@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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import { isTablet } from '../../services/UtilsService';
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// Fruit Ninja's rules, physics, timings and layout. Rules, scoring, physics and layout match the original
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// version (games/fruit-ninja), so scores and feel carry over.
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import type { FruitKind } from '../shared/EngineFruits';
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import { gameWidthFor } from '../shared/EngineUtils';
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// ── Rules ─────────────────────────────────────────────────────────────
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export const TIME_LIMIT = 120; // seconds; lasting it out counts as a win
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export const MAX_LIVES = 3;
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export const POINTS_PER_FRUIT = 100;
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export const POINTS_PER_STAR = 500; // and a life back
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export const BOMB_CHANCE = 0.18;
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export const STAR_CHANCE = 0.07;
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/** The fruits that fly, as the original version's set (all modelled in EngineFruits). */
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export const FRUIT_KINDS: readonly FruitKind[] = [
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'apple',
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'orange',
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'cherries',
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'pineapple',
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'pomegranate',
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'papaya'
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];
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export const WAVE_STAGGER = 0.7; // between the items of a wave
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export const WAVE_INTERVAL = 1.8; // ± WAVE_JITTER / 2, at least WAVE_MIN
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export const WAVE_MIN = 0.5;
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// ── Physics (points per 60 fps frame, as the original version) ───────────
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export const FRAME_TIME = 1 / 60;
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export const MAX_FRAMES = 2;
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export const FRUIT_SIZE = isTablet ? 90 : 60;
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/** Mesh detail for fruit this small (EngineFruits: 0.35 still looks round at 60 points); about level² the vertices of full detail. */
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export const FRUIT_DETAIL = isTablet ? 0.7 : 0.5;
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/** Fruit built back to back when the screen opens (enough to play); the rest follow one every FRUIT_BUILD_GAP ms. */
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const SPAWN_ABOVE_BOTTOM = 50;
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const PEAK = 0.15; // fruit arcs up to the top 15% of the screen
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export const WALL_BOUNCE = 0.8;
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export const SPIN_RANGE = 0.2; // radians per frame, ± half
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export const BLADE_WINDOW = 0.07; // seconds: only this recent a stroke cuts, so the fading trail can't
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// ── Feel (seconds) ────────────────────────────────────────────────────
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export const SPAWN_FROM = 0.55; // a fruit pops up to full size as it's thrown
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export const SPAWN_SPRING = { damping: 11, stiffness: 220 };
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export const TRAIL_FADE = 0.22;
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export const PIECE_LIFETIME = 1.1;
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export const PIECE_SPREAD = 2.5; // points per frame the halves part at
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// ── Look ──────────────────────────────────────────────────────────────
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export const BOMB_COLORS = ['#1f2937', '#374151', '#f97316', '#fde047'] as const;
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export const STAR_COLORS = ['#fbbf24', '#f59e0b', '#fef3c7', '#ffffff'] as const;
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// ── Layout (points) ───────────────────────────────────────────────────
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export type Layout = {
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/** The GameView's size: the whole screen, as the original game area. */
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width: number;
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height: number;
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offset: number;
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/** Fruits fly within the game area's width, centred (the original version used its left part). */
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size: number;
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gravity: number;
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/** Launch speed up, so a fruit peaks near the top on any screen height. */
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export function getLayout(width: number, height: number, offset: number): Layout {
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const fieldWidth = gameWidthFor(width);
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return {
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width,
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height,
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fieldWidth,
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// Fruit Ninja's rules and physics, with no React: build a run with `createGame`, hand it the models
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// and a layout, `start` it and `tick` it every frame. Fruit, bombs and stars are thrown up from the
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// bottom in waves of two. Swipe through them: a fruit scores 100, a star 500 and a life back, a bomb
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// costs a life. Last out the timer to win; lose all three lives and it's over. Missed fruit cost
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// nothing. The physics and blade are the original version's: moves are per 60 fps frame, scaled by the
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6
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// frame's length, and a stroke only cuts for 70 ms after it's drawn.
