@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// @refresh reset
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// Recreate the native scene after edits; Fast Refresh cannot update meshes already in the world.
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// Paper IO's screen, on the Nayan engine: the board, land, trails and flag bearers are one 3D scene (an
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// orthographic camera leaning back over the board), under Playtura's scoreboard, controls and modals.
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// PaperIoScene.ts.
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//
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// One world serves the whole visit (sized by the first layout, as the original grid was fixed at load):
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// Start, Stop and Play Again lay a fresh board in place and a theme change repaints the board, so the
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// GPU view is never rebuilt. JS steps the grid ~11 times a second and redraws only the cells that
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// changed; people walk, flags wave, and land flashes and bursts play in the engine's Rust core.
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import { useMemo } from 'react';
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import { HapticType } from '../../services/HapticsService';
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import { GAME_SOUNDS } from '../../services/SoundsService';
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import { GAME_IDS, isTablet } from '../../services/UtilsService';
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import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
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import { textColumn, timerColumn } from '../shared/EngineHud';
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import { toRgb } from '../shared/EngineUtils';
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import { useEngineGame } from '../shared/useEngineGame';
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import { useLiveState } from '../shared/useLiveState';
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import { GAME_DURATION_MS, getLayout, gridFor, LIGHT, LOW_TIME, PLAYER_COLORS } from './PaperIoConstants';
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import { createGame, dispose, drag, reset, setLayout, setTheme, start, tick } from './PaperIoGame';
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import type { Stats } from './PaperIoRules';
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const SOUNDS = GAME_SOUNDS.PAPER_IO;
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const FULL_TIME = Math.round(GAME_DURATION_MS / 1000);
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export const PaperIo = engineGame(GAME_IDS.PAPER_IO, (props) => {
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const [laidOut, setLaidOut] = useLiveState(false);
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const [stats, setStats] = useLiveState<Stats>(NO_STATS);
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const [time, setTime] = useLiveState(FULL_TIME);
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// Win or lose as the round ends; the score is your land x 10
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const { game, theme, status, screen, gameOver } = useEngineGame(props, {
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gameId: GAME_IDS.PAPER_IO,
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create: createGame,
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start,
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reset,
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dispose,
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tick,
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setTheme,
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setLayout(g, getLayout(width, height, grid));
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setLaidOut(true);
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},
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drag,
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reportScore: (g) => g.stats?.score ?? 0,
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sounds: SOUNDS,
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onStart: (fx) => fx(SOUNDS.START, HapticType.SUCCESS),
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onStop: (fx) => fx(null, HapticType.MEDIUM),
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wire: (g, fx) => {
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g.onStats = setStats;
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g.onTime = setTime;
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g.onEvent = (event) => {
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else if (event === 'capture') fx(SOUNDS.CAPTURE, HapticType.MEDIUM);
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else fx(g.won ? SOUNDS.WIN : SOUNDS.GAME_OVER, g.won ? HapticType.SUCCESS : HapticType.ERROR);
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};
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}
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});
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const background = useMemo(() => toRgb(theme.BACKGROUND), [theme.BACKGROUND]);
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return (
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<EngineGameScreen
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{...screen}
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source={laidOut && game.world ? game.world : null}
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light={LIGHT}
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background={background}
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columns={[
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textColumn('YOU', `${stats.territoryPct}%`, PLAYER_COLORS[0]!.head),
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timerColumn(time, theme, LOW_TIME),
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textColumn('AI', `${stats.aiPct}%`, PLAYER_COLORS[1]!.head)
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]}
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subtext="Claim the most land!"
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gameOver={gameOver({
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title: status === 'win' ? 'YOU WIN!' : 'GAME OVER',
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message:
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status === 'win'
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? `You beat the AI ${stats.territoryPct}% to ${stats.aiPct}%!`
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: `You ${stats.territoryPct}% vs AI ${stats.aiPct}% — try again!`,
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scoreLabel: 'Cells Captured',
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score: stats.score,
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buttonText: 'Play Again!'
