@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
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@@ -1,88 +0,0 @@
1
- import { type ComponentType, createElement, memo, useEffect, useRef, useState } from 'react';
2
- import { AppState } from 'react-native';
3
- import { GameThemeProvider } from '../../helpers/GameTheme';
4
- import { GameAssetLoader } from '../../services/GameAssetLoader';
5
- import { areGameAssetsReady, gameAssetStages } from '../../services/GameAssets';
6
- import { DEFAULT_GAME_SETTINGS, type GAME_IDS, type GameProps } from '../../services/UtilsService';
7
- import { EngineReadyContext } from './EngineReadyContext';
8
- import { GameLoading } from './GameLoading';
9
- import { GameLoadingTransition } from './GameLoadingTransition';
10
-
11
- /** The game module and its world are evaluated after the native loading animation is visible. */
12
- export function withGameLoading(id: GAME_IDS, load: () => ComponentType<GameProps>): ComponentType<GameProps> {
13
- let loaded: ComponentType<GameProps> | undefined;
14
- const GameWithLoading = memo(function GameWithLoading(props: GameProps) {
15
- const settings = { ...DEFAULT_GAME_SETTINGS, ...props.settings };
16
- const [Game, setGame] = useState<ComponentType<GameProps> | undefined>(() => (areGameAssetsReady(id, settings.theme) ? loaded : undefined));
17
- const [label, setLabel] = useState('Getting ready');
18
- const [error, setError] = useState(false);
19
- const loading = useRef<GameAssetLoader | null>(null);
20
- const failed = useRef(false);
21
- // Informational panels pause gameplay, but assets keep preparing behind them.
22
- useEffect(() => {
23
- if (Game) return;
24
- failed.current = false;
25
- setError(false);
26
- const session = new GameAssetLoader(
27
- [
28
- ...gameAssetStages(id, settings.theme),
29
- {
30
- label: 'Ready for playtime',
31
- *tasks() {
32
- yield () => {
33
- loaded = load();
34
- };
35
- }
36
- }
37
- ],
38
- setLabel,
39
- () => setGame(() => loaded),
40
- (failure) => {
41
- console.warn(`Unable to load ${id}:`, failure);
42
- failed.current = true;
43
- setError(true);
44
- }
45
- );
46
- loading.current = session;
47
- const sync = () => {
48
- if (AppState.currentState === 'active' && !failed.current) session.start();
49
- else session.pause();
50
- };
51
- const app = AppState.addEventListener('change', sync);
52
- sync();
53
- return () => {
54
- session.dispose();
55
- loading.current = null;
56
- app.remove();
57
- };
58
- }, [Game, settings.theme]);
59
- // Settings remain available while loading. The modal is evaluated only when actually opened.
60
- const Settings = !Game && settings.isVisible ? require('../../helpers/GameSettingsModal').GameSettingsModal : null;
61
- return (
62
- <GameThemeProvider theme={settings.theme}>
63
- <GameLoadingTransition
64
- ready={!!Game}
65
- loader={
66
- <GameLoading
67
- gameId={id}
68
- theme={settings.theme}
69
- offset={settings.offset}
70
- visible={!settings.isVisible}
71
- label={label}
72
- error={error}
73
- onRetry={() => {
74
- failed.current = false;
75
- setError(false);
76
- if (AppState.currentState === 'active') loading.current?.start();
77
- }}
78
- />
79
- }>
80
- {Game && <EngineReadyContext.Provider value={true}>{createElement(Game, props)}</EngineReadyContext.Provider>}
81
- </GameLoadingTransition>
82
- {Settings && <Settings gameId={id} settings={settings} onSettingsChange={props.onSettingsChange} />}
83
- </GameThemeProvider>
84
- );
85
- });
86
- GameWithLoading.displayName = `Loading(${id})`;
87
- return GameWithLoading;
88
- }
@@ -1,325 +0,0 @@
1
- // The Playtura game screen for Nayan engine games: the game's scene in a GameView, with Playtura's
2
- // scoreboard, start/stop controls and game-over card drawn by the engine (EngineHud) as its overlay,
3
- // the game-over banner ad and the settings modal. A game supplies its scene and what the HUD shows:
4
- //
5
- // export const MyGame = engineGame(GAME_IDS.MY_GAME, (props) => {
6
- // ...
