@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Penguin Run's world: an ancient stone causeway running across a jungle chasm, built tile by tile
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// ahead of the penguin. Mossy paving between carved kerbs, fluted columns (some broken), stone idols,
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// flaming torches, giant jungle trees and the canopy far below, an archway now and then. Also the
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// obstacles (broken gaps to jump, spiked gateways to slide under), coins, gems and
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// the finish line, all laid out fresh for every run by `generateTrack`.
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import {
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type Color,
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effects,
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type Entity,
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lathe,
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merge,
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quat,
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recolor,
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shapeGeometry,
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tube,
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type World
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} from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { noise, random } from '../shared/EngineMeadow';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { FINISH_CLEAR, LANE_X, SLAB, START_CLEAR, TILE_LENGTH, TILES_BEFORE_START, TILES_PAST_FINISH, TRACK_LENGTH } from './PenguinRunConstants';
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/** The last tile of the causeway: a few past the finish, ending at the far temple. */
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export const LAST_TILE = Math.ceil(TRACK_LENGTH / TILE_LENGTH) + TILES_PAST_FINISH - 1;
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const night = (theme: GameTheme) => theme.mode === 'dark';
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const DAY_LIGHT: Light = { direction: [0.4, 0.9, 0.5], ambient: 0.72, color: [1.3, 1.24, 1.12], shadows: true, shadowExtent: 16 };
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const NIGHT_LIGHT: Light = { direction: [-0.3, 0.85, 0.5], ambient: 0.66, color: [0.95, 1.0, 1.25], shadows: true, shadowExtent: 16 };
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export const lightFor = (theme: GameTheme): Light => (night(theme) ? NIGHT_LIGHT : DAY_LIGHT);
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/** Hazy jungle air by day, deep blue by night; also the fog's color. */
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export const backgroundFor = (theme: GameTheme): readonly [number, number, number] => (night(theme) ? [0.16, 0.2, 0.32] : [0.78, 0.88, 0.92]);
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export const FOG = 0.02;
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/** The top of the jungle canopy far below the causeway, where the trees rise from. */
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const CANOPY_Y = -8;
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/** How far a tree's or palm's crown can reach from its trunk, at its largest scale (metres). */
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const TREE_SPREAD = 7.5;
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const rgba = (c: RGB, a = 1): Color => [c[0], c[1], c[2], a];
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return [a[0] + (b[0] - a[0]) * k, a[1] + (b[1] - a[1]) * k, a[2] + (b[2] - a[2]) * k];
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};
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const STONE: RGB = [0.82, 0.77, 0.66];
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const STONE_DARK: RGB = [0.56, 0.52, 0.45];
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const MOSS: RGB = [0.42, 0.56, 0.26];
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const BARK: RGB = [0.48, 0.34, 0.2];
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const LEAF: RGB = [0.26, 0.52, 0.18];
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const LEAF_LIGHT: RGB = [0.5, 0.72, 0.28];
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const GOLD: RGB = [1, 0.76, 0.2];
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const LEAF_DARK: RGB = [0.12, 0.3, 0.1];
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const PALM: RGB = [0.34, 0.6, 0.2];
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/** The walkway along each side of the lanes: its centre, width and outer edge (x). Props stand on it. */
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const WALK_X = 3.78;
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const WALK_WIDTH = 1.44;
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const WALK_OUTER = WALK_X + WALK_WIDTH / 2;
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const grain = noise(x * 3.1 + seed, z * 3.1 + y * 2.3);
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let c = mix(STONE_DARK, STONE, 0.35 + grain * 0.8);
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c = mix(c, MOSS, Math.max(0, noise(x * 1.3 + seed * 2, z * 1.3 + y) - (1 - mossLevel)) * 2.2);
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};
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/**
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* One causeway tile (origin at its near end, running to -TILE_LENGTH): kerbs, a paved walkway along
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* each side (where the columns, idols, arches and bushes stand) behind a low broken parapet, vines
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* trailing down, and the deep stone pier. The paving is laid separately, slab by slab, so slabs can be
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* missing (gaps to jump); under them is a black bed, so a missing slab reads as a crack into the depths.
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const pathMesh = (variant: number) =>
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cached(`pr-path:${variant}`, () => {
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const rand = random(40 + variant);
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const box = shapeGeometry('roundedBox');
