@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Cached 3D batons in a perspective meadow. Screen-space rules map onto the camera's play plane,
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// keeping taps and swipes aligned while the landscape has real depth, lighting and shadows.
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import { effects, type Entity, lathe, merge, type Model, type Quat, quat, type TransformBatch, type Vec3, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { stickBlast } from '../shared/EngineBlasts';
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import {
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at,
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facing,
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flowerMesh,
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makeView,
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pineMesh,
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pointSize,
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random,
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sceneryTint,
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spawnWorld,
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tuftMesh,
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type View3D
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} from '../shared/EngineMeadow';
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import { createGameMesh as createShape } from '../shared/EngineMeshes';
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import { toColor } from '../shared/EngineUtils';
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import { type Layout, MAX_STICKS, STICK_COLORS } from './FallingSticksConstants';
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import type { Stick } from './FallingSticksRules';
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const SIDEWAYS = quat.z(-Math.PI / 2);
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merge([
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[
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[0.08, -0.5],
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[0.31, -0.49],
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[0.44, -0.465],
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[0.47, -0.43],
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[0.47, 0.43],
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[0.44, 0.465],
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[0.31, 0.49],
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merge(
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[
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[0.475, -0.038],
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[0.51, -0.026],
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[0.51, 0.026],
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[0.475, 0.038]
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),
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export type Scene = {
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view: View3D;
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scenery: Entity[];
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sticks: Entity[];
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tumble: number[];
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const stickColor = (st: Stick) => toColor(STICK_COLORS[st.color % STICK_COLORS.length]!);
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const depthFor = (s: Scene, i: number) => s.view.playDepth - i * 0.003;
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const stickScale = (l: Layout, s: Scene, i: number): Vec3 => {
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const k = pointSize(s.view, depthFor(s, i));
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function meadowView(l: Layout): View3D {
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const horizon = Math.min(0.64, l.floorY / l.height - 0.18);
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const v = makeView(l.width, l.height, { horizon, eyeHeight: 1, playDepth: 3.6 });
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// The landing line meets the actual meadow, instead of leaving landed sticks floating in front of it.
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v.eye = [v.eye[0], v.eye[1] + 0.025 - at(v, l.width / 2, l.floorY)[1], v.eye[2]];
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return v;
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}
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export function buildScene(world: World, l: Layout, theme: GameTheme): Scene {
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const view = meadowView(l);
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const scenery = spawnWorld(world, view, theme, { sun: [0.8, 0.28], clouds: [0.25, 0.48], groundDetails: false });
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const rand = random(73);
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const tint = sceneryTint(theme);
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// A distant treeline leaves a calm, open backdrop behind the catches.
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for (let i = 0; i < 13; i++) {
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const z = -(55 + rand() * 40);
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const span = -z * view.tanHalf * (l.width / l.height);
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const x = ((i / 12) * 2 - 1) * span * 1.15;
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const size = 3.5 + rand() * 2.5;
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scenery.push(world.spawn({ mesh: pineMesh(), position: [x, 0, z], scale: size, color: tint, pickable: false }));
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}
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// A restrained fringe marks the landing line; large foreground plants never obscure the batons.