7
- // return <EngineGameScreen gameId={...} settings={props.settings} source={game.world} camera={game.camera}
8
- // columns={[{ label: 'SCORE', value: '120' }]} playing={isPlaying} onStart={...} onStop={...}
9
- // gameOver={isOver ? { title: 'YOU WON!', ... } : null} />;
10
- // });
11
- import React, { useCallback, useContext, useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react';
12
- import { AppState, BackHandler, type LayoutChangeEvent, StyleSheet, Text, View } from 'react-native';
13
- import { audio, GameView, isEngineAvailable, warmUpEngine, World } from '@nayan-ui/engine';
14
- import { GameSettingsModal, GameThemeProvider } from '../../helpers';
15
- import { GAMES_METADATA } from '../../services/GamesMetadata';
16
- import { GAME_SOUNDS, playSound, preloadSounds, stopAllSounds } from '../../services/SoundsService';
17
- import { resolveGameTheme } from '../../services/ThemeService';
18
- import { DEFAULT_GAME_SETTINGS, type GAME_IDS, type GameProps } from '../../services/UtilsService';
19
- import { EngineHud, type GameOverCard, type HudChoice, type HudColumn, type HudFeedback } from './EngineHud';
20
- import { EngineReadyContext } from './EngineReadyContext';
21
- import { toRgb } from './EngineUtils';
22
- import { GamePlayingContext, useGamePlaying } from './GameActivity';
23
- import { GameLoading } from './GameLoading';
24
- import { GameLoadingTransition } from './GameLoadingTransition';
25
- import { useGameResource } from './useGameResource';
26
-
27
- let soundOwner: object | undefined;
28
-
29
- /** Dev builds: once a second, where the frame time goes (JS update vs native render). */
30
- const logStats = (s: { fps: number; updateMs: number; renderMs: number; quality: string; backend: string }) =>
31
- console.log(`[engine] ${s.fps.toFixed(0)} fps, update ${s.updateMs.toFixed(2)} ms, render ${s.renderMs.toFixed(2)} ms, ${s.quality}, ${s.backend}`);
32
-
33
- /** Everything GameView takes, but the HUD's overlay and the frame hooks this screen owns. */
34
- type SceneProps = Omit<React.ComponentProps<typeof GameView>, 'overlay' | 'onOverlayTouch' | 'onUpdate' | 'onStats' | 'background' | 'source'> & {
35
- /** What to draw; null until the game has made its world (the view waits for it). */
36
- source: React.ComponentProps<typeof GameView>['source'] | null;
37
- /** The clear color; the theme's background by default. */
38
- background?: React.ComponentProps<typeof GameView>['background'];
39
- };
40
-
41
- export type EngineGameScreenProps = SceneProps &
42
- Pick<GameProps, 'settings' | 'onSettingsChange' | 'onShare' | 'onShowLeaderboard' | 'bannerAd'> & {
43
- gameId: string;
44
- /** Reserve overlay entities for dense engine-drawn interfaces. */
45
- hudCapacity?: number;
46
- /** Host fallback when the rendering surface reports an error. */
47
- errorMessage?: string;
48
- /** Transient game feedback rendered and animated by the engine HUD. */
49
- feedback?: HudFeedback;
50
- choices?: HudChoice[];
51
- /** Suspend/resume a game-owned audio loop with app activity, pause and sound settings. */
52
- onAudioChange?: (audible: boolean) => void;
53
- onActiveChange?: (active: boolean) => void;
54
- /** Called every frame before the HUD animates (the game's tick). */
55
- onUpdate?: (dt: number, hud: EngineHud) => void;
56
- /** The view's size and the header offset, whenever they change: lay the scene out for them. */
57
- onResize?: (width: number, height: number, offset: number) => number | void;
58
- /** The scoreboard's columns. */
59
- columns: HudColumn[];
60
- playing: boolean;
61
- /** The line under the controls while playing. */
