@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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import {
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effects,
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tube,
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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// Everything Fruit Merger draws: a glass tank (a back pane, side walls and a floor with depth, themed as
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// the original glass), the dashed danger line that warms and pulses as the pile nears the top, the aimed
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// fruit with its dotted drop guide, and the fruits themselves: the shared 3D fruit models (and a pumpkin,
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toWorld,
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const whole = merge([{ geometry: body }, { geometry: stem }]);
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// ── The lemon (round, to fill its circle like every fruit here) ──────
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// A plump round body with a small pointed tip at each end: the profile runs top to bottom
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const pole = Math.pow(Math.abs(v - 0.5) * 2, 3);
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const k = 1 - 0.18 * pole + 0.05 * noise(p[0] * 30, p[1] * 30);
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return [0.99 * k, (0.84 - 0.1 * pole) * k, 0.18 * k, 1];
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}
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});
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const stem = tube(
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[
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[0, 0.5, 0],
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[0.02, 0.56, 0]
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],
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{ radius: 0.025, sides: 8, color: [0.38, 0.45, 0.16, 1] }
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);
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const leaf = lathe(
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[
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[0.0005, 0],
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[0.05, 0.03],
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[0.06, 0.1],
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[0.03, 0.17],
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[0.0005, 0.2]
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],
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{ segments: 10, color: [0.25, 0.55, 0.2, 1] }
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);
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const whole = merge([
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{ geometry: body },
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{ geometry: stem },
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{ geometry: leaf, position: [0.03, 0.53, 0], rotation: quat.z(-1.1), scale: [1, 1, 0.35] }
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]);
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lemon = { model: createShape(whole, { center: false, shine: 0.6 }), center: [0, 0.02, 0] };
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return lemon;
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}
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/** A fruit's model and its centre, by chain position. */
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function fruitModel(typeId: number): { model: Model; center: Vec3 } {
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const name = FRUIT_TYPES[typeId]!.name;
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if (name === 'pumpkin') return pumpkinModel();
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if (name === 'lemon') return lemonModel();
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const f = getFruits()[name as FruitKind];
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return { model: f.whole, center: f.center };
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}
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/** Smooth oval fruits drawn rounder here, to sit better in their circles. */
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const ROUNDER = new Set<string>(['papaya']);
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/** A fruit, `size` across: a root (moved and turned) with the model inside, centred and fitted. */
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function spawnFruit(world: World, typeId: number, position: Vec3, scale = 1): Entity {
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const size = FRUIT_TYPES[typeId]!.size;
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const { model, center } = fruitModel(typeId);
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// Fitted so its average width across is just inside its collision circle: fruits touch where they collide,
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// and a bulgy one's widest side doesn't push into its neighbour
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const [w, h] = model.size;
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const avg = (w + h) / 2;
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const s = (size * COLLISION_SCALE * 0.97) / avg;
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// A smooth oval fruit (the papaya) is rounded halfway toward its circle, its long side eased in
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const round = ROUNDER.has(FRUIT_TYPES[typeId]!.name);
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const k: Vec3 = round ? [(s * (w + avg)) / 2 / w, (s * (h + avg)) / 2 / h, s] : [s, s, s];
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const root = world.spawn({ mesh: 'none', position, scale, pickable: false });
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world.spawn({
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mesh: model,
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parent: root,
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position: [-center[0] * k[0], -center[1] * k[1], -center[2] * k[2]],
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scale: k,
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color: WHITE,
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pickable: false
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});
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return root;
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}
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// ── Spawning ──────────────────────────────────────────────────────────
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export type Scene = {
