@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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import { type ComponentType, createElement, memo, useEffect, useRef, useState } from 'react';
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/** The game module and its world are evaluated after the native loading animation is visible. */
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const [Game, setGame] = useState<ComponentType<GameProps> | undefined>(() => (areGameAssetsReady(id, settings.theme) ? loaded : undefined));
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// The Playtura game screen for Nayan engine games: the game's scene in a GameView, with Playtura's
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// scoreboard, start/stop controls and game-over card drawn by the engine (EngineHud) as its overlay,
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import { audio, GameView, isEngineAvailable, warmUpEngine, World } from '@nayan-ui/engine';
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import { DEFAULT_GAME_SETTINGS, type GAME_IDS, type GameProps } from '../../services/UtilsService';
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import { EngineHud, type GameOverCard, type HudChoice, type HudColumn, type HudFeedback } from './EngineHud';
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import { GameLoading } from './GameLoading';
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24
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import { GameLoadingTransition } from './GameLoadingTransition';
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25
|
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import { useGameResource } from './useGameResource';
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27
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let soundOwner: object | undefined;
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28
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29
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/** Dev builds: once a second, where the frame time goes (JS update vs native render). */
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30
|
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const logStats = (s: { fps: number; updateMs: number; renderMs: number; quality: string; backend: string }) =>
|
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31
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console.log(`[engine] ${s.fps.toFixed(0)} fps, update ${s.updateMs.toFixed(2)} ms, render ${s.renderMs.toFixed(2)} ms, ${s.quality}, ${s.backend}`);
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32
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33
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/** Everything GameView takes, but the HUD's overlay and the frame hooks this screen owns. */
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type SceneProps = Omit<React.ComponentProps<typeof GameView>, 'overlay' | 'onOverlayTouch' | 'onUpdate' | 'onStats' | 'background' | 'source'> & {
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35
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/** What to draw; null until the game has made its world (the view waits for it). */
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source: React.ComponentProps<typeof GameView>['source'] | null;
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37
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/** The clear color; the theme's background by default. */
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background?: React.ComponentProps<typeof GameView>['background'];
|
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|
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};
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40
|
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|
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41
|
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export type EngineGameScreenProps = SceneProps &
|
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Pick<GameProps, 'settings' | 'onSettingsChange' | 'onShare' | 'onShowLeaderboard' | 'bannerAd'> & {
|
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gameId: string;
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44
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/** Reserve overlay entities for dense engine-drawn interfaces. */
|
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45
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hudCapacity?: number;
|
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46
|
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/** Host fallback when the rendering surface reports an error. */
|
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47
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errorMessage?: string;
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48
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/** Transient game feedback rendered and animated by the engine HUD. */
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49
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feedback?: HudFeedback;
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choices?: HudChoice[];
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/** Suspend/resume a game-owned audio loop with app activity, pause and sound settings. */
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onAudioChange?: (audible: boolean) => void;
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53
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onActiveChange?: (active: boolean) => void;
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54
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/** Called every frame before the HUD animates (the game's tick). */
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55
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onUpdate?: (dt: number, hud: EngineHud) => void;
|
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56
|
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/** The view's size and the header offset, whenever they change: lay the scene out for them. */
|
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57
|
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onResize?: (width: number, height: number, offset: number) => number | void;
|
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58
|
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/** The scoreboard's columns. */
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59
|
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columns: HudColumn[];
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playing: boolean;
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61
|
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/** The line under the controls while playing. */
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subtext?: string;
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63
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onStart: () => void;
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64
|
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onStop: () => void;
|
|
65
|
