@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
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@@ -1,309 +0,0 @@
1
- import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
2
- import type { GameTheme } from '../../services/ThemeService';
3
- import {
4
- BASE_SPEED,
5
- type Config,
6
- configFor,
7
- DRAG_THRESHOLD,
8
- MAX_FRAME_SECONDS,
9
- MAX_LIVES,
10
- type RunColor,
11
- SCORE_SYNC,
12
- STEP_SECONDS,
13
- TRACK_LENGTH
14
- } from './ChameleonRunConstants';
15
- import { type Failure, jump, newRun, nextPlatform, platformUnder, type Run, step, switchColor } from './ChameleonRunRules';
16
- import {
17
- buildScene,
18
- cheer,
19
- clearPlatforms,
20
- collectStar,
21
- drawScene,
22
- frameCamera,
23
- hop,
24
- land,
25
- removeScene,
26
- resetChameleon,
27
- type Scene,
28
- setStride,
29
- stumble,
30
- tintChameleon,
31
- tumble
32
- } from './ChameleonRunScene';
33
-
34
- export type Phase = 'ready' | 'playing' | 'over';
35
- export type GameEvent = 'jump' | 'land' | 'star' | 'swap' | 'hurt' | 'fall' | 'win';
36
- export interface RunHud {
37
- color: RunColor;
38
- next: RunColor | null;
39
- combo: number;
40
- jumps: number;
41
- progress: number;
42
- failure: Failure | null;
43
- }
44
- export const INITIAL_HUD: RunHud = { color: 'yellow', next: 'yellow', combo: 0, jumps: 2, progress: 0, failure: null };
45
-
46
- export function createGame(theme: GameTheme) {
47
- const camera: Camera = { eye: [0, 3.1, 5.4], target: [0, 1.1, -6], fov: 0.85 };
48
- return {
49
- world: new World(1100),
50
- camera,
51
- theme,
52
- config: null as Config | null,
53
- scene: null as Scene | null,
54
- run: null as Run | null,
55
- phase: 'ready' as Phase,
56
- running: false,
57
- won: false,
58
- active: true,
59
- pending: 0,
60
- clock: 0,
61
- lastScoreSync: -1,
62
- syncedScore: -1,
63
- shownDistance: 0,
64
- shownLives: MAX_LIVES,
65
- finishSpeed: 0,
66
- coast: 0,
67
- dragFired: false,
68
- hudKey: '',
69
- cameraLift: 0,
70
- onPhase: (_p: Phase) => {},
71
- onScore: (_s: number) => {},
72
- onStars: (_n: number) => {},
73
- onDistance: (_metres: number) => {},
74
- onLives: (_lives: number) => {},
75
- onHud: (_hud: RunHud) => {},
76
- onEvent: (_e: GameEvent) => {}
77
- };
78
- }
79
- export type Game = ReturnType<typeof createGame>;
80
-
81
- export function setLayout(g: Game, width: number, height: number) {
82
- if (width <= 0 || height <= 0 || g.world.isDisposed) return;
83
- if (g.scene && g.config?.width === width && g.config.height === height) return;
84
- // Camera/layout changes never regenerate the course or reset the result.