62
- subtext?: string;
63
- onStart: () => void;
64
- onStop: () => void;
65
- /** The game-over card, or null while there's none. Android back plays again on it. */
66
- gameOver: GameOverCard | null;
67
- /** React Native views over the scene (under the settings modal). */
68
- children?: React.ReactNode;
69
- };
70
-
71
- export const EngineGameScreen: React.FC<EngineGameScreenProps> = ({
72
- gameId,
73
- hudCapacity,
74
- errorMessage,
75
- feedback,
76
- choices,
77
- onAudioChange,
78
- onActiveChange,
79
- settings = DEFAULT_GAME_SETTINGS,
80
- onSettingsChange,
81
- onShare,
82
- onShowLeaderboard,
83
- bannerAd,
84
- background: backgroundProp,
85
- onUpdate,
86
- onResize,
87
- columns,
88
- playing,
89
- subtext,
90
- onStart,
91
- onStop,
92
- gameOver,
93
- children,
94
- source,
95
- ...scene
96
- }) => {
97
- useGamePlaying(playing);
98
- const theme = resolveGameTheme(settings.theme);
99
- const offset = settings.offset ?? 0;
100
- useEffect(() => preloadSounds([GAME_SOUNDS.STOP, GAME_SOUNDS.RESET]), []);
101
- const soundKey = useRef({}).current;
102
- const [active, setActive] = useState(() => AppState.currentState !== 'background' && AppState.currentState !== 'inactive');
103
- useEffect(() => {
104
- const subscription = AppState.addEventListener('change', (state) => setActive(state === 'active'));
105
- return () => subscription.remove();
106
- }, []);
107
- const running = active && !settings.isVisible && !settings.paused && !scene.paused && !errorMessage;
108
- useEffect(() => {
109
- onActiveChange?.(running);
110
- }, [running, onActiveChange]);
111
- const audible = running && settings.enableSounds;
112
- useEffect(() => {
113
- soundOwner = soundKey;
114
- audio.muted = !audible;
115
- if (!audible) stopAllSounds();
116
- onAudioChange?.(audible);
117
- return () => {
118
- onAudioChange?.(false);
119
- if (soundOwner === soundKey) {
120
- stopAllSounds();
121
- audio.muted = false;
122
- soundOwner = undefined;
123
- }
124
- };
125
- }, [audible, onAudioChange, soundKey]);
126
- const hud = useGameResource(
127
- () => new EngineHud(theme, hudCapacity),
128
- (value) => () => value.dispose()
129
- );
130
- const [size, setSize] = useState<{ width: number; height: number } | null>(null);
131
-
132
- const onLayout = useCallback((e: LayoutChangeEvent) => {
133
- const { width, height } = e.nativeEvent.layout;
134
- setSize((prev) => (prev && prev.width === width && prev.height === height ? prev : { width, height }));
135
- }, []);
136
-
137
- const onResizeRef = useRef(onResize);
138
- onResizeRef.current = onResize;
139
- useEffect(() => {
140
- if (!size) return;
141
- onResizeRef.current?.(size.width, size.height, offset);
142
- hud.layout(size.width, size.height, offset);
143
- }, [hud, size, offset]);
144
-
145
- useLayoutEffect(() => hud.setTheme(theme), [hud, theme]);
146
- useEffect(() => hud.setChoices(choices ?? []), [hud, choices]);
147
-
148
- const feedbackRef = useRef(feedback);
149
- feedbackRef.current = feedback;
150
- const onUpdateRef = useRef(onUpdate);
151
- onUpdateRef.current = onUpdate;
152
- const update = useCallback(
153
- (dt: number) => {
154
- if (settings.isVisible) {
155
- // Settings repaint immediately, including theme changes, without advancing gameplay or the HUD clock.
156
- if (source instanceof World) source.update(0);
157
- hud.update(0);
158
- return;
159
- }
160
- onUpdateRef.current?.(dt, hud);
161
- hud.update(dt, feedbackRef.current);
162
- },
163
- [hud, source, settings.isVisible]
164
- );
165
-
166
- // The scoreboard and controls; only changed values are redrawn.