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for (let i = 0; i < 28; i++) {
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const p = at(view, ((i + rand()) / 28) * l.width, l.floorY + 6 + rand() * 5);
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scenery.push(
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world.spawn({
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mesh: i % 5 === 0 ? flowerMesh() : tuftMesh(),
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position: [p[0], 0, p[2]],
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})
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export function removeScene(world: World, s: Scene) {
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/** Spin in the screen plane, then roll around the baton's length. */
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const turn = (v: View3D, rot: number, tumble: number): Quat => quat.multiply(facing(v, -rot * DEG), quat.x(tumble));
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export function placeStick(world: World, _l: Layout, s: Scene, i: number, st: Stick, spinning = true, updates?: TransformBatch) {
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/** Reuse a pooled baton, including its color and native animation state. */
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placeStick(world, l, s, i, st);
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}
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export function hideStick(world: World, s: Scene, i: number) {
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/** A soft landing bounce followed by a tumble into the grass. */
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export function landStick(world: World, l: Layout, s: Scene, i: number, st: Stick) {
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const restTumble = Math.round((s.tumble[i]! + st.rot * DEG * 0.6) / Math.PI) * Math.PI;
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world.animate(
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e,
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{ position: at(s.view, st.x, st.restY - bounce, depth), at: 0.3 },
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effects.shatter(world, {
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direction: [0, 1, 0],
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spread: 0.9,
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colors: [toColor('#8DA35D'), toColor('#5F9141')],
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flash: false,
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dust: false
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});
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}
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/** Flash and pop the full baton, with a ring, flying chips and sparks along its length. */
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export function popStick(world: World, l: Layout, s: Scene, i: number, st: Stick) {
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stickBlast(world, s.sticks[i]!, {
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scale: stickScale(l, s, i),
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position: at(s.view, st.x, st.y, depthFor(s, i)),
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rotation: facing(s.view, -st.rot * DEG),
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color: stickColor(st)
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});
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}
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/** Connected tapered segments stay continuous even when touch events are far apart. */
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export function drawTrail(world: World, _l: Layout, s: Scene, points: number[]) {
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const updates = world.transforms;
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const n = points.length / 2;
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const depth = s.view.playDepth - 0.2;
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const k = pointSize(s.view, depth);
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s.trail.forEach((e, i) => {
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world.stopAnimation(e);
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const j = n - 1 - i;
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if (j < 0) {
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updates.scale(e, 0);
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return;
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}
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const ax = points[j * 2]!;
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|
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const ay = points[j * 2 + 1]!;
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const bx = points[Math.max(0, j - 1) * 2]!;
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|
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const by = points[Math.max(0, j - 1) * 2 + 1]!;
|
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|
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const radius = 4 * (1 - i / TRAIL);
|
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|
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const position = at(s.view, (ax + bx) / 2, (ay + by) / 2, depth);
|
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|
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const rotation = facing(s.view, Math.atan2(by - ay, ax - bx));
|
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|
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updates.transform(e, position[0], position[1], position[2], rotation[0], rotation[1], rotation[2], rotation[3]);
|
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|
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updates.scale(e, (Math.hypot(ax - bx, ay - by) + radius) * k, radius * k, radius * k);
|
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|
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updates.color(e, 1.7, 1.6, 1.35, 0.7 * (1 - i / TRAIL));
|
|
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|
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});
|
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|
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updates.flush();
|
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|
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}
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|
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|
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230
|
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export function fadeTrail(world: World, s: Scene) {
|
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|
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world.animate(s.trail, { color: [1.7, 1.6, 1.35, 0], scale: 0 }, { duration: 0.18 });
|
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|
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}
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|
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|
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|
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export function celebrate(world: World, l: Layout, s: Scene) {
|
|
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|
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const k = pointSize(s.view);
|
|
236
|
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effects.confetti(world, {
|
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|
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position: at(s.view, l.width / 2, l.height * 0.45),
|
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|
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count: 64,
|
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|
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size: 5 * k,
|
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|
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speed: l.right * k,
|
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241
|
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lifetime: 1.2,
|
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242
|
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gravity: -260 * k,
|
|
243
|
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colors: STICK_COLORS.map((color) => toColor(color))
|
|
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|
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});
|
|
245
|
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}
|
|
@@ -1,74 +0,0 @@
|
|
|
1
|
-
// Find Different Number's screen, on the Nayan engine: the board and its 100 tiles are one 3D scene
|
|
2
|
-
// (an orthographic camera leaning back over the board), under Playtura's scoreboard, controls and
|
|
3
|
-
// modals. The play is in FindDifferentNumberGame.ts (the puzzle in FindDifferentNumberRules.ts), what
|
|
4
|
-
// it draws in FindDifferentNumberScene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place (a new round's
|
|
7
|
-
// numbers swap onto the same tiles) and a theme change repaints it, so the GPU view is never rebuilt.
