@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
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  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
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  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
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  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
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@@ -1,344 +0,0 @@
1
- // Dino Jump's rules and physics, with no React: build a run with `createGame`, give it a layout,
2
- // `start` it and `tick` it every frame. The dino runs across the desert; tap to jump the cacti coming
3
- // at it (no double jumps). Each one hit costs a life; a mushroom gives one back and 1,000 points. Every
4
- // second survived scores 200; last out the two minutes to win, lose all three lives and it's over. The
5
- // physics is the original version's, in fixed 60 Hz steps (its constants are per step).
6
- import { type Camera, type Color, type Entity, World } from '@nayan-ui/engine';
7
- import type { GameTheme } from '../../services/ThemeService';
8
- import { at, cameraFor, makeView, pointSize, sceneryTint, spawnWorld, type View3D } from '../shared/EngineMeadow';
9
- import {
10
- DINO_HIT_HEIGHT,
11
- DINO_HIT_WIDTH,
12
- DINO_X,
13
- DUST_INTERVAL,
14
- FIRST_OBSTACLE,
15
- GRAVITY,
16
- JUMP_FORCE,
17
- type Layout,
18
- LIVES,
19
- MAX_OBSTACLES,
20
- MAX_PENDING,
21
- MEADOW,
22
- MIN_OBSTACLE_GAP,
23
- MUSHROOM_CHANCE,
24
- MUSHROOM_POINTS,
25
- OBSTACLE_SIZE,
26
- type ObstacleKind,
27
- POINTS_PER_SECOND,
28
- REMOVE_X,
29
- rigFor,
30
- RUN_SPEED,
31
- SMALL_CHANCE,
32
- SPAWN_MIN,
33
- SPAWN_SPREAD,
34
- STEP,
35
- STEP_TOLERANCE,
36
- TIME_LIMIT
37
- } from './DinoJumpConstants';
38
- import {
39
- cheerDino,
40
- dinoCentre,
41
- type DinoView,
42
- dust,
43
- hitBurst,
44
- hurtDino,
45
- placeDesert,
46
- placeDino,
47
- placeObstacle,
48
- removeDesert,
49
- setGait,
50
- spawnDesert,
51
- spawnDino,
52
- spawnObstacle,
53
- type Tiles
54
- } from './DinoJumpScene';
55
-
56
- export type Phase = 'ready' | 'playing' | 'over';
57
-
58
- /** An obstacle: its box's left edge (screen points). */
59
- type Obstacle = { kind: ObstacleKind; x: number; root: Entity };
60
-
61
- const WORLD_CAPACITY = 900; // the sky and hills (~80), three desert tiles (~180), the dino, obstacles, dust
62
-
63
- export function createGame(theme: GameTheme) {
64
- const world = new World(WORLD_CAPACITY);
65
- // Placed for the view on the first layout; GameView reads this object every frame
66
- const camera: Camera = { eye: [0, 1, 0], target: [0, 1, -1], fov: 0.9 };
67
- const g = {
68
- world,
69
- camera,
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- theme,
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- tint: sceneryTint(theme) as Color,
72
- layout: null as Layout | null,
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- view: null as View3D | null,
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- scenery: [] as Entity[],
75
- desert: null as Tiles | null,
76
- dino: null as DinoView | null,
77
- phase: 'ready' as Phase,
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- /** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
79
- get score() {
80
- return world.scoreboard.score;
81
- },
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- get lives() {
83
- return world.scoreboard.lives;
84
- },
85
- get timeLeft() {
86
- return world.scoreboard.shownSeconds;
87
- },
88
- won: false,
89
- /** Game clock, seconds: drives the spawns and the dust (it pauses with the frame loop). */
90
- time: 0,
91
- pending: 0,
92
- /** The dino's height above the ground (points, negative is up) and its vertical speed. */
93
- jumpY: 0,
94
- velocity: 0,
95
- jumping: false,
96
- /** How far the desert has scrolled, in points at the play plane. */
97
- scroll: 0,
98
- dustTimer: 0,
99
- obstacles: [] as Obstacle[],
100
- // UI hooks, set by the screen.
