@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
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@@ -1,273 +0,0 @@
1
- // The supersport bike, built in code (as Penguin Run's penguin) rather than loaded from files: one
2
- // sleek full fairing from a sharp nose (slim LED eyes either side of a ram-air intake) back to a painted
3
- // belly pan, sweeping down behind the front wheel; a slim tank cut in for the knees; a thin upswept
4
- // tail; black split-spoke wheels on low-profile tyres; upside-down gold forks over twin drilled discs;
5
- // an aluminium swingarm with the shock, chain and sprocket; rearsets; and a compact titanium exhaust.
6
- // Model units are metres: it stands on y = 0 facing -z, 0.7 wide (bars) by about 1.04 tall by 2.04
7
- // long, its wheels at z = -0.72 and 0.72 (the rear tyre meets the road at REAR_CONTACT). Three meshes,
8
- // as a model: the bodywork (white, so each bike paints its own color), the screen, and the trim in its
9
- // own colors. The rider (BikeRacingScene) sits on it: seat, grips and pegs are where it expects them.
10
- import {
11
- block,
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- type Color,
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- ellipsoid,
14
- type GeometryPart,
15
- lathe,
16
- loft,
17
- type LoftSection as Section,
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- merge,
19
- type Model,
20
- quat,
21
- smoothCurve,
22
- tube,
23
- type Vec3
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- } from '@nayan-ui/engine';
25
- import { AXLE_X, wheel } from '../car-racing/CarMeshes';
26
- import type { Footprint } from '../shared/EngineFootprint';
27
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
28
-
29
- const TAU = Math.PI * 2;
30
- const SMOKED: Color = [0.05, 0.065, 0.09];
31
- const BLACK: Color = [0.02, 0.02, 0.022];
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- const SATIN: Color = [0.07, 0.07, 0.08];
33
- const CARBON: Color = [0.055, 0.055, 0.065];
34
- const ALUMINIUM: Color = [0.68, 0.7, 0.73];
35
- const CHROME: Color = [0.82, 0.83, 0.86];
36
- const GOLD: Color = [0.86, 0.62, 0.16];
37
- const STEEL: Color = [0.55, 0.56, 0.58];
38
- const TITANIUM: Color = [0.52, 0.54, 0.58];
39
- const HEADLIGHT: Color = [0.95, 0.97, 1];
40
- const DRL: Color = [1.4, 1.4, 1.45];
41
- const TAIL_LIGHT: Color = [0.85, 0.04, 0.04];
42
- const AMBER: Color = [1, 0.55, 0.08];
43
- const PLATE: Color = [0.9, 0.9, 0.88];
44
- const SPRING: Color = [0.95, 0.75, 0.1];
45
- const BURNT: Color = [0.3, 0.26, 0.3];
46
-
47
- const WHEEL_R = 0.3;
48
- const FRONT = -0.72;
49
- const REAR = 0.72;
50
-
51
- /**
52
- * The full fairing: a sharp nose, flanks wrapping the radiator, the lower edge clear of the front tyre
53
- * and then sweeping down behind it into the belly pan under the engine.
