@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Everything Find Different Number draws: a board (frosted in the classic theme, the theme's board
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// otherwise) carrying a 10 x 10 grid of raised tiles, each with its two-digit number standing on top in
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// 3D digits. A found tile turns green and pops up; a wrong one flashes red and the grid jolts. Seen from
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// a little in front of straight down (shared/EngineTilt: an orthographic camera leaning back, one world
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// unit per point). Every tile is a root (unscaled, so its digits keep their shape) with its block and
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// two digits; a new round swaps the digits' meshes in place.
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import { type Camera, type Color, effects, type Entity, extrude, type Model, Path, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { spawnRaisedBlock } from '../shared/EngineBlocks';
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import { flatGlyphMesh, GLYPH_ADVANCE } from '../shared/EngineGlyphs';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { placeTiltedBackdrop } from '../shared/EngineTilt';
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import { toColor } from '../shared/EngineUtils';
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import { cellCentre, COLORS, FOUND_SCALE, type Layout, TILE_HEIGHT } from './FindDifferentNumberConstants';
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import { CELLS, GRID } from './FindDifferentNumberRules';
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const meshes = new Map<string, Model>();
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const cached = (key: string, build: () => Model) => {
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let m = meshes.get(key);
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if (!m) {
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m = cacheGameAsset('find-different-number/FindDifferentNumberScene:' + key, build);
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meshes.set(key, m);
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}
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return m;
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};
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const BOARD_DEPTH = 10;
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const BACKDROP_DEPTH = 30;
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const SURFACE = 1;
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const panelMesh = (w: number, radius: number, depth: number) =>
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cached(`fdn-panel:${w}:${radius}:${depth}`, () =>
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createShape(extrude(new Path().addRoundedRect(-w / 2, -w / 2, w, w, radius), { depth }), { shine: 0 })
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);
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type TileView = { root: Entity; block: Entity; digits: [Entity, Entity] };
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export type Scene = { backdrop: Entity; board: Entity[]; tiles: TileView[] };
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/** The tiles' face and number colors: white tiles with dark navy numbers on every theme, as Sudoku's cells. */
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function skin(_theme: GameTheme) {
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return { tile: toColor(COLORS.TILE), text: toColor(COLORS.TEXT) };
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}
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const FOUND = toColor(COLORS.FOUND);
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const FOUND_TEXT = toColor(COLORS.FOUND_TEXT);
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const WRONG = toColor(COLORS.WRONG);
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function spawnBoard(world: World, l: Layout, theme: GameTheme): Entity[] {
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const outer = l.size + l.pad * 2;
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const classic = theme.mode === 'classic';
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const out = [
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world.spawn({
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mesh: panelMesh(outer, classic ? 14 : 8, BOARD_DEPTH),
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position: [0, 0, -BOARD_DEPTH / 2],
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color: toColor(classic ? COLORS.CLASSIC_BOARD : theme.mode === 'light' ? COLORS.LIGHT_BOARD : theme.BOARD.SURFACE),
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pickable: false
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})