167
- hud.setActions({
168
- onStart: () => {
169
- stopAllSounds();
170
- onStart();
171
- },
172
- onStop: () => {
173
- stopAllSounds();
174
- onStop();
175
- playSound(GAME_SOUNDS.STOP, settings.enableSounds);
176
- },
177
- onShare,
178
- onShowLeaderboard
179
- });
180
- const columnsKey = columns.map((c) => [c.label, c.value, c.color, c.valueColor, c.lives?.count, c.lives?.max].join('\u0000')).join('\u0001');
181
- useEffect(() => hud.setColumns(columns), [hud, columnsKey]); // eslint-disable-line react-hooks/exhaustive-deps
182
- // Update native hit targets and labels in the same commit as the run's phase.
183
- useLayoutEffect(() => hud.setPlaying(playing, subtext), [hud, playing, subtext]);
184
-
185
- // The game-over card: redrawn when what it shows changes (its callbacks are read when pressed). Only
186
- // its banner ad is a React Native view, placed in the room the card leaves for it.
187
- const soundEnabled = useRef(settings.enableSounds);
188
- soundEnabled.current = settings.enableSounds;
189
- const cardRef = useRef(gameOver);
190
- cardRef.current = gameOver;
191
- const cardKey = gameOver
192
- ? [gameOver.title, gameOver.message, gameOver.scoreLabel, gameOver.score, gameOver.buttonText, !!gameOver.onShare].join('\u0000')
193
- : null;
194
- const [banner, setBanner] = useState<{ top: number; width: number } | null>(null);
195
- useEffect(() => {
196
- const card = cardRef.current;
197
- if (!card) {
198
- hud.hideGameOver();
199
- setBanner(null);
200
- return;
201
- }
202
- hud.showGameOver({
203
- ...card,
204
- onPlayAgain: () => {
205
- stopAllSounds();
206
- cardRef.current?.onPlayAgain();
207
- playSound(GAME_SOUNDS.RESET, soundEnabled.current);
208
- },
209
- onShare: card.onShare ? () => cardRef.current?.onShare?.() : undefined
210
- });
211
- setBanner(hud.gameOverBanner);
212
- }, [hud, cardKey, size, theme]);
213
- const onBannerLayout = useCallback(
214
- (e: LayoutChangeEvent) => {
215
- hud.setGameOverReserve(e.nativeEvent.layout.height);
216
- setBanner(hud.gameOverBanner);
217
- },
218
- [hud]
219
- );
220
- // Android back on the card plays again, as the modal's onRequestClose did.
221
- const isOver = gameOver !== null;
222
- useEffect(() => {
223
- if (!isOver) return;
224
- const sub = BackHandler.addEventListener('hardwareBackPress', () => {
225
- cardRef.current?.onPlayAgain();
226
- return true;
227
- });
228
- return () => sub.remove();
229
- }, [isOver]);
230
-
231
- const themeBackground = useMemo(() => toRgb(theme.BACKGROUND), [theme.BACKGROUND]);
232
-
233
- return (
234
- <View pointerEvents={settings.paused ? 'none' : 'auto'} style={[styles.root, { backgroundColor: theme.BACKGROUND }]} onLayout={onLayout}>
235
- {source ? (
236
- <GameView
237
- {...scene}
238
- // Settings keep drawing a frozen world so its theme can update while the panel stays open.
239
- paused={scene.paused || !!errorMessage || (settings.paused && playing) || !active}
240
- source={source}
241
- background={backgroundProp ?? themeBackground}
242
- onUpdate={update}
243
- overlay={hud.world}
244
- onOverlayTouch={hud.touch}
245
- onPrimaryAction={() => hud.activatePrimary()}
246
- onStats={__DEV__ ? logStats : undefined}
247
- />
248
- ) : null}
249
- {isOver ? null : children}
250
- {errorMessage && (
251
- <View pointerEvents="none" style={styles.error}>
252
- <Text accessibilityRole="alert" style={{ color: theme.TEXT }}>
253
- {errorMessage}
254
- </Text>
255
- </View>
256
- )}
257
- {isOver && bannerAd && banner ? (
258
- <View
259
- pointerEvents="box-none"
260
- style={[styles.banner, { top: banner.top, width: banner.width, left: ((size?.width ?? 0) - banner.width) / 2 }]}>
261
- <View onLayout={onBannerLayout}>{bannerAd}</View>
262
- </View>
263
- ) : null}
264
- <GameSettingsModal gameId={gameId} settings={settings} onSettingsChange={onSettingsChange} />
265
- </View>
266
- );
267
- };
268
-
269
- /**
270
- * Makes an engine game's component: memoised, with default settings, inside the game theme and a
271
- * container and the selected game's loader while the engine warms up.
