@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Everything Tile Home draws. Orthographic camera, one world unit per point, looking down -z: x right
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// and y up from the view's centre. Each tile is an invisible root at its centre carrying its body (a
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// rounded raised block shared with Candy Crush), its 3D fruit and its "covered" shade. Layers
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// sit far enough apart in depth that a tile always draws over the fruit of the tile under it.
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import { type Entity, extrude, type Geometry, type Model, Path, type Vec3, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { spawnBackdrop } from '../shared/EngineBackdrop';
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import { spawnRaisedBlock } from '../shared/EngineBlocks';
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import type { Fruit, FruitKind } from '../shared/EngineFruits';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { toColor } from '../shared/EngineUtils';
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import {
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CLASSIC_BOARD,
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CLASSIC_SLOT,
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CLASSIC_SLOT_BORDER,
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CLASSIC_TRAY,
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CLASSIC_TRAY_BORDER,
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type Layout,
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SLOT_CAPACITY,
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slotOrigin,
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TILE_FACE,
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TILE_THICKNESS
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} from './TileHomeConstants';
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// Depth, toward the camera (the camera sits at 500 and sees 500 deep)
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export const Z_BACKDROP = 1;
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const Z_PANELS = 4;
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const Z_LAYER = 120; // between board layers: more than a fruit is deep
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const Z_TILE_BASE = 20;
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export const Z_FLYING = 420;
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const FRUIT_LIFT = 32; // the fruit's centre above its tile's face
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const SHADE_LIFT = 70; // the covered shade, over the fruit
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export const layerZ = (layer: number) => Z_TILE_BASE + layer * Z_LAYER;
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export const trayZ = Z_TILE_BASE;
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/** A view point (from the top-left) at depth `z`, in world space. */
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export const toWorld = (l: Layout, x: number, y: number, z = 0): Vec3 => [x - l.width / 2, l.height / 2 - y, z];
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// ── Meshes (made once per size: mesh ids are app-wide and limited) ────
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const meshes = new Map<string, Model>();
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m = cacheGameAsset('tile-home/TileHomeScene:' + key, build);
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meshes.set(key, m);
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};
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type Rgb = [number, number, number];
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/** Flat geometry for a path drawn in points (y down), each vertex painted by `paint(x, y)`, at depth z. */
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function flatLayer(path: Path, z: number, paint: (x: number, y: number) => Rgb): Geometry {
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const g = extrude(path, { depth: 0, fillRule: 'evenodd' });
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const v = g.vertices;
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for (let i = 0; i < v.length; i += 11) {
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const [r, gr, b] = paint(v[i]!, -v[i + 1]!);
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v[i + 2] = z;
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v[i + 6] = r;
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const shadeMesh = (t: number) =>
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cached(`shade:${t}`, () =>
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createShape(
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flatLayer(new Path().addRoundedRect(0, 0, t, t, 8), 0, () => [1, 1, 1]),
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{ center: false }
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)
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);
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/** A flat rounded rectangle from its top-left; with `rim`, only its outline. */
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const panelMesh = (w: number, h: number, r: number, rim = 0) =>
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cached(`panel:${w}:${h}:${r}:${rim}`, () => {
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const path = new Path().addRoundedRect(0, 0, w, h, r);
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if (rim > 0) path.addRoundedRect(rim, rim, w - rim * 2, h - rim * 2, r - rim);
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return createShape(
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flatLayer(path, 0, () => [1, 1, 1]),
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);
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});
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// ── Board and tray ────────────────────────────────────────────────────
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export type Scenery = Entity[];
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/** The background, the board panel and the tray with its empty slots, for a theme. */
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export function buildScenery(world: World, l: Layout, theme: GameTheme): Scenery {
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const classic = theme.mode === 'classic';
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const out: Entity[] = [spawnBackdrop(world, l.width, l.height, Z_BACKDROP, theme)];
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const panel = (x: number, y: number, w: number, h: number, r: number, color: string, rim = 0, z = Z_PANELS) =>