54
- */
55
- const FAIRING: Section[] = [
56
- { z: -0.99, bottom: 0.64, top: 0.72, width: 0.04, square: 2.4 },
57
- { z: -0.92, bottom: 0.6, top: 0.8, width: 0.15, square: 2.8 },
58
- { z: -0.8, bottom: 0.63, top: 0.87, width: 0.22, square: 3 },
59
- { z: -0.68, bottom: 0.66, top: 0.9, width: 0.26, square: 3 },
60
- { z: -0.56, bottom: 0.6, top: 0.88, width: 0.27, square: 3 },
61
- { z: -0.46, bottom: 0.47, top: 0.8, width: 0.26, square: 3.2 },
62
- { z: -0.38, bottom: 0.26, top: 0.74, width: 0.25, square: 3.4 },
63
- { z: -0.15, bottom: 0.21, top: 0.66, width: 0.22, square: 3.4 },
64
- { z: 0.04, bottom: 0.23, top: 0.62, width: 0.18, square: 3.2 },
65
- { z: 0.16, bottom: 0.32, top: 0.58, width: 0.12, square: 3 }
66
- ];
67
- /** The tank: slim, peaking ahead of the rider, cut in at the knees. */
68
- const TANK: Section[] = [
69
- { z: -0.54, bottom: 0.78, top: 0.86, width: 0.1, square: 3.4 },
70
- { z: -0.42, bottom: 0.72, top: 0.915, width: 0.16, square: 3.6 },
71
- { z: -0.22, bottom: 0.68, top: 0.915, width: 0.17, square: 3.6 },
72
- { z: -0.04, bottom: 0.68, top: 0.87, width: 0.13, square: 3.4 },
73
- { z: 0.1, bottom: 0.72, top: 0.83, width: 0.1, square: 3 }
74
- ];
75
- /** The seat cowl and tail: down to meet the fairing under the seat, then thin and upswept to a sharp tip. */
76
- const TAIL: Section[] = [
77
- { z: 0.02, bottom: 0.5, top: 0.79, width: 0.15, square: 3.4 },
78
- { z: 0.2, bottom: 0.56, top: 0.82, width: 0.145, square: 3.4 },
79
- { z: 0.4, bottom: 0.68, top: 0.85, width: 0.125, square: 3.2 },
80
- { z: 0.6, bottom: 0.77, top: 0.89, width: 0.1, square: 3.2 },
81
- { z: 0.85, bottom: 0.84, top: 0.925, width: 0.06, square: 3 },
82
- { z: 0.985, bottom: 0.875, top: 0.92, width: 0.02, square: 2.6 }
83
- ];
84
-
85
- const rod = (a: Vec3, b: Vec3, radius: number, color: Color, sides = 10): GeometryPart => ({
86
- geometry: tube([a, b], { radius, sides, smoothness: 1 }),
87
- color
88
- });
89
- /** Points on a circle of radius `r` about (y, z), around the x axis at `x`, from angle `a0` to `a1` (0 = forward, -z). */
90
- const arc = (x: number, y: number, z: number, r: number, a0: number, a1: number, n = 8): Vec3[] =>
91
- Array.from({ length: n + 1 }, (_, i) => {
92
- const a = a0 + ((a1 - a0) * i) / n;
93
- return [x, y + Math.sin(a) * r, z - Math.cos(a) * r];
94
- });
95
-
96
- /** A flat steel brake disc `r` across, drilled, on a gold carrier, around the y axis (turn it with AXLE_X). */
97
- const disc = (r: number, carrier: Color = GOLD) =>
98
- lathe(
99
- [
100
- [0.001, 0.004],
101
- [r, 0.004],
102
- [r, -0.004],
103
- [0.001, -0.004]
104
- ],
105
- {
106
- segments: 36,
107
- color: ({ u, position: [x, , z] }) => {
108
- const d = Math.hypot(x, z);
109
- if (d < r * 0.55) return Math.cos(u * TAU * 6) > 0.3 ? carrier : BLACK; // the carrier's arms
110
- return Math.cos(u * TAU * 20) > 0.85 && d > r * 0.66 && d < r * 0.92 ? BLACK : STEEL;
111
- }
112
- }
113
- );
114
-
115
- /**
116
- * The bike's outline from above, with its rider, for collisions: the narrow tyres at each end, the
117
- * fairing, the bars and grips at their widest, the rider's knees and boots, then the slim tail.
