@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
|
@@ -1,582 +0,0 @@
|
|
|
1
|
-
// Game sound effects: short, synthesised WAVs (scripts/build-sfx.py → src/assets/sfx) played through
|
|
2
|
-
// the Nayan engine's mixer, which mixes them in Rust on the audio thread, so they're instant, overlap
|
|
3
|
-
// freely and never queue up the way spoken phrases did. Every game's events are mapped below onto the
|
|
4
|
-
// sound that fits them best (with a volume and pitch where it helps tell sounds apart).
|
|
5
|
-
//
|
|
6
|
-
// Games call playSound(GAME_SOUNDS.<GAME>.<EVENT>, settings.enableSounds) as before.
|
|
7
|
-
import type { AudioPlayOptions, SoundBank, Voice } from '@nayan-ui/engine';
|
|
8
|
-
import { SFX_SOURCES, type SfxName } from './SfxSources';
|
|
9
|
-
|
|
10
|
-
export interface SoundConfig {
|
|
11
|
-
/** The sound effect to play. */
|
|
12
|
-
sfx?: SfxName;
|
|
13
|
-
/** 0..2, default 1. */
|
|
14
|
-
volume?: number;
|
|
15
|
-
/** Playback speed, which also shifts the pitch. Default 1. */
|
|
16
|
-
pitch?: number;
|
|
17
|
-
/** No longer spoken; kept so older call sites that pass a phrase still type-check. */
|
|
18
|
-
text?: string;
|
|
19
|
-
rate?: number;
|
|
20
|
-
language?: string;
|
|
21
|
-
/** Minimum gap between repeated instances, in milliseconds. */
|
|
22
|
-
cooldown?: number;
|
|
23
|
-
/** Repeat a music/ambience clip until its voice is stopped. */
|
|
24
|
-
loop?: boolean;
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
// Keep the engine out of the home screen's metadata import. Each decoded sound is shared
|
|
28
|
-
// across games, but opening one game should not fetch and decode every game's effects.
|
|
29
|
-
const banks = new Map<SfxName, SoundBank<SfxName>>();
|
|
30
|
-
const engine = (): typeof import('@nayan-ui/engine') => require('@nayan-ui/engine');
|
|
31
|
-
const loadBank = (name: SfxName): SoundBank<SfxName> | null => {
|
|
32
|
-
const { audio, isEngineAvailable } = engine();
|
|
33
|
-
if (!isEngineAvailable) return null;
|
|
34
|
-
let bank = banks.get(name);
|
|
35
|
-
if (!bank) {
|
|
36
|
-
bank = audio.load({ [name]: SFX_SOURCES[name] } as Record<SfxName, number>);
|
|
37
|
-
banks.set(name, bank);
|
|
38
|
-
}
|
|
39
|
-
return bank;
|
|
40
|
-
};
|
|
41
|
-
|
|
42
|
-
// The same sound re-triggered within this window is dropped (so a burst of events doesn't stack it)
|
|
43
|
-
const MIN_REPEAT_INTERVAL = 30;
|
|
44
|
-
const _lastPlay = new Map<SfxName, number>();
|
|
45
|
-
// Recently started voices, so stopAllSounds can cut them off
|
|
46
|
-
const MAX_TRACKED_VOICES = 24;
|
|
47
|
-
const _voices: Voice[] = [];
|
|
48
|
-
|
|
49
|
-
/** Loads the sound effects ahead of use (e.g. when a game opens), so the first one isn't skipped. */
|
|
50
|
-
export const preloadSounds = (sounds?: Record<string, SoundConfig> | SoundConfig[]): void => {
|
|
51
|
-
if (!sounds) return;
|
|
52
|
-
for (const sound of Object.values(sounds)) if (sound.sfx) loadBank(sound.sfx);
|
|
53
|
-
};
|
|
54
|
-
|
|
55
|
-
function gameSoundConfigs(gameId: string): SoundConfig[] {
|
|
56
|
-
const key = gameId.replace(/-/g, '_').toUpperCase();
|
|
57
|
-
const sounds = GAME_SOUNDS[key as keyof typeof GAME_SOUNDS];
|
|
58
|
-
return [
|
|
59
|
-
...(sounds && !('sfx' in sounds) ? Object.values(sounds as Record<string, SoundConfig>) : []),
|
|
60
|
-
GAME_SOUNDS.WELL_DONE,
|
|
61
|
-
GAME_SOUNDS.TIME_UP,
|
|
62
|
-
GAME_SOUNDS.STOP,
|
|
63
|
-
GAME_SOUNDS.RESET,
|
|
64
|
-
GAME_SOUNDS.DRAW
|
|
65
|
-
];
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
/** Loads a game's effects on opening, including games excluded from homepage preloading. */
|
|
69
|
-
