@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
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  354. package/src/games/knife-hit/KnifeHit.tsx +0 -78
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  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
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  360. package/src/games/ludo-king/LudoKingGame.ts +0 -326
  361. package/src/games/ludo-king/LudoKingRules.ts +0 -143
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  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
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  433. package/src/games/search-grid/SearchGrid.tsx +0 -92
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@@ -1,422 +0,0 @@
1
- // Treasure Hunt: Procedural geometry and foot support.
2
- import { type Color, type Geometry, type Vec3 } from '@nayan-ui/engine';
3
- import {
4
- CAVE_INNER_HEIGHT,
5
- CAVE_INNER_WIDTH,
6
- caveClearance,
7
- hillRise,
8
- type Landscape,
9
- landscapeFor,
10
- random,
11
- riverWidth,
12
- riverX,
13
- ROCK_RINGS,
14
- ROCK_SIDES,
15
- rockSurface,
16
- TERRAIN_EDGE,
17
- TERRAIN_GRID,
18
- terrainHeight,
19
- terrainMeshHeight,
20
- terrainSurface,
21
- waterLevel
22
- } from './TreasureHuntRules';
23
-
24
- export type HumanSoles = readonly [Vec3, Vec3];
25
- /** Keep the support foot planted; retain airborne height only for running. */
26
- export function humanSupportHeight(feet: HumanSoles, ground: readonly [number, number], airborne = true): number {
27
- const flight = airborne ? Math.max(0, Math.min(feet[0][1], feet[1][1])) : 0;
28
- return Math.max(ground[0] - feet[0][1], ground[1] - feet[1][1]) + flight;
29
- }
30
-
31
- // Procedural scenery meshes.
32
-
33
- /** Native-independent geometry builders keep collision and visible ground in the same coordinates. */
34
- class Mesh {
35
- vertices: number[] = [];
36
- indices: number[] = [];
37
- vertex(p: Vec3, n: Vec3, uv: readonly [number, number], color: Color = [1, 1, 1]): number {
38
- const index = this.vertices.length / 11;
39
- this.vertices.push(...p, ...n, color[0], color[1], color[2], ...uv);
40
- return index;
41
- }
42
- quad(a: number, b: number, c: number, d: number, double = false) {
43
- this.indices.push(a, b, c, a, c, d);
44
- if (double) this.indices.push(c, b, a, d, c, a);
45
- }
46
- geometry(): Geometry {
47
- return { vertices: new Float32Array(this.vertices), indices: new Uint32Array(this.indices) };
48
- }
49
- }
50
-
51
- /** A shared horizontal disc; layered at low alpha for a soft contact shadow. */
52
- export function contactShadowGeometry(): Geometry {
53
- const mesh = new Mesh();
54
- const center = mesh.vertex([0, 0, 0], [0, 1, 0], [0.5, 0.5]);
55
- for (let i = 0; i <= 32; i++) {
56
- const a = (i / 32) * Math.PI * 2;
57
- mesh.vertex([Math.cos(a), 0, Math.sin(a)], [0, 1, 0], [(Math.cos(a) + 1) / 2, (Math.sin(a) + 1) / 2]);
58
- if (i > 0) mesh.indices.push(center, i + 1, i);
59
- }
60
- return mesh.geometry();
61
- }
62
-
63
- /** A brilliant cut: table, star/bezel crown, thin girdle and pointed pavilion.
64
- * Each facet owns flat normals and a cool reflected-light tint, so cuts stay crisp while spinning. */
65
- export function diamondGeometry(): Geometry {
66
- const mesh = new Mesh();
67
- const ring = (count: number, radius: number, y: number, offset = 0): Vec3[] =>
68
- Array.from({ length: count }, (_, i) => {
69
- const angle = (i / count) * Math.PI * 2 + offset;
70
- return [Math.cos(angle) * radius, y, Math.sin(angle) * radius];
71
- });
72
- const table = ring(8, 0.25, 0.34),
73
- stars = ring(8, 0.365, 0.245, Math.PI / 8);
74
- const upper = ring(16, 0.52, 0.085),
75
- lower = ring(16, 0.52, 0.055);
76
- const pavilion = ring(8, 0.3, -0.23, Math.PI / 8),
77
- point: Vec3 = [0, -0.6, 0];
78
- const crown: Color[] = [
79
- [0.88, 0.97, 1.08],
80
- [0.55, 0.75, 0.89],
81
- [1.12, 1.17, 1.2],
82
- [0.74, 0.86, 0.98]
83
- ];
84
- const base: Color[] = [
85
- [0.46, 0.64, 0.81],
86
- [0.98, 1.08, 1.17],
87
- [0.7, 0.87, 1.03],
88
- [1.16, 1.2, 1.24]
89
- ];
90
- const facet = (points: Vec3[], color: Color) => {
91
- const a = points[0]!,
92
- b = points[1]!,
93
- c = points[2]!;
94
- const ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]],
95
- ac = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
96
- const normal: [number, number, number] = [
97
- ab[1]! * ac[2]! - ab[2]! * ac[1]!,
98
- ab[2]! * ac[0]! - ab[0]! * ac[2]!,
99
- ab[0]! * ac[1]! - ab[1]! * ac[0]!