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/** The game-over card, or null while there's none. Android back plays again on it. */
|
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66
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gameOver: GameOverCard | null;
|
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67
|
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/** React Native views over the scene (under the settings modal). */
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68
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children?: React.ReactNode;
|
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69
|
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};
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|
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|
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71
|
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export const EngineGameScreen: React.FC<EngineGameScreenProps> = ({
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gameId,
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hudCapacity,
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74
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errorMessage,
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feedback,
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choices,
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onAudioChange,
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onActiveChange,
|
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settings = DEFAULT_GAME_SETTINGS,
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onSettingsChange,
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81
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onShare,
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onShowLeaderboard,
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bannerAd,
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background: backgroundProp,
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onUpdate,
|
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86
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onResize,
|
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87
|
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columns,
|
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88
|
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playing,
|
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subtext,
|
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90
|
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onStart,
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91
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onStop,
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92
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gameOver,
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children,
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94
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source,
|
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95
|
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...scene
|
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96
|
-
}) => {
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97
|
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useGamePlaying(playing);
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98
|
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const theme = resolveGameTheme(settings.theme);
|
|
99
|
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const offset = settings.offset ?? 0;
|
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100
|
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useEffect(() => preloadSounds([GAME_SOUNDS.STOP, GAME_SOUNDS.RESET]), []);
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|
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const soundKey = useRef({}).current;
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|
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const [active, setActive] = useState(() => AppState.currentState !== 'background' && AppState.currentState !== 'inactive');
|
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|
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useEffect(() => {
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104
|
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const subscription = AppState.addEventListener('change', (state) => setActive(state === 'active'));
|
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105
|
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return () => subscription.remove();
|
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106
|
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}, []);
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107
|
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const running = active && !settings.isVisible && !settings.paused && !scene.paused && !errorMessage;
|
|
108
|
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useEffect(() => {
|
|
109
|
-
onActiveChange?.(running);
|
|
110
|
-
}, [running, onActiveChange]);
|
|
111
|
-
const audible = running && settings.enableSounds;
|
|
112
|
-
useEffect(() => {
|
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113
|
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soundOwner = soundKey;
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114
|
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audio.muted = !audible;
|
|
115
|
-
if (!audible) stopAllSounds();
|
|
116
|
-
onAudioChange?.(audible);
|
|
117
|
-
return () => {
|
|
118
|
-
onAudioChange?.(false);
|
|
119
|
-
if (soundOwner === soundKey) {
|
|
120
|
-
stopAllSounds();
|
|
121
|
-
audio.muted = false;
|
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122
|
-
soundOwner = undefined;
|
|
123
|
-
}
|
|
124
|
-
};
|
|
125
|
-
}, [audible, onAudioChange, soundKey]);
|
|
126
|
-
const hud = useGameResource(
|
|
127
|
-
() => new EngineHud(theme, hudCapacity),
|
|
128
|
-
(value) => () => value.dispose()
|
|
129
|
-
);
|
|
130
|
-
const [size, setSize] = useState<{ width: number; height: number } | null>(null);
|
|
131
|
-
|
|
132
|
-
const onLayout = useCallback((e: LayoutChangeEvent) => {
|
|
133
|
-
const { width, height } = e.nativeEvent.layout;
|
|
134
|
-
setSize((prev) => (prev && prev.width === width && prev.height === height ? prev : { width, height }));
|
|
135
|
-
}, []);
|
|
136
|
-
|
|
137
|
-
const onResizeRef = useRef(onResize);
|
|
138
|
-
onResizeRef.current = onResize;
|
|
139
|
-
useEffect(() => {
|
|
140
|
-
if (!size) return;
|
|
141
|
-
onResizeRef.current?.(size.width, size.height, offset);
|
|
142
|
-
hud.layout(size.width, size.height, offset);
|
|
143
|
-
}, [hud, size, offset]);
|
|
144
|
-
|
|
145
|
-
useLayoutEffect(() => hud.setTheme(theme), [hud, theme]);
|
|
146
|
-
useEffect(() => hud.setChoices(choices ?? []), [hud, choices]);
|
|
147
|
-
|
|
148
|
-
const feedbackRef = useRef(feedback);
|
|
149
|
-
feedbackRef.current = feedback;
|
|
150
|
-
const onUpdateRef = useRef(onUpdate);
|
|
151
|
-
onUpdateRef.current = onUpdate;
|
|
152
|
-
const update = useCallback(
|
|
153
|
-
(dt: number) => {
|
|
154
|
-
if (settings.isVisible) {
|
|
155
|
-
// Settings repaint immediately, including theme changes, without advancing gameplay or the HUD clock.
