@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Tank 1990's battle rules, as plain functions on board points (x right, y down, from the board's
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// top-left): the map, moving, firing, bullets and what they hit, and the enemy AI. Ported step for step
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// from the original version's service and UI-thread loop (games/tank-1990), so the battle plays the same.
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// Times are the game's own clock in ms, so cooldowns and spawn shields pause with it.
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import {
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BULLET_SIZE,
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BULLET_SPEED,
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type Direction,
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ENEMY_AIM_TOLERANCE,
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ENEMY_FIRE_COOLDOWN,
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ENEMY_SPEED,
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ENEMY_TURN_INTERVAL,
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GRID_HEIGHT,
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GRID_WIDTH,
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HIT_TANK_SIZE,
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PLAYER_FIRE_COOLDOWN,
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REFERENCE_CELL,
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SPAWN_PROTECTION,
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TANK_RATIO,
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type TileType
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} from './Tank1990Constants';
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export type Tank = {
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id: number;
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y: number;
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direction: Direction;
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isPlayer: boolean;
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isAlive: boolean;
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lastFireTime: number;
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lastDirectionChangeTime: number;
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};
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export type Bullet = { id: number; x: number; y: number; direction: Direction; isPlayerBullet: boolean };
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export type Tile = { type: TileType; health: number };
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export type Board = { tiles: Tile[][]; cell: number; width: number; height: number };
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const DIRECTIONS: Direction[] = ['up', 'down', 'left', 'right'];
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const OPPOSITE: Record<Direction, Direction> = { up: 'down', down: 'up', left: 'right', right: 'left' };
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const STEP: Record<Direction, [number, number]> = { up: [0, -1], down: [0, 1], left: [-1, 0], right: [1, 0] };
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const solid = (t: Tile | undefined) => !!t && (t.type === 'brick' || t.type === 'steel' || t.type === 'base');
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// ── The map ───────────────────────────────────────────────────────────
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export const BASE_X = Math.floor(GRID_WIDTH / 2);
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export const BASE_Y = GRID_HEIGHT - 3;
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/**
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* Hand-built arenas, 13 by 17 (`B` brick, `S` steel, `.` open), in the spirit of the original's stages:
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* brick columns, bunkers, mazes and crossings with steel strongpoints. The bottom rows (the base and the
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[
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'.B.B.B.B.B.B.',
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'.B.B.B.B.B.B.',
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'.B.B.BSB.B.B.',
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'.B.B.B.B.B.B.',
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'.B.B.....B.B.',
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'.....B.B.....',
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'S.BB.....BB.S',
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'.....B.B.....',
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'.B.B.BBB.B.B.',
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'.B.B.B.B.B.B.',
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'.B.B.....B.B.',
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'.B.B.BBB.B.B.',
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// Steel maze
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[
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'..SS.....SS..',
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'..S..BBB..S..',
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'BB...B.B...BB',
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'..SS.....SS..',
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'.....SSS.....',
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'.BBB.....BBB.',
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'.B.B.BBB.B.B.',
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'.BBB.B.B.BBB.',
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'.....BBB.....',
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'SS.........SS',
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'..BBB.S.BBB..',
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'..B.......B..',
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'.............',
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'BB.........BB',
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'.............'
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],
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// Waves
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[
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'..B.......B..',
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'.BB.SS.SS.BB.',
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'BB.........BB',
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'B..BB...BB..B',
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'..BB..S..BB..',
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'.BB..BBB..BB.',
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'BB..BB.BB..BB',
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'...BB...BB...',
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'.SBB..S..BBS.',
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'..B..BBB..B..',
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'.BB.B...B.BB.',
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'....B.S.B....',
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],
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// Bunkers
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[
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'.BBB.....BBB.',
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'.B.B.SSS.B.B.',
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122
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'.BBB.....BBB.',
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123
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'.............',
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124
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'SS.BBB.BBB.SS',
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125
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'...B.B.B.B...',
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126
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'...BBB.BBB...',
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127
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'.B.........B.',
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128
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'.BBB.SSS.BBB.',
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129
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'.B.B.....B.B.',
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130
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'.BBB.BBB.BBB.',
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131
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'.....B.B.....',
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132
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'.............',
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133
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'.BB.......BB.',
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134
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'.............',
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135
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'.............'