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})}
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/>
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);
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});
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// Paper IO's rules, colors and layout. The grid, step rate, timer, AI and scoring match the original
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import type { TiltView } from '../shared/EngineTilt';
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// ── Rules ─────────────────────────────────────────────────────────────
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export const STEP_MS = 92; // one cell per step, ~11 steps a second
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export const PLAYER_COUNT = 2; // you and one AI
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export const START_TERRITORY = 1; // half-size: each player starts with a compact 3 x 3 patch
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export const GAME_DURATION_MS = 120_000; // 2 minutes: whoever owns more land then wins
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export const LOW_TIME = 10; // the timer turns red from here
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export const POINTS_PER_CELL = 10;
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// ── Touch ─────────────────────────────────────────────────────────────
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export const SWIPE = 10; // points a finger must travel (from where it went down) to turn
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// ── Colors ────────────────────────────────────────────────────────────
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export type PlayerColor = { territory: string; trail: string; head: string; headDark: string };
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/** 0 = you (green), 1 = the AI (red), as the original game. */
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export const PLAYER_COLORS: PlayerColor[] = [
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{ territory: '#62B96E', trail: '#6BCB77', head: '#6BCB77', headDark: '#4CA85B' },
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{ territory: '#E86262', trail: '#FF6B6B', head: '#FF6B6B', headDark: '#D64C4C' }
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];
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export const COLORS = {
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CLASSIC_BOARD: 'rgba(0, 0, 0, 0.18)',
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FLASH: '#FFFFFF',
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EYE: '#FFFFFF',
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PUPIL: '#2C2C44'
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} as const;
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// ── The scene ─────────────────────────────────────────────────────────
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/** A slightly lower tabletop view shows the people and their flags while keeping the grid readable. */
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export const TILT = 0.48;
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/** Render in compact world units so a full-screen board and tall people fit the camera's depth range. */
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export const WORLD_SCALE = 0.25;
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/** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
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export const LIGHT = frontLight([-0.4, 0.5, 1], 0.5);
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/** Heights of land and trails, in cells. */
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export const LAND = 0.32;
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export const TRAIL = 0.22;
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export const PERSON = { SCALE: 3.2, STRIDE: 0.38, HEIGHT: 3.06, CELEBRATION_SCALE: 1.5 } as const;
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export const PERSON_COLORS = {
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SKIN: ['#DFAC87', '#A57355'],
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HAIR: '#352A24',
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PANTS: '#2F3D50',
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SHOE: '#38414A',
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SOLE: '#EEE9DF',
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POLE: '#CCD4D8',
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BADGE: '#E8D4A3'
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} as const;
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// ── Layout (view points) ──────────────────────────────────────────────
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export type Grid = { cols: number; rows: number; cell: number };
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export type Layout = TiltView & Grid & { gridW: number; gridH: number; columnWidth: number; rowDepth: number; eyeDistance: number };
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/**
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* The original grid: square cells a 32nd of the width (a 44th on a tablet) covering the whole view edge to
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* edge. The grid is fixed by the first layout (as the original game fixed it at load); later layouts only
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* remap those same cells and the camera to fill the view.
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*/
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export function gridFor(width: number, height: number, tablet: boolean): Grid {
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const cell = Math.round(width / (tablet ? 44 : 32));
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return { cols: Math.ceil(width / cell), rows: Math.ceil(height / cell), cell };
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}
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export function getLayout(width: number, height: number, grid: Grid): Layout {
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// Compensate the tabletop tilt: each projected row is still one cell tall, covering the entire
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// view rather than leaving non-playable bands above and below the board.
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const columnWidth = width / grid.cols;
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const rowDepth = height / grid.rows / Math.cos(TILT);
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const gridH = grid.rows * rowDepth;
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const personHeight = grid.cell * (LAND + TRAIL + PERSON.SCALE * PERSON.HEIGHT * PERSON.CELEBRATION_SCALE);
|
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const eyeDistance = (gridH * Math.sin(TILT)) / 2 + personHeight * Math.cos(TILT) + 80;
|
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return { ...grid, width, height, tilt: TILT, columnWidth, rowDepth, eyeDistance, centerY: height / 2, gridW: width, gridH };
|
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}
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/** A cell's centre on the board, in world units (row 0 along the top). */
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export const cellCentre = (l: Layout, col: number, row: number): [number, number] => [
|
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(col + 0.5) * l.columnWidth - l.gridW / 2,
|
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85
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l.gridH / 2 - (row + 0.5) * l.rowDepth
|
|
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];
|
|
@@ -1,193 +0,0 @@
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1
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// Paper IO's play, with no React: build a game with `createGame`, give it a layout, `start` it and
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2
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// `tick` it every frame. Swipe to steer your character; leaving your land lays a trail, and coming back (or
|
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3
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// closing a loop on your own trail) banks everything it encloses. Own more land than the AI when the
|
|
4
|
-
// two minutes are up (or when the board fills) to win.