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out.push(world.spawn({ mesh: panelMesh(w, h, r, rim), position: toWorld(l, x, y, z), color: toColor(color), pickable: false }));
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const boardRadius = classic ? 16 : 8;
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panel(l.boardLeft, l.boardTop, l.boardWidth, l.boardHeight, boardRadius, classic ? CLASSIC_BOARD : theme.BOARD.SURFACE);
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if (!classic) panel(l.boardLeft, l.boardTop, l.boardWidth, l.boardHeight, boardRadius, theme.BOARD.BORDER, 1, Z_PANELS + 0.2);
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const trayRadius = classic ? 12 : 8;
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panel(l.trayLeft, l.trayTop, l.trayWidth, l.trayHeight, trayRadius, classic ? CLASSIC_TRAY : theme.BOARD.SURFACE);
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panel(l.trayLeft, l.trayTop, l.trayWidth, l.trayHeight, trayRadius, classic ? CLASSIC_TRAY_BORDER : theme.BOARD.BORDER, 1, Z_PANELS + 0.2);
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export type TileEntities = { root: Entity; shade: Entity; fruit: Entity | null; /** Body and fruit, for the match flash. */ parts: Entity[] };
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export function spawnTile(world: World, l: Layout, fruit: Fruit | undefined, cx: number, cy: number, z: number, scale: number): TileEntities {
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const corner: Vec3 = [-t / 2, t / 2, 0]; // children are drawn from the tile's top-left
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const depth = t * TILE_THICKNESS;
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const root = world.spawn({ mesh: 'none', position: toWorld(l, cx, cy, z), scale, pickable: false });
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const fruitEntity = fruit ? addTileFruit(world, l, root, fruit, false) : null;
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return { root, shade, fruit: fruitEntity, parts: fruitEntity == null ? [body] : [body, fruitEntity] };
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/** Puts `fruit` on a tile's face (filling it, centred on its bounding box, a point above the middle like the original icon); `pop` springs it in. */
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export function addTileFruit(world: World, l: Layout, root: Entity, fruit: Fruit, pop: boolean): Entity {
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const s = l.fruit / Math.max(fruit.whole.size[0], fruit.whole.size[1]);
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position: [-fruit.center[0] * s, 1 - fruit.center[1] * s, FRUIT_LIFT - fruit.center[2] * s],
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scale: pop ? 0 : s,
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color: [1, 1, 1, 1],
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pickable: false
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});
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return e;
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}
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/** The fruit models built so far (they arrive one kind at a time). */
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export type FruitModels = Partial<Record<FruitKind, Fruit>>;
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@@ -1,206 +0,0 @@
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// Treasure Hunt: Shared screen, minimap and swipe surface.
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import { memo, useCallback, useEffect, useMemo, useState } from 'react';
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import { StyleSheet, View } from 'react-native';
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import { haptics } from '@nayan-ui/engine';
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import { GAME_SOUNDS } from '../../services/SoundsService';
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import { GAME_IDS, type GameProps } from '../../services/UtilsService';
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import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
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import { getSceneInputInsets, livesColumn, scoreColumn, textColumn } from '../shared/EngineHud';
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import { type EngineContact, EngineTouchSurface } from '../shared/EngineTouchSurface';
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import { GameLoading } from '../shared/GameLoading';
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import { GameLoadingTransition } from '../shared/GameLoadingTransition';
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import { useEngineGame } from '../shared/useEngineGame';
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import { useLiveState } from '../shared/useLiveState';
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import {
|
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ENEMY_COUNT,
|
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type GameAssets,
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GEM_GOAL,
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getCachedAssets,
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|
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loadAssets,
|
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MAX_HEALTH,
|
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MINIMAP_SIZE,
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NATURE_LIGHT,
|
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NIGHT_LIGHT,
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NIGHT_SKY,
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SKY
|
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} from './TreasureHuntConstants';
|
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|
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import { endSwipe, moveSwipe, resetSwipe, startSwipe, type SwipeInput } from './TreasureHuntControls';
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import { clearInput, createGame, dispose, punch, reset, start, update } from './TreasureHuntGame';
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|
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import { type NatureState } from './TreasureHuntRules';
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|
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import { drawMiniMap } from './TreasureHuntScene';
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|
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|
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|
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// Shared game screen.