export const preloadGameSounds = (gameId: string): void => preloadSounds(gameSoundConfigs(gameId));
|
|
70
|
-
|
|
71
|
-
/** Decode only the selected games' effects, sharing each clip and leaving other banks lazy. */
|
|
72
|
-
export function* warmSoundAssets(gameIds: readonly string[]): Iterable<() => Promise<unknown>> {
|
|
73
|
-
const names = new Set<SfxName>();
|
|
74
|
-
for (const id of gameIds) for (const sound of gameSoundConfigs(id)) if (sound.sfx) names.add(sound.sfx);
|
|
75
|
-
yield () => Promise.all([...names].map((name) => loadBank(name)?.ready));
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
export const playSound = (soundConfig: SoundConfig, soundEnabled: boolean, _force?: boolean): void => {
|
|
79
|
-
playSoundVoice(soundConfig, soundEnabled);
|
|
80
|
-
};
|
|
81
|
-
|
|
82
|
-
/** For game-owned effects that must stop immediately when an action changes. */
|
|
83
|
-
export const playSoundVoice = (soundConfig: SoundConfig, soundEnabled: boolean): Voice | null => {
|
|
84
|
-
if (!soundEnabled || !soundConfig?.sfx) return null;
|
|
85
|
-
const b = loadBank(soundConfig.sfx);
|
|
86
|
-
if (!b) return null;
|
|
87
|
-
const { audio } = engine();
|
|
88
|
-
if (audio.muted) return null;
|
|
89
|
-
const now = Date.now();
|
|
90
|
-
if (now - (_lastPlay.get(soundConfig.sfx) ?? 0) < (soundConfig.cooldown ?? MIN_REPEAT_INTERVAL)) return null;
|
|
91
|
-
_lastPlay.set(soundConfig.sfx, now);
|
|
92
|
-
return playBankSound(b, soundConfig.sfx, { volume: soundConfig.volume ?? 1, pitch: soundConfig.pitch ?? 1, loop: soundConfig.loop });
|
|
93
|
-
};
|
|
94
|
-
|
|
95
|
-
/** Tracks custom native one-shots too, so race/forest effects stop with the shared game screen. */
|
|
96
|
-
export const playBankSound = <K extends string>(bank: SoundBank<K> | undefined, name: K, options?: AudioPlayOptions): Voice | null => {
|
|
97
|
-
const { audio } = engine();
|
|
98
|
-
if (!bank || audio.muted) return null;
|
|
99
|
-
const voice = bank.play(name, options);
|
|
100
|
-
if (voice != null) {
|
|
101
|
-
_voices.push(voice);
|
|
102
|
-
if (_voices.length > MAX_TRACKED_VOICES) audio.stop(_voices.shift());
|
|
103
|
-
}
|
|
104
|
-
return voice;
|
|
105
|
-
};
|
|
106
|
-
|
|
107
|
-
export const stopAllSounds = (): void => {
|
|
108
|
-
_lastPlay.clear();
|
|
109
|
-
if (!_voices.length) return;
|
|
110
|
-
const { audio } = engine();
|
|
111
|
-
for (const v of _voices) audio.stop(v);
|
|
112
|
-
_voices.length = 0;
|
|
113
|
-
};
|
|
114
|
-
|
|
115
|
-
// Every game's events, mapped onto the sound effect that fits them best
|
|
116
|
-
export const GAME_SOUNDS = {
|
|
117
|
-
STOP: { sfx: 'deselect', volume: 0.5 } as SoundConfig,
|
|
118
|
-
RESET: { sfx: 'click', volume: 0.5 } as SoundConfig,
|
|
119
|
-
DRAW: { sfx: 'draw' } as SoundConfig,
|
|
120
|
-
PLAY_WITH_TUA: {
|
|
121
|
-
START: { sfx: 'start', volume: 0.65 } as SoundConfig,
|
|
122
|
-
STANDING: { sfx: 'deselect', volume: 0.4 } as SoundConfig,
|
|
123
|
-
WALKING: { sfx: 'footstep_walk', volume: 0.5 } as SoundConfig,
|
|
124
|
-
RUNNING: { sfx: 'footstep_run', volume: 0.5 } as SoundConfig,
|
|
125
|
-
JUMPING: { sfx: 'jump', volume: 0.6 } as SoundConfig,
|
|
126
|
-
WAVING: { sfx: 'chime', volume: 0.55 } as SoundConfig,
|
|
127
|
-
WINKING: { sfx: 'pling', volume: 0.45, pitch: 1.15 } as SoundConfig,
|
|
128
|
-
DANCING: { sfx: 'dance', volume: 0.4, loop: true, cooldown: 0 } as SoundConfig,
|
|
129
|
-
LAUGHING: { sfx: 'laugh', volume: 0.55 } as SoundConfig,
|
|
130
|
-
FIGHTING: { sfx: 'swoosh', volume: 0.55 } as SoundConfig,
|
|
131
|
-
FALLING: { sfx: 'thud', volume: 0.5 } as SoundConfig,
|
|
132
|
-
LAND: { sfx: 'land', volume: 0.45 } as SoundConfig,