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const parts: GeometryPart[] = [
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{ geometry: shapeGeometry('cube'), position: [0, -0.31, -TILE_LENGTH / 2], scale: [5.3, 0.04, TILE_LENGTH], color: [0.03, 0.025, 0.02, 1] }
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];
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99
|
-
for (const side of [-1, 1]) {
|
|
100
|
-
// Carved kerbs along the lanes
|
|
101
|
-
for (let i = 0; i < 4; i++)
|
|
102
|
-
parts.push({
|
|
103
|
-
geometry: recolor(box, weathered(i + side * 5, 0.6)),
|
|
104
|
-
position: [side * 2.85, 0.1, -1.5 - i * 3],
|
|
105
|
-
scale: [0.42, 0.5, 2.94],
|
|
106
|
-
color: [1, 1, 1, 1]
|
|
107
|
-
});
|
|
108
|
-
// The walkway: big worn flagstones, a little below the paving
|
|
109
|
-
for (let i = 0; i < 6; i++)
|
|
110
|
-
parts.push({
|
|
111
|
-
geometry: recolor(box, weathered(20 + i + side * 7 + variant * 13, 0.55)),
|
|
112
|
-
position: [side * WALK_X, -0.12 + (rand() - 0.5) * 0.04, -1 - i * 2],
|
|
113
|
-
scale: [WALK_WIDTH - 0.04, 0.26, 1.94],
|
|
114
|
-
color: [1, 1, 1, 1]
|
|
115
|
-
});
|
|
116
|
-
// A low parapet on the outer edge, broken here and there
|
|
117
|
-
for (let i = 0; i < 4; i++) {
|
|
118
|
-
if (rand() < 0.25) continue;
|
|
119
|
-
const h = 0.35 + rand() * 0.2;
|
|
120
|
-
parts.push({
|
|
121
|
-
geometry: recolor(box, weathered(30 + i + side * 3, 0.7)),
|
|
122
|
-
position: [side * (WALK_OUTER - 0.18), h / 2, -1.5 - i * 3],
|
|
123
|
-
scale: [0.34, h, 2.4 + rand() * 0.4],
|
|
124
|
-
color: [1, 1, 1, 1]
|
|
125
|
-
});
|
|
126
|
-
}
|
|
127
|
-
// Vines trailing over the edge and down the pier
|
|
128
|
-
for (let i = 0; i < 3; i++) {
|
|
129
|
-
const z = -1 - rand() * (TILE_LENGTH - 2);
|
|
130
|
-
const len = 2.5 + rand() * 3.5;
|
|
131
|
-
const x = side * (WALK_OUTER + 0.05);
|
|
132
|
-
parts.push({
|
|
133
|
-
geometry: tube(
|
|
134
|
-
[
|
|
135
|
-
[x - side * 0.3, 0.05, z],
|
|
136
|
-
[x + side * 0.08, -0.3, z + 0.1],
|
|
137
|
-
[x + side * 0.12, -len * 0.5, z - 0.1],
|
|
138
|
-
[x + side * 0.05, -len, z + 0.15]
|
|
139
|
-
],
|
|
140
|
-
{
|
|
141
|
-
radius: (t) => 0.06 - t * 0.035,
|
|
142
|
-
sides: 4,
|
|
143
|
-
smoothness: 3,
|
|
144
|
-
color: ({ v }) => rgba(mix(LEAF, LEAF_LIGHT, v * 0.6))
|
|
145
|
-
}
|
|
146
|
-
)
|
|
147
|
-
});
|
|
148
|
-
}
|
|
149
|
-
}
|
|
150
|
-
// A carved band under the deck, then the pier falling away into the chasm
|
|
151
|
-
parts.push({
|
|
152
|
-
geometry: recolor(box, weathered(3, 0.3)),
|
|
153
|
-
position: [0, -0.48, -TILE_LENGTH / 2],
|
|
154
|
-
scale: [WALK_OUTER * 2 + 0.3, 0.36, TILE_LENGTH + 0.02],
|
|
155
|
-
color: [0.85, 0.82, 0.78, 1]
|
|
156
|
-
});
|
|
157
|
-
parts.push({
|
|
158
|
-
geometry: recolor(shapeGeometry('cube'), ({ position: [x, y, z] }) =>
|
|
159
|
-
rgba(mix(mix(STONE_DARK, [0.3, 0.3, 0.27], -y * 0.08), MOSS, Math.max(0, noise(x * 0.8, z * 0.8 + y) - 0.55) * 1.6))
|
|
160
|
-
),
|
|
161
|
-
position: [0, -4.6, -TILE_LENGTH / 2],
|
|
162
|
-
scale: [WALK_OUTER * 2 - 0.4, 8, TILE_LENGTH],
|
|
163
|
-
color: [1, 1, 1, 1]
|
|
164
|
-
});
|
|
165
|
-
return createShape(merge(parts), { center: false, shine: 0.15 });
|
|
166
|
-
});
|
|
167
|
-
|
|
168
|
-
/** A paving slab (one lane wide, SLAB long), worn at the edges; tinted per slab. */
|
|
169
|
-
const slabMesh = (variant: number) =>
|
|
170
|
-
cached(`pr-slab:${variant}`, () =>
|
|
171
|
-
createShape(
|
|
172
|
-
merge([
|
|
173
|
-
{
|
|
174
|
-
geometry: recolor(shapeGeometry('roundedBox'), weathered(90 + variant * 3, 0.35)),
|
|
175
|
-
position: [0, -0.15, 0],
|
|
176
|
-
scale: [1.66, 0.3, SLAB - 0.08],
|
|
177
|
-
color: [1, 1, 1, 1]
|
|
178
|
-
}
|
|
179
|
-
]),
|
|
180
|
-
{
|
|
181
|
-
center: false,
|
|
182
|
-
shine: 0.15
|
|
183
|
-
}
|
|
184
|
-
)
|
|
185
|
-
);
|
|
186
|
-
|
|
187
|
-
/** Broken slab ends either side of a gap: jagged stone teeth and loose chips. */
|
|
188
|
-
const brokenEdgeMesh = () =>
|
|
189
|
-
cached('pr-broken', () => {
|
|
190
|
-
const rand = random(97);
|
|
191
|
-
const parts: GeometryPart[] = [];
|
|
192
|
-
for (const side of [-1, 1])
|
|
193
|
-
for (let i = 0; i < 5; i++)
|
|
194
|
-
parts.push({
|
|
195
|
-
geometry: recolor(shapeGeometry('roundedBox'), weathered(100 + i, 0.3)),
|
|
196
|
-
position: [-0.66 + i * 0.33 + (rand() - 0.5) * 0.1, -0.12 - rand() * 0.1, side * (SLAB / 2 - 0.08 - rand() * 0.12)],
|
|
197
|
-
rotation: quat.y(rand() * 6.3),
|
|
198
|
-
scale: [0.22 + rand() * 0.12, 0.2, 0.18 + rand() * 0.12],
|
|
199
|
-
color: [1, 1, 1, 1]
|
|
200
|
-
});
|
|
201
|
-
return createShape(merge(parts), { center: false, shine: 0.1 });
|
|
202
|
-
});
|
|
203
|
-
|
|
204
|
-
/** The finish line: a checkered band across the causeway under a golden gateway with a red banner and pennants. */
|
|
205
|
-
const finishMesh = () =>
|
|
206
|
-
cached('pr-finish', () => {
|
|
207
|
-
const box = shapeGeometry('roundedBox');
|
|
208
|
-
const checker = recolor(shapeGeometry('cube'), ({ position: [x, , z] }) =>
|
|
209
|
-
rgba((Math.floor((x + 0.5) * 12) + Math.floor((z + 0.5) * 3)) % 2 ? [0.96, 0.96, 0.94] : [0.08, 0.08, 0.1])
|
|
210
|
-
);
|
|
211
|
-
const pennant = (x: number, color: RGB): GeometryPart => ({
|
|
212
|
-
geometry: tube(
|
|
213
|
-
[
|
|
214
|
-
[x, 6.0, 0.4],
|
|
215
|
-
[x + 0.06, 5.45, 0.41]
|
|
216
|
-
],
|
|
217
|
-
{ radius: (t) => 0.14 * (1 - t), shape: (s) => 0.2 + 0.8 * Math.abs(Math.cos(s * Math.PI * 2)), sides: 6, color: rgba(color) }
|
|
218
|
-
)
|
|
219
|
-
});
|
|
220
|
-
return createShape(
|
|
221
|
-
merge([
|
|
222
|
-
{ geometry: checker, position: [0, 0.015, 0], scale: [5.3, 0.03, 1.2], color: [1, 1, 1, 1] },
|
|
223
|
-
{ geometry: box, position: [-WALK_X, 0.2, 0], scale: [1.1, 0.4, 1.1], color: rgba([0.8, 0.6, 0.16]) },
|
|
224
|
-
{ geometry: box, position: [WALK_X, 0.2, 0], scale: [1.1, 0.4, 1.1], color: rgba([0.8, 0.6, 0.16]) },
|
|
225
|
-
{ geometry: box, position: [-WALK_X, 3.1, 0], scale: [0.6, 6.2, 0.6], color: rgba(GOLD) },
|
|
226
|
-
{ geometry: box, position: [WALK_X, 3.1, 0], scale: [0.6, 6.2, 0.6], color: rgba(GOLD) },
|
|
227
|
-
{ geometry: box, position: [0, 6.25, 0], scale: [WALK_X * 2 + 0.8, 0.5, 0.7], color: rgba(GOLD) },
|
|
228
|
-
{ geometry: box, position: [0, 5.35, 0.1], scale: [5.6, 1.1, 0.12], color: rgba([0.85, 0.12, 0.14]) },
|
|
229
|
-
{ geometry: box, position: [0, 5.35, 0.17], scale: [4.6, 0.12, 0.04], color: rgba([1, 0.9, 0.5]) },
|
|
230
|
-
...[-2.6, -1.3, 0, 1.3, 2.6].map((x, i) =>