272
- */
273
- export function engineGame(id: GAME_IDS, Game: React.FC<GameProps & { settings: NonNullable<GameProps['settings']> }>): React.FC<GameProps> {
274
- const Component: React.FC<GameProps> = React.memo((props) => {
275
- const assetsReady = useContext(EngineReadyContext);
276
- const [ready, setReady] = useState(assetsReady);
277
- const [failure, setFailure] = useState<string | null>(null);
278
- useEffect(() => {
279
- if (!isEngineAvailable || assetsReady) return;
280
- let mounted = true;
281
- warmUpEngine().then(
282
- () => {
283
- if (mounted) setReady(true);
284
- },
285
- (error: unknown) => {
286
- if (mounted) setFailure(error instanceof Error ? error.message : String(error));
287
- }
288
- );
289
- return () => {
290
- mounted = false;
291
- };
292
- }, [assetsReady]);
293
- const settings = props.settings ?? DEFAULT_GAME_SETTINGS;
294
- return (
295
- <GameThemeProvider theme={settings.theme}>
296
- <View style={styles.root}>
297
- <GameLoadingTransition
298
- ready={isEngineAvailable && ready}
299
- loader={
300
- <GameLoading
301
- gameId={id}
302
- theme={settings.theme}
303
- offset={settings.offset}
304
- visible={!settings.isVisible}
305
- error={!!failure || !isEngineAvailable}
306
- message={failure ?? (!isEngineAvailable ? 'This game needs the Nayan engine, which is not available in this build.' : undefined)}
307
- />
308
- }>
309
- <GamePlayingContext.Provider value={props.onPlayingChange}>
310
- <Game {...props} settings={settings} />
311
- </GamePlayingContext.Provider>
312
- </GameLoadingTransition>
313
- </View>
314
- </GameThemeProvider>
315
- );
316
- });
317
- Component.displayName = GAMES_METADATA[id].title;
318
- return Component;
319
- }
320
-
321
- const styles = StyleSheet.create({
322
- root: { flex: 1 },
323
- error: { position: 'absolute', top: '45%', alignSelf: 'center', padding: 24 },
324
- banner: { position: 'absolute', alignItems: 'center', overflow: 'hidden', borderRadius: 10 }
325
- });
@@ -1,3 +0,0 @@
1
- /** Native boards retain the established game width. */
2
- export const MAX_GAME_WIDTH = 500;
3
- export const gameWidthFor = (viewWidth: number) => Math.min(viewWidth - 30, MAX_GAME_WIDTH);
@@ -1,3 +0,0 @@
1
- /** Keep browser boards compact, with room around raised pieces and the shared HUD. */
2
- export const MAX_GAME_WIDTH = 420;
3
- export const gameWidthFor = (viewWidth: number) => Math.min(viewWidth - 48, MAX_GAME_WIDTH);
@@ -1,178 +0,0 @@
1
- // Digits and capital letters as 3D meshes, for the engine games that write on their boards (no font
2
- // file is bundled, and a font's letters would each be an extruded mesh anyway). Every character is a
3
- // handful of rounded strokes, tubes along its skeleton with round ends, in a 0.6 x 1 box (y up),
4
- // centred on the origin and lying in the XY plane: the strokes stand a little proud of z = 0. One mesh
5
- // per character, built the first time it's needed and shared by every game: mesh ids are app-wide
6
- // and limited, and each "7" on any board is an instance of the same one.
