@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Pure 500 m course generation, swept landings and three-life runner rules.
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import {
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BASE_SPEED,
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COLOR_GRACE,
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type Config,
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COYOTE_TIME,
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HURT_INVULNERABLE,
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JUMP_BUFFER,
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MAX_JUMPS,
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MAX_LIVES,
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POINTS_PER_METRE,
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type RunColor,
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STAR_POINTS,
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TRACK_LENGTH
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} from './ChameleonRunConstants';
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export interface Platform {
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id: number;
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start: number;
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end: number;
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height: number;
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color: RunColor | null;
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}
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export type Failure = 'fall' | 'color';
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export interface Run {
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distance: number;
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currentPlatformId: number;
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[null, 'yellow', 'yellow', 'pink', 'pink', null],
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['yellow', 'pink', 'yellow', 'pink', null, 'yellow'],
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['pink', 'pink', 'yellow', null, 'pink', 'yellow']
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export function jumpReach(c: Config, rise: number) {
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const disc = c.jump * c.jump - 2 * c.gravity * rise;
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export function ensureAhead(c: Config, r: Run) {
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let last = r.platforms[r.platforms.length - 1]!;
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while (last.end < Math.min(TRACK_LENGTH + 18, r.distance + c.lookAhead)) {
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const difficulty = Math.min(1, last.end / TRACK_LENGTH);
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const rise = id < 4 ? 0 : (noise(id + 4 + r.seed) - 0.5) * (0.35 + difficulty * 0.5);
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const height = Math.max(-0.45, Math.min(0.9, last.height + rise));
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const gap = Math.min(1.7 + noise(id + 1 + r.seed) * (0.6 + difficulty * 0.9), jumpReach(c, height - last.height) - 1.8);
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let start = last.end + gap;
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let end = start + (id < 4 ? 11 : 7.5 + noise(id + 2 + r.seed) * 4.5 - difficulty);
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let color: RunColor | null = PHRASES[(Math.floor(id / 6) + (id < 4 ? 0 : r.seed)) % PHRASES.length]![id % 6] ?? null;
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if (end >= TRACK_LENGTH - 20) {
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start = Math.min(start, TRACK_LENGTH - 20);
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end = TRACK_LENGTH + 18;
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color = null;
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}
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r.platforms.push({ id, start, end, height, color, star: id > 1 && color !== null, starCollected: false });
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last = r.platforms[r.platforms.length - 1]!;
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}
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}
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export function newRun(c: Config, seed = Math.floor(Math.random() * 1e9)): Run {
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const r: Run = {
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seed,
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platforms: [{ id: 0, start: -10, end: 12, height: 0, color: null, star: false, starCollected: false }],
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jumpBuffer: 0,
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combo: 0,
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};
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ensureAhead(c, r);
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return r;
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}
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export const platformUnder = (r: Run, distance = r.distance) => r.platforms.find((p) => distance >= p.start && distance <= p.end) ?? null;
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// Keep the landing target visible while flying over its leading edge.
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export const nextPlatform = (r: Run) => r.platforms.find((p) => p.end >= r.distance && p.id !== r.currentPlatformId) ?? null;
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export function switchColor(r: Run) {
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if (r.failure || r.finished) return;
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r.color = r.color === 'yellow' ? 'pink' : 'yellow';
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r.mismatchTime = 0;
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}
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export function jump(c: Config, r: Run): JumpKind | null {
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if (r.failure || r.finished) return null;
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if (r.jumpsUsed >= MAX_JUMPS) {
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r.jumpBuffer = JUMP_BUFFER;
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return null;
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}
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const first = r.onGround || (r.coyote > 0 && r.jumpsUsed === 0);
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r.vy = first ? c.jump : c.doubleJump;
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r.jumpsUsed = first ? 1 : MAX_JUMPS;
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r.onGround = false;
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r.coyote = 0;
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r.jumpBuffer = 0;
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r.mismatchTime = 0;
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return first ? 'jump' : 'double';
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}
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export interface StepEvents {
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landed: Platform | null;
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star: Platform | null;
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jumped: JumpKind | null;
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failure: Failure | null;
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hurt: Failure | null;
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won: boolean;
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}
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export function step(c: Config, r: Run, dt: number): StepEvents {
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const ev: StepEvents = { landed: null, star: null, jumped: null, failure: null, hurt: null, won: false };
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if (dt <= 0 || r.failure || r.finished) return ev;
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const previousDistance = r.distance;
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const previousY = r.y;
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r.jumpBuffer = Math.max(0, r.jumpBuffer - dt);
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r.coyote = Math.max(0, r.coyote - dt);
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r.invulnerable = Math.max(0, r.invulnerable - dt);
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r.distance = Math.min(TRACK_LENGTH, r.distance + BASE_SPEED * dt);
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let under = platformUnder(r);
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if (r.onGround && !under) {
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r.vy = 0;
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}
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if (!r.onGround) {
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r.vy -= c.gravity * dt;
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r.y += r.vy * dt;
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if (r.vy <= 0) {
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// Intersect the falling feet with each platform's top along this step's motion.