|
|
231
|
-
pennant(
|
|
232
|
-
x,
|
|
233
|
-
[
|
|
234
|
-
[0.2, 0.5, 0.95],
|
|
235
|
-
[1, 0.8, 0.15],
|
|
236
|
-
[0.2, 0.75, 0.3]
|
|
237
|
-
][i % 3] as RGB
|
|
238
|
-
)
|
|
239
|
-
)
|
|
240
|
-
]),
|
|
241
|
-
{ center: false, shine: 0.5 }
|
|
242
|
-
);
|
|
243
|
-
});
|
|
244
|
-
|
|
245
|
-
/** The start line: a white band across the causeway. */
|
|
246
|
-
const startMesh = () =>
|
|
247
|
-
cached('pr-start', () =>
|
|
248
|
-
createShape(merge([{ geometry: shapeGeometry('cube'), position: [0, 0.015, 0], scale: [5.3, 0.03, 0.5], color: rgba([0.96, 0.96, 0.92]) }]), {
|
|
249
|
-
center: false,
|
|
250
|
-
shine: 0.3
|
|
251
|
-
})
|
|
252
|
-
);
|
|
253
|
-
|
|
254
|
-
/** A stepped jungle temple filling the causeway's end, so the track never just stops in the air. */
|
|
255
|
-
const templeMesh = () =>
|
|
256
|
-
cached('pr-temple', () => {
|
|
257
|
-
const box = shapeGeometry('roundedBox');
|
|
258
|
-
const stone = (seed: number, moss = 0.5) => recolor(box, weathered(seed, moss));
|
|
259
|
-
const steps: GeometryPart[] = [0, 1, 2, 3].map((i) => ({
|
|
260
|
-
geometry: stone(150 + i, 0.6 - i * 0.1),
|
|
261
|
-
position: [0, -2 + i * 2.6, 0],
|
|
262
|
-
scale: [22 - i * 4.5, 2.6, 10 - i * 1.8],
|
|
263
|
-
color: [1, 1, 1, 1]
|
|
264
|
-
}));
|
|
265
|
-
return createShape(
|
|
266
|
-
merge([
|
|
267
|
-
{ geometry: stone(160, 0.3), position: [0, -8, 0], scale: [24, 12, 12], color: [0.85, 0.82, 0.78, 1] },
|
|
268
|
-
...steps,
|
|
269
|
-
{ geometry: stone(161, 0.3), position: [0, 10.2, 0], scale: [6, 3.2, 4.4], color: [1, 1, 1, 1] },
|
|
270
|
-
{ geometry: box, position: [0, 9.6, 2.22], scale: [2, 2.4, 0.1], color: [0.05, 0.04, 0.03, 1] },
|
|
271
|
-
{ geometry: box, position: [0, 12.1, 0], scale: [6.6, 0.5, 5], color: rgba(GOLD) }
|
|
272
|
-
]),
|
|
273
|
-
{ center: false, shine: 0.15 }
|
|
274
|
-
);
|
|
275
|
-
});
|
|
276
|
-
|
|
277
|
-
/** A fluted column on a square plinth with a carved capital; `broken` snaps it off part way up. */
|
|
278
|
-
const columnMesh = (broken: boolean) =>
|
|
279
|
-
cached(`pr-column:${broken}`, () => {
|
|
280
|
-
const top = broken ? 2.2 : 4.4;
|
|
281
|
-
const box = shapeGeometry('roundedBox');
|
|
282
|
-
const shaft = lathe(
|
|
283
|
-
[
|
|
284
|
-
[0.001, top],
|
|
285
|
-
[0.36, top - (broken ? 0.25 : 0)],
|
|
286
|
-
[0.38, top - 0.3],
|
|
287
|
-
[0.4, 0.8],
|
|
288
|
-
[0.44, 0.55]
|
|
289
|
-
],
|
|
290
|
-
{
|
|
291
|
-
segments: 24,
|
|
292
|
-
displace: (u, v) => Math.cos(u * Math.PI * 2 * 12) * 0.018 + (broken && v < 0.15 ? (noise(u * 9, 1) - 0.5) * 0.4 : 0),
|
|
293
|
-
color: weathered(broken ? 7 : 2, 0.45)
|
|
294
|
-
}
|
|
295
|
-
);
|
|
296
|
-
const parts: GeometryPart[] = [
|
|
297
|
-
{ geometry: recolor(box, weathered(1, 0.7)), position: [0, 0.28, 0], scale: [1.2, 0.56, 1.2], color: [1, 1, 1, 1] },
|
|
298
|
-
{ geometry: shaft }
|
|
299
|
-
];
|
|
300
|
-
if (!broken) {
|
|
301
|
-
parts.push({ geometry: recolor(box, weathered(4, 0.3)), position: [0, top + 0.12, 0], scale: [1.1, 0.24, 1.1], color: [1, 1, 1, 1] });
|
|
302
|
-
parts.push({
|
|
303
|
-
geometry: recolor(shapeGeometry('cylinder'), weathered(5, 0.3)),
|
|
304
|
-
position: [0, top - 0.1, 0],
|
|
305
|
-
scale: [0.95, 0.22, 0.95],
|
|
306
|
-
color: [1, 1, 1, 1]
|
|
307
|
-
});
|
|
308
|
-
} else {
|
|
309
|
-
// Fallen drum lying at its foot
|
|
310
|
-
parts.push({
|
|
311
|
-
geometry: recolor(shapeGeometry('cylinder'), weathered(8, 0.6)),
|
|
312
|
-
position: [0.55, 0.32, 0.5],
|
|
313
|
-
rotation: quat.z(Math.PI / 2),
|
|
314
|
-
scale: [0.72, 0.8, 0.72],
|
|
315
|
-
color: [1, 1, 1, 1]
|
|
316
|
-
});
|
|
317
|
-
}
|
|
318
|
-
return createShape(merge(parts), { center: false, shine: 0.1 });
|
|
319
|
-
});
|
|
320
|
-
|
|
321
|
-
/** A stone idol: a great carved head with heavy brows, hollow eyes and a grim mouth, on a plinth. */
|
|
322
|
-
const idolMesh = () =>
|
|
323
|
-
cached('pr-idol', () => {
|
|
324
|
-
const box = shapeGeometry('roundedBox');
|
|
325
|
-
const stone = (seed: number) => recolor(box, weathered(seed, 0.55));
|
|
326
|
-
const dark: Color = [0.12, 0.11, 0.1, 1];
|
|
327
|
-
return createShape(
|
|
328
|
-
merge([
|
|
329
|
-
{ geometry: stone(1), position: [0, 0.35, 0], scale: [1.5, 0.7, 1.3], color: [1, 1, 1, 1] },
|
|
330
|
-
{ geometry: stone(2), position: [0, 1.5, 0], scale: [1.2, 1.6, 1.05], color: [1, 1, 1, 1] },
|
|
331
|
-
{ geometry: stone(3), position: [0, 2.05, 0.5], scale: [1.15, 0.22, 0.2], color: [1, 1, 1, 1] },
|
|
332
|
-
{ geometry: box, position: [-0.28, 1.82, 0.52], scale: [0.3, 0.18, 0.08], color: dark },
|
|
333
|
-
{ geometry: box, position: [0.28, 1.82, 0.52], scale: [0.3, 0.18, 0.08], color: dark },
|
|
334
|
-
{ geometry: stone(4), position: [0, 1.5, 0.58], scale: [0.26, 0.5, 0.2], color: [1, 1, 1, 1] },
|
|
335
|
-
{ geometry: box, position: [0, 1.05, 0.53], scale: [0.62, 0.12, 0.08], color: dark },
|
|
336
|
-
{ geometry: stone(5), position: [-0.64, 1.55, 0], scale: [0.14, 0.6, 0.35], color: [1, 1, 1, 1] },
|
|
337
|
-
{ geometry: stone(6), position: [0.64, 1.55, 0], scale: [0.14, 0.6, 0.35], color: [1, 1, 1, 1] }
|
|
338
|
-
]),
|
|
339
|
-
{ center: false, shine: 0.1 }
|
|
340
|
-
);
|
|
341
|
-
});
|
|
342
|
-
|
|
343
|
-
/** A bronze torch stand: a twisted post and a bowl at the top (the flame is a separate glowing sprite). */
|
|
344
|
-
const torchMesh = () =>
|
|
345
|
-
cached('pr-torch', () =>
|
|
346
|
-
createShape(
|
|
347
|
-
merge([
|
|
348
|
-
{
|
|
349
|
-
geometry: tube(
|
|
350
|
-
[
|
|
351
|
-
[0, 0, 0],
|
|
352
|
-
[0.03, 0.6, 0.02],
|
|
353
|
-
[-0.02, 1.2, 0],
|
|
354
|
-
[0, 1.55, 0]
|
|
355
|
-
],
|
|
356
|
-
{ radius: (t) => 0.07 - t * 0.025, sides: 8, color: rgba([0.35, 0.24, 0.12]) }
|
|
357
|
-
)
|
|
358
|
-
},
|
|
359
|
-
{
|
|
360
|
-
geometry: lathe(
|
|
361
|
-
[
|
|
362
|
-
[0.001, 1.5],
|
|
363
|
-
[0.18, 1.55],
|
|
364
|
-
[0.26, 1.75],
|
|
365
|
-
[0.22, 1.76],
|
|
366
|
-
[0.001, 1.65]
|
|
367
|
-
],
|
|
368
|
-
{ segments: 14, color: rgba([0.55, 0.38, 0.16]) }
|
|
369
|
-
)
|
|
370
|
-
},
|
|
371
|
-
{ geometry: shapeGeometry('cylinder'), position: [0, 0.05, 0], scale: [0.35, 0.1, 0.35], color: rgba([0.3, 0.22, 0.12]) }
|
|
372
|
-
]),
|
|
373
|
-
{ center: false, shine: 0.6 }
|
|
374
|
-
)
|
|
375
|
-
);
|
|
376
|
-
|
|
377
|
-
/**
|
|
378
|
-
* A lumpy clump of leaves about one unit across: a sphere pushed in and out (the same every time for a
|
|
379
|
-
* seed), dark underneath and inside, catching the light on top.
