@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
|
@@ -1,293 +0,0 @@
|
|
|
1
|
-
// Crossy Road's play, with no React: build a game with `createGame`, give it a layout, `start` it and
|
|
2
|
-
// `tick` it every frame. Tap (or swipe up) to hop forward, swipe down or sideways to hop that way, and
|
|
3
|
-
// cross all nine roads to the far grass inside two minutes. A car or bus on your lane where you stand
|
|
4
|
-
// ends the run; so does the clock. Every road crossed scores 2,000; a win adds a bonus for time left.
|
|
5
|
-
//
|
|
6
|
-
// Traffic and hop collisions advance at 60 Hz; native hop animations use the same clamped clock.
|
|
7
|
-
import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
|
|
8
|
-
import { calculateTimeBasedScore } from '../../services/ScoringService';
|
|
9
|
-
import { frameCamera } from './CrossyRoadCamera';
|
|
10
|
-
import { GAME_DURATION, type Layout, MAX_PENDING_MS, MOVE_TIME, SCORE_PER_CROSS, STEP_MS, SWIPE, TAP_MAX } from './CrossyRoadConstants';
|
|
11
|
-
import { crossyMeshes } from './CrossyRoadMeshes';
|
|
12
|
-
import {
|
|
13
|
-
buildTraffic,
|
|
14
|
-
hit,
|
|
15
|
-
type Hop,
|
|
16
|
-
hopBack,
|
|
17
|
-
hopForward,
|
|
18
|
-
hopSide,
|
|
19
|
-
moveTraffic,
|
|
20
|
-
type Player,
|
|
21
|
-
playerX,
|
|
22
|
-
scaleFor,
|
|
23
|
-
startPlayer,
|
|
24
|
-
type Vehicle
|
|
25
|
-
} from './CrossyRoadRules';
|
|
26
|
-
import { buildScene, celebrate, hop, placePlayer, placeVehicles, removeScene, type Scene, setTraffic, stumble } from './CrossyRoadScene';
|
|
27
|
-
|
|
28
|
-
export type Phase = 'ready' | 'playing' | 'over';
|
|
29
|
-
/** hop: a hop taken; cross: a road crossed (and the goal reached); crash: hit; timeUp: the clock ran out. */
|
|
30
|
-
export type GameEvent = 'hop' | 'cross' | 'crash' | 'timeUp';
|
|
31
|
-
|
|
32
|
-
type Dir = 'up' | 'down' | 'left' | 'right';
|
|
33
|
-
type MovingHop = { from: Player; to: Player; result: Hop; elapsed: number; direction: Dir };
|
|
34
|
-
const WORLD_CAPACITY = 1600; // procedural scenery, four entities per vehicle, the pedestrian and bursts
|
|
35
|
-
|
|
36
|
-
export function createGame(night: boolean) {
|
|
37
|
-
const world = new World(WORLD_CAPACITY);
|
|
38
|
-
const camera: Camera = { eye: [0, -60, 60], target: [0, 0, 0], fov: 0.7 };
|
|
39
|
-
const g = {
|
|
40
|
-
world,
|
|
41
|
-
camera,
|
|
42
|
-
assets: crossyMeshes(),
|
|
43
|
-
night,
|
|
44
|
-
layout: null as Layout | null,
|
|
45
|
-
scene: null as Scene | null,
|
|
46
|
-
phase: 'ready' as Phase,
|
|
47
|
-
traffic: [] as Vehicle[],
|
|
48
|
-
nextId: 0,
|
|
49
|
-
player: startPlayer() as Player,
|
|
50
|
-
hopping: null as MovingHop | null,
|
|
51
|
-
queuedHop: null as Dir | null,
|
|
52
|
-
alive: true,
|
|
53
|
-
won: false,
|
|
54
|
-
/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
|
55
|
-
get score() {
|
|
56
|
-
return world.scoreboard.score;
|
|
57
|
-
},
|
|
58
|
-
/** The whole seconds shown. */
|
|
59
|
-
timeLeft: GAME_DURATION,
|
|
60
|
-
pending: 0,
|
|
61
|
-
clock: 0,
|
|
62
|
-
/** A finger down: where and when, and whether it's already swiped. */
|
|
63
|
-
press: null as { x: number; y: number; at: number; swiped: boolean } | null,
|
|
64
|
-
// UI hooks, set by the screen.