100
- ];
101
- const center = points.reduce(
102
- (sum, p) => [sum[0]! + p[0] / points.length, sum[1]! + p[1] / points.length, sum[2]! + p[2] / points.length],
103
- [0, 0, 0]
104
- );
105
- const inward = normal[0] * center[0]! + normal[1] * (center[1]! + 0.1) + normal[2] * center[2]! < 0;
106
- const length = Math.hypot(...normal) * (inward ? -1 : 1);
107
- normal[0] /= length;
108
- normal[1] /= length;
109
- normal[2] /= length;
110
- const indices = points.map((p) => mesh.vertex(p, normal, [p[0] + 0.5, p[2] + 0.5], color));
111
- for (let i = 1; i < indices.length - 1; i++) mesh.indices.push(indices[0]!, indices[inward ? i + 1 : i]!, indices[inward ? i : i + 1]!);
112
- };
113
- facet(table, [1.03, 1.1, 1.16]);
114
- for (let i = 0; i < 8; i++) {
115
- const next = (i + 1) % 8,
116
- previous = (i + 7) % 8,
117
- even = i * 2,
118
- odd = even + 1,
119
- after = (even + 2) % 16;
120
- facet([table[i]!, table[next]!, stars[i]!], crown[i % 4]!);
121
- facet([table[i]!, stars[i]!, upper[even]!, stars[previous]!], crown[(i + 2) % 4]!);
122
- facet([stars[i]!, upper[even]!, upper[odd]!], crown[(i + 1) % 4]!);
123
- facet([stars[i]!, upper[odd]!, upper[after]!], crown[(i + 3) % 4]!);
124
- facet([point, pavilion[previous]!, lower[even]!, pavilion[i]!], base[i % 4]!);
125
- facet([pavilion[i]!, lower[even]!, lower[odd]!], base[(i + 2) % 4]!);
126
- facet([pavilion[i]!, lower[odd]!, lower[after]!], base[(i + 1) % 4]!);
127
- }
128
- for (let i = 0; i < 16; i++) facet([upper[i]!, lower[i]!, lower[(i + 1) % 16]!, upper[(i + 1) % 16]!], [0.83, 0.94, 1.04]);
129
- return mesh.geometry();
130
- }
131
-
132
- export interface TerrainGeometry {
133
- meadow: Geometry;
134
- stone: Geometry;
135
- shore: Geometry;
136
- }
137
-
138
- export function terrainGeometry(profile: number): TerrainGeometry {
139
- const builder = terrainGeometrySteps(profile);
140
- let next = builder.next();
141
- while (!next.done) next = builder.next();
142
- return next.value;
143
- }
144
-
145
- /** The same vertices and contours, yielded in row batches so preparation cannot monopolize JS. */
146
- export function* terrainGeometrySteps(profile: number): Generator<void, TerrainGeometry> {
147
- const land = landscapeFor(profile),
148
- mesh = new Mesh();
149
- const surfaces = { meadow: [] as number[], stone: [] as number[], shore: [] as number[] };
150
- const divisions = TERRAIN_GRID.length - 1;
151
- interface TerrainPoint {
152
- x: number;
153
- z: number;
154
- index?: number;
155
- }
156
- const vertex = (p: TerrainPoint): number => {
157
- if (p.index !== undefined) return p.index;
158
- const { x, z } = p,
159
- y = terrainMeshHeight(land, x, z);
160
- const dx = (terrainHeight(land, x + 0.15, z) - terrainHeight(land, x - 0.15, z)) / 0.3;
161
- const dz = (terrainHeight(land, x, z + 0.15) - terrainHeight(land, x, z - 0.15)) / 0.3;
162
- const length = Math.hypot(dx, 1, dz),
163
- variation = 0.87 + 0.09 * Math.sin(x * 0.13 + Math.sin(z * 0.1));
164
- p.index = mesh.vertex([x, y, z], [-dx / length, 1 / length, -dz / length], [x / 3, z / 3], [variation, variation, variation * 0.95]);
165
- return p.index;
166
- };
167
- const points: TerrainPoint[] = [];
168
- for (let row = 0; row <= divisions; row++) {
169
- for (let col = 0; col <= divisions; col++) {
170
- const p = { x: TERRAIN_GRID[col]!, z: TERRAIN_GRID[row]! };
171
- vertex(p);
172
- points.push(p);
173
- }
174
- if (row % 2 === 1) yield;
175
- }
176
- const append = (polygon: TerrainPoint[], target: number[]) => {
177
- if (polygon.length < 3) return;
178
- const ids = polygon.map(vertex);
179
- for (let i = 1; i < ids.length - 1; i++) {
180
- const a = polygon[0]!,
181
- b = polygon[i]!,
182
- c = polygon[i + 1]!;
183
- if (Math.abs((b.x - a.x) * (c.z - a.z) - (b.z - a.z) * (c.x - a.x)) > 1e-8) target.push(ids[0]!, ids[i]!, ids[i + 1]!);
184
- }
185
- };
186
- // Split boundary triangles along actual contours, so material edges are curved rather than grid-shaped.