85
- const config = configFor(width, height);
86
- if (g.scene && g.config?.trackWidth !== config.trackWidth) clearPlatforms(g.world, g.scene);
87
- g.config = config;
88
- if (!g.run) g.run = newRun(g.config);
89
- g.scene ??= buildScene(g.world, g.theme);
90
- frameCamera(g.camera, g.config, g.cameraLift);
91
- draw(g);
92
- if (g.run.color !== 'yellow') tintChameleon(g.world, g.scene, g.run.color, g.run.y);
93
- setStride(g.world, g.scene, g.running && g.run.onGround);
94
- syncHud(g);
95
- }
96
-
97
- export function setTheme(g: Game, theme: GameTheme) {
98
- if (theme === g.theme || g.world.isDisposed) return;
99
- g.theme = theme;
100
- if (g.scene) removeScene(g.world, g.scene);
101
- g.scene = null;
102
- if (g.config) setLayout(g, g.config.width, g.config.height);
103
- }
104
-
105
- function draw(g: Game) {
106
- if (g.config && g.scene && g.run) drawScene(g.world, g.config, g.scene, g.run);
107
- }
108
-
109
- function syncHud(g: Game) {
110
- const r = g.run;
111
- if (!r) return;
112
- const next = nextPlatform(r)?.color ?? null;
113
- const progress = Math.min(100, Math.floor((r.distance / TRACK_LENGTH) * 100));
114
- const hud: RunHud = { color: r.color, next, combo: r.combo, jumps: 2 - r.jumpsUsed, progress, failure: r.failure };
115
- const key = `${hud.color}/${next}/${hud.combo}/${hud.jumps}/${progress}/${r.failure}`;
116
- if (key !== g.hudKey) {
117
- g.hudKey = key;
118
- g.onHud(hud);
119
- }
120
- }
121
-
122
- function fresh(g: Game) {
123
- g.world.cancelTimers();
124
- g.running = false;
125
- g.won = false;
126
- g.pending = 0;
127
- g.syncedScore = 0;
128
- g.shownDistance = 0;
129
- g.shownLives = MAX_LIVES;
130
- g.finishSpeed = 0;
131
- g.coast = 0;
132
- g.dragFired = false;
133
- g.camera.shake = 0;
134
- g.cameraLift = 0;
135
- g.hudKey = '';
136
- if (!g.config) return;
137
- g.run = newRun(g.config);
138
- if (g.scene) {
139
- clearPlatforms(g.world, g.scene);
140
- resetChameleon(g.world, g.scene);
141
- }
142
- frameCamera(g.camera, g.config);
143
- draw(g);
144
- g.onScore(0);
145
- g.onStars(0);
146
- g.onDistance(0);
147
- g.onLives(MAX_LIVES);
148
- syncHud(g);
149
- }
150
-
151
- export function start(g: Game) {
152
- if (g.phase !== 'ready' || !g.config || !g.run || g.world.isDisposed) return;
153
- // Keep the course shown in the preview, as Penguin Run does. Reset/replay builds the next one.
154
- g.pending = 0;
155
- g.dragFired = false;
156
- g.lastScoreSync = g.clock;
157
- g.running = true;
158
- g.phase = 'playing';
159
- if (g.scene) setStride(g.world, g.scene, true);
160
- g.onPhase('playing');
161
- }
162
-
163
- export function reset(g: Game) {
164
- if (g.world.isDisposed) return;
165
- fresh(g);
166
- g.phase = 'ready';
167
- g.onPhase('ready');
168
- }
169
-
170
- export function dispose(g: Game) {
171
- if (g.scene) removeScene(g.world, g.scene);
172
- g.scene = null;
173
- g.world.dispose();
174
- }
175
-
176
- export function setActive(g: Game, active: boolean) {
177
- g.active = active;
178
- g.pending = 0;
179
- }
180
-
181
- function syncScore(g: Game, force = false) {
182
- if (!g.run || g.run.score === g.syncedScore || (!force && g.clock - g.lastScoreSync < SCORE_SYNC)) return;
183
- g.lastScoreSync = g.clock;
184
- g.syncedScore = g.run.score;
185
- g.onScore(g.run.score);
186
- }
187
-
188
- export function tick(g: Game, dt: number) {
189
- if (g.world.isDisposed || !g.active || !Number.isFinite(dt) || dt <= 0) return;
190
- const elapsed = Math.min(dt, MAX_FRAME_SECONDS);
191
- g.clock += elapsed;
192
- if (g.running && g.config && g.run && g.scene) {
193
- g.pending = Math.min(g.pending + elapsed, MAX_FRAME_SECONDS);
194
- while (g.running && g.pending + 1e-9 >= STEP_SECONDS) {
195
- g.pending = Math.max(0, g.pending - STEP_SECONDS);
196
- stepOnce(g);
197
- }
198
- draw(g);
199
- syncScore(g);
200
- syncHud(g);
201
- // Follow platform elevations gently, without bouncing with every jump.
202
- const groundHeight = platformUnder(g.run)?.height ?? g.cameraLift;
203
- g.cameraLift += (groundHeight - g.cameraLift) * Math.min(1, elapsed * 2);
204
- frameCamera(g.camera, g.config, Math.max(-0.5, Math.min(1.5, g.cameraLift)));
205
- }
206
- if (g.phase === 'over' && g.won && g.scene && g.run && g.finishSpeed > 0) {
207
- // As in Penguin Run, crossing the line ends scoring while the runner coasts to a stop.
