@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Everything Pipe Connect draws: a board (themed, as the original board) of tiles, each with a chrome pipe
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// piece lying on it (straight, bend, tee or cross, flanged where it opens), a green source tank and an
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// orange drain, seen from a little in front of straight down (shared/EngineTilt: an orthographic camera
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// leaning back, one world unit per point). A tapped pipe swings round a quarter turn; the pipes the
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// water reaches turn water-blue one after another out from the source; a solve pulses them all. Each
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// piece kind is one mesh, so every pipe on the board is an instance of one of six.
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import {
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type Color,
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effects,
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type Entity,
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extrude,
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lathe,
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merge,
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type Model,
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Path,
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quat,
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shapeGeometry,
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tube,
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type Vec3,
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type World
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} from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { placeTiltedBackdrop } from '../shared/EngineTilt';
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import { toColor } from '../shared/EngineUtils';
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import { cellCentre, COLORS, FLOW_STEP, type Layout, PipeType, TURN_TIME, WIN_STEP } from './PipeConnectConstants';
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import type { PipeCell } from './PipeConnectRules';
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const cached = (key: string, build: () => Model) => {
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m = cacheGameAsset('pipe-connect/PipeConnectScene:' + key, build);
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return m;
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};
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const STAND_UP = quat.x(Math.PI / 2);
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const BOARD_DEPTH = 10;
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const BACKDROP_DEPTH = 25;
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const TILE_HEIGHT = 3;
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const R = 0.15; // a pipe's radius, of a cell
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const FLANGE: Color = [0.52, 0.56, 0.62, 1];
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/** A quarter turn clockwise per rotation step, as seen on the board. */
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export const pieceRotation = (rotation: number) => quat.z((-rotation * Math.PI) / 2);
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// ── Pieces (one cell across, lying on the tile, at rotation 0) ────────
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type Arm = [number, number]; // a side's direction from the centre
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const UP: Arm = [0, 1];
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const RIGHT: Arm = [1, 0];
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[
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[
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});
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const hub = (): GeometryPart => ({ geometry: shapeGeometry('sphere'), position: [0, 0, R], scale: R * 2.3 });
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const PIECES: Partial<Record<PipeType, () => GeometryPart[]>> = {
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{
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[
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[0, -0.5, R]
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{ radius: R, sides: 16, smoothness: 2 }
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flange(UP),
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flange(DOWN)
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{
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geometry: tube(
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Array.from({ length: 9 }, (_, i): Vec3 => {
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const a = Math.PI + (i / 8) * (Math.PI / 2);
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return [0.5 + 0.5 * Math.cos(a), 0.5 + 0.5 * Math.sin(a), R];
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}),
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{ radius: R, sides: 16, smoothness: 3 }
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flange(UP),
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flange(RIGHT)
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],
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[PipeType.T_SHAPE]: () => [arm(UP), arm(DOWN), arm(RIGHT), hub(), flange(UP), flange(DOWN), flange(RIGHT)],
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[PipeType.CROSS]: () => [arm(UP), arm(DOWN), arm(LEFT), arm(RIGHT), hub(), flange(UP), flange(DOWN), flange(LEFT), flange(RIGHT)]
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};
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if (type === PipeType.SOURCE || type === PipeType.SINK) return endMesh(type === PipeType.SOURCE);
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});
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/** The source (a tank with a valve wheel) or the sink (a drain funnel), with a stub out of every side. */
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function endMesh(source: boolean): Model {
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const stubs = [UP, RIGHT, DOWN, LEFT].flatMap((a) => [{ ...arm(a), color: [0.82, 0.85, 0.9, 1] as Color }, flange(a)]);
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[0.24, 0.49],
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: {
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[0.18, 0.36],
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[0.36, 0.42],
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};
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? [
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{
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geometry: tube(
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Array.from({ length: 17 }, (_, i): Vec3 => [Math.cos((i / 16) * Math.PI * 2) * 0.17, Math.sin((i / 16) * Math.PI * 2) * 0.17, 0.56]),
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{ radius: 0.03, sides: 8, smoothness: 2 }
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),
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},