|
|
65
|
-
onPhase: (_p: Phase) => {},
|
|
66
|
-
onScore: (_s: number, _crossings: number) => {},
|
|
67
|
-
onTime: (_t: number) => {},
|
|
68
|
-
onEvent: (_e: GameEvent) => {}
|
|
69
|
-
};
|
|
70
|
-
world.scoreboard.reset(0, GAME_DURATION);
|
|
71
|
-
world.scoreboard.handlers = {
|
|
72
|
-
onSecond: (t) => {
|
|
73
|
-
g.timeLeft = t;
|
|
74
|
-
g.onTime(t);
|
|
75
|
-
},
|
|
76
|
-
onTimeUp: () => g.phase === 'playing' && g.alive && timeUp(g)
|
|
77
|
-
};
|
|
78
|
-
return g;
|
|
79
|
-
}
|
|
80
|
-
export type Game = ReturnType<typeof createGame>;
|
|
81
|
-
|
|
82
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
83
|
-
|
|
84
|
-
/** Lays the board out for the view (first layout, header height, rotation): a fresh board is dealt for the new size. */
|
|
85
|
-
export function setLayout(g: Game, l: Layout) {
|
|
86
|
-
const previous = g.layout;
|
|
87
|
-
const resized = !g.layout || g.layout.width !== l.width || g.layout.tile !== l.tile;
|
|
88
|
-
if (g.scene) removeScene(g.world, g.scene);
|
|
89
|
-
g.layout = l;
|
|
90
|
-
frameCamera(g.camera, l);
|
|
91
|
-
// The traffic's sizes and wrap are in view points: a new width deals a new board (as the original board was built for its window)
|
|
92
|
-
if (resized && g.phase !== 'playing') {
|
|
93
|
-
g.traffic = buildTraffic(l, g.nextId);
|
|
94
|
-
g.nextId += g.traffic.length;
|
|
95
|
-
} else if (resized && previous) {
|
|
96
|
-
const ratio = l.tile / previous.tile;
|
|
97
|
-
for (const vehicle of g.traffic) {
|
|
98
|
-
vehicle.x = l.gridLeft + (vehicle.x - previous.gridLeft) * ratio;
|
|
99
|
-
vehicle.width *= ratio;
|
|
100
|
-
vehicle.speed *= ratio;
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
g.scene = buildScene(g.world, l, g.assets, g.night, g.traffic);
|
|
104
|
-
placePlayer(g.world, l, g.scene, g.player.row, g.player.col);
|
|
105
|
-
if (g.hopping) {
|
|
106
|
-
// Rebuild the interrupted native hop too, so a theme/size change keeps visuals and hits together.
|
|
107
|
-
const moving = g.hopping;
|
|
108
|
-
moving.elapsed = 0;
|
|
109
|
-
hop(g.world, l, g.scene, [moving.from.row, moving.from.col], [moving.to.row, moving.to.col], moving.direction);
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
/** Day or night (the dark theme): the scene is rebuilt where things stand. */
|
|
114
|
-
export function setNight(g: Game, night: boolean) {
|
|
115
|
-
if (night === g.night) return;
|
|
116
|
-
g.night = night;
|
|
117
|
-
if (g.layout) setLayout(g, g.layout);
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
121
|
-
|
|
122
|
-
/** A fresh board, the pedestrian back on the start grass, not running (the original game's initialize). */
|
|
123
|
-
function deal(g: Game) {
|
|
124
|
-
const l = g.layout;
|
|
125
|
-
g.player = startPlayer();
|
|
126
|
-
g.hopping = null;
|
|
127
|
-
g.queuedHop = null;
|
|
128
|
-
g.alive = true;
|
|
129
|
-
g.won = false;
|
|
130
|
-
g.world.scoreboard.reset(0, GAME_DURATION);
|
|
131
|
-
g.timeLeft = GAME_DURATION;
|
|
132
|
-
g.pending = 0;
|
|
133
|
-
g.press = null;
|
|
134
|
-
if (l) {
|
|
135
|
-
g.traffic = buildTraffic(l, g.nextId);
|
|
136
|
-
g.nextId += g.traffic.length;
|
|
137
|
-
if (g.scene) {
|
|
138
|
-
setTraffic(g.world, l, g.assets, g.scene, g.traffic);
|
|
139
|
-
placePlayer(g.world, l, g.scene, 0, g.player.col);
|
|
140
|
-
}
|
|
141
|
-
}
|
|
142
|
-
g.onScore(0, 0);
|
|
143
|
-
g.onTime(GAME_DURATION);
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
/** Start: a fresh board, and the clock running (as the original Start dealt one). */
|
|
147
|
-
export function start(g: Game) {
|
|
148
|
-
if (g.phase === 'playing') return;
|
|
149
|
-
deal(g);
|
|
150
|
-
g.world.scoreboard.startCountdown(GAME_DURATION);
|
|
151
|
-
g.phase = 'playing';
|
|
152
|
-
g.onPhase('playing');
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
/** Stop and Play Again: a fresh board, waiting. The world, and the GPU view drawing it, are kept. */
|
|
156
|
-
export function reset(g: Game) {
|
|
157
|
-
deal(g);
|
|
158
|
-
g.phase = 'ready';
|
|
159
|
-
g.onPhase('ready');
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
export function dispose(g: Game) {
|
|
163
|
-
g.world.dispose();
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
export function tick(g: Game, dt: number) {
|
|
167
|
-
if (g.world.isDisposed) return;
|
|
168
|
-
const seconds = Math.max(0, Math.min(dt, MAX_PENDING_MS / 1000));
|
|
169
|
-
g.clock += seconds;
|
|
170
|
-
const l = g.layout;
|
|
171
|
-
let trafficMoved = false;
|
|
172
|
-
if (l && g.phase === 'playing' && g.alive) {
|
|
173
|
-
// Traffic in 60 Hz frames, then the hit test where the pedestrian stands
|
|
174
|
-
let pending = Math.min(g.pending + seconds * 1000, MAX_PENDING_MS);
|
|
175
|
-
while (g.alive && pending >= STEP_MS) {
|
|
176
|
-
pending -= STEP_MS;
|
|
177
|
-
moveTraffic(l, g.traffic, scaleFor(g.player));
|
|
178
|
-
trafficMoved = true;
|
|
179
|
-
const moving = g.hopping;
|
|
180
|
-