208
- g.finishSpeed = Math.max(0, g.finishSpeed - 22 * elapsed);
209
- g.coast += g.finishSpeed * elapsed;
210
- g.world.set(g.scene.field, { position: [0, 0, g.run.distance + g.coast] });
211
- }
212
- g.world.update(elapsed);
213
- }
214
-
215
- function stepOnce(g: Game) {
216
- const { config: c, run: r, scene: s } = g;
217
- if (!c || !r || !s) return;
218
- const ev = step(c, r, STEP_SECONDS);
219
- const metres = Math.min(TRACK_LENGTH, Math.floor(r.distance));
220
- if (metres !== g.shownDistance) {
221
- g.shownDistance = metres;
222
- g.onDistance(metres);
223
- }
224
- if (r.lives !== g.shownLives) {
225
- g.shownLives = r.lives;
226
- g.onLives(r.lives);
227
- }
228
- if (ev.hurt) {
229
- tintChameleon(g.world, s, r.color, r.y);
230
- stumble(g.world, s, r);
231
- g.camera.shake = 0.22;
232
- g.onEvent('hurt');
233
- }
234
- // Effects use the current course offset, including on multi-step frames.
235
- g.world.set(s.field, { position: [0, 0, r.distance] });
236
- if (ev.landed) {
237
- land(g.world, s, ev.landed);
238
- g.onEvent('land');
239
- }
240
- if (ev.jumped) {
241
- hop(g.world, s, ev.jumped === 'double');
242
- g.onEvent('jump');
243
- }
244
- if (ev.star) {
245
- collectStar(g.world, s, ev.star, r.distance);
246
- g.onStars(r.stars);
247
- syncScore(g, true);
248
- g.onEvent('star');
249
- }
250
- setStride(g.world, s, r.onGround);
251
- if (ev.failure || ev.won) {
252
- g.running = false;
253
- g.won = ev.won;
254
- g.finishSpeed = ev.won ? BASE_SPEED : 0;
255
- syncScore(g, true);
256
- syncHud(g);
257
- // Put the final pose in place before its native ending animation begins.
258
- draw(g);
259
- if (ev.won) {
260
- cheer(g.world, s, r);
261
- g.onEvent('win');
262
- } else {
263
- tumble(g.world, s, r);
264
- g.onEvent('fall');
265
- }
266
- // Report immediately; useEngineGame delays only the card, so leaving during the effect
267
- // cannot turn a completed run into a cancellation.
268
- g.phase = 'over';
269
- g.onPhase('over');
270
- }
271
- }
272
-
273
- export function tap(g: Game) {
274
- if (!g.active || !g.running || !g.config || !g.run || !g.scene) return;
275
- const kind = jump(g.config, g.run);
276
- if (!kind) return;
277
- setStride(g.world, g.scene, false);
278
- hop(g.world, g.scene, kind === 'double');
279
- syncHud(g);
280
- g.onEvent('jump');
281
- }
282
-
283
- export function swap(g: Game) {
284
- if (!g.active || !g.running || !g.run || !g.scene) return;
285
- switchColor(g.run);
286
- tintChameleon(g.world, g.scene, g.run.color, g.run.y);
287
- syncHud(g);
288
- g.onEvent('swap');
289
- }
290
-
291
- /** Penguin Run's mid-stroke response: one jump as soon as an upward swipe passes 18 points. */
292
- export function steer(g: Game, e: DragEvent) {
293
- if (e.phase === 'start') {
294
- g.dragFired = false;
295
- return;
296
- }
297
- if (e.cancelled) {
298
- g.dragFired = true;
299
- return;
300
- }
301
- if (e.phase !== 'move' || g.dragFired || e.dy > -DRAG_THRESHOLD || Math.abs(e.dy) <= Math.abs(e.dx)) return;
302
- g.dragFired = true;
303
- tap(g);
304
- }
305
-
306
- /** A stroke that already jumped must never also switch color when its finger is released. */
307
- export function changeColor(g: Game) {
308
- if (!g.dragFired) swap(g);
309
- }
@@ -1,305 +0,0 @@
1
- // A veiled-chameleon sculpt: compressed flanks, a raised casque, granular skin, turret eyes,
2
- // opposed toe groups and a continuous prehensile coil. Skin stays neutral so gameplay can tint it.