7
- import { type GeometryPart, merge, type Model, shapeGeometry, tube, type Vec3 } from '@nayan-ui/engine';
8
- import { cacheGameAsset, createGameMesh as createShape } from './EngineMeshes';
9
-
10
- type V2 = [number, number];
11
- type Stroke = { points: V2[]; closed?: boolean };
12
-
13
- /** A stroke's tube radius, and the space a character takes in a run of text (both in glyph heights). */
14
- export const GLYPH_RADIUS = 0.1;
15
- export const GLYPH_ADVANCE = 0.72;
16
- export const GLYPH_WIDTH = 0.6;
17
-
18
- const line = (x1: number, y1: number, x2: number, y2: number): Stroke => ({
19
- points: [
20
- [x1, y1],
21
- [x2, y2]
22
- ]
23
- });
24
- const curve = (...points: V2[]): Stroke => ({ points });
25
- /** A closed loop through `n` points of an ellipse (repeated at the ends, so the curve closes smoothly). */
26
- const loop = (cx: number, cy: number, rx: number, ry: number, n = 16): Stroke => ({
27
- closed: true,
28
- points: Array.from({ length: n + 3 }, (_, i) => {
29
- const a = Math.PI / 2 + ((i - 1) / n) * Math.PI * 2;
30
- return [cx + Math.cos(a) * rx, cy + Math.sin(a) * ry] as V2;
31
- })
32
- });
33
- /** Part of an ellipse, from angle `from` to `to` (degrees, counterclockwise from +x). */
34
- const arc = (cx: number, cy: number, rx: number, ry: number, from: number, to: number, n = 12): Stroke => ({
35
- points: Array.from({ length: n + 1 }, (_, i) => {
36
- const a = ((from + ((to - from) * i) / n) * Math.PI) / 180;
37
- return [cx + Math.cos(a) * rx, cy + Math.sin(a) * ry] as V2;
38
- })
39
- });
40
-
41
- const SIX: V2[] = [
42
- [0.5, 0.9],
43
- [0.32, 0.98],
44
- [0.13, 0.86],
45
- [0.05, 0.52],
46
- [0.08, 0.2],
47
- [0.28, 0.02],
48
- [0.5, 0.11],
49
- [0.56, 0.32],
50
- [0.42, 0.54],
51
- [0.2, 0.55],
52
- [0.06, 0.38]
53
- ];
54
- const P_BOWL = curve([0.06, 1], [0.38, 1], [0.54, 0.88], [0.54, 0.62], [0.38, 0.48], [0.06, 0.48]);
55
-
56
- const STROKES: Record<string, Stroke[]> = {
57
- '0': [loop(0.3, 0.5, 0.26, 0.47)],
58
- '1': [line(0.1, 0.76, 0.34, 0.97), line(0.34, 0.97, 0.34, 0.03)],
59
- '2': [curve([0.05, 0.76], [0.16, 0.93], [0.33, 0.98], [0.5, 0.89], [0.55, 0.7], [0.44, 0.5], [0.05, 0.03]), line(0.05, 0.03, 0.57, 0.03)],
60
- '3': [
61
- curve([0.06, 0.86], [0.26, 0.98], [0.48, 0.91], [0.52, 0.72], [0.28, 0.54]),
62
- curve([0.28, 0.54], [0.53, 0.4], [0.55, 0.18], [0.34, 0.02], [0.05, 0.12])
63
- ],
64
- '4': [line(0.42, 0.03, 0.42, 0.97), line(0.42, 0.97, 0.03, 0.32), line(0.03, 0.32, 0.6, 0.32)],
65
- '5': [
66
- line(0.54, 0.97, 0.13, 0.97),
67
- line(0.13, 0.97, 0.08, 0.55),
68
- curve([0.08, 0.55], [0.3, 0.62], [0.52, 0.5], [0.56, 0.26], [0.4, 0.04], [0.18, 0.03], [0.04, 0.14])
69
- ],
70
- '6': [{ points: SIX }],
71
- '7': [line(0.03, 0.97, 0.58, 0.97), curve([0.58, 0.97], [0.38, 0.55], [0.24, 0.03])],
72
- '8': [loop(0.3, 0.75, 0.21, 0.22), loop(0.3, 0.27, 0.26, 0.26)],
73
- '9': [{ points: SIX.map(([x, y]): V2 => [0.6 - x, 1 - y]) }],
74
- 'A': [line(0.02, 0, 0.3, 1), line(0.3, 1, 0.58, 0), line(0.13, 0.36, 0.47, 0.36)],
75
- 'B': [
76
- line(0.06, 0, 0.06, 1),
77
- curve([0.06, 1], [0.36, 1], [0.5, 0.91], [0.5, 0.68], [0.36, 0.54], [0.06, 0.54]),
78
- curve([0.06, 0.54], [0.4, 0.54], [0.56, 0.42], [0.56, 0.13], [0.4, 0], [0.06, 0])
79
- ],
80
- 'C': [arc(0.33, 0.5, 0.29, 0.49, 48, 312)],
81