|
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|
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|
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|
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type RunProps = GameProps & { settings: NonNullable<GameProps['settings']>; assets: GameAssets };
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|
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|
|
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|
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const Run = memo(function TreasureHuntRun(props: RunProps) {
|
|
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|
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const { settings } = props;
|
|
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|
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const [hud, setHud] = useLiveState<HudState | null>(null, 0);
|
|
39
|
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const [error, setError] = useState<string | null>(null);
|
|
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|
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const { game, theme, phase, status, screen, gameOver } = useEngineGame(props, {
|
|
41
|
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gameId: GAME_IDS.TREASURE_HUNT,
|
|
42
|
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create: () => createGame(props.assets),
|
|
43
|
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start,
|
|
44
|
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reset,
|
|
45
|
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dispose,
|
|
46
|
-
tick: update,
|
|
47
|
-
hud: (g, hud) => drawMiniMap(hud, g.state),
|
|
48
|
-
resultsDelay: (result) => (result === 'win' ? 1500 : 1200),
|
|
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|
-
reportData: (g) => ({ gems: g.state.gems, defeated: g.state.defeated, seconds: Math.floor(g.state.time) }),
|
|
50
|
-
sounds: GAME_SOUNDS.TREASURE_HUNT,
|
|
51
|
-
onStart: (fx) => fx(GAME_SOUNDS.TREASURE_HUNT.START),
|
|
52
|
-
onOver: (fx, result) => {
|
|
53
|
-
if (result !== 'win') fx(GAME_SOUNDS.TREASURE_HUNT.LOSE);
|
|
54
|
-
},
|
|
55
|
-
wire: (g) => {
|
|
56
|
-
g.onChange = () => setHud({ ...snapshot(g.state), preparing: g.preparing });
|
|
57
|
-
g.onChange();
|
|
58
|
-
}
|
|
59
|
-
});
|
|
60
|
-
|
|
61
|
-
useEffect(() => {
|
|
62
|
-
haptics.enabled = settings.enableHaptics;
|
|
63
|
-
}, [settings.enableHaptics]);
|
|
64
|
-
useEffect(
|
|
65
|
-
() => () => {
|
|
66
|
-
haptics.enabled = true;
|
|
67
|
-
},
|
|
68
|
-
[]
|
|
69
|
-
);
|
|
70
|
-
|
|
71
|
-
const onAudioChange = useCallback(
|
|
72
|
-
(audible: boolean) => {
|
|
73
|
-
if (audible) return;
|
|
74
|
-
clearInput(game);
|
|
75
|
-
game.footsteps.stop();
|
|
76
|
-
game.movementReference.active = false;
|
|
77
|
-
},
|
|
78
|
-
[game]
|
|
79
|
-
);
|
|
80
|
-
|
|
81
|
-
const onTap = useCallback(() => punch(game), [game]);
|
|
82
|
-
const onError = useCallback((failure: Error) => setError(failure.message), []);
|
|
83
|
-
const inputInsets = useMemo(() => getSceneInputInsets(settings.offset), [settings.offset]);
|
|
84
|
-
const night = theme.mode === 'dark';
|
|
85
|
-
const preparing = game.preparing;
|
|
86
|
-
const loading = preparing && !!game.nextRun;
|
|
87
|
-
const playing = phase === 'playing' && !preparing;
|
|
88
|
-
|
|
89
|
-
return (
|
|
90
|
-
<EngineGameScreen
|
|
91
|
-
{...screen}
|
|
92
|
-
onStart={() => {
|
|
93
|
-
if (!game.preparing) screen.onStart();
|
|
94
|
-
}}
|
|
95
|
-
hudCapacity={MINIMAP_SIZE * MINIMAP_SIZE + 1024}
|
|
96
|
-
light={night ? NIGHT_LIGHT : NATURE_LIGHT}
|
|
97
|
-
background={night ? NIGHT_SKY : SKY}
|
|
98
|
-
fog={0.006}
|
|
99
|
-
errorMessage={error ?? undefined}
|
|
100
|
-
onAudioChange={onAudioChange}
|
|
101
|
-
onError={onError}
|
|
102
|
-
columns={[
|
|
103
|
-
scoreColumn(hud?.score ?? 0),
|
|
104
|
-
livesColumn(hud?.health ?? MAX_HEALTH, MAX_HEALTH, 'HEALTH'),
|
|
105
|
-
textColumn('GEMS', `${hud?.gems ?? 0}/${GEM_GOAL}`),
|
|
106
|
-
textColumn('ROBOTS', `${hud?.defeated ?? 0}/${ENEMY_COUNT}`)
|
|
107
|
-
]}
|
|
108
|
-
subtext="Swipe to explore · Tap to punch"
|
|
109
|
-
gameOver={gameOver({
|
|
110
|
-
title: status === 'win' ? 'FOREST EXPLORED!' : 'EXPEDITION OVER',
|
|
111
|
-
message: `${hud?.gems ?? 0} diamonds found and ${hud?.defeated ?? 0} robots defeated.`,
|
|
112
|
-
scoreLabel: 'Adventure score',
|
|
113
|
-
score: hud?.score ?? 0,
|
|
114
|
-
buttonText: 'Explore Again!'