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];
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out.push(
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world.spawn({
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mesh: panelMesh(outer + 3, classic ? 15 : 9, BOARD_DEPTH - 2),
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position: [0, 0, -BOARD_DEPTH / 2 - 1.2],
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color: toColor(classic ? COLORS.CLASSIC_RIM : theme.mode === 'light' ? COLORS.LIGHT_RIM : theme.BOARD.BORDER),
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pickable: false
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})
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return out;
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}
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/** A tile's digits, printed flat on its face: small enough that two sit easily with room round them. */
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const digitSize = (l: Layout) => l.tile * 0.34;
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/** Bold strokes, so the small digits read crisply. */
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const WEIGHT = 1.2;
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export function buildScene(world: World, l: Layout, theme: GameTheme, numbers: number[], found: Set<number>): Scene {
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const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
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placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
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const h = l.tile * TILE_HEIGHT;
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const size = digitSize(l);
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const half = (size * GLYPH_ADVANCE) / 2;
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const tiles: TileView[] = [];
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for (let i = 0; i < CELLS; i++) {
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const [x, y] = cellCentre(l, i);
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const root = world.spawn({ mesh: 'none', position: [x, y, SURFACE], pickable: false });
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const block = spawnRaisedBlock(world, {
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parent: root,
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position: [0, 0, h / 2],
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size: [l.tile, l.tile, h],
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color: [1, 1, 1, 1],
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gloss: false,
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shadow: false
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}); // painted below
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const digit = (dx: number) =>
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world.spawn({ mesh: flatGlyphMesh('0', WEIGHT), parent: root, position: [dx, 0, h + 0.6], scale: size, pickable: false });
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tiles.push({ root, block, digits: [digit(-half), digit(half)] });
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}
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const s: Scene = { backdrop, board: spawnBoard(world, l, theme), tiles };
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showNumbers(world, s, numbers);
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paint(world, s, theme, found);
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return s;
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}
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export function removeScene(world: World, s: Scene) {
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for (const e of [s.backdrop, ...s.board, ...s.tiles.map((t) => t.root)]) world.despawn(e);
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}
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/** Every tile's colors for the theme (found ones green). */
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export function paint(world: World, s: Scene, theme: GameTheme, found: Set<number>) {
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const k = skin(theme);
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const updates = world.transforms;
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s.tiles.forEach((t, i) => {
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const block = f ? FOUND : k.tile;
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const text = f ? FOUND_TEXT : k.text;
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updates.color(t.block, block[0], block[1], block[2], block[3] ?? 1);
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});
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updates.flush();
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}