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7
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import type { Fruit, FruitKind } from '../shared/EngineFruits';
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10
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import {
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11
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BLADE_POINTS,
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12
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BLADE_WINDOW,
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13
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BOMB_CHANCE,
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14
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FIRST_WAVE,
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15
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FRAME_TIME,
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16
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type Layout,
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MAX_FRAMES,
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MAX_LIVES,
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POINTS_PER_FRUIT,
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POINTS_PER_STAR,
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SPIN_RANGE,
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STAR_CHANCE,
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TIME_LIMIT,
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24
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WALL_BOUNCE,
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WAVE_INTERVAL,
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WAVE_JITTER,
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WAVE_MIN,
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WAVE_SIZE,
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WAVE_STAGGER
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} from './FruitNinjaConstants';
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31
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import {
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32
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buildModels,
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33
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drawTrail,
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fadeTrail,
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hideTrail,
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type ItemKind,
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type Models,
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38
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placeItem,
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removeTrail,
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sliceItem,
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spawnItem,
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spawnTrail,
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type Trail
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44
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} from './FruitNinjaScene';
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import { cameraFor, makeView, spawnWorld, type View3D } from './FruitNinjaWorld';
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46
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-
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47
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export type Phase = 'ready' | 'playing' | 'over';
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48
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49
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/** A thrown item: its box's top-left (field points across, screen points down) and its velocity per frame. */
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type Item = { what: ItemKind; x: number; y: number; vx: number; vy: number; root: Entity };
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51
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52
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const WORLD_CAPACITY = 1400; // the world's scenery (~450), a few items, sliced halves, the trail, splashes and bursts
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53
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54
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export function createGame(theme: GameTheme) {
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55
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const world = new World(WORLD_CAPACITY);
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56
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// Placed for the view on the first layout; GameView reads this object every frame
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const camera: Camera = { eye: [0, 1.6, 0], target: [0, 1.6, -1], fov: 0.9 };
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const g = {
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world,
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camera,
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theme,
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layout: null as Layout | null,
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view: null as View3D | null,
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64
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/** Everything in the world around the play area (sky, hills, trees, ...). */
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scenery: [] as Entity[],
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models: null as Models | null,
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67
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trail: null as Trail | null,
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68
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phase: 'ready' as Phase,
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69
|
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/** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
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70
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get score() {
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71
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return world.scoreboard.score;
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72
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},
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73
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get lives() {
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74
|
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return world.scoreboard.lives;
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75
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},
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76
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get timeLeft() {
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77
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return world.scoreboard.shownSeconds;
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78
|
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},
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79
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won: false,
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80
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/** Game clock, seconds: drives the waves and the blade's window (they pause with the frame loop). */
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time: 0,
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82
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items: [] as Item[],
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83
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/** The fruit built so far (whole and halves): only these are thrown, so a throw or a cut never builds a mesh. */
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84
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kinds: [] as FruitKind[],
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85
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/** The blade's recent touch points (screen x, y and the game time, oldest first), in fixed buffers. */
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86
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bladeX: new Float64Array(BLADE_POINTS),
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87
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bladeY: new Float64Array(BLADE_POINTS),
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88
|
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bladeT: new Float64Array(BLADE_POINTS),
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89
|
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bladeLen: 0,
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90
|
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/** A finger is down: moves extend the stroke (after it lifts, the stroke only cuts for BLADE_WINDOW). */
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91
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touching: false,
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92
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/** The trail needs drawing: touches mark it, the next tick draws it once. */
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93
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trailDirty: false,
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94
|
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// UI hooks, set by the screen.