3
- import {
4
- type Color,
5
- ellipsoid,
6
- extrude,
7
- type Geometry,
8
- type GeometryPart,
9
- loft,
10
- type LoftSection as Section,
11
- merge,
12
- type Model,
13
- Path,
14
- smoothCurve,
15
- tube,
16
- type Vec3
17
- } from '@nayan-ui/engine';
18
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
19
-
20
- const meshes = new Map<string, Model>();
21
- const cached = (key: string, build: () => Model) => {
22
- let model = meshes.get(key);
23
- if (!model) {
24
- model = cacheGameAsset('chameleon-run/ChameleonRunMeshes:' + key, build);
25
- meshes.set(key, model);
26
- }
27
- return model;
28
- };
29
- const clamp = (x: number, lo: number, hi: number) => Math.max(lo, Math.min(hi, x));
30
- const hash = (x: number, y: number, z: number) => {
31
- const n = Math.sin(x * 127.1 + y * 311.7 + z * 74.7) * 43758.5453;
32
- return n - Math.floor(n);
33
- };
34
- const normalize = (v: Vec3): Vec3 => {
35
- const length = Math.hypot(...v) || 1;
36
- return [v[0] / length, v[1] / length, v[2] / length];
37
- };
38
- const cross = (a: Vec3, b: Vec3): Vec3 => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
39
- const ball = (position: Vec3, radii: Vec3, color: Color = [1, 1, 1], around = 20): GeometryPart => ({
40
- geometry: ellipsoid(radii, color, around),
41
- position
42
- });
43
-
44
- /** Gentle banding and irregular scale color, baked into vertices rather than separate entities. */
45
- function skin(g: Geometry, bands = false): Geometry {
46
- const v = g.vertices;
47
- for (let i = 0; i < v.length; i += 11) {
48
- const x = v[i]!;
49
- const y = v[i + 1]!;
50
- const z = v[i + 2]!;
51
- const grain = hash(Math.floor(x * 95), Math.floor(y * 95), Math.floor(z * 95));
52
- const mottling = hash(Math.floor(x * 24), Math.floor(y * 24), Math.floor(z * 24));
53
- const band = bands ? Math.exp(-(Math.sin((x + 0.08) * 12 + y * 2.5) ** 2) / 0.12) : 0;
54
- const tone = clamp(0.94 + mottling * 0.06 + (grain - 0.5) * 0.025 - band * 0.15, 0.75, 1);
55
- v[i + 6] = tone;
56
- v[i + 7] = tone * 0.985;
57
- v[i + 8] = tone * 0.94;
58
- v[i + 9] = 0;
59
- v[i + 10] = 0;
60
- }
61
- return g;
62
- }
63
-
64
- /** Small raised, six-sided scales catch highlights without a shiny plastic material. */
65
- function granules(g: Geometry, stride = 4, radius = 0.0065, rise = 0.0012): Geometry {
66
- const vertices: number[] = [];
67
- const indices: number[] = [];
68
- for (let i = 0; i < g.vertices.length; i += 11 * stride) {
69
- const v = g.vertices;
70
- const p: Vec3 = [v[i]!, v[i + 1]!, v[i + 2]!];
71
- const n = normalize([v[i + 3]!, v[i + 4]!, v[i + 5]!]);
72
- const tangent = normalize(cross(n, Math.abs(n[1]) > 0.9 ? [1, 0, 0] : [0, 1, 0]));
73
- const bitangent = cross(n, tangent);
74
- const size = radius * (0.7 + hash(...p) * 0.6);
75
- const base = vertices.length / 11;
76
- const color: Vec3 = [v[i + 6]! * 1.025, v[i + 7]! * 1.025, v[i + 8]! * 1.025];
77
- vertices.push(p[0] + n[0] * rise, p[1] + n[1] * rise, p[2] + n[2] * rise, ...n, ...color, v[i + 9]!, v[i + 10]!);
78
- for (let j = 0; j < 6; j++) {
79
- const a = (j * Math.PI) / 3;
80
- const offset: Vec3 = [0, 1, 2].map((k) => (tangent[k]! * Math.cos(a) + bitangent[k]! * Math.sin(a)) * size) as unknown as Vec3;