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if (previousY < p.height || r.y > p.height) continue;
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const fraction = (previousY - p.height) / Math.max(0.000001, previousY - r.y);
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const atLanding = previousDistance + (r.distance - previousDistance) * fraction;
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if (atLanding < p.start || atLanding > p.end || r.distance > p.end) continue;
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r.onGround = true;
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r.coyote = COYOTE_TIME;
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r.jumpsUsed = 0;
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r.currentPlatformId = p.id;
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ev.landed = p;
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under = p;
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break;
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}
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}
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}
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if (r.onGround && under?.color && under.color !== r.color && r.invulnerable === 0) {
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r.mismatchTime += dt;
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} else r.mismatchTime = 0;
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// A buffered jump swipe fires only on a safe landing.
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if (ev.landed && r.jumpBuffer > 0 && (!ev.landed.color || ev.landed.color === r.color)) ev.jumped = jump(c, r);
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for (const p of r.platforms) {
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const starDistance = (p.start + p.end) / 2;
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if (p.star && !p.starCollected && Math.abs(r.distance - starDistance) < 0.7 && Math.abs(r.y + 0.5 - (p.height + 1.05)) < 0.95 && !r.failure) {
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p.starCollected = true;
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r.stars++;
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r.combo = Math.min(5, r.combo + 1);
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|
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r.bestCombo = Math.max(r.bestCombo, r.combo);
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|
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r.score += STAR_POINTS * r.combo;
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|
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ev.star = p;
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|
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}
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|
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if (p.star && !p.starCollected && previousDistance <= starDistance + 0.7 && r.distance > starDistance + 0.7) r.combo = 0;
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}
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|
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const fault: Failure | null = r.y < c.fallY ? 'fall' : r.mismatchTime >= COLOR_GRACE ? 'color' : null;
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|
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if (fault) {
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213
|
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if (r.invulnerable === 0) {
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|
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r.lives = Math.max(0, r.lives - 1);
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|
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r.combo = 0;
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|
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r.mismatchTime = 0;
|
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|
-
if (r.lives === 0) r.failure = fault;
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|
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else {
|
|
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|
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r.invulnerable = HURT_INVULNERABLE;
|
|
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|
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ev.hurt = fault;
|
|
221
|
-
}
|
|
222
|
-
}
|
|
223
|
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// Penguin Run continues through a gap after a nonfatal hit. Here, restore the feet
|
|
224
|
-
// to the next safe surface so the physical fall cannot drain another life.
|
|
225
|
-
if (fault === 'fall' && !r.failure) recover(r);
|
|
226
|
-
}
|
|
227
|
-
// Resolve the hit first: losing the final life at the line is never a win.