|
|
115
|
-
})}>
|
|
116
|
-
<SwipeNavigation input={game.swipe} enabled={playing && !settings.isVisible && !error} onTap={onTap} insets={inputInsets} />
|
|
117
|
-
<View pointerEvents={loading ? 'auto' : 'none'} style={StyleSheet.absoluteFill}>
|
|
118
|
-
<GameLoadingTransition
|
|
119
|
-
ready={!loading}
|
|
120
|
-
loader={<GameLoading gameId={GAME_IDS.TREASURE_HUNT} theme={settings.theme} offset={settings.offset} visible={!settings.isVisible} />}>
|
|
121
|
-
{null}
|
|
122
|
-
</GameLoadingTransition>
|
|
123
|
-
</View>
|
|
124
|
-
</EngineGameScreen>
|
|
125
|
-
);
|
|
126
|
-
});
|
|
127
|
-
|
|
128
|
-
/** Shared Playtura chrome and lifecycle around the imported explorer and procedural wilderness. */
|
|
129
|
-
export const TreasureHunt = engineGame(GAME_IDS.TREASURE_HUNT, (props) => {
|
|
130
|
-
const [assets, setAssets] = useState<GameAssets | null>(getCachedAssets);
|
|
131
|
-
const [error, setError] = useState<string | null>(null);
|
|
132
|
-
useEffect(() => {
|
|
133
|
-
if (assets) return;
|
|
134
|
-
let alive = true;
|
|
135
|
-
loadAssets()
|
|
136
|
-
.then((loaded) => {
|
|
137
|
-
if (alive) setAssets(loaded);
|
|
138
|
-
})
|
|
139
|
-
.catch((failure: unknown) => {
|
|
140
|
-
if (alive) setError(failure instanceof Error ? failure.message : String(failure));
|
|
141
|
-
});
|
|
142
|
-
return () => {
|
|
143
|
-
alive = false;
|
|
144
|
-
};
|
|
145
|
-
}, [assets]);
|
|
146
|
-
return (
|
|
147
|
-
<GameLoadingTransition
|
|
148
|
-
ready={!!assets}
|
|
149
|
-
loader={
|
|
150
|
-
<GameLoading
|
|
151
|
-
gameId={GAME_IDS.TREASURE_HUNT}
|
|
152
|
-
theme={props.settings.theme}
|
|
153
|
-
offset={props.settings.offset}
|
|
154
|
-
error={!!error}
|
|
155
|
-
message={error ?? undefined}
|
|
156
|
-
/>
|
|
157
|
-
}>
|
|
158
|
-
{assets && <Run {...props} assets={assets} />}
|
|
159
|
-
</GameLoadingTransition>
|
|
160
|
-
);
|
|
161
|
-
});
|
|
162
|
-
|
|
163
|
-
// HUD metrics.
|
|
164
|
-
|
|
165
|
-
interface HudState {
|
|
166
|
-
preparing?: boolean;
|
|
167
|
-
health: number;
|
|
168
|
-
gems: number;
|
|
169
|
-
defeated: number;
|
|
170
|
-
score: number;
|
|
171
|
-
}
|
|
172
|
-
function snapshot(state: NatureState): HudState {
|
|
173
|
-
return { health: state.health, gems: state.gems, defeated: state.defeated, score: state.score };
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
// Touch surface.
|
|
177
|
-
|
|
178
|
-
interface SwipeNavigationProps {
|
|
179
|
-
input: SwipeInput;
|
|
180
|
-
enabled: boolean;
|
|
181
|
-
onTap: () => void;
|
|
182
|
-
insets: { top: number; bottom: number };
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
const SwipeNavigation = memo(function SwipeNavigation({ input, enabled, onTap, insets }: SwipeNavigationProps) {
|
|
186
|
-
const onStart = useCallback(
|
|
187
|
-
(contact: EngineContact) => {
|
|
188
|
-
startSwipe(input, contact, contact.timeStamp);
|
|
189
|
-
},
|
|
190
|
-
[input]
|
|
191
|
-
);
|
|
192
|
-
const onMove = useCallback(
|
|
193
|
-
(contact: EngineContact) => {
|
|
194
|
-
moveSwipe(input, contact);
|
|
195
|
-
},
|
|
196
|
-
[input]
|
|
197
|
-
);
|
|
198
|
-
const onEnd = useCallback(
|
|
199
|
-
(contact: EngineContact) => {
|
|
200
|
-
if (endSwipe(input, contact, contact.timeStamp) && enabled) onTap();
|
|
201
|
-
},
|
|
202
|
-
[input, enabled, onTap]
|
|
203
|
-
);
|
|
204
|
-
const onCancel = useCallback(() => resetSwipe(input), [input]);
|
|
205
|
-
return <EngineTouchSurface enabled={enabled} insets={insets} onStart={onStart} onMove={onMove} onEnd={onEnd} onCancel={onCancel} />;
|
|
206
|
-
});
|
|
@@ -1,266 +0,0 @@
|
|
|
1
|
-
// Treasure Hunt: Tuning, animation metadata and cached assets.