|
|
156
|
-
if (source instanceof World) source.update(0);
|
|
157
|
-
hud.update(0);
|
|
158
|
-
return;
|
|
159
|
-
}
|
|
160
|
-
onUpdateRef.current?.(dt, hud);
|
|
161
|
-
hud.update(dt, feedbackRef.current);
|
|
162
|
-
},
|
|
163
|
-
[hud, source, settings.isVisible]
|
|
164
|
-
);
|
|
165
|
-
|
|
166
|
-
// The scoreboard and controls; only changed values are redrawn.
|
|
167
|
-
hud.setActions({
|
|
168
|
-
onStart: () => {
|
|
169
|
-
stopAllSounds();
|
|
170
|
-
onStart();
|
|
171
|
-
},
|
|
172
|
-
onStop: () => {
|
|
173
|
-
stopAllSounds();
|
|
174
|
-
onStop();
|
|
175
|
-
playSound(GAME_SOUNDS.STOP, settings.enableSounds);
|
|
176
|
-
},
|
|
177
|
-
onShare,
|
|
178
|
-
onShowLeaderboard
|
|
179
|
-
});
|
|
180
|
-
const columnsKey = columns.map((c) => [c.label, c.value, c.color, c.valueColor, c.lives?.count, c.lives?.max].join('\u0000')).join('\u0001');
|
|
181
|
-
useEffect(() => hud.setColumns(columns), [hud, columnsKey]); // eslint-disable-line react-hooks/exhaustive-deps
|
|
182
|
-
// Update native hit targets and labels in the same commit as the run's phase.
|
|
183
|
-
useLayoutEffect(() => hud.setPlaying(playing, subtext), [hud, playing, subtext]);
|
|
184
|
-
|
|
185
|
-
// The game-over card: redrawn when what it shows changes (its callbacks are read when pressed). Only
|
|
186
|
-
// its banner ad is a React Native view, placed in the room the card leaves for it.
|
|
187
|
-
const soundEnabled = useRef(settings.enableSounds);
|
|
188
|
-
soundEnabled.current = settings.enableSounds;
|
|
189
|
-
const cardRef = useRef(gameOver);
|
|
190
|
-
cardRef.current = gameOver;
|
|
191
|
-
const cardKey = gameOver
|
|
192
|
-
? [gameOver.title, gameOver.message, gameOver.scoreLabel, gameOver.score, gameOver.buttonText, !!gameOver.onShare].join('\u0000')
|
|
193
|
-
: null;
|
|
194
|
-
const [banner, setBanner] = useState<{ top: number; width: number } | null>(null);
|
|
195
|
-
useEffect(() => {
|
|
196
|
-
const card = cardRef.current;
|
|
197
|
-
if (!card) {
|
|
198
|
-
hud.hideGameOver();
|
|
199
|
-
setBanner(null);
|
|
200
|
-
return;
|
|
201
|
-
}
|
|
202
|
-
hud.showGameOver({
|
|
203
|
-
...card,
|
|
204
|
-
onPlayAgain: () => {
|
|
205
|
-
stopAllSounds();
|
|
206
|
-
cardRef.current?.onPlayAgain();
|
|
207
|
-
playSound(GAME_SOUNDS.RESET, soundEnabled.current);
|
|
208
|
-
},
|
|
209
|
-
onShare: card.onShare ? () => cardRef.current?.onShare?.() : undefined
|
|
210
|
-
});
|
|
211
|
-
setBanner(hud.gameOverBanner);
|
|
212
|
-
}, [hud, cardKey, size, theme]);
|
|
213
|
-
const onBannerLayout = useCallback(
|
|
214
|
-
(e: LayoutChangeEvent) => {
|
|
215
|
-
hud.setGameOverReserve(e.nativeEvent.layout.height);
|
|
216
|
-
setBanner(hud.gameOverBanner);
|
|
217
|
-
},
|
|
218
|
-
[hud]
|
|
219
|
-
);
|
|
220
|
-
// Android back on the card plays again, as the modal's onRequestClose did.