|
|
5
|
-
//
|
|
6
|
-
// The rules are the original version's (PaperIoRules.ts), stepped the way its frame loop stepped them: one
|
|
7
|
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// grid step on the first frame at least 92 ms after the last (the leftover dropped, so a long frame
|
|
8
|
-
// never fast-forwards the board), the countdown checked every frame.
|
|
9
|
-
import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
|
|
10
|
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import type { GameTheme } from '../../services/ThemeService';
|
|
11
|
-
import { aimTilted } from '../shared/EngineTilt';
|
|
12
|
-
import { GAME_DURATION_MS, type Grid, type Layout, STEP_MS, SWIPE, WORLD_SCALE } from './PaperIoConstants';
|
|
13
|
-
import { type Board, type DirCode, newBoard, type Stats, stats, step, turn } from './PaperIoRules';
|
|
14
|
-
import { buildScene, finish, placeHeads, removeScene, type Scene, setSceneTheme, syncBoard } from './PaperIoScene';
|
|
15
|
-
|
|
16
|
-
export type Phase = 'ready' | 'playing' | 'over';
|
|
17
|
-
/** turn: your swipe took; capture: you banked land; over: the round ended. */
|
|
18
|
-
export type GameEvent = 'turn' | 'capture' | 'over';
|
|
19
|
-
|
|
20
|
-
export function createGame(theme: GameTheme) {
|
|
21
|
-
return {
|
|
22
|
-
world: null as World | null,
|
|
23
|
-
camera: { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 } as Camera,
|
|
24
|
-
theme,
|
|
25
|
-
grid: null as Grid | null,
|
|
26
|
-
layout: null as Layout | null,
|
|
27
|
-
scene: null as Scene | null,
|
|
28
|
-
phase: 'ready' as Phase,
|
|
29
|
-
board: null as Board | null,
|
|
30
|
-
stats: null as Stats | null,
|
|
31
|
-
won: false,
|
|
32
|
-
sinceStep: 0,
|
|
33
|
-
/** The first frame after starting credits no time (as the original loop's first frame). */
|
|
34
|
-
fresh: true,
|
|
35
|
-
/** The swipe in progress: where it went down, and the last turn it asked for. */
|
|
36
|
-
swipe: null as { x: number; y: number; last: DirCode | null } | null,
|
|
37
|
-
// UI hooks, set by the screen.
|
|
38
|
-
onPhase: (_p: Phase) => {},
|
|
39
|
-
onStats: (_s: Stats) => {},
|
|
40
|
-
onTime: (_t: number) => {},
|
|
41
|
-
onEvent: (_e: GameEvent) => {}
|
|
42
|
-
};
|
|
43
|
-
}
|
|
44
|
-
export type Game = ReturnType<typeof createGame>;
|
|
45
|
-
|
|
46
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
47
|
-
|
|
48
|
-
/**
|
|
49
|
-
* Lays the board out for the view. The first layout fixes the grid (as the original game fixed it at load)
|
|
50
|
-
* and makes the world, sized for every cell's land and trail; later ones (header, rotation) keep the
|
|
51
|
-
* board and only rebuild the scene round it.