|
|
2
|
-
import { type Light, type SoundBank, type Texture } from '@nayan-ui/engine';
|
|
3
|
-
import source from '../../assets/models/explorer/source.json';
|
|
4
|
-
import type { HumanAssets } from './TreasureHuntModel';
|
|
5
|
-
|
|
6
|
-
// Combat poses and timing.
|
|
7
|
-
/** Shared strike timing and offline skeletal choreography for the imported explorer. */
|
|
8
|
-
export const HUMAN_PUNCH_TIME = 0.52;
|
|
9
|
-
|
|
10
|
-
export const HUMAN_CONTACT_TIME = 0.16;
|
|
11
|
-
|
|
12
|
-
export const HUMAN_GUARD_TIME = 1.15;
|
|
13
|
-
|
|
14
|
-
type Vector = [number, number, number];
|
|
15
|
-
|
|
16
|
-
interface HandTarget {
|
|
17
|
-
pos: Vector;
|
|
18
|
-
pole: Vector;
|
|
19
|
-
dir: Vector;
|
|
20
|
-
palm: Vector;
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
export interface CombatPose {
|
|
24
|
-
bones: Record<string, Vector>;
|
|
25
|
-
root: { ground: boolean };
|
|
26
|
-
ik?: { Left: HandTarget; Right: HandTarget };
|
|
27
|
-
thumbs?: { Left: number; Right: number };
|
|
28
|
-
blend?: { sample: CombatPose; w: number };
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
interface CombatClip {
|
|
32
|
-
id: string;
|
|
33
|
-
name: string;
|
|
34
|
-
category: 'Actions';
|
|
35
|
-
duration: number;
|
|
36
|
-
loop: boolean;
|
|
37
|
-
sample(time: number): CombatPose;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
const smooth = (value: number) => {
|
|
41
|
-
const t = Math.max(0, Math.min(1, value));
|
|
42
|
-
return t * t * (3 - 2 * t);
|
|
43
|
-
};
|
|
44
|
-
|
|
45
|
-
function curve(time: number, times: number[], values: number[]) {
|
|
46
|
-
if (time <= times[0]!) return values[0]!;
|
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47
|
-
for (let i = 1; i < times.length; i++)
|
|
48
|
-
if (time <= times[i]!) {
|
|
49
|
-
const t = smooth((time - times[i - 1]!) / (times[i]! - times[i - 1]!));
|
|
50
|
-
return values[i - 1]! + (values[i]! - values[i - 1]!) * t;
|
|
51
|
-
}
|
|
52
|
-
return values.at(-1)!;
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
/** Both hands share a planted stance. Only the striking shoulder, torso and arm change sides. */
|
|
56
|
-
export function fightingPose(hand: 'Left' | 'Right' | null, time: number): CombatPose {
|
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57
|
-
const times = [0, 0.075, HUMAN_CONTACT_TIME, 0.185, 0.32, 0.44, HUMAN_PUNCH_TIME];
|
|
58
|
-
const extension = hand ? curve(time, times, [0, -0.06, 1, 0.96, 0.18, 0, 0]) : 0;
|
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59
|
-
const turn = hand ? curve(time, times, [0, -7, 18, 16, 4, 0, 0]) * (hand === 'Right' ? 1 : -1) : 0;
|
|
60
|
-
const breathing = hand ? 0 : Math.sin((time / 1.3) * Math.PI * 2) * 0.35;
|
|
61
|
-
const bones: Record<string, Vector> = {
|
|
62
|
-
Hips: [0, 0, 0],
|
|
63
|
-
Spine: [3 + Math.max(0, extension) * 5, 0, 0],
|
|
64
|
-