|
|
221
|
-
const isOver = gameOver !== null;
|
|
222
|
-
useEffect(() => {
|
|
223
|
-
if (!isOver) return;
|
|
224
|
-
const sub = BackHandler.addEventListener('hardwareBackPress', () => {
|
|
225
|
-
cardRef.current?.onPlayAgain();
|
|
226
|
-
return true;
|
|
227
|
-
});
|
|
228
|
-
return () => sub.remove();
|
|
229
|
-
}, [isOver]);
|
|
230
|
-
|
|
231
|
-
const themeBackground = useMemo(() => toRgb(theme.BACKGROUND), [theme.BACKGROUND]);
|
|
232
|
-
|
|
233
|
-
return (
|
|
234
|
-
<View pointerEvents={settings.paused ? 'none' : 'auto'} style={[styles.root, { backgroundColor: theme.BACKGROUND }]} onLayout={onLayout}>
|
|
235
|
-
{source ? (
|
|
236
|
-
<GameView
|
|
237
|
-
{...scene}
|
|
238
|
-
// Settings keep drawing a frozen world so its theme can update while the panel stays open.
|
|
239
|
-
paused={scene.paused || !!errorMessage || (settings.paused && playing) || !active}
|
|
240
|
-
source={source}
|
|
241
|
-
background={backgroundProp ?? themeBackground}
|
|
242
|
-
onUpdate={update}
|
|
243
|
-
overlay={hud.world}
|
|
244
|
-
onOverlayTouch={hud.touch}
|
|
245
|
-
onPrimaryAction={() => hud.activatePrimary()}
|
|
246
|
-
onStats={__DEV__ ? logStats : undefined}
|
|
247
|
-
/>
|
|
248
|
-
) : null}
|
|
249
|
-
{isOver ? null : children}
|
|
250
|
-
{errorMessage && (
|
|
251
|
-
<View pointerEvents="none" style={styles.error}>
|
|
252
|
-
<Text accessibilityRole="alert" style={{ color: theme.TEXT }}>
|
|
253
|
-
{errorMessage}
|
|
254
|
-
</Text>
|
|
255
|
-
</View>
|
|
256
|
-
)}
|
|
257
|
-
{isOver && bannerAd && banner ? (
|
|
258
|
-
<View
|
|
259
|
-
pointerEvents="box-none"
|
|
260
|
-
style={[styles.banner, { top: banner.top, width: banner.width, left: ((size?.width ?? 0) - banner.width) / 2 }]}>
|
|
261
|
-
<View onLayout={onBannerLayout}>{bannerAd}</View>
|
|
262
|
-
</View>
|
|
263
|
-
) : null}
|
|
264
|
-
<GameSettingsModal gameId={gameId} settings={settings} onSettingsChange={onSettingsChange} />
|
|
265
|
-
</View>
|
|
266
|
-
);
|
|
267
|
-
};
|
|
268
|
-
|
|
269
|
-
/**
|
|
270
|
-
* Makes an engine game's component: memoised, with default settings, inside the game theme and a
|
|
271
|
-
* container and the selected game's loader while the engine warms up.