|
|
8
|
-
import { HapticType } from '../../services/HapticsService';
|
|
9
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
10
|
-
import { GAME_IDS, isTablet } from '../../services/UtilsService';
|
|
11
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
12
|
-
import { scoreColumn, textColumn, timerColumn } from '../shared/EngineHud';
|
|
13
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
14
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
15
|
-
import { GAME_DURATION, getLayout, LIGHT } from './FindDifferentNumberConstants';
|
|
16
|
-
import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './FindDifferentNumberGame';
|
|
17
|
-
import { DIFFERENT_COUNT } from './FindDifferentNumberRules';
|
|
18
|
-
|
|
19
|
-
const SOUNDS = GAME_SOUNDS.FIND_DIFFERENT_NUMBER;
|
|
20
|
-
|
|
21
|
-
/** Each event's sound and haptic, as the original version played them. */
|
|
22
|
-
const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
|
|
23
|
-
correct: { sound: SOUNDS.CORRECT, haptic: HapticType.SUCCESS },
|
|
24
|
-
wrong: { sound: SOUNDS.WRONG, haptic: HapticType.WARNING },
|
|
25
|
-
win: { sound: SOUNDS.WIN, haptic: HapticType.SUCCESS },
|
|
26
|
-
lose: { sound: SOUNDS.GAME_OVER, haptic: HapticType.ERROR }
|
|
27
|
-
};
|
|
28
|
-
|
|
29
|
-
export const FindDifferentNumber = engineGame(GAME_IDS.FIND_DIFFERENT_NUMBER, (props) => {
|
|
30
|
-
const [score, setScore] = useLiveState(0);
|
|
31
|
-
const [time, setTime] = useLiveState(GAME_DURATION);
|
|
32
|
-
const [left, setLeft] = useLiveState(DIFFERENT_COUNT);
|
|
33
|
-
|
|
34
|
-
// Win or lose as the round ends (with the score so far)
|
|
35
|
-
const { game, theme, status, screen, gameOver } = useEngineGame(props, {
|
|
36
|
-
gameId: GAME_IDS.FIND_DIFFERENT_NUMBER,
|
|
37
|
-
create: createGame,
|
|
38
|
-
start,
|
|
39
|
-
reset,
|
|
40
|
-
dispose,
|
|
41
|
-
tick,
|
|
42
|
-
setTheme,
|
|
43
|
-
resize: (g, width, height, offset) => {
|
|
44
|
-
const l = getLayout(width, height, offset, isTablet);
|
|
45
|
-
setLayout(g, l);
|
|
46
|
-
return l.size + l.pad * 2;
|
|
47
|
-
},
|
|
48
|
-
drag,
|
|
49
|
-
sounds: SOUNDS,
|
|
50
|
-
onStart: (fx) => fx(SOUNDS.START),
|
|
51
|
-
wire: (g, fx) => {
|
|
52
|
-
g.onScore = setScore;
|
|
53
|
-
g.onTime = setTime;
|
|
54
|
-
g.onLeft = setLeft;
|
|
55
|
-
g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
56
|
-
}
|
|
57
|
-
});
|
|
58
|
-
|
|
59
|
-
return (
|
|
60
|
-
<EngineGameScreen
|
|
61
|
-
{...screen}
|
|
62
|
-
light={LIGHT}
|
|
63
|
-
columns={[scoreColumn(score), textColumn('LEFT', left), timerColumn(time, theme)]}
|
|
64
|
-
subtext="Find the different numbers!"
|
|
65
|
-
gameOver={gameOver({
|
|
66
|
-
title: status === 'win' ? 'GREAT JOB!' : 'TIME UP!',
|
|
67
|
-
message: status === 'win' ? 'You found all the different numbers!' : 'You ran out of time!',
|
|
68
|
-
scoreLabel: 'Score',
|
|
69
|
-
score: game.score,
|
|
70
|
-
buttonText: status === 'win' ? 'Play Again!' : 'Try Again!'
|
|
71
|
-
})}
|
|
72
|
-
/>
|
|
73
|
-
);
|
|
74
|
-
});
|
|
@@ -1,74 +0,0 @@
|
|
|
1
|
-
// Find Different Number's scoring, timings, colors and layout. Rules and scores match the original version
|
|
2
|
-
// (games/find-different-number), so scores carry over.
