@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Nuts and Bolts' rules, timings and layout. Rules, puzzles and scoring match the original version
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// (games/nuts-and-bolts), so scores carry over.
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import { getScoreBoardTop } from '../shared/EngineHud';
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import type { TiltView } from '../shared/EngineTilt';
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import { frontLight, gameWidthFor } from '../shared/EngineUtils';
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// ── Rules ─────────────────────────────────────────────────────────────
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export const BOARD_COLS = 5;
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export const BOARD_ROWS = 5;
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export const EXTRA_HOLES = 3; // the swap holes along the bottom
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export const TIME_LIMIT = 120; // seconds
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// ── Feel (seconds) ────────────────────────────────────────────────────
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export const LIFT_TIME = 0.26; // a picked-up bolt unscrews and rises
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export const MOVE_TIME = 0.6; // ...flies over and screws into its new hole
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export const FALL_TIME = 0.6; // a free plank swings down off the board
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// ── The scene ─────────────────────────────────────────────────────────
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/** The camera leans back from straight down, so the planks' stack and the bolt heads stand up. */
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export const TILT = 0.38;
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/** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
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export const LIGHT = frontLight([-0.4, 0.5, 1], 0.45);
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export const CLASSIC_BOARD = 'rgba(255, 255, 255, 0.30)';
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export const CLASSIC_SEPARATOR = 'rgba(255, 255, 255, 0.1)';
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// ── Layout (view points) ──────────────────────────────────────────────
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const SCOREBOARD_HEIGHT = 82;
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const CONTROLS_HEIGHT = 110;
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const PADDING = 18; // round the grid and the swap row
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const SWAP_ROW = 0.95;
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export type Layout = TiltView & {
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cell: number;
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padding: number;
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boardWidth: number;
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};
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/** The board as the original version sized it (5 x 5 points and the swap row below), smaller if the screen is short. */
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export function getLayout(width: number, height: number, offset: number): Layout {
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const gameWidth = gameWidthFor(width);
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const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
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const room = Math.max(240, height - top - CONTROLS_HEIGHT);
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const cell = Math.min((gameWidth - PADDING * 2) / BOARD_COLS, (room / Math.cos(TILT) - PADDING * 2) / (BOARD_ROWS + SWAP_ROW));
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return {
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width,
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height,
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centerY: top + room / 2,
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cell,
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padding: PADDING,
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boardWidth: cell * BOARD_COLS + PADDING * 2,
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};
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}
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/** A grid point (row 0 along the top) on the board, in world units: the 5 x 5 points centred across, in the board's top part. */
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export function pointAt(l: Layout, row: number, col: number): [number, number] {
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const top = l.boardHeight / 2 - l.padding - l.cell / 2;
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}
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/** Swap hole `i`'s centre, along the bottom, 1.2 cells apart. */
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return [(i - (EXTRA_HOLES - 1) / 2) * spacing, -l.boardHeight / 2 + l.padding + l.cell * 0.38];
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}
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/** The line between the grid and the swap row. */
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export const separatorY = (l: Layout) => -l.boardHeight / 2 + l.padding + l.cell * 0.86;
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// Nuts and Bolts' play, with no React: build a game with `createGame` (it deals a puzzle), give it a
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// layout, `start` it and `tick` it every frame. Tap a bolt to pick it up; tap an empty swap hole, or an
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// empty bolt hole on the board, to screw it in there. A plank with no bolt left in it falls away. Clear
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// every plank inside two minutes to win (scored by the time it took, as the original version did).
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//
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// The tap rules are the original store's `handleTap`, branch for branch; the clock and the planks' falls run
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// on the game's own clock, so a reset drops whatever's pending.