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export function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme, found: Set<number>) {
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setBackdropTheme(world, s.backdrop, theme);
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for (const e of s.board) world.despawn(e);
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s.board = spawnBoard(world, l, theme);
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paint(world, s, theme, found);
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}
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/** Puts the round's numbers on the tiles (the digits' meshes swapped in place); blank with no round. */
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export function showNumbers(world: World, s: Scene, numbers: number[]) {
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s.tiles.forEach((t, i) => {
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const n = numbers[i];
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const text = n === undefined ? '' : String(n).padStart(2, '0');
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t.digits.forEach((d, k) => world.set(d, { mesh: text ? flatGlyphMesh(text[k]!, WEIGHT) : 'none' }));
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});
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}
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/** A fresh round: the tiles pop up in a wave from the top left. */
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export function intro(world: World, s: Scene) {
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s.tiles.forEach((t, i) => {
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world.stopAnimation(t.root);
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world.set(t.root, { scale: 0.01 });
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world.animate(t.root, { scale: 1 }, { duration: 0.22, delay: (Math.floor(i / GRID) + (i % GRID)) * 0.018, easing: 'back' });
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});
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}
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/** A different number found: the tile turns green and pops. */
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export function markFound(world: World, s: Scene, i: number) {
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const t = s.tiles[i];
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if (!t) return;
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world.set(t.block, { color: FOUND });
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for (const d of t.digits) world.set(d, { color: FOUND_TEXT });
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world.animate(t.root, [{ scale: FOUND_SCALE, at: 0.4 }, { scale: 1 }], { duration: 0.3, easing: 'easeOut' });
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}
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/** A wrong tap: the tile flashes red and the grid jolts. */
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export function markWrong(world: World, l: Layout, s: Scene, camera: Camera, i: number, theme: GameTheme) {
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const t = s.tiles[i];
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if (!t) return;
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const back = skin(theme).tile;
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world.stopAnimation(t.block);
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world.animate(t.block, [{ color: blend(back, WRONG, 0.65), at: 0.18 }, { color: back }], { duration: 0.4, easing: 'easeOut' });
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world.animate(t.root, { shake: l.tile * 0.12 }, { duration: 0.25 });
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camera.shake = l.tile * 0.08;
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}
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const blend = (a: Color, b: Color, k: number): Color => [a[0] + (b[0] - a[0]) * k, a[1] + (b[1] - a[1]) * k, a[2] + (b[2] - a[2]) * k, 1];
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/** All ten found: the tiles hop in a wave, and confetti bursts over the board. */
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export function celebrate(world: World, l: Layout, s: Scene) {
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s.tiles.forEach((t, i) => {
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const [x, y] = cellCentre(l, i);
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world.animate(t.root, [{ position: [x, y, SURFACE + l.tile * 0.4], at: 0.4 }, { position: [x, y, SURFACE] }], {
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duration: 0.4,
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delay: 0.25 + (Math.floor(i / GRID) + (i % GRID)) * 0.025,
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easing: 'easeOut'
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});