|
|
380
|
-
*/
|
|
381
|
-
const leafClump = (seed: number, dark: RGB = LEAF_DARK, light: RGB = LEAF_LIGHT) => {
|
|
382
|
-
const profile: [number, number][] = Array.from({ length: 7 }, (_, i) => {
|
|
383
|
-
const a = Math.PI / 2 - (i / 6) * Math.PI;
|
|
384
|
-
return [Math.max(0.001, Math.cos(a) * 0.5), Math.sin(a) * 0.5];
|
|
385
|
-
});
|
|
386
|
-
return lathe(profile, {
|
|
387
|
-
segments: 10,
|
|
388
|
-
// Periodic around (no seam): big lumps, then smaller ones
|
|
389
|
-
displace: (u, v) =>
|
|
390
|
-
0.08 * Math.sin(u * Math.PI * 2 * 3 + seed) * Math.sin(v * Math.PI * 3 + seed * 0.7) +
|
|
391
|
-
0.04 * Math.sin(u * Math.PI * 2 * 7 + seed * 1.9) * Math.sin(v * Math.PI * 6),
|
|
392
|
-
color: ({ position: [x, y, z] }) => rgba(mix(dark, light, 0.35 + y * 1.1 + (noise(x * 5 + seed, z * 5 - seed) - 0.5) * 0.5))
|
|
393
|
-
});
|
|
394
|
-
};
|
|
395
|
-
|
|
396
|
-
/** A small round bead one unit across (blossoms, coconuts): a handful of triangles, unlike the built-in sphere. */
|
|
397
|
-
const bead = () =>
|
|
398
|
-
lathe(
|
|
399
|
-
[
|
|
400
|
-
[0.001, 0.5],
|
|
401
|
-
[0.35, 0.35],
|
|
402
|
-
[0.5, 0],
|
|
403
|
-
[0.35, -0.35],
|
|
404
|
-
[0.001, -0.5]
|
|
405
|
-
],
|
|
406
|
-
{ segments: 6 }
|
|
407
|
-
);
|
|
408
|
-
|
|
409
|
-
/** Bark: deep grooves running up the trunk, moss on its lower part. */
|
|
410
|
-
const bark =
|
|
411
|
-
(seed: number) =>
|
|
412
|
-
({ u, v }: { u: number; v: number }) =>
|
|
413
|
-
rgba(mix(mix([0.3, 0.21, 0.13], BARK, 0.4 + noise(u * 14 + seed, v * 3) * 0.8), MOSS, Math.max(0, 0.35 - v) * 1.6 * noise(u * 6, v * 9 + seed)));
|
|
414
|
-
|
|
415
|
-
/**
|
|
416
|
-
* A giant jungle tree rising out of the canopy below (its base at the origin, about 15 high): a tall,
|
|
417
|
-
* slightly leaning trunk flaring into buttress roots, limbs branching off its upper half, each ending in
|
|
418
|
-
* lumpy clumps of leaves, and lianas hanging from them.
|
|
419
|
-
*/
|
|
420
|
-
const treeMesh = (variant: number) =>
|
|
421
|
-
cached(`pr-tree:${variant}`, () => {
|
|
422
|
-
const rand = random(70 + variant);
|
|
423
|
-
const lean = (rand() - 0.5) * 0.8;
|
|
424
|
-
const height = 13 + rand() * 2;
|
|
425
|
-
const at = (t: number): Vec3 => [lean * t * t, t * height, Math.sin(t * 3 + variant) * 0.3];
|
|
426
|
-
const parts: GeometryPart[] = [
|
|
427
|
-
{
|
|
428
|
-
geometry: tube(
|
|
429
|
-
Array.from({ length: 6 }, (_, i) => at(i / 5)),
|
|
430
|
-
{ radius: (t) => 0.62 * (1 - t * 0.6) + Math.max(0, 0.12 - t) * 4, sides: 10, smoothness: 4, color: bark(variant) }
|
|
431
|
-
)
|
|
432
|
-
}
|
|
433
|
-
];
|
|
434
|
-
// Buttress roots flaring out at the foot
|
|
435
|
-
for (let i = 0; i < 5; i++) {
|
|
436
|
-
const a = (i / 5) * Math.PI * 2 + rand() * 0.5;
|
|
437
|
-
const r = 1.8 + rand() * 0.8;
|
|
438
|
-
parts.push({
|
|
439
|
-
geometry: tube(
|
|
440
|
-
[
|
|
441
|
-
[0, 2.4, 0],
|
|
442
|
-
[Math.cos(a) * 0.8, 0.9, Math.sin(a) * 0.8],
|
|
443
|
-
[Math.cos(a) * r, 0, Math.sin(a) * r]
|
|
444
|
-
],
|
|
445
|
-
{ radius: (t) => 0.4 - t * 0.3, sides: 6, smoothness: 3, color: bark(variant + i) }
|
|
446
|
-
)
|
|
447
|
-
});
|
|
448
|
-
}
|
|
449
|
-
// Limbs off the upper trunk, each with its clumps of leaves (and the crown on top)
|
|
450
|
-
const crowns: Vec3[] = [at(1)];
|
|
451
|
-
const limbs = 3 + Math.floor(rand() * 2);
|
|
452
|
-
for (let i = 0; i < limbs; i++) {
|
|
453
|
-
const t = 0.55 + (i / limbs) * 0.35 + rand() * 0.05;
|
|
454
|
-
const from = at(t);
|
|
455
|
-
const a = (i / limbs) * Math.PI * 2 + rand();
|
|
456
|
-
const reach = 1.6 + rand() * 1.0;
|
|
457
|
-
const to: Vec3 = [from[0] + Math.cos(a) * reach, from[1] + 1.4 + rand() * 1.6, from[2] + Math.sin(a) * reach];
|
|
458
|
-
parts.push({
|
|
459
|
-
geometry: tube([from, [(from[0] + to[0]) / 2, from[1] + 0.9, (from[2] + to[2]) / 2], to], {
|
|
460
|
-
radius: (k) => 0.28 * (1 - t * 0.5) * (1 - k * 0.6),
|
|
461
|
-
sides: 6,
|
|
462
|
-
smoothness: 3,
|
|
463
|
-
color: bark(variant + 10 + i)
|
|
464
|
-
})
|
|
465
|
-
});
|
|
466
|
-
crowns.push(to);
|
|
467
|
-
}
|
|
468
|
-
crowns.forEach((c, i) => {
|
|
469
|
-
const clumps = i === 0 ? 4 : 3;
|
|
470
|
-
for (let k = 0; k < clumps; k++) {
|
|
471
|
-
const a = rand() * Math.PI * 2;
|
|
472
|
-
const r = k === 0 ? 0 : 0.6 + rand() * 0.5;
|
|
473
|
-
const size = (i === 0 ? 3.6 : 2.8) + rand() * 1.2;
|
|
474
|
-
parts.push({
|
|
475
|
-
geometry: leafClump(variant * 10 + i * 3 + k),
|
|
476
|
-
position: [c[0] + Math.cos(a) * r, c[1] + 0.4 + rand() * 0.6, c[2] + Math.sin(a) * r],
|
|
477
|
-
rotation: quat.y(rand() * 6.3),
|
|
478
|
-
scale: [size, size * (0.5 + rand() * 0.15), size],
|
|
479
|
-
color: [1, 1, 1, 1]
|
|
480
|
-
});
|
|
481
|
-
}
|
|
482
|
-
// A liana or two hanging from the limb
|
|
483
|
-
if (i > 0 && rand() < 0.8) {
|
|
484
|
-
const len = 4 + rand() * 4;
|
|
485
|
-
parts.push({
|
|
486
|
-
geometry: tube(
|
|
487
|
-
[
|
|
488
|
-
[c[0], c[1], c[2]],
|
|
489
|
-
[c[0] + 0.15, c[1] - len * 0.5, c[2] - 0.1],
|
|
490
|
-
[c[0] - 0.1, c[1] - len, c[2] + 0.12]
|
|
491
|
-
],
|
|
492
|
-
{
|
|
493
|
-
radius: 0.045,
|
|
494
|
-
sides: 4,
|
|
495
|
-
smoothness: 3,
|
|
496
|
-
color: rgba(mix(BARK, LEAF, 0.55))
|
|
497
|
-
}
|
|
498
|
-
)
|
|
499
|
-
});
|
|
500
|
-
}
|
|
501
|
-
});
|
|
502
|
-
return createShape(merge(parts), { center: false, shine: 0.05 });
|
|
503
|
-
});
|
|
504
|
-
|
|
505
|
-
/** A palm rising out of the canopy (base at the origin, about 11 high): a curving ringed trunk and a crown of drooping fronds, with coconuts. */
|
|
506
|
-
const palmMesh = (variant: number) =>
|
|
507
|
-
cached(`pr-palm:${variant}`, () => {
|
|
508
|
-
const rand = random(170 + variant);
|
|
509
|
-
const bend = (rand() < 0.5 ? -1 : 1) * (0.6 + rand() * 0.6);
|
|
510
|
-
const height = 10 + rand() * 2;
|
|
511
|
-
const trunkAt = (t: number): Vec3 => [bend * t * t, t * height, 0];
|
|
512
|
-
const top = trunkAt(1);
|
|
513
|
-