|
|
133
|
-
STUMBLE: { sfx: 'whoosh', volume: 0.3, pitch: 0.85 } as SoundConfig
|
|
134
|
-
},
|
|
135
|
-
TREASURE_HUNT: {
|
|
136
|
-
START: { sfx: 'start', volume: 0.6 } as SoundConfig,
|
|
137
|
-
ATTACK: { sfx: 'swoosh', volume: 0.35, pitch: 1.2 } as SoundConfig,
|
|
138
|
-
IMPACT: { sfx: 'clang', volume: 0.5 } as SoundConfig,
|
|
139
|
-
DEFEAT: { sfx: 'boom', volume: 0.5 } as SoundConfig,
|
|
140
|
-
COLLECT: { sfx: 'coin', volume: 0.55 } as SoundConfig,
|
|
141
|
-
HURT: { sfx: 'hurt', volume: 0.5 } as SoundConfig,
|
|
142
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
143
|
-
LOSE: { sfx: 'game_over' } as SoundConfig
|
|
144
|
-
},
|
|
145
|
-
POP: { sfx: 'pop' } as SoundConfig,
|
|
146
|
-
SWOOSH: { sfx: 'swoosh' } as SoundConfig,
|
|
147
|
-
BOOM: { sfx: 'boom' } as SoundConfig,
|
|
148
|
-
WHOOSH: { sfx: 'whoosh' } as SoundConfig,
|
|
149
|
-
TIME_UP: { sfx: 'time_up' } as SoundConfig,
|
|
150
|
-
WELL_DONE: { sfx: 'win' } as SoundConfig,
|
|
151
|
-
WHACK_A_MOLE: {
|
|
152
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
153
|
-
HIT: { sfx: 'whack' } as SoundConfig,
|
|
154
|
-
MISS: { sfx: 'swoosh', volume: 0.6 } as SoundConfig,
|
|
155
|
-
SPAWN: { sfx: 'pop_soft', volume: 0.7, pitch: 0.85 } as SoundConfig,
|
|
156
|
-
EMPTY_TAP: { sfx: 'thud', volume: 0.6 } as SoundConfig,
|
|
157
|
-
TIME_WARNING: { sfx: 'warning' } as SoundConfig,
|
|
158
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
159
|
-
},
|
|
160
|
-
BALLOON_BLASTER: {
|
|
161
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
162
|
-
POP: { sfx: 'balloon_pop' } as SoundConfig,
|
|
163
|
-
BOMB: { sfx: 'boom' } as SoundConfig,
|
|
164
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
165
|
-
},
|
|
166
|
-
FRUIT_NINJA: {
|
|
167
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
168
|
-
SLICE: { sfx: 'slice' } as SoundConfig,
|
|
169
|
-
BOMB: { sfx: 'boom' } as SoundConfig,
|
|
170
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
171
|
-
},
|
|
172
|
-
MAZE_RUNNER: {
|
|
173
|
-
TURN: { sfx: 'tick', volume: 0.25 } as SoundConfig,
|
|
174
|
-
BUMP: { sfx: 'thud', volume: 0.4, cooldown: 180 } as SoundConfig,
|
|
175
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig,
|
|
176
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
177
|
-
COMPLETE: { sfx: 'win' } as SoundConfig,
|
|
178
|
-
STOP: { sfx: 'deselect', volume: 0.5 } as SoundConfig
|
|
179
|
-
},
|
|
180
|
-
SPACE_FIGHTER: {
|
|
181
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
182
|
-
DODGE: { sfx: 'whoosh', volume: 0.7 } as SoundConfig,
|
|
183
|
-
COLLISION: { sfx: 'crash' } as SoundConfig,
|
|
184
|
-
GRAB: { sfx: 'swoosh', volume: 0.45, pitch: 1.25 } as SoundConfig,
|
|
185
|
-
RELEASE: { sfx: 'swoosh', volume: 0.3, pitch: 0.8 } as SoundConfig,
|
|
186
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig,
|
|
187
|
-
WIN: { sfx: 'win' } as SoundConfig
|
|
188
|
-
},
|
|
189
|
-
DINO_JUMP: {
|
|
190
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
191
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
192
|
-
JUMP: { sfx: 'jump' } as SoundConfig,
|
|
193
|
-
COLLECT: { sfx: 'coin' } as SoundConfig,
|
|
194
|
-
HIT: { sfx: 'hurt' } as SoundConfig,
|
|
195
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
196
|
-
},
|
|
197
|
-
COLORS_SORT: {
|
|
198
|
-
PICK: { sfx: 'select', volume: 0.6 } as SoundConfig,
|
|
199
|
-
DESELECT: { sfx: 'deselect', volume: 0.5 } as SoundConfig,
|
|
200
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig,
|
|
201
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
202
|
-
MATCH: { sfx: 'drop', volume: 0.8, pitch: 1.2 } as SoundConfig,
|
|
203
|
-
COMPLETE: { sfx: 'win' } as SoundConfig,