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- onPhase: (_p: Phase) => {},
102
- onScore: (_s: number) => {},
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- onLives: (_n: number) => {},
104
- onTime: (_t: number) => {},
105
- onJump: () => {},
106
- onHit: (_last: boolean) => {},
107
- onCollect: () => {}
108
- };
109
- world.scoreboard.reset(LIVES, TIME_LIMIT);
110
- world.scoreboard.handlers = {
111
- // Each second survived scores
112
- onSecond: (t) => {
113
- if (g.phase !== 'playing') return;
114
- g.onTime(t);
115
- g.onScore(world.scoreboard.add(POINTS_PER_SECOND));
116
- },
117
- onTimeUp: () => g.phase === 'playing' && end(g, true)
118
- };
119
- return g;
120
- }
121
- export type Game = ReturnType<typeof createGame>;
122
-
123
- const after = (g: Game, seconds: number, run: () => void) => g.world.after(seconds, run);
124
-
125
- // ── Scene ─────────────────────────────────────────────────────────────
126
-
127
- /** Lays the world out for the view and header (the camera height follows the ground line). */
128
- export function setLayout(g: Game, l: Layout) {
129
- const w = g.world;
130
- for (const e of g.scenery) w.despawn(e);
131
- if (g.desert) removeDesert(w, g.desert);
132
- if (g.dino) w.despawn(g.dino.root);
133
- clearObstacles(g);
134
- g.layout = l;
135
- const v = makeView(l.width, l.height, rigFor(l.height, l.offset));
136
- g.view = v;
137
- const cam = cameraFor(v);
138
- g.camera.eye = cam.eye;
139
- g.camera.target = cam.target;
140
- g.camera.fov = cam.fov;
141
- buildScenery(g);
142
- g.dino = spawnDino(w, v, dinoCentre(DINO_X), l.groundY + g.jumpY, g.tint);
143
- setGait(w, v, g.dino, g.phase === 'playing' ? (g.jumping ? 'air' : 'run') : 'stand');
144
- }
145
-
146
- function buildScenery(g: Game) {
147
- const v = g.view!;
148
- const l = g.layout!;
149
- g.scenery = spawnWorld(g.world, v, g.theme, MEADOW);
150
- // Where the dino runs: the depth at which the play plane meets the ground
151
- g.desert = spawnDesert(g.world, g.theme, -at(v, 0, l.groundY)[2]);
152
- placeDesert(g.world, g.desert, g.scroll * pointSize(v));
153
- }
154
-
155
- /** A new theme: day or night (the screen swaps the light); the run carries on. */
156
- export function setTheme(g: Game, theme: GameTheme) {
157
- if (theme === g.theme && g.scenery.length) return;
158
- g.theme = theme;
159
- g.tint = sceneryTint(theme);
160
- if (!g.view || !g.layout || g.world.isDisposed) return;
161
- for (const e of g.scenery) g.world.despawn(e);
162
- if (g.desert) removeDesert(g.world, g.desert);
163
- buildScenery(g);
164
- if (g.dino) for (const e of [g.dino.body, g.dino.near, g.dino.far]) g.world.set(e, { color: g.tint });
165
- for (const o of g.obstacles) g.world.set(o.root, { color: g.tint });
166
- }
167
-
168
- function clearObstacles(g: Game) {
169
- for (const o of g.obstacles) g.world.despawn(o.root);
170
- g.obstacles = [];
171
- }
172
-
173
- // ── Run ───────────────────────────────────────────────────────────────
174
-
175
- export function start(g: Game) {
176
- if (g.phase !== 'ready' || !g.view) return;
177
- g.jumpY = 0;
178
- g.velocity = 0;
179
- g.jumping = false;
180
- g.pending = 0;
181
- g.phase = 'playing';
182
- g.world.scoreboard.startCountdown(TIME_LIMIT);
183
- if (g.dino) setGait(g.world, g.view, g.dino, 'run');
184
- drawDino(g);
185
- g.onPhase('playing');
186
- after(g, FIRST_OBSTACLE, () => spawnLoop(g));
187
- }
188
-
189
- /** An obstacle now, and the next one 2.5 to 4.5 seconds later. */
190
- function spawnLoop(g: Game) {
191
- if (g.phase !== 'playing') return;
192
- spawn(g);
193
- after(g, SPAWN_MIN + Math.random() * SPAWN_SPREAD, () => spawnLoop(g));
194
- }
195
-
196
- /** A mushroom now and then, otherwise a small or tall cactus, just past the right edge (if there's room). */
197
- function spawn(g: Game) {
198
- const l = g.layout;
199
- const v = g.view;
200
- if (!l || !v || g.obstacles.length >= MAX_OBSTACLES) return;
201
- if (g.obstacles.some((o) => o.x > l.width - MIN_OBSTACLE_GAP)) return;
202
- const roll = Math.random();
203
- const kind: ObstacleKind = roll < MUSHROOM_CHANCE ? 'mushroom' : roll < MUSHROOM_CHANCE + SMALL_CHANCE ? 'cactus_small' : 'cactus_large';
204
- g.obstacles.push({ kind, x: l.width, root: spawnObstacle(g.world, v, l, kind, l.width, g.tint) });
205
- }
206
-
207
- /** A fresh run (Stop, Play Again): the dino back on the ground, standing. The world is kept. */
208