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|
95
|
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onPhase: (_p: Phase) => {},
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96
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onScore: (_s: number) => {},
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97
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onLives: (_n: number) => {},
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98
|
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onTime: (_t: number) => {},
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99
|
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onTouch: () => {},
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onSlice: () => {},
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101
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onBomb: () => {},
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102
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onWin: () => {},
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103
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onLose: () => {}
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104
|
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};
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105
|
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world.scoreboard.reset(MAX_LIVES, TIME_LIMIT);
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106
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world.scoreboard.handlers = {
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onSecond: (t) => g.onTime(t),
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108
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onTimeUp: () => g.phase === 'playing' && end(g, true)
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109
|
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};
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110
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return g;
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111
|
-
}
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112
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export type Game = ReturnType<typeof createGame>;
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113
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|
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114
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const after = (g: Game, seconds: number, run: () => void) => g.world.after(seconds, run);
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115
|
-
|
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116
|
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// ── Scene ─────────────────────────────────────────────────────────────
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|
117
|
-
|
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118
|
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/** The fruit models are ready (built once per app, after the screen has opened). */
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119
|
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export function setModels(g: Game, fruits: Record<FruitKind, Fruit>) {
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120
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g.models = buildModels(fruits);
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121
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if (g.layout && !g.trail) g.trail = spawnTrail(g.world);
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122
|
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}
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123
|
-
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124
|
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/** A fruit is built (whole and halves) and can be thrown from now on. */
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125
|
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export function addFruit(g: Game, kind: FruitKind) {
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126
|
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if (!g.kinds.includes(kind)) g.kinds.push(kind);
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127
|
-
}
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128
|
-
|
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129
|
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/** Lays the scene out for the view (first layout, header height, rotation). Items in the air are cleared. */
