@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
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  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
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  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
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@@ -1,193 +0,0 @@
1
- // Everything Find Different Number draws: a board (frosted in the classic theme, the theme's board
2
- // otherwise) carrying a 10 x 10 grid of raised tiles, each with its two-digit number standing on top in
3
- // 3D digits. A found tile turns green and pops up; a wrong one flashes red and the grid jolts. Seen from
4
- // a little in front of straight down (shared/EngineTilt: an orthographic camera leaning back, one world
5
- // unit per point). Every tile is a root (unscaled, so its digits keep their shape) with its block and
6
- // two digits; a new round swaps the digits' meshes in place.
7
- import { type Camera, type Color, effects, type Entity, extrude, type Model, Path, type World } from '@nayan-ui/engine';
8
- import type { GameTheme } from '../../services/ThemeService';
9
- import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
10
- import { spawnRaisedBlock } from '../shared/EngineBlocks';
11
- import { flatGlyphMesh, GLYPH_ADVANCE } from '../shared/EngineGlyphs';
12
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
13
- import { placeTiltedBackdrop } from '../shared/EngineTilt';
14
- import { toColor } from '../shared/EngineUtils';
15
- import { cellCentre, COLORS, FOUND_SCALE, type Layout, TILE_HEIGHT } from './FindDifferentNumberConstants';
16
- import { CELLS, GRID } from './FindDifferentNumberRules';
17
-
18
- const meshes = new Map<string, Model>();
19
- const cached = (key: string, build: () => Model) => {
20
- let m = meshes.get(key);
21
- if (!m) {
22
- m = cacheGameAsset('find-different-number/FindDifferentNumberScene:' + key, build);
23
- meshes.set(key, m);
24
- }
25
- return m;
26
- };
27
- const BOARD_DEPTH = 10;
28
- const BACKDROP_DEPTH = 30;
29
- const SURFACE = 1;
30
-
31
- const panelMesh = (w: number, radius: number, depth: number) =>
32
- cached(`fdn-panel:${w}:${radius}:${depth}`, () =>
33
- createShape(extrude(new Path().addRoundedRect(-w / 2, -w / 2, w, w, radius), { depth }), { shine: 0 })
34
- );
35
-
36
- type TileView = { root: Entity; block: Entity; digits: [Entity, Entity] };
37
- export type Scene = { backdrop: Entity; board: Entity[]; tiles: TileView[] };
38
-
39
- /** The tiles' face and number colors: white tiles with dark navy numbers on every theme, as Sudoku's cells. */
40
- function skin(_theme: GameTheme) {
41
- return { tile: toColor(COLORS.TILE), text: toColor(COLORS.TEXT) };
42
- }
43
- const FOUND = toColor(COLORS.FOUND);
44
- const FOUND_TEXT = toColor(COLORS.FOUND_TEXT);
45
- const WRONG = toColor(COLORS.WRONG);
46
-
47
- function spawnBoard(world: World, l: Layout, theme: GameTheme): Entity[] {
48
- const outer = l.size + l.pad * 2;
49
- const classic = theme.mode === 'classic';
50
- const out = [
51
- world.spawn({
52
- mesh: panelMesh(outer, classic ? 14 : 8, BOARD_DEPTH),
53
- position: [0, 0, -BOARD_DEPTH / 2],
54
- color: toColor(classic ? COLORS.CLASSIC_BOARD : theme.mode === 'light' ? COLORS.LIGHT_BOARD : theme.BOARD.SURFACE),
55
- pickable: false
56
- })
57
- ];
58