|
|
52
|
-
*/
|
|
53
|
-
export function setLayout(g: Game, l: Layout) {
|
|
54
|
-
if (!g.world) {
|
|
55
|
-
g.world = new World(l.cols * l.rows * 2 + 200);
|
|
56
|
-
// The countdown lives in the engine (Rust), advanced by world.update
|
|
57
|
-
g.world.scoreboard.reset(0, GAME_DURATION_MS / 1000);
|
|
58
|
-
g.world.scoreboard.handlers = {
|
|
59
|
-
onSecond: (t) => g.onTime(t),
|
|
60
|
-
// Time's up: whoever owns more land wins
|
|
61
|
-
onTimeUp: () => g.phase === 'playing' && g.board && end(g, (g.board.counts[0] ?? 0) > (g.board.counts[1] ?? 0))
|
|
62
|
-
};
|
|
63
|
-
g.grid = { cols: l.cols, rows: l.rows, cell: l.cell };
|
|
64
|
-
g.board = newBoard(g.grid);
|
|
65
|
-
g.stats = stats(g.board);
|
|
66
|
-
g.onStats(g.stats);
|
|
67
|
-
}
|
|
68
|
-
const world = g.world;
|
|
69
|
-
if (g.scene) removeScene(world, g.scene);
|
|
70
|
-
g.layout = l;
|
|
71
|
-
aimTilted(g.camera, l);
|
|
72
|
-
g.camera.eye = [
|
|
73
|
-
0,
|
|
74
|
-
(g.camera.target[1] - Math.sin(l.tilt) * l.eyeDistance) * WORLD_SCALE,
|
|
75
|
-
(g.camera.target[2] + Math.cos(l.tilt) * l.eyeDistance) * WORLD_SCALE
|
|
76
|
-
];
|
|
77
|
-
g.camera.target = [g.camera.target[0] * WORLD_SCALE, g.camera.target[1] * WORLD_SCALE, g.camera.target[2] * WORLD_SCALE];
|
|
78
|
-
g.camera.ortho = (l.height * WORLD_SCALE) / 2;
|
|
79
|
-
g.scene = buildScene(world, l, g.theme, g.board!);
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
83
|
-
g.theme = theme;
|
|
84
|
-
if (g.world && g.layout && g.scene) setSceneTheme(g.world, g.layout, g.scene, theme);
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
/** A fresh board on the table (the scene rebuilt round it), not started. */
|
|
88
|
-
function fresh(g: Game) {
|
|
89
|
-
const { world, grid, layout } = g;
|
|
90
|
-
if (!world || !grid || !layout) return;
|
|
91
|
-
g.board = newBoard(grid);
|
|
92
|
-
g.stats = stats(g.board);
|
|
93
|
-
if (g.scene) removeScene(world, g.scene);
|
|
94
|
-
g.scene = buildScene(world, layout, g.theme, g.board);
|
|
95
|
-
world.scoreboard.reset(0, GAME_DURATION_MS / 1000);
|
|
96
|
-
g.sinceStep = 0;
|
|
97
|
-
g.won = false;
|
|
98
|
-
g.swipe = null;
|
|
99
|
-
g.onStats(g.stats);
|
|
100
|
-
g.onTime(Math.round(GAME_DURATION_MS / 1000));
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
104
|
-
|
|
105
|
-
/** Starts a round on a fresh board, as the original Start did. */
|
|
106
|
-
export function start(g: Game) {
|
|
107
|
-
if (g.phase !== 'ready' || !g.world) return;
|
|
108
|
-
fresh(g);
|
|
109
|
-
g.world.scoreboard.startCountdown(GAME_DURATION_MS / 1000);
|
|
110
|
-
g.fresh = true;
|
|
111
|
-
g.phase = 'playing';
|
|
112
|
-
g.onPhase('playing');
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
/** A fresh board, not started (Stop, Play Again). */
|
|
116
|
-
export function reset(g: Game) {
|
|
117
|
-
fresh(g);
|
|
118
|
-
g.phase = 'ready';
|
|
119
|
-
g.onPhase('ready');
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
export function dispose(g: Game) {