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130
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export function setLayout(g: Game, l: Layout) {
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131
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const w = g.world;
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132
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clearItems(g);
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133
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for (const e of g.scenery) w.despawn(e);
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134
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if (g.trail) removeTrail(w, g.trail);
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135
|
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g.layout = l;
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136
|
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const v = makeView(l.width, l.height);
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137
|
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g.view = v;
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138
|
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const cam = cameraFor(v);
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139
|
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g.camera.eye = cam.eye;
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140
|
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g.camera.target = cam.target;
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141
|
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g.camera.fov = cam.fov;
|
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142
|
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g.scenery = spawnWorld(w, v, g.theme);
|
|
143
|
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g.trail = g.models ? spawnTrail(w) : null;
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
/** A new theme: day or night outside (the screen swaps the light); the run carries on. */
|
|
147
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
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148
|
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if (theme === g.theme && g.scenery.length) return;
|
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149
|
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g.theme = theme;
|
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150
|
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const v = g.view;
|
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151
|
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if (!v || g.world.isDisposed) return;
|
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152
|
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for (const e of g.scenery) g.world.despawn(e);
|
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153
|
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g.scenery = spawnWorld(g.world, v, theme);
|
|
154
|
-
}
|
|
155
|
-
|
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156
|
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function clearItems(g: Game) {
|
|
157
|
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for (const it of g.items) g.world.despawn(it.root);
|
|
158
|
-
g.items = [];
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
162
|
-
|
|
163
|
-
export function start(g: Game) {
|
|
164
|
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if (g.phase !== 'ready') return;
|
|
165
|
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g.phase = 'playing';
|
|
166
|
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g.world.scoreboard.startCountdown(TIME_LIMIT);
|
|
167
|
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g.onPhase('playing');
|
|
168
|
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after(g, FIRST_WAVE, () => wave(g));
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
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/** Two items a little apart, then the next wave after about 1.8 s. */
|
|
172
|
-
function wave(g: Game) {
|
|
173
|
-
if (g.phase !== 'playing') return;
|
|
174
|
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for (let i = 0; i < WAVE_SIZE; i++) after(g, i * WAVE_STAGGER, () => throwItem(g));
|
|
175
|
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after(g, Math.max(WAVE_MIN, WAVE_INTERVAL + (Math.random() - 0.5) * WAVE_JITTER), () => wave(g));
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
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/** 18% a bomb, 7% a star, otherwise a random fruit, thrown up from the bottom. */
