@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Treasure Hunt: Procedural geometry and foot support.
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import { type Color, type Geometry, type Vec3 } from '@nayan-ui/engine';
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import {
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CAVE_INNER_HEIGHT,
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CAVE_INNER_WIDTH,
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caveClearance,
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hillRise,
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type Landscape,
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landscapeFor,
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random,
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riverWidth,
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riverX,
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rockSurface,
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terrainHeight,
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terrainSurface,
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waterLevel
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} from './TreasureHuntRules';
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export type HumanSoles = readonly [Vec3, Vec3];
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export function humanSupportHeight(feet: HumanSoles, ground: readonly [number, number], airborne = true): number {
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class Mesh {
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vertices: number[] = [];
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vertex(p: Vec3, n: Vec3, uv: readonly [number, number], color: Color = [1, 1, 1]): number {
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const center = mesh.vertex([0, 0, 0], [0, 1, 0], [0.5, 0.5]);
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mesh.vertex([Math.cos(a), 0, Math.sin(a)], [0, 1, 0], [(Math.cos(a) + 1) / 2, (Math.sin(a) + 1) / 2]);
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/** A brilliant cut: table, star/bezel crown, thin girdle and pointed pavilion.
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export function diamondGeometry(): Geometry {
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const mesh = new Mesh();
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const ring = (count: number, radius: number, y: number, offset = 0): Vec3[] =>
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Array.from({ length: count }, (_, i) => {
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});
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const table = ring(8, 0.25, 0.34),
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stars = ring(8, 0.365, 0.245, Math.PI / 8);
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lower = ring(16, 0.52, 0.055);
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const pavilion = ring(8, 0.3, -0.23, Math.PI / 8),
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point: Vec3 = [0, -0.6, 0];
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const crown: Color[] = [
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const base: Color[] = [
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[0.98, 1.08, 1.17],
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[0.7, 0.87, 1.03],
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[1.16, 1.2, 1.24]
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const facet = (points: Vec3[], color: Color) => {
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b = points[1]!,
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const ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]],
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ac = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
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const normal: [number, number, number] = [
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ab[1]! * ac[2]! - ab[2]! * ac[1]!,
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ab[2]! * ac[0]! - ab[0]! * ac[2]!,
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];
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const center = points.reduce(
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(sum, p) => [sum[0]! + p[0] / points.length, sum[1]! + p[1] / points.length, sum[2]! + p[2] / points.length],
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[0, 0, 0]
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);
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const inward = normal[0] * center[0]! + normal[1] * (center[1]! + 0.1) + normal[2] * center[2]! < 0;
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const length = Math.hypot(...normal) * (inward ? -1 : 1);
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normal[0] /= length;
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normal[1] /= length;
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109
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normal[2] /= length;
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110
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const indices = points.map((p) => mesh.vertex(p, normal, [p[0] + 0.5, p[2] + 0.5], color));
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111
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for (let i = 1; i < indices.length - 1; i++) mesh.indices.push(indices[0]!, indices[inward ? i + 1 : i]!, indices[inward ? i : i + 1]!);
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112
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};
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113
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facet(table, [1.03, 1.1, 1.16]);
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114
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for (let i = 0; i < 8; i++) {
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115
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const next = (i + 1) % 8,
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116
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previous = (i + 7) % 8,
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117
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even = i * 2,
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118
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odd = even + 1,
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119
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after = (even + 2) % 16;
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120
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facet([table[i]!, table[next]!, stars[i]!], crown[i % 4]!);
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121
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facet([table[i]!, stars[i]!, upper[even]!, stars[previous]!], crown[(i + 2) % 4]!);
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122
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facet([stars[i]!, upper[even]!, upper[odd]!], crown[(i + 1) % 4]!);
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123
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facet([stars[i]!, upper[odd]!, upper[after]!], crown[(i + 3) % 4]!);
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124
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facet([point, pavilion[previous]!, lower[even]!, pavilion[i]!], base[i % 4]!);
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125
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facet([pavilion[i]!, lower[even]!, lower[odd]!], base[(i + 2) % 4]!);
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126
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facet([pavilion[i]!, lower[odd]!, lower[after]!], base[(i + 1) % 4]!);
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127
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}
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128
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for (let i = 0; i < 16; i++) facet([upper[i]!, lower[i]!, lower[(i + 1) % 16]!, upper[(i + 1) % 16]!], [0.83, 0.94, 1.04]);