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backdrop: Entity;
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jar: Entity[];
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dashes: Entity[];
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dots: Entity[];
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preview: Entity | null;
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previewId: string | null;
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previewX: number;
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previewY: number;
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|
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/** The next fruit, small, just above the aimed one, and which fruit it shows. */
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|
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next: Entity | null;
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nextType: number;
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fruits: Map<string, Entity>;
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danger: number;
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hot: boolean;
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|
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};
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|
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const guideColor = (t: GameTheme): Color => (t.mode === 'light' ? toColor(t.TEXT) : [1, 1, 1, 1]);
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|
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199
|
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/** Frames the glass where the layout puts it, looking from a little above. */
|
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|
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export function aim(camera: Camera, l: Layout) {
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|
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const c = Math.cos(l.tilt);
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|
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const sn = Math.sin(l.tilt);
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|
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// The play area's centre sits 2 points above the glass's (its floor is the glass's bottom border)
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|
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const ty = (l.centerY - 2 * l.k - l.height / 2) / (l.k * c);
|
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|
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camera.target = [-(l.centerX - l.width / 2) / l.k, ty, 0];
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|
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camera.eye = [camera.target[0], ty + sn * EYE_DISTANCE, c * EYE_DISTANCE];
|
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|
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camera.ortho = l.height / (2 * l.k);
|
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|
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}
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|
-
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|
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const meshes = new Map<string, Model>();
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|
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const cached = (key: string, build: () => Model) => {
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|
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let m = meshes.get(key);
|
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213
|
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if (!m) {
|
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|
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m = cacheGameAsset('fruit-merger/FruitMergerScene:' + key, build);
|
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215
|
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meshes.set(key, m);
|
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216
|
-
}
|
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217
|
-
return m;
|
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218
|
-
};
|
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219
|
-
|
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220
|
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/**
|
|
221
|
-
* The glass's outline at `o` points outside the play area (x right, y down from its top-left), as path
|
|
222
|
-
* points (the path's y runs down; extruding flips it up, so a point lands where toWorld puts it): down
|
|
223
|
-
* the left wall, round the bottom-left corner, along the floor, round the other corner, up the right.
|
|
224
|
-
*/
|
|
225
|
-
function outline(o: number): [number, number][] {
|
|
226
|
-
const W = PLAY_WIDTH;
|
|
227
|
-
const H = PLAY_HEIGHT;
|
|
228
|
-
const R = CORNER + o;
|
|
229
|
-
const pts: [number, number][] = [[-o, 0]];
|
|
230
|
-
const arc = (cx: number, from: number, to: number) => {
|
|
231
|
-
for (let i = 0; i <= 12; i++) {
|
|
232
|
-
const a = from + ((to - from) * i) / 12;
|
|
233
|
-
pts.push([cx + Math.cos(a) * R, H - CORNER + Math.sin(a) * R]);
|
|
234
|
-
}
|
|
235
|
-
};
|
|
236
|
-
arc(CORNER, Math.PI, Math.PI / 2);
|
|
237
|
-
arc(W - CORNER, Math.PI / 2, 0);
|
|
238
|
-
pts.push([W + o, 0]);
|
|
239
|
-
return pts.map(([x, y]) => [x - W / 2, y - H / 2]);
|
|
240
|
-
}
|
|
241
|
-
/** A band of the glass from `inner` to `outer` points outside the play area, `depth` deep. */
|
|
242
|
-
const bandMesh = (inner: number, outer: number, depth: number, shine: number) =>
|
|
243
|
-
cached(`fm-band:${inner}:${outer}:${depth.toFixed(1)}:${shine}`, () => {
|
|
244
|
-
const ring = [...outline(outer), ...outline(inner).reverse()];
|
|
245
|
-
return createShape(extrude(new Path().addPolygon(ring), { depth }), { center: false, shine });
|
|
246
|
-
});
|
|
247
|
-
/** The back pane: the whole glass's shape, flat. */
|
|
248
|
-
const backMesh = () =>
|
|
249
|
-
cached('fm-back', () => createShape(extrude(new Path().addPolygon(outline(WALL)), { depth: 1.5 }), { center: false, shine: 0.1 }));
|
|
250
|
-
|
|
251
|
-
const CLASSIC_BACK: Color = [1, 1, 1, 0.3];
|
|
252
|
-
const CLASSIC_WALL: Color = [1, 1, 1, 0.35];
|
|
253
|
-
const backColor = (t: GameTheme): Color => (t.mode === 'classic' ? CLASSIC_BACK : toColor(t.BOARD.SURFACE));
|
|
254
|
-
const wallColor = (t: GameTheme): Color => (t.mode === 'classic' ? CLASSIC_WALL : toColor(t.BOARD.BORDER));
|
|
255
|
-
|
|
256
|
-
/**
|
|
257
|
-
* The tank, in the theme's colors: its body (rounded bottom corners, a back pane of the same shape) all
|
|
258
|
-
* in the board's color, and its border a single thin line traced round its inside edge at the front.