|
|
179
|
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function throwItem(g: Game) {
|
|
180
|
-
const l = g.layout;
|
|
181
|
-
const v = g.view;
|
|
182
|
-
const m = g.models;
|
|
183
|
-
if (!l || !v || !m || g.phase !== 'playing') return;
|
|
184
|
-
const roll = Math.random();
|
|
185
|
-
const what: ItemKind =
|
|
186
|
-
roll < BOMB_CHANCE
|
|
187
|
-
? { kind: 'bomb' }
|
|
188
|
-
: roll < BOMB_CHANCE + STAR_CHANCE
|
|
189
|
-
? { kind: 'star' }
|
|
190
|
-
: g.kinds.length
|
|
191
|
-
? { kind: 'fruit', fruit: g.kinds[Math.floor(Math.random() * g.kinds.length)]! }
|
|
192
|
-
: { kind: 'star' };
|
|
193
|
-
const x = Math.random() * (l.fieldWidth - l.size);
|
|
194
|
-
const y = l.spawnY;
|
|
195
|
-
const half = l.size / 2;
|
|
196
|
-
g.items.push({
|
|
197
|
-
what,
|
|
198
|
-
x,
|
|
199
|
-
y,
|
|
200
|
-
vx: (Math.random() - 0.5) * l.launchVxRange,
|
|
201
|
-
vy: l.launchVy + (Math.random() - 0.5),
|
|
202
|
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root: spawnItem(g.world, v, l, m, what, l.fieldLeft + x + half, y + half, (Math.random() - 0.5) * SPIN_RANGE)
|
|
203
|
-
});
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
/** A fresh run (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
207
|
-
export function reset(g: Game) {
|
|
208
|
-
g.world.cancelTimers();
|
|
209
|
-
clearItems(g);
|
|
210
|
-
endStroke(g);
|
|
211
|
-
g.bladeLen = 0;
|
|
212
|
-
g.world.scoreboard.reset(MAX_LIVES, TIME_LIMIT);
|
|
213
|
-
g.won = false;
|
|
214
|
-
g.phase = 'ready';
|
|
215
|
-
g.onScore(0);
|
|
216
|
-
g.onLives(MAX_LIVES);
|
|
217
|
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g.onTime(TIME_LIMIT);
|
|
218
|
-
g.onPhase('ready');
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
export function dispose(g: Game) {
|
|
222
|
-
g.world.cancelTimers();
|
|
223
|
-
g.world.dispose();
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
/** Time up (a win) or out of lives: the waves stop and what's in the air is cleared. */
|
|
227
|
-
function end(g: Game, won: boolean) {
|
|
228
|
-
g.world.scoreboard.stop();
|
|
229
|
-
g.world.cancelTimers();
|
|
230
|
-
clearItems(g);
|
|
231
|
-
g.bladeLen = 0;
|
|
232
|
-
g.touching = false;
|
|
233
|
-
g.trailDirty = false;
|
|
234
|
-
if (g.trail) hideTrail(g.world, g.trail);
|
|
235
|
-
g.won = won;
|
|
236
|
-
g.phase = 'over';
|
|
237
|
-
if (won) g.onWin();
|
|
238
|
-
else g.onLose();
|
|
239
|
-
g.onPhase('over');
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
export function tick(g: Game, dt: number) {
|
|
243
|
-
if (g.world.isDisposed) return;
|
|
244
|
-
g.time += dt;
|
|
245
|
-
if (g.phase === 'playing' && g.items.length) step(g, Math.min(dt / FRAME_TIME, MAX_FRAMES));
|
|
246
|
-
if (g.trailDirty) {
|
|
247
|
-
g.trailDirty = false;
|
|
248
|
-
if (g.view && g.trail) drawTrail(g.world, g.view, g.trail, g.bladeX, g.bladeY, g.bladeLen);
|
|
249
|
-
}
|
|
250
|
-
g.world.update(dt);
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
// ── Blade ─────────────────────────────────────────────────────────────
|
|
254
|
-
|
|
255
|
-
/** Finger down: the blade starts here. */
|
|
256
|
-
export function touchStart(g: Game, x: number, y: number) {
|
|
257
|
-
if (g.phase !== 'playing') return;
|
|
258
|
-
g.bladeLen = 0;
|
|
259
|
-
g.touching = true;
|
|
260
|
-
addPoint(g, x, y);
|
|
261
|
-
g.onTouch();
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
export function touchMove(g: Game, x: number, y: number) {
|
|
265
|
-
if (g.phase !== 'playing' || !g.touching) return;
|
|
266
|
-
// Several moves can arrive in one frame; a point that hasn't moved adds nothing to the cut or the trail
|
|
267
|
-
const last = g.bladeLen - 1;
|
|
268
|
-
if (last >= 0 && g.bladeX[last] === x && g.bladeY[last] === y) return;
|
|
269
|
-
addPoint(g, x, y);
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
/** Appends a point, dropping the oldest once the buffers are full (shifted in place: no allocation). */
|
|
273
|
-
function addPoint(g: Game, x: number, y: number) {
|
|
274
|
-
if (g.bladeLen === BLADE_POINTS) {
|
|
275
|
-
g.bladeX.copyWithin(0, 1);
|
|
276
|
-
g.bladeY.copyWithin(0, 1);
|
|
277
|
-
g.bladeT.copyWithin(0, 1);
|
|
278
|
-
g.bladeLen--;
|
|
279
|
-
}
|
|
280
|
-
g.bladeX[g.bladeLen] = x;
|
|
281
|
-
g.bladeY[g.bladeLen] = y;
|
|
282
|
-
g.bladeT[g.bladeLen] = g.time;
|
|
283
|
-
g.bladeLen++;
|
|
284
|
-
g.trailDirty = true;
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
/** Finger up: the trail fades; the stroke can still cut for its last few milliseconds. */