- export function reset(g: Game) {
209
- g.world.cancelTimers();
210
- clearObstacles(g);
211
- g.jumpY = 0;
212
- g.velocity = 0;
213
- g.jumping = false;
214
- g.pending = 0;
215
- g.world.scoreboard.reset(LIVES, TIME_LIMIT);
216
- g.won = false;
217
- g.phase = 'ready';
218
- if (g.dino && g.view) setGait(g.world, g.view, g.dino, 'stand');
219
- drawDino(g);
220
- g.onScore(0);
221
- g.onLives(LIVES);
222
- g.onTime(TIME_LIMIT);
223
- g.onPhase('ready');
224
- }
225
-
226
- export function dispose(g: Game) {
227
- g.world.cancelTimers();
228
- g.world.dispose();
229
- }
230
-
231
- /** The run ends: everything freezes where it is, under the game-over card. */
232
- function end(g: Game, won: boolean) {
233
- g.world.scoreboard.stop();
234
- g.world.cancelTimers();
235
- g.won = won;
236
- g.phase = 'over';
237
- if (g.dino && g.view) setGait(g.world, g.view, g.dino, g.jumping ? 'air' : 'stand');
238
- g.onPhase('over');
239
- }
240
-
241
- export function tick(g: Game, dt: number) {
242
- if (g.world.isDisposed) return;
243
- g.time += dt;
244
- if (g.phase === 'playing') {
245
- g.pending = Math.min(g.pending + dt, MAX_PENDING);
246
- let stepped = false;
247
- while (g.pending >= STEP - STEP_TOLERANCE && g.phase === 'playing') {
248
- g.pending -= STEP;
249
- step(g);
250
- stepped = true;
251
- }
252
- if (stepped) draw(g);
253
- // A little sand kicked up behind the feet while running
254
- g.dustTimer += dt;
255
- if (g.phase === 'playing' && !g.jumping && g.dustTimer >= DUST_INTERVAL && g.view && g.layout) {
256
- g.dustTimer = 0;
257
- dust(g.world, g.view, DINO_X + 12, g.layout.groundY, false);
258
- }
259
- }
260
- g.world.update(dt);
261
- }
262
-
263
- /** Finger down: jump, if on the ground. */
264
- export function jump(g: Game) {
265
- if (g.phase !== 'playing' || g.jumping) return;
266
- g.jumping = true;
267
- g.velocity = JUMP_FORCE;
268
- if (g.dino && g.view) setGait(g.world, g.view, g.dino, 'air');
269
- g.onJump();
270
- }
271
-
272
- // ── Physics ───────────────────────────────────────────────────────────
273
-
274
- /** One 60 Hz step: the jump arc, the scroll, then at most one collision. */
275
- function step(g: Game) {
276
- const l = g.layout!;
277
- if (g.jumping) {
278
- g.velocity += GRAVITY;
279
- g.jumpY += g.velocity;
280
- if (g.jumpY >= 0) {
281
- g.jumpY = 0;
282
- g.velocity = 0;
283
- g.jumping = false;
284
- if (g.dino && g.view) {
285
- setGait(g.world, g.view, g.dino, 'run');
286
- dust(g.world, g.view, dinoCentre(DINO_X), l.groundY, true);
287
- }
288
- }
289
- }
290
- g.scroll += RUN_SPEED;
291
- g.obstacles = g.obstacles.filter((o) => {
292
- o.x -= RUN_SPEED;
293
- if (o.x < REMOVE_X) {
294
- g.world.despawn(o.root);
295
- return false;
296
- }
297
- return true;
298
- });
299
-
300
- const top = l.groundY - DINO_HIT_HEIGHT + g.jumpY;
301
- const hit = g.obstacles.find((o) => {
302
- const { width, height } = OBSTACLE_SIZE[o.kind];
303
- const oy = l.groundY - height;
304
- return DINO_X < o.x + width && DINO_X + DINO_HIT_WIDTH > o.x && top < oy + height && top + DINO_HIT_HEIGHT > oy;
305
- });
306
- if (!hit) return;
307
- g.obstacles = g.obstacles.filter((o) => o !== hit);
308
- g.world.despawn(hit.root);
309
- const { width, height } = OBSTACLE_SIZE[hit.kind];
310
- if (g.view) hitBurst(g.world, g.view, hit.x + width / 2, l.groundY - height / 2, hit.kind === 'mushroom');
311
- if (hit.kind === 'mushroom') {
312
- if (g.lives < LIVES) g.world.scoreboard.addLives(1);
313
- g.onLives(g.lives);
314
- g.onScore(g.world.scoreboard.add(MUSHROOM_POINTS));
315
- if (g.dino) cheerDino(g.world, g.dino, g.tint);
316
- g.onCollect();
317
- return;
318
- }
319
- g.onLives(g.world.scoreboard.addLives(-1));
320
- if (g.dino) hurtDino(g.world, g.dino, g.tint);
321
- g.onHit(g.lives <= 0);
322
- if (g.lives <= 0) {
323
- draw(g);
324
- end(g, false);
325
- }
326
- }
327
-
328
- function drawDino(g: Game) {
329
- const l = g.layout;
330
- const v = g.view;
331
- if (!l || !v || !g.dino) return;
332
- placeDino(g.world, v, g.dino, dinoCentre(DINO_X), l.groundY + g.jumpY);
333
- }
334
-
335
- function draw(g: Game) {
336
- const l = g.layout;
337
- const v = g.view;
338
- if (!l || !v) return;
339
- const updates = g.world.transforms;
340
- for (const o of g.obstacles) placeObstacle(g.world, v, l, o.root, o.kind, o.x, updates);
341
- updates.flush();
342
- if (g.desert) placeDesert(g.world, g.desert, g.scroll * pointSize(v));
343
- drawDino(g);
344
- }