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136
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],
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137
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// Crossroads
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138
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[
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139
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'.............',
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140
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'..B..B.B..B..',
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141
|
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'..B..B.B..B..',
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142
|
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'SSB..B.B..BSS',
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143
|
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'..B.......B..',
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144
|
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'..BBBB.BBBB..',
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145
|
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'......S......',
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146
|
-
'BBBB.SSS.BBBB',
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147
|
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'......S......',
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148
|
-
'..BBBB.BBBB..',
|
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149
|
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'..B.......B..',
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150
|
-
'SSB.BBBBB.BSS',
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151
|
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'..B.......B..',
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152
|
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'.............',
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153
|
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'.B.........B.',
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154
|
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'.............',
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155
|
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'.............'
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156
|
-
],
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157
|
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// Rings
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158
|
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[
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159
|
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'.............',
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160
|
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'.BBBBB.BBBBB.',
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161
|
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'.B.........B.',
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162
|
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'.B.BBB.BBB.B.',
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163
|
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'.B.B.S.S.B.B.',
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164
|
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'...B.....B...',
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165
|
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'S..BBB.BBB..S',
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166
|
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'.............',
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167
|
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'BB.SS.B.SS.BB',
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168
|
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'.............',
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169
|
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'S..BBB.BBB..S',
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170
|
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'...B.....B...',
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171
|
-
'.B.B.BBB.B.B.',
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172
|
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'.B.........B.',