|
|
204
|
-
MISS: { sfx: 'invalid' } as SoundConfig
|
|
205
|
-
},
|
|
206
|
-
FRUIT_MERGER: {
|
|
207
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
208
|
-
MERGE: { sfx: 'merge' } as SoundConfig,
|
|
209
|
-
DROP: { sfx: 'drop', volume: 0.8 } as SoundConfig,
|
|
210
|
-
COMPLETE: { sfx: 'win' } as SoundConfig,
|
|
211
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
212
|
-
},
|
|
213
|
-
FLAPPY_BIRD: {
|
|
214
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
215
|
-
FLAP: { sfx: 'flap' } as SoundConfig,
|
|
216
|
-
PASS: { sfx: 'coin', volume: 0.6 } as SoundConfig,
|
|
217
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig,
|
|
218
|
-
WIN: { sfx: 'win' } as SoundConfig
|
|
219
|
-
},
|
|
220
|
-
CAR_RACING: {
|
|
221
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
222
|
-
LANE_SWITCH: { sfx: 'swoosh', volume: 0.5 } as SoundConfig,
|
|
223
|
-
PASS: { sfx: 'coin', volume: 0.6 } as SoundConfig,
|
|
224
|
-
CRASH: { sfx: 'crash' } as SoundConfig,
|
|
225
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
226
|
-
},
|
|
227
|
-
BIKE_RACING: {
|
|
228
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
229
|
-
LANE_SWITCH: { sfx: 'swoosh', volume: 0.5 } as SoundConfig,
|
|
230
|
-
PASS: { sfx: 'coin', volume: 0.6 } as SoundConfig,
|
|
231
|
-
CRASH: { sfx: 'crash' } as SoundConfig,
|
|
232
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
233
|
-
},
|
|
234
|
-
BLOCK_BLAST: {
|
|
235
|
-
PICK: { sfx: 'select', volume: 0.45 } as SoundConfig,
|
|
236
|
-
INVALID: { sfx: 'invalid', volume: 0.6 } as SoundConfig,
|
|
237
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
238
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
239
|
-
PLACE: { sfx: 'place' } as SoundConfig,
|
|
240
|
-
CLEAR: { sfx: 'capture' } as SoundConfig,
|
|
241
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
242
|
-
},
|
|
243
|
-
CONNECT_EM_ALL: {
|
|
244
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
245
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
246
|
-
CONNECT: { sfx: 'tick', volume: 0.8 } as SoundConfig,
|
|
247
|
-
CLEAR: { sfx: 'capture' } as SoundConfig,
|
|
248
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
249
|
-
},
|
|
250
|
-
POPIT_FIDGET: {
|
|
251
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
252
|
-
POP: { sfx: 'pop_soft' } as SoundConfig,
|
|
253
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
254
|
-
},
|
|
255
|
-
PERFECT_CIRCLE: {
|
|
256
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
257
|
-
DRAW_END: { sfx: 'tock' } as SoundConfig,
|
|
258
|
-
SUCCESS: { sfx: 'bonus' } as SoundConfig,
|
|
259
|
-
FAIL: { sfx: 'miss' } as SoundConfig
|
|
260
|
-
},
|
|
261
|
-
SPIDER_SOLITAIRE: {
|
|
262
|
-
START: { sfx: 'shuffle' } as SoundConfig,
|
|
263
|
-
DRAW: { sfx: 'card_flip' } as SoundConfig,
|
|
264
|
-
SELECT: { sfx: 'tap' } as SoundConfig,
|
|
265
|
-
DESELECT: { sfx: 'deselect', volume: 0.7 } as SoundConfig,
|
|
266
|
-
PLACE: { sfx: 'card_place' } as SoundConfig,
|
|
267
|
-
INVALID: { sfx: 'invalid' } as SoundConfig,
|
|
268
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
269
|
-
COMPLETE: { sfx: 'bonus' } as SoundConfig
|
|
270
|
-
},
|
|
271
|
-
TIC_TAC_TOE: {
|
|
272
|
-
TIME_UP: { sfx: 'time_up' } as SoundConfig,
|
|
273
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
274
|
-
PLACE: { sfx: 'place' } as SoundConfig,
|
|
275
|
-
ROBOT: { sfx: 'robot', volume: 0.7 } as SoundConfig,
|
|
276
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
277
|
-
LOSE: { sfx: 'lose' } as SoundConfig,
|
|
278
|
-
DRAW: { sfx: 'draw' } as SoundConfig
|
|
279
|
-
},
|
|
280
|
-
STACK_TOWER: {
|
|
281
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