81
- const normal = normalize([n[0] + (offset[0] / size) * 0.22, n[1] + (offset[1] / size) * 0.22, n[2] + (offset[2] / size) * 0.22]);
82
- vertices.push(p[0] + offset[0], p[1] + offset[1], p[2] + offset[2], ...normal, color[0] * 0.86, color[1] * 0.86, color[2] * 0.86, 0, 0);
83
- indices.push(base, base + 1 + j, base + 1 + ((j + 1) % 6));
84
- }
85
- }
86
- return { vertices: Float32Array.from(vertices), indices: Uint32Array.from(indices) };
87
- }
88
-
89
- /** Loft along +x; the shared loft builder supplies smooth normals and closed ends. */
90
- function alongBody(sections: readonly Section[]): Geometry {
91
- const g = loft(sections, { around: 36, smoothness: 4 });
92
- for (let i = 0; i < g.vertices.length; i += 11) {
93
- const x = g.vertices[i]!;
94
- const nx = g.vertices[i + 3]!;
95
- g.vertices[i] = g.vertices[i + 2]!;
96
- g.vertices[i + 2] = -x;
97
- g.vertices[i + 3] = g.vertices[i + 5]!;
98
- g.vertices[i + 5] = -nx;
99
- }
100
- return skin(g, true);
101
- }
102
-
103
- /** A small triangular dorsal scale, merged into the body's mesh. */
104
- function crestTooth(x: number, y: number, size: number): GeometryPart {
105
- const height = Math.abs(size);
106
- const g = loft(
107
- [
108
- { z: -0.013, bottom: 0, top: height * 0.15, width: height * 0.46, square: 2 },
109
- { z: 0, bottom: 0, top: height, width: height * 0.36, topWidth: 0.001, square: 2 },
110
- { z: 0.013, bottom: 0, top: height * 0.15, width: height * 0.46, square: 2 }
111
- ],
112
- { around: 10, smoothness: 1, color: [0.66, 0.68, 0.62] }
113
- );
114
- return { geometry: g, position: [x, y, 0], rotation: size < 0 ? [0, 0, 1, 0] : [0, 0, 0, 1] };
115
- }
116
-
117
- /** Facing +x, with the feet at -0.5. Shape and pigment remain readable from the chase camera. */
118
- export const bodyMesh = () =>
119
- cached('body-realistic', () => {
120
- const bodySections: Section[] = [
121
- { z: -0.54, bottom: -0.07, top: 0.08, width: 0.035, square: 2 },
122
- { z: -0.43, bottom: -0.17, top: 0.2, width: 0.105, square: 2 },
123
- { z: -0.22, bottom: -0.25, top: 0.3, width: 0.165, square: 2 },
124
- { z: 0.02, bottom: -0.24, top: 0.33, width: 0.175, square: 2 },
125
- { z: 0.21, bottom: -0.18, top: 0.27, width: 0.14, square: 2 },
126
- { z: 0.36, bottom: -0.1, top: 0.19, width: 0.105, square: 2 },
127
- { z: 0.44, bottom: -0.055, top: 0.15, width: 0.08, square: 2 }
128
- ];
129
- const body = alongBody(bodySections);
130
- const topAt = smoothCurve(bodySections.map((section) => [section.z, section.top] as const));
131
- const head = alongBody([
132
- { z: 0.29, bottom: -0.02, top: 0.18, width: 0.075, square: 2.2 },
133
- { z: 0.36, bottom: -0.065, top: 0.33, width: 0.125, topWidth: 0.035, square: 2.2 },
134
- { z: 0.44, bottom: -0.075, top: 0.59, width: 0.14, topWidth: 0.016, square: 2.4 },
135
- { z: 0.5, bottom: -0.075, top: 0.65, width: 0.135, topWidth: 0.014, square: 2.4 },
136
- { z: 0.56, bottom: -0.07, top: 0.39, width: 0.14, topWidth: 0.055, square: 2.2 },
137
- { z: 0.66, bottom: -0.06, top: 0.2, width: 0.125, square: 2 },
138
- { z: 0.78, bottom: -0.03, top: 0.13, width: 0.08, square: 2 },
139
- { z: 0.835, bottom: 0.005, top: 0.08, width: 0.015, square: 2 }