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129
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return mesh.geometry();
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130
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}
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131
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-
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132
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export interface TerrainGeometry {
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133
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meadow: Geometry;
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134
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stone: Geometry;
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135
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shore: Geometry;
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136
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}
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137
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138
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export function terrainGeometry(profile: number): TerrainGeometry {
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139
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const builder = terrainGeometrySteps(profile);
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140
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let next = builder.next();
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141
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while (!next.done) next = builder.next();
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142
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return next.value;
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143
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}
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144
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-
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145
|
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/** The same vertices and contours, yielded in row batches so preparation cannot monopolize JS. */
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146
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export function* terrainGeometrySteps(profile: number): Generator<void, TerrainGeometry> {
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147
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const land = landscapeFor(profile),
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148
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mesh = new Mesh();
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149
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const surfaces = { meadow: [] as number[], stone: [] as number[], shore: [] as number[] };
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150
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const divisions = TERRAIN_GRID.length - 1;
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151
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interface TerrainPoint {
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152
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x: number;
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153
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z: number;
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154
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index?: number;
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155
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}
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156
|
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const vertex = (p: TerrainPoint): number => {
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157
|
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if (p.index !== undefined) return p.index;
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158
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const { x, z } = p,
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159
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y = terrainMeshHeight(land, x, z);
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160
|
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const dx = (terrainHeight(land, x + 0.15, z) - terrainHeight(land, x - 0.15, z)) / 0.3;
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161
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const dz = (terrainHeight(land, x, z + 0.15) - terrainHeight(land, x, z - 0.15)) / 0.3;
|
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162
|
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const length = Math.hypot(dx, 1, dz),
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163
|
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variation = 0.87 + 0.09 * Math.sin(x * 0.13 + Math.sin(z * 0.1));
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164
|
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p.index = mesh.vertex([x, y, z], [-dx / length, 1 / length, -dz / length], [x / 3, z / 3], [variation, variation, variation * 0.95]);
|
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165
|
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return p.index;
|
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166
|
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};
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167
|
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const points: TerrainPoint[] = [];
|
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168
|
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for (let row = 0; row <= divisions; row++) {
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169
|
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for (let col = 0; col <= divisions; col++) {
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170
|
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const p = { x: TERRAIN_GRID[col]!, z: TERRAIN_GRID[row]! };
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|
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vertex(p);
|
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172
|
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points.push(p);
|
|
173
|
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}
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174
|
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if (row % 2 === 1) yield;
|
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175
|
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}
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176
|
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const append = (polygon: TerrainPoint[], target: number[]) => {
|
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177
|
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if (polygon.length < 3) return;
|
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178
|
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const ids = polygon.map(vertex);
|
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179
|
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for (let i = 1; i < ids.length - 1; i++) {
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180
|
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const a = polygon[0]!,
|
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181
|
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b = polygon[i]!,
|
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182
|
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c = polygon[i + 1]!;
|
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183
|
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if (Math.abs((b.x - a.x) * (c.z - a.z) - (b.z - a.z) * (c.x - a.x)) > 1e-8) target.push(ids[0]!, ids[i]!, ids[i + 1]!);
|
|
184
|
-
}
|
|
185
|
-
};
|
|
186
|
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// Split boundary triangles along actual contours, so material edges are curved rather than grid-shaped.
