@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
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@@ -1,75 +0,0 @@
1
- // Nuts and Bolts' rules, timings and layout. Rules, puzzles and scoring match the original version
2
- // (games/nuts-and-bolts), so scores carry over.
3
- import { getScoreBoardTop } from '../shared/EngineHud';
4
- import type { TiltView } from '../shared/EngineTilt';
5
- import { frontLight, gameWidthFor } from '../shared/EngineUtils';
6
-
7
- // ── Rules ─────────────────────────────────────────────────────────────
8
-
9
- export const BOARD_COLS = 5;
10
- export const BOARD_ROWS = 5;
11
- export const EXTRA_HOLES = 3; // the swap holes along the bottom
12
- export const TIME_LIMIT = 120; // seconds
13
-
14
- // ── Feel (seconds) ────────────────────────────────────────────────────
15
-
16
- export const LIFT_TIME = 0.26; // a picked-up bolt unscrews and rises
17
- export const MOVE_TIME = 0.6; // ...flies over and screws into its new hole
18
- export const FALL_TIME = 0.6; // a free plank swings down off the board
19
-
20
- // ── The scene ─────────────────────────────────────────────────────────
21
-
22
- /** The camera leans back from straight down, so the planks' stack and the bolt heads stand up. */
23
- export const TILT = 0.38;
24
- /** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
25
- export const LIGHT = frontLight([-0.4, 0.5, 1], 0.45);
26
- export const CLASSIC_BOARD = 'rgba(255, 255, 255, 0.30)';
27
- export const CLASSIC_SEPARATOR = 'rgba(255, 255, 255, 0.1)';
28
-
29
- // ── Layout (view points) ──────────────────────────────────────────────
30
-
31
- const SCOREBOARD_HEIGHT = 82;
32
- const CONTROLS_HEIGHT = 110;
33
- const PADDING = 18; // round the grid and the swap row
34
- /** The swap row's strip below the grid, in cells: just the sockets and the separator above them. */
35
- const SWAP_ROW = 0.95;
36
-
37
- export type Layout = TiltView & {
38
- cell: number;
39
- padding: number;
40
- boardWidth: number;
41
- boardHeight: number;
42
- };
43
-
44
- /** The board as the original version sized it (5 x 5 points and the swap row below), smaller if the screen is short. */
45
- export function getLayout(width: number, height: number, offset: number): Layout {
46
- const gameWidth = gameWidthFor(width);
47
- const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
48
- const room = Math.max(240, height - top - CONTROLS_HEIGHT);
49
- const cell = Math.min((gameWidth - PADDING * 2) / BOARD_COLS, (room / Math.cos(TILT) - PADDING * 2) / (BOARD_ROWS + SWAP_ROW));
50
- return {
51
- width,
52
- height,
53
- tilt: TILT,
54
- centerY: top + room / 2,
55
- cell,
56
- padding: PADDING,
57
- boardWidth: cell * BOARD_COLS + PADDING * 2,
58
- boardHeight: cell * (BOARD_ROWS + SWAP_ROW) + PADDING * 2
59
- };
60
- }
61
-
62
- /** A grid point (row 0 along the top) on the board, in world units: the 5 x 5 points centred across, in the board's top part. */
63
- export function pointAt(l: Layout, row: number, col: number): [number, number] {
64
- const top = l.boardHeight / 2 - l.padding - l.cell / 2;
65
- return [(col - (BOARD_COLS - 1) / 2) * l.cell, top - row * l.cell];
66
- }
67
-
68
- /** Swap hole `i`'s centre, along the bottom, 1.2 cells apart. */
69
- export function swapAt(l: Layout, i: number): [number, number] {
70
- const spacing = l.cell * 1.2;
71
- return [(i - (EXTRA_HOLES - 1) / 2) * spacing, -l.boardHeight / 2 + l.padding + l.cell * 0.38];
72
- }
73
-
74
- /** The line between the grid and the swap row. */
75
- export const separatorY = (l: Layout) => -l.boardHeight / 2 + l.padding + l.cell * 0.86;
@@ -1,298 +0,0 @@
1
- // Nuts and Bolts' play, with no React: build a game with `createGame` (it deals a puzzle), give it a
2
- // layout, `start` it and `tick` it every frame. Tap a bolt to pick it up; tap an empty swap hole, or an
3
- // empty bolt hole on the board, to screw it in there. A plank with no bolt left in it falls away. Clear
4
- // every plank inside two minutes to win (scored by the time it took, as the original version did).