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{ geometry: shapeGeometry('cube'), position: [0, 0, 0.53], scale: [0.04, 0.04, 0.07], color: [0.6, 0.6, 0.6, 1] }
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]
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: [{ geometry: shapeGeometry('sphere'), position: [0, 0, 0.15], scale: [0.2, 0.2, 0.02], color: [0.1, 0.06, 0.05, 1] }];
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return createShape(merge([...stubs, body, ...extra]), { center: false, shine: 0.6 });
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}
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const panelMesh = (size: number, radius: number) =>
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cached(`pc-panel:${size}:${radius}`, () =>
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createShape(extrude(new Path().addRoundedRect(-size / 2, -size / 2, size, size, radius), { depth: BOARD_DEPTH }), { shine: 0.2 })
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);
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// ── Spawning ──────────────────────────────────────────────────────────
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export type Scene = { backdrop: Entity; panel: Entity; tiles: Entity[]; pieces: (Entity | null)[] };
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const panelColor = (theme: GameTheme) => toColor(theme.mode === 'classic' ? COLORS.CLASSIC_BOARD : theme.BOARD.SURFACE);
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const tileColor = (theme: GameTheme) => toColor(theme.mode === 'classic' ? COLORS.CLASSIC_CELL : theme.BOARD.CELL_EMPTY);
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const DRY = toColor(COLORS.PIPE);
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const WET = toColor(COLORS.WATER);
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/** A piece's paint: the source green, the sink orange, other pipes steel-blue dry and water-blue wet. */
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export const pieceColor = (cell: PipeCell, wet: boolean): Color =>
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cell.type === PipeType.SOURCE ? toColor(COLORS.SOURCE) : cell.type === PipeType.SINK ? toColor(COLORS.SINK) : wet ? WET : DRY;
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export function buildScene(world: World, l: Layout, theme: GameTheme, grid: PipeCell[][], wet: ReadonlySet<string>): Scene {
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const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
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placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
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const panel = world.spawn({
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mesh: panelMesh(l.board, theme.mode === 'classic' ? 16 : 8),
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position: [0, 0, -BOARD_DEPTH / 2],
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color: panelColor(theme),
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pickable: false
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});
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const tiles: Entity[] = [];
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const pieces: (Entity | null)[] = [];
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const tile = tileColor(theme);
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for (const row of grid)
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for (const cell of row) {
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const [x, y] = cellCentre(l, cell.row, cell.col);
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tiles.push(
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world.spawn({
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mesh: 'roundedBox',
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position: [x, y, TILE_HEIGHT / 2],
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scale: [l.cell - 2, l.cell - 2, TILE_HEIGHT],
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color: tile,
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pickable: false
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})
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);
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pieces.push(
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cell.type === PipeType.EMPTY
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? null
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: world.spawn({
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mesh: pieceMesh(cell.type),
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position: [x, y, TILE_HEIGHT],
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rotation: pieceRotation(cell.rotation),
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scale: l.cell,
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color: pieceColor(cell, wet.has(cell.id)),
|
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pickable: false
|
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})
|
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);
|
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|
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}
|
|
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|
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return { backdrop, panel, tiles, pieces };
|
|
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|
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}
|
|
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|
-
|
|
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|
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export function removeScene(world: World, s: Scene) {
|
|
221
|
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for (const e of [s.backdrop, s.panel, ...s.tiles, ...s.pieces]) if (e != null) world.despawn(e);
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
export function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme) {
|
|
225
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
226
|
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world.set(s.panel, { mesh: panelMesh(l.board, theme.mode === 'classic' ? 16 : 8), color: panelColor(theme) });
|
|
227
|
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const tile = tileColor(theme);
|
|
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|
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for (const t of s.tiles) world.set(t, { color: tile });
|
|
229
|
-
}
|
|
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|
-
|
|
231
|
-
// ── Motion ────────────────────────────────────────────────────────────
|
|
232
|
-
|
|
233
|
-
/** A pipe swings a quarter turn clockwise into its new rotation, overshooting a touch. */
|
|
234
|
-
export function turnPiece(world: World, e: Entity, rotation: number) {
|
|
235
|
-
world.animate(e, { rotation: pieceRotation(rotation) }, { duration: TURN_TIME, easing: 'back' });
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
/**
|
|
239
|
-
* The water's reach changed: pipes it now reaches fill one after another out from the source (`order`
|
|
240
|
-
* is each one's place along the path, `base` the first new one's), and pipes it left drain at once.
