@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
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  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
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  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
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  349. package/src/games/game-2048/Game2048.tsx +0 -84
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@@ -1,310 +0,0 @@
1
- // Snakes and Ladders' rules, with no React: build a game with `createGame`, give it a layout, `start` it
2
- // and `tick` it every frame. You (blue) and the AI (red) take turns rolling the die and moving that many
3
- // cells; landing on a snake's head slides you down to its tail, on a ladder's foot climbs you to its
4
- // top. You must land on 100 exactly; a six rolls again, three sixes in a row lose the turn. First to
5
- // 100 wins.
6
- //
7
- // Every step of a turn (the roll, each hop, a slide, the next turn) waits on the game's own clock,
8
- // advanced by `tick`: a reset simply drops what's pending, nothing can run into the next game, and it
9
- // all pauses with the view.
10
- import { type Camera, type Vec3, World } from '@nayan-ui/engine';
11
- import type { GameTheme } from '../../services/ThemeService';
12
- import {
13
- AI_DELAY,
14
- CANT_MOVE_DELAY,
15
- cellCenter,
16
- DIE_SIZE,
17
- DIE_Y,
18
- HOP_TIME,
19
- landing,
20
- type Layout,
21
- MAX_SIXES,
22
- MOVE_DELAY,
23
- NEXT_TURN_DELAY,
24
- PENALTY_DELAY,
25
- ROLL_TIME,
26
- scoreFor,
27
- SLIDE_PAUSE,
28
- SNAKE_AT,
29
- START_X,
30
- START_Z,
31
- TILE_TOP,
32
- toView,
33
- WINNING_POSITION
34
- } from './SnakesAndLaddersConstants';
35
- import {
36
- aimCamera,
37
- bobToken,
38
- buildScene,
39
- confetti,
40
- moveToken,
41
- placeToken,
42
- removeScene,
43
- rollDie,
44
- type Scene,
45
- setSceneTheme,
46
- showRollHint,
47
- slidePath,
48
- snakeBite,
49
- sparkle
50
- } from './SnakesAndLaddersScene';
51
-
52
- export type Phase = 'ready' | 'playing' | 'over';
53
- /** 0 is you, 1 the AI. */
54
- export type Turn = 0 | 1;
55
- export type GameEvent = 'tap' | 'roll' | 'six' | 'penalty' | 'cantMove' | 'move' | 'snake' | 'ladder';
56
-
57
- const WORLD_CAPACITY = 600; // the board's 192 digits, pawns, die, shadows, backdrop, and bursts
58
- const MAX_STEP = 0.1; // a long frame (a hitch, coming back from the background) never skips a turn's steps
59
- const SLIDE_LIFT = 0.012; // a pawn rides on top of a snake or ladder, not through it
60
- const HOP_HEIGHT = 0.035;
61
-
62
- export function createGame(theme: GameTheme) {
63
- const world = new World(WORLD_CAPACITY);
64
- const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
65
- const g = {
66
- world,
67
- camera,
68
- theme,
69
- layout: null as Layout | null,
70
- scene: null as Scene | null,
71
- phase: 'ready' as Phase,
72
- /** Each player's cell: 0 before the first move. */
73
- positions: [0, 0] as [number, number],
74
- turn: 0 as Turn,
75
- /** Sixes in a row this turn. */
76
- sixes: 0,
77
- /** A roll is in play (rolling, moving, or the AI thinking). */
78
- busy: false,
79
- /** The die is rolling or a pawn moving. */
80
- rolling: false,
81
- /** The score lives in the engine (Rust). */
82
- get score() {
83
- return world.scoreboard.score;
84
- },
85
- won: false,
86
- // UI hooks, set by the screen.