5
- //
6
- // The tap rules are the original store's `handleTap`, branch for branch; the clock and the planks' falls run
7
- // on the game's own clock, so a reset drops whatever's pending.
8
- import { type Camera, type Vec3, World } from '@nayan-ui/engine';
9
- import { calculateTimeBasedScore } from '../../services/ScoringService';
10
- import type { GameTheme } from '../../services/ThemeService';
11
- import { aimTilted, unproject } from '../shared/EngineTilt';
12
- import { type Layout, pointAt, swapAt, TIME_LIMIT } from './NutsAndBoltsConstants';
13
- import {
14
- type Bolt,
15
- canPlaceBoltInHole,
16
- canSelectBolt,
17
- checkPlankRemoval,
18
- generatePuzzle,
19
- getBoltAtPosition,
20
- getBoltById,
21
- getHoleById,
22
- getPlanksAtPosition,
23
- type Hole,
24
- isPuzzleComplete,
25
- moveBoltToGrid,
26
- moveBoltToHole,
27
- type Plank
28
- } from './NutsAndBoltsRules';
29
- import {
30
- boltRest,
31
- buildScene,
32
- celebrate,
33
- dropPlank,
34
- liftBolt,
35
- lowerBolt,
36
- moveBolt,
37
- placeSockets,
38
- removeBolts,
39
- removeScene,
40
- type Scene,
41
- setSceneTheme,
42
- settleBolt,
43
- spawnBolt,
44
- spawnPlank
45
- } from './NutsAndBoltsScene';
46
-
47
- export type Phase = 'ready' | 'playing' | 'over';
48
- /** select: a bolt picked up; place: one screwed into a new hole; complete: the last plank's down. */
49
- export type GameEvent = 'select' | 'place' | 'complete';
50
-
51
- const WORLD_CAPACITY = 300; // the board, sockets, planks, bolts, and bursts
52
-
53
- type Puzzle = { holes: Hole[]; bolts: Bolt[]; planks: Plank[]; homes: { row: number; col: number }[] };
54
- const deal = (): Puzzle => {
55
- const p = generatePuzzle();
56
- return { ...p, homes: p.bolts.map((b) => ({ row: b.originalRow, col: b.originalCol })) };
57
- };
58
-
59
- export function createGame(theme: GameTheme) {
60
- const world = new World(WORLD_CAPACITY);
61
- const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
62
- const g = {
63
- world,
64
- camera,
65
- theme,
66
- layout: null as Layout | null,
67
- scene: null as Scene | null,
68
- phase: 'ready' as Phase,
69
- ...deal(),
70
- selected: null as string | null,
71
- /** Score and the countdown live in the engine (Rust), advanced by world.update. */
72
- get score() {
73
- return world.scoreboard.score;
74
- },
75
- get time() {
76
- return world.scoreboard.shownSeconds;
77
- },
78
- won: false,
79
- // UI hooks, set by the screen.
80
- onPhase: (_p: Phase) => {},
81
- onScore: (_s: number) => {},
82
- onTime: (_t: number) => {},
83
- onPlanks: (_n: number) => {},
84
- onEvent: (_e: GameEvent) => {}
85
- };
86
- world.scoreboard.reset(0, TIME_LIMIT);
87
- world.scoreboard.handlers = {
88
- onSecond: (t) => g.onTime(t),
89
- onTimeUp: () => g.phase === 'playing' && end(g, false)
90
- };
91
- return g;
92
- }
93
- export type Game = ReturnType<typeof createGame>;
94
-
95
- const holeIndex = (id: string) => Number(id.slice('hole-'.length));
96
- /** Where a bolt sits in the world: in its swap hole, or on top of the planks at its point. */
97
- function boltAt(g: Game, b: Bolt): Vec3 {
98
- const l = g.layout!;
99
- if (b.holeId) {
100