282
|
-
PLACE: { sfx: 'clack' } as SoundConfig,
|
|
283
|
-
PERFECT: { sfx: 'pling' } as SoundConfig,
|
|
284
|
-
MISS: { sfx: 'miss' } as SoundConfig,
|
|
285
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig,
|
|
286
|
-
WIN: { sfx: 'win' } as SoundConfig
|
|
287
|
-
},
|
|
288
|
-
BLOCK_BREAKER: {
|
|
289
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
290
|
-
HIT: { sfx: 'click' } as SoundConfig,
|
|
291
|
-
DESTROY: { sfx: 'pop' } as SoundConfig,
|
|
292
|
-
PADDLE: { sfx: 'tock', volume: 0.8, pitch: 0.8 } as SoundConfig,
|
|
293
|
-
WALL: { sfx: 'tick', volume: 0.6 } as SoundConfig,
|
|
294
|
-
LOSE_LIFE: { sfx: 'hurt' } as SoundConfig,
|
|
295
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig,
|
|
296
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
297
|
-
POWER_UP: { sfx: 'power_up' } as SoundConfig,
|
|
298
|
-
LAUNCH: { sfx: 'jump', volume: 0.7 } as SoundConfig,
|
|
299
|
-
COMBO: { sfx: 'combo' } as SoundConfig
|
|
300
|
-
},
|
|
301
|
-
MINE_SWEEPER: {
|
|
302
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
303
|
-
REVEAL: { sfx: 'reveal' } as SoundConfig,
|
|
304
|
-
FLAG: { sfx: 'flag' } as SoundConfig,
|
|
305
|
-
MINE_HIT: { sfx: 'boom' } as SoundConfig,
|
|
306
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig,
|
|
307
|
-
WIN: { sfx: 'win' } as SoundConfig
|
|
308
|
-
},
|
|
309
|
-
SUDOKU: {
|
|
310
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
311
|
-
PLACE: { sfx: 'tap' } as SoundConfig,
|
|
312
|
-
ERROR: { sfx: 'error' } as SoundConfig,
|
|
313
|
-
NOTE: { sfx: 'tick' } as SoundConfig,
|
|
314
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig,
|
|
315
|
-
WIN: { sfx: 'win' } as SoundConfig
|
|
316
|
-
},
|
|
317
|
-
COLOR_SWITCH: {
|
|
318
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
319
|
-
JUMP: { sfx: 'hop' } as SoundConfig,
|
|
320
|
-
PASS: { sfx: 'coin', volume: 0.6 } as SoundConfig,
|
|
321
|
-
COLOR_CHANGE: { sfx: 'pling', volume: 0.8, pitch: 1.2 } as SoundConfig,
|
|
322
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
323
|
-
},
|
|
324
|
-
KNIFE_HIT: {
|
|
325
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
326
|
-
THROW: { sfx: 'swoosh', volume: 0.7 } as SoundConfig,
|
|
327
|
-
STICK: { sfx: 'thunk' } as SoundConfig,
|
|
328
|
-
HIT: { sfx: 'clang' } as SoundConfig,
|
|
329
|
-
APPLE: { sfx: 'crunch' } as SoundConfig,
|
|
330
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
331
|
-
},
|
|
332
|
-
PIPE_CONNECT: {
|
|
333
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
334
|
-
ROTATE: { sfx: 'rotate' } as SoundConfig,
|
|
335
|
-
COMPLETE: { sfx: 'win' } as SoundConfig,
|
|
336
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
337
|
-
},
|
|
338
|
-
TILE_HOME: {
|
|
339
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
340
|
-
PICK: { sfx: 'tap' } as SoundConfig,
|
|
341
|
-
MATCH: { sfx: 'pling' } as SoundConfig,
|
|
342
|
-
SHUFFLE: { sfx: 'shuffle' } as SoundConfig,
|
|
343
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
344
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
345
|
-
},
|
|
346
|
-
BUBBLE_SHOOTER: {
|
|
347
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
348
|
-
SHOOT: { sfx: 'swoosh', volume: 0.6, pitch: 1.3 } as SoundConfig,
|
|
349
|
-
POP: { sfx: 'pop' } as SoundConfig,
|
|
350
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
351
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
352
|
-
},
|
|
353
|
-
DOTS_AND_BOXES: {
|
|
354
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
355
|
-
PLAYER_LINE: { sfx: 'tick' } as SoundConfig,
|
|
356
|
-
OPPONENT_LINE: { sfx: 'tock' } as SoundConfig,
|
|
357
|
-
BOX_CLAIMED: { sfx: 'pling' } as SoundConfig,