87
- onPhase: (_p: Phase) => {},
88
- onPositions: (_you: number, _ai: number) => {},
89
- onScore: (_s: number) => {},
90
- onTurn: (_t: Turn) => {},
91
- onEvent: (_e: GameEvent, _who: Turn) => {}
92
- };
93
- world.scoreboard.reset();
94
- return g;
95
- }
96
- export type Game = ReturnType<typeof createGame>;
97
-
98
- /** Runs `run` `seconds` from now on the game's clock. */
99
- function after(g: Game, seconds: number, run: () => void) {
100
- g.world.after(seconds, run);
101
- }
102
-
103
- // ── Scene ─────────────────────────────────────────────────────────────
104
-
105
- /** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the game's state. */
106
- export function setLayout(g: Game, l: Layout) {
107
- if (g.scene) removeScene(g.world, g.scene);
108
- g.layout = l;
109
- aimCamera(g.camera, l);
110
- g.scene = buildScene(g.world, l, g.theme);
111
- arrange(g, false);
112
- idle(g);
113
- }
114
-
115
- /** A new theme repaints the backdrop; the board keeps its classic colors, as the original board did. */
116
- export function setTheme(g: Game, theme: GameTheme) {
117
- g.theme = theme;
118
- if (g.scene) setSceneTheme(g.world, g.scene, theme);
119
- }
120
-
121
- /** Where a player's pawn stands on a cell (or the start pad), side by side when they share one. */
122
- function spot(g: Game, who: Turn, cell: number): Vec3 {
123
- const side = who === 0 ? -1 : 1;
124
- if (cell === 0) return [START_X + side * 0.03, DIE_Y, START_Z];
125
- const [x, y] = cellCenter(cell);
126
- const shared = g.positions[1 - who] === cell;
127
- return [x + (shared ? side * 0.022 : 0), y, TILE_TOP];
128
- }
129
-
130
- /** Puts both pawns in their places (sliding over when one moves into the other's cell). */
131
- function arrange(g: Game, animate: boolean) {
132
- const { layout: l, scene: s } = g;
133
- if (!l || !s) return;
134
- for (const who of [0, 1] as const) {
135
- const at = spot(g, who, g.positions[who]);
136
- if (animate) moveToken(g.world, l, s, who, [at, at], 0.15);
137
- else placeToken(g.world, l, s, who, at);
138
- }
139
- }
140
-
141
- /** Waiting for a roll: the player's turn shows the gold ring under the die; the pawn to move bobs. */
142
- function idle(g: Game) {
143
- const { layout: l, scene: s } = g;
144
- if (!l || !s) return;
145
- const playing = g.phase === 'playing';
146
- showRollHint(g.world, l, s, playing && !g.busy && g.turn === 0);
147
- bobToken(g.world, l, s, playing && !g.rolling ? g.turn : null);
148
- }
149
-
150
- // ── Run ───────────────────────────────────────────────────────────────
151
-
152
- export function start(g: Game) {
153
- if (g.phase !== 'ready') return;
154
- g.phase = 'playing';
155
- g.onPhase('playing');
156
- idle(g);
157
- }
158
-
159
- /** A fresh game (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
160
- export function reset(g: Game) {
161
- g.world.cancelTimers();
162
- g.positions = [0, 0];
163
- g.turn = 0;
164
- g.sixes = 0;
165
- g.busy = false;
166
- g.rolling = false;
167
- g.world.scoreboard.reset();
168
- g.won = false;
169
- g.phase = 'ready';
170
- arrange(g, false);
171
- idle(g);
172
- g.onPositions(0, 0);
173
- g.onScore(0);
174
- g.onTurn(0);
175
- g.onPhase('ready');
176
- }
177
-
178
- export function dispose(g: Game) {
179
- g.world.dispose();
180
- }
181
-
182
- export function tick(g: Game, dt: number) {
183
- if (g.world.isDisposed) return;
184
- g.world.update(Math.min(dt, MAX_STEP));
185
- }
186
-
187
- /** Whether a tap at a view point should roll: the player's turn, nothing moving, the finger on the die. */
188
- export function tap(g: Game, x: number, y: number) {
189
- const l = g.layout;
190
- if (!l || g.phase !== 'playing' || g.busy || g.turn !== 0) return;
191
- const [dx, dy] = toView(l, 0, DIE_Y, DIE_SIZE / 2);
192
- const reach = DIE_SIZE * l.size;
193
- if ((x - dx) ** 2 + (y - dy) ** 2 > reach * reach) return;
194
- g.onEvent('tap', 0);
195
- roll(g);
196
- }
197
-
198