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173
|
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'.BB.......BB.',
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174
|
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'.............',
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175
|
-
'.............'
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176
|
-
]
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177
|
-
];
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178
|
-
|
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179
|
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/** A fresh map: one of the arenas (sometimes mirrored), the base walled in steel, the spawns and the player's start kept clear. */
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180
|
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export function createMap(): Tile[][] {
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181
|
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const width = GRID_WIDTH;
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182
|
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const height = GRID_HEIGHT;
|
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183
|
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const layout = LAYOUTS[Math.floor(Math.random() * LAYOUTS.length)]!;
|
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184
|
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const mirror = Math.random() < 0.5;
|
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185
|
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const tiles: Tile[][] = Array.from({ length: height }, (_, y) =>
|
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186
|
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Array.from({ length: width }, (_, x): Tile => {
|
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187
|
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const ch = layout[y]?.[mirror ? width - 1 - x : x];
|
|
188
|
-
return ch === 'B' ? { type: 'brick', health: 2 } : ch === 'S' ? { type: 'steel', health: 0 } : { type: 'empty', health: 0 };
|
|
189
|
-
})
|
|
190
|
-
);
|
|
191
|
-
const clear = (x: number, y: number) => {
|
|
192
|
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if (tiles[y]?.[x]) tiles[y]![x] = { type: 'empty', health: 0 };
|
|
193
|
-
};
|
|
194
|
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// The enemies' spawn corners and middle, and the bottom two rows (the player drives along them)
|
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195
|
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for (const sx of [0, BASE_X, width - 1]) for (let dx = -1; dx <= 1; dx++) for (let y = 0; y <= 1; y++) clear(sx + dx, y);
|
|
196
|
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for (let y = height - 2; y < height; y++) for (let x = 0; x < width; x++) clear(x, y);
|
|
197
|
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// Around the base, then its steel walls
|
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198
|
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for (let y = BASE_Y - 2; y < height; y++) for (let x = BASE_X - 2; x <= BASE_X + 2; x++) clear(x, y);
|
|
199
|
-
tiles[BASE_Y]![BASE_X] = { type: 'base', health: 1 };
|
|
200
|
-
for (const [x, y] of [
|
|
201
|
-
[BASE_X - 1, BASE_Y - 1],
|
|
202
|
-
[BASE_X, BASE_Y - 1],
|
|
203
|
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[BASE_X + 1, BASE_Y - 1],
|
|
204
|
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[BASE_X - 1, BASE_Y],
|
|
205
|
-
[BASE_X + 1, BASE_Y]
|
|
206
|
-
] as const)
|
|
207
|
-
tiles[y]![x] = { type: 'steel', health: 0 };
|
|
208
|
-
return tiles;
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
// ── Tanks ─────────────────────────────────────────────────────────────
|
|
212
|
-
|
|
213
|
-
/** The player's tank, bottom left (away from the base), shielded for a moment. */
|
|
214
|
-
export function createPlayer(cell: number, now: number): Tank {
|
|
215
|
-
return {
|
|
216
|
-
id: 0,
|
|
217
|
-
x: 2 * cell + cell / 2,
|
|
218
|
-
y: (GRID_HEIGHT - 1) * cell + cell / 2,
|
|
219
|
-
direction: 'up',
|
|
220
|
-
isPlayer: true,
|
|
221
|
-
isAlive: true,
|
|
222
|
-
lastFireTime: -Infinity,
|
|
223
|
-
spawnProtectionEndTime: now + SPAWN_PROTECTION,
|
|
224
|
-
lastDirectionChangeTime: 0
|