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import { type Camera, type Vec3, World } from '@nayan-ui/engine';
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import { calculateTimeBasedScore } from '../../services/ScoringService';
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import type { GameTheme } from '../../services/ThemeService';
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import { aimTilted, unproject } from '../shared/EngineTilt';
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import { type Layout, pointAt, swapAt, TIME_LIMIT } from './NutsAndBoltsConstants';
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import {
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type Bolt,
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canPlaceBoltInHole,
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canSelectBolt,
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checkPlankRemoval,
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generatePuzzle,
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getBoltAtPosition,
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getBoltById,
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getHoleById,
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getPlanksAtPosition,
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type Hole,
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isPuzzleComplete,
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moveBoltToGrid,
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moveBoltToHole,
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type Plank
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} from './NutsAndBoltsRules';
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import {
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boltRest,
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buildScene,
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celebrate,
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dropPlank,
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34
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liftBolt,
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35
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lowerBolt,
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36
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moveBolt,
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37
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placeSockets,
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38
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removeBolts,
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39
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removeScene,
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40
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type Scene,
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41
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setSceneTheme,
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42
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settleBolt,
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43
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spawnBolt,
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44
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spawnPlank
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45
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} from './NutsAndBoltsScene';
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46
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47
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export type Phase = 'ready' | 'playing' | 'over';
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48
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/** select: a bolt picked up; place: one screwed into a new hole; complete: the last plank's down. */
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49
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export type GameEvent = 'select' | 'place' | 'complete';
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50
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51
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const WORLD_CAPACITY = 300; // the board, sockets, planks, bolts, and bursts
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52
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53
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type Puzzle = { holes: Hole[]; bolts: Bolt[]; planks: Plank[]; homes: { row: number; col: number }[] };
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54
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const deal = (): Puzzle => {
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55
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const p = generatePuzzle();
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56
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return { ...p, homes: p.bolts.map((b) => ({ row: b.originalRow, col: b.originalCol })) };
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57
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};
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58
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-
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59
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export function createGame(theme: GameTheme) {
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60
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const world = new World(WORLD_CAPACITY);
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61
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const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
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62
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const g = {
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63
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world,
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64
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camera,
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65
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theme,
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66
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layout: null as Layout | null,
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67
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scene: null as Scene | null,
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68
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phase: 'ready' as Phase,
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69
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...deal(),
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70
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selected: null as string | null,
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71
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
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72
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get score() {
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73
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return world.scoreboard.score;
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74
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},
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75
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get time() {
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76
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return world.scoreboard.shownSeconds;
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77
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},
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78
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won: false,
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79
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// UI hooks, set by the screen.
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80
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onPhase: (_p: Phase) => {},
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81
|
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onScore: (_s: number) => {},
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82
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onTime: (_t: number) => {},