|
|
259
|
-
*/
|
|
260
|
-
function spawnJar(world: World, theme: GameTheme): Entity[] {
|
|
261
|
-
const front = JAR_DEPTH / 2;
|
|
262
|
-
const back = backColor(theme);
|
|
263
|
-
const line = wallColor(theme);
|
|
264
|
-
return [
|
|
265
|
-
world.spawn({ mesh: backMesh(), position: [0, 0, -front - 1], color: back, pickable: false }),
|
|
266
|
-
world.spawn({ mesh: bandMesh(0, WALL, JAR_DEPTH, 0), position: [0, 0, 0], color: back, pickable: false }),
|
|
267
|
-
world.spawn({ mesh: bandMesh(0, 1.6, 0.6, 0), position: [0, 0, front + 0.3], color: line, pickable: false })
|
|
268
|
-
];
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
export function buildScene(world: World, l: Layout, theme: GameTheme): Scene {
|
|
272
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
|
|
273
|
-
placeBackdrop(world, backdrop, l);
|
|
274
|
-
const dashW = (PLAY_WIDTH - 8) / (DASHES * 1.75);
|
|
275
|
-
const dashes = Array.from({ length: DASHES }, (_, i) =>
|
|
276
|
-
world.spawn({
|
|
277
|
-
mesh: 'cube',
|
|
278
|
-
position: toWorld(4 + dashW / 2 + i * dashW * 1.75, OVERFLOW_Y, -JAR_DEPTH / 2 + 1.2),
|
|
279
|
-
scale: [dashW, 1.5, 0.6],
|
|
280
|
-
color: dangerColor(theme, 0),
|
|
281
|
-
pickable: false
|
|
282
|
-
})
|
|
283
|
-
);
|
|
284
|
-
const g = guideColor(theme);
|
|
285
|
-
const dots = Array.from({ length: DOTS }, (_, i) =>
|
|
286
|
-
world.spawn({ mesh: 'sphere', scale: 0, color: [g[0], g[1], g[2], Math.max(0.6 - i * 0.04, 0.15)], pickable: false })
|
|
287
|
-
);
|
|
288
|
-
return {
|
|
289
|
-
backdrop,
|
|
290
|
-
jar: spawnJar(world, theme),
|
|
291
|
-
dashes,
|
|
292
|
-
dots,
|
|
293
|
-
preview: null,
|
|
294
|
-
previewId: null,
|
|
295
|
-
previewX: NaN,
|
|
296
|
-
previewY: NaN,
|
|
297
|
-
next: null,
|
|
298
|
-
nextType: -1,
|
|
299
|
-
fruits: new Map(),
|
|
300
|
-
danger: 0,
|
|
301
|
-
hot: false
|
|
302
|
-
};
|
|
303
|
-
}
|
|
304
|
-
|
|
305
|
-
/** The backdrop drawn from the view's top-left, behind the glass, filling the view. */
|
|
306
|
-
function placeBackdrop(world: World, backdrop: Entity, l: Layout) {
|
|
307
|
-
const c = Math.cos(l.tilt);
|
|
308
|
-
const ty = (l.centerY - 2 * l.k - l.height / 2) / (l.k * c);
|
|
309
|
-
world.set(backdrop, {
|
|
310
|
-
position: [
|
|
311
|
-
-(l.centerX - l.width / 2) / l.k - l.width / (2 * l.k),
|
|
312
|
-
ty + (l.height / (2 * l.k) - BACKDROP_DEPTH * Math.sin(l.tilt)) / c,
|
|
313
|
-
-BACKDROP_DEPTH
|
|
314
|
-
],
|
|
315
|
-
scale: [1 / l.k, 1 / (l.k * c), 1]
|
|
316
|
-
});
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
export function removeScene(world: World, s: Scene) {
|
|
320
|
-
for (const e of [s.backdrop, ...s.jar, ...s.dashes, ...s.dots, s.preview, s.next, ...s.fruits.values()]) if (e != null) world.despawn(e);
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
export function setSceneTheme(world: World, s: Scene, theme: GameTheme) {