|
|
3
|
-
import { getScoreBoardTop } from '../shared/EngineHud';
|
|
4
|
-
import type { TiltView } from '../shared/EngineTilt';
|
|
5
|
-
import { frontLight, gameWidthFor } from '../shared/EngineUtils';
|
|
6
|
-
import { GRID } from './FindDifferentNumberRules';
|
|
7
|
-
|
|
8
|
-
// ── Rules and scoring ─────────────────────────────────────────────────
|
|
9
|
-
|
|
10
|
-
export const GAME_DURATION = 120; // seconds
|
|
11
|
-
export const POINTS_PER_FIND = 500;
|
|
12
|
-
export const WRONG_PENALTY = 3; // seconds off the clock
|
|
13
|
-
|
|
14
|
-
// ── Colors ────────────────────────────────────────────────────────────
|
|
15
|
-
|
|
16
|
-
export const COLORS = {
|
|
17
|
-
// Classic: translucent white tiles on a frosted panel, white numbers (as the original board)
|
|
18
|
-
CLASSIC_BOARD: 'rgba(255, 255, 255, 0.10)',
|
|
19
|
-
CLASSIC_RIM: 'rgba(255, 255, 255, 0.35)',
|
|
20
|
-
// Light mode's board, a soft blue-grey so the white tiles stand out on it
|
|
21
|
-
LIGHT_BOARD: '#D3DBE8',
|
|
22
|
-
LIGHT_RIM: '#AEBBD0',
|
|
23
|
-
// Every theme's tiles, as Sudoku's cells
|
|
24
|
-
TILE: '#FFFFFF',
|
|
25
|
-
TEXT: '#0D1757',
|
|
26
|
-
FOUND: '#4FC562',
|
|
27
|
-
FOUND_TEXT: '#FFFFFF',
|
|
28
|
-
WRONG: '#FF5252'
|
|
29
|
-
} as const;
|
|
30
|
-
|
|
31
|
-
// ── The scene ─────────────────────────────────────────────────────────
|
|
32
|
-
|
|
33
|
-
/** The camera looks straight down at the board. */
|
|
34
|
-
export const TILT = 0;
|
|
35
|
-
/** Evenly lit, straight from the camera and all ambient: every face keeps its exact color, with no shading anywhere. */
|
|
36
|
-
export const LIGHT = frontLight([0, 0, 1], 1);
|
|
37
|
-
/** A tile's height, of its width. */
|
|
38
|
-
export const TILE_HEIGHT = 0.2;
|
|
39
|
-
export const FOUND_SCALE = 1.18;
|
|
40
|
-
|
|
41
|
-
// ── Layout (view points) ──────────────────────────────────────────────
|
|
42
|
-
|
|
43
|
-
const SCOREBOARD_HEIGHT = 82;
|
|
44
|
-
const CONTROLS_HEIGHT = 120;
|
|
45
|
-
|
|
46
|
-
export type Layout = TiltView & { tile: number; gap: number; pitch: number; pad: number; size: number };
|
|
47
|
-
|
|
48
|
-
/** Tiles as wide as the screen allows (as the original grid), smaller if the screen is short. */
|
|
49
|
-
export function getLayout(width: number, height: number, offset: number, tablet: boolean): Layout {
|
|
50
|
-
const gap = tablet ? 6 : 4;
|
|
51
|
-
const pad = tablet ? 10 : 6;
|
|
52
|
-
const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
|
|
53
|
-
const room = Math.max(200, height - top - CONTROLS_HEIGHT);
|
|
54
|
-
const fromWidth = (gameWidthFor(width) - pad * 2 - gap * (GRID - 1)) / GRID;
|
|
55
|
-
const fromHeight = (room / Math.cos(TILT) - pad * 2 - gap * (GRID - 1)) / GRID;
|
|
56
|
-
const tile = Math.max(18, Math.floor(Math.min(fromWidth, fromHeight)));
|
|
57
|
-
return { width, height, tilt: TILT, centerY: top + room / 2, tile, gap, pitch: tile + gap, pad, size: tile * GRID + gap * (GRID - 1) };
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
/** A cell's centre (row 0 along the top), in world units. */
|
|
61
|
-
export const cellCentre = (l: Layout, i: number): [number, number] => {
|
|
62
|
-
const half = (GRID - 1) / 2;
|
|
63
|
-
return [((i % GRID) - half) * l.pitch, (half - Math.floor(i / GRID)) * l.pitch];
|
|
64
|
-
};
|
|
65
|
-
|
|
66
|
-
/** The cell under a board point (on a tile, not the gap between), or -1. */
|
|
67
|
-
export function cellAt(l: Layout, x: number, y: number): number {
|
|
68
|
-
const lx = x + l.size / 2;
|
|
69
|
-
const ly = l.size / 2 - y;
|
|
70
|
-
const col = Math.floor(lx / l.pitch);
|
|
71
|
-
const row = Math.floor(ly / l.pitch);
|
|
72
|
-
if (row < 0 || row >= GRID || col < 0 || col >= GRID) return -1;
|
|
73
|
-
return lx - col * l.pitch <= l.tile && ly - row * l.pitch <= l.tile ? row * GRID + col : -1;
|
|
74
|
-
}
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// Find Different Number's play, with no React: build a game with `createGame`, give it a layout,
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// `start` it and `tick` it every frame. Every tile shows the same number but ten, which show a
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// look-alike: tap those. 500 points each; a wrong tap costs three seconds. Find all ten inside two
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// minutes to win (the time saved adds to the score); running out of time loses.