118
- */
119
- export const BIKE_FOOTPRINT: Footprint = {
120
- length: 2.04,
121
- halfWidth: smoothCurve([
122
- [-1.02, 0.06],
123
- [-0.9, 0.15],
124
- [-0.7, 0.26],
125
- [-0.47, 0.34], // the grips
126
- [-0.3, 0.28],
127
- [-0.06, 0.3], // knees
128
- [0.13, 0.28], // boots on the pegs
129
- [0.4, 0.17],
130
- [0.7, 0.12],
131
- [1.02, 0.08]
132
- ])
133
- };
134
-
135
- export type BikeMeshes = { body: Model; trim: Model; glass: Model };
136
- let bike: BikeMeshes | null = null;
137
-
138
- /** The bike's three meshes, built once per app. */
139
- export function bikeMeshes(): BikeMeshes {
140
- return cacheGameAsset('bike-racing/BikeMeshes:bikeMeshes', () => bikeMeshesUncached());
141
- }
142
-
143
- function bikeMeshesUncached(): BikeMeshes {
144
- if (bike) return bike;
145
- const body = createShape(
146
- merge([
147
- { geometry: loft(FAIRING, { around: 40, smoothness: 5 }) },
148
- { geometry: loft(TANK, { around: 32, smoothness: 4 }) },
149
- { geometry: loft(TAIL, { around: 28, smoothness: 4 }) }
150
- ]),
151
- { center: false, shine: 0.9 }
152
- );
153
- // A short screen raked back over the nose
154
- const glass = createShape(merge([{ geometry: ellipsoid([0.17, 0.2, 0.016], SMOKED, 24), position: [0, 0.93, -0.66], rotation: quat.x(0.95) }]), {
155
- center: false,
156
- shine: 0.95
157
- });
158
-
159
- const wheelLook = { rim: 0.74, spokes: 5, rimColor: SATIN, spokeColor: SATIN, gapColor: BLACK };
160
- const parts: GeometryPart[] = [
161
- { geometry: wheel(WHEEL_R, 0.12, wheelLook), position: [0, WHEEL_R, FRONT], rotation: AXLE_X },
162
- { geometry: wheel(WHEEL_R, 0.19, wheelLook), position: [0, WHEEL_R, REAR], rotation: AXLE_X },
163
- { geometry: disc(0.15, STEEL), position: [0.105, WHEEL_R, REAR], rotation: AXLE_X }, // rear disc, right side
164
- { geometry: disc(0.1, BLACK), position: [-0.11, WHEEL_R, REAR], rotation: AXLE_X }, // rear sprocket, left side
165
- // The nose: slim LED eyes either side of the ram-air intake, a daytime-running-light brow over each
166
- { geometry: block(0.07, 0.05, 0.04, 6, BLACK), position: [0, 0.665, -0.965] },
167
- { geometry: block(0.18, 0.03, 0.12, 6, ALUMINIUM), position: [0, 0.885, -0.5] }, // top triple clamp
168
- { geometry: block(0.26, 0.06, 0.4, 5, BLACK), position: [0, 0.83, 0.25] }, // rider's seat
169
- { geometry: block(0.016, 0.26, 0.016, 4, CARBON), position: [0, 0.7, 0.95] }, // plate hanger
170
- { geometry: block(0.16, 0.1, 0.012, 6, PLATE), position: [0, 0.57, 0.96] },
171
- { geometry: block(0.08, 0.025, 0.02, 6, TAIL_LIGHT), position: [0, 0.895, 0.975] }, // tail light
172
- // Rear shock between the swingarm and the frame: a yellow spring over the damper
173
- {
174
- geometry: tube(
175
- [
176
- [0, 0.42, 0.2],
177
- [0, 0.68, 0.12]
178
- ],
179
- { radius: 0.038, sides: 12, smoothness: 1, color: ({ v }) => (Math.sin(v * TAU * 9) > 0 ? SPRING : BLACK) }
180
- )
181
- },
182
- // Front mudguard and rear hugger, close over the tyres
183
- {
184
- geometry: tube(arc(0, WHEEL_R, FRONT, 0.335, 0.55, 2.3, 8), {
185
- radius: 0.06,
186
- shape: (a) => 0.25 + 0.75 * Math.abs(Math.cos(a * TAU)),
187
- sides: 12,
188
- smoothness: 3
189
- }),