187
- const split = (polygon: TerrainPoint[], field: (p: TerrainPoint) => number): [TerrainPoint[], TerrainPoint[]] => {
188
- const inside: TerrainPoint[] = [],
189
- outside: TerrainPoint[] = [];
190
- for (let i = 0; i < polygon.length; i++) {
191
- const a = polygon[i]!,
192
- b = polygon[(i + 1) % polygon.length]!,
193
- fa = field(a),
194
- fb = field(b);
195
- (fa <= 0 ? inside : outside).push(a);
196
- if (fa <= 0 !== fb <= 0) {
197
- let low = 0,
198
- high = 1;
199
- for (let step = 0; step < 10; step++) {
200
- const t = (low + high) / 2;
201
- const value = field({ x: a.x + (b.x - a.x) * t, z: a.z + (b.z - a.z) * t });
202
- if (value <= 0 === fa <= 0) low = t;
203
- else high = t;
204
- }
205
- const t = (low + high) / 2,
206
- cut = { x: a.x + (b.x - a.x) * t, z: a.z + (b.z - a.z) * t };
207
- inside.push(cut);
208
- outside.push(cut);
209
- }
210
- }
211
- return [inside, outside];
212
- };
213
- const target = (surface: ReturnType<typeof terrainSurface>) =>
214
- surface === 'grass' ? surfaces.meadow : surface === 'hill' || surface === 'cave' ? surfaces.stone : surfaces.shore;
215
- const triangle = (ids: number[]) => {
216
- const polygon = ids.map((id) => points[id]!);
217
- const kinds = polygon.map((p) => terrainSurface(land, p.x, p.z));
218
- if (kinds.every((kind) => kind === kinds[0])) {
219
- append(polygon, target(kinds[0]!));
220
- return;
221
- }
222
- const bank = (p: TerrainPoint) => Math.abs(p.x - riverX(land, p.z)) - riverWidth(land, p.z);
223
- const [river, dry] = split(polygon, bank);
224
- append(river, surfaces.shore);
225
- const [shore, inland] = split(dry, (p) => bank(p) - 1.4);
226
- append(shore, surfaces.shore);
227
- const [cave, open] = split(inland, (p) => caveClearance(land, p.x, p.z));
228
- append(cave, surfaces.stone);
229
- const [grass, hill] = split(open, (p) => hillRise(land, p.x, p.z) - 0.35);
230
- append(grass, surfaces.meadow);
231
- append(hill, surfaces.stone);
232
- };
233
- for (let row = 0; row < divisions; row++) {
234
- for (let col = 0; col < divisions; col++) {
235
- const a = row * (divisions + 1) + col,
236
- b = a + divisions + 1;
237
- triangle([a, b, a + 1]);
238
- triangle([a + 1, b, b + 1]);
239
- }
240
- if (row % 2 === 1) yield;
241
- }
242
- const vertices = new Float32Array(mesh.vertices);
243
- const material = (indices: number[]): Geometry => {
244
- // Each material needs only its referenced vertices, not three copies of the entire landscape.