|
|
358
|
-
OPPONENT_BOX: { sfx: 'pling', volume: 0.8, pitch: 0.75 } as SoundConfig,
|
|
359
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
360
|
-
LOSE: { sfx: 'lose' } as SoundConfig
|
|
361
|
-
},
|
|
362
|
-
CANDY_CRUSH: {
|
|
363
|
-
BOMB: { sfx: 'boom', volume: 0.65 } as SoundConfig,
|
|
364
|
-
BLAST: { sfx: 'zap', volume: 0.6 } as SoundConfig,
|
|
365
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
366
|
-
SELECT: { sfx: 'tap' } as SoundConfig,
|
|
367
|
-
SWAP: { sfx: 'slide' } as SoundConfig,
|
|
368
|
-
INVALID_SWAP: { sfx: 'invalid' } as SoundConfig,
|
|
369
|
-
MATCH: { sfx: 'pop' } as SoundConfig,
|
|
370
|
-
COMBO: { sfx: 'combo' } as SoundConfig,
|
|
371
|
-
WARNING: { sfx: 'warning' } as SoundConfig,
|
|
372
|
-
TIME_UP: { sfx: 'time_up' } as SoundConfig
|
|
373
|
-
},
|
|
374
|
-
LUDO_KING: {
|
|
375
|
-
TAP: { sfx: 'select', volume: 0.5 } as SoundConfig,
|
|
376
|
-
SIX: { sfx: 'six', volume: 0.7 } as SoundConfig,
|
|
377
|
-
PENALTY: { sfx: 'error', volume: 0.7 } as SoundConfig,
|
|
378
|
-
CANT_MOVE: { sfx: 'invalid', volume: 0.6 } as SoundConfig,
|
|
379
|
-
FINISH: { sfx: 'bonus', volume: 0.7 } as SoundConfig,
|
|
380
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
381
|
-
ROLL: { sfx: 'dice_roll' } as SoundConfig,
|
|
382
|
-
MOVE: { sfx: 'tick' } as SoundConfig,
|
|
383
|
-
CAPTURE: { sfx: 'whack' } as SoundConfig,
|
|
384
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
385
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
386
|
-
},
|
|
387
|
-
TANK_1990: {
|
|
388
|
-
DAMAGE: { sfx: 'hurt', volume: 0.7 } as SoundConfig,
|
|
389
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
390
|
-
FIRE: { sfx: 'cannon' } as SoundConfig,
|
|
391
|
-
DESTROY: { sfx: 'boom', volume: 0.8 } as SoundConfig,
|
|
392
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
393
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
394
|
-
},
|
|
395
|
-
NUTS_AND_BOLTS: {
|
|
396
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
397
|
-
SELECT: { sfx: 'rotate' } as SoundConfig,
|
|
398
|
-
PLACE: { sfx: 'snap' } as SoundConfig,
|
|
399
|
-
COMPLETE: { sfx: 'win' } as SoundConfig,
|
|
400
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
401
|
-
},
|
|
402
|
-
WORD_SEARCH: {
|
|
403
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
404
|
-
FOUND: { sfx: 'pling' } as SoundConfig,
|
|
405
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
406
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
407
|
-
},
|
|
408
|
-
NUMBER_SEARCH: {
|
|
409
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
410
|
-
FOUND: { sfx: 'pling' } as SoundConfig,
|
|
411
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
412
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
413
|
-
},
|
|
414
|
-
SLIDING_NUMBERS: {
|
|
415
|
-
BLOCKED: { sfx: 'blocked', volume: 0.6 } as SoundConfig,
|
|
416
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
417
|
-
MOVE: { sfx: 'slide' } as SoundConfig,
|
|
418
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
419
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
420
|
-
},
|
|
421
|
-
SNAKE_3D: {
|
|
422
|
-
TIME_UP: { sfx: 'time_up' } as SoundConfig,
|
|
423
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
424
|
-
EAT: { sfx: 'eat' } as SoundConfig,
|
|
425
|
-
SPECIAL: { sfx: 'bonus' } as SoundConfig,
|
|
426
|
-
COLLISION: { sfx: 'hurt' } as SoundConfig,
|
|
427
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
428
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
429
|
-
},
|
|
430
|
-
GAME_2048: {
|
|
431
|
-
TIME_UP: { sfx: 'time_up' } as SoundConfig,
|
|
432
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
433
|
-