|
|
272
|
-
*/
|
|
273
|
-
export function engineGame(id: GAME_IDS, Game: React.FC<GameProps & { settings: NonNullable<GameProps['settings']> }>): React.FC<GameProps> {
|
|
274
|
-
const Component: React.FC<GameProps> = React.memo((props) => {
|
|
275
|
-
const assetsReady = useContext(EngineReadyContext);
|
|
276
|
-
const [ready, setReady] = useState(assetsReady);
|
|
277
|
-
const [failure, setFailure] = useState<string | null>(null);
|
|
278
|
-
useEffect(() => {
|
|
279
|
-
if (!isEngineAvailable || assetsReady) return;
|
|
280
|
-
let mounted = true;
|
|
281
|
-
warmUpEngine().then(
|
|
282
|
-
() => {
|
|
283
|
-
if (mounted) setReady(true);
|
|
284
|
-
},
|
|
285
|
-
(error: unknown) => {
|
|
286
|
-
if (mounted) setFailure(error instanceof Error ? error.message : String(error));
|
|
287
|
-
}
|
|
288
|
-
);
|
|
289
|
-
return () => {
|
|
290
|
-
mounted = false;
|
|
291
|
-
};
|
|
292
|
-
}, [assetsReady]);
|
|
293
|
-
const settings = props.settings ?? DEFAULT_GAME_SETTINGS;
|
|
294
|
-
return (
|
|
295
|
-
<GameThemeProvider theme={settings.theme}>
|
|
296
|
-
<View style={styles.root}>
|
|
297
|
-
<GameLoadingTransition
|
|
298
|
-
ready={isEngineAvailable && ready}
|
|
299
|
-
loader={
|
|
300
|
-
<GameLoading
|
|
301
|
-
gameId={id}
|
|
302
|
-
theme={settings.theme}
|
|
303
|
-
offset={settings.offset}
|
|
304
|
-
visible={!settings.isVisible}
|
|
305
|
-
error={!!failure || !isEngineAvailable}
|
|
306
|
-
message={failure ?? (!isEngineAvailable ? 'This game needs the Nayan engine, which is not available in this build.' : undefined)}
|
|
307
|
-
/>
|
|
308
|
-
}>
|
|
309
|
-
<GamePlayingContext.Provider value={props.onPlayingChange}>
|
|
310
|
-
<Game {...props} settings={settings} />
|
|
311
|
-
</GamePlayingContext.Provider>
|
|
312
|
-
</GameLoadingTransition>
|
|
313
|
-
</View>
|
|
314
|
-
</GameThemeProvider>
|
|
315
|
-
);
|
|
316
|
-
});
|
|
317
|
-
Component.displayName = GAMES_METADATA[id].title;
|
|
318
|
-
return Component;
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
const styles = StyleSheet.create({
|
|
322
|
-
root: { flex: 1 },
|
|
323
|
-
error: { position: 'absolute', top: '45%', alignSelf: 'center', padding: 24 },
|
|
324
|
-
banner: { position: 'absolute', alignItems: 'center', overflow: 'hidden', borderRadius: 10 }
|
|
325
|
-
});
|
|
@@ -1,178 +0,0 @@
|
|
|
1
|
-
// Digits and capital letters as 3D meshes, for the engine games that write on their boards (no font
|
|
2
|
-
// file is bundled, and a font's letters would each be an extruded mesh anyway). Every character is a
|
|
3
|
-
// handful of rounded strokes, tubes along its skeleton with round ends, in a 0.6 x 1 box (y up),
|
|
4
|
-
// centred on the origin and lying in the XY plane: the strokes stand a little proud of z = 0. One mesh
|
|
5
|
-
// per character, built the first time it's needed and shared by every game: mesh ids are app-wide
|
|
6
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-
// and limited, and each "7" on any board is an instance of the same one.