|
|
123
|
-
g.world?.dispose();
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
export function tick(g: Game, dt: number) {
|
|
127
|
-
const { world, board } = g;
|
|
128
|
-
if (!world || world.isDisposed) return;
|
|
129
|
-
if (g.phase === 'playing' && board) {
|
|
130
|
-
const ms = g.fresh ? 0 : Math.min(dt, 0.25) * 1000;
|
|
131
|
-
g.fresh = false;
|
|
132
|
-
advance(g, board, ms);
|
|
133
|
-
}
|
|
134
|
-
world.update(dt);
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
/** One frame of the original loop: a grid step if it's due (the countdown is the engine's). */
|
|
138
|
-
function advance(g: Game, b: Board, ms: number) {
|
|
139
|
-
g.sinceStep += ms;
|
|
140
|
-
if (g.sinceStep < STEP_MS) return;
|
|
141
|
-
g.sinceStep = 0;
|
|
142
|
-
const r = step(b);
|
|
143
|
-
const { world, layout: l, scene: s } = g;
|
|
144
|
-
if (world && l && s) {
|
|
145
|
-
if (r.territory || r.trails) syncBoard(world, l, s, b, r.territory && !r.full, r.territory ? undefined : r.trailCells);
|
|
146
|
-
placeHeads(world, l, s, b, true, r.captured);
|
|
147
|
-
}
|
|
148
|
-
if (r.territory) {
|
|
149
|
-
g.stats = stats(b);
|
|
150
|
-
g.onStats(g.stats);
|
|
151
|
-
}
|
|
152
|
-
if (r.captured[0]) g.onEvent('capture');
|
|
153
|
-
if (r.full) end(g, r.won);
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
function end(g: Game, won: boolean) {
|
|
157
|
-
g.world?.scoreboard.stop();
|
|
158
|
-
g.won = won;
|
|
159
|
-
g.phase = 'over';
|
|
160
|
-
g.swipe = null;
|
|
161
|
-
if (g.board) {
|
|
162
|
-
g.stats = stats(g.board);
|
|
163
|
-
g.onStats(g.stats);
|
|
164
|
-
}
|
|
165
|
-
if (g.world && g.layout && g.scene) finish(g.world, g.layout, g.scene, won);
|
|
166
|
-
g.onPhase('over');
|
|
167
|
-
g.onEvent('over');
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
171
|
-
|
|
172
|
-
/** Swipes steer: once a drag has gone 10 points from where it went down, its main way is a turn. */
|
|
173
|
-
export function drag(g: Game, { phase, x, y }: DragEvent) {
|
|
174
|
-
if (phase === 'start') {
|
|
175
|
-
g.swipe = { x, y, last: null };
|
|
176
|
-
return;
|
|
177
|
-
}
|
|
178
|
-
const s = g.swipe;
|
|
179
|
-
if (!s || phase === 'end') {
|
|
180
|
-
g.swipe = null;
|
|
181
|
-
return;
|
|
182
|
-
}
|
|
183
|
-
if (g.phase !== 'playing' || !g.board) return;
|
|
184
|
-
const dx = x - s.x;
|
|
185
|
-
const dy = y - s.y;
|
|
186
|
-
const ax = Math.abs(dx);
|
|
187
|
-
const ay = Math.abs(dy);
|
|
188
|
-
if (ax < SWIPE && ay < SWIPE) return;
|
|
189
|
-
const code: DirCode = ax >= ay ? (dx > 0 ? 'RIGHT' : 'LEFT') : dy > 0 ? 'DOWN' : 'UP';
|
|
190
|
-
if (code === s.last) return;
|
|
191
|
-
s.last = code;
|
|
192
|
-
if (turn(g.board, code)) g.onEvent('turn');
|
|
193
|
-
}
|
|
@@ -1,233 +0,0 @@
|
|
|
1
|
-
// People stand on the XY board, with +Z up and +X forward. Normalized models are cached once and
|
|
2
|
-
// scaled by the cell size at spawn; skin, clothing and fixed-color details tint independently.