|
|
288
|
-
export function touchEnd(g: Game) {
|
|
289
|
-
endStroke(g);
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
function endStroke(g: Game) {
|
|
293
|
-
g.touching = false;
|
|
294
|
-
if (!g.trail) return;
|
|
295
|
-
// A pending redraw goes first, so a quick swipe that lifts within a frame still fades from where it ended
|
|
296
|
-
if (g.trailDirty && g.view) drawTrail(g.world, g.view, g.trail, g.bladeX, g.bladeY, g.bladeLen);
|
|
297
|
-
g.trailDirty = false;
|
|
298
|
-
if (g.bladeLen > 1) fadeTrail(g.world, g.trail);
|
|
299
|
-
else hideTrail(g.world, g.trail);
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
const segmentDistSq = (px: number, py: number, ax: number, ay: number, bx: number, by: number) => {
|
|
303
|
-
const dx = bx - ax;
|
|
304
|
-
const dy = by - ay;
|
|
305
|
-
const lenSq = dx * dx + dy * dy;
|
|
306
|
-
const t = lenSq > 0 ? Math.max(0, Math.min(1, ((px - ax) * dx + (py - ay) * dy) / lenSq)) : 0;
|
|
307
|
-
return (ax + dx * t - px) ** 2 + (ay + dy * t - py) ** 2;
|
|
308
|
-
};
|
|
309
|
-
|
|
310
|
-
/** The recent stroke segment that passes within a fruit's radius of (cx, cy), as its direction, or null. */
|
|
311
|
-
function cutBy(g: Game, cx: number, cy: number, radius: number): [number, number] | null {
|
|
312
|
-
const { bladeX: xs, bladeY: ys, bladeT: ts, bladeLen: n } = g;
|
|
313
|
-
const cutoff = g.time - BLADE_WINDOW;
|
|
314
|
-
const r2 = radius * radius;
|
|
315
|
-
if (n === 1) return ts[0]! >= cutoff && (xs[0]! - cx) ** 2 + (ys[0]! - cy) ** 2 <= r2 ? [1, 0] : null;
|
|
316
|
-
// Newest segments last: skip straight to the ones still inside the cutting window
|
|
317
|
-
for (let i = n - 2; i >= 0; i--) {
|
|
318
|
-
if (ts[i + 1]! < cutoff) break;
|
|
319
|
-
if (segmentDistSq(cx, cy, xs[i]!, ys[i]!, xs[i + 1]!, ys[i + 1]!) <= r2) return [xs[i + 1]! - xs[i]!, ys[i + 1]! - ys[i]!];
|
|
320
|
-
}
|
|
321
|
-
return null;
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
// ── Physics ───────────────────────────────────────────────────────────
|
|
325
|
-
|
|
326
|
-
/** One step of `dt` 60 fps frames: the blade cuts, then everything in the air moves (as the original version). */
|
|
327
|
-
function step(g: Game, dt: number) {
|
|
328
|
-
const l = g.layout!;
|
|
329
|
-
const half = l.size / 2;
|
|
330
|
-
const right = l.fieldWidth - l.size;
|
|
331
|
-
const items = g.items;
|
|
332
|
-
const updates = g.world.transforms;
|
|
333
|
-
let kept = 0;
|
|
334
|
-
for (const it of items) {
|
|
335
|
-
const cx = l.fieldLeft + it.x + half;
|
|
336
|
-
const cy = it.y + half;
|
|
337
|
-
const cut = cutBy(g, cx, cy, half);
|
|
338
|
-
if (cut) {
|
|
339
|
-
slice(g, it, cx, cy, cut);
|
|
340
|
-
if (g.phase !== 'playing') {
|
|
341
|
-
updates.clear();
|
|
342
|
-
return;
|
|
343
|
-
} // the bomb took the last life
|
|
344
|
-
continue;
|
|
345
|
-
}
|
|
346
|
-
it.vy += l.gravity * dt;
|
|
347
|
-
let x = it.x + it.vx * dt;
|
|
348
|
-
let y = it.y + it.vy * dt;
|
|
349
|
-
// Fell off the bottom: gone, no penalty
|
|
350
|
-
if (y > l.height + 100) {
|
|
351
|
-
g.world.despawn(it.root);
|
|
352
|
-
continue;
|
|
353
|
-
}
|
|
354
|
-
// Kept from flying off the top, and bounced off the field's sides
|
|
355
|
-
if (y < -50) {
|
|
356
|
-
it.vy = Math.max(it.vy, 0.5);
|
|
357
|
-
y = -50;
|
|
358
|
-
} else if (x <= 0) {
|
|
359
|
-
x = 0;
|
|
360
|
-
it.vx = Math.abs(it.vx) * WALL_BOUNCE;
|
|
361
|
-
} else if (x >= right) {
|
|
362
|
-
x = right;
|
|
363
|
-
it.vx = -Math.abs(it.vx) * WALL_BOUNCE;
|
|
364
|
-
}
|
|
365
|
-
it.x = x;
|
|
366
|
-
it.y = y;
|
|
367
|
-
placeItem(g.world, g.view!, it.root, l.fieldLeft + x + half, y + half, updates);
|
|
368
|
-
items[kept++] = it;
|
|
369
|
-
}
|
|
370
|
-
items.length = kept;
|
|
371
|
-
updates.flush();
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
function slice(g: Game, it: Item, cx: number, cy: number, [dx, dy]: [number, number]) {
|
|
375
|
-
sliceItem(g.world, g.view!, g.layout!, g.models!, it.root, it.what, cx, cy, it.vx, it.vy, dx, dy);
|
|
376
|
-
if (it.what.kind === 'bomb') {
|
|
377
|
-
g.onBomb();
|
|
378
|
-
g.onLives(g.world.scoreboard.addLives(-1));
|
|
379
|
-
if (g.lives <= 0) end(g, false);
|
|
380
|
-
return;
|
|
381
|
-
}
|
|
382
|
-
g.onSlice();
|
|
383
|
-
if (it.what.kind === 'star') {
|
|
384
|
-
g.world.scoreboard.setLives(Math.min(g.lives + 1, MAX_LIVES));
|
|
385
|
-
g.onLives(g.lives);
|
|
386
|
-
g.world.scoreboard.add(POINTS_PER_STAR);
|
|
387
|
-
} else {
|
|
388
|
-
g.world.scoreboard.add(POINTS_PER_FRUIT);
|
|
389
|
-
}
|
|
390
|
-
g.onScore(g.score);
|
|
391
|
-
}
|