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7
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import { type GeometryPart, merge, type Model, shapeGeometry, tube, type Vec3 } from '@nayan-ui/engine';
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8
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import { cacheGameAsset, createGameMesh as createShape } from './EngineMeshes';
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9
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-
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10
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type V2 = [number, number];
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11
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type Stroke = { points: V2[]; closed?: boolean };
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12
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-
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13
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/** A stroke's tube radius, and the space a character takes in a run of text (both in glyph heights). */
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14
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export const GLYPH_RADIUS = 0.1;
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15
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export const GLYPH_ADVANCE = 0.72;
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16
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export const GLYPH_WIDTH = 0.6;
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17
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-
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18
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const line = (x1: number, y1: number, x2: number, y2: number): Stroke => ({
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19
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points: [
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20
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[x1, y1],
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21
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[x2, y2]
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22
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]
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23
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});
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24
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const curve = (...points: V2[]): Stroke => ({ points });
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25
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/** A closed loop through `n` points of an ellipse (repeated at the ends, so the curve closes smoothly). */
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26
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const loop = (cx: number, cy: number, rx: number, ry: number, n = 16): Stroke => ({
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27
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closed: true,
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28
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points: Array.from({ length: n + 3 }, (_, i) => {
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29
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const a = Math.PI / 2 + ((i - 1) / n) * Math.PI * 2;
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30
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return [cx + Math.cos(a) * rx, cy + Math.sin(a) * ry] as V2;
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31
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})
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32
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});
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33
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/** Part of an ellipse, from angle `from` to `to` (degrees, counterclockwise from +x). */
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34
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const arc = (cx: number, cy: number, rx: number, ry: number, from: number, to: number, n = 12): Stroke => ({
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35
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points: Array.from({ length: n + 1 }, (_, i) => {
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36
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const a = ((from + ((to - from) * i) / n) * Math.PI) / 180;
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37
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return [cx + Math.cos(a) * rx, cy + Math.sin(a) * ry] as V2;
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38
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})
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39
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});
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40
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-
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41
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const SIX: V2[] = [
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42
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[0.5, 0.9],
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43
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[0.32, 0.98],
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44
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[0.13, 0.86],
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45
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[0.05, 0.52],
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46
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[0.08, 0.2],
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47
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[0.28, 0.02],
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48
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[0.5, 0.11],
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49
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[0.56, 0.32],
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50
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[0.42, 0.54],
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51
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[0.2, 0.55],
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52
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[0.06, 0.38]
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53
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];
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54
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const P_BOWL = curve([0.06, 1], [0.38, 1], [0.54, 0.88], [0.54, 0.62], [0.38, 0.48], [0.06, 0.48]);
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55
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56
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const STROKES: Record<string, Stroke[]> = {
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57
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'0': [loop(0.3, 0.5, 0.26, 0.47)],
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58
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'1': [line(0.1, 0.76, 0.34, 0.97), line(0.34, 0.97, 0.34, 0.03)],
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59
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'2': [curve([0.05, 0.76], [0.16, 0.93], [0.33, 0.98], [0.5, 0.89], [0.55, 0.7], [0.44, 0.5], [0.05, 0.03]), line(0.05, 0.03, 0.57, 0.03)],
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60
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'3': [
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61
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curve([0.06, 0.86], [0.26, 0.98], [0.48, 0.91], [0.52, 0.72], [0.28, 0.54]),
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62
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curve([0.28, 0.54], [0.53, 0.4], [0.55, 0.18], [0.34, 0.02], [0.05, 0.12])
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63
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],
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64
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'4': [line(0.42, 0.03, 0.42, 0.97), line(0.42, 0.97, 0.03, 0.32), line(0.03, 0.32, 0.6, 0.32)],
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65
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'5': [
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66
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line(0.54, 0.97, 0.13, 0.97),