Spine1: [4 + Math.max(0, extension) * 2 + breathing, turn * 0.65, 0],
|
|
65
|
-
Spine2: [2 + breathing * 0.5, turn * 0.35, -Math.max(0, extension) * (hand === 'Right' ? -1.5 : 1.5)],
|
|
66
|
-
Neck: [-2, -turn * 0.3, 0],
|
|
67
|
-
Head: [-4, -turn * 0.7, 0],
|
|
68
|
-
LeftUpLeg: [9, 0, 3],
|
|
69
|
-
RightUpLeg: [-5, 0, -3],
|
|
70
|
-
LeftLeg: [-14, 0, 0],
|
|
71
|
-
RightLeg: [-9, 0, 0],
|
|
72
|
-
LeftFoot: [5, 0, 0],
|
|
73
|
-
RightFoot: [7, 0, 0]
|
|
74
|
-
};
|
|
75
|
-
for (const side of ['Left', 'Right'] as const) {
|
|
76
|
-
for (const finger of ['Index', 'Middle', 'Ring', 'Pinky']) {
|
|
77
|
-
bones[`${side}Hand${finger}1`] = [80, 0, 0];
|
|
78
|
-
bones[`${side}Hand${finger}2`] = [100, 0, 0];
|
|
79
|
-
bones[`${side}Hand${finger}3`] = [65, 0, 0];
|
|
80
|
-
}
|
|
81
|
-
bones[`${side}HandThumb2`] = [45, 0, 0];
|
|
82
|
-
bones[`${side}HandThumb3`] = [55, 0, 0];
|
|
83
|
-
}
|
|
84
|
-
const target = (side: 'Left' | 'Right'): HandTarget => {
|
|
85
|
-
const sign = side === 'Left' ? 1 : -1,
|
|
86
|
-
strike = hand === side ? extension : 0;
|
|
87
|
-
return {
|
|
88
|
-
pos: [sign * (0.155 - strike * 0.075), 0.015 - Math.max(0, strike) * 0.05, 0.235 + strike * 0.37],
|
|
89
|
-
pole: [sign * 0.7, -0.65, 0.12],
|
|
90
|
-
dir: [0, 0.15 * (1 - Math.max(0, strike)), 1],
|
|
91
|
-
palm: [-sign * (1 - Math.max(0, strike)), -Math.max(0, strike), 0]
|
|
92
|
-
};
|
|
93
|
-
};
|
|
94
|
-
return { bones, root: { ground: true }, ik: { Left: target('Left'), Right: target('Right') }, thumbs: { Left: 1, Right: 1 } };
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
export function createCombatClips(idle: { sample(time: number): CombatPose }): CombatClip[] {
|
|
98
|
-
const punch = (side: 'Left' | 'Right', entry = false): CombatClip => ({
|
|
99
|
-
id: entry ? 'explorer_punch_start' : `explorer_punch_${side.toLowerCase()}`,
|
|
100
|
-
name: entry ? 'Fight entry punch' : `${side} straight punch`,
|
|
101
|
-
category: 'Actions',
|
|
102
|
-
duration: HUMAN_PUNCH_TIME,
|
|
103
|
-
loop: false,
|
|
104
|
-
sample: (time) => {
|
|
105
|
-
const pose = fightingPose(side, time);
|
|
106
|
-
return entry && time < 0.075 ? { ...pose, blend: { sample: idle.sample(0), w: 1 - smooth(time / 0.075) } } : pose;
|
|
107
|
-
}
|
|
108
|
-
});
|
|
109
|
-
return [
|
|
110
|
-
punch('Right', true),
|
|
111
|
-
punch('Right'),
|
|
112
|
-
punch('Left'),
|
|
113
|
-
{ id: 'explorer_guard', name: 'Boxing guard', category: 'Actions', duration: 1.3, loop: true, sample: (time) => fightingPose(null, time) },
|
|
114
|
-
{
|
|
115
|
-
id: 'explorer_guard_exit',
|
|
116
|
-
name: 'Lower guard',
|
|
117
|
-
category: 'Actions',
|
|
118
|
-
duration: 0.18,
|
|
119
|
-
loop: false,
|
|
120
|
-
sample: (time) => ({ ...fightingPose(null, 0), blend: { sample: idle.sample(0), w: smooth(time / 0.18) } })
|
|
121
|
-
}
|
|
122
|
-
];
|
|
123
|
-
}
|
|
124
|
-
// Explorer animation clips and cadence.