if (moving) moving.elapsed = Math.min(MOVE_TIME, moving.elapsed + STEP_MS / 1000);
|
|
181
|
-
const t = moving ? moving.elapsed / MOVE_TIME : 0;
|
|
182
|
-
const row = moving ? moving.from.row + (moving.to.row - moving.from.row) * t : g.player.row;
|
|
183
|
-
const col = moving ? moving.from.col + (moving.to.col - moving.from.col) * t : g.player.col;
|
|
184
|
-
const x = playerX(l, g.player) + (col - g.player.col) * l.tile;
|
|
185
|
-
if (hit(l, g.traffic, row, x)) crash(g, row, col);
|
|
186
|
-
else if (moving && moving.elapsed + 1e-6 >= MOVE_TIME) land(g, moving);
|
|
187
|
-
}
|
|
188
|
-
g.pending = pending;
|
|
189
|
-
}
|
|
190
|
-
// Before Start (and once a run is over) the traffic stands still, as in the original game
|
|
191
|
-
if (trafficMoved && l && g.scene) placeVehicles(g.world, l, g.scene, g.traffic);
|
|
192
|
-
g.world.update(seconds);
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
function end(g: Game, won: boolean) {
|
|
196
|
-
g.world.scoreboard.stop();
|
|
197
|
-
g.alive = false;
|
|
198
|
-
g.won = won;
|
|
199
|
-
g.press = null;
|
|
200
|
-
g.hopping = null;
|
|
201
|
-
g.queuedHop = null;
|
|
202
|
-
g.phase = 'over';
|
|
203
|
-
g.onPhase('over');
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
function crash(g: Game, row: number, col: number) {
|
|
207
|
-
const { layout: l, scene: s } = g;
|
|
208
|
-
if (l && s) {
|
|
209
|
-
placePlayer(g.world, l, s, row, col);
|
|
210
|
-
stumble(g.world, l, s, row, col);
|
|
211
|
-
}
|
|
212
|
-
g.onEvent('crash');
|
|
213
|
-
end(g, false);
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
function timeUp(g: Game) {
|
|
217
|
-
g.timeLeft = 0;
|
|
218
|
-
g.onTime(0);
|
|
219
|
-
g.onEvent('timeUp');
|
|
220
|
-
end(g, false);
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
// ── Hops ──────────────────────────────────────────────────────────────
|
|
224
|
-
|
|
225
|
-
/** Finish the active hop before taking one buffered move; taps cannot teleport through traffic. */
|
|
226
|
-
export function hopTo(g: Game, dir: Dir) {
|
|
227
|
-
const { layout: l, scene: s } = g;
|
|
228
|
-
if (g.phase !== 'playing' || !g.alive || !l) return;
|
|
229
|
-
if (g.hopping) {
|
|
230
|
-
g.queuedHop = dir;
|
|
231
|
-
return;
|
|
232
|
-
}
|
|
233
|
-
const p = { ...g.player };
|
|
234
|
-
const from: [number, number] = [p.row, p.col];
|
|
235
|
-
const result: Hop = dir === 'up' ? hopForward(p) : dir === 'down' ? hopBack(p) : hopSide(p, dir === 'left' ? -1 : 1);
|
|
236
|
-
if (!result.moved) return;
|
|
237
|
-
g.hopping = { from: { ...g.player }, to: p, result, elapsed: 0, direction: dir };
|
|
238
|
-
if (s) hop(g.world, l, s, from, [p.row, p.col], dir);
|
|
239
|
-
g.onEvent('hop');
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
/** Commit progress and scoring when the pedestrian actually lands. */
|
|
243
|
-
function land(g: Game, moving: MovingHop) {
|
|
244
|
-
g.player = moving.to;
|
|
245
|
-
g.hopping = null;
|
|
246
|
-
const p = g.player;
|
|
247
|
-
const result = moving.result;
|
|
248
|
-
const { layout: l, scene: s } = g;
|
|
249
|
-
if (result.crossed) {
|
|
250
|
-
g.world.scoreboard.set(p.crossings * SCORE_PER_CROSS);
|
|
251
|
-
g.onScore(g.score, p.crossings);
|
|
252
|
-
g.onEvent('cross');
|
|
253
|
-
}
|
|
254
|
-
if (result.goal) {
|
|
255
|
-
// Across: the crossings plus a bonus for the time left (whole seconds, as the original win)
|
|
256
|
-
const left = Math.floor(Math.max(0, g.world.scoreboard.seconds));
|
|
257
|
-
g.timeLeft = left;
|
|
258
|
-
g.world.scoreboard.set(calculateTimeBasedScore(GAME_DURATION - left, GAME_DURATION, p.crossings * SCORE_PER_CROSS));
|
|
259
|
-
g.onTime(left);
|
|
260
|
-
g.onScore(g.score, p.crossings);
|
|
261
|
-
if (s && l) celebrate(g.world, l, s, p.row, p.col);
|
|
262
|
-
end(g, true);
|
|
263
|
-
return;
|
|
264
|
-
}
|
|
265
|
-
const queued = g.queuedHop;
|
|
266
|
-
g.queuedHop = null;
|
|
267
|
-
if (queued) hopTo(g, queued);
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
271
|
-
|
|
272
|
-
/** A tap hops forward; a swipe hops its way (as soon as it's gone far enough, once per touch). */
|
|
273
|
-
export function drag(g: Game, { phase, x, y, cancelled }: DragEvent) {
|
|
274
|
-
if (cancelled) {
|
|
275
|
-
g.press = null;
|
|
276
|
-
return;
|
|
277
|
-
}
|
|
278
|
-
if (phase === 'start') {
|
|
279
|
-
g.press = { x, y, at: g.clock, swiped: false };
|
|
280
|
-
return;
|
|
281
|
-
}
|
|
282
|
-
const p = g.press;
|
|
283
|
-
if (!p) return;
|
|
284
|
-
const dx = x - p.x;
|
|
285
|
-
const dy = y - p.y;
|
|
286
|
-
if (!p.swiped && Math.hypot(dx, dy) >= SWIPE) {
|
|
287
|
-
p.swiped = true;
|
|
288
|
-
hopTo(g, Math.abs(dx) >= Math.abs(dy) ? (dx > 0 ? 'right' : 'left') : dy > 0 ? 'down' : 'up');
|
|
289
|
-
}
|
|
290
|
-
if (phase !== 'end') return;
|
|
291
|
-
g.press = null;
|
|
292
|
-
if (!p.swiped && g.clock - p.at <= TAP_MAX) hopTo(g, 'up');
|
|
293
|
-
}
|
|
@@ -1,195 +0,0 @@
|
|
|
1
|
-
// Crossy Road's own flat-shaded models. +X is forward, +Z is up; lengths are normalized to one.
