
-
shape: readonly (readonly number[])[],
|
|
132
|
-
color: Color,
|
|
133
|
-
at: [number, number],
|
|
134
|
-
scale: number
|
|
135
|
-
): Entity {
|
|
136
|
-
const rows = shape.length;
|
|
137
|
-
const cols = shape[0]?.length ?? 0;
|
|
138
|
-
const root = world.spawn({ mesh: 'none', position: toWorld(l, at[0], at[1], trayZ(l)), scale, pickable: false });
|
|
139
|
-
for (let r = 0; r < rows; r++) {
|
|
140
|
-
for (let c = 0; c < cols; c++) {
|
|
141
|
-
if (shape[r]?.[c] !== 1) continue;
|
|
142
|
-
spawnBlockAt(world, l, [(c - (cols - 1) / 2) * l.step, -(r - (rows - 1) / 2) * l.step, 0], color, root);
|
|
143
|
-
}
|
|
144
|
-
}
|
|
145
|
-
return root;
|
|
146
|
-
}
|
|
147
|
-
|
|
148
|
-
/** A board block's scale (for popping it away). */
|
|
149
|
-
export const blockScale = (l: Layout): Vec3 => raisedBlockScale(blockSize(l));
|
|
150
|
-
|
|
151
|
-
/** Where a cleared block's burst flies from (just in front of it) and glows (behind it, over its cell). */
|
|
152
|
-
export function blockBurst(l: Layout, row: number, col: number, color: Color): PopBurstOptions {
|
|
153
|
-
const [x, y] = cellCenter(l, row, col);
|
|
154
|
-
const at = toWorld(l, x, y, blockZ(l));
|
|
155
|
-
return { position: [at[0], at[1], at[2] + l.depth * 2], size: l.cell, color, glowZ: Z_EMPTY + 0.3 };
|
|
156
|
-
}
|