|
|
228
|
-
if (r.failure) ev.failure = r.failure;
|
|
229
|
-
else if (r.distance >= TRACK_LENGTH) {
|
|
230
|
-
r.finished = true;
|
|
231
|
-
ev.won = true;
|
|
232
|
-
}
|
|
233
|
-
r.score += (Math.floor(r.distance) - Math.floor(previousDistance)) * POINTS_PER_METRE;
|
|
234
|
-
ensureAhead(c, r);
|
|
235
|
-
while (r.platforms.length > 1 && r.platforms[0]!.end < r.distance - 18) r.platforms.shift();
|
|
236
|
-
return ev;
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
/** Recover on the current island, or at the next island's leading edge if still above a gap. */
|
|
240
|
-
function recover(r: Run) {
|
|
241
|
-
const target = platformUnder(r) ?? nextPlatform(r);
|
|
242
|
-
if (!target) return;
|
|
243
|
-
r.distance = Math.min(TRACK_LENGTH, Math.max(r.distance, target.start + 0.5));
|
|
244
|
-
r.y = target.height;
|
|
245
|
-
r.vy = 0;
|
|
246
|
-
r.onGround = true;
|
|
247
|
-
r.jumpsUsed = 0;
|
|
248
|
-
r.jumpBuffer = 0;
|
|
249
|
-
r.coyote = COYOTE_TIME;
|
|
250
|
-
r.currentPlatformId = target.id;
|
|
251
|
-
if (target.color) r.color = target.color;
|
|
252
|
-
}
|
|
@@ -1,310 +0,0 @@
|
|
|
1
|
-
// A forward-moving 3D sky course. Only the course root scrolls; the chase camera and player
|
|
2
|
-
// stay near the origin so long runs retain precision. All geometry is cached, all animation native.
|
|
3
|
-
import { type Camera, type Color, effects, type Entity, type Quat, quat, type Vec3, type World } from '@nayan-ui/engine';
|
|
4
|
-
import type { GameTheme } from '../../services/ThemeService';
|
|
5
|
-
import { popAndBurst } from '../shared/EngineBlasts';
|
|
6
|
-
import { sceneryTint } from '../shared/EngineMeadow';
|
|
7
|
-
import { toColor } from '../shared/EngineUtils';
|
|
8
|
-
import { type Backdrop, removeBackdrop, spawnBackdrop } from './ChameleonRunBackdrop';
|
|
9
|
-
import { COLORS, type Config, RUN_COLORS, type RunColor, TRACK_LENGTH } from './ChameleonRunConstants';
|
|
10
|
-
import { bodyMesh, detailsMesh, eyeDetailsMesh, eyeMesh, legMesh, LIMBS, starMesh, tailMesh } from './ChameleonRunMeshes';
|
|
11
|
-
import { type Platform, platformUnder, type Run } from './ChameleonRunRules';
|
|
12
|
-
|
|
13
|
-
const FORWARD = quat.y(Math.PI / 2);
|
|
14
|
-
const WHITE: Color = [1, 1, 1, 1];
|
|
15
|
-
const NEUTRAL = toColor(COLORS.NEUTRAL);
|
|
16
|
-
interface PlatformView {
|
|
17
|
-
root: Entity;
|
|
18
|
-
star: Entity | null;
|
|
19
|
-
}
|
|
20
|
-
export interface Scene {
|
|
21
|
-
syncedFirst?: number;
|
|
22
|
-
syncedLast?: number;
|
|
23
|
-
syncedCount?: number;
|
|
24
|
-
backdrop: Backdrop;
|
|
25
|
-
field: Entity;
|
|
26
|
-
chameleon: Entity;
|
|
27
|
-
skin: Entity[];
|
|
28
|
-
legs: Entity[];
|
|
29
|
-
tail: Entity;
|
|
30
|
-
shadow: Entity;
|
|
31
|
-
platforms: Map<number, PlatformView>;
|
|
32
|
-
tint: Color;
|
|
33
|
-
color: RunColor;
|
|
34
|
-
stride: boolean;
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
const shade = (color: Color, tint: Color): Color => [color[0] * tint[0], color[1] * tint[1], color[2] * tint[2], color[3] ?? 1];
|
|
38
|
-
const surfaceColor = (p: Platform): Color => (p.color ? toColor(RUN_COLORS[p.color]) : NEUTRAL);
|
|
39
|
-
export const starPosition = (p: Platform, distance: number): Vec3 => [0, p.height + 1.05, distance - (p.start + p.end) / 2];
|
|
40
|
-
|
|
41
|
-
/** A centered chase camera keeps the runner and course on the screen centerline. */
|
|
42
|
-
export function frameCamera(camera: Camera, c: Config, lift = 0) {
|
|
43
|
-
camera.eye = [0, 3.1 + lift, 5.4];
|
|
44
|
-
camera.target = [0, 1.1 + lift, -6];
|
|
45
|
-
camera.fov = c.width / Math.max(1, c.height) < 0.7 ? 1 : 0.85;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
export function buildScene(world: World, theme: GameTheme): Scene {
|
|
49
|
-
const backdrop = spawnBackdrop(world, theme);
|
|
50
|
-
const tint = sceneryTint(theme);
|
|
51
|
-
const field = world.spawn({ mesh: 'none', pickable: false });
|
|
52
|
-
const chameleon = world.spawn({ mesh: 'none', rotation: FORWARD, pickable: false });
|
|
53
|
-
const skinColor = toColor(RUN_COLORS.yellow);
|
|
54
|
-
const bodyModel = bodyMesh();
|
|
55
|
-
const body = world.spawn({ mesh: bodyModel, parent: chameleon, color: skinColor, bob: { amplitude: [0, 0.004, 0], speed: 2.2 }, pickable: false });
|
|
56
|
-