|
|
2
|
-
// Parts are baked into a few instanced meshes, cached once, with no textures or racing-game assets.
|
|
3
|
-
import { type Color, type Geometry, type GeometryPart, merge, type Model, type Vec3 } from '@nayan-ui/engine';
|
|
4
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
5
|
-
|
|
6
|
-
export type VehicleStyle = 'compact' | 'taxi' | 'pickup' | 'bus';
|
|
7
|
-
export interface VehicleMeshes {
|
|
8
|
-
body: Model;
|
|
9
|
-
details: Model;
|
|
10
|
-
lights: Model;
|
|
11
|
-
}
|
|
12
|
-
export interface CrossyMeshes {
|
|
13
|
-
vehicles: Record<VehicleStyle, VehicleMeshes>;
|
|
14
|
-
tree: Model;
|
|
15
|
-
bush: Model;
|
|
16
|
-
rock: Model;
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
const WHITE: Color = [1, 1, 1, 1];
|
|
20
|
-
const GLASS: Color = [0.18, 0.34, 0.42, 1];
|
|
21
|
-
const TYRE: Color = [0.11, 0.13, 0.17, 1];
|
|
22
|
-
const CHROME: Color = [0.75, 0.81, 0.82, 1];
|
|
23
|
-
const CREAM: Color = [0.94, 0.94, 0.86, 1];
|
|
24
|
-
|
|
25
|
-
/** A convex solid with crisp, independent face normals and outward winding. */
|
|
26
|
-
function solid(points: Vec3[], faces: number[][]): Geometry {
|
|
27
|
-
const vertices: number[] = [],
|
|
28
|
-
indices: number[] = [];
|
|
29
|
-
const centre = [0, 1, 2].map((axis) => points.reduce((sum, p) => sum + p[axis]!, 0) / points.length);
|
|
30
|
-
for (const face of faces) {
|
|
31
|
-
const [a, b, c] = face.map((i) => points[i]!) as [Vec3, Vec3, Vec3];
|
|
32
|
-
const u = b.map((v, i) => v - a[i]!);
|
|
33
|
-
const v = c.map((value, i) => value - a[i]!);
|
|
34
|
-
let normal = [u[1]! * v[2]! - u[2]! * v[1]!, u[2]! * v[0]! - u[0]! * v[2]!, u[0]! * v[1]! - u[1]! * v[0]!];
|
|
35
|
-
const mid = [0, 1, 2].map((axis) => face.reduce((sum, i) => sum + points[i]![axis]!, 0) / face.length);
|
|
36
|
-
const flip = normal.reduce((sum, n, axis) => sum + n * (mid[axis]! - centre[axis]!), 0) < 0;
|
|
37
|
-
if (flip) normal = normal.map((n) => -n);
|
|
38
|
-
const length = Math.hypot(...normal) || 1;
|
|
39
|
-
const start = vertices.length / 11;
|
|
40
|
-
for (const i of face) vertices.push(...points[i]!, ...normal.map((n) => n / length), 1, 1, 1, 0, 0);
|
|
41
|
-
for (let i = 1; i < face.length - 1; i++) indices.push(start, start + (flip ? i + 1 : i), start + (flip ? i : i + 1));
|
|
42
|
-
}
|
|
43
|
-
return { vertices: Float32Array.from(vertices), indices: Uint32Array.from(indices) };
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
const FACES = [
|
|
47
|
-
[0, 1, 2, 3],
|
|
48
|
-
[4, 5, 6, 7],
|
|
49
|
-
[0, 1, 5, 4],
|
|
50
|
-
[1, 2, 6, 5],
|
|
51
|
-
[2, 3, 7, 6],
|
|
52
|
-
[3, 0, 4, 7]
|
|
53
|
-
];
|
|
54
|
-
const cube = solid(
|
|
55
|
-
[
|
|
56
|
-
[-0.5, -0.5, -0.5],
|
|
57
|
-
[0.5, -0.5, -0.5],
|
|
58
|
-
[0.5, 0.5, -0.5],
|
|
59
|
-
[-0.5, 0.5, -0.5],
|
|
60
|
-
[-0.5, -0.5, 0.5],
|
|
61
|
-
[0.5, -0.5, 0.5],
|
|
62
|
-
[0.5, 0.5, 0.5],
|
|
63
|
-
[-0.5, 0.5, 0.5]
|
|
64
|
-
],
|
|
65
|
-
FACES
|
|
66
|
-
);
|
|
67
|
-
const box = (position: Vec3, scale: Vec3, color: Color = WHITE): GeometryPart => ({ geometry: cube, position, scale, color });
|
|
68
|
-
const model = (parts: GeometryPart[]) => createShape(merge(parts), { center: false });
|
|
69
|
-
|
|
70
|
-