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});
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effects.confetti(world, {
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position: [0, 0, l.tile * 2],
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count: 70,
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size: l.tile * 0.22,
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speed: l.size * 1.4,
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lifetime: 1.3,
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|
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gravity: -l.size * 2.4,
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|
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colors: ['#FFD700', '#4CAF50', '#2196F3', '#E74C3C'].map((c) => toColor(c))
|
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|
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});
|
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|
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}
|
|
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|
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|
|
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|
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/** Out of time: the tiles not found dim. */
|
|
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|
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export function dim(world: World, s: Scene, theme: GameTheme, found: Set<number>) {
|
|
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|
-
const k = skin(theme).tile;
|
|
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|
-
const blocks = s.tiles.filter((_t, i) => !found.has(i)).map((t) => t.block);
|
|
192
|
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if (blocks.length) world.animate(blocks, { color: [k[0] * 0.55, k[1] * 0.55, k[2] * 0.6, k[3] ?? 1] }, { duration: 0.4 });
|
|
193
|
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}
|
|
@@ -1,73 +0,0 @@
|
|
|
1
|
-
// Flappy Bird's screen, on the Nayan engine: a 3D bird flying through glossy green pipes between brick
|
|
2
|
-
// walls, in front of a 3D meadow seen through a perspective camera, under Playtura's scoreboard,
|
|
3
|
-
// controls and modals. The rules are in FlappyBirdGame.ts, the world in shared/EngineMeadow.ts, the
|
|
4
|
-
// bird, pipes and walls in FlappyBirdScene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
|
|
7
|
-
// swaps day for night, so the GPU view is never rebuilt. JS steps the bird and pipes in fixed 60 Hz
|
|
8
|
-
// steps once a frame; the hover, clouds, hot-air balloons and bursts move in the engine's Rust core.
|
|
9
|
-
import { useMemo } from 'react';
|
|
10
|
-
import { HapticType } from '../../services/HapticsService';
|
|
11
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
12
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
13
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
14
|
-
import { scoreColumn, timerColumn } from '../shared/EngineHud';
|
|
15
|
-
import { backgroundFor, lightFor } from '../shared/EngineMeadow';
|
|
16
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
17
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
18
|
-
import { getLayout, TIME_LIMIT } from './FlappyBirdConstants';
|
|
19
|
-
import { createGame, dispose, flap, reset, setLayout, setTheme, start, tick } from './FlappyBirdGame';
|
|
20
|
-
|
|
21
|
-
const SFX = GAME_SOUNDS.FLAPPY_BIRD;
|
|
22
|
-
|
|
23
|
-
export const FlappyBird = engineGame(GAME_IDS.FLAPPY_BIRD, (props) => {
|
|
24
|
-
const [score, setScore] = useLiveState(0);
|
|
25
|
-
const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
|
|
26
|
-
|
|
27
|
-
// Surviving the timer is a win, a crash a loss
|
|
28
|
-
const { theme, status, screen, gameOver } = useEngineGame(props, {
|
|
29
|
-
gameId: GAME_IDS.FLAPPY_BIRD,
|
|
30
|
-
create: createGame,
|
|
31
|
-
start,
|
|
32
|
-
reset,
|
|
33
|
-
dispose,
|
|
34
|
-
tick,
|
|
35
|
-
setTheme,
|
|
36
|
-
resize: (g, width, height, offset) => setLayout(g, getLayout(width, height, offset)),
|
|
37
|
-
// Flaps as the finger lands (the original version waited for it to lift)
|
|
38
|
-
drag: (g, { phase }) => {
|
|
39
|
-
if (phase === 'start') flap(g);
|
|
40
|
-
},
|
|
41
|
-
sounds: SFX,
|
|
42
|
-
onStart: (fx) => fx(SFX.START, HapticType.MEDIUM),
|
|
43
|
-
wire: (g, fx) => {
|
|
44
|
-
g.onScore = setScore;
|
|
45
|
-
g.onTime = setTimeLeft;
|
|
46
|
-
g.onFlap = () => fx(SFX.FLAP, HapticType.LIGHT);
|
|
47
|
-
g.onPass = () => fx(SFX.PASS, HapticType.LIGHT);
|
|
48
|
-
g.onCrash = () => fx(SFX.GAME_OVER, HapticType.HEAVY);
|
|
49
|
-
g.onWin = () => fx(SFX.WIN, HapticType.SUCCESS);
|
|
50
|
-
}
|
|
51
|
-
});
|
|
52
|
-
|
|
53
|
-
// Sunlight by day, moonlight at night (the world's colors follow the theme too)
|
|
54
|
-
const light = useMemo(() => lightFor(theme), [theme]);
|
|
55
|
-
const background = useMemo(() => backgroundFor(theme), [theme]);
|
|
56
|
-
|
|
57
|
-
return (
|
|
58
|
-
<EngineGameScreen
|
|
59
|
-
{...screen}
|
|
60
|
-