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83
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onPlanks: (_n: number) => {},
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84
|
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onEvent: (_e: GameEvent) => {}
|
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85
|
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};
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86
|
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world.scoreboard.reset(0, TIME_LIMIT);
|
|
87
|
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world.scoreboard.handlers = {
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88
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onSecond: (t) => g.onTime(t),
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89
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onTimeUp: () => g.phase === 'playing' && end(g, false)
|
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90
|
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};
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91
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return g;
|
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92
|
-
}
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93
|
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export type Game = ReturnType<typeof createGame>;
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94
|
-
|
|
95
|
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const holeIndex = (id: string) => Number(id.slice('hole-'.length));
|
|
96
|
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/** Where a bolt sits in the world: in its swap hole, or on top of the planks at its point. */
|
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97
|
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function boltAt(g: Game, b: Bolt): Vec3 {
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98
|
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const l = g.layout!;
|
|
99
|
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if (b.holeId) {
|
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100
|
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const [x, y] = swapAt(l, holeIndex(b.holeId));
|
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101
|
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return [x, y, 0];
|
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102
|
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}
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103
|
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const [x, y] = pointAt(l, b.row, b.col);
|
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104
|
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return [x, y, boltRest(g.planks, b.row, b.col)];
|
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105
|
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}
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106
|
-
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107
|
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// ── Scene ─────────────────────────────────────────────────────────────
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|
108
|
-
|
|
109
|
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/** Lays the board out for the view (first layout, header height, rotation): rebuilt from the puzzle's state. */
|
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110
|
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export function setLayout(g: Game, l: Layout) {
|
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111
|
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if (g.scene) removeScene(g.world, g.scene);
|
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112
|
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g.layout = l;
|
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113
|
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aimTilted(g.camera, l);
|
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114
|
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g.scene = buildScene(g.world, l, g.theme, g.homes);
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115
|
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spawnPieces(g);
|
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116
|
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}
|
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117
|
-
|
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118
|
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export function setTheme(g: Game, theme: GameTheme) {
|
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119
|
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g.theme = theme;
|
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120
|
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if (g.layout && g.scene) setSceneTheme(g.world, g.layout, g.scene, theme);
|
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121
|
-
}
|
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122
|
-
|
|
123
|
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function spawnPieces(g: Game) {
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124
|
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const { layout: l, scene: s } = g;
|
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125
|
-
if (!l || !s) return;
|
|
126
|
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for (const p of g.planks) spawnPlank(g.world, l, s, p);
|
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127
|
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for (const b of g.bolts) spawnBolt(g.world, l, s, b.id, boltAt(g, b));
|
|
128
|
-
if (g.selected) {
|
|
129
|
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const b = getBoltById(g.selected, g.bolts);
|
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130
|
-
if (b) liftBolt(g.world, l, s, b.id, boltAt(g, b));
|
|
131
|
-
}
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
135
|
-
|
|
136
|
-
/** Plays the puzzle that's showing. */
|
|
137
|
-
export function start(g: Game) {
|
|
138
|
-
if (g.phase !== 'ready') return;
|
|
139
|
-
g.phase = 'playing';
|
|
140
|
-
g.world.scoreboard.startCountdown(TIME_LIMIT);
|
|
141
|
-
g.onPhase('playing');
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
/** A fresh puzzle, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
145
|
-
export function reset(g: Game) {
|
|
146
|
-
g.world.cancelTimers();
|
|
147
|
-
const { layout: l, scene: s } = g;
|
|
148
|
-
if (l && s) {
|
|
149
|
-
for (const e of s.planks.values()) g.world.despawn(e);
|
|
150
|
-
s.planks.clear();
|
|
151
|
-
removeBolts(g.world, s);
|
|
152
|
-
}
|
|
153
|
-
Object.assign(g, deal());
|
|
154
|
-
g.selected = null;
|
|
155
|
-
g.world.scoreboard.reset(0, TIME_LIMIT);
|
|
156
|
-
g.won = false;
|
|
157
|
-
g.phase = 'ready';
|
|
158
|
-
if (l && s) {
|
|
159
|
-
placeSockets(g.world, l, s, g.homes);
|
|
160
|
-
spawnPieces(g);
|
|
161
|
-
}
|
|
162
|
-
g.onScore(0);
|
|
163
|
-
g.onTime(TIME_LIMIT);
|
|
164
|
-
g.onPlanks(g.planks.length);
|
|
165
|
-
g.onPhase('ready');
|
|
166
|
-
}
|
|
167
|
-
|
|
168
|
-
export function dispose(g: Game) {
|
|
169
|
-
g.world.dispose();
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
export function tick(g: Game, dt: number) {
|
|
173
|
-
if (g.world.isDisposed) return;
|
|
174
|
-
g.world.update(dt);
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
function end(g: Game, won: boolean) {
|
|
178
|
-
g.world.scoreboard.stop();
|
|
179
|
-
const { layout: l, scene: s } = g;
|
|
180
|
-
if (g.selected && l && s) {
|
|
181
|
-
const b = getBoltById(g.selected, g.bolts);
|
|
182
|
-
if (b) lowerBolt(g.world, g.layout!, s, b.id, boltAt(g, b));
|
|
183
|
-
}
|
|
184
|
-
g.selected = null;
|
|
185
|
-
g.won = won;
|
|
186
|
-
g.phase = 'over';
|
|
187
|
-
g.onPhase('over');
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
// ── Taps ──────────────────────────────────────────────────────────────
|
|
191
|
-
|
|
192
|
-
type Target = { row: number; col: number; holeId: string | null };
|
|
193
|
-
|
|
194
|
-
/**
|
|
195
|
-
* What a view point is on, within half a cell, checked as the original board did: the swap holes, then the
|
|
196
|
-
* empty bolt holes on the board, then the bolts on it.