function cabin(back: number, front: number, bottom: number, top: number): Geometry {
|
|
71
|
-
return solid(
|
|
72
|
-
[
|
|
73
|
-
[back, -0.44, bottom],
|
|
74
|
-
[front, -0.44, bottom],
|
|
75
|
-
[front, 0.44, bottom],
|
|
76
|
-
[back, 0.44, bottom],
|
|
77
|
-
[back + 0.07, -0.36, top],
|
|
78
|
-
[front - 0.1, -0.36, top],
|
|
79
|
-
[front - 0.1, 0.36, top],
|
|
80
|
-
[back + 0.07, 0.36, top]
|
|
81
|
-
],
|
|
82
|
-
FACES
|
|
83
|
-
);
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
const wheel = (() => {
|
|
87
|
-
const points: Vec3[] = [];
|
|
88
|
-
for (const side of [-1, 1])
|
|
89
|
-
for (let i = 0; i < 8; i++) {
|
|
90
|
-
const angle = (i * Math.PI) / 4;
|
|
91
|
-
points.push([Math.cos(angle) * 0.13, side * 0.065, Math.sin(angle) * 0.13]);
|
|
92
|
-
}
|
|
93
|
-
return solid(points, [
|
|
94
|
-
Array.from({ length: 8 }, (_, i) => i),
|
|
95
|
-
Array.from({ length: 8 }, (_, i) => i + 8),
|
|
96
|
-
...Array.from({ length: 8 }, (_, i) => [i, (i + 1) % 8, ((i + 1) % 8) + 8, i + 8])
|
|
97
|
-
]);
|
|
98
|
-
})();
|
|
99
|
-
|
|
100
|
-
function vehicle(style: VehicleStyle): VehicleMeshes {
|
|
101
|
-
const bus = style === 'bus',
|
|
102
|
-
pickup = style === 'pickup',
|
|
103
|
-
taxi = style === 'taxi';
|
|
104
|
-
const ratio = bus ? 2.4 : pickup ? 1.7 : taxi ? 1.5 : 1.4;
|
|
105
|
-
const body: GeometryPart[] = [box([0, 0, 0.3], [0.96, 0.94, 0.26])];
|
|
106
|
-
const details: GeometryPart[] = [box([0, 0, 0.17], [0.88, 0.82, 0.07], TYRE)];
|
|
107
|
-
if (bus) {
|
|
108
|
-
details.push(box([0, 0, 0.65], [0.94, 0.91, 0.48], CREAM));
|
|
109
|
-
body.push(box([0, 0, 0.91], [0.96, 0.94, 0.06]));
|
|
110
|
-
for (const side of [-1, 1]) {
|
|
111
|
-
for (let i = 0; i < 6; i++) details.push(box([-0.375 + i * 0.147, side * 0.462, 0.69], [0.118, 0.015, 0.24], GLASS));
|
|
112
|
-
details.push(box([0.2, side * 0.475, 0.36], [0.52, 0.018, 0.055], CREAM));
|
|
113
|
-
}
|
|
114
|
-
details.push(box([0.478, 0, 0.69], [0.02, 0.78, 0.29], GLASS), box([-0.478, 0, 0.69], [0.02, 0.71, 0.22], GLASS));
|
|
115
|
-
details.push(box([0.483, 0, 0.87], [0.025, 0.48, 0.075], TYRE), box([0.49, 0, 0.87], [0.025, 0.3, 0.024], [1, 0.78, 0.3, 1]));
|
|
116
|
-
details.push(box([-0.08, 0, 0.97], [0.25, 0.5, 0.07], CHROME));
|
|
117
|
-
} else {
|
|
118
|
-
const back = pickup ? -0.04 : -0.3,
|
|
119
|
-
front = 0.28;
|
|
120
|
-
details.push({ geometry: cabin(back, front, 0.43, 0.73), color: GLASS });
|
|
121
|
-
body.push(box([(back + front - 0.03) / 2, 0, 0.745], [front - back - 0.13, 0.76, 0.055]));
|
|
122
|
-
for (const side of [-1, 1]) {
|
|
123
|
-
body.push(box([0.035, side * 0.44, 0.57], [0.034, 0.04, 0.29]));
|
|
124
|
-
details.push(box([0.14, side * 0.48, 0.42], [0.065, 0.015, 0.022], CHROME));
|
|
125
|
-
}
|
|
126
|
-
if (pickup) {
|
|
127
|
-
details.push(box([-0.28, 0, 0.438], [0.35, 0.7, 0.018], TYRE));
|
|
128
|
-
for (const side of [-1, 1]) body.push(box([-0.28, side * 0.42, 0.49], [0.38, 0.07, 0.15]));
|
|
129
|
-
details.push(box([-0.31, 0, 0.51], [0.15, 0.28, 0.14], [0.66, 0.44, 0.25, 1]));
|
|
130
|
-
}
|
|
131
|
-
if (taxi) {
|
|
132
|
-
details.push(box([-0.04, 0, 0.82], [0.16, 0.38, 0.1], [1, 0.83, 0.23, 1]));
|
|
133
|
-