|
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187
|
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const split = (polygon: TerrainPoint[], field: (p: TerrainPoint) => number): [TerrainPoint[], TerrainPoint[]] => {
|
|
188
|
-
const inside: TerrainPoint[] = [],
|
|
189
|
-
outside: TerrainPoint[] = [];
|
|
190
|
-
for (let i = 0; i < polygon.length; i++) {
|
|
191
|
-
const a = polygon[i]!,
|
|
192
|
-
b = polygon[(i + 1) % polygon.length]!,
|
|
193
|
-
fa = field(a),
|
|
194
|
-
fb = field(b);
|
|
195
|
-
(fa <= 0 ? inside : outside).push(a);
|
|
196
|
-
if (fa <= 0 !== fb <= 0) {
|
|
197
|
-
let low = 0,
|
|
198
|
-
high = 1;
|
|
199
|
-
for (let step = 0; step < 10; step++) {
|
|
200
|
-
const t = (low + high) / 2;
|
|
201
|
-
const value = field({ x: a.x + (b.x - a.x) * t, z: a.z + (b.z - a.z) * t });
|
|
202
|
-
if (value <= 0 === fa <= 0) low = t;
|
|
203
|
-
else high = t;
|
|
204
|
-
}
|
|
205
|
-
const t = (low + high) / 2,
|
|
206
|
-
cut = { x: a.x + (b.x - a.x) * t, z: a.z + (b.z - a.z) * t };
|
|
207
|
-
inside.push(cut);
|
|
208
|
-
outside.push(cut);
|
|
209
|
-
}
|
|
210
|
-
}
|
|
211
|
-
return [inside, outside];
|
|
212
|
-
};
|
|
213
|
-
const target = (surface: ReturnType<typeof terrainSurface>) =>
|
|
214
|
-
surface === 'grass' ? surfaces.meadow : surface === 'hill' || surface === 'cave' ? surfaces.stone : surfaces.shore;
|
|
215
|
-
const triangle = (ids: number[]) => {
|
|
216
|
-
const polygon = ids.map((id) => points[id]!);
|
|
217
|
-
const kinds = polygon.map((p) => terrainSurface(land, p.x, p.z));
|
|
218
|
-
if (kinds.every((kind) => kind === kinds[0])) {
|
|
219
|
-
append(polygon, target(kinds[0]!));
|
|
220
|
-
return;
|
|
221
|
-
}
|
|
222
|
-
const bank = (p: TerrainPoint) => Math.abs(p.x - riverX(land, p.z)) - riverWidth(land, p.z);
|
|
223
|
-
const [river, dry] = split(polygon, bank);
|
|
224
|
-
append(river, surfaces.shore);
|
|
225
|
-
const [shore, inland] = split(dry, (p) => bank(p) - 1.4);
|
|
226
|
-
append(shore, surfaces.shore);
|
|
227
|
-
const [cave, open] = split(inland, (p) => caveClearance(land, p.x, p.z));
|
|
228
|
-
append(cave, surfaces.stone);
|
|
229
|
-
const [grass, hill] = split(open, (p) => hillRise(land, p.x, p.z) - 0.35);
|
|
230
|
-
append(grass, surfaces.meadow);
|
|
231
|
-
append(hill, surfaces.stone);
|
|
232
|
-
};
|
|
233
|
-
for (let row = 0; row < divisions; row++) {
|
|
234
|
-
for (let col = 0; col < divisions; col++) {
|
|
235
|
-
const a = row * (divisions + 1) + col,
|
|
236
|
-
b = a + divisions + 1;
|
|
237
|
-
triangle([a, b, a + 1]);
|
|
238
|
-
triangle([a + 1, b, b + 1]);
|
|
239
|
-
}
|
|
240
|
-
if (row % 2 === 1) yield;
|
|
241
|
-
}
|
|
242
|
-
const vertices = new Float32Array(mesh.vertices);
|
|
243
|
-
const material = (indices: number[]): Geometry => {
|
|
244
|
-
// Each material needs only its referenced vertices, not three copies of the entire landscape.