light={light}
|
|
61
|
-
background={background}
|
|
62
|
-
columns={[scoreColumn(score), timerColumn(timeLeft, theme, 10)]}
|
|
63
|
-
subtext="Tap to flap!"
|
|
64
|
-
gameOver={gameOver({
|
|
65
|
-
title: status === 'win' ? 'YOU WON!' : 'GAME OVER',
|
|
66
|
-
message: status === 'win' ? 'You survived the flight!' : 'You hit a pipe!',
|
|
67
|
-
scoreLabel: 'Final Score',
|
|
68
|
-
score,
|
|
69
|
-
buttonText: 'Fly Again!'
|
|
70
|
-
})}
|
|
71
|
-
/>
|
|
72
|
-
);
|
|
73
|
-
});
|
|
@@ -1,95 +0,0 @@
|
|
|
1
|
-
import { isTablet } from '../../services/UtilsService';
|
|
2
|
-
// Flappy Bird's rules, physics, timings and layout. Rules, scoring, physics and layout match the original
|
|
3
|
-
// version (games/flappy-bird), so scores and feel carry over.
|
|
4
|
-
import type { MeadowOptions, Rig } from '../shared/EngineMeadow';
|
|
5
|
-
|
|
6
|
-
// ── Rules ─────────────────────────────────────────────────────────────
|
|
7
|
-
|
|
8
|
-
export const TIME_LIMIT = 120; // seconds; surviving them wins
|
|
9
|
-
export const PASS_SCORE = 500;
|
|
10
|
-
|
|
11
|
-
// ── Physics (points per 60 Hz step, as the original version) ─────────────
|
|
12
|
-
|
|
13
|
-
export const STEP = 1 / 60;
|
|
14
|
-
export const STEP_TOLERANCE = 0.002; // absorbs vsync jitter so a 16.5 ms frame still takes its step
|
|
15
|
-
export const MAX_PENDING = 0.05; // a long frame (or a resume) costs at most ~3 steps
|
|
16
|
-
export const BIRD_SIZE = isTablet ? 56 : 40;
|
|
17
|
-
export const GRAVITY = isTablet ? 0.4 : 0.3;
|
|
18
|
-
export const JUMP_VELOCITY = isTablet ? -6.5 : -4.5;
|
|
19
|
-
export const MAX_FALL_SPEED = isTablet ? 8 : 6;
|
|
20
|
-
export const DAMPING = 0.98;
|
|
21
|
-
export const PIPE_WIDTH = isTablet ? 80 : 60;
|
|
22
|
-
export const PIPE_GAP = isTablet ? 260 : 200;
|
|
23
|
-
export const PIPE_SPEED = isTablet ? 5 : 4;
|
|
24
|
-
export const MIN_PIPE_HEIGHT = isTablet ? 130 : 100;
|
|
25
|
-
|
|
26
|
-
// ── Spawning (seconds) ────────────────────────────────────────────────
|
|
27
|
-
|
|
28
|
-
export const FIRST_PIPE = 0.5;
|
|
29
|
-
export const PIPE_INTERVAL = 2.5;
|
|
30
|
-
|
|
31
|
-
// ── Look ──────────────────────────────────────────────────────────────
|
|
32
|
-
|
|
33
|
-
export const BRICK_WIDTH = isTablet ? 56 : 40;
|
|
34
|
-
export const BRICK_HEIGHT = isTablet ? 28 : 20;
|
|
35
|
-
/** The bird leans with its speed: nose up climbing, diving as it falls (original's -30° to 90°). */
|
|
36
|
-
export const tiltFor = (velocity: number) => {
|
|
37
|
-
const t = Math.max(0, Math.min(1, (velocity + 15) / 30));
|
|
38
|
-
return ((-30 + t * 120) * Math.PI) / 180;
|
|
39
|
-
};
|
|
40
|
-
/** Its wing lifts while climbing after a flap and tucks in as it falls. */
|
|
41
|
-
export const wingFor = (velocity: number) => {
|
|
42
|
-
const v = Math.max(-6, Math.min(7, velocity));
|
|
43
|
-
return v < 0 ? (v / -6) * -0.65 : (v / 7) * 0.25;
|
|
44
|
-
};
|
|
45
|
-
|
|
46
|
-
// ── The world ─────────────────────────────────────────────────────────
|
|
47
|
-
|
|
48
|
-
/** The horizon just above the bottom wall, so the hills and treeline show between the walls. */
|
|
49
|
-
export const RIG: Rig = { eyeHeight: 1.6, horizon: 0.68, playDepth: 4 };
|
|
50
|
-
export const meadowFor = (sunY: number): MeadowOptions => ({
|
|
51
|
-
sun: [0.8, sunY],
|
|
52
|
-
clouds: [0.24, 0.55],
|
|
53
|
-
framingTrees: true,
|
|
54
|
-
foreground: false,
|
|
55
|
-
hotAirBalloons: 2
|
|
56
|
-
});
|
|
57
|
-
|
|
58
|
-
// ── Layout (screen points) ────────────────────────────────────────────
|
|
59
|
-
|
|
60
|
-
export type Layout = {
|
|
61
|
-
/** The GameView's size: the whole screen, as the original game area. */
|
|
62
|
-
width: number;
|
|
63
|
-
height: number;
|
|
64
|
-
offset: number;
|
|
65
|
-
birdX: number;
|
|
66
|
-
birdStartY: number;
|
|
67
|
-
/** The brick walls: the top one grows with the header; the bottom one is shorter under a header. */
|
|
68
|
-
topWall: number;
|
|
69
|
-
bottomWallTop: number;
|
|
70
|
-
};
|
|
71
|
-
|
|
72
|
-
export function getLayout(width: number, height: number, offset: number): Layout {
|
|
73
|
-
return {
|
|
74
|
-
width,
|
|
75
|
-
height,
|
|
76
|
-
offset,
|
|
77
|
-
birdX: width * 0.2,
|
|
78
|
-
birdStartY: height * 0.4,
|
|
79
|
-
topWall: 150 + offset,
|
|
80
|
-
bottomWallTop: height - (offset > 0 ? 150 : 250)
|
|
81
|
-
};
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
/** A pipe's gap top: on phones anywhere from just under the top wall to 60% down the playable band; on tablets near its middle. */
|
|
85
|
-
export function randomGapTop(l: Layout) {
|
|
86
|
-
const playable = l.bottomWallTop - l.topWall;
|
|
87
|
-
if (isTablet) {
|
|
88
|
-
const centre = l.topWall + playable / 2 - PIPE_GAP / 2;
|
|
89
|
-
const spread = playable * 0.15;
|
|
90
|
-
return centre - spread + Math.random() * spread * 2;
|
|
91
|
-
}
|
|
92
|
-
const min = l.topWall + MIN_PIPE_HEIGHT;
|
|
93
|
-
const max = l.topWall + playable * 0.6;
|
|
94
|
-
return min + Math.random() * (max - min);
|
|
95
|
-
}
|