|
|
241
|
-
*/
|
|
242
|
-
export function flow(world: World, l: Layout, e: Entity, cell: PipeCell, wet: boolean, order: number, base: number) {
|
|
243
|
-
if (!wet) {
|
|
244
|
-
world.animate(e, { color: pieceColor(cell, false) }, { duration: 0.15 });
|
|
245
|
-
return;
|
|
246
|
-
}
|
|
247
|
-
const delay = Math.max(0, order - base) * FLOW_STEP;
|
|
248
|
-
world.animate(e, { color: pieceColor(cell, true) }, { duration: 0.12, delay });
|
|
249
|
-
world.animate(e, [{ scale: l.cell * 1.07, at: 0.4 }, { scale: l.cell }], { duration: 0.22, delay });
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
/** Solved: every pipe the water runs through pulses, out from the source. */
|
|
253
|
-
export function winPulse(world: World, l: Layout, e: Entity, order: number) {
|
|
254
|
-
world.animate(e, [{ scale: l.cell * 1.12, at: 0.4 }, { scale: l.cell }], { duration: 0.25, delay: order * WIN_STEP });
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
/** A splash of water at the sink when it fills. */
|
|
258
|
-
export function splash(world: World, l: Layout, row: number, col: number) {
|
|
259
|
-
const [x, y] = cellCentre(l, row, col);
|
|
260
|
-
effects.splash(world, {
|
|
261
|
-
position: [x, y, l.cell * 0.4],
|
|
262
|
-
count: 24,
|
|
263
|
-
size: l.cell * 0.09,
|
|
264
|
-
speed: l.cell * 4,
|
|
265
|
-
direction: [0, 0, 1],
|
|
266
|
-
spread: 1.1,
|
|
267
|
-
lifetime: 0.7,
|
|
268
|
-
gravity: -l.cell * 9,
|
|
269
|
-
colors: [toColor('#4FC3F7'), toColor('#81D4FA'), [1, 1, 1, 1]]
|
|
270
|
-
});
|
|
271
|
-
}
|
|
@@ -1,123 +0,0 @@
|
|
|
1
|
-
import { memo, useCallback, useEffect, useRef, useState } from 'react';
|
|
2
|
-
import { audio, type LoadedModel, type Voice } from '@nayan-ui/engine';
|
|
3
|
-
import { HapticType } from '../../services/HapticsService';
|
|
4
|
-
import { GAME_SOUNDS, playSoundVoice } from '../../services/SoundsService';
|
|
5
|
-
import { GAME_IDS, type GameProps } from '../../services/UtilsService';
|
|
6
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
7
|
-
import { scoreColumn, textColumn } from '../shared/EngineHud';
|
|
8
|
-
import { GameLoading } from '../shared/GameLoading';
|
|
9
|
-
import { GameLoadingTransition } from '../shared/GameLoadingTransition';
|
|
10
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
11
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
12
|
-
import { PLAY_WITH_TUA_ACTIONS, PLAY_WITH_TUA_LIGHT, type PlayWithTuaAnimation } from './PlayWithTuaConstants';
|
|
13
|
-
import { createGame, cycleMove, dispose, drag, reset, resize, selectMove, setAudible, setTheme, start, tick } from './PlayWithTuaGame';
|
|
14
|
-
import { getCachedCharacter, loadCharacter } from './PlayWithTuaModel';
|
|
15
|
-
|
|
16
|
-
const SFX = GAME_SOUNDS.PLAY_WITH_TUA;
|
|
17
|
-
|
|
18
|
-
interface RunProps extends GameProps {
|
|
19
|
-
settings: NonNullable<GameProps['settings']>;
|
|
20
|
-
model: LoadedModel;
|
|
21
|
-
}
|
|
22
|
-
const Run = memo(function PlayWithTuaRun(props: RunProps) {
|
|
23
|
-
const [score, setScore] = useLiveState(0, 0);
|
|
24
|
-
const [move, setMove] = useLiveState<PlayWithTuaAnimation>('standing', 0);
|
|
25
|
-
const settingsRef = useRef(props.settings);
|
|
26
|
-
settingsRef.current = props.settings;
|
|
27
|
-
const { game, screen } = useEngineGame(props, {
|
|
28
|
-
gameId: GAME_IDS.PLAY_WITH_TUA,
|
|
29
|
-
create: (initialTheme) => createGame(props.model, initialTheme),
|
|
30
|
-
start,
|
|
31
|
-
reset,
|
|
32
|
-
dispose,
|
|
33
|
-
tick,
|
|
34
|
-
resize,
|
|
35
|
-
drag,
|
|
36
|
-
setTheme,
|
|
37
|
-
sounds: SFX,
|
|
38
|
-
reportData: (g) => ({ action: g.move, moves: g.score }),
|
|
39
|
-
wire: (g, feedback) => {
|
|
40
|
-
const voices: Voice[] = [];
|
|
41
|
-
g.onSilence = () => {
|
|
42
|
-
for (const voice of voices) audio.stop(voice);
|
|
43
|
-
voices.length = 0;
|
|
44
|
-
};
|
|
45
|
-
g.onSound = (cue) => {
|
|
46
|
-
const settings = settingsRef.current;
|
|
47
|
-