- const [x, y] = swapAt(l, holeIndex(b.holeId));
101
- return [x, y, 0];
102
- }
103
- const [x, y] = pointAt(l, b.row, b.col);
104
- return [x, y, boltRest(g.planks, b.row, b.col)];
105
- }
106
-
107
- // ── Scene ─────────────────────────────────────────────────────────────
108
-
109
- /** Lays the board out for the view (first layout, header height, rotation): rebuilt from the puzzle's state. */
110
- export function setLayout(g: Game, l: Layout) {
111
- if (g.scene) removeScene(g.world, g.scene);
112
- g.layout = l;
113
- aimTilted(g.camera, l);
114
- g.scene = buildScene(g.world, l, g.theme, g.homes);
115
- spawnPieces(g);
116
- }
117
-
118
- export function setTheme(g: Game, theme: GameTheme) {
119
- g.theme = theme;
120
- if (g.layout && g.scene) setSceneTheme(g.world, g.layout, g.scene, theme);
121
- }
122
-
123
- function spawnPieces(g: Game) {
124
- const { layout: l, scene: s } = g;
125
- if (!l || !s) return;
126
- for (const p of g.planks) spawnPlank(g.world, l, s, p);
127
- for (const b of g.bolts) spawnBolt(g.world, l, s, b.id, boltAt(g, b));
128
- if (g.selected) {
129
- const b = getBoltById(g.selected, g.bolts);
130
- if (b) liftBolt(g.world, l, s, b.id, boltAt(g, b));
131
- }
132
- }
133
-
134
- // ── Run ───────────────────────────────────────────────────────────────
135
-
136
- /** Plays the puzzle that's showing. */
137
- export function start(g: Game) {
138
- if (g.phase !== 'ready') return;
139
- g.phase = 'playing';
140
- g.world.scoreboard.startCountdown(TIME_LIMIT);
141
- g.onPhase('playing');
142
- }
143
-
144
- /** A fresh puzzle, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
145
- export function reset(g: Game) {
146
- g.world.cancelTimers();
147
- const { layout: l, scene: s } = g;
148
- if (l && s) {
149
- for (const e of s.planks.values()) g.world.despawn(e);
150
- s.planks.clear();
151
- removeBolts(g.world, s);
152
- }
153
- Object.assign(g, deal());
154
- g.selected = null;
155
- g.world.scoreboard.reset(0, TIME_LIMIT);
156
- g.won = false;
157
- g.phase = 'ready';
158
- if (l && s) {
159
- placeSockets(g.world, l, s, g.homes);
160
- spawnPieces(g);
161
- }
162
- g.onScore(0);
163
- g.onTime(TIME_LIMIT);
164
- g.onPlanks(g.planks.length);
165
- g.onPhase('ready');
166
- }
167
-
168
- export function dispose(g: Game) {
169
- g.world.dispose();
170
- }
171
-
172
- export function tick(g: Game, dt: number) {
173
- if (g.world.isDisposed) return;
174
- g.world.update(dt);
175
- }
176
-
177
- function end(g: Game, won: boolean) {
178
- g.world.scoreboard.stop();
179
- const { layout: l, scene: s } = g;
180
- if (g.selected && l && s) {
181
- const b = getBoltById(g.selected, g.bolts);
182
- if (b) lowerBolt(g.world, g.layout!, s, b.id, boltAt(g, b));
183
- }
184
- g.selected = null;
185
- g.won = won;
186
- g.phase = 'over';
187
- g.onPhase('over');
188
- }
189
-
190
- // ── Taps ──────────────────────────────────────────────────────────────
191
-
192
- type Target = { row: number; col: number; holeId: string | null };
193
-
194
- /**
195
- * What a view point is on, within half a cell, checked as the original board did: the swap holes, then the
196
- * empty bolt holes on the board, then the bolts on it.