world.spawn({ mesh: detailsMesh(), parent: chameleon, pickable: false });
|
|
57
|
-
const tailModel = tailMesh();
|
|
58
|
-
const tail = world.spawn({ mesh: tailModel, parent: chameleon, position: [-0.5, -0.015, 0], color: skinColor, pickable: false });
|
|
59
|
-
const eyeLids: Entity[] = [];
|
|
60
|
-
for (const side of [-1, 1]) {
|
|
61
|
-
const yaw = side > 0 ? 0.27 : Math.PI - 0.27;
|
|
62
|
-
const eye = world.spawn({
|
|
63
|
-
mesh: 'none',
|
|
64
|
-
parent: chameleon,
|
|
65
|
-
position: [0.575, 0.205, side * 0.125],
|
|
66
|
-
rotation: quat.y(yaw),
|
|
67
|
-
pickable: false
|
|
68
|
-
});
|
|
69
|
-
const eyeModel = eyeMesh();
|
|
70
|
-
const lid = world.spawn({ mesh: eyeModel, parent: eye, color: skinColor, pickable: false });
|
|
71
|
-
eyeLids.push(lid);
|
|
72
|
-
world.spawn({ mesh: eyeDetailsMesh(), parent: eye, pickable: false });
|
|
73
|
-
// Separate native tracks give the eyes independent, subtle scanning motion.
|
|
74
|
-
world.animate(
|
|
75
|
-
eye,
|
|
76
|
-
{ rotation: quat.y(yaw + side * 0.13) },
|
|
77
|
-
{ duration: side > 0 ? 2.7 : 3.4, repeat: 'forever', yoyo: true, easing: 'easeInOut' }
|
|
78
|
-
);
|
|
79
|
-
}
|
|
80
|
-
const legs: Entity[] = [];
|
|
81
|
-
for (const limb of LIMBS) {
|
|
82
|
-
const mesh = legMesh(limb.side, limb.hind);
|
|
83
|
-
const entity = world.spawn({ mesh, parent: chameleon, position: [limb.x, limb.y, limb.side * 0.13], color: skinColor, pickable: false });
|
|
84
|
-
legs.push(entity);
|
|
85
|
-
}
|
|
86
|
-
const shadow = world.spawn({ mesh: 'sphere', scale: [0.72, 0.012, 1.8], color: [0.12, 0.19, 0.25, 0.22], pickable: false });
|
|
87
|
-
const scene: Scene = {
|
|
88
|
-
backdrop,
|
|
89
|
-
field,
|
|
90
|
-
chameleon,
|
|
91
|
-
skin: [body, tail, ...legs, ...eyeLids],
|
|
92
|
-
legs,
|
|
93
|
-
tail,
|
|
94
|
-
shadow,
|
|
95
|
-
platforms: new Map(),
|
|
96
|
-
tint,
|
|
97
|
-
color: 'yellow',
|
|
98
|
-
stride: false
|
|
99
|
-
};
|
|
100
|
-
return scene;
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
export function removeScene(world: World, s: Scene) {
|
|
104
|
-
removeBackdrop(world, s.backdrop);
|
|
105
|
-
for (const e of [s.field, s.chameleon, s.shadow]) world.despawn(e);
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
export function syncPlatforms(world: World, c: Config, s: Scene, platforms: Platform[]) {
|
|
109
|
-
const first = platforms[0]?.id,
|
|
110
|
-
last = platforms[platforms.length - 1]?.id;
|
|
111
|
-
if (s.syncedFirst === first && s.syncedLast === last && s.syncedCount === platforms.length) return;
|
|
112
|
-
s.syncedFirst = first;
|
|
113
|
-
s.syncedLast = last;
|
|
114
|
-
s.syncedCount = platforms.length;
|
|
115
|
-
const live = new Set(platforms.map((p) => p.id));
|
|
116
|
-
for (const p of platforms) {
|
|
117
|
-
if (s.platforms.has(p.id)) continue;
|
|
118
|
-
const length = p.end - p.start;
|
|
119
|
-
const root = world.spawn({ mesh: 'none', parent: s.field, position: [0, p.height, -(p.start + p.end) / 2], pickable: false });
|
|
120
|
-
const spawn = (mesh: 'roundedBox' | 'sphere' | 'cube', position: Vec3, scale: Vec3, color: Color, rotation?: Quat) =>
|
|
121
|
-
world.spawn({ mesh, parent: root, position, scale, color: shade(color, s.tint), rotation, pickable: false });
|
|
122
|
-
spawn('roundedBox', [0, -0.65, 0], [c.trackWidth, 1.2, length], toColor(COLORS.STONE));
|
|
123
|
-
spawn('roundedBox', [0, -1.4, 0], [c.trackWidth * 0.8, 0.7, length * 0.94], toColor(COLORS.STONE_DARK));
|
|
124
|
-
spawn('roundedBox', [0, -0.105, 0], [c.trackWidth + 0.08, 0.21, length + 0.025], surfaceColor(p));
|
|
125
|
-
// Two edge rails sit below the running surface, leaving take-off and landing unobstructed.
|
|
126
|
-
for (const side of [-1, 1]) spawn('roundedBox', [side * (c.trackWidth / 2 - 0.08), -0.22, 0], [0.08, 0.08, length], toColor(COLORS.RIM));
|
|
127
|
-
// Stripes vs dots distinguish colors even without hue; both repeat to the far end.
|
|
128
|
-
const marks = Math.max(2, Math.floor(length / 1.5));
|
|
129
|
-
for (let j = 0; j < marks; j++) {
|
|
130
|
-
const z = -length / 2 + 0.75 + j * 1.5;
|
|
131
|
-
if (p.color === 'yellow') spawn('roundedBox', [-c.trackWidth * 0.32, 0.012, z], [0.55, 0.018, 0.12], [1, 0.98, 0.8]);
|
|
132
|
-
if (p.color === 'pink')
|
|
133
|
-
for (const x of [-0.16, 0.16]) spawn('sphere', [-c.trackWidth * 0.32 + x, 0.018, z], [0.16, 0.025, 0.16], [1, 0.85, 0.96]);