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67
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line(0.13, 0.97, 0.08, 0.55),
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68
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curve([0.08, 0.55], [0.3, 0.62], [0.52, 0.5], [0.56, 0.26], [0.4, 0.04], [0.18, 0.03], [0.04, 0.14])
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69
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],
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70
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'6': [{ points: SIX }],
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71
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'7': [line(0.03, 0.97, 0.58, 0.97), curve([0.58, 0.97], [0.38, 0.55], [0.24, 0.03])],
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72
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'8': [loop(0.3, 0.75, 0.21, 0.22), loop(0.3, 0.27, 0.26, 0.26)],
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73
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'9': [{ points: SIX.map(([x, y]): V2 => [0.6 - x, 1 - y]) }],
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74
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'A': [line(0.02, 0, 0.3, 1), line(0.3, 1, 0.58, 0), line(0.13, 0.36, 0.47, 0.36)],
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75
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'B': [
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76
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line(0.06, 0, 0.06, 1),
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77
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curve([0.06, 1], [0.36, 1], [0.5, 0.91], [0.5, 0.68], [0.36, 0.54], [0.06, 0.54]),
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78
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curve([0.06, 0.54], [0.4, 0.54], [0.56, 0.42], [0.56, 0.13], [0.4, 0], [0.06, 0])
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79
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],
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80
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'C': [arc(0.33, 0.5, 0.29, 0.49, 48, 312)],
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81
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'D': [line(0.06, 0, 0.06, 1), curve([0.06, 1], [0.3, 1], [0.5, 0.86], [0.56, 0.5], [0.5, 0.14], [0.3, 0], [0.06, 0])],
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82
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'E': [line(0.06, 0, 0.06, 1), line(0.06, 1, 0.54, 1), line(0.06, 0.52, 0.44, 0.52), line(0.06, 0, 0.54, 0)],
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83
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'F': [line(0.06, 0, 0.06, 1), line(0.06, 1, 0.54, 1), line(0.06, 0.52, 0.44, 0.52)],
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84
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'G': [arc(0.32, 0.5, 0.28, 0.49, 48, 352), line(0.6, 0.43, 0.36, 0.43)],
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85
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'H': [line(0.06, 0, 0.06, 1), line(0.54, 0, 0.54, 1), line(0.06, 0.52, 0.54, 0.52)],
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86
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'I': [line(0.3, 0, 0.3, 1), line(0.12, 1, 0.48, 1), line(0.12, 0, 0.48, 0)],
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87
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'J': [line(0.2, 1, 0.54, 1), curve([0.44, 1], [0.44, 0.26], [0.37, 0.06], [0.22, 0], [0.08, 0.07], [0.04, 0.22])],
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88
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'K': [line(0.06, 0, 0.06, 1), line(0.54, 1, 0.06, 0.38), line(0.25, 0.58, 0.56, 0)],
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89
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'L': [line(0.06, 1, 0.06, 0), line(0.06, 0, 0.54, 0)],
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90
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'M': [line(0.02, 0, 0.06, 1), line(0.06, 1, 0.3, 0.36), line(0.3, 0.36, 0.54, 1), line(0.54, 1, 0.58, 0)],
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91
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'N': [line(0.06, 0, 0.06, 1), line(0.06, 1, 0.54, 0), line(0.54, 0, 0.54, 1)],
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92
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'O': [loop(0.3, 0.5, 0.28, 0.48)],
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93
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'P': [line(0.06, 0, 0.06, 1), P_BOWL],
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94
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'Q': [loop(0.3, 0.5, 0.28, 0.48), line(0.36, 0.24, 0.6, -0.02)],
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95
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'R': [line(0.06, 0, 0.06, 1), P_BOWL, line(0.28, 0.48, 0.56, 0)],
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96
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'S': [
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97
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curve(
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98
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[0.54, 0.86],
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99
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[0.42, 0.98],
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100
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[0.24, 0.99],
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101
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[0.08, 0.88],
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102
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[0.08, 0.68],
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103
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[0.3, 0.53],
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104
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[0.52, 0.38],
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105
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[0.54, 0.14],
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106
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[0.38, 0.01],
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107
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[0.18, 0.01],
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108
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[0.04, 0.14]
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109
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)
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110
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-
],
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111
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'T': [line(0.02, 1, 0.58, 1), line(0.3, 1, 0.3, 0)],
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112
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'U': [curve([0.06, 1], [0.06, 0.3], [0.14, 0.07], [0.3, 0], [0.46, 0.07], [0.54, 0.3], [0.54, 1])],
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113
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'V': [line(0.02, 1, 0.3, 0), line(0.3, 0, 0.58, 1)],
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114
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'W': [line(0, 1, 0.14, 0), line(0.14, 0, 0.3, 0.64), line(0.3, 0.64, 0.46, 0), line(0.46, 0, 0.6, 1)],
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115
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'X': [line(0.04, 0, 0.56, 1), line(0.04, 1, 0.56, 0)],
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116
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'Y': [line(0.02, 1, 0.3, 0.5), line(0.58, 1, 0.3, 0.5), line(0.3, 0.5, 0.3, 0)],
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117
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'Z': [line(0.04, 1, 0.56, 1), line(0.56, 1, 0.04, 0), line(0.04, 0, 0.56, 0)]
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118
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};
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119
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-
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120
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/** Whether a character has a glyph. */
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121
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export const hasGlyph = (char: string) => char in STROKES;
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122