const voice = playSoundVoice(SFX[cue.sound], g.audible && settings.enableSounds && !settings.isVisible);
|
|
48
|
-
if (voice != null) {
|
|
49
|
-
voices.push(voice);
|
|
50
|
-
if (voices.length > 12) audio.stop(voices.shift());
|
|
51
|
-
}
|
|
52
|
-
};
|
|
53
|
-
g.onScore = setScore;
|
|
54
|
-
g.onMove = (action) => {
|
|
55
|
-
setMove(action);
|
|
56
|
-
if (g.phase === 'playing') feedback(action === 'standing' ? SFX.STANDING : null, HapticType.LIGHT);
|
|
57
|
-
};
|
|
58
|
-
return () => g.onSilence();
|
|
59
|
-
},
|
|
60
|
-
onStart: (feedback) => feedback(SFX.START, HapticType.LIGHT)
|
|
61
|
-
});
|
|
62
|
-
const onAudioChange = useCallback((audible: boolean) => setAudible(game, audible), [game]);
|
|
63
|
-
const choose = (action: PlayWithTuaAnimation) => {
|
|
64
|
-
if (props.settings.isVisible) return;
|
|
65
|
-
if (game.phase === 'ready') screen.onStart();
|
|
66
|
-
selectMove(game, action);
|
|
67
|
-
};
|
|
68
|
-
return (
|
|
69
|
-
<EngineGameScreen
|
|
70
|
-
{...screen}
|
|
71
|
-
light={PLAY_WITH_TUA_LIGHT}
|
|
72
|
-
quality="auto"
|
|
73
|
-
onAudioChange={onAudioChange}
|
|
74
|
-
gameOver={null}
|
|
75
|
-
onTap={() => {
|
|
76
|
-
if (game.phase === 'ready') screen.onStart();
|
|
77
|
-
cycleMove(game);
|
|
78
|
-
}}
|
|
79
|
-
columns={[scoreColumn(score, 'MOVES'), textColumn('ACTION', PLAY_WITH_TUA_ACTIONS.find((action) => action.id === move)!.label)]}
|
|
80
|
-
subtext="Tap for next action · Drag to rotate"
|
|
81
|
-
choices={PLAY_WITH_TUA_ACTIONS.map((action) => ({
|
|
82
|
-
id: action.id,
|
|
83
|
-
label: action.label,
|
|
84
|
-
selected: action.id === move,
|
|
85
|
-
onPress: () => choose(action.id)
|
|
86
|
-
}))}
|
|
87
|
-
/>
|
|
88
|
-
);
|
|
89
|
-
});
|
|
90
|
-
|
|
91
|
-
export const PlayWithTua = engineGame(GAME_IDS.PLAY_WITH_TUA, (props) => {
|
|
92
|
-
const [model, setModel] = useState<LoadedModel | null>(getCachedCharacter);
|
|
93
|
-
const [error, setError] = useState<string | null>(null);
|
|
94
|
-
useEffect(() => {
|
|
95
|
-
if (model) return;
|
|
96
|
-
let alive = true;
|
|
97
|
-
loadCharacter()
|
|
98
|
-
.then((loaded) => {
|
|
99
|
-
if (alive) setModel(loaded);
|
|
100
|
-
})
|
|
101
|
-
.catch((failure: unknown) => {
|
|
102
|
-
if (alive) setError(failure instanceof Error ? failure.message : String(failure));
|
|
103
|
-
});
|
|
104
|
-
return () => {
|
|
105
|
-
alive = false;
|
|
106
|
-
};
|
|
107
|
-
}, [model]);
|
|
108
|
-
return (
|
|
109
|
-
<GameLoadingTransition
|
|
110
|
-
ready={!!model}
|
|
111
|
-
loader={
|
|
112
|
-
<GameLoading
|
|
113
|
-
gameId={GAME_IDS.PLAY_WITH_TUA}
|
|
114
|
-
theme={props.settings.theme}
|
|
115
|
-
offset={props.settings.offset}
|
|
116
|
-
error={!!error}
|
|
117
|
-
message={error ?? undefined}
|
|
118
|
-
/>
|
|
119
|
-
}>
|
|
120
|
-
{model && <Run {...props} model={model} />}
|
|
121
|
-
</GameLoadingTransition>
|
|
122
|
-
);
|
|
123
|
-
});
|
|
@@ -1,70 +0,0 @@
|
|
|
1
|
-
import type { Light } from '@nayan-ui/engine';
|
|
2
|
-
import type { GAME_SOUNDS } from '../../services/SoundsService';
|
|
3
|
-
|
|
4
|
-
/** Clip IDs are also the names embedded in play-with-tua.glb for other glTF viewers. */
|
|
5
|
-
export const PLAY_WITH_TUA_ANIMATIONS = {
|
|
6
|
-
standing: { duration: 9.6, loop: true },
|
|
7
|
-
walking: { duration: 3.75, loop: true },
|
|
8
|
-
running: { duration: 3, loop: true },
|
|
9
|
-
jumping: { duration: 2.5, loop: false },
|
|
10
|
-
waving: { duration: 2.7, loop: false },
|
|
11
|
-
winking: { duration: 1.65, loop: false },
|
|
12
|
-
dancing: { duration: 5.25, loop: true },
|
|
13
|
-
laughing: { duration: 3.6, loop: true },
|
|
14
|
-
fighting: { duration: 7.8, loop: false },
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falling: { duration: 4.25, loop: false }
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} as const;
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export type PlayWithTuaAnimation = keyof typeof PLAY_WITH_TUA_ANIMATIONS;
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export interface ActionSoundCue {