|
|
134
|
-
}
|
|
135
|
-
// Take-off line and forward arrow on each island.
|
|
136
|
-
spawn('roundedBox', [0, 0.015, -length / 2 + 0.35], [c.trackWidth * 0.8, 0.018, 0.09], WHITE);
|
|
137
|
-
for (const side of [-1, 1]) spawn('roundedBox', [side * 0.18, 0.018, length / 2 - 1.2], [0.1, 0.025, 0.55], WHITE, quat.y(side * -0.65));
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spin: [0, 2.2, 0],
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bob: { amplitude: [0, 0.09, 0], speed: 3.2 },
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for (const side of [-1, 1]) spawn('roundedBox', [side * (c.trackWidth / 2 + 0.1), 1.7, z], [0.22, 3.4, 0.3], WHITE);
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spawn('roundedBox', [0, 3.25, z], [c.trackWidth + 0.5, 0.55, 0.3], toColor('#20354A'));
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for (let j = 0; j < 10; j++) spawn('cube', [(j - 4.5) * 0.36, 3.25, z + 0.16], [0.35, 0.36, 0.02], j % 2 ? WHITE : toColor('#20354A'));
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}
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}
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}
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}
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export function drawScene(world: World, c: Config, s: Scene, r: Run) {
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const updates = world.transforms;
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updates.position(s.field, 0, 0, r.distance);
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updates.position(s.chameleon, 0, r.y + 0.5, 0);
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const under = platformUnder(r);
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const altitude = under ? Math.max(0, r.y - under.height) : 0;
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updates.position(s.shadow, 0, (under?.height ?? -10) + 0.018, 0.15);
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updates.scale(s.shadow, 0.72 + altitude * 0.08, 0.012, 1.8 + altitude * 0.12);
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updates.color(s.shadow, 0.12, 0.19, 0.25, under ? 0.2 / (1 + altitude) : 0);
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updates.flush();
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syncPlatforms(world, c, s, r.platforms);
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}
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export function setStride(world: World, s: Scene, running: boolean) {
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if (s.stride === running) return;
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s.stride = running;
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world.set(s.chameleon, { bob: running ? { amplitude: [0, 0.009, 0], speed: 16 } : null });
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s.legs.forEach((leg, i) => {
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world.stopAnimation(leg);
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const sign = i === 0 || i === 3 ? 1 : -1;
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if (running) {
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world.set(leg, { rotation: quat.z(-0.28 * sign) });
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world.animate(leg, { rotation: quat.z(0.28 * sign) }, { duration: 0.2, easing: 'easeInOut', repeat: 'forever', yoyo: true });
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} else world.animate(leg, { rotation: quat.z(sign * 0.18) }, { duration: 0.12 });
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});
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world.stopAnimation(s.tail);
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world.animate(s.tail, { rotation: quat.x(running ? 0.1 : 0.035) }, { duration: 0.32, repeat: 'forever', yoyo: true, easing: 'easeInOut' });
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}
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export function tintChameleon(world: World, s: Scene, color: RunColor, y = 0) {
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if (color === s.color) return;
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s.color = color;