for (const side of [-1, 1]) for (let i = 0; i < 5; i++) details.push(box([-0.28 + i * 0.11, side * 0.477, 0.32], [0.055, 0.015, 0.055], TYRE));
|
|
134
|
-
}
|
|
135
|
-
}
|
|
136
|
-
for (const x of [-0.31, 0.3])
|
|
137
|
-
for (const side of [-1, 1]) {
|
|
138
|
-
details.push({ geometry: wheel, position: [x, side * 0.46, 0.13], scale: [1 / ratio, 1, 1], color: TYRE });
|
|
139
|
-
details.push(box([x, side * 0.529, 0.13], [0.11 / ratio, 0.012, 0.11], CHROME));
|
|
140
|
-
}
|
|
141
|
-
details.push(box([0.485, 0, 0.22], [0.035, 0.8, 0.07], CHROME), box([-0.485, 0, 0.22], [0.035, 0.8, 0.07], CHROME));
|
|
142
|
-
details.push(box([0.485, 0, 0.33], [0.028, 0.35, 0.08], TYRE));
|
|
143
|
-
const lights: GeometryPart[] = [];
|
|
144
|
-
for (const side of [-1, 1]) {
|
|
145
|
-
lights.push(box([0.49, side * 0.34, 0.35], [0.03, 0.18, 0.09], [1, 0.94, 0.68, 1]));
|
|
146
|
-
lights.push(box([-0.49, side * 0.34, 0.35], [0.03, 0.14, 0.09], [1, 0.12, 0.08, 1]));
|
|
147
|
-
}
|
|
148
|
-
return { body: model(body), details: model(details), lights: model(lights) };
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
function pyramid(width: number, bottom: number, top: number): Geometry {
|
|
152
|
-
const half = width / 2;
|
|
153
|
-
return solid(
|
|
154
|
-
[
|
|
155
|
-
[-half, -half, bottom],
|
|
156
|
-
[half, -half, bottom],
|
|
157
|
-
[half, half, bottom],
|
|
158
|
-
[-half, half, bottom],
|
|
159
|
-
[0, 0, top]
|
|
160
|
-
],
|
|
161
|
-
[
|
|
162
|
-
[0, 1, 2, 3],
|
|
163
|
-
[0, 1, 4],
|
|
164
|
-
[1, 2, 4],
|
|
165
|
-
[2, 3, 4],
|
|
166
|
-
[3, 0, 4]
|
|
167
|
-
]
|
|
168
|
-
);
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
let cached: CrossyMeshes | null = null;
|
|
172
|
-
export function crossyMeshes(): CrossyMeshes {
|
|
173
|
-
return cacheGameAsset('crossy-road/CrossyRoadMeshes:crossyMeshes', () => crossyMeshesUncached());
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
function crossyMeshesUncached(): CrossyMeshes {
|
|
177
|
-
if (cached) return cached;
|
|
178
|
-
cached = {
|
|
179
|
-
vehicles: { compact: vehicle('compact'), taxi: vehicle('taxi'), pickup: vehicle('pickup'), bus: vehicle('bus') },
|
|
180
|
-
tree: model([
|
|
181
|
-
box([0, 0, 0.3], [0.14, 0.14, 0.6], [0.45, 0.28, 0.16, 1]),
|
|
182
|
-
{ geometry: pyramid(0.9, 0.35, 1.1), color: [0.2, 0.48, 0.3, 1] },
|
|
183
|
-
{ geometry: pyramid(0.7, 0.75, 1.4), color: [0.26, 0.59, 0.34, 1] },
|
|
184
|
-
{ geometry: pyramid(0.5, 1.1, 1.65), color: [0.34, 0.67, 0.4, 1] }
|
|
185
|
-
]),
|
|
186
|
-
bush: model([box([-0.23, 0, 0.22], [0.44, 0.6, 0.44]), box([0.12, 0.03, 0.3], [0.6, 0.65, 0.6]), box([0.4, -0.03, 0.18], [0.3, 0.45, 0.36])]),
|
|
187
|
-
rock: model([{ geometry: cabin(-0.4, 0.4, 0, 0.4) }])
|
|
188
|
-
};
|
|
189
|
-
return cached;
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
/** Reusable assets; the game loader advances one builder per frame. */
|
|
193
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
194
|
-
yield crossyMeshes;
|
|
195
|
-
}
|
|
@@ -1,198 +0,0 @@
|
|
|
1
|
-
// A pedestrian built in code: +Y forward, +Z up, with natural proportions and articulated limbs.
|
|
2
|
-
// Four meshes are cached for the whole app; arms, legs and shoes each instance their geometry twice.