|
|
3
|
-
import { block, type Color, ellipsoid, type Geometry, type GeometryPart, loft, merge, type Model, tube, type Vec3 } from '@nayan-ui/engine';
|
|
4
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
5
|
-
import { toColor } from '../shared/EngineUtils';
|
|
6
|
-
import { COLORS, PERSON_COLORS } from './PaperIoConstants';
|
|
7
|
-
|
|
8
|
-
export interface PersonMeshes {
|
|
9
|
-
shirt: Model;
|
|
10
|
-
skin: Model;
|
|
11
|
-
details: Model;
|
|
12
|
-
sleeve: Model;
|
|
13
|
-
hand: Model;
|
|
14
|
-
leg: Model;
|
|
15
|
-
flags: readonly [Model, Model, Model];
|
|
16
|
-
}
|
|
17
|
-
const WHITE: Color = [1, 1, 1, 1];
|
|
18
|
-
const part = (geometry: Geometry, position: Vec3, color?: Color): GeometryPart => ({ geometry, position, color });
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19
|
-
const orb = (radii: Vec3, position: Vec3, color?: Color, sides = 12): GeometryPart => part(ellipsoid(radii, undefined, sides), position, color);
|
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20
|
-
const pipe = (points: Vec3[], radius: number, color?: Color, sides = 10): GeometryPart => ({
|
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21
|
-
geometry: tube(points, { radius, sides, smoothness: 3, caps: true }),
|
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22
|
-
color
|
|
23
|
-
});
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24
|
-
const model = (parts: GeometryPart[], shine = 0.12) => createShape(merge(parts), { center: false, shine });
|
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25
|
-
|
|
26
|
-
/** Two-sided, smoothly shaded cloth. Its hoist stays on the pole while the free edge ripples. */
|
|
27
|
-
function flagGeometry(phase: number): Geometry {
|
|
28
|
-
const columns = 12,
|
|
29
|
-
rows = 6;
|
|
30
|
-
const vertices: number[] = [],
|
|
31
|
-
indices: number[] = [];
|
|
32
|
-
for (const side of [1, -1]) {
|
|
33
|
-
const start = vertices.length / 11;
|
|
34
|
-
for (let row = 0; row <= rows; row++)
|
|
35
|
-
for (let col = 0; col <= columns; col++) {
|
|
36
|
-
const u = col / columns,
|
|
37
|
-
v = row / rows,
|
|
38
|
-
a = u * Math.PI * 2.1 - phase + v * 0.7;
|
|
39
|
-
const y = Math.sin(a) * u * 0.085;
|
|
40
|
-
const dydu = 0.085 * (Math.sin(a) + u * Math.PI * 2.1 * Math.cos(a)),
|
|
41
|
-
dydv = 0.085 * u * 0.7 * Math.cos(a);
|
|
42
|
-
// Surface derivatives: du = [-.78, dydu, -.045], dv = [0, dydv, .56].
|
|
43
|
-
const nx = dydu * 0.56 + 0.045 * dydv,
|
|
44
|
-
ny = 0.78 * 0.56,
|
|
45
|
-
nz = -0.78 * dydv,
|
|
46
|
-
length = Math.hypot(nx, ny, nz);
|
|
47
|
-
const hem = col === columns || row === 0 || row === rows ? 0.78 : 1;
|
|
48
|
-
vertices.push(-u * 0.78, y, v * 0.56 - u * 0.045, (side * nx) / length, (side * ny) / length, (side * nz) / length, hem, hem, hem, u, v);
|
|
49
|
-
}
|
|
50
|
-
for (let row = 0; row < rows; row++)
|
|
51
|
-
for (let col = 0; col < columns; col++) {
|
|
52
|
-