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for (const e of s.skin) world.set(e, { color: toColor(RUN_COLORS[color]) });
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effects.sparkle(world, {
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position: [0, y + 0.65, 0],
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colors: toColor(RUN_COLORS[color]),
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size: 0.06,
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speed: 1.3,
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count: 7,
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lifetime: 0.22,
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flash: false
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});
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}
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export function hop(world: World, s: Scene, double: boolean) {
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world.animate(s.chameleon, [{ scale: [0.97, 1.06, 0.97], at: 0.3 }, { scale: 1 }], { duration: 0.25 });
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if (double) {
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world.set(s.chameleon, { rotation: FORWARD });
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world.animate(s.chameleon, { turn: [0, 0, -Math.PI * 2] }, { duration: 0.4, easing: 'easeOut' });
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}
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}
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|
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export function land(world: World, s: Scene, p: Platform) {
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world.stopAnimation(s.chameleon);
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world.set(s.chameleon, { rotation: FORWARD, scale: 1 });
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world.animate(s.chameleon, [{ scale: [1.04, 0.94, 1.03], at: 0.25 }, { scale: 1 }], { duration: 0.2 });
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effects.dust(world, {
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position: [0, p.height + 0.05, 0],
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count: 7,
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|
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size: 0.13,
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|
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speed: 1.5,
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|
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lifetime: 0.3,
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|
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color: [0.85, 0.93, 1, 0.45],
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|
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endSize: 1.8,
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|
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direction: [0, 1, 0],
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|
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spread: 1.4
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|
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});
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|
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}
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|
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|
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|
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export function collectStar(world: World, s: Scene, p: Platform, distance: number) {
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|
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const pv = s.platforms.get(p.id);
|
|
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|
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if (pv?.star == null) return;
|
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|
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const star = pv.star;
|
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|
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pv.star = null;
|
|
240
|
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// Detach before popping so resetting or recycling the course cannot move the effect.