|
225
|
-
};
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
/** An enemy at the first free spawn point along the top (left, middle, right), or null if they're all taken. */
|
|
229
|
-
export function createEnemy(cell: number, enemies: Tank[], now: number): Tank | null {
|
|
230
|
-
const near = (cell * 2) ** 2;
|
|
231
|
-
for (const col of [0, Math.floor(GRID_WIDTH / 2), GRID_WIDTH - 1]) {
|
|
232
|
-
const x = col * cell + cell / 2;
|
|
233
|
-
const y = cell / 2;
|
|
234
|
-
if (enemies.some((e) => (e.x - x) ** 2 + (e.y - y) ** 2 < near)) continue;
|
|
235
|
-
return {
|
|
236
|
-
id: nextId(),
|
|
237
|
-
x,
|
|
238
|
-
y,
|
|
239
|
-
direction: 'down',
|
|
240
|
-
isPlayer: false,
|
|
241
|
-
isAlive: true,
|
|
242
|
-
lastFireTime: -Infinity,
|
|
243
|
-
spawnProtectionEndTime: now + SPAWN_PROTECTION,
|
|
244
|
-
lastDirectionChangeTime: now
|
|
245
|
-
};
|
|
246
|
-
}
|
|
247
|
-
return null;
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
/** Where a tank would be one tick on in `direction`, or null if the edge, a wall or another tank is in the way. */
|
|
251
|
-
function nextPosition(tank: Tank, direction: Direction, speed: number, b: Board, tanks: Tank[]): [number, number] | null {
|
|
252
|
-
const scaled = speed * (b.cell / REFERENCE_CELL);
|
|
253
|
-
const [sx, sy] = STEP[direction];
|
|
254
|
-
const x = tank.x + sx * scaled;
|
|
255
|
-
const y = tank.y + sy * scaled;
|
|
256
|
-
const size = b.cell * TANK_RATIO;
|
|
257
|
-
const half = size / 2;
|
|
258
|
-
if (x - half < 0 || x + half > b.width || y - half < 0 || y + half > b.height) return null;
|
|
259
|
-
for (const [cx, cy] of [
|
|
260
|
-
[x - half, y - half],
|
|
261
|
-
[x + half, y - half],
|
|
262
|
-
[x - half, y + half],
|
|
263
|
-
[x + half, y + half]
|
|
264
|
-
] as const) {
|
|
265
|
-
if (solid(b.tiles[Math.floor(cy / b.cell)]?.[Math.floor(cx / b.cell)])) return null;
|
|
266
|
-
}
|
|
267
|
-
const sizeSq = size * size;
|
|
268
|
-
for (const other of tanks) {
|
|
269
|
-
if (other.id === tank.id || !other.isAlive) continue;
|
|
270
|
-
if ((x - other.x) ** 2 + (y - other.y) ** 2 < sizeSq) return null;
|
|
271
|
-
}
|
|
272
|
-
return [x, y];
|
|
273
|
-
}
|
|
274
|
-
|
|
275
|
-
/** A tank turned to `direction` and, if the way is clear, moved one tick along it. */
|
|
276
|
-
export function moveTank(tank: Tank, direction: Direction, speed: number, b: Board, tanks: Tank[]): Tank {
|
|
277
|
-
const to = nextPosition(tank, direction, speed, b, tanks);
|
|
278
|
-
return to ? { ...tank, direction, x: to[0], y: to[1] } : { ...tank, direction };
|
|
279
|
-
}
|
|
280
|
-
|
|
281
|
-
/** A bullet from the tank's muzzle, if its gun has cooled down. */
|
|
282
|
-
export function fire(tank: Tank, now: number): Bullet | null {
|
|
283
|
-
if (now - tank.lastFireTime < (tank.isPlayer ? PLAYER_FIRE_COOLDOWN : ENEMY_FIRE_COOLDOWN)) return null;
|
|
284
|
-
const [sx, sy] = STEP[tank.direction];
|
|
285
|
-
const offset = HIT_TANK_SIZE / 2 + 2;
|
|
286
|
-
return { id: nextId(), x: tank.x + sx * offset, y: tank.y + sy * offset, direction: tank.direction, isPlayerBullet: tank.isPlayer };
|
|
287
|
-
}
|
|
288
|
-
|
|
289
|
-
export function moveBullet(bullet: Bullet) {
|
|
290
|
-
const [sx, sy] = STEP[bullet.direction];
|
|
291
|
-
bullet.x += sx * BULLET_SPEED;
|
|
292
|
-
bullet.y += sy * BULLET_SPEED;
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
export type BulletHit = { hit: boolean; tile?: [number, number]; base?: boolean; tank?: Tank };
|
|
296
|
-
|
|
297
|
-
/** What a bullet has hit: the edge, a wall (bricks and the base take damage), or an unshielded tank on the other side. */
|
|
298
|
-
export function bulletHit(bullet: Bullet, b: Board, tanks: Tank[], now: number): BulletHit {
|
|
299
|
-
if (bullet.x < 0 || bullet.x > b.width || bullet.y < 0 || bullet.y > b.height) return { hit: true };
|
|
300
|
-
const tx = Math.floor(bullet.x / b.cell);
|
|
301
|
-
const ty = Math.floor(bullet.y / b.cell);
|
|
302
|
-
const tile = b.tiles[ty]?.[tx];
|
|
303
|
-
if (tile?.type === 'brick') return { hit: true, tile: [tx, ty] };
|
|
304
|
-
if (tile?.type === 'steel') return { hit: true };
|
|
305
|
-
// Only enemy fire can destroy the base; the player's stops against it
|
|
306
|
-
if (tile?.type === 'base') return bullet.isPlayerBullet ? { hit: true } : { hit: true, tile: [tx, ty], base: true };
|
|
307
|
-
const reachSq = ((BULLET_SIZE + HIT_TANK_SIZE) / 2) ** 2;