const a = start + row * (columns + 1) + col,
|
|
53
|
-
b = a + 1,
|
|
54
|
-
c = a + columns + 1,
|
|
55
|
-
d = c + 1;
|
|
56
|
-
if (side > 0) indices.push(a, b, c, b, d, c);
|
|
57
|
-
else indices.push(a, c, b, b, c, d);
|
|
58
|
-
}
|
|
59
|
-
}
|
|
60
|
-
return { vertices: Float32Array.from(vertices), indices: Uint32Array.from(indices) };
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
let cached: PersonMeshes | null = null;
|
|
64
|
-
export function personMeshes(): PersonMeshes {
|
|
65
|
-
return cacheGameAsset('paper-io/PaperIoMeshes:personMeshes', () => personMeshesUncached());
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
function personMeshesUncached(): PersonMeshes {
|
|
69
|
-
if (cached) return cached;
|
|
70
|
-
const pants = toColor(PERSON_COLORS.PANTS),
|
|
71
|
-
hair = toColor(PERSON_COLORS.HAIR),
|
|
72
|
-
pole = toColor(PERSON_COLORS.POLE),
|
|
73
|
-
shoe = toColor(PERSON_COLORS.SHOE),
|
|
74
|
-
sole = toColor(PERSON_COLORS.SOLE),
|
|
75
|
-
eye = toColor(COLORS.EYE),
|
|
76
|
-
pupil = toColor(COLORS.PUPIL);
|
|
77
|
-
const shirt = model([
|
|
78
|
-
{
|
|
79
|
-
geometry: loft(
|
|
80
|
-
[
|
|
81
|
-
{ z: 0.9, bottom: -0.145, top: 0.145, width: 0.115, square: 2.8 },
|
|
82
|
-
{ z: 1.04, bottom: -0.155, top: 0.155, width: 0.105, square: 2.8 },
|
|
83
|
-
{ z: 1.3, bottom: -0.225, top: 0.225, width: 0.13, square: 2.6 },
|
|
84
|
-
{ z: 1.41, bottom: -0.2, top: 0.2, width: 0.105, square: 2.4 },
|
|
85
|
-
{ z: 1.47, bottom: -0.07, top: 0.07, width: 0.065, square: 2 }
|
|
86
|
-
],
|
|
87
|
-
{ around: 16, smoothness: 2 }
|
|
88
|
-
)
|
|
89
|
-
},
|
|
90
|
-
pipe(
|
|
91
|
-
[
|
|
92
|
-
[0, -0.205, 1.37],
|
|
93
|
-
[0.025, -0.27, 1.25],
|
|
94
|
-
[0.04, -0.29, 1.18]
|
|
95
|
-
],
|
|
96
|
-
0.075
|
|
97
|
-
),
|
|
98
|
-
pipe(
|
|
99
|
-
Array.from({ length: 17 }, (_, i): Vec3 => [Math.cos((i * Math.PI) / 8) * 0.06, Math.sin((i * Math.PI) / 8) * 0.07, 1.465]),
|
|
100
|
-
0.015,
|
|
101
|
-
[0.74, 0.74, 0.74, 1],
|
|
102
|
-
6
|
|
103
|
-
)
|
|
104
|
-
]);
|
|
105
|
-
const skin = model([
|
|
106
|
-
orb([0.108, 0.108, 0.133], [0.005, 0, 1.65], WHITE, 16),
|
|
107
|
-
pipe(
|
|
108
|
-
[
|
|
109
|
-
[0, 0, 1.45],
|
|
110
|
-
[0, 0, 1.55]
|
|
111
|
-
],
|
|
112
|
-
0.052
|
|
113
|
-
),
|
|
114
|
-
orb([0.026, 0.023, 0.03], [0.109, 0, 1.64]),
|
|
115
|
-
...[-1, 1].map((side) => orb([0.022, 0.017, 0.036], [-0.012, side * 0.109, 1.65])),
|
|
116
|
-
pipe(
|
|
117
|
-
[
|
|
118
|
-
[0.04, -0.29, 1.18],
|
|
119
|
-
[0.13, -0.305, 1.16],
|
|
120
|
-
[0.24, -0.31, 1.21]
|
|
121
|
-
],
|
|
122
|
-
0.05
|
|
123
|
-
),
|
|
124
|
-
orb([0.046, 0.045, 0.06], [0.24, -0.31, 1.22])
|
|
125
|
-
]);
|
|
126
|
-
const details: GeometryPart[] = [
|
|
127
|
-
orb([0.11, 0.116, 0.073], [-0.021, 0, 1.744], hair, 16),
|
|
128
|
-
orb([0.06, 0.104, 0.077], [-0.065, 0, 1.69], hair),
|
|
129
|
-
orb([0.115, 0.173, 0.12], [0, 0, 0.855], pants),
|
|
130
|
-