|
|
324
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
325
|
-
for (const e of s.jar) world.despawn(e);
|
|
326
|
-
s.jar = spawnJar(world, theme);
|
|
327
|
-
for (const e of s.dashes) world.set(e, { color: dangerColor(theme, s.danger) });
|
|
328
|
-
const g = guideColor(theme);
|
|
329
|
-
s.dots.forEach((e, i) => world.set(e, { color: [g[0], g[1], g[2], Math.max(0.6 - i * 0.04, 0.15)] }));
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
// ── The danger line ───────────────────────────────────────────────────
|
|
333
|
-
|
|
334
|
-
function dangerColor(theme: GameTheme, d: number): Color {
|
|
335
|
-
const g = guideColor(theme);
|
|
336
|
-
const safe: Color = theme.mode === 'light' ? [g[0], g[1], g[2], 0.28] : toColor(COLORS.DANGER_SAFE);
|
|
337
|
-
const hot = toColor(COLORS.DANGER_HOT);
|
|
338
|
-
const mix = (i: number) => (safe[i] ?? 1) + ((hot[i] ?? 1) - (safe[i] ?? 1)) * d;
|
|
339
|
-
return [mix(0), mix(1), mix(2), mix(3)];
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
/** Warms the line toward red as the pile nears it (thicker as it does), pulsing once it's close. */
|
|
343
|
-
export function setDanger(world: World, s: Scene, theme: GameTheme, d: number) {
|
|
344
|
-
if (d === s.danger) return;
|
|
345
|
-
s.danger = d;
|
|
346
|
-
const color = dangerColor(theme, d);
|
|
347
|
-
const hot = d > 0.35;
|
|
348
|
-
for (const e of s.dashes) {
|
|
349
|
-
world.stopAnimation(e);
|
|
350
|
-
world.set(e, { color, scale: [(PLAY_WIDTH - 8) / (DASHES * 1.75), 1.5 + d * 1.5, 0.6] });
|
|
351
|
-
if (hot)
|
|
352
|
-
world.animate(
|
|
353
|
-
e,
|
|
354
|
-
{ color: [color[0], color[1], color[2], (color[3] ?? 1) * 0.35] },
|
|
355
|
-
{ duration: 0.38, easing: 'easeInOut', repeat: 'forever', yoyo: true }
|
|
356
|
-
);
|
|
357
|
-
}
|
|
358
|
-
s.hot = hot;
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
// ── Fruits ────────────────────────────────────────────────────────────
|
|
362
|
-
|
|
363
|
-
// Scratch for each fruit's roll (the batch copies it).
|
|
364
|
-
const SPIN: MutableQuat = [0, 0, 0, 1];
|
|
365
|
-
|
|
366
|
-
/** Keeps the fruit entities in step with the bodies: each where its body is, turned by its roll. */
|
|
367
|
-
export function drawFruits(world: World, s: Scene, bodies: Body[]) {
|
|
368
|
-
const updates = world.transforms;
|
|
369
|
-
for (const b of bodies) {
|
|
370
|
-
let e = s.fruits.get(b.id);
|
|
371
|
-
if (e == null) {
|
|
372
|
-
e = spawnFruit(world, b.typeId, toWorld(b.x, b.y));
|
|
373
|
-
s.fruits.set(b.id, e);
|
|
374
|
-
}
|
|
375
|
-
quat.z(-b.angle, SPIN);
|
|
376
|
-
updates.transform(e, b.x - PLAY_WIDTH / 2, PLAY_HEIGHT / 2 - b.y, 0, SPIN[0], SPIN[1], SPIN[2], SPIN[3]);
|
|
377
|
-
}
|
|
378
|
-
updates.flush();
|
|
379
|
-
}
|
|
380
|
-
|
|
381
|
-
/** Two fruits merge: they shrink into the spot, the new one pops in there, with a ring and a burst. */