|
|
245
|
-
const remap = new Int32Array(vertices.length / 11).fill(-1),
|
|
246
|
-
compact: number[] = [];
|
|
247
|
-
const mapped = new Uint32Array(indices.length);
|
|
248
|
-
for (let i = 0; i < indices.length; i++) {
|
|
249
|
-
const old = indices[i]!;
|
|
250
|
-
let index = remap[old]!;
|
|
251
|
-
if (index < 0) {
|
|
252
|
-
index = compact.length / 11;
|
|
253
|
-
remap[old] = index;
|
|
254
|
-
for (let axis = 0; axis < 11; axis++) compact.push(vertices[old * 11 + axis]!);
|
|
255
|
-
}
|
|
256
|
-
mapped[i] = index;
|
|
257
|
-
}
|
|
258
|
-
return { vertices: new Float32Array(compact), indices: mapped };
|
|
259
|
-
};
|
|
260
|
-
const meadow = material(surfaces.meadow);
|
|
261
|
-
yield;
|
|
262
|
-
const stone = material(surfaces.stone);
|
|
263
|
-
yield;
|
|
264
|
-
const shore = material(surfaces.shore);
|
|
265
|
-
return {
|
|
266
|
-
meadow,
|
|
267
|
-
stone,
|
|
268
|
-
shore
|
|
269
|
-
};
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
export function riverGeometry(land: Landscape): Geometry {
|
|
273
|
-
const mesh = new Mesh(),
|
|
274
|
-
rows = 512,
|
|
275
|
-
cols = 8;
|
|
276
|
-
for (let row = 0; row <= rows; row++) {
|
|
277
|
-
const z = -TERRAIN_EDGE + (row * TERRAIN_EDGE * 2) / rows;
|
|
278
|
-
for (let col = 0; col <= cols; col++) {
|
|
279
|
-
const across = (col / cols) * 2 - 1;
|
|
280
|
-
const x = riverX(land, z) + across * riverWidth(land, z);
|
|
281
|
-
const y = waterLevel(land, z) + 0.04;
|
|
282
|
-
const edge = Math.abs(across),
|
|
283
|
-
ripple = Math.sin(z * 4.7 + across * 8) * 0.015;
|
|
284
|
-
const shade = 0.86 + 0.12 * Math.sin(z * 2.2 + across * 17);
|
|
285
|
-
mesh.vertex(
|
|
286
|
-
[x, y + ripple * (1 - edge), z],
|
|
287
|
-
[0, 1, 0],
|
|
288
|
-
[col / cols, z * 0.3],
|
|
289
|
-
[0.18 * shade + edge * 0.15, 0.48 * shade + edge * 0.2, 0.49 * shade + edge * 0.2]
|
|
290
|
-
);
|
|
291
|
-
}
|
|
292
|
-
}
|
|
293
|
-
for (let row = 0; row < rows; row++)
|
|
294
|
-
for (let col = 0; col < cols; col++) {
|
|
295
|
-
const a = row * (cols + 1) + col,
|
|
296
|
-
b = a + cols + 1;
|
|
297
|
-
mesh.quad(a, b, b + 1, a + 1, true);
|
|
298
|
-
}
|
|
299
|
-
return mesh.geometry();
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
/** Hollow stone tunnel: both exterior and interior faces, open portals at either end. */
|
|
303
|
-
export function caveGeometry(): Geometry {
|
|
304
|
-
const mesh = new Mesh(),
|
|
305
|
-
rings = 12,
|
|
306
|
-
sides = 28;
|
|
307
|
-
const surface = (outer: boolean) => {
|
|
308
|
-
const first = mesh.vertices.length / 11;
|
|
309
|
-
for (let ring = 0; ring <= rings; ring++)
|
|
310
|
-
for (let side = 0; side <= sides; side++) {
|
|
311
|
-
const angle = (side / sides) * Math.PI,