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at: number;
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sound: keyof typeof GAME_SOUNDS.PLAY_WITH_TUA;
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once?: boolean;
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}
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/** Contact times sampled from the shipped GLB: no JS skinning or timers during playback. */
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export const PLAY_WITH_TUA_SOUND_CUES: Readonly<Record<PlayWithTuaAnimation, readonly ActionSoundCue[]>> = {
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standing: [],
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walking: [0.63, 1.13, 1.63, 2.13, 2.63, 3.12].map((at) => ({ at, sound: 'WALKING' })),
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running: [0.37, 0.67, 0.97, 1.27, 1.57, 1.87, 2.17, 2.47, 2.8].map((at) => ({ at, sound: 'RUNNING' })),
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jumping: [
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{ at: 0.42, sound: 'JUMPING' },
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{ at: 1.45, sound: 'LAND' }
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],
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waving: [{ at: 0.25, sound: 'WAVING' }],
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winking: [{ at: 0.5, sound: 'WINKING' }],
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dancing: [{ at: 0, sound: 'DANCING', once: true }],
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laughing: [
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{ at: 0.65, sound: 'LAUGHING' },
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{ at: 1.9, sound: 'LAUGHING' }
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],
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fighting: [
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...[0.73, 1.43, 2.75, 3.03, 3.78].map((at) => ({ at, sound: 'FIGHTING' as const })),
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{ at: 5.1, sound: 'JUMPING' },
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{ at: 5.72, sound: 'FIGHTING' },
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{ at: 6.35, sound: 'LAND' }
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],
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falling: [
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{ at: 0.25, sound: 'STUMBLE' },
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{ at: 0.8, sound: 'FALLING' }
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]
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};
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/** Feet at y=0, facing +Z. Scale the spawned entity for other sizes. */
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export const PLAY_WITH_TUA_HEIGHT = 3.2;
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export const PLAY_WITH_TUA_MODEL_SCALE = 1.21;
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export const PLAY_WITH_TUA_CAMERA_HEIGHT = 1.7 * PLAY_WITH_TUA_MODEL_SCALE;
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export const PLAY_WITH_TUA_WORLD_CAPACITY = 16;
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export const PLAY_WITH_TUA_ACTIONS: readonly { id: PlayWithTuaAnimation; label: string }[] = [
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{ id: 'standing', label: 'Standing' },
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{ id: 'waving', label: 'Waving' },
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{ id: 'winking', label: 'Winking' },
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{ id: 'walking', label: 'Walking' },
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{ id: 'running', label: 'Running' },
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63
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{ id: 'jumping', label: 'Jumping' },
|
|
64