245
- const remap = new Int32Array(vertices.length / 11).fill(-1),
246
- compact: number[] = [];
247
- const mapped = new Uint32Array(indices.length);
248
- for (let i = 0; i < indices.length; i++) {
249
- const old = indices[i]!;
250
- let index = remap[old]!;
251
- if (index < 0) {
252
- index = compact.length / 11;
253
- remap[old] = index;
254
- for (let axis = 0; axis < 11; axis++) compact.push(vertices[old * 11 + axis]!);
255
- }
256
- mapped[i] = index;
257
- }
258
- return { vertices: new Float32Array(compact), indices: mapped };
259
- };
260
- const meadow = material(surfaces.meadow);
261
- yield;
262
- const stone = material(surfaces.stone);
263
- yield;
264
- const shore = material(surfaces.shore);
265
- return {
266
- meadow,
267
- stone,
268
- shore
269
- };
270
- }
271
-
272
- export function riverGeometry(land: Landscape): Geometry {
273
- const mesh = new Mesh(),
274
- rows = 512,
275
- cols = 8;
276
- for (let row = 0; row <= rows; row++) {
277
- const z = -TERRAIN_EDGE + (row * TERRAIN_EDGE * 2) / rows;
278
- for (let col = 0; col <= cols; col++) {
279
- const across = (col / cols) * 2 - 1;
280
- const x = riverX(land, z) + across * riverWidth(land, z);
281
- const y = waterLevel(land, z) + 0.04;
282
- const edge = Math.abs(across),
283
- ripple = Math.sin(z * 4.7 + across * 8) * 0.015;
284
- const shade = 0.86 + 0.12 * Math.sin(z * 2.2 + across * 17);
285
- mesh.vertex(
286
- [x, y + ripple * (1 - edge), z],
287
- [0, 1, 0],
288
- [col / cols, z * 0.3],
289
- [0.18 * shade + edge * 0.15, 0.48 * shade + edge * 0.2, 0.49 * shade + edge * 0.2]
290
- );
291
- }
292
- }
293
- for (let row = 0; row < rows; row++)
294
- for (let col = 0; col < cols; col++) {
295
- const a = row * (cols + 1) + col,
296
- b = a + cols + 1;
297
- mesh.quad(a, b, b + 1, a + 1, true);
298
- }
299
- return mesh.geometry();
300
- }
301
-
302
- /** Hollow stone tunnel: both exterior and interior faces, open portals at either end. */
303
- export function caveGeometry(): Geometry {
304
- const mesh = new Mesh(),
305
- rings = 12,
306
- sides = 28;
307
- const surface = (outer: boolean) => {
308
- const first = mesh.vertices.length / 11;
309
- for (let ring = 0; ring <= rings; ring++)
310
- for (let side = 0; side <= sides; side++) {
311
- const angle = (side / sides) * Math.PI,
312
- z = -10 + (ring / rings) * 20;
313
- const crag = outer ? 1 + Math.sin(side * 2.1 + ring * 1.7) * 0.045 : 1 + Math.sin(side * 1.6 + ring * 2) * 0.025;
314
- const width = outer ? 5.8 : CAVE_INNER_WIDTH,
315
- height = outer ? 7 : CAVE_INNER_HEIGHT;
316
- const direction = outer ? 1 : -1;
317
- mesh.vertex(
318
- [Math.cos(angle) * width * crag, Math.sin(angle) * height * crag - 0.12, z],
319
- [Math.cos(angle) * direction, Math.sin(angle) * direction, 0],
320
- [(side / sides) * 4, z / 3],
321
- outer ? [0.9, 0.92, 0.86] : [0.48, 0.54, 0.49]
322
- );
323
- }
324
- for (let ring = 0; ring < rings; ring++)
325
- for (let side = 0; side < sides; side++) {
326
- const a = first + ring * (sides + 1) + side,
327
- b = a + sides + 1;
328
- mesh.quad(a, a + 1, b + 1, b, true);
329
- }
330
- return first;
331
- };
332
- const outer = surface(true),
333
- inner = surface(false);
334
- for (const end of [0, rings])
335
- for (let side = 0; side < sides; side++) {
336
- const a = outer + end * (sides + 1) + side,
337
- b = inner + end * (sides + 1) + side;
338
- // End faces need planar UVs and their own normals, or stone collapses into stretched stripes.