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-
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123
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const meshes = new Map<string, Model>();
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124
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-
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125
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/** A character's mesh, one glyph height tall at scale 1 (spawn it with `scale` = the height you want). */
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126
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export function glyphMesh(char: string): Model {
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127
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return cacheGameAsset('shared/EngineGlyphs:glyphMesh' + JSON.stringify([char]), () => glyphMeshUncached(char));
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128
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}
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129
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-
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130
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function glyphMeshUncached(char: string): Model {
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131
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let mesh = meshes.get(char);
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132
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if (!mesh) {
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133
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const strokes = STROKES[char];
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134
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if (!strokes) throw new Error(`glyphMesh: no glyph for "${char}"`);
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135
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const parts: GeometryPart[] = [];
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136
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for (const { points, closed } of strokes) {
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137
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const at = points.map(([x, y]): Vec3 => [x - GLYPH_WIDTH / 2, y - 0.5, 0]);
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138
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parts.push({ geometry: tube(at, { radius: GLYPH_RADIUS, sides: 8, smoothness: 5 }) });
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139
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// Round ends on open strokes, which also fill the corners where two strokes meet
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140
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if (!closed)
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141
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for (const p of [at[0]!, at[at.length - 1]!]) parts.push({ geometry: shapeGeometry('sphere'), position: p, scale: GLYPH_RADIUS * 2 });
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142
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}
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143
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mesh = createShape(merge(parts), { center: false, shine: 0.2 });
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144
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meshes.set(char, mesh);
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145
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}
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146
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return mesh;
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147
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-
}
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148
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-
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149
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const flatMeshes = new Map<string, Model>();
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150
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-
|
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151
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/**
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152
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* A character printed flat and matte (numbers on a board, not standing up): the glyph pressed to a
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153
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* twentieth of its depth, with no highlight, so it reads evenly everywhere on a flat surface. `weight`
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154
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* thickens its strokes (1 is the usual; bolder reads better small).
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155
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*/
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156
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export function flatGlyphMesh(char: string, weight = 1): Model {
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157
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return cacheGameAsset('shared/EngineGlyphs:flatGlyphMesh' + JSON.stringify([char, weight]), () => flatGlyphMeshUncached(char, weight));
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158
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}
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159
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-
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160
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function flatGlyphMeshUncached(char: string, weight = 1): Model {
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161
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const key = weight === 1 ? char : `${char}@${weight}`;
|
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162
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let mesh = flatMeshes.get(key);
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163
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if (!mesh) {
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164
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const strokes = STROKES[char];
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165
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if (!strokes) throw new Error(`flatGlyphMesh: no glyph for "${char}"`);
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166
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const parts: GeometryPart[] = [];
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167
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for (const { points, closed } of strokes) {
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168
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const at = points.map(([x, y]): Vec3 => [x - GLYPH_WIDTH / 2, y - 0.5, 0]);
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169
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parts.push({ geometry: tube(at, { radius: GLYPH_RADIUS * weight, sides: 8, smoothness: 5 }) });
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170
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if (!closed)
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171
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for (const p of [at[0]!, at[at.length - 1]!])
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172
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parts.push({ geometry: shapeGeometry('sphere'), position: p, scale: GLYPH_RADIUS * 2 * weight });
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173
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}
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174
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mesh = createShape(merge([{ geometry: merge(parts), scale: [1, 1, 0.05] }]), { center: false, shine: 0 });
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175
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flatMeshes.set(key, mesh);
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176
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}
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177
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-
return mesh;
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178
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-
}
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