|
|
382
|
-
export function mergeFx(world: World, s: Scene, a: Body, b: Body, made: Body) {
|
|
383
|
-
const at = toWorld(made.x, made.y);
|
|
384
|
-
for (const f of [a, b]) {
|
|
385
|
-
const e = s.fruits.get(f.id);
|
|
386
|
-
if (e == null) continue;
|
|
387
|
-
s.fruits.delete(f.id);
|
|
388
|
-
world.animate(e, { position: at, scale: 0.2 }, { duration: 0.12, easing: 'easeIn' }).then(() => {
|
|
389
|
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if (world.has(e)) world.despawn(e);
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390
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});
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391
|
-
}
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392
|
-
const e = spawnFruit(world, made.typeId, at, 0.5);
|
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393
|
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world.animate(e, { scale: 1 }, { spring: 'bouncy' });
|
|
394
|
-
s.fruits.set(made.id, e);
|
|
395
|
-
const t = FRUIT_TYPES[made.typeId]!;
|
|
396
|
-
const c = toColor(t.color);
|
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397
|
-
const ring = world.spawn({
|
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398
|
-
mesh: 'torus',
|
|
399
|
-
position: [at[0], at[1], JAR_DEPTH / 2 - 2],
|
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400
|
-
rotation: quat.x(Math.PI / 2),
|
|
401
|
-
scale: t.size * 0.6,
|
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402
|
-
color: [c[0], c[1], c[2], 0.9],
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403
|
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pickable: false
|
|
404
|
-
});
|
|
405
|
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world.animate(ring, { scale: t.size * 1.5, color: [c[0], c[1], c[2], 0] }, { duration: 0.42, easing: 'easeOut' }).then(() => {
|
|
406
|
-
if (world.has(ring)) world.despawn(ring);
|
|
407
|
-
});
|
|
408
|
-
effects.sparkle(world, {
|
|
409
|
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position: [at[0], at[1], 10],
|
|
410
|
-
count: 18,
|
|
411
|
-
size: t.size * 0.08,
|
|
412
|
-
speed: t.size * 2.2,
|
|
413
|
-
lifetime: 0.5,
|
|
414
|
-
gravity: -t.size * 3,
|
|
415
|
-
colors: [c, [1, 1, 1, 1]],
|
|
416
|
-
flash: false
|
|
417
|
-
});
|
|
418
|
-
}
|
|
419
|
-
|
|
420
|
-
/** Clears every fruit (a new game). */
|
|
421
|
-
export function clearFruits(world: World, s: Scene) {
|
|
422
|
-
for (const e of s.fruits.values()) world.despawn(e);
|
|
423
|
-
s.fruits.clear();
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
/** How big the next fruit's preview is, of its real size. */
|
|
427
|
-
const NEXT_SCALE = 0.4;
|
|
428
|
-
|
|
429
|
-
/**
|
|
430
|
-
* The aimed fruit at the top (growing in when it's new), with its drop guide down the glass and the next
|
|
431
|
-
* fruit, small, just above it; null hides them.