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{ id: 'dancing', label: 'Dancing' },
|
|
65
|
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{ id: 'laughing', label: 'Laughing' },
|
|
66
|
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{ id: 'fighting', label: 'Fighting' },
|
|
67
|
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{ id: 'falling', label: 'Falling' }
|
|
68
|
-
];
|
|
69
|
-
export const PLAY_WITH_TUA_LIGHT: Light = { direction: [-0.5, 1, 1], ambient: 0.72, shadows: true, shadowExtent: 5 };
|
|
70
|
-
export const PLAY_WITH_TUA_CONTROLS_HEIGHT = 156;
|
|
@@ -1,167 +0,0 @@
|
|
|
1
|
-
import { type DragEvent, type LoadedModel, type MutableQuat, quat, World } from '@nayan-ui/engine';
|
|
2
|
-
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
-
import {
|
|
4
|
-
type ActionSoundCue,
|
|
5
|
-
PLAY_WITH_TUA_ACTIONS,
|
|
6
|
-
PLAY_WITH_TUA_ANIMATIONS,
|
|
7
|
-
PLAY_WITH_TUA_SOUND_CUES,
|
|
8
|
-
PLAY_WITH_TUA_WORLD_CAPACITY,
|
|
9
|
-
type PlayWithTuaAnimation
|
|
10
|
-
} from './PlayWithTuaConstants';
|
|
11
|
-
import { playAnimation } from './PlayWithTuaModel';
|
|
12
|
-
import { buildScene, layoutScene, type Scene, setSceneTheme } from './PlayWithTuaScene';
|
|
13
|
-
|
|
14
|
-
export interface Game extends Scene {
|
|
15
|
-
world: World;
|
|
16
|
-
phase: 'ready' | 'playing';
|
|
17
|
-
score: number;
|
|
18
|
-
move: PlayWithTuaAnimation;
|
|
19
|
-
angle: number;
|
|
20
|
-
dragStart: number;
|
|
21
|
-
dragging: boolean;
|
|
22
|
-
inputTop: number;
|
|
23
|
-
inputBottom: number;
|
|
24
|
-
audible: boolean;
|
|
25
|
-
moveTime: number;
|
|
26
|
-
soundTime: number;
|
|
27
|
-
onSound: (cue: ActionSoundCue) => void;
|
|
28
|
-
onSilence: () => void;
|
|
29
|
-
onPhase: (phase: 'ready' | 'playing' | 'over') => void;
|
|
30
|
-
onScore: (score: number) => void;
|
|
31
|
-
onMove: (move: PlayWithTuaAnimation) => void;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
export function createGame(model: LoadedModel, theme: GameTheme): Game {
|
|
35
|
-
const world = new World(PLAY_WITH_TUA_WORLD_CAPACITY);
|
|
36
|
-
try {
|
|
37
|
-
const game: Game = {
|
|
38
|
-
world,
|
|
39
|
-
...buildScene(world, model, theme),
|
|
40
|
-
phase: 'ready',
|
|
41
|
-
score: 0,
|
|
42
|
-
move: 'standing',
|
|
43
|
-
angle: 0,
|
|
44
|
-
dragStart: 0,
|
|
45
|
-
dragging: false,
|
|
46
|
-
inputTop: 0,
|
|
47
|
-
inputBottom: Infinity,
|
|
48
|
-
audible: false,
|
|
49
|
-
moveTime: 0,
|
|
50
|
-
soundTime: 0,
|
|
51
|
-
onSound: () => {},
|
|
52
|
-
onSilence: () => {},
|
|
53
|
-
onPhase: () => {},
|
|
54
|
-
onScore: () => {},
|
|
55
|
-
onMove: () => {}
|
|
56
|
-
};
|
|
57
|
-
return game;
|
|
58
|
-
} catch (error) {
|
|
59
|
-
world.dispose();
|
|
60
|
-
throw error;
|
|
61
|
-
}
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
export function reset(g: Game) {
|
|
65
|
-
if (g.world.isDisposed) return;
|
|
66
|
-
g.onSilence();
|
|
67
|
-
g.moveTime = g.soundTime = 0;
|
|
68
|
-
g.phase = 'ready';
|
|
69
|
-
g.score = 0;
|
|
70
|
-
g.move = 'standing';
|
|
71
|
-
g.angle = 0;
|
|
72
|
-
g.dragStart = 0;
|
|
73
|
-
g.dragging = false;
|
|
74
|
-
g.world.set(g.character, { rotation: quat.identity });
|
|
75
|
-
playAnimation(g.world, g.character, 'standing', { speed: 0, time: 0, fade: 0 });
|
|
76
|
-
g.onMove(g.move);
|
|
77
|
-
g.onScore(g.score);
|
|
78
|
-
g.onPhase(g.phase);
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
export function start(g: Game) {
|
|
82
|
-
if (g.world.isDisposed || g.phase === 'playing') return;
|
|
83
|
-
g.phase = 'playing';
|
|
84
|
-
g.moveTime = g.soundTime = 0;
|
|
85
|
-
playAnimation(g.world, g.character, 'standing', { time: 0, fade: 0.15 });
|
|
86
|
-
g.onPhase(g.phase);
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
export function selectMove(g: Game, move: PlayWithTuaAnimation) {
|
|
90
|
-
if (g.world.isDisposed || g.phase !== 'playing') return;
|
|
91
|
-
// Like the previous playground, a selected action repeats until another is chosen.