- // ── A turn ────────────────────────────────────────────────────────────
199
-
200
- function roll(g: Game) {
201
- const { layout: l, scene: s } = g;
202
- if (!l || !s) return;
203
- g.busy = true;
204
- g.rolling = true;
205
- idle(g);
206
- const value = 1 + Math.floor(Math.random() * 6);
207
- g.onEvent('roll', g.turn);
208
- rollDie(g.world, l, s, value, ROLL_TIME, () => g.world.isDisposed);
209
- after(g, ROLL_TIME, () => rolled(g, value));
210
- }
211
-
212
- function rolled(g: Game, value: number) {
213
- const who = g.turn;
214
- g.sixes = value === 6 ? g.sixes + 1 : 0;
215
- if (g.sixes >= MAX_SIXES) {
216
- g.onEvent('penalty', who);
217
- after(g, PENALTY_DELAY, () => nextTurn(g, false));
218
- return;
219
- }
220
- if (landing(g.positions[who], value).step === g.positions[who]) {
221
- g.onEvent('cantMove', who);
222
- after(g, CANT_MOVE_DELAY, () => nextTurn(g, false));
223
- return;
224
- }
225
- if (value === 6) g.onEvent('six', who);
226
- after(g, MOVE_DELAY, () => move(g, value));
227
- }
228
-
229
- function move(g: Game, value: number) {
230
- const who = g.turn;
231
- const from = g.positions[who];
232
- const { step, end } = landing(from, value);
233
- // Past 100: stay put, and the turn passes
234
- if (step === from) {
235
- g.onEvent('cantMove', who);
236
- after(g, CANT_MOVE_DELAY, () => nextTurn(g, false));
237
- return;
238
- }
239
- g.onEvent('move', who);
240
- for (let i = 1; i <= step - from; i++) {
241
- after(g, (i - 1) * HOP_TIME, () => {
242
- const { layout: l, scene: s } = g;
243
- if (l && s) moveToken(g.world, l, s, who, [spot(g, who, from + i - 1), spot(g, who, from + i)], HOP_TIME * 0.95, HOP_HEIGHT);
244
- });
245
- }
246
- after(g, (step - from) * HOP_TIME, () => {
247
- setPosition(g, who, step);
248
- if (end === step) arrive(g, value);
249
- else after(g, SLIDE_PAUSE, () => slide(g, step, end, value));
250
- });
251
- }
252
-
253
- /** Down a snake or up a ladder, along its body. */
254
- function slide(g: Game, from: number, to: number, value: number) {
255
- const { layout: l, scene: s } = g;
256
- const who = g.turn;
257
- const snake = SNAKE_AT.has(from);
258
- g.onEvent(snake ? 'snake' : 'ladder', who);
259
- const path = (slidePath(from) ?? []).map(([x, y, z]): Vec3 => [x, y, z + SLIDE_LIFT]);
260
- const target = spot(g, who, to);
261
- const [ax, ay] = cellCenter(from);
262
- const [bx, by] = cellCenter(to);
263
- const time = (snake ? 0.55 : 0.35) + Math.hypot(bx - ax, by - ay) * (snake ? 1.4 : 1);
264
- if (l && s) {
265
- if (snake) snakeBite(g.world, l, s, g.camera, who);
266
- moveToken(g.world, l, s, who, [spot(g, who, from), ...path, target], time);
267
- }
268
- after(g, time, () => {
269
- setPosition(g, who, to);
270
- if (!snake && g.layout) sparkle(g.world, g.layout, target);
271
- arrive(g, value);
272
- });
273
- }
274
-
275
- function setPosition(g: Game, who: Turn, cell: number) {
276
- g.positions[who] = cell;
277
- arrange(g, true);
278
- g.onPositions(g.positions[0], g.positions[1]);
279
- }
280
-
281
- /** The move is done: score it, then a win, another roll on a six, or the other player's turn. */
282
- function arrive(g: Game, value: number) {
283
- g.world.scoreboard.set(scoreFor(g.positions[0], g.positions[1]));
284
- g.onScore(g.score);
285
- const who = g.turn;
286
- if (g.positions[who] === WINNING_POSITION) {
287
- g.won = who === 0;
288
- g.phase = 'over';
289
- g.busy = false;
290
- g.rolling = false;
291
- if (g.layout) confetti(g.world, g.layout, spot(g, who, WINNING_POSITION));
292
- idle(g);
293
- g.onPhase('over');
294
- return;
295
- }
296
- after(g, NEXT_TURN_DELAY, () => nextTurn(g, value === 6));
297
- }
298
-
299
- function nextTurn(g: Game, again: boolean) {
300
- if (g.phase !== 'playing') return;
301
- if (!again) {
302
- g.turn = g.turn === 0 ? 1 : 0;
303
- g.sixes = 0;
304
- g.onTurn(g.turn);
305
- }
306
- g.busy = g.turn === 1;
307
- g.rolling = false;
308
- idle(g);
309
- if (g.turn === 1) after(g, AI_DELAY, () => roll(g));
310
- }