const parts: GeometryPart[] = [
|
|
514
|
-
{
|
|
515
|
-
geometry: tube(
|
|
516
|
-
Array.from({ length: 6 }, (_, i) => trunkAt(i / 5)),
|
|
517
|
-
{
|
|
518
|
-
radius: (t) => 0.32 - t * 0.1 + Math.max(0, 0.08 - t) * 2,
|
|
519
|
-
sides: 8,
|
|
520
|
-
smoothness: 5,
|
|
521
|
-
color: ({ v }) => rgba(mix([0.42, 0.33, 0.22], [0.6, 0.5, 0.34], 0.5 + Math.sin(v * 90) * 0.5))
|
|
522
|
-
}
|
|
523
|
-
)
|
|
524
|
-
}
|
|
525
|
-
];
|
|
526
|
-
const fronds = 9;
|
|
527
|
-
for (let i = 0; i < fronds; i++) {
|
|
528
|
-
const a = (i / fronds) * Math.PI * 2 + rand() * 0.3;
|
|
529
|
-
const reach = 3.6 + rand() * 1.2;
|
|
530
|
-
const dir: Vec3 = [Math.cos(a), 0, Math.sin(a)];
|
|
531
|
-
const p = (k: number, up: number): Vec3 => [top[0] + dir[0] * reach * k, top[1] + up, top[2] + dir[2] * reach * k];
|
|
532
|
-
parts.push({
|
|
533
|
-
geometry: tube([p(0, 0), p(0.35, 0.7), p(0.7, 0.2), p(1, -1.3 - rand() * 0.6)], {
|
|
534
|
-
radius: (t) => 0.42 * Math.max(0.05, Math.sin(Math.PI * Math.min(1, t * 1.15))) ** 0.6,
|
|
535
|
-
// A flat blade with a ridge down the middle
|
|
536
|
-
shape: (s) => 0.08 + 0.92 * Math.abs(Math.cos(s * Math.PI * 2)) ** 3,
|
|
537
|
-
sides: 6,
|
|
538
|
-
smoothness: 5,
|
|
539
|
-
color: ({ v }) => rgba(mix(PALM, [0.62, 0.74, 0.3], v * 0.8))
|
|
540
|
-
})
|
|
541
|
-
});
|
|
542
|
-
}
|
|
543
|
-
for (let i = 0; i < 3; i++) {
|
|
544
|
-
const a = (i / 3) * Math.PI * 2;
|
|
545
|
-
parts.push({
|
|
546
|
-
geometry: bead(),
|
|
547
|
-
position: [top[0] + Math.cos(a) * 0.28, top[1] - 0.25, top[2] + Math.sin(a) * 0.28],
|
|
548
|
-
scale: 0.32,
|
|
549
|
-
color: rgba([0.4, 0.27, 0.12])
|
|
550
|
-
});
|
|
551
|
-
}
|
|
552
|
-
return createShape(merge(parts), { center: false, shine: 0.1 });
|
|
553
|
-
});
|
|
554
|
-
|
|
555
|
-
/** A flowering bush for the walkway: a few clumps of leaves dotted with blossoms. */
|
|
556
|
-
const bushMesh = (variant: number) =>
|
|
557
|
-
cached(`pr-bush:${variant}`, () => {
|
|
558
|
-
const rand = random(210 + variant);
|
|
559
|
-
const parts: GeometryPart[] = [];
|
|
560
|
-
for (let i = 0; i < 5; i++) {
|
|
561
|
-
const a = (i / 5) * Math.PI * 2 + rand();
|
|
562
|
-
const r = i === 0 ? 0 : 0.35 + rand() * 0.2;
|
|
563
|
-
const size = 0.7 + rand() * 0.35;
|
|
564
|
-
parts.push({
|
|
565
|
-
geometry: leafClump(300 + variant * 7 + i),
|
|
566
|
-
position: [Math.cos(a) * r, size * 0.32, Math.sin(a) * r],
|
|
567
|
-
scale: [size, size * 0.75, size],
|
|
568
|
-
color: [1, 1, 1, 1]
|
|
569
|
-
});
|
|
570
|
-
}
|
|
571
|
-
const blossom: RGB = variant ? [1, 0.45, 0.6] : [1, 0.82, 0.25];
|
|
572
|
-
for (let i = 0; i < 7; i++) {
|
|
573
|
-
const a = rand() * Math.PI * 2;
|
|
574
|
-
const r = 0.2 + rand() * 0.45;
|
|
575
|
-
parts.push({ geometry: bead(), position: [Math.cos(a) * r, 0.45 + rand() * 0.35, Math.sin(a) * r], scale: 0.11, color: rgba(blossom) });
|
|
576
|
-
}
|
|
577
|
-
return createShape(merge(parts), { center: false, shine: 0.1 });
|
|
578
|
-
});
|
|
579
|
-
|
|
580
|
-
/** The jungle canopy far below: a wide bed of leafy crowns in several greens. */
|
|
581
|
-
const canopyMesh = (variant: number) =>
|
|
582
|
-
cached(`pr-canopy:${variant}`, () => {
|
|
583
|
-
const rand = random(250 + variant);
|
|
584
|
-
const parts: GeometryPart[] = [];
|
|
585
|
-
for (let i = 0; i < 9; i++) {
|
|
586
|
-
const size = 4 + rand() * 3.5;
|
|
587
|
-
const shade = rand();
|
|
588
|
-
parts.push({
|
|
589
|
-
geometry: leafClump(400 + variant * 11 + i, mix(LEAF_DARK, [0.08, 0.2, 0.08], shade), mix(LEAF, LEAF_LIGHT, shade)),
|
|
590
|
-
position: [(rand() - 0.5) * 12, rand() * 1.5, (rand() - 0.5) * 12],
|
|
591
|
-
scale: [size, size * 0.55, size],
|
|
592
|
-
color: [1, 1, 1, 1]
|
|
593
|
-
});
|
|
594
|
-
}
|
|
595
|
-
return createShape(merge(parts), { center: false, shine: 0.03 });
|
|
596
|
-
});
|
|
597
|
-
|
|
598
|
-
/** An archway over the causeway: two square piers standing on the walkways and a carved lintel, hung with vines. */
|
|
599
|
-
const archMesh = () =>
|
|
600
|
-
cached('pr-arch', () => {
|
|
601
|
-
const box = shapeGeometry('roundedBox');
|
|
602
|
-
const vine = (x: number, len: number) => ({
|
|
603
|
-
geometry: tube(
|
|
604
|
-
[
|
|
605
|
-
[x, 5.3, 0.45],
|
|
606
|
-
[x + 0.05, 5.3 - len * 0.5, 0.5],
|
|
607
|
-
[x - 0.04, 5.3 - len, 0.48]
|
|
608
|
-
],
|
|
609
|
-
{ radius: 0.04, sides: 5, color: rgba(LEAF) }
|
|
610
|
-
)
|
|
611
|
-
});
|
|
612
|
-
return createShape(
|
|
613
|
-
merge([
|
|
614
|
-
{ geometry: recolor(box, weathered(15, 0.8)), position: [-WALK_X, 0.25, 0], scale: [1.35, 0.5, 1.35], color: [1, 1, 1, 1] },
|
|
615
|
-
{ geometry: recolor(box, weathered(16, 0.8)), position: [WALK_X, 0.25, 0], scale: [1.35, 0.5, 1.35], color: [1, 1, 1, 1] },
|
|
616
|
-
{ geometry: recolor(box, weathered(11, 0.6)), position: [-WALK_X, 2.8, 0], scale: [1.05, 5.0, 1.05], color: [1, 1, 1, 1] },
|
|
617
|
-
{ geometry: recolor(box, weathered(12, 0.6)), position: [WALK_X, 2.8, 0], scale: [1.05, 5.0, 1.05], color: [1, 1, 1, 1] },
|
|
618
|
-
{ geometry: recolor(box, weathered(13, 0.4)), position: [0, 5.6, 0], scale: [WALK_OUTER * 2 - 0.2, 0.9, 1.3], color: [1, 1, 1, 1] },
|
|
619
|
-
{ geometry: recolor(box, weathered(14, 0.2)), position: [0, 6.25, 0], scale: [WALK_OUTER * 2 + 0.2, 0.4, 1.5], color: [1, 1, 1, 1] },
|
|
620
|
-
{ geometry: box, position: [0, 5.6, 0.66], scale: [1.2, 0.5, 0.06], color: rgba(GOLD) },
|
|
621
|
-
vine(-2.2, 1.6),
|
|
622
|
-
vine(-1.1, 0.9),
|
|
623
|
-
vine(0.9, 1.3),
|
|
624
|
-
vine(2.4, 2.0)
|
|
625
|
-
]),
|
|
626
|
-
{ center: false, shine: 0.15 }
|
|
627
|
-
);
|
|
628
|
-
});
|
|
629
|
-
|
|
630
|
-
// Obstacles: gateways span the whole causeway (gaps are missing slabs, laid with the paving)
|
|
631
|
-
|
|
632
|
-
/**
|
|
633
|
-
* A gateway spanning the whole causeway: massive end piers, a long carved lintel fringed with stone
|
|
634
|
-
* spikes and vines, its underside about 1 m up: the only way through is to slide.