part(block(0.025, 0.055, 0.075), [0.128, -0.065, 1.3], toColor(PERSON_COLORS.BADGE)),
|
|
131
|
-
pipe(
|
|
132
|
-
[
|
|
133
|
-
[0.24, -0.31, 0.05],
|
|
134
|
-
[0.24, -0.31, 1.22],
|
|
135
|
-
[0.24, -0.31, 3]
|
|
136
|
-
],
|
|
137
|
-
0.013,
|
|
138
|
-
pole,
|
|
139
|
-
8
|
|
140
|
-
),
|
|
141
|
-
orb([0.025, 0.025, 0.025], [0.24, -0.31, 3.02], pole, 8),
|
|
142
|
-
pipe(
|
|
143
|
-
[
|
|
144
|
-
[0.107, -0.025, 1.603],
|
|
145
|
-
[0.115, 0, 1.598],
|
|
146
|
-
[0.107, 0.025, 1.603]
|
|
147
|
-
],
|
|
148
|
-
0.004,
|
|
149
|
-
[0.36, 0.2, 0.17, 1],
|
|
150
|
-
6
|
|
151
|
-
)
|
|
152
|
-
];
|
|
153
|
-
for (const side of [-1, 1]) {
|
|
154
|
-
details.push(orb([0.018, 0.024, 0.017], [0.101, side * 0.047, 1.678], eye, 8));
|
|
155
|
-
details.push(orb([0.009, 0.01, 0.012], [0.117, side * 0.047, 1.678], pupil, 8));
|
|
156
|
-
details.push(
|
|
157
|
-
pipe(
|
|
158
|
-
[
|
|
159
|
-
[0.105, side * 0.027, 1.706],
|
|
160
|
-
[0.098, side * 0.066, 1.707]
|
|
161
|
-
],
|
|
162
|
-
0.006,
|
|
163
|
-
hair,
|
|
164
|
-
6
|
|
165
|
-
)
|
|
166
|
-
);
|
|
167
|
-
}
|
|
168
|
-
const sleeve = model([
|
|
169
|
-
pipe(
|
|
170
|
-
[
|
|
171
|
-
[0, 0, 0],
|
|
172
|
-
[0.01, 0.04, -0.12],
|
|
173
|
-
[0.025, 0.055, -0.23]
|
|
174
|
-
],
|
|
175
|
-
0.073
|
|
176
|
-
)
|
|
177
|
-
]);
|
|
178
|
-
const hand = model([
|
|
179
|
-
pipe(
|
|
180
|
-
[
|
|
181
|
-
[0.025, 0.055, -0.22],
|
|
182
|
-
[0.045, 0.06, -0.35],
|
|
183
|
-
[0.075, 0.055, -0.46]
|
|
184
|
-
],
|
|
185
|
-
0.045
|
|
186
|
-
),
|
|
187
|
-
orb([0.038, 0.039, 0.06], [0.08, 0.055, -0.475])
|
|
188
|
-
]);
|
|
189
|
-
const leg = model([
|
|
190
|
-
pipe(
|
|
191
|
-
[
|
|
192
|
-
[0, 0, 0],
|
|
193
|
-
[0.035, 0, -0.34],
|
|
194
|
-
[-0.01, 0, -0.72]
|
|
195
|
-
],
|
|
196
|
-
0.072,
|
|
197
|
-
pants
|
|
198
|
-
),
|
|
199
|
-
orb([0.071, 0.071, 0.085], [0.035, 0, -0.34], pants),
|
|
200
|
-
orb([0.142, 0.066, 0.06], [0.065, 0, -0.778], shoe),
|
|
201
|
-
part(block(0.275, 0.133, 0.025), [0.065, 0, -0.832], sole),
|
|
202
|
-
pipe(
|
|
203
|
-
[
|
|
204
|
-
[0.11, -0.04, -0.73],
|
|
205
|
-
[0.11, 0.04, -0.73]
|
|
206
|
-
],
|
|
207
|
-
0.009,
|
|
208
|
-
sole,
|
|
209
|
-
6
|
|
210
|
-
),
|
|
211
|
-
pipe(
|
|
212
|
-
[
|
|
213
|
-
[0.065, -0.04, -0.725],
|
|
214
|
-
[0.065, 0.04, -0.725]
|
|
215
|
-
],
|
|
216
|
-
0.009,
|
|
217
|
-
sole,
|
|
218
|
-
6
|
|
219
|
-
)
|
|
220
|
-
]);
|
|
221
|
-
const flags = [0, (Math.PI * 2) / 3, (Math.PI * 4) / 3].map((phase) => createShape(flagGeometry(phase), { center: false, shine: 0.02 })) as [
|
|
222
|
-
Model,
|
|
223
|
-
Model,
|
|
224
|
-
Model
|
|
225
|
-
];
|
|
226
|
-
cached = { shirt, skin, details: model(details), sleeve, hand, leg, flags };
|
|
227
|
-
return cached;
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
/** Reusable assets; the game loader advances one builder per frame. */
|
|
231
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
232
|
-
yield personMeshes;
|
|
233
|
-
}
|