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//
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// The rules are the original store's (FindDifferentNumberRules.ts); the clock runs on the game's own clock.
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
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import { calculateTimeBasedScore } from '../../services/ScoringService';
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import type { GameTheme } from '../../services/ThemeService';
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import { aimTilted, unproject } from '../shared/EngineTilt';
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import { cellAt, GAME_DURATION, type Layout, POINTS_PER_FIND, TILE_HEIGHT, WRONG_PENALTY } from './FindDifferentNumberConstants';
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import { DIFFERENT_COUNT, generatePuzzle, type Puzzle } from './FindDifferentNumberRules';
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import {
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buildScene,
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celebrate,
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dim,
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intro,
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markFound,
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markWrong,
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paint,
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removeScene,
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type Scene,
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setSceneTheme,
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showNumbers
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} from './FindDifferentNumberScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** correct / wrong: a tap's verdict; win / lose: how it ended. */
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export type GameEvent = 'correct' | 'wrong' | 'win' | 'lose';
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const WORLD_CAPACITY = 500; // 100 tiles with two digits each, the board, and the confetti
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export function createGame(theme: GameTheme) {
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const world = new World(WORLD_CAPACITY);
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const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
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const g = {
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world,
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camera,
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theme,
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layout: null as Layout | null,
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scene: null as Scene | null,
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phase: 'ready' as Phase,
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puzzle: generatePuzzle() as Puzzle,
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found: new Set<number>(),
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won: false,
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
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get score() {
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return world.scoreboard.score;
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},
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get timeLeft() {
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return world.scoreboard.shownSeconds;
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},
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// UI hooks, set by the screen.
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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onTime: (_t: number) => {},
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onLeft: (_n: number) => {},
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onEvent: (_e: GameEvent) => {}
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};
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world.scoreboard.reset(0, GAME_DURATION);
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world.scoreboard.handlers = {
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onSecond: (t) => g.onTime(t),
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onTimeUp: () => g.phase === 'playing' && end(g, false)
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};
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return g;
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}
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export type Game = ReturnType<typeof createGame>;
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const left = (g: Game) => DIFFERENT_COUNT - g.found.size;
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// ── Scene ─────────────────────────────────────────────────────────────
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/** Lays the board out for the view (first layout, header height, rotation): rebuilt where things stand. */
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export function setLayout(g: Game, l: Layout) {
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const first = !g.scene;
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if (g.scene) removeScene(g.world, g.scene);
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g.layout = l;
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aimTilted(g.camera, l);
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g.scene = buildScene(g.world, l, g.theme, g.puzzle.numbers, g.found);
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if (first) intro(g.world, g.scene);
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}
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export function setTheme(g: Game, theme: GameTheme) {
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g.theme = theme;
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if (g.layout && g.scene) setSceneTheme(g.world, g.layout, g.scene, theme, g.found);
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}
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// ── Run ───────────────────────────────────────────────────────────────
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/** Starts on the round already shown. */
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export function start(g: Game) {
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if (g.phase !== 'ready') return;
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g.phase = 'playing';
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g.world.scoreboard.startCountdown(GAME_DURATION);
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g.onPhase('playing');
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}
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/** A fresh round, not started (Stop, Play Again, as the original game). */
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export function reset(g: Game) {
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g.puzzle = generatePuzzle();
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g.found = new Set();
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g.won = false;
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g.world.scoreboard.reset(0, GAME_DURATION);
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g.phase = 'ready';
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if (g.scene) {
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showNumbers(g.world, g.scene, g.puzzle.numbers);
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paint(g.world, g.scene, g.theme, g.found);
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intro(g.world, g.scene);
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}
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g.onScore(0);
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g.onTime(GAME_DURATION);
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g.onLeft(DIFFERENT_COUNT);
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g.onPhase('ready');
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}