- // The rim: a slightly larger panel just under the board, showing round its edge
59
- out.push(
60
- world.spawn({
61
- mesh: panelMesh(outer + 3, classic ? 15 : 9, BOARD_DEPTH - 2),
62
- position: [0, 0, -BOARD_DEPTH / 2 - 1.2],
63
- color: toColor(classic ? COLORS.CLASSIC_RIM : theme.mode === 'light' ? COLORS.LIGHT_RIM : theme.BOARD.BORDER),
64
- pickable: false
65
- })
66
- );
67
- return out;
68
- }
69
-
70
- /** A tile's digits, printed flat on its face: small enough that two sit easily with room round them. */
71
- const digitSize = (l: Layout) => l.tile * 0.34;
72
- /** Bold strokes, so the small digits read crisply. */
73
- const WEIGHT = 1.2;
74
-
75
- export function buildScene(world: World, l: Layout, theme: GameTheme, numbers: number[], found: Set<number>): Scene {
76
- const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
77
- placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
78
- const h = l.tile * TILE_HEIGHT;
79
- const size = digitSize(l);
80
- const half = (size * GLYPH_ADVANCE) / 2;
81
- const tiles: TileView[] = [];
82
- for (let i = 0; i < CELLS; i++) {
83
- const [x, y] = cellCentre(l, i);
84
- const root = world.spawn({ mesh: 'none', position: [x, y, SURFACE], pickable: false });
85
- const block = spawnRaisedBlock(world, {
86
- parent: root,
87
- position: [0, 0, h / 2],
88
- size: [l.tile, l.tile, h],
89
- color: [1, 1, 1, 1],
90
- gloss: false,
91
- shadow: false
92
- }); // painted below
93
- const digit = (dx: number) =>
94
- world.spawn({ mesh: flatGlyphMesh('0', WEIGHT), parent: root, position: [dx, 0, h + 0.6], scale: size, pickable: false });
95
- tiles.push({ root, block, digits: [digit(-half), digit(half)] });
96
- }
97
- const s: Scene = { backdrop, board: spawnBoard(world, l, theme), tiles };
98
- showNumbers(world, s, numbers);
99
- paint(world, s, theme, found);
100
- return s;
101
- }
102
-
103
- export function removeScene(world: World, s: Scene) {
104
- for (const e of [s.backdrop, ...s.board, ...s.tiles.map((t) => t.root)]) world.despawn(e);
105
- }
106
-
107
- /** Every tile's colors for the theme (found ones green). */
108
- export function paint(world: World, s: Scene, theme: GameTheme, found: Set<number>) {
109
- const k = skin(theme);
110
- const updates = world.transforms;
111
- s.tiles.forEach((t, i) => {
112
- const f = found.has(i);
113
- const block = f ? FOUND : k.tile;
114
- const text = f ? FOUND_TEXT : k.text;
115
- updates.color(t.block, block[0], block[1], block[2], block[3] ?? 1);
116
- for (const d of t.digits) updates.color(d, text[0], text[1], text[2], text[3] ?? 1);
117
- });
118
- updates.flush();
119
- }
120
-
121
- export function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme, found: Set<number>) {
122
- setBackdropTheme(world, s.backdrop, theme);
123
- for (const e of s.board) world.despawn(e);
124
- s.board = spawnBoard(world, l, theme);
125
- paint(world, s, theme, found);
126
- }
127
-
128
- /** Puts the round's numbers on the tiles (the digits' meshes swapped in place); blank with no round. */
129
- export function showNumbers(world: World, s: Scene, numbers: number[]) {
130
- s.tiles.forEach((t, i) => {
131
- const n = numbers[i];
132
- const text = n === undefined ? '' : String(n).padStart(2, '0');
133
- t.digits.forEach((d, k) => world.set(d, { mesh: text ? flatGlyphMesh(text[k]!, WEIGHT) : 'none' }));
134
- });
135
- }
136
-
137