|
|
635
|
-
*/
|
|
636
|
-
const wideGateMesh = () =>
|
|
637
|
-
cached('pr-wide-gate', () => {
|
|
638
|
-
const box = shapeGeometry('roundedBox');
|
|
639
|
-
const cone = shapeGeometry('cone');
|
|
640
|
-
const spikes: GeometryPart[] = Array.from({ length: 17 }, (_, i) => ({
|
|
641
|
-
geometry: recolor(cone, weathered(120 + i, 0.2)),
|
|
642
|
-
position: [-2.4 + i * 0.3, 0.95, 0.04],
|
|
643
|
-
rotation: quat.x(Math.PI),
|
|
644
|
-
scale: [0.13, 0.2 + (i % 2) * 0.06, 0.13],
|
|
645
|
-
color: [1, 1, 1, 1]
|
|
646
|
-
}));
|
|
647
|
-
const vines: GeometryPart[] = [-2.1, -1.2, -0.4, 0.7, 1.5, 2.3].map((x, i) => ({
|
|
648
|
-
geometry: tube(
|
|
649
|
-
[
|
|
650
|
-
[x, 1.08, 0.32],
|
|
651
|
-
[x + 0.03, 0.95 - (i % 3) * 0.04, 0.35],
|
|
652
|
-
[x - 0.02, 0.84 - (i % 2) * 0.1, 0.33]
|
|
653
|
-
],
|
|
654
|
-
{ radius: 0.022, sides: 5, color: rgba(LEAF) }
|
|
655
|
-
)
|
|
656
|
-
}));
|
|
657
|
-
const glyphs: GeometryPart[] = [-1.8, -0.9, 0, 0.9, 1.8].map((x) => ({
|
|
658
|
-
geometry: shapeGeometry('cylinder'),
|
|
659
|
-
position: [x, 1.32, 0.31],
|
|
660
|
-
rotation: quat.x(Math.PI / 2),
|
|
661
|
-
scale: [0.22, 0.04, 0.22],
|
|
662
|
-
color: rgba(GOLD)
|
|
663
|
-
}));
|
|
664
|
-
return createShape(
|
|
665
|
-
merge([
|
|
666
|
-
...[-2.85, 2.85].flatMap((x, i): GeometryPart[] => [
|
|
667
|
-
{ geometry: recolor(box, weathered(130 + i, 0.75)), position: [x, 0.25, 0], scale: [0.7, 0.5, 0.8], color: [1, 1, 1, 1] },
|
|
668
|
-
{ geometry: recolor(box, weathered(132 + i, 0.5)), position: [x, 1.25, 0], scale: [0.5, 2.5, 0.6], color: [1, 1, 1, 1] }
|
|
669
|
-
]),
|
|
670
|
-
{ geometry: recolor(box, weathered(134, 0.35)), position: [0, 1.38, 0], scale: [6.3, 0.6, 0.62], color: [1, 1, 1, 1] },
|
|
671
|
-
{ geometry: recolor(box, weathered(135, 0.25)), position: [0, 1.06, 0], scale: [5.4, 0.14, 0.5], color: [0.9, 0.86, 0.8, 1] },
|
|
672
|
-
{ geometry: recolor(box, weathered(136, 0.2)), position: [0, 1.76, 0], scale: [6.6, 0.18, 0.72], color: [1, 1, 1, 1] },
|
|
673
|
-
...glyphs,
|
|
674
|
-
...spikes,
|
|
675
|
-
...vines
|
|
676
|
-
]),
|
|
677
|
-
{ center: false, shine: 0.15 }
|
|
678
|
-
);
|
|
679
|
-
});
|
|
680
|
-
|
|
681
|
-
const coinMesh = () =>
|
|
682
|
-
cached('pr-coin', () =>
|
|
683
|
-
createShape(
|
|
684
|
-
merge([
|
|
685
|
-
{ geometry: shapeGeometry('cylinder'), rotation: quat.x(Math.PI / 2), scale: [0.5, 0.08, 0.5], color: rgba(GOLD) },
|
|
686
|
-
{ geometry: shapeGeometry('cylinder'), rotation: quat.x(Math.PI / 2), scale: [0.34, 0.1, 0.34], color: rgba([1, 0.86, 0.36]) }
|
|
687
|
-
]),
|
|
688
|
-
{ shine: 1 }
|
|
689
|
-
)
|
|
690
|
-
);
|
|
691
|
-
|
|
692
|
-
const gemMesh = () =>
|
|
693
|
-
cached('pr-gem', () =>
|
|
694
|
-
createShape(
|
|
695
|
-
lathe(
|
|
696
|
-
[
|
|
697
|
-
[0.001, 0.3],
|
|
698
|
-
[0.3, 0.14],
|
|
699
|
-
[0.34, 0.06],
|
|
700
|
-
[0.001, -0.38]
|
|
701
|
-
],
|
|
702
|
-
{ segments: 8, color: [1, 1, 1, 1] }
|
|
703
|
-
),
|
|
704
|
-
{ shine: 1 }
|
|
705
|
-
)
|
|
706
|
-
);
|
|
707
|
-
|
|
708
|
-
/** Builds every mesh ahead of time (each is made once per app). */
|
|
709
|
-
export function prepareRunMeshes() {
|
|
710
|
-
for (const build of warmAssets()) build();
|
|
711
|
-
}
|
|
712
|
-
|
|
713
|
-
/** Each cached scenery mesh can be warmed independently without constructing a track. */
|
|
714
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
715
|
-
yield () => pathMesh(0);
|
|
716
|
-
yield () => pathMesh(1);
|
|
717
|
-
yield () => columnMesh(false);
|
|
718
|
-
yield () => columnMesh(true);
|
|
719
|
-
yield () => idolMesh();
|
|
720
|
-
yield () => torchMesh();
|
|
721
|
-
yield () => treeMesh(0);
|
|
722
|
-
yield () => treeMesh(1);
|
|
723
|
-
yield () => treeMesh(2);
|
|
724
|
-
yield () => palmMesh(0);
|
|
725
|
-
yield () => palmMesh(1);
|
|
726
|
-
yield () => bushMesh(0);
|
|
727
|
-
yield () => bushMesh(1);
|
|
728
|
-
yield () => canopyMesh(0);
|
|
729
|
-
yield () => canopyMesh(1);
|
|
730
|
-
yield () => archMesh();
|
|
731
|
-
yield () => slabMesh(0);
|
|
732
|
-
yield () => slabMesh(1);
|
|
733
|
-
yield () => slabMesh(2);
|
|
734
|
-
yield () => brokenEdgeMesh();
|
|
735
|
-
yield () => finishMesh();
|
|
736
|
-
yield () => startMesh();
|
|
737
|
-
yield () => templeMesh();
|
|
738
|
-
yield () => wideGateMesh();
|
|
739
|
-
yield () => coinMesh();
|
|
740
|
-
yield () => gemMesh();
|
|
741
|
-
}
|
|
742
|
-
|
|
743
|
-
// ── Track plan ────────────────────────────────────────────────────────
|
|
744
|
-
|
|
745
|
-
export type ObstacleKind = 'gap' | 'beam';
|
|
746
|
-
/** `wide`: part of a row spanning all three lanes (drawn once, as one piece, on the middle lane). */
|
|
747
|
-
export type PlanObstacle = { kind: ObstacleKind; lane: number; z: number; wide?: boolean };
|
|
748
|
-
export type PlanPickup = { lane: number; z: number; gem: boolean };
|
|
749
|
-
export type TrackPlan = { seed: number; obstacles: PlanObstacle[]; pickups: PlanPickup[] };
|
|
750
|
-
|
|
751
|
-
/** Centre z of paving row `k` (rows are SLAB long, from the start line toward -z). */
|
|
752
|
-
const slabZ = (k: number) => -(k + 0.5) * SLAB;
|
|
753
|
-
|
|
754
|
-
/**
|
|
755
|
-
* Lays out the TRACK_LENGTH metres in rows of obstacles. Some rows span the whole causeway (a crack
|
|
756
|
-
* you must jump, or a gateway you must slide under: gateways always span it); the rest break one or
|
|
757
|
-
* two lanes with gaps, never all three. Rows come closer and harder the further along the track, always
|
|
758
|
-
* leaving room to land and react. A trail of coins hops between lanes, steering clear of obstacles.