- 'D': [line(0.06, 0, 0.06, 1), curve([0.06, 1], [0.3, 1], [0.5, 0.86], [0.56, 0.5], [0.5, 0.14], [0.3, 0], [0.06, 0])],
82
- 'E': [line(0.06, 0, 0.06, 1), line(0.06, 1, 0.54, 1), line(0.06, 0.52, 0.44, 0.52), line(0.06, 0, 0.54, 0)],
83
- 'F': [line(0.06, 0, 0.06, 1), line(0.06, 1, 0.54, 1), line(0.06, 0.52, 0.44, 0.52)],
84
- 'G': [arc(0.32, 0.5, 0.28, 0.49, 48, 352), line(0.6, 0.43, 0.36, 0.43)],
85
- 'H': [line(0.06, 0, 0.06, 1), line(0.54, 0, 0.54, 1), line(0.06, 0.52, 0.54, 0.52)],
86
- 'I': [line(0.3, 0, 0.3, 1), line(0.12, 1, 0.48, 1), line(0.12, 0, 0.48, 0)],
87
- 'J': [line(0.2, 1, 0.54, 1), curve([0.44, 1], [0.44, 0.26], [0.37, 0.06], [0.22, 0], [0.08, 0.07], [0.04, 0.22])],
88
- 'K': [line(0.06, 0, 0.06, 1), line(0.54, 1, 0.06, 0.38), line(0.25, 0.58, 0.56, 0)],
89
- 'L': [line(0.06, 1, 0.06, 0), line(0.06, 0, 0.54, 0)],
90
- 'M': [line(0.02, 0, 0.06, 1), line(0.06, 1, 0.3, 0.36), line(0.3, 0.36, 0.54, 1), line(0.54, 1, 0.58, 0)],
91
- 'N': [line(0.06, 0, 0.06, 1), line(0.06, 1, 0.54, 0), line(0.54, 0, 0.54, 1)],
92
- 'O': [loop(0.3, 0.5, 0.28, 0.48)],
93
- 'P': [line(0.06, 0, 0.06, 1), P_BOWL],
94
- 'Q': [loop(0.3, 0.5, 0.28, 0.48), line(0.36, 0.24, 0.6, -0.02)],
95
- 'R': [line(0.06, 0, 0.06, 1), P_BOWL, line(0.28, 0.48, 0.56, 0)],
96
- 'S': [
97
- curve(
98
- [0.54, 0.86],
99
- [0.42, 0.98],
100
- [0.24, 0.99],
101
- [0.08, 0.88],
102
- [0.08, 0.68],
103
- [0.3, 0.53],
104
- [0.52, 0.38],
105
- [0.54, 0.14],
106
- [0.38, 0.01],
107
- [0.18, 0.01],
108
- [0.04, 0.14]
109
- )
110
- ],
111
- 'T': [line(0.02, 1, 0.58, 1), line(0.3, 1, 0.3, 0)],
112
- 'U': [curve([0.06, 1], [0.06, 0.3], [0.14, 0.07], [0.3, 0], [0.46, 0.07], [0.54, 0.3], [0.54, 1])],
113
- 'V': [line(0.02, 1, 0.3, 0), line(0.3, 0, 0.58, 1)],
114
- 'W': [line(0, 1, 0.14, 0), line(0.14, 0, 0.3, 0.64), line(0.3, 0.64, 0.46, 0), line(0.46, 0, 0.6, 1)],
115
- 'X': [line(0.04, 0, 0.56, 1), line(0.04, 1, 0.56, 0)],
116
- 'Y': [line(0.02, 1, 0.3, 0.5), line(0.58, 1, 0.3, 0.5), line(0.3, 0.5, 0.3, 0)],
117
- 'Z': [line(0.04, 1, 0.56, 1), line(0.56, 1, 0.04, 0), line(0.04, 0, 0.56, 0)]
118
- };
119
-
120
- /** Whether a character has a glyph. */
121
- export const hasGlyph = (char: string) => char in STROKES;
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-
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- const meshes = new Map<string, Model>();
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-
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- /** A character's mesh, one glyph height tall at scale 1 (spawn it with `scale` = the height you want). */
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- export function glyphMesh(char: string): Model {
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- return cacheGameAsset('shared/EngineGlyphs:glyphMesh' + JSON.stringify([char]), () => glyphMeshUncached(char));
128
- }
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-
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- function glyphMeshUncached(char: string): Model {
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- let mesh = meshes.get(char);
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- if (!mesh) {
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- const strokes = STROKES[char];
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- if (!strokes) throw new Error(`glyphMesh: no glyph for "${char}"`);