|
|
125
|
-
|
|
126
|
-
export const HUMAN_HEIGHT = source.height;
|
|
127
|
-
|
|
128
|
-
export const HUMAN_CAMERA_HEIGHT = source.cameraHeight;
|
|
129
|
-
|
|
130
|
-
export const HUMAN_CLIPS = source.clips;
|
|
131
|
-
|
|
132
|
-
export type HumanAnimation = keyof typeof HUMAN_CLIPS;
|
|
133
|
-
|
|
134
|
-
export const HUMAN_CLIP_TIME = Object.fromEntries(Object.entries(HUMAN_CLIPS).map(([name, clip]) => [name, clip.duration])) as Record<
|
|
135
|
-
HumanAnimation,
|
|
136
|
-
number
|
|
137
|
-
>;
|
|
138
|
-
|
|
139
|
-
export const HUMAN_LOOPS = new Set<HumanAnimation>((Object.keys(HUMAN_CLIPS) as HumanAnimation[]).filter((name) => HUMAN_CLIPS[name].loop));
|
|
140
|
-
|
|
141
|
-
/** Hysteresis stops tiny gesture changes from repeatedly switching walk and run. */
|
|
142
|
-
export function locomotionAnimation(speed: number, previous: HumanAnimation | null = null): 'idle' | 'walk' | 'run' {
|
|
143
|
-
if (speed < 0.05) return 'idle';
|
|
144
|
-
return speed >= (previous === 'run' ? 3.2 : 3.8) ? 'run' : 'walk';
|
|
145
|
-
}
|
|
146
|
-
|
|
147
|
-
/** A margin around cadence buckets prevents finger noise from repeatedly rebuilding native tracks. */
|
|
148
|
-
export function locomotionRate(speed: number, previous?: number): number {
|
|
149
|
-
const bounded = Math.max(0.65, Math.min(1.6, speed));
|
|
150
|
-
if (previous !== undefined && Math.abs(bounded - previous) < 0.18) return previous;
|
|
151
|
-
return Math.max(0.65, Math.min(1.6, Math.round(speed * 4) / 4));
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
// Game tuning and lighting.
|
|
155
|
-
|
|
156
|
-
export const WORLD_EDGE = 128;
|
|
157
|
-
|
|
158
|
-
export const TERRAIN_PROFILES = 16;
|
|
159
|
-
export const MINIMAP_SIZE = 124;
|
|
160
|
-
|
|
161
|
-
export const MAX_HEALTH = 5;
|
|
162
|
-
|
|
163
|
-
export const GEM_GOAL = 24;
|
|
164
|
-
|
|
165
|
-
export const POINTS_GEM = 200;
|
|
166
|
-
export const POINTS_ROBOT_HIT = 50;
|
|
167
|
-
export const POINTS_ROBOT_DEFEAT = 300;
|
|
168
|
-
export const POINTS_HEALTH_BONUS = 400;
|
|
169
|
-
|
|
170
|
-
export const PLAYER_SPEED = 6;
|
|
171
|
-
|
|
172
|
-
export const PLAYER_RADIUS = 0.5;
|
|
173
|
-
|
|
174
|
-
export const MOVEMENT_START = 0.08;
|
|
175
|
-
|
|
176
|
-
export const MOVEMENT_STOP = 0.04;
|
|
177
|
-
|
|
178
|
-
export const ATTACK_RANGE = 1.9;
|
|
179
|
-
|
|
180
|
-
export const ATTACK_COOLDOWN = HUMAN_PUNCH_TIME;
|
|
181
|
-
|
|
182
|
-
export const ATTACK_HIT_TIME = HUMAN_CONTACT_TIME;
|
|
183
|
-
|
|
184
|
-
export const ENEMY_COUNT = 8;
|
|
185
|
-
|
|
186
|
-
export const SKY = [0.62, 0.77, 0.86] as const;
|
|
187
|
-
|
|
188
|
-
export const NATURE_LIGHT: Light = {
|
|
189
|
-
direction: [-0.55, 0.85, -0.3],
|
|
190
|
-
ambient: 0.5,
|
|
191
|
-
shadows: true,
|
|
192
|
-
shadowExtent: 30,
|
|
193
|
-
color: [1.15, 1.09, 0.94]
|
|
194
|
-
};
|
|
195
|
-
|
|
196
|
-
export const NIGHT_SKY = [0.07, 0.13, 0.2] as const;
|
|
197
|
-
|
|
198
|
-
export const NIGHT_LIGHT: Light = {
|
|
199
|
-
...NATURE_LIGHT,
|
|
200
|
-
ambient: 0.52,
|
|
201
|
-
color: [0.8, 0.95, 1.08]
|
|
202
|
-
};
|
|
203
|
-
|
|
204
|
-
export interface Point {
|
|
205
|
-
x: number;
|
|
206
|
-
z: number;
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
// Cached textures, model and sounds, shared by every run.