|
|
92
|
-
if (!playAnimation(g.world, g.character, move, { loop: true, time: 0, fade: 0.18 })) return;
|
|
93
|
-
g.onSilence();
|
|
94
|
-
g.moveTime = 0;
|
|
95
|
-
g.soundTime = -1e-6;
|
|
96
|
-
g.move = move;
|
|
97
|
-
if (move !== 'standing') g.onScore(++g.score);
|
|
98
|
-
g.onMove(move);
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
export function cycleMove(g: Game) {
|
|
102
|
-
const index = PLAY_WITH_TUA_ACTIONS.findIndex((action) => action.id === g.move);
|
|
103
|
-
selectMove(g, PLAY_WITH_TUA_ACTIONS[(index + 1) % PLAY_WITH_TUA_ACTIONS.length]!.id);
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
// Scratch for the drag turn (world.set copies it).
|
|
107
|
-
const TURN: MutableQuat = [0, 0, 0, 1];
|
|
108
|
-
|
|
109
|
-
export function drag(g: Game, event: DragEvent) {
|
|
110
|
-
if (event.phase === 'start') {
|
|
111
|
-
g.dragging = event.y >= g.inputTop && event.y <= g.inputBottom;
|
|
112
|
-
if (g.dragging) g.dragStart = g.angle;
|
|
113
|
-
}
|
|
114
|
-
if (!g.dragging) return;
|
|
115
|
-
g.angle = event.cancelled ? g.dragStart : g.dragStart + event.dx * 0.01;
|
|
116
|
-
g.world.set(g.character, { rotation: quat.y(g.angle, TURN) });
|
|
117
|
-
if (event.phase === 'end') g.dragging = false;
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
export function resize(g: Game, width: number, height: number, offset: number) {
|
|
121
|
-
const bounds = layoutScene(g, width, height, offset);
|
|
122
|
-
g.inputTop = bounds.top;
|
|
123
|
-
g.inputBottom = bounds.bottom;
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
127
|
-
setSceneTheme(g.world, g, theme);
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
export function tick(g: Game, dt: number) {
|
|
131
|
-
if (g.world.isDisposed) return;
|
|
132
|
-
// Match the native world's three-step (50 ms) catch-up limit, including on slow devices.