TILE_MOVE: { sfx: 'slide', volume: 0.7 } as SoundConfig,
|
|
434
|
-
TILE_MERGE: { sfx: 'merge' } as SoundConfig,
|
|
435
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
436
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig,
|
|
437
|
-
NEW_TILE: { sfx: 'pop_soft', volume: 0.6 } as SoundConfig,
|
|
438
|
-
INVALID_MOVE: { sfx: 'blocked' } as SoundConfig
|
|
439
|
-
},
|
|
440
|
-
ARROWS: {
|
|
441
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
442
|
-
CLEAR: { sfx: 'swoosh' } as SoundConfig,
|
|
443
|
-
BLOCKED: { sfx: 'blocked' } as SoundConfig,
|
|
444
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
445
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
446
|
-
},
|
|
447
|
-
FIND_DIFFERENT_NUMBER: {
|
|
448
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
449
|
-
CORRECT: { sfx: 'chime' } as SoundConfig,
|
|
450
|
-
WRONG: { sfx: 'error' } as SoundConfig,
|
|
451
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
452
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
453
|
-
},
|
|
454
|
-
TANGRAM: {
|
|
455
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
456
|
-
ROTATE: { sfx: 'rotate' } as SoundConfig,
|
|
457
|
-
PLACE: { sfx: 'snap' } as SoundConfig,
|
|
458
|
-
WRONG: { sfx: 'invalid' } as SoundConfig,
|
|
459
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
460
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
461
|
-
},
|
|
462
|
-
CHECKERS: {
|
|
463
|
-
TIME_UP: { sfx: 'time_up' } as SoundConfig,
|
|
464
|
-
SELECT: { sfx: 'select', volume: 0.5 } as SoundConfig,
|
|
465
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
466
|
-
MOVE: { sfx: 'place' } as SoundConfig,
|
|
467
|
-
CAPTURE: { sfx: 'clack', pitch: 0.9 } as SoundConfig,
|
|
468
|
-
KING: { sfx: 'bonus' } as SoundConfig,
|
|
469
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
470
|
-
LOSE: { sfx: 'lose' } as SoundConfig
|
|
471
|
-
},
|
|
472
|
-
MEMORY_MATCH: {
|
|
473
|
-
START: { sfx: 'shuffle' } as SoundConfig,
|
|
474
|
-
FLIP: { sfx: 'card_flip' } as SoundConfig,
|
|
475
|
-
MATCH: { sfx: 'chime' } as SoundConfig,
|
|
476
|
-
WRONG: { sfx: 'invalid' } as SoundConfig,
|
|
477
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
478
|
-
GAME_OVER: { sfx: 'time_up' } as SoundConfig
|
|
479
|
-
},
|
|
480
|
-
FALLING_STICKS: {
|
|
481
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
482
|
-
CATCH: { sfx: 'catch' } as SoundConfig,
|
|
483
|
-
MISS: { sfx: 'miss' } as SoundConfig,
|
|
484
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
485
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
486
|
-
},
|
|
487
|
-
REVERSI: {
|
|
488
|
-
TIME_UP: { sfx: 'time_up' } as SoundConfig,
|
|
489
|
-
INVALID: { sfx: 'invalid', volume: 0.6 } as SoundConfig,
|
|
490
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
491
|
-
PLACE: { sfx: 'flip_disc' } as SoundConfig,
|
|
492
|
-
PASS: { sfx: 'invalid', volume: 0.7 } as SoundConfig,
|
|
493
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
494
|
-
LOSE: { sfx: 'lose' } as SoundConfig
|
|
495
|
-
},
|
|
496
|
-
PAC_MAN: {
|
|
497
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
498
|
-
CHOMP: { sfx: 'chomp', volume: 0.6 } as SoundConfig,
|
|
499
|
-
CHOMP_ALT: { sfx: 'chomp_alt', volume: 0.6 } as SoundConfig,
|
|
500
|
-
POWER_PELLET: { sfx: 'power_up' } as SoundConfig,
|
|
501
|
-
EAT_GHOST: { sfx: 'crunch' } as SoundConfig,
|
|
502
|
-
EAT_GHOST_COMBO: { sfx: 'combo' } as SoundConfig,
|
|
503
|
-
DEATH: { sfx: 'game_over' } as SoundConfig,
|
|
504
|
-
LIFE_LOST: { sfx: 'hurt' } as SoundConfig,
|
|
505
|
-
FRUIT: { sfx: 'coin' } as SoundConfig,
|
|
506
|
-
LEVEL_COMPLETE: { sfx: 'win' } as SoundConfig,
|
|
507
|
-