- /** A fresh round: the tiles pop up in a wave from the top left. */
138
- export function intro(world: World, s: Scene) {
139
- s.tiles.forEach((t, i) => {
140
- world.stopAnimation(t.root);
141
- world.set(t.root, { scale: 0.01 });
142
- world.animate(t.root, { scale: 1 }, { duration: 0.22, delay: (Math.floor(i / GRID) + (i % GRID)) * 0.018, easing: 'back' });
143
- });
144
- }
145
-
146
- /** A different number found: the tile turns green and pops. */
147
- export function markFound(world: World, s: Scene, i: number) {
148
- const t = s.tiles[i];
149
- if (!t) return;
150
- world.set(t.block, { color: FOUND });
151
- for (const d of t.digits) world.set(d, { color: FOUND_TEXT });
152
- world.animate(t.root, [{ scale: FOUND_SCALE, at: 0.4 }, { scale: 1 }], { duration: 0.3, easing: 'easeOut' });
153
- }
154
-
155
- /** A wrong tap: the tile flashes red and the grid jolts. */
156
- export function markWrong(world: World, l: Layout, s: Scene, camera: Camera, i: number, theme: GameTheme) {
157
- const t = s.tiles[i];
158
- if (!t) return;
159
- const back = skin(theme).tile;
160
- world.stopAnimation(t.block);
161
- world.animate(t.block, [{ color: blend(back, WRONG, 0.65), at: 0.18 }, { color: back }], { duration: 0.4, easing: 'easeOut' });
162
- world.animate(t.root, { shake: l.tile * 0.12 }, { duration: 0.25 });
163
- camera.shake = l.tile * 0.08;
164
- }
165
- const blend = (a: Color, b: Color, k: number): Color => [a[0] + (b[0] - a[0]) * k, a[1] + (b[1] - a[1]) * k, a[2] + (b[2] - a[2]) * k, 1];
166
-
167
- /** All ten found: the tiles hop in a wave, and confetti bursts over the board. */
168
- export function celebrate(world: World, l: Layout, s: Scene) {
169
- s.tiles.forEach((t, i) => {
170
- const [x, y] = cellCentre(l, i);
171
- world.animate(t.root, [{ position: [x, y, SURFACE + l.tile * 0.4], at: 0.4 }, { position: [x, y, SURFACE] }], {
172
- duration: 0.4,
173
- delay: 0.25 + (Math.floor(i / GRID) + (i % GRID)) * 0.025,
174
- easing: 'easeOut'
175
- });
176
- });
177
- effects.confetti(world, {
178
- position: [0, 0, l.tile * 2],
179
- count: 70,
180
- size: l.tile * 0.22,
181
- speed: l.size * 1.4,
182
- lifetime: 1.3,
183
- gravity: -l.size * 2.4,
184
- colors: ['#FFD700', '#4CAF50', '#2196F3', '#E74C3C'].map((c) => toColor(c))
185
- });
186
- }
187
-
188
- /** Out of time: the tiles not found dim. */
189
- export function dim(world: World, s: Scene, theme: GameTheme, found: Set<number>) {
190
- const k = skin(theme).tile;
191
- const blocks = s.tiles.filter((_t, i) => !found.has(i)).map((t) => t.block);
192
- if (blocks.length) world.animate(blocks, { color: [k[0] * 0.55, k[1] * 0.55, k[2] * 0.6, k[3] ?? 1] }, { duration: 0.4 });
193
- }
@@ -1,73 +0,0 @@
1
- // Flappy Bird's screen, on the Nayan engine: a 3D bird flying through glossy green pipes between brick
2
- // walls, in front of a 3D meadow seen through a perspective camera, under Playtura's scoreboard,
3
- // controls and modals. The rules are in FlappyBirdGame.ts, the world in shared/EngineMeadow.ts, the
4
- // bird, pipes and walls in FlappyBirdScene.ts.
5
- //
6
- // One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
7
- // swaps day for night, so the GPU view is never rebuilt. JS steps the bird and pipes in fixed 60 Hz
8
- // steps once a frame; the hover, clouds, hot-air balloons and bursts move in the engine's Rust core.