|
|
3
|
-
import { block, type Color, ellipsoid, type Geometry, type GeometryPart, loft, merge, type Model, tube, type Vec3 } from '@nayan-ui/engine';
|
|
4
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
5
|
-
import { toColor } from '../shared/EngineUtils';
|
|
6
|
-
import { PERSON_COLORS } from './CrossyRoadConstants';
|
|
7
|
-
|
|
8
|
-
export interface PedestrianMeshes {
|
|
9
|
-
torso: Model;
|
|
10
|
-
arm: Model;
|
|
11
|
-
leg: Model;
|
|
12
|
-
shoe: Model;
|
|
13
|
-
}
|
|
14
|
-
const part = (geometry: Geometry, position: Vec3, color: Color): GeometryPart => ({ geometry, position, color });
|
|
15
|
-
const orb = (radii: Vec3, position: Vec3, color: Color, sides = 12): GeometryPart => part(ellipsoid(radii, undefined, sides), position, color);
|
|
16
|
-
const pipe = (points: Vec3[], radius: number, color: Color, sides = 8): GeometryPart => ({
|
|
17
|
-
geometry: tube(points, { radius, sides, smoothness: 3 }),
|
|
18
|
-
color
|
|
19
|
-
});
|
|
20
|
-
const model = (parts: GeometryPart[]) => createShape(merge(parts), { center: false, shine: 0.08 });
|
|
21
|
-
|
|
22
|
-
let cached: PedestrianMeshes | null = null;
|
|
23
|
-
export function pedestrianMeshes(): PedestrianMeshes {
|
|
24
|
-
return cacheGameAsset('crossy-road/CrossyRoadPerson:pedestrianMeshes', () => pedestrianMeshesUncached());
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
function pedestrianMeshesUncached(): PedestrianMeshes {
|
|
28
|
-
if (cached) return cached;
|
|
29
|
-
const skin = toColor(PERSON_COLORS.SKIN),
|
|
30
|
-
jacket = toColor(PERSON_COLORS.JACKET),
|
|
31
|
-
pants = toColor(PERSON_COLORS.PANTS),
|
|
32
|
-
hair = toColor(PERSON_COLORS.HAIR),
|
|
33
|
-
shoe = toColor(PERSON_COLORS.SHOE),
|
|
34
|
-
sole = toColor(PERSON_COLORS.SOLE),
|
|
35
|
-
pack = toColor(PERSON_COLORS.BACKPACK),
|
|
36
|
-
strap = toColor(PERSON_COLORS.STRAP);
|
|
37
|
-
const torso: GeometryPart[] = [
|
|
38
|
-
{
|
|
39
|
-
geometry: loft(
|
|
40
|
-
[
|
|
41
|
-
{ z: 0.9, bottom: -0.12, top: 0.13, width: 0.15, square: 3 },
|
|
42
|
-
{ z: 1.05, bottom: -0.135, top: 0.14, width: 0.165, square: 3 },
|
|
43
|
-
{ z: 1.32, bottom: -0.14, top: 0.15, width: 0.225, square: 2.8 },
|
|
44
|
-
{ z: 1.43, bottom: -0.105, top: 0.11, width: 0.2, square: 2.6 },
|
|
45
|
-
{ z: 1.48, bottom: -0.065, top: 0.07, width: 0.075, square: 2.4 }
|
|
46
|
-
],
|
|
47
|
-
{ around: 16, smoothness: 2 }
|
|
48
|
-
),
|
|
49
|
-
color: jacket
|
|
50
|
-
},
|
|
51
|
-
orb([0.16, 0.135, 0.12], [0, 0, 0.86], pants),
|
|
52
|
-
pipe(
|
|
53
|
-
[
|
|
54
|
-
[0, 0, 1.46],
|
|
55
|
-
[0, 0, 1.57]
|
|
56
|
-
],
|
|
57
|
-
0.052,
|
|
58
|
-
skin
|
|
59
|
-
),
|
|
60
|
-
orb([0.106, 0.105, 0.135], [0, 0.005, 1.65], skin, 16),
|
|
61
|
-
orb([0.027, 0.033, 0.031], [0, 0.11, 1.642], skin),
|
|
62
|
-
orb([0.111, 0.108, 0.067], [0, -0.012, 1.75], hair, 16),
|
|
63
|
-
orb([0.103, 0.052, 0.09], [0, -0.075, 1.685], hair),
|
|
64
|
-
// A small canvas backpack and seams make the person readable from the rear camera.