190
- color: CARBON
191
- },
192
- {
193
- geometry: tube(arc(0, WHEEL_R, REAR, 0.33, 0.6, 1.6, 6), {
194
- radius: 0.09,
195
- shape: (a) => 0.22 + 0.78 * Math.abs(Math.cos(a * TAU)),
196
- sides: 12,
197
- smoothness: 3
198
- }),
199
- color: CARBON
200
- },
201
- // Chain run on the left, between the sprockets
202
- rod([-0.11, 0.37, 0.06], [-0.11, 0.39, REAR], 0.008, BLACK, 6),
203
- rod([-0.11, 0.25, 0.08], [-0.11, 0.21, REAR], 0.008, BLACK, 6),
204
- // Exhaust: the header under the belly pan into a short titanium can beside the rear wheel
205
- {
206
- geometry: tube(
207
- [
208
- [0.05, 0.26, -0.3],
209
- [0.08, 0.25, 0.0],
210
- [0.12, 0.26, 0.2],
211
- [0.16, 0.3, 0.34]
212
- ],
213
- { radius: 0.025, sides: 10, smoothness: 4, color: BURNT }
214
- )
215
- },
216
- {
217
- geometry: tube(
218
- [
219
- [0.16, 0.3, 0.34],
220
- [0.185, 0.4, 0.52],
221
- [0.2, 0.47, 0.66]
222
- ],
223
- { radius: (t) => 0.048 + 0.008 * t, sides: 16, smoothness: 3, color: TITANIUM, capColor: CARBON }
224
- )
225
- }
226
- ];
227
- for (const s of [-1, 1]) {
228
- parts.push(
229
- { geometry: ellipsoid([0.075, 0.016, 0.05], HEADLIGHT), position: [s * 0.07, 0.705, -0.925], rotation: quat.y(-s * 0.45) },
230
- { geometry: block(0.08, 0.008, 0.012, 6, DRL), position: [s * 0.075, 0.726, -0.915], rotation: quat.y(-s * 0.45) },
231
- // Upside-down forks: slim chrome stanchions into gold outer tubes, clamped at the top
232
- rod([s * 0.085, WHEEL_R, FRONT], [s * 0.085, 0.56, -0.62], 0.02, CHROME),
233
- rod([s * 0.085, 0.54, -0.63], [s * 0.085, 0.9, -0.48], 0.03, GOLD),
234
- { geometry: disc(0.2), position: [s * 0.075, WHEEL_R, FRONT], rotation: AXLE_X },
235
- { geometry: block(0.04, 0.13, 0.07, 6, GOLD), position: [s * 0.11, 0.42, -0.64], rotation: quat.x(0.5) }, // radial calipers
236
- // Vents in the fairing's flanks
237
- ...[0.46, 0.52, 0.58].map((y): GeometryPart => ({
238
- geometry: block(0.012, 0.018, 0.16, 6, BLACK),
239
- position: [s * 0.247, y, -0.33 + (0.52 - y) * 0.5]
240
- })),
241
- // The frame's aluminium side plates around the swingarm pivot, under the seat
242
- { geometry: block(0.03, 0.26, 0.24, 5, ALUMINIUM), position: [s * 0.135, 0.5, 0.1], rotation: quat.x(-0.25) },
243
- // Aluminium swingarm to the rear axle
244
- {
245
- geometry: tube(
246
- [
247
- [s * 0.12, 0.42, 0.1],
248
- [s * 0.12, 0.37, 0.4],
249
- [s * 0.115, WHEEL_R, REAR]
250
- ],
251
- { radius: 0.035, shape: (a) => 0.6 + 0.4 * Math.abs(Math.sin(a * TAU)), sides: 12, smoothness: 3, color: ALUMINIUM }
252
- )
253
- },
254
- // Clip-on bars and grips where the rider's gloves are
255
- rod([s * 0.08, 0.86, -0.5], [s * 0.28, 0.79, -0.47], 0.016, ALUMINIUM),
256
- rod([s * 0.27, 0.79, -0.47], [s * 0.345, 0.785, -0.465], 0.025, BLACK),
257
- // Rearsets under the boots: peg, heel guard and lever
258
- rod([s * 0.14, 0.38, 0.12], [s * 0.27, 0.38, 0.12], 0.014, ALUMINIUM),
259
- { geometry: block(0.01, 0.12, 0.09, 6, ALUMINIUM), position: [s * 0.19, 0.42, 0.16] },
260
- rod([s * 0.2, 0.38, 0.1], [s * 0.21, 0.35, -0.04], 0.008, ALUMINIUM, 6),
261
- // Mirrors on the fairing, with indicators in them
262
- rod([s * 0.2, 0.84, -0.7], [s * 0.26, 0.9, -0.68], 0.01, BLACK),