|
|
432
|
-
*/
|
|
433
|
-
export function drawPreview(world: World, s: Scene, fruit: { id: string; typeId: number; x: number; y: number } | null, nextType = -1) {
|
|
434
|
-
if (!fruit && s.previewId === null && s.nextType === -1) return;
|
|
435
|
-
if (fruit && s.previewId === fruit.id && s.previewX === fruit.x && s.previewY === fruit.y && s.nextType === nextType) return;
|
|
436
|
-
if (fruit) {
|
|
437
|
-
s.previewX = fruit.x;
|
|
438
|
-
s.previewY = fruit.y;
|
|
439
|
-
}
|
|
440
|
-
if (!fruit) {
|
|
441
|
-
if (s.preview != null) world.despawn(s.preview);
|
|
442
|
-
s.preview = null;
|
|
443
|
-
s.previewId = null;
|
|
444
|
-
if (s.next != null) world.despawn(s.next);
|
|
445
|
-
s.next = null;
|
|
446
|
-
s.nextType = -1;
|
|
447
|
-
for (const d of s.dots) world.set(d, { scale: 0 });
|
|
448
|
-
return;
|
|
449
|
-
}
|
|
450
|
-
if (s.previewId !== fruit.id) {
|
|
451
|
-
if (s.preview != null) world.despawn(s.preview);
|
|
452
|
-
s.preview = spawnFruit(world, fruit.typeId, toWorld(fruit.x, fruit.y, 4), 0.3);
|
|
453
|
-
world.animate(s.preview, { scale: 1 }, { spring: { stiffness: 240, damping: 11 } });
|
|
454
|
-
s.previewId = fruit.id;
|
|
455
|
-
}
|
|
456
|
-
world.set(s.preview!, { position: toWorld(fruit.x, fruit.y, 4) });
|
|
457
|
-
// The next fruit, small, above the aimed one
|
|
458
|
-
if (nextType !== s.nextType) {
|
|
459
|
-
if (s.next != null) world.despawn(s.next);
|
|
460
|
-
s.next = nextType >= 0 ? spawnFruit(world, nextType, [0, 0, 4], NEXT_SCALE * 0.4) : null;
|
|
461
|
-
if (s.next != null) world.animate(s.next, { scale: NEXT_SCALE }, { spring: { stiffness: 240, damping: 12 } });
|
|
462
|
-
s.nextType = nextType;
|
|
463
|
-
}
|
|
464
|
-
if (s.next != null) {
|
|
465
|
-
// Fixed at the top centre, above where the aimed fruit waits: it stays put while that one is dragged
|
|
466
|
-
const above = fruit.y - FRUIT_TYPES[fruit.typeId]!.size / 2 - (FRUIT_TYPES[nextType]!.size * NEXT_SCALE) / 2 - 4;
|
|
467
|
-
world.set(s.next, { position: toWorld(PLAY_WIDTH / 2, above, 4) });
|
|
468
|
-
}
|
|
469
|
-
const start = fruit.y + FRUIT_TYPES[fruit.typeId]!.size / 2 + 15;
|
|
470
|
-
const spacing = (PLAY_HEIGHT - 10 - start) / DOTS;
|
|
471
|
-
s.dots.forEach((d, i) => world.set(d, { position: toWorld(fruit.x, start + i * spacing, 2), scale: Math.max(4 - i * 0.2, 1.5) * 2 }));
|
|
472
|
-
}
|
|
473
|
-
|
|
474
|
-
/** The pumpkin: confetti over the glass. */
|
|
475
|
-
export function celebrate(world: World) {
|
|
476
|
-
effects.confetti(world, {
|
|
477
|
-
position: toWorld(PLAY_WIDTH / 2, PLAY_HEIGHT * 0.35, 20),
|
|
478
|
-
count: 70,
|
|
479
|
-
size: 7,
|
|
480
|
-
speed: PLAY_WIDTH * 1.3,
|
|
481
|
-
lifetime: 1.4,
|
|
482
|
-
gravity: -PLAY_WIDTH * 2,
|
|
483
|
-
colors: ['#FFD700', '#FF9800', '#4CAF50', '#E91E63'].map((c) => toColor(c))
|
|
484
|
-
});
|
|
485
|
-
}
|
|
486
|
-
|
|
487
|
-
/** The pile gave out (overflow or time): a jolt. */
|
|
488
|
-
export function jolt(camera: Camera) {
|
|
489
|
-
camera.shake = 6;
|
|
490
|
-
}
|
|
491
|
-
|
|
492
|
-
/** Reusable assets; the game loader advances one builder per frame. */
|
|
493
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
494
|
-
yield backMesh;
|
|
495
|
-
for (let type = 0; type < FRUIT_TYPES.length; type++) yield () => fruitModel(type);
|
|
496
|
-
yield () => bandMesh(0, WALL, JAR_DEPTH, 0);
|
|
497
|
-
yield () => bandMesh(0, 1.6, 0.6, 0);
|
|
498
|
-
}
|
|
@@ -1,129 +0,0 @@
|
|
|
1
|
-
// Fruit Ninja's screen, on the Nayan engine: a 3D meadow seen through a perspective camera, with the
|
|
2
|
-
// fruit, bombs and stars, their sliced halves and the blade trail flying in front of it, under
|
|
3
|
-
// Playtura's scoreboard, controls and modals. The rules are in FruitNinjaGame.ts, the world in
|
|
4
|
-
// FruitNinjaWorld.ts, what the game throws and slices in FruitNinjaScene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
|
|
7
|
-
// swaps day for night, so the GPU view is never rebuilt. Spins, halves, splashes and bursts move in the
|
|
8
|
-
// engine's Rust core; JS throws, moves and cuts a handful of items and steps the world once a frame.