|
|
312
|
-
z = -10 + (ring / rings) * 20;
|
|
313
|
-
const crag = outer ? 1 + Math.sin(side * 2.1 + ring * 1.7) * 0.045 : 1 + Math.sin(side * 1.6 + ring * 2) * 0.025;
|
|
314
|
-
const width = outer ? 5.8 : CAVE_INNER_WIDTH,
|
|
315
|
-
height = outer ? 7 : CAVE_INNER_HEIGHT;
|
|
316
|
-
const direction = outer ? 1 : -1;
|
|
317
|
-
mesh.vertex(
|
|
318
|
-
[Math.cos(angle) * width * crag, Math.sin(angle) * height * crag - 0.12, z],
|
|
319
|
-
[Math.cos(angle) * direction, Math.sin(angle) * direction, 0],
|
|
320
|
-
[(side / sides) * 4, z / 3],
|
|
321
|
-
outer ? [0.9, 0.92, 0.86] : [0.48, 0.54, 0.49]
|
|
322
|
-
);
|
|
323
|
-
}
|
|
324
|
-
for (let ring = 0; ring < rings; ring++)
|
|
325
|
-
for (let side = 0; side < sides; side++) {
|
|
326
|
-
const a = first + ring * (sides + 1) + side,
|
|
327
|
-
b = a + sides + 1;
|
|
328
|
-
mesh.quad(a, a + 1, b + 1, b, true);
|
|
329
|
-
}
|
|
330
|
-
return first;
|
|
331
|
-
};
|
|
332
|
-
const outer = surface(true),
|
|
333
|
-
inner = surface(false);
|
|
334
|
-
for (const end of [0, rings])
|
|
335
|
-
for (let side = 0; side < sides; side++) {
|
|
336
|
-
const a = outer + end * (sides + 1) + side,
|
|
337
|
-
b = inner + end * (sides + 1) + side;
|
|
338
|
-
// End faces need planar UVs and their own normals, or stone collapses into stretched stripes.
|
|
339
|
-
const cap = [a, a + 1, b + 1, b].map((index) => {
|
|
340
|
-
const at = index * 11,
|
|
341
|
-
x = mesh.vertices[at]!,
|
|
342
|
-
y = mesh.vertices[at + 1]!,
|
|
343
|
-
z = mesh.vertices[at + 2]!;
|
|
344
|
-
return mesh.vertex([x, y, z], [0, 0, end === 0 ? -1 : 1], [x / 3, y / 3], [0.78, 0.82, 0.76]);
|
|
345
|
-
});
|
|
346
|
-
mesh.quad(cap[0]!, cap[1]!, cap[2]!, cap[3]!, true);
|
|
347
|
-
}
|
|
348
|
-
return mesh.geometry();
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
/** Irregular stratified boulders, with smooth normals and repeatable UVs rather than scaled cubes. */
|
|
352
|
-
export function boulderGeometry(style: number): Geometry {
|
|
353
|
-
const mesh = new Mesh(),
|
|
354
|
-
rings = ROCK_RINGS,
|
|
355
|
-
sides = ROCK_SIDES;
|
|
356
|
-
for (let ring = 0; ring <= rings; ring++)
|
|
357
|
-
for (let side = 0; side <= sides; side++) {
|
|
358
|
-
const { position, normal } = rockSurface(style, (side / sides) * Math.PI * 2, (ring / rings) * Math.PI);
|
|
359
|
-
mesh.vertex(position, normal, [(side / sides) * 2, ring / rings], [0.86, 0.89, 0.82]);
|
|
360
|
-
}
|
|
361
|
-
for (let ring = 0; ring < rings; ring++)
|
|
362
|
-
for (let side = 0; side < sides; side++) {
|
|
363
|
-
const a = ring * (sides + 1) + side,
|
|
364
|
-
b = a + sides + 1;
|
|
365
|
-
mesh.quad(a, a + 1, b + 1, b, true);
|
|
366
|
-
}
|
|
367