9
- import { useMemo } from 'react';
10
- import { HapticType } from '../../services/HapticsService';
11
- import { GAME_SOUNDS } from '../../services/SoundsService';
12
- import { GAME_IDS } from '../../services/UtilsService';
13
- import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
14
- import { scoreColumn, timerColumn } from '../shared/EngineHud';
15
- import { backgroundFor, lightFor } from '../shared/EngineMeadow';
16
- import { useEngineGame } from '../shared/useEngineGame';
17
- import { useLiveState } from '../shared/useLiveState';
18
- import { getLayout, TIME_LIMIT } from './FlappyBirdConstants';
19
- import { createGame, dispose, flap, reset, setLayout, setTheme, start, tick } from './FlappyBirdGame';
20
-
21
- const SFX = GAME_SOUNDS.FLAPPY_BIRD;
22
-
23
- export const FlappyBird = engineGame(GAME_IDS.FLAPPY_BIRD, (props) => {
24
- const [score, setScore] = useLiveState(0);
25
- const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
26
-
27
- // Surviving the timer is a win, a crash a loss
28
- const { theme, status, screen, gameOver } = useEngineGame(props, {
29
- gameId: GAME_IDS.FLAPPY_BIRD,
30
- create: createGame,
31
- start,
32
- reset,
33
- dispose,
34
- tick,
35
- setTheme,
36
- resize: (g, width, height, offset) => setLayout(g, getLayout(width, height, offset)),
37
- // Flaps as the finger lands (the original version waited for it to lift)
38
- drag: (g, { phase }) => {
39
- if (phase === 'start') flap(g);
40
- },
41
- sounds: SFX,
42
- onStart: (fx) => fx(SFX.START, HapticType.MEDIUM),
43
- wire: (g, fx) => {
44
- g.onScore = setScore;
45
- g.onTime = setTimeLeft;
46
- g.onFlap = () => fx(SFX.FLAP, HapticType.LIGHT);
47
- g.onPass = () => fx(SFX.PASS, HapticType.LIGHT);
48
- g.onCrash = () => fx(SFX.GAME_OVER, HapticType.HEAVY);
49
- g.onWin = () => fx(SFX.WIN, HapticType.SUCCESS);
50
- }
51
- });
52
-
53
- // Sunlight by day, moonlight at night (the world's colors follow the theme too)
54
- const light = useMemo(() => lightFor(theme), [theme]);
55
- const background = useMemo(() => backgroundFor(theme), [theme]);
56
-
57
- return (
58
- <EngineGameScreen
59
- {...screen}
60
- light={light}
61
- background={background}
62
- columns={[scoreColumn(score), timerColumn(timeLeft, theme, 10)]}
63
- subtext="Tap to flap!"
64
- gameOver={gameOver({
65
- title: status === 'win' ? 'YOU WON!' : 'GAME OVER',
66
- message: status === 'win' ? 'You survived the flight!' : 'You hit a pipe!',
67
- scoreLabel: 'Final Score',
68
- score,
69
- buttonText: 'Fly Again!'
70
- })}
71
- />
72
- );
73
- });
@@ -1,95 +0,0 @@
1
- import { isTablet } from '../../services/UtilsService';
2
- // Flappy Bird's rules, physics, timings and layout. Rules, scoring, physics and layout match the original
3
- // version (games/flappy-bird), so scores and feel carry over.