|
|
197
|
-
*/
|
|
198
|
-
export function targetAt(g: Game, x: number, y: number): Target | null {
|
|
199
|
-
const l = g.layout;
|
|
200
|
-
if (!l) return null;
|
|
201
|
-
const [wx, wy] = unproject(l, x, y, 10);
|
|
202
|
-
const reachSq = (l.cell * 0.5) ** 2;
|
|
203
|
-
const near = ([tx, ty]: [number, number]) => (wx - tx) ** 2 + (wy - ty) ** 2 <= reachSq;
|
|
204
|
-
for (const h of g.holes) if (near(swapAt(l, holeIndex(h.id)))) return { row: h.row, col: h.col, holeId: h.id };
|
|
205
|
-
const occupied = new Set(g.bolts.filter((b) => b.holeId === null).map((b) => `${b.row}-${b.col}`));
|
|
206
|
-
for (const p of g.homes) if (!occupied.has(`${p.row}-${p.col}`) && near(pointAt(l, p.row, p.col))) return { row: p.row, col: p.col, holeId: null };
|
|
207
|
-
for (const b of g.bolts) if (b.holeId === null && near(pointAt(l, b.row, b.col))) return { row: b.row, col: b.col, holeId: null };
|
|
208
|
-
return null;
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
export function tap(g: Game, x: number, y: number) {
|
|
212
|
-
if (g.phase !== 'playing') return;
|
|
213
|
-
const t = targetAt(g, x, y);
|
|
214
|
-
if (t) choose(g, t);
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
/** The store's handleTap: pick up, put back, switch to another bolt, or move the picked-up bolt. */
|
|
218
|
-
export function choose(g: Game, t: Target) {
|
|
219
|
-
const { layout: l, scene: s } = g;
|
|
220
|
-
if (!l || !s || g.phase !== 'playing') return;
|
|
221
|
-
const select = (id: string) => {
|
|
222
|
-
const previous = g.selected ? getBoltById(g.selected, g.bolts) : null;
|
|
223
|
-
if (previous) lowerBolt(g.world, g.layout!, s, previous.id, boltAt(g, previous));
|
|
224
|
-
g.selected = id;
|
|
225
|
-
const b = getBoltById(id, g.bolts)!;
|
|
226
|
-
liftBolt(g.world, l, s, id, boltAt(g, b));
|
|
227
|
-
g.onEvent('select');
|
|
228
|
-
};
|
|
229
|
-
const deselect = () => {
|
|
230
|
-
const b = g.selected ? getBoltById(g.selected, g.bolts) : null;
|
|
231
|
-
if (b) lowerBolt(g.world, g.layout!, s, b.id, boltAt(g, b));
|
|
232
|
-
g.selected = null;
|
|
233
|
-
};
|
|
234
|
-
|
|
235
|
-
if (!g.selected) {
|
|
236
|
-
if (t.holeId) {
|
|
237
|
-
const hole = getHoleById(t.holeId, g.holes);
|
|
238
|
-
if (hole?.boltId && getBoltById(hole.boltId, g.bolts)) select(hole.boltId);
|
|
239
|
-
} else {
|
|
240
|
-
const bolt = getBoltAtPosition(t.row, t.col, g.bolts);
|
|
241
|
-
if (bolt && canSelectBolt(bolt, g.planks)) select(bolt.id);
|
|
242
|
-
}
|
|
243
|
-
return;
|
|
244
|
-
}
|
|
245
|
-
|
|
246
|
-
const selected = getBoltById(g.selected, g.bolts);