140
- ]);
141
- const parts: GeometryPart[] = [
142
- { geometry: body },
143
- { geometry: granules(body, 3) },
144
- { geometry: head },
145
- { geometry: granules(head, 3, 0.003, 0.0008) }
146
- ];
147
- for (let i = 0; i < 17; i++) {
148
- const x = -0.44 + i * 0.044;
149
- const top = topAt(x) - 0.014;
150
- parts.push(crestTooth(x, top, 0.033 + Math.sin((i / 16) * Math.PI) * 0.022));
151
- }
152
- return createShape(merge(parts), { center: false, shine: 0.14 });
153
- });
154
-
155
- /** Restrained throat folds, a closed jaw seam and tiny nostrils; no smile or cartoon eye whites. */
156
- export const detailsMesh = () =>
157
- cached('details-realistic', () => {
158
- const parts: GeometryPart[] = [
159
- ball([-0.01, -0.225, 0], [0.31, 0.038, 0.12], [0.58, 0.59, 0.45], 28),
160
- ball([0.46, -0.06, 0], [0.15, 0.035, 0.075], [0.64, 0.63, 0.49])
161
- ];
162
- for (const side of [-1, 1]) {
163
- parts.push({
164
- geometry: tube(
165
- [
166
- [0.4, -0.015, side * 0.123],
167
- [0.54, -0.016, side * 0.14],
168
- [0.69, 0.002, side * 0.113],
169
- [0.815, 0.026, side * 0.045]
170
- ],
171
- { radius: 0.0038, sides: 5, smoothness: 3, color: [0.18, 0.2, 0.14] }
172
- )
173
- });
174
- parts.push(ball([0.758, 0.098, side * 0.074], [0.012, 0.008, 0.006], [0.13, 0.16, 0.11], 12));
175
- // A fine, irregular lateral stripe follows the compressed flank instead of raised spots.
176
- parts.push({
177
- geometry: tube(
178
- [
179
- [-0.41, -0.045, side * 0.108],
180
- [-0.22, -0.058, side * 0.163],
181
- [0.01, -0.045, side * 0.177],
182
- [0.19, -0.03, side * 0.14],
183
- [0.31, 0.015, side * 0.113]
184
- ],
185
- { radius: (t) => 0.004 + Math.sin(t * Math.PI) * 0.004, sides: 5, smoothness: 3, color: [0.77, 0.76, 0.6] }
186
- )
187
- });
188
- }
189
- for (let i = 0; i < 6; i++) parts.push(crestTooth(0.35 + i * 0.047, -0.062, -0.018));
190
- return createShape(merge(parts), { center: false, shine: 0.12 });
191
- });
192
-
193
- /** Scaly turret eyelids with only a small forward-facing opening. Local +z is the gaze direction. */
194
- export const eyeMesh = () =>
195
- cached('eye-lid-realistic', () => {
196
- const lid = skin(ellipsoid([0.086, 0.086, 0.074], undefined, 32));
197
- const ring: Vec3[] = [];
198
- for (let i = 0; i <= 24; i++) {
199
- const a = (i / 24) * Math.PI * 2;
200
- ring.push([Math.cos(a) * 0.027, Math.sin(a) * 0.027, 0.071]);
201
- }
202
- return createShape(
203
- merge([
204
- { geometry: lid },
205
- { geometry: granules(lid, 3, 0.0024, 0.0006) },
206
- { geometry: tube(ring, { radius: 0.003, sides: 5, smoothness: 1, color: [0.62, 0.65, 0.56] }) }
207
- ]),
208
- { center: false, shine: 0.15 }
209
- );
210
- });
211
-
212
- export const eyeDetailsMesh = () =>
213
- cached('eye-aperture-realistic', () =>
214
- createShape(
215
- merge([
216
- ball([0, 0, 0.074], [0.025, 0.025, 0.006], [0.39, 0.32, 0.15], 24),
217
- ball([0.002, 0, 0.08], [0.011, 0.011, 0.003], [0.025, 0.035, 0.02], 24),
218
- ball([0.005, 0.005, 0.083], [0.003, 0.003, 0.001], [1.1, 1.1, 1.05], 12)
219
- ]),
220
- { center: false, shine: 0.5 }
221
- )
222
- );
223
-
224
- export const tailMesh = () =>
225
- cached('tail-realistic', () => {
226
- const points: Vec3[] = [