|
|
210
|
-
export interface NatureAssets {
|
|
211
|
-
meadow: Texture;
|
|
212
|
-
stone: Texture;
|
|
213
|
-
bark: Texture;
|
|
214
|
-
pine: Texture;
|
|
215
|
-
leaves: Texture;
|
|
216
|
-
water: Texture;
|
|
217
|
-
}
|
|
218
|
-
export interface GameAssets extends NatureAssets {
|
|
219
|
-
human: HumanAssets;
|
|
220
|
-
}
|
|
221
|
-
type SoundName = 'gem' | 'punch' | 'impact' | 'defeat' | 'hurt' | 'win' | 'footstepWalk' | 'footstepRun';
|
|
222
|
-
export let sounds: SoundBank<SoundName> | undefined;
|
|
223
|
-
let assetsLoading: Promise<GameAssets> | undefined;
|
|
224
|
-
let cachedAssets: GameAssets | null = null;
|
|
225
|
-
/** Use fulfilled prepared resources on the first render, without another loading frame. */
|
|
226
|
-
export const getCachedAssets = (): GameAssets | null => cachedAssets;
|
|
227
|
-
/** Load native resources once; tuning and rules remain usable without a native renderer. */
|
|
228
|
-
export function loadAssets(): Promise<GameAssets> {
|
|
229
|
-
assetsLoading ??= (async () => {
|
|
230
|
-
const [{ audio, loadTexture }, { loadHumanAssets }] = await Promise.all([import('@nayan-ui/engine'), import('./TreasureHuntModel')]);
|
|
231
|
-
sounds ??= audio.load({
|
|
232
|
-
gem: require('../../assets/sfx/coin.wav'),
|
|
233
|
-
punch: require('../../assets/sfx/swoosh.wav'),
|
|
234
|
-
impact: require('../../assets/sfx/clang.wav'),
|
|
235
|
-
defeat: require('../../assets/sfx/boom.wav'),
|
|
236
|
-
hurt: require('../../assets/sfx/hurt.wav'),
|
|
237
|
-
win: require('../../assets/sfx/win.wav'),
|
|
238
|
-
footstepWalk: require('../../assets/sfx/footstep_walk.wav'),
|
|
239
|
-
footstepRun: require('../../assets/sfx/footstep_run.wav')
|
|
240
|
-
});
|
|
241
|
-
// The mixer reports individual decode failures; audio is optional for the visual loader.
|
|
242
|
-
void sounds.ready.catch(() => {});
|
|
243
|
-
const [meadow, stone, bark, pine, leaves, water, human] = await Promise.all([
|
|
244
|
-
loadTexture(require('../../assets/textures/meadow.jpg')),
|
|
245
|
-
loadTexture(require('../../assets/textures/limestone.jpg')),
|
|
246
|
-
loadTexture(require('../../assets/textures/bark.jpg')),
|
|
247
|
-
loadTexture(require('../../assets/textures/pine.png')),
|
|
248
|
-
loadTexture(require('../../assets/textures/leaves.png')),
|
|
249
|
-
loadTexture(require('../../assets/textures/river.jpg')),
|
|
250
|
-
loadHumanAssets()
|
|
251
|
-
]);
|
|
252
|
-
// SoundBank starts loading above and safely ignores voices until ready. It must not hold up
|
|
253
|
-
// the explorer and landscape; the game loading screen awaits audio after the visual builders.
|
|
254
|
-
cachedAssets = { meadow, stone, bark, pine, leaves, water, human };
|
|
255
|
-
return cachedAssets;
|
|
256
|
-
})().catch((error: unknown) => {
|
|
257
|
-
assetsLoading = undefined;
|
|
258
|
-
throw error;
|
|
259
|
-
});
|
|
260
|
-
return assetsLoading;
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
/** Start the explorer and terrain downloads together, without serial idle/network round trips. */
|
|
264
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
265
|
-
yield loadAssets;
|
|
266
|
-
}
|