4
- import type { MeadowOptions, Rig } from '../shared/EngineMeadow';
5
-
6
- // ── Rules ─────────────────────────────────────────────────────────────
7
-
8
- export const TIME_LIMIT = 120; // seconds; surviving them wins
9
- export const PASS_SCORE = 500;
10
-
11
- // ── Physics (points per 60 Hz step, as the original version) ─────────────
12
-
13
- export const STEP = 1 / 60;
14
- export const STEP_TOLERANCE = 0.002; // absorbs vsync jitter so a 16.5 ms frame still takes its step
15
- export const MAX_PENDING = 0.05; // a long frame (or a resume) costs at most ~3 steps
16
- export const BIRD_SIZE = isTablet ? 56 : 40;
17
- export const GRAVITY = isTablet ? 0.4 : 0.3;
18
- export const JUMP_VELOCITY = isTablet ? -6.5 : -4.5;
19
- export const MAX_FALL_SPEED = isTablet ? 8 : 6;
20
- export const DAMPING = 0.98;
21
- export const PIPE_WIDTH = isTablet ? 80 : 60;
22
- export const PIPE_GAP = isTablet ? 260 : 200;
23
- export const PIPE_SPEED = isTablet ? 5 : 4;
24
- export const MIN_PIPE_HEIGHT = isTablet ? 130 : 100;
25
-
26
- // ── Spawning (seconds) ────────────────────────────────────────────────
27
-
28
- export const FIRST_PIPE = 0.5;
29
- export const PIPE_INTERVAL = 2.5;
30
-
31
- // ── Look ──────────────────────────────────────────────────────────────
32
-
33
- export const BRICK_WIDTH = isTablet ? 56 : 40;
34
- export const BRICK_HEIGHT = isTablet ? 28 : 20;
35
- /** The bird leans with its speed: nose up climbing, diving as it falls (original's -30° to 90°). */
36
- export const tiltFor = (velocity: number) => {
37
- const t = Math.max(0, Math.min(1, (velocity + 15) / 30));
38
- return ((-30 + t * 120) * Math.PI) / 180;
39
- };
40
- /** Its wing lifts while climbing after a flap and tucks in as it falls. */
41
- export const wingFor = (velocity: number) => {
42
- const v = Math.max(-6, Math.min(7, velocity));
43
- return v < 0 ? (v / -6) * -0.65 : (v / 7) * 0.25;
44
- };
45
-
46
- // ── The world ─────────────────────────────────────────────────────────
47
-
48
- /** The horizon just above the bottom wall, so the hills and treeline show between the walls. */
49
- export const RIG: Rig = { eyeHeight: 1.6, horizon: 0.68, playDepth: 4 };
50
- export const meadowFor = (sunY: number): MeadowOptions => ({
51
- sun: [0.8, sunY],
52
- clouds: [0.24, 0.55],
53
- framingTrees: true,
54
- foreground: false,
55
- hotAirBalloons: 2
56
- });
57
-
58
- // ── Layout (screen points) ────────────────────────────────────────────
59
-
60
- export type Layout = {
61
- /** The GameView's size: the whole screen, as the original game area. */
62
- width: number;
63
- height: number;
64
- offset: number;
65
- birdX: number;
66
- birdStartY: number;
67
- /** The brick walls: the top one grows with the header; the bottom one is shorter under a header. */
68
- topWall: number;
69
- bottomWallTop: number;
70
- };
71
-
72
- export function getLayout(width: number, height: number, offset: number): Layout {
73
- return {
74
- width,
75
- height,
76
- offset,
77
- birdX: width * 0.2,
78
- birdStartY: height * 0.4,
79
- topWall: 150 + offset,
80
- bottomWallTop: height - (offset > 0 ? 150 : 250)
81
- };
82
- }
83
-
84
- /** A pipe's gap top: on phones anywhere from just under the top wall to 60% down the playable band; on tablets near its middle. */
85
- export function randomGapTop(l: Layout) {
86
- const playable = l.bottomWallTop - l.topWall;
87
- if (isTablet) {
88
- const centre = l.topWall + playable / 2 - PIPE_GAP / 2;
89
- const spread = playable * 0.15;
90
- return centre - spread + Math.random() * spread * 2;
91
- }
92
- const min = l.topWall + MIN_PIPE_HEIGHT;
93
- const max = l.topWall + playable * 0.6;
94
- return min + Math.random() * (max - min);
95
- }