|
|
308
|
-
for (const tank of tanks) {
|
|
309
|
-
if (!tank.isAlive || bullet.isPlayerBullet === tank.isPlayer || now < tank.spawnProtectionEndTime) continue;
|
|
310
|
-
if ((bullet.x - tank.x) ** 2 + (bullet.y - tank.y) ** 2 < reachSq) return { hit: true, tank };
|
|
311
|
-
}
|
|
312
|
-
return { hit: false };
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
/** A hit on a tile: a brick loses a layer (two and it's gone); the base is destroyed. Returns its new state. */
|
|
316
|
-
export function damageTile(tiles: Tile[][], x: number, y: number): Tile | null {
|
|
317
|
-
const tile = tiles[y]?.[x];
|
|
318
|
-
if (!tile || (tile.type !== 'brick' && tile.type !== 'base')) return null;
|
|
319
|
-
const next: Tile =
|
|
320
|
-
tile.type === 'brick' ? { type: tile.health - 1 <= 0 ? 'empty' : 'brick', health: tile.health - 1 } : { type: 'empty', health: tile.health };
|
|
321
|
-
tiles[y]![x] = next;
|
|
322
|
-
return next;
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
/** Opposing bullets that meet cancel out; returns the survivors and where each pair met. */
|
|
326
|
-
export function bulletClashes(bullets: Bullet[]): { remaining: Bullet[]; points: [number, number][] } {
|
|
327
|
-
const gone = new Set<number>();
|
|
328
|
-
const points: [number, number][] = [];
|
|
329
|
-
const reachSq = (BULLET_SIZE * 2) ** 2;
|
|
330
|
-
for (let i = 0; i < bullets.length; i++)
|
|
331
|
-
for (let j = i + 1; j < bullets.length; j++) {
|
|
332
|
-
const a = bullets[i]!;
|
|
333
|
-
const c = bullets[j]!;
|
|
334
|
-
if (a.isPlayerBullet === c.isPlayerBullet) continue;
|
|
335
|
-
if ((a.x - c.x) ** 2 + (a.y - c.y) ** 2 < reachSq) {
|
|
336
|
-
gone.add(i);
|
|
337
|
-
gone.add(j);
|
|
338
|
-
points.push([(a.x + c.x) / 2, (a.y + c.y) / 2]);
|
|
339
|
-
}
|
|
340
|
-
}
|
|
341
|
-
return { remaining: gone.size ? bullets.filter((_, i) => !gone.has(i)) : bullets, points };
|
|
342
|
-
}
|
|
343
|
-
|
|
344
|
-
// ── Enemy AI ──────────────────────────────────────────────────────────
|
|
345
|
-
|
|
346
|
-
const toward = (from: Tank, to: Tank): Direction => {
|
|
347
|
-
const dx = to.x - from.x;
|
|
348
|
-
const dy = to.y - from.y;
|
|
349
|
-
return Math.abs(dx) > Math.abs(dy) ? (dx > 0 ? 'right' : 'left') : dy > 0 ? 'down' : 'up';
|
|
350
|
-
};
|
|
351
|
-
|
|
352
|
-
/**
|
|
353
|
-
* An enemy's heading: when blocked, a clear way (toward the player if that's one), or straight back;
|
|
354
|
-
* otherwise, every 800 ms, toward the player (40%), on as it was (35%) or anywhere (25%).
|
|
355
|
-
*/
|
|
356
|
-
export function enemyHeading(
|
|
357
|
-
enemy: Tank,
|
|
358
|
-
player: Tank,
|
|
359
|
-
b: Board,
|
|
360
|
-
tanks: Tank[],
|
|
361
|
-
blocked: boolean,
|
|
362
|
-
now: number
|
|
363
|
-
): { direction: Direction; turned: boolean } {
|
|
364
|
-
if (blocked) {
|
|
365
|
-
const open = DIRECTIONS.filter((d) => d !== enemy.direction && nextPosition(enemy, d, ENEMY_SPEED, b, tanks));
|
|
366
|
-
if (open.length) {
|
|
367
|
-
const want = toward(enemy, player);
|
|
368
|
-
return { direction: open.includes(want) ? want : open[Math.floor(Math.random() * open.length)]!, turned: true };
|
|
369
|
-
}
|
|
370
|
-
return { direction: OPPOSITE[enemy.direction], turned: true };
|
|
371
|
-
}
|
|
372
|
-
if (now - enemy.lastDirectionChangeTime < ENEMY_TURN_INTERVAL) return { direction: enemy.direction, turned: false };
|
|
373
|
-
const roll = Math.random();
|
|
374
|
-
const direction = roll < 0.4 ? toward(enemy, player) : roll < 0.75 ? enemy.direction : DIRECTIONS[Math.floor(Math.random() * DIRECTIONS.length)]!;
|
|
375
|
-
return { direction, turned: true };
|
|
376
|
-
}
|
|
377
|
-
|
|
378
|
-
/** Whether an enemy pulls the trigger: always with the player ahead and nearly in line, otherwise 30% of the time. */
|
|
379
|
-
export function enemyWantsToFire(enemy: Tank, player: Tank): boolean {
|
|
380
|
-
const t = ENEMY_AIM_TOLERANCE;
|
|
381
|
-
const ahead =
|
|
382
|
-
enemy.direction === 'up'
|
|
383
|
-
? Math.abs(enemy.x - player.x) < t && enemy.y > player.y
|
|
384
|
-
: enemy.direction === 'down'
|
|
385
|
-
? Math.abs(enemy.x - player.x) < t && enemy.y < player.y
|
|
386
|
-
: enemy.direction === 'left'
|
|
387
|
-
? Math.abs(enemy.y - player.y) < t && enemy.x > player.x
|
|
388
|
-
: Math.abs(enemy.y - player.y) < t && enemy.x < player.x;
|
|
389
|
-
return ahead || Math.random() < 0.3;
|
|
390
|
-
}
|