339
- const cap = [a, a + 1, b + 1, b].map((index) => {
340
- const at = index * 11,
341
- x = mesh.vertices[at]!,
342
- y = mesh.vertices[at + 1]!,
343
- z = mesh.vertices[at + 2]!;
344
- return mesh.vertex([x, y, z], [0, 0, end === 0 ? -1 : 1], [x / 3, y / 3], [0.78, 0.82, 0.76]);
345
- });
346
- mesh.quad(cap[0]!, cap[1]!, cap[2]!, cap[3]!, true);
347
- }
348
- return mesh.geometry();
349
- }
350
-
351
- /** Irregular stratified boulders, with smooth normals and repeatable UVs rather than scaled cubes. */
352
- export function boulderGeometry(style: number): Geometry {
353
- const mesh = new Mesh(),
354
- rings = ROCK_RINGS,
355
- sides = ROCK_SIDES;
356
- for (let ring = 0; ring <= rings; ring++)
357
- for (let side = 0; side <= sides; side++) {
358
- const { position, normal } = rockSurface(style, (side / sides) * Math.PI * 2, (ring / rings) * Math.PI);
359
- mesh.vertex(position, normal, [(side / sides) * 2, ring / rings], [0.86, 0.89, 0.82]);
360
- }
361
- for (let ring = 0; ring < rings; ring++)
362
- for (let side = 0; side < sides; side++) {
363
- const a = ring * (sides + 1) + side,
364
- b = a + sides + 1;
365
- mesh.quad(a, a + 1, b + 1, b, true);
366
- }
367
- return mesh.geometry();
368
- }
369
-
370
- export function foliageGeometry(pine: boolean, style: number): Geometry {
371
- const rng = random(173 + style * 67 + (pine ? 3 : 0)),
372
- mesh = new Mesh();
373
- const cards = pine ? 74 : 56;
374
- for (let i = 0; i < cards; i++) {
375
- const angle = i * 2.399 + rng(),
376
- level = i / cards;
377
- const y = pine ? 4.8 + level * 4.5 : 5.3 + rng() * 2.7;
378
- const reach = pine ? (1 - level * 0.83) * 2.6 : 0.5 + rng() * 2;
379
- const center: Vec3 = [Math.cos(angle) * reach * 0.7, y, Math.sin(angle) * reach * 0.7];
380
- const width = pine ? reach * 1.6 : 1.8 + rng(),
381
- depth = pine ? 1.2 : 1.6 + rng();
382
- const tilt = pine ? 0.3 + rng() * 0.3 : -0.8 + rng() * 1.6;
383
- const right: Vec3 = [(Math.cos(angle) * width) / 2, 0, (Math.sin(angle) * width) / 2];
384
- const up: Vec3 = [(-Math.sin(angle) * depth * Math.cos(tilt)) / 2, (Math.sin(tilt) * depth) / 2, (Math.cos(angle) * depth * Math.cos(tilt)) / 2];
385
- const shade = 0.7 + rng() * 0.32;
386
- const ids = [
387
- [-1, -1, 0, 1],
388
- [1, -1, 1, 1],
389
- [1, 1, 1, 0],
390
- [-1, 1, 0, 0]
391
- ].map(([r, u, tx, ty]) =>
392
- mesh.vertex(
393
- [center[0] + right[0] * r! + up[0] * u!, center[1] + up[1] * u!, center[2] + right[2] * r! + up[2] * u!],
394
- [0, 0.9, 0.25],
395
- [tx!, ty!],
396
- [shade, shade, shade]
397
- )
398
- );
399
- mesh.quad(ids[0]!, ids[1]!, ids[2]!, ids[3]!, true);
400
- }
401
- return mesh.geometry();
402
- }
403
-
404
- /** Tiny bent blades, distributed in shared clumps; actual grass rather than an entirely flat field. */
405
- export function grassGeometry(style: number): Geometry {
406
- const rng = random(style + 543),
407
- mesh = new Mesh();
408
- for (let i = 0; i < 24; i++) {
409
- const x = (rng() - 0.5) * 1.8,
410
- z = (rng() - 0.5) * 1.8,
411
- height = 0.12 + rng() * 0.26,
412
- angle = rng() * Math.PI * 2;
413
- const dx = Math.cos(angle) * 0.008,
414
- dz = Math.sin(angle) * 0.008;
415
- const color: Color = [0.3 + rng() * 0.16, 0.4 + rng() * 0.2, 0.12 + rng() * 0.1];
416
- const a = mesh.vertex([x - dx, 0, z - dz], [0, 1, 0], [0, 0], color),
417
- b = mesh.vertex([x + dx, 0, z + dz], [0, 1, 0], [1, 0], color),
418
- c = mesh.vertex([x + 0.06, height, z + 0.025], [0, 1, 0], [0.5, 1], color);
419
- mesh.indices.push(a, b, c, c, b, a);
420
- }
421
- return mesh.geometry();
422
- }