|
-
return mesh.geometry();
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
export function foliageGeometry(pine: boolean, style: number): Geometry {
|
|
371
|
-
const rng = random(173 + style * 67 + (pine ? 3 : 0)),
|
|
372
|
-
mesh = new Mesh();
|
|
373
|
-
const cards = pine ? 74 : 56;
|
|
374
|
-
for (let i = 0; i < cards; i++) {
|
|
375
|
-
const angle = i * 2.399 + rng(),
|
|
376
|
-
level = i / cards;
|
|
377
|
-
const y = pine ? 4.8 + level * 4.5 : 5.3 + rng() * 2.7;
|
|
378
|
-
const reach = pine ? (1 - level * 0.83) * 2.6 : 0.5 + rng() * 2;
|
|
379
|
-
const center: Vec3 = [Math.cos(angle) * reach * 0.7, y, Math.sin(angle) * reach * 0.7];
|
|
380
|
-
const width = pine ? reach * 1.6 : 1.8 + rng(),
|
|
381
|
-
depth = pine ? 1.2 : 1.6 + rng();
|
|
382
|
-
const tilt = pine ? 0.3 + rng() * 0.3 : -0.8 + rng() * 1.6;
|
|
383
|
-
const right: Vec3 = [(Math.cos(angle) * width) / 2, 0, (Math.sin(angle) * width) / 2];
|
|
384
|
-
const up: Vec3 = [(-Math.sin(angle) * depth * Math.cos(tilt)) / 2, (Math.sin(tilt) * depth) / 2, (Math.cos(angle) * depth * Math.cos(tilt)) / 2];
|
|
385
|
-
const shade = 0.7 + rng() * 0.32;
|
|
386
|
-
const ids = [
|
|
387
|
-
[-1, -1, 0, 1],
|
|
388
|
-
[1, -1, 1, 1],
|
|
389
|
-
[1, 1, 1, 0],
|
|
390
|
-
[-1, 1, 0, 0]
|
|
391
|
-
].map(([r, u, tx, ty]) =>
|
|
392
|
-
mesh.vertex(
|
|
393
|
-
[center[0] + right[0] * r! + up[0] * u!, center[1] + up[1] * u!, center[2] + right[2] * r! + up[2] * u!],
|
|
394
|
-
[0, 0.9, 0.25],
|
|
395
|
-
[tx!, ty!],
|
|
396
|
-
[shade, shade, shade]
|
|
397
|
-
)
|
|
398
|
-
);
|
|
399
|
-
mesh.quad(ids[0]!, ids[1]!, ids[2]!, ids[3]!, true);
|
|
400
|
-
}
|
|
401
|
-
return mesh.geometry();
|
|
402
|
-
}
|
|
403
|
-
|
|
404
|
-
/** Tiny bent blades, distributed in shared clumps; actual grass rather than an entirely flat field. */
|
|
405
|
-
export function grassGeometry(style: number): Geometry {
|
|
406
|
-
const rng = random(style + 543),
|
|
407
|
-
mesh = new Mesh();
|
|
408
|
-
for (let i = 0; i < 24; i++) {
|
|
409
|
-
const x = (rng() - 0.5) * 1.8,
|
|
410
|
-
z = (rng() - 0.5) * 1.8,
|
|
411
|
-
height = 0.12 + rng() * 0.26,
|
|
412
|
-
angle = rng() * Math.PI * 2;
|
|
413
|
-
const dx = Math.cos(angle) * 0.008,
|
|
414
|
-
dz = Math.sin(angle) * 0.008;
|
|
415
|
-
const color: Color = [0.3 + rng() * 0.16, 0.4 + rng() * 0.2, 0.12 + rng() * 0.1];
|
|
416
|
-
const a = mesh.vertex([x - dx, 0, z - dz], [0, 1, 0], [0, 0], color),
|
|
417
|
-
b = mesh.vertex([x + dx, 0, z + dz], [0, 1, 0], [1, 0], color),
|
|
418
|
-
c = mesh.vertex([x + 0.06, height, z + 0.025], [0, 1, 0], [0.5, 1], color);
|
|
419
|
-
mesh.indices.push(a, b, c, c, b, a);
|
|
420
|
-
}
|
|
421
|
-
return mesh.geometry();
|
|
422
|
-
}
|