197
- */
198
- export function targetAt(g: Game, x: number, y: number): Target | null {
199
- const l = g.layout;
200
- if (!l) return null;
201
- const [wx, wy] = unproject(l, x, y, 10);
202
- const reachSq = (l.cell * 0.5) ** 2;
203
- const near = ([tx, ty]: [number, number]) => (wx - tx) ** 2 + (wy - ty) ** 2 <= reachSq;
204
- for (const h of g.holes) if (near(swapAt(l, holeIndex(h.id)))) return { row: h.row, col: h.col, holeId: h.id };
205
- const occupied = new Set(g.bolts.filter((b) => b.holeId === null).map((b) => `${b.row}-${b.col}`));
206
- for (const p of g.homes) if (!occupied.has(`${p.row}-${p.col}`) && near(pointAt(l, p.row, p.col))) return { row: p.row, col: p.col, holeId: null };
207
- for (const b of g.bolts) if (b.holeId === null && near(pointAt(l, b.row, b.col))) return { row: b.row, col: b.col, holeId: null };
208
- return null;
209
- }
210
-
211
- export function tap(g: Game, x: number, y: number) {
212
- if (g.phase !== 'playing') return;
213
- const t = targetAt(g, x, y);
214
- if (t) choose(g, t);
215
- }
216
-
217
- /** The store's handleTap: pick up, put back, switch to another bolt, or move the picked-up bolt. */
218
- export function choose(g: Game, t: Target) {
219
- const { layout: l, scene: s } = g;
220
- if (!l || !s || g.phase !== 'playing') return;
221
- const select = (id: string) => {
222
- const previous = g.selected ? getBoltById(g.selected, g.bolts) : null;
223
- if (previous) lowerBolt(g.world, g.layout!, s, previous.id, boltAt(g, previous));
224
- g.selected = id;
225
- const b = getBoltById(id, g.bolts)!;
226
- liftBolt(g.world, l, s, id, boltAt(g, b));
227
- g.onEvent('select');
228
- };
229
- const deselect = () => {
230
- const b = g.selected ? getBoltById(g.selected, g.bolts) : null;
231
- if (b) lowerBolt(g.world, g.layout!, s, b.id, boltAt(g, b));
232
- g.selected = null;
233
- };
234
-
235
- if (!g.selected) {
236
- if (t.holeId) {
237
- const hole = getHoleById(t.holeId, g.holes);
238
- if (hole?.boltId && getBoltById(hole.boltId, g.bolts)) select(hole.boltId);
239
- } else {
240
- const bolt = getBoltAtPosition(t.row, t.col, g.bolts);
241
- if (bolt && canSelectBolt(bolt, g.planks)) select(bolt.id);
242
- }
243
- return;
244
- }
245
-
246
- const selected = getBoltById(g.selected, g.bolts);
247
- if (!selected) {
248
- g.selected = null;
249
- return;
250
- }
251
- if (t.holeId) {
252
- const hole = getHoleById(t.holeId, g.holes);
253
- if (!hole) return;
254
- if (hole.boltId === g.selected) return deselect();
255
- if (canPlaceBoltInHole(hole)) return place(g, moveBoltToHole(g.selected, t.holeId, g.bolts, g.holes));
256
- if (hole.boltId) select(hole.boltId);
257
- return;
258
- }
259
- const atPoint = getBoltAtPosition(t.row, t.col, g.bolts);
260
- if (atPoint && atPoint.id === g.selected) return deselect();
261
- if (atPoint && canSelectBolt(atPoint, g.planks)) return select(atPoint.id);
262
- if (!atPoint) {
263
- const home = g.homes.some((p) => p.row === t.row && p.col === t.col);
264
- if (home || getPlanksAtPosition(t.row, t.col, g.planks).length > 0) place(g, moveBoltToGrid(g.selected, t.row, t.col, g.bolts, g.holes));
265
- }
266
- }
267
-
268
- /** A move: the bolt flies to its new hole, any plank left with no bolt falls, and the puzzle may be done. */
269
- function place(g: Game, moved: { bolts: Bolt[]; holes: Hole[] }) {
270
- const { layout: l, scene: s } = g;
271
- const id = g.selected!;
272
- const from = boltAt(g, getBoltById(id, g.bolts)!);
273
- g.bolts = moved.bolts;
274
- g.holes = moved.holes;
275
- g.selected = null;
276
- const { removedPlanks, remainingPlanks } = checkPlankRemoval(g.planks, g.bolts);
277
- g.planks = remainingPlanks;
278
- if (l && s) {
279
- moveBolt(g.world, l, s, id, from, boltAt(g, getBoltById(id, g.bolts)!));
280
- for (const p of removedPlanks) {
281
- const e = s.planks.get(p.id);
282
- const time = dropPlank(g.world, l, s, p);
283
- if (e != null) g.world.after(time, () => g.world.despawn(e));
284
- }
285
- // Bolts left on lower planks settle onto them
286
- if (removedPlanks.length) for (const b of g.bolts) if (b.id !== id && b.holeId === null) settleBolt(g.world, s, b.id, boltAt(g, b));
287
- }
288
- if (removedPlanks.length) g.onPlanks(g.planks.length);
289
- if (isPuzzleComplete(g.planks)) {
290
- g.world.scoreboard.set(calculateTimeBasedScore(TIME_LIMIT - g.time, TIME_LIMIT, g.score));
291
- g.onScore(g.score);
292
- g.onEvent('complete');
293
- if (l) celebrate(g.world, l);
294
- end(g, true);
295
- return;
296
- }
297
- g.onEvent('place');
298
- }