227
- [0, 0, 0],
228
- [-0.16, -0.015, 0],
229
- [-0.29, 0.03, 0]
230
- ];
231
- for (let i = 0; i <= 48; i++) {
232
- const t = i / 48;
233
- const a = Math.PI / 2 + t * Math.PI * 2.5;
234
- const r = 0.26 * (1 - t * 0.83);
235
- points.push([-0.42 + Math.cos(a) * r, -0.2 + Math.sin(a) * r, 0]);
236
- }
237
- const tail = skin(tube(points, { radius: (t) => 0.068 * (1 - t) ** 1.15 + 0.008, sides: 12, smoothness: 2, caps: true }), true);
238
- return createShape(merge([{ geometry: tail }, { geometry: granules(tail, 10, 0.0025, 0.0007) }]), { center: false, shine: 0.13 });
239
- });
240
-
241
- export interface LimbDefinition {
242
- x: number;
243
- y: number;
244
- side: -1 | 1;
245
- hind: boolean;
246
- }
247
- export const LIMBS: readonly LimbDefinition[] = [
248
- { x: 0.28, y: -0.1, side: 1, hind: false },
249
- { x: 0.28, y: -0.1, side: -1, hind: false },
250
- { x: -0.3, y: -0.09, side: 1, hind: true },
251
- { x: -0.3, y: -0.09, side: -1, hind: true }
252
- ];
253
-
254
- export const legMesh = (side: number, hind = false) =>
255
- cached(`leg-realistic-${side}-${hind}`, () => {
256
- const elbow: Vec3 = [hind ? 0.12 : -0.1, -0.16, side * 0.16];
257
- const wrist: Vec3 = [hind ? -0.065 : 0.07, -0.36, side * 0.14];
258
- const limb = skin(tube([[0, 0, 0], elbow, wrist], { radius: (t) => 0.054 - t * 0.03, sides: 12, smoothness: 5, caps: true }), false);
259
- const parts: GeometryPart[] = [
260
- { geometry: limb },
261
- { geometry: granules(limb, 5, 0.0025, 0.0007) },
262
- ball(elbow, [0.041, 0.046, 0.043], [0.84, 0.85, 0.78]),
263
- ball([wrist[0], -0.374, wrist[2]], [0.052, 0.023, 0.041], [0.87, 0.88, 0.8])
264
- ];
265
- // Five toes form two opposed gripping groups; forefeet and hindfeet reverse the 2/3 split.
266
- for (const group of [-1, 1]) {
267
- const count = (group === side) !== hind ? 2 : 3;
268
- for (let i = 0; i < count; i++) {
269
- const spread = (i - (count - 1) / 2) * 0.019;
270
- const tip: Vec3 = [wrist[0] + 0.047 + spread, -0.385, wrist[2] + group * 0.048];
271
- parts.push({
272
- geometry: tube([[wrist[0], -0.37, wrist[2]], [wrist[0] + 0.025 + spread, -0.372, wrist[2] + group * 0.035], tip], {
273
- radius: (t) => 0.013 - t * 0.006,
274
- sides: 6,
275
- smoothness: 2,
276
- caps: true,
277
- color: [0.85, 0.86, 0.77]
278
- })
279
- });
280
- parts.push({
281
- geometry: tube([tip, [tip[0] + 0.016, -0.399, tip[2] - group * 0.008]], {
282
- radius: (t) => 0.006 * (1 - t) + 0.001,
283
- sides: 5,
284
- smoothness: 1,
285
- color: [0.3, 0.27, 0.19]
286
- })
287
- });
288
- }
289
- }
290
- return createShape(merge(parts), { center: false, shine: 0.12 });
291
- });
292
-
293
- export const starMesh = () =>
294
- cached('star', () => createShape(extrude(new Path().addStar(0, 0, 0.5, 0.23), { depth: 0.18 }), { fit: 1, shine: 0.85 }));
295
-
296
- /** Reusable assets; the game loader advances one builder per frame. */
297
- export function* warmAssets(): Iterable<() => unknown> {
298
- yield bodyMesh;
299
- yield detailsMesh;
300
- yield eyeMesh;
301
- yield eyeDetailsMesh;
302
- yield tailMesh;
303
- yield starMesh;
304
- for (const side of [-1, 1]) for (const hind of [false, true]) yield () => legMesh(side, hind);
305
- }