DIRECTION_CHANGE: { sfx: 'tick', volume: 0.3 } as SoundConfig,
|
|
508
|
-
TUNNEL: { sfx: 'whoosh', volume: 0.7 } as SoundConfig
|
|
509
|
-
},
|
|
510
|
-
SNAKES_AND_LADDERS: {
|
|
511
|
-
TAP: { sfx: 'select', volume: 0.5 } as SoundConfig,
|
|
512
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
513
|
-
ROLL: { sfx: 'dice_roll' } as SoundConfig,
|
|
514
|
-
MOVE: { sfx: 'tick', volume: 0.7 } as SoundConfig,
|
|
515
|
-
SNAKE: { sfx: 'snake' } as SoundConfig,
|
|
516
|
-
LADDER: { sfx: 'ladder' } as SoundConfig,
|
|
517
|
-
SIX: { sfx: 'six' } as SoundConfig,
|
|
518
|
-
PENALTY: { sfx: 'error' } as SoundConfig,
|
|
519
|
-
CANT_MOVE: { sfx: 'invalid' } as SoundConfig,
|
|
520
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
521
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
522
|
-
},
|
|
523
|
-
BLUK: {
|
|
524
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
525
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
526
|
-
JUMP: { sfx: 'jump' } as SoundConfig,
|
|
527
|
-
LAND: { sfx: 'land' } as SoundConfig,
|
|
528
|
-
PERFECT: { sfx: 'pling' } as SoundConfig,
|
|
529
|
-
FALL: { sfx: 'miss' } as SoundConfig,
|
|
530
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
531
|
-
},
|
|
532
|
-
CHAMELEON_RUN: {
|
|
533
|
-
HURT: { sfx: 'hurt' } as SoundConfig,
|
|
534
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
535
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
536
|
-
JUMP: { sfx: 'hop' } as SoundConfig,
|
|
537
|
-
SWAP: { sfx: 'select' } as SoundConfig,
|
|
538
|
-
STAR: { sfx: 'star' } as SoundConfig,
|
|
539
|
-
LAND: { sfx: 'land', volume: 0.7 } as SoundConfig,
|
|
540
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
541
|
-
},
|
|
542
|
-
MOB_CONTROL: {
|
|
543
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
544
|
-
SHOOT: { sfx: 'pew', volume: 0.35 } as SoundConfig,
|
|
545
|
-
GATE: { sfx: 'gate' } as SoundConfig,
|
|
546
|
-
HIT: { sfx: 'whack', volume: 0.6 } as SoundConfig,
|
|
547
|
-
CLASH: { sfx: 'clash', volume: 0.35, cooldown: 150 } as SoundConfig,
|
|
548
|
-
LEVEL_UP: { sfx: 'boom' } as SoundConfig,
|
|
549
|
-
DAMAGE: { sfx: 'hurt' } as SoundConfig,
|
|
550
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
551
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
552
|
-
},
|
|
553
|
-
PAPER_IO: {
|
|
554
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
555
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
556
|
-
CAPTURE: { sfx: 'capture' } as SoundConfig,
|
|
557
|
-
TURN: { sfx: 'tick', volume: 0.5 } as SoundConfig,
|
|
558
|
-
KILL: { sfx: 'zap' } as SoundConfig,
|
|
559
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
560
|
-
},
|
|
561
|
-
CROSSY_ROAD: {
|
|
562
|
-
TIME_UP: { sfx: 'time_up' } as SoundConfig,
|
|
563
|
-
WIN: { sfx: 'win' } as SoundConfig,
|
|
564
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
565
|
-
HOP: { sfx: 'hop' } as SoundConfig,
|
|
566
|
-
CROSS: { sfx: 'chime' } as SoundConfig,
|
|
567
|
-
COIN: { sfx: 'coin' } as SoundConfig,
|
|
568
|
-
SPLASH: { sfx: 'splash' } as SoundConfig,
|
|
569
|
-
CRASH: { sfx: 'crash' } as SoundConfig,
|
|
570
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
571
|
-
},
|
|
572
|
-
PENGUIN_RUN: {
|
|
573
|
-
LANE_SWITCH: { sfx: 'swoosh', volume: 0.25 } as SoundConfig,
|
|
574
|
-
START: { sfx: 'start' } as SoundConfig,
|
|
575
|
-
COIN: { sfx: 'coin', volume: 0.6 } as SoundConfig,
|
|
576
|
-
GEM: { sfx: 'power_up' } as SoundConfig,
|
|
577
|
-
JUMP: { sfx: 'jump' } as SoundConfig,
|
|
578
|
-
SLIDE: { sfx: 'slide' } as SoundConfig,
|
|
579
|
-
CRASH: { sfx: 'crash' } as SoundConfig,
|
|
580
|
-
GAME_OVER: { sfx: 'game_over' } as SoundConfig
|
|
581
|
-
}
|
|
582
|
-
};
|