|
|
759
|
-
* A new seed gives a new layout every attempt.
|
|
760
|
-
*/
|
|
761
|
-
export function generateTrack(seed: number): TrackPlan {
|
|
762
|
-
const rand = random(seed);
|
|
763
|
-
const obstacles: PlanObstacle[] = [];
|
|
764
|
-
const lastRow = Math.floor((TRACK_LENGTH - FINISH_CLEAR) / SLAB);
|
|
765
|
-
for (let k = Math.ceil(START_CLEAR / SLAB); k <= lastRow;) {
|
|
766
|
-
const z = slabZ(k);
|
|
767
|
-
const progress = (k * SLAB) / TRACK_LENGTH;
|
|
768
|
-
if (rand() < 0.4 + progress * 0.15) {
|
|
769
|
-
const kind: ObstacleKind = rand() < 0.5 ? 'gap' : 'beam';
|
|
770
|
-
for (let lane = 0; lane < 3; lane++) obstacles.push({ kind, lane, z, wide: true });
|
|
771
|
-
} else {
|
|
772
|
-
const lanes = [0, 1, 2].sort(() => rand() - 0.5);
|
|
773
|
-
const blocked = rand() < 0.15 + progress * 0.5 ? 2 : 1;
|
|
774
|
-
for (let i = 0; i < blocked; i++) obstacles.push({ kind: 'gap', lane: lanes[i]!, z });
|
|
775
|
-
}
|
|
776
|
-
// 10-22 m to the next row early on, 8-14 m near the finish: room to land a jump and react
|
|
777
|
-
k += Math.max(4, 5 - Math.floor(progress * 2)) + Math.floor(rand() * (4 - Math.floor(progress * 2)));
|
|
778
|
-
}
|
|
779
|
-
|
|
780
|
-
const near = (lane: number, z: number, margin: number) =>
|
|
781
|
-
obstacles.some((o) => o.lane === lane && Math.abs(o.z - z) < (o.kind === 'gap' ? SLAB / 2 : 0.5) + margin);
|
|
782
|
-
const pickups: PlanPickup[] = [];
|
|
783
|
-
let lane = Math.floor(rand() * 3);
|
|
784
|
-
let nextHop = 8 + rand() * 6;
|
|
785
|
-
for (let d = 6; d < TRACK_LENGTH - 2; d += 1.6) {
|
|
786
|
-
const z = -d;
|
|
787
|
-
if (d >= nextHop) {
|
|
788
|
-
lane = (lane + 1 + Math.floor(rand() * 2)) % 3;
|
|
789
|
-
nextHop = d + 6 + rand() * 8;
|
|
790
|
-
}
|
|
791
|
-
if (near(lane, z, 0.9)) {
|
|
792
|
-
const free = [0, 1, 2].filter((l) => !near(l, z, 1.6));
|
|
793
|
-
if (!free.length) continue;
|
|
794
|
-
lane = free[Math.floor(rand() * free.length)]!;
|
|
795
|
-
}
|
|
796
|
-
pickups.push({ lane, z, gem: rand() < 0.04 });
|
|
797
|
-
}
|
|
798
|
-
return { seed, obstacles, pickups };
|
|
799
|
-
}
|
|
800
|
-
|
|
801
|
-
// ── Tiles ─────────────────────────────────────────────────────────────
|
|
802
|
-
|
|
803
|
-
export type Obstacle = PlanObstacle & { e: Entity | null };
|
|
804
|
-
export type Pickup = { gem: boolean; lane: number; y: number; z: number; e: Entity; taken: boolean };
|
|
805
|
-
export type Tile = { index: number; z: number; entities: Entity[]; obstacles: Obstacle[]; pickups: Pickup[] };
|
|
806
|
-
|
|
807
|
-
/**
|
|
808
|
-
* Builds tile `index` (its near end at z = -index * TILE_LENGTH) from the run's plan: the causeway
|
|
809
|
-
* slab by slab (broken out where there is a gap), its scenery, and the plan's obstacles, coins and
|
|
810
|
-
* finish line that fall in it.