|
|
241
|
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const position = starPosition(p, distance);
|
|
242
|
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world.set(star, { parent: null, position, bob: null, spin: [0, 0, 0] });
|
|
243
|
-
popAndBurst(
|
|
244
|
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world,
|
|
245
|
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star,
|
|
246
|
-
{ scale: 0.68, color: [1.6, 1.35, 0.48, 1], duration: 0.3 },
|
|
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|
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{ position, size: 0.5, color: toColor(COLORS.STAR), count: 12 }
|
|
248
|
-
).then(() => {
|
|
249
|
-
if (world.has(star)) world.despawn(star);
|
|
250
|
-
});
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
/** A nonfatal stumble; the course keeps moving while the player is invulnerable. */
|
|
254
|
-
export function stumble(world: World, s: Scene, r: Run) {
|
|
255
|
-
world.animate(s.chameleon, { shake: 0.12 }, { duration: 0.4 });
|
|
256
|
-
effects.sparkle(world, {
|
|
257
|
-
position: [0, r.y + 0.4, 0],
|
|
258
|
-
colors: [toColor(RUN_COLORS[r.color]), WHITE],
|
|
259
|
-
size: 0.08,
|
|
260
|
-
speed: 2,
|
|
261
|
-
count: 10,
|
|
262
|
-
lifetime: 0.35
|
|
263
|
-
});
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
export function tumble(world: World, s: Scene, r: Run) {
|
|
267
|
-
setStride(world, s, false);
|
|
268
|
-
world.animate(s.chameleon, { moveBy: [0, -2.8, 0], turn: [1.2, 0, 0.7], scale: 0.25 }, { duration: 0.65, easing: 'easeIn' });
|
|
269
|
-
if (r.failure === 'color')
|
|
270
|
-
effects.sparkle(world, {
|
|
271
|
-
position: [0, r.y + 0.4, 0],
|
|
272
|
-
colors: [toColor(RUN_COLORS[r.color]), WHITE],
|
|
273
|
-
size: 0.1,
|
|
274
|
-
speed: 3.2,
|
|
275
|
-
count: 20,
|
|
276
|
-
lifetime: 0.45
|
|
277
|
-
});
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
export function cheer(world: World, s: Scene, r: Run) {
|
|
281
|
-
setStride(world, s, false);
|
|
282
|
-
effects.confetti(world, {
|
|
283
|
-
position: [0, r.y + 1, 0],
|
|
284
|
-
colors: [toColor(RUN_COLORS.pink), toColor(RUN_COLORS.yellow), WHITE],
|
|
285
|
-
count: 55,
|
|
286
|
-
size: 0.1,
|
|
287
|
-
speed: 4,
|
|
288
|
-
gravity: -3,
|
|
289
|
-
lifetime: 1.6
|
|
290
|
-
});
|
|
291
|
-
world.animate(s.chameleon, [{ moveBy: [0, 0.35, 0], at: 0.5 }, { moveBy: [0, 0, 0] }], { duration: 0.65, repeat: 3 });
|
|
292
|
-
world.animate(s.chameleon, { rotation: quat.y(-Math.PI / 2) }, { duration: 0.5, delay: 0.5, easing: 'easeInOut' });
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
export function clearPlatforms(world: World, s: Scene) {
|
|
296
|
-
for (const pv of s.platforms.values()) world.despawn(pv.root);
|
|
297
|
-
s.platforms.clear();
|
|
298
|
-
s.syncedCount = undefined;
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
export function resetChameleon(world: World, s: Scene) {
|
|
302
|
-
world.stopAnimation(s.chameleon);
|
|
303
|
-
setStride(world, s, false);
|
|
304
|
-
world.set(s.chameleon, { scale: 1, rotation: FORWARD, bob: null });
|
|
305
|
-
s.color = 'yellow';
|
|
306
|
-
for (const e of s.skin) {
|
|
307
|
-
world.stopAnimation(e);
|
|
308
|
-
world.set(e, { color: toColor(RUN_COLORS.yellow) });
|
|
309
|
-
}
|
|
310
|
-
}
|
|
@@ -1,83 +0,0 @@
|
|
|
1
|
-
// Checkers' screen, on the Nayan engine: the board, pieces and hints are one 3D scene (an orthographic
|
|
2
|
-
// camera directly above the flat board), under Playtura's scoreboard, controls and modals. The play is in
|
|
3
|
-
// CheckersGame.ts (the rules in CheckersRules.ts, the robot in CheckersAI.ts), what it draws in
|
|
4
|
-
// CheckersScene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again set the board up again in place and a
|
|
7
|
-
// theme change rebuilds just the board, so the GPU view is never rebuilt. Pieces slide, hop and are
|
|
8
|
-
// crowned in the engine's Rust core; JS reads the finger and steps the clock and the robot.