|
|
9
|
-
import { useMemo } from 'react';
|
|
10
|
-
import { HapticType } from '../../services/HapticsService';
|
|
11
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
12
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
13
|
-
import { type Fruit, type FruitKind, getFruit, isFruitBuilt } from '../shared/EngineFruits';
|
|
14
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
15
|
-
import { livesColumn, scoreColumn, timerColumn } from '../shared/EngineHud';
|
|
16
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
17
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
18
|
-
import { FIRST_FRUITS, FRUIT_BUILD_GAP, FRUIT_DETAIL, FRUIT_KINDS, getLayout, MAX_LIVES, TIME_LIMIT } from './FruitNinjaConstants';
|
|
19
|
-
import { addFruit, createGame, dispose, reset, setLayout, setModels, setTheme, start, tick, touchEnd, touchMove, touchStart } from './FruitNinjaGame';
|
|
20
|
-
import { backgroundFor, lightFor } from './FruitNinjaWorld';
|
|
21
|
-
|
|
22
|
-
const SFX = GAME_SOUNDS.FRUIT_NINJA;
|
|
23
|
-
|
|
24
|
-
export const FruitNinja = engineGame(GAME_IDS.FRUIT_NINJA, (props) => {
|
|
25
|
-
const [score, setScore] = useLiveState(0);
|
|
26
|
-
const [lives, setLives] = useLiveState(MAX_LIVES);
|
|
27
|
-
const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
|
|
28
|
-
|
|
29
|
-
// Lasting out the timer is a win, losing every life a loss
|
|
30
|
-
const { theme, screen, gameOver } = useEngineGame(props, {
|
|
31
|
-
gameId: GAME_IDS.FRUIT_NINJA,
|
|
32
|
-
create: createGame,
|
|
33
|
-
start,
|
|
34
|
-
reset,
|
|
35
|
-
dispose,
|
|
36
|
-
tick,
|
|
37
|
-
setTheme,
|
|
38
|
-
resize: (g, width, height, offset) => {
|
|
39
|
-
const l = getLayout(width, height, offset);
|
|
40
|
-
setLayout(g, l);
|
|
41
|
-
return l.fieldWidth;
|
|
42
|
-
},
|
|
43
|
-
// Swipe to slice; a tap cuts where it lands
|
|
44
|
-
drag: (g, { phase, x, y }) => {
|
|
45
|
-
if (phase === 'start') touchStart(g, x, y);
|
|
46
|
-
else if (phase === 'move') touchMove(g, x, y);
|
|
47
|
-
else touchEnd(g);
|
|
48
|
-
},
|
|
49
|
-
tap: (g, x, y) => {
|
|
50
|
-
touchStart(g, x, y);
|
|
51
|
-
touchEnd(g);
|
|
52
|
-
},
|
|
53
|
-
sounds: SFX,
|
|
54
|
-
onStart: (fx) => fx(SFX.START),
|
|
55
|
-
wire: (g, fx) => {
|
|
56
|
-
g.onScore = setScore;
|
|
57
|
-
g.onLives = setLives;
|
|
58
|
-
g.onTime = setTimeLeft;
|
|
59
|
-
g.onTouch = () => fx(null, HapticType.LIGHT);
|
|
60
|
-
g.onSlice = () => fx(SFX.SLICE, HapticType.LIGHT);
|
|
61
|
-
g.onBomb = () => fx(SFX.BOMB, HapticType.HEAVY);
|
|
62
|
-
g.onWin = () => fx(GAME_SOUNDS.WELL_DONE);
|
|
63
|
-
g.onLose = () => fx(SFX.GAME_OVER);
|
|
64
|
-
// The fruit models are built once per app (cached by EngineFruits), after the screen has opened, at
|
|
65
|
-
// the light detail their size needs: one mesh per frame (a whole fruit, then its halves), and each
|
|
66
|
-
// fruit thrown only once both are built, so a build never lands inside a throw or a cut. The first
|
|
67
|
-
// few come back to back; the rest are spaced out so the frames between them stay smooth.