|
|
811
|
-
*/
|
|
812
|
-
export function spawnTile(world: World, index: number, theme: GameTheme, plan: TrackPlan): Tile {
|
|
813
|
-
const isNight = night(theme);
|
|
814
|
-
const z0 = -index * TILE_LENGTH;
|
|
815
|
-
const z1 = z0 - TILE_LENGTH;
|
|
816
|
-
const inTile = (z: number) => z <= z0 && z > z1;
|
|
817
|
-
const rand = random(plan.seed * 31 + index * 17);
|
|
818
|
-
const tint: Color = isNight ? [0.8, 0.85, 1, 1] : [1, 1, 1, 1];
|
|
819
|
-
const entities: Entity[] = [];
|
|
820
|
-
const add = (
|
|
821
|
-
mesh: Model | 'sphere' | 'puff' | 'flame',
|
|
822
|
-
position: Vec3,
|
|
823
|
-
scale: Vec3 | number = 1,
|
|
824
|
-
yaw = 0,
|
|
825
|
-
color: Color = tint,
|
|
826
|
-
extra: object = {}
|
|
827
|
-
) => {
|
|
828
|
-
const e = world.spawn({ mesh, position, scale, rotation: quat.y(yaw), color, pickable: false, ...extra });
|
|
829
|
-
entities.push(e);
|
|
830
|
-
return e;
|
|
831
|
-
};
|
|
832
|
-
|
|
833
|
-
add(pathMesh(Math.abs(index) % 2), [0, 0, z0]);
|
|
834
|
-
|
|
835
|
-
// Paving: every slab its own shade, a jagged hole where the plan breaks the track
|
|
836
|
-
const rowsPerTile = Math.round(TILE_LENGTH / SLAB);
|
|
837
|
-
for (let r = 0; r < rowsPerTile; r++) {
|
|
838
|
-
const z = slabZ(index * rowsPerTile + r);
|
|
839
|
-
for (let lane = 0; lane < 3; lane++) {
|
|
840
|
-
const gap = plan.obstacles.some((o) => o.kind === 'gap' && o.lane === lane && Math.abs(o.z - z) < 0.01);
|
|
841
|
-
if (gap) {
|
|
842
|
-
add(brokenEdgeMesh(), [LANE_X[lane]!, 0, z], 1, 0);
|
|
843
|
-
continue;
|
|
844
|
-
}
|
|
845
|
-
const shade = 0.88 + rand() * 0.2;
|
|
846
|
-
add(slabMesh(Math.floor(rand() * 3)), [LANE_X[lane]!, (rand() - 0.5) * 0.02, z], 1, (rand() - 0.5) * 0.015, [
|
|
847
|
-
tint[0] * shade,
|
|
848
|
-
tint[1] * shade,
|
|
849
|
-
tint[2] * shade,
|
|
850
|
-
1
|
|
851
|
-
]);
|
|
852
|
-
}
|
|
853
|
-
}
|
|
854
|
-
|
|
855
|
-
// Scenery: columns, idols and flowering bushes on the walkways, torches on the kerbs; jungle giants
|
|
856
|
-
// and palms rising out of the canopy beyond
|
|
857
|
-
for (const side of [-1, 1] as const) {
|
|
858
|
-
const pick = rand();
|
|
859
|
-
const z = z0 - 2 - rand() * 8;
|
|
860
|
-
if (pick < 0.45) add(columnMesh(rand() < 0.35), [side * WALK_X, -0.02, z], 0.85 + rand() * 0.15, rand() * 6.3);
|
|
861
|
-
else if (pick < 0.65) add(idolMesh(), [side * WALK_X, -0.02, z], 0.72, side < 0 ? 0.9 : -0.9);
|
|
862
|
-
for (let i = 0; i < 2; i++) {
|
|
863
|
-
const bz = z0 - 1 - rand() * 10;
|
|
864
|
-
if (rand() < 0.6 && Math.abs(bz - z) > 1.6)
|
|
865
|
-
add(bushMesh(Math.floor(rand() * 2)), [side * (WALK_X + (rand() - 0.3) * 0.35), -0.02, bz], 0.75 + rand() * 0.35, rand() * 6.3);
|
|
866
|
-
}
|
|
867
|
-
const tz = z0 - 1 - rand() * 10;
|
|
868
|
-
if (rand() < 0.75) {
|
|
869
|
-
add(torchMesh(), [side * 2.85, 0.35, tz]);
|
|
870
|
-
add('flame', [side * 2.85, 2.05, tz], 0.55, 0, [2.6, 1.3, 0.45, 1], {
|
|
871
|
-
bob: { amplitude: [0.02, 0.06, 0.02], speed: 9 + rand() * 4, phase: rand() * 6 }
|
|
872
|
-
});
|
|
873
|
-
add('puff', [side * 2.85, 2.3, tz], 0.6, 0, [1.4, 0.8, 0.4, 0.35], { bob: { amplitude: [0.03, 0.12, 0.03], speed: 3, phase: rand() * 6 } });
|
|
874
|
-
}
|
|
875
|
-
// Far enough out that even the widest crown (about TREE_SPREAD across its trunk) stays clear of the walkway
|
|
876
|
-
for (let i = 0; i < 2; i++) {
|
|
877
|
-
const at: Vec3 = [side * (WALK_OUTER + TREE_SPREAD + rand() * 7), CANOPY_Y - 1, z0 - rand() * TILE_LENGTH];
|
|
878
|
-
if (rand() < 0.35) add(palmMesh(Math.floor(rand() * 2)), at, 0.9 + rand() * 0.3, rand() * 6.3);
|
|
879
|
-
else add(treeMesh(Math.floor(rand() * 3)), at, 0.85 + rand() * 0.35, rand() * 6.3);
|
|
880
|
-
}
|
|
881
|
-
add(canopyMesh(Math.floor(rand() * 2)), [side * (10 + rand() * 6), CANOPY_Y, z0 - 6], 1 + rand() * 0.4, rand() * 6.3, tint);
|
|
882
|
-
}
|
|
883
|
-
if (index > 0 && index % 5 === 0) add(archMesh(), [0, 0, z0 - 6]);
|
|
884
|
-
if (rand() < 0.5)
|
|
885
|
-
add('puff', [(rand() - 0.5) * 16, -3, z0 - rand() * 12], 6 + rand() * 4, 0, isNight ? [0.4, 0.45, 0.6, 0.25] : [1.1, 1.15, 1.1, 0.35]);
|
|
886
|
-
if (inTile(-TRACK_LENGTH)) add(finishMesh(), [0, 0, -TRACK_LENGTH]);
|
|
887
|
-
if (inTile(0)) add(startMesh(), [0, 0, -0.3]);
|
|
888
|
-
// The temples closing both ends of the causeway
|
|
889
|
-
if (index === -TILES_BEFORE_START) add(templeMesh(), [0, 0, z0 + 4]);
|
|
890
|
-
if (index === LAST_TILE) add(templeMesh(), [0, 0, z1 - 4]);
|
|
891
|
-
|
|
892
|
-
const obstacles: Obstacle[] = plan.obstacles
|
|
893
|
-
.filter((o) => inTile(o.z))
|
|
894
|
-
.map((o) => {
|
|
895
|
-
if (o.kind === 'gap' || o.lane !== 1) return { ...o, e: null };
|
|
896
|
-
return { ...o, e: add(wideGateMesh(), [0, 0, o.z], 1, 0) };
|
|
897
|
-
});
|
|
898
|
-
const pickups = plan.pickups.filter((p) => inTile(p.z)).map((p) => spawnPickup(world, entities, p.lane, p.gem ? 1.0 : 0.9, p.z, p.gem));
|
|
899
|
-
return { index, z: z0, entities, obstacles, pickups };
|
|
900
|
-
}
|
|
901
|
-
|
|
902
|
-
function spawnPickup(world: World, entities: Entity[], lane: number, y: number, z: number, gem: boolean): Pickup {
|
|
903
|
-
const e = world.spawn({
|
|
904
|
-
mesh: gem ? gemMesh() : coinMesh(),
|
|
905
|
-
position: [LANE_X[lane]!, y, z],
|
|
906
|
-
scale: gem ? 0.9 : 0.85,
|
|
907
|
-
color: gem ? [0.35, 0.8, 1.6, 1] : [1.25, 1.1, 0.75, 1],
|
|
908
|
-
spin: [0, gem ? 1.8 : 3.2, 0],
|
|
909
|
-
bob: { amplitude: [0, 0.1, 0], speed: 3, phase: z },
|
|
910
|
-
pickable: false
|
|
911
|
-
});
|
|
912
|
-
entities.push(e);
|
|
913
|
-
return { gem, lane, y, z, e, taken: false };
|
|
914
|
-
}
|
|
915
|
-
|
|
916
|
-
export function despawnTile(world: World, tile: Tile) {
|
|
917
|
-
for (const e of tile.entities) world.despawn(e);
|
|
918
|
-
}
|
|
919
|
-
|
|
920
|
-
// ── Effects ───────────────────────────────────────────────────────────
|
|
921
|
-
|
|
922
|
-
export function coinSparkle(world: World, position: Vec3, gem: boolean) {
|
|
923
|
-
world.burst({
|
|
924
|
-
position,
|
|
925
|
-
count: gem ? 16 : 7,
|
|
926
|
-
mesh: 'flame',
|
|
927
|
-
size: gem ? 0.22 : 0.14,
|
|
928
|
-
speed: gem ? 3 : 2,
|
|
929
|
-
lifetime: 0.35,
|
|
930
|
-
gravity: 0,
|
|
931
|
-
color: gem ? [0.5, 1.2, 2.4, 1] : [2.4, 1.9, 0.7, 1],
|
|
932
|
-
endSize: 0
|
|
933
|
-
});
|
|
934
|
-
}
|
|
935
|
-
|
|
936
|
-
export function crashDust(world: World, position: Vec3) {
|
|
937
|
-
world.burst({
|
|
938
|
-
position,
|
|
939
|
-
count: 14,
|
|
940
|
-
mesh: 'sphere',
|
|
941
|
-
size: 0.1,
|
|
942
|
-
speed: 4,
|
|
943
|
-
lifetime: 0.6,
|
|
944
|
-
gravity: -9,
|
|
945
|
-
color: [rgba(STONE), rgba(STONE_DARK)],
|
|
946
|
-
endSize: 0.05
|
|
947
|
-
});
|
|
948
|
-
effects.dust(world, { position, count: 6, size: 0.6, speed: 1.2, lifetime: 0.9, color: [0.8, 0.75, 0.65, 0.7], endSize: 2.2 });
|
|
949
|
-
}
|