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- const parts: GeometryPart[] = [];
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- for (const { points, closed } of strokes) {
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- const at = points.map(([x, y]): Vec3 => [x - GLYPH_WIDTH / 2, y - 0.5, 0]);
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- parts.push({ geometry: tube(at, { radius: GLYPH_RADIUS, sides: 8, smoothness: 5 }) });
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- // Round ends on open strokes, which also fill the corners where two strokes meet
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- if (!closed)
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- for (const p of [at[0]!, at[at.length - 1]!]) parts.push({ geometry: shapeGeometry('sphere'), position: p, scale: GLYPH_RADIUS * 2 });
142
- }
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- mesh = createShape(merge(parts), { center: false, shine: 0.2 });
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- meshes.set(char, mesh);
145
- }
146
- return mesh;
147
- }
148
-
149
- const flatMeshes = new Map<string, Model>();
150
-
151
- /**
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- * A character printed flat and matte (numbers on a board, not standing up): the glyph pressed to a
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- * twentieth of its depth, with no highlight, so it reads evenly everywhere on a flat surface. `weight`
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- * thickens its strokes (1 is the usual; bolder reads better small).
155
- */
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- export function flatGlyphMesh(char: string, weight = 1): Model {
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- return cacheGameAsset('shared/EngineGlyphs:flatGlyphMesh' + JSON.stringify([char, weight]), () => flatGlyphMeshUncached(char, weight));
158
- }
159
-
160
- function flatGlyphMeshUncached(char: string, weight = 1): Model {
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- const key = weight === 1 ? char : `${char}@${weight}`;
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- let mesh = flatMeshes.get(key);
163
- if (!mesh) {
164
- const strokes = STROKES[char];
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- if (!strokes) throw new Error(`flatGlyphMesh: no glyph for "${char}"`);
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- const parts: GeometryPart[] = [];
167
- for (const { points, closed } of strokes) {
168
- const at = points.map(([x, y]): Vec3 => [x - GLYPH_WIDTH / 2, y - 0.5, 0]);
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- parts.push({ geometry: tube(at, { radius: GLYPH_RADIUS * weight, sides: 8, smoothness: 5 }) });
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- if (!closed)
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- for (const p of [at[0]!, at[at.length - 1]!])
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- parts.push({ geometry: shapeGeometry('sphere'), position: p, scale: GLYPH_RADIUS * 2 * weight });
173
- }
174
- mesh = createShape(merge([{ geometry: merge(parts), scale: [1, 1, 0.05] }]), { center: false, shine: 0 });
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- flatMeshes.set(key, mesh);
176
- }
177
- return mesh;
178
- }