|
|
9
|
-
import { HapticType } from '../../services/HapticsService';
|
|
10
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
11
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
12
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
13
|
-
import { scoreColumn, textColumn, timerColumn } from '../shared/EngineHud';
|
|
14
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
15
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
16
|
-
import { BOARD_BORDER_WIDTH, GAME_DURATION, getLayout, LIGHT } from './CheckersConstants';
|
|
17
|
-
import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './CheckersGame';
|
|
18
|
-
import { HUMAN, PIECES_PER_SIDE } from './CheckersRules';
|
|
19
|
-
|
|
20
|
-
const SOUNDS = GAME_SOUNDS.CHECKERS;
|
|
21
|
-
|
|
22
|
-
/** Selection, moves, captures, promotion and results each have their own feedback. */
|
|
23
|
-
const FEEDBACK: Record<GameEvent, { sound?: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic?: HapticType }> = {
|
|
24
|
-
select: { sound: SOUNDS.SELECT, haptic: HapticType.LIGHT },
|
|
25
|
-
move: { sound: SOUNDS.MOVE, haptic: HapticType.LIGHT },
|
|
26
|
-
capture: { sound: SOUNDS.CAPTURE, haptic: HapticType.MEDIUM },
|
|
27
|
-
king: { sound: SOUNDS.KING },
|
|
28
|
-
win: { sound: SOUNDS.WIN, haptic: HapticType.SUCCESS },
|
|
29
|
-
lose: { sound: SOUNDS.LOSE, haptic: HapticType.ERROR }
|
|
30
|
-
};
|
|
31
|
-
|
|
32
|
-
export const Checkers = engineGame(GAME_IDS.CHECKERS, (props) => {
|
|
33
|
-
const [score, setScore] = useLiveState(0);
|
|
34
|
-
const [captured, setCaptured] = useLiveState(0);
|
|
35
|
-
const [time, setTime] = useLiveState(GAME_DURATION);
|
|
36
|
-
|
|
37
|
-
// Win or lose (a timeout loses) as it ends
|
|
38
|
-
const { game, theme, status, screen, gameOver } = useEngineGame(props, {
|
|
39
|
-
gameId: GAME_IDS.CHECKERS,
|
|
40
|
-
create: createGame,
|
|
41
|
-
start,
|
|
42
|
-
reset,
|
|
43
|
-
dispose,
|
|
44
|
-
tick,
|
|
45
|
-
setTheme,
|
|
46
|
-
resize: (g, width, height, offset) => {
|
|
47
|
-
const l = getLayout(width, height, offset);
|
|
48
|
-
setLayout(g, l);
|
|
49
|
-
return l.size + BOARD_BORDER_WIDTH * 2;
|
|
50
|
-
},
|
|
51
|
-
drag,
|
|
52
|
-
outcome: (g) => (g.winner === HUMAN ? 'win' : 'lose'),
|
|
53
|
-
sounds: SOUNDS,
|
|
54
|
-
onStart: (fx) => fx(SOUNDS.START, HapticType.MEDIUM),
|
|
55
|
-
onOver: (fx, _status, g) => {
|
|
56
|
-
if (g.timedOut) fx(SOUNDS.TIME_UP, HapticType.ERROR);
|
|
57
|
-
},
|
|
58
|
-
wire: (g, fx) => {
|
|
59
|
-
g.onScore = setScore;
|
|
60
|
-
g.onCaptured = setCaptured;
|
|
61
|
-
g.onTime = setTime;
|
|
62
|
-
g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
63
|
-
}
|
|
64
|
-
});
|
|
65
|
-
|
|
66
|
-
const timedOut = game.timedOut;
|
|
67
|
-
|
|
68
|
-
return (
|
|
69
|
-
<EngineGameScreen
|
|
70
|
-
{...screen}
|
|
71
|
-
light={LIGHT}
|
|
72
|
-
columns={[scoreColumn(score), textColumn('CAPTURED', `${captured}/${PIECES_PER_SIDE}`), timerColumn(time, theme)]}
|
|
73
|
-
subtext="Capture the robot's pieces!"
|
|
74
|
-
gameOver={gameOver({
|
|
75
|
-
title: status === 'win' ? 'YOU WON!' : timedOut ? 'TIME UP!' : 'YOU LOST!',
|
|
76
|
-
message: status === 'win' ? 'You beat the robot!' : timedOut ? 'You ran out of time!' : 'The robot wins this round!',
|
|
77
|
-
scoreLabel: 'Score',
|
|
78
|
-
score,
|
|
79
|
-
buttonText: 'Play Again!'
|
|
80
|
-
})}
|
|
81
|
-
/>
|
|
82
|
-
);
|
|
83
|
-
});
|