|
|
247
|
-
if (!selected) {
|
|
248
|
-
g.selected = null;
|
|
249
|
-
return;
|
|
250
|
-
}
|
|
251
|
-
if (t.holeId) {
|
|
252
|
-
const hole = getHoleById(t.holeId, g.holes);
|
|
253
|
-
if (!hole) return;
|
|
254
|
-
if (hole.boltId === g.selected) return deselect();
|
|
255
|
-
if (canPlaceBoltInHole(hole)) return place(g, moveBoltToHole(g.selected, t.holeId, g.bolts, g.holes));
|
|
256
|
-
if (hole.boltId) select(hole.boltId);
|
|
257
|
-
return;
|
|
258
|
-
}
|
|
259
|
-
const atPoint = getBoltAtPosition(t.row, t.col, g.bolts);
|
|
260
|
-
if (atPoint && atPoint.id === g.selected) return deselect();
|
|
261
|
-
if (atPoint && canSelectBolt(atPoint, g.planks)) return select(atPoint.id);
|
|
262
|
-
if (!atPoint) {
|
|
263
|
-
const home = g.homes.some((p) => p.row === t.row && p.col === t.col);
|
|
264
|
-
if (home || getPlanksAtPosition(t.row, t.col, g.planks).length > 0) place(g, moveBoltToGrid(g.selected, t.row, t.col, g.bolts, g.holes));
|
|
265
|
-
}
|
|
266
|
-
}
|
|
267
|
-
|
|
268
|
-
/** A move: the bolt flies to its new hole, any plank left with no bolt falls, and the puzzle may be done. */
|
|
269
|
-
function place(g: Game, moved: { bolts: Bolt[]; holes: Hole[] }) {
|
|
270
|
-
const { layout: l, scene: s } = g;
|
|
271
|
-
const id = g.selected!;
|
|
272
|
-
const from = boltAt(g, getBoltById(id, g.bolts)!);
|
|
273
|
-
g.bolts = moved.bolts;
|
|
274
|
-
g.holes = moved.holes;
|
|
275
|
-
g.selected = null;
|
|
276
|
-
const { removedPlanks, remainingPlanks } = checkPlankRemoval(g.planks, g.bolts);
|
|
277
|
-
g.planks = remainingPlanks;
|
|
278
|
-
if (l && s) {
|
|
279
|
-
moveBolt(g.world, l, s, id, from, boltAt(g, getBoltById(id, g.bolts)!));
|
|
280
|
-
for (const p of removedPlanks) {
|
|
281
|
-
const e = s.planks.get(p.id);
|
|
282
|
-
const time = dropPlank(g.world, l, s, p);
|
|
283
|
-
if (e != null) g.world.after(time, () => g.world.despawn(e));
|
|
284
|
-
}
|
|
285
|
-
// Bolts left on lower planks settle onto them
|
|
286
|
-
if (removedPlanks.length) for (const b of g.bolts) if (b.id !== id && b.holeId === null) settleBolt(g.world, s, b.id, boltAt(g, b));
|
|
287
|
-
}
|
|
288
|
-
if (removedPlanks.length) g.onPlanks(g.planks.length);
|
|
289
|
-
if (isPuzzleComplete(g.planks)) {
|
|
290
|
-
g.world.scoreboard.set(calculateTimeBasedScore(TIME_LIMIT - g.time, TIME_LIMIT, g.score));
|
|
291
|
-
g.onScore(g.score);
|
|
292
|
-
g.onEvent('complete');
|
|
293
|
-
if (l) celebrate(g.world, l);
|
|
294
|
-
end(g, true);
|
|
295
|
-
return;
|
|
296
|
-
}
|
|
297
|
-
g.onEvent('place');
|
|
298
|
-
}
|