|
|
68
|
-
const fruits = {} as Record<FruitKind, Fruit>;
|
|
69
|
-
// Reopening the game uses every ready model immediately, rather than waiting
|
|
70
|
-
// through another sequence of frames and build-gap timers for cached fruit.
|
|
71
|
-
for (const kind of FRUIT_KINDS) {
|
|
72
|
-
if (!isFruitBuilt(kind, FRUIT_DETAIL, true)) continue;
|
|
73
|
-
fruits[kind] = getFruit(kind, FRUIT_DETAIL);
|
|
74
|
-
addFruit(g, kind);
|
|
75
|
-
}
|
|
76
|
-
if (g.kinds.length) setModels(g, fruits);
|
|
77
|
-
const pending = FRUIT_KINDS.filter((kind) => !isFruitBuilt(kind, FRUIT_DETAIL, true));
|
|
78
|
-
let next = 0;
|
|
79
|
-
let halves = pending.length > 0 && isFruitBuilt(pending[0]!, FRUIT_DETAIL);
|
|
80
|
-
let frame = 0;
|
|
81
|
-
let timer: ReturnType<typeof setTimeout> | undefined;
|
|
82
|
-
const build = () => {
|
|
83
|
-
if (g.world.isDisposed) return;
|
|
84
|
-
const kind = pending[next]!;
|
|
85
|
-
const fruit = getFruit(kind, FRUIT_DETAIL);
|
|
86
|
-
if (!halves) {
|
|
87
|
-
void fruit.whole;
|
|
88
|
-
} else {
|
|
89
|
-
void fruit.pieces;
|
|
90
|
-
fruits[kind] = fruit;
|
|
91
|
-
if (!g.models) setModels(g, fruits);
|
|
92
|
-
addFruit(g, kind);
|
|
93
|
-
next++;
|
|
94
|
-
}
|
|
95
|
-
halves = !halves;
|
|
96
|
-
if (next >= pending.length) return;
|
|
97
|
-
if (!halves) halves = isFruitBuilt(pending[next]!, FRUIT_DETAIL);
|
|
98
|
-
if (halves || next < FIRST_FRUITS) frame = requestAnimationFrame(build);
|
|
99
|
-
else timer = setTimeout(() => (frame = requestAnimationFrame(build)), FRUIT_BUILD_GAP);
|
|
100
|
-
};
|
|
101
|
-
if (pending.length) frame = requestAnimationFrame(build);
|
|
102
|
-
return () => {
|
|
103
|
-
cancelAnimationFrame(frame);
|
|
104
|
-
clearTimeout(timer);
|
|
105
|
-
};
|
|
106
|
-
}
|
|
107
|
-
});
|
|
108
|
-
|
|
109
|
-
// Sunlight by day, moonlight at night (the world's colors follow the theme too)
|
|
110
|
-
const light = useMemo(() => lightFor(theme), [theme]);
|
|
111
|
-
const background = useMemo(() => backgroundFor(theme), [theme]);
|
|
112
|
-
|
|
113
|
-
return (
|
|
114
|
-
<EngineGameScreen
|
|
115
|
-
{...screen}
|
|
116
|
-
light={light}
|
|
117
|
-
background={background}
|
|
118
|
-
columns={[scoreColumn(score), livesColumn(lives, MAX_LIVES), timerColumn(timeLeft, theme)]}
|
|
119
|
-
subtext="Slice fruits to score!"
|
|
120
|
-
gameOver={gameOver({
|
|
121
|
-
title: 'GAME OVER',
|
|
122
|
-
message: 'You ran out of lives!',
|
|
123
|
-
scoreLabel: 'Final Score',
|
|
124
|
-
score,
|
|
125
|
-
buttonText: 'Slice Again!'
|
|
126
|
-
})}
|
|
127
|
-
/>
|
|
128
|
-
);
|
|
129
|
-
});
|