|
|
65
|
-
{
|
|
66
|
-
geometry: loft(
|
|
67
|
-
[
|
|
68
|
-
{ z: 1.02, bottom: -0.23, top: -0.115, width: 0.13, square: 4 },
|
|
69
|
-
{ z: 1.08, bottom: -0.27, top: -0.12, width: 0.15, square: 4 },
|
|
70
|
-
{ z: 1.35, bottom: -0.265, top: -0.115, width: 0.145, square: 4 },
|
|
71
|
-
{ z: 1.41, bottom: -0.2, top: -0.11, width: 0.1, square: 3 }
|
|
72
|
-
],
|
|
73
|
-
{ around: 12, smoothness: 2 }
|
|
74
|
-
),
|
|
75
|
-
color: pack
|
|
76
|
-
},
|
|
77
|
-
part(block(0.21, 0.028, 0.11), [0, -0.269, 1.14], strap),
|
|
78
|
-
pipe(
|
|
79
|
-
[
|
|
80
|
-
[-0.09, -0.278, 1.28],
|
|
81
|
-
[0.09, -0.278, 1.28]
|
|
82
|
-
],
|
|
83
|
-
0.008,
|
|
84
|
-
sole,
|
|
85
|
-
6
|
|
86
|
-
),
|
|
87
|
-
pipe(
|
|
88
|
-
[
|
|
89
|
-
[0, 0.145, 1.02],
|
|
90
|
-
[0, 0.155, 1.33],
|
|
91
|
-
[0, 0.08, 1.45]
|
|
92
|
-
],
|
|
93
|
-
0.007,
|
|
94
|
-
strap,
|
|
95
|
-
6
|
|
96
|
-
),
|
|
97
|
-
pipe(
|
|
98
|
-
[
|
|
99
|
-
[-0.02, 0.107, 1.605],
|
|
100
|
-
[0, 0.113, 1.6],
|
|
101
|
-
[0.02, 0.107, 1.605]
|
|
102
|
-
],
|
|
103
|
-
0.004,
|
|
104
|
-
toColor('#8D5044'),
|
|
105
|
-
6
|
|
106
|
-
)
|
|
107
|
-
];
|
|
108
|
-
for (const side of [-1, 1]) {
|
|
109
|
-
torso.push(orb([0.019, 0.02, 0.035], [side * 0.108, -0.002, 1.65], skin));
|
|
110
|
-
torso.push(orb([0.023, 0.013, 0.015], [side * 0.047, 0.099, 1.682], sole, 8));
|
|
111
|
-
torso.push(orb([0.01, 0.009, 0.01], [side * 0.047, 0.111, 1.681], toColor('#293341'), 8));
|
|
112
|
-
torso.push(
|
|
113
|
-
pipe(
|
|
114
|
-
[
|
|
115
|
-
[side * 0.026, 0.099, 1.709],
|
|
116
|
-
[side * 0.065, 0.094, 1.71]
|
|
117
|
-
],
|
|
118
|
-
0.006,
|
|
119
|
-
hair,
|
|
120
|
-
6
|
|
121
|
-
)
|
|
122
|
-
);
|
|
123
|
-
torso.push(
|
|
124
|
-
pipe(
|
|
125
|
-
[
|
|
126
|
-
[side * 0.13, -0.16, 1.38],
|
|
127
|
-
[side * 0.16, 0.02, 1.44],
|
|
128
|
-
[side * 0.13, 0.152, 1.25],
|
|
129
|
-
[side * 0.13, 0.14, 1.03]
|
|
130
|
-
],
|
|
131
|
-
0.019,
|
|
132
|
-
strap
|
|
133
|
-
)
|
|
134
|
-
);
|
|
135
|
-
}
|
|
136
|
-
const arm = model([
|
|
137
|
-
pipe(
|
|
138
|
-
[
|
|
139
|
-
[0, 0, 0],
|
|
140
|
-
[0, 0.01, -0.15],
|
|
141
|
-
[0, 0.04, -0.28]
|
|
142
|
-
],
|
|
143
|
-
0.071,
|
|
144
|
-
jacket
|
|
145
|
-
),
|
|
146
|
-
pipe(
|
|
147
|
-
[
|
|
148
|
-
[0, 0.04, -0.27],
|
|
149
|
-
[0, 0.07, -0.38],
|
|
150
|
-
[0, 0.085, -0.49]
|
|
151
|
-
],
|
|
152
|
-
0.042,
|
|
153
|
-
skin
|
|
154
|
-
),
|
|
155
|
-
orb([0.038, 0.044, 0.062], [0, 0.085, -0.49], skin)
|
|
156
|
-
]);
|
|
157
|
-
const leg = model([
|
|
158
|
-
pipe(
|
|
159
|
-
[
|
|
160
|
-
[0, 0, 0],
|
|
161
|
-
[0, 0.025, -0.33],
|
|
162
|
-
[0, -0.01, -0.72]
|
|
163
|
-
],
|
|
164
|
-
0.072,
|
|
165
|
-
pants
|
|
166
|
-
),
|
|
167
|
-
orb([0.073, 0.075, 0.08], [0, 0.025, -0.33], pants)
|
|
168
|
-
]);
|
|
169
|
-
const footwear = model([
|
|
170
|
-
orb([0.068, 0.14, 0.063], [0, 0.075, -0.06], shoe),
|
|
171
|
-
part(block(0.14, 0.275, 0.025), [0, 0.075, -0.115], sole),
|
|
172
|
-
pipe(
|
|
173
|
-
[
|
|
174
|
-
[-0.04, 0.09, -0.005],
|
|
175
|
-
[0.04, 0.09, -0.005]
|
|
176
|
-
],
|
|
177
|
-
0.008,
|
|
178
|
-
sole,
|
|
179
|
-
6
|
|
180
|
-
),
|
|
181
|
-
pipe(
|
|
182
|
-
[
|
|
183
|
-
[-0.04, 0.13, -0.01],
|
|
184
|
-
[0.04, 0.13, -0.01]
|
|
185
|
-
],
|
|
186
|
-
0.008,
|
|
187
|
-
sole,
|
|
188
|
-
6
|
|
189
|
-
)
|
|
190
|
-
]);
|
|
191
|
-
cached = { torso: model(torso), arm, leg, shoe: footwear };
|
|
192
|
-
return cached;
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
/** Reusable assets; the game loader advances one builder per frame. */
|
|
196
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
197
|
-
yield pedestrianMeshes;
|
|
198
|
-
}
|