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export function dispose(g: Game) {
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g.world.dispose();
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}
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export function tick(g: Game, dt: number) {
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if (g.world.isDisposed) return;
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g.world.update(dt);
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}
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function end(g: Game, won: boolean) {
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g.world.scoreboard.stop();
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g.won = won;
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g.phase = 'over';
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const { layout: l, scene: s } = g;
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if (l && s) {
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if (won) celebrate(g.world, l, s);
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else dim(g.world, s, g.theme, g.found);
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}
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g.onPhase('over');
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g.onEvent(won ? 'win' : 'lose');
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}
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// ── Taps ──────────────────────────────────────────────────────────────
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/** A tap on a cell: a different number found, or a wrong guess (three seconds off). Found cells are ignored. */
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export function tapCell(g: Game, i: number) {
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if (g.phase !== 'playing' || i < 0 || i >= g.puzzle.numbers.length || g.found.has(i)) return;
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const { layout: l, scene: s } = g;
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if (g.puzzle.different.has(i)) {
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g.found.add(i);
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g.world.scoreboard.add(POINTS_PER_FIND);
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const done = left(g) <= 0;
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if (done) g.world.scoreboard.set(calculateTimeBasedScore(GAME_DURATION - g.timeLeft, GAME_DURATION, g.score));
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if (s) markFound(g.world, s, i);
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g.onScore(g.score);
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g.onLeft(left(g));
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g.onEvent('correct');
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if (done) end(g, true);
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return;
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}
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g.world.scoreboard.addTime(-Math.min(WRONG_PENALTY, g.world.scoreboard.seconds));
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if (l && s) markWrong(g.world, l, s, g.camera, i, g.theme);
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g.onTime(g.timeLeft);
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g.onEvent('wrong');
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if (g.timeLeft <= 0) end(g, false);
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}
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/** The cell under a view point (on the tiles' tops), or -1. */
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export function cellUnder(g: Game, x: number, y: number): number {
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const l = g.layout;
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if (!l) return -1;
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const [wx, wy] = unproject(l, x, y, 1 + l.tile * TILE_HEIGHT);
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return cellAt(l, wx, wy);
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}
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/** Taps land on touch-down, as the original grid's did. */
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export function drag(g: Game, { phase, x, y }: DragEvent) {
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if (phase === 'start') tapCell(g, cellUnder(g, x, y));
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}
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@@ -1,43 +0,0 @@
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// Find Different Number's rules, with no React or engine: a 10 x 10 grid where every cell shows the
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// same two-digit number except ten that show a look-alike (one digit swapped for a similar one).
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// Ported from the original store (games/find-different-number), with the same random draws in the same order.
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export const GRID = 10;
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export const CELLS = GRID * GRID;
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export const DIFFERENT_COUNT = 10;
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/** Digits that look like each one. */
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const SIMILAR: readonly (readonly number[])[] = [
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[8, 9, 6, 3],
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[7, 4, 2],
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[7, 1, 3],
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[8, 9, 5, 0, 2],
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[1, 9, 7, 6],
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[6, 9, 3, 8],
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[9, 5, 0, 8, 4],
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[1, 2, 4],
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[0, 3, 6, 9, 5],
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[6, 0, 4, 3, 8, 5]
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];
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export type Puzzle = { numbers: number[]; different: Set<number> };
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export function generatePuzzle(): Puzzle {
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const base = 10 + Math.floor(Math.random() * 90);
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const tens = Math.floor(base / 10);
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const ones = base % 10;
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const candidates: number[] = [];
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for (const alt of SIMILAR[tens]!) {
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const n = alt * 10 + ones;
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if (n >= 10 && n <= 99 && n !== base) candidates.push(n);
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}
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for (const alt of SIMILAR[ones]!) {
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const n = tens * 10 + alt;
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if (n >= 10 && n <= 99 && n !== base) candidates.push(n);
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}
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const diff = candidates[Math.floor(Math.random() * candidates.length)]!;
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const different = new Set<number>();
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while (different.size < DIFFERENT_COUNT) different.add(Math.floor(Math.random() * CELLS));
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const numbers = Array.from({ length: CELLS }, (_, i) => (different.has(i) ? diff : base));
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return { numbers, different };
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}
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