|
|
133
|
-
const elapsed = Number.isFinite(dt) ? Math.max(0, Math.min(0.05, dt)) : 0;
|
|
134
|
-
g.world.update(elapsed);
|
|
135
|
-
if (g.phase !== 'playing' || elapsed <= 0) return;
|
|
136
|
-
const previous = g.soundTime;
|
|
137
|
-
g.moveTime += elapsed;
|
|
138
|
-
g.soundTime = g.moveTime;
|
|
139
|
-
if (!g.audible) return;
|
|
140
|
-
const duration = PLAY_WITH_TUA_ANIMATIONS[g.move].duration;
|
|
141
|
-
let latest: ActionSoundCue | undefined;
|
|
142
|
-
let latestTime = -Infinity;
|
|
143
|
-
for (const cue of PLAY_WITH_TUA_SOUND_CUES[g.move]) {
|
|
144
|
-
const cycle = cue.once ? 0 : Math.floor((g.moveTime - cue.at) / duration);
|
|
145
|
-
const at = cycle * duration + cue.at;
|
|
146
|
-
if (cycle >= 0 && at > previous && at <= g.moveTime && g.moveTime - at < 0.12 && at > latestTime) {
|
|
147
|
-
latest = cue;
|
|
148
|
-
latestTime = at;
|
|
149
|
-
}
|
|
150
|
-
}
|
|
151
|
-
if (latest) g.onSound(latest);
|
|
152
|
-
}
|
|
153
|
-
export function setAudible(g: Game, audible: boolean) {
|
|
154
|
-
if (g.world.isDisposed || g.audible === audible) return;
|
|
155
|
-
g.audible = audible;
|
|
156
|
-
if (!audible) g.onSilence();
|
|
157
|
-
else if (g.phase === 'playing' && g.move === 'dancing') {
|
|
158
|
-
g.onSound({ at: g.moveTime, sound: 'DANCING', once: true });
|
|
159
|
-
g.soundTime = g.moveTime;
|
|
160
|
-
}
|
|
161
|
-
}
|
|
162
|
-
export function dispose(g: Game) {
|
|
163
|
-
if (g.world.isDisposed) return;
|
|
164
|
-
g.onSilence();
|
|
165
|
-
g.audible = false;
|
|
166
|
-
g.world.dispose();
|
|
167
|
-
}
|
|
@@ -1,42 +0,0 @@
|
|
|
1
|
-
import { loadModel } from '@nayan-ui/engine';
|
|
2
|
-
import type { ClipOptions, Entity, LoadedModel, World } from '@nayan-ui/engine';
|
|
3
|
-
import { PLAY_WITH_TUA_ANIMATIONS, PLAY_WITH_TUA_MODEL_SCALE, type PlayWithTuaAnimation } from './PlayWithTuaConstants';
|
|
4
|
-
|
|
5
|
-
/** One mesh/texture/rig registration per session, shared across worlds and runs. */
|
|
6
|
-
let modelLoading: Promise<LoadedModel> | undefined;
|
|
7
|
-
let cachedCharacter: LoadedModel | null = null;
|
|
8
|
-
export const getCachedCharacter = (): LoadedModel | null => cachedCharacter;
|
|
9
|
-
|
|
10
|
-
export function loadCharacter(): Promise<LoadedModel> {
|
|
11
|
-
modelLoading ??= (async () => {
|
|
12
|
-
const model = await loadModel(require('../../assets/models/play-with-tua/play-with-tua.glb'), { center: false, shine: 0.08 });
|
|
13
|
-
if (model.jointCount !== 20 || Object.keys(PLAY_WITH_TUA_ANIMATIONS).some((name) => !model.animations.some((clip) => clip.name === name)))
|
|
14
|
-
throw Error('Play With Tua is missing its skeletal rig or animation clips');
|
|
15
|
-
cachedCharacter = model;
|
|
16
|
-
return model;
|
|
17
|
-
})().catch((error: unknown) => {
|
|
18
|
-
modelLoading = undefined;
|
|
19
|
-
throw error;
|
|
20
|
-
});
|
|
21
|
-
return modelLoading;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
export function spawnCharacter(world: World, model: LoadedModel): Entity {
|
|
25
|
-
const character = world.spawn({
|
|
26
|
-
mesh: model,
|
|
27
|
-
scale: [PLAY_WITH_TUA_MODEL_SCALE, PLAY_WITH_TUA_MODEL_SCALE, PLAY_WITH_TUA_MODEL_SCALE],
|
|
28
|
-
pickable: false
|
|
29
|
-
});
|
|
30
|
-
playAnimation(world, character, 'standing', { speed: 0, time: 0, fade: 0 });
|
|
31
|
-
return character;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
/** Native clip playback; independent poses per entity, with no JS vertex updates. */
|
|
35
|
-
export function playAnimation(world: World, entity: Entity, animation: PlayWithTuaAnimation, options: ClipOptions = {}): boolean {
|
|
36
|
-
return world.playClip(entity, animation, { loop: PLAY_WITH_TUA_ANIMATIONS[animation].loop, ...options });
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
/** Reusable assets; the game loader advances one builder per frame. */
|
|
40
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
41
|
-
yield loadCharacter;
|
|
42
|
-
}
|