263
- { geometry: ellipsoid([0.055, 0.03, 0.03], BLACK), position: [s * 0.28, 0.91, -0.68] },
264
- { geometry: ellipsoid([0.02, 0.008, 0.01], AMBER), position: [s * 0.3, 0.905, -0.7] },
265
- // Rear indicators on the plate hanger
266
- rod([0, 0.64, 0.95], [s * 0.1, 0.64, 0.95], 0.008, BLACK),
267
- { geometry: ellipsoid([0.025, 0.012, 0.012], AMBER), position: [s * 0.11, 0.64, 0.95] }
268
- );
269
- }
270
- const trim = createShape(merge(parts), { center: false, shine: 0.5 });
271
- bike = { body, trim, glass };
272
- return bike;
273
- }
@@ -1,211 +0,0 @@
1
- // Bike Racing's screen, on the Nayan engine (@nayan-ui/engine): loads the assets, builds a run, and draws
2
- // Playtura's scoreboard, controls and modals over the 3D view. The rules are in BikeRacingGame.ts, what
3
- // it draws in BikeRacingScene.ts (on Car Racing's road), tuning and assets in BikeRacingConstants.ts.
4
- //
5
- // The engine runs the simulation (physics, particles, audio, haptics) in its Rust core; GameView's
6
- // `onUpdate` advances the shared engine simulation and HUD once per frame.
7
- import React, { useCallback, useEffect, useRef, useState } from 'react';
8
- import { type DragEvent, haptics } from '@nayan-ui/engine';
9
- import { resolveGameTheme } from '../../services/ThemeService';
10
- import { GAME_IDS, type GameProps } from '../../services/UtilsService';
11
- import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
12
- import { livesColumn, scoreColumn, textColumn } from '../shared/EngineHud';
13
- import { GameLoading } from '../shared/GameLoading';
14
- import { GameLoadingTransition } from '../shared/GameLoadingTransition';
15
- import { useGameResource } from '../shared/useGameResource';
16
- import {
17
- type Assets,
18
- AUTOPLAY,
19
- DAY_LIGHT,
20
- EDGE,
21
- getCachedAssets,
22
- LIVES,
23
- loadAssets,
24
- NIGHT_LIGHT,
25
- NIGHT_SKY,
26
- SKY,
27
- STEER_WIDTH,
28
- TRACK_LENGTH
29
- } from './BikeRacingConstants';
30
- import { createGame, dispose, type Phase, setAudible, setNight, start, steer, tick } from './BikeRacingGame';
31
-
32
- export { preloadBikeRacing } from './BikeRacingConstants';
33
-
34
- const RESULTS_DELAY = 1200; // ms: the crash (or the finish) is seen before the modal covers it
35
-
36
- type RunProps = GameProps & { assets: Assets; night: boolean; onRestart: () => void };
37
-
38
- /** One run, from the start screen to the results. Restarting mounts a new one. */
39
- const Run = React.memo(
40
- ({
41
- assets,
42
- night,
43
- onRestart,
44
- settings,
45
- onSettingsChange,
46
- onEndGame,
47
- onReplayGame,
48
- onShare,
49
- onShareScreenshot,
50
- onShowLeaderboard,
51
- bannerAd
52
- }: RunProps) => {
53
- const initialNight = useRef(night);
54
- const game = useGameResource(
55
- () => createGame(assets, initialNight.current),
56
- (value) => () => {
57
- if (value.phase === 'playing') reportGameEnd('cancel');
58
- dispose(value);
59
- }
60
- );
61
- useEffect(() => {
62
- setNight(game, night);
63
- }, [game, night]);
64
- const width = useRef(1);
65
- const [phase, setPhase] = useState<Phase>('ready');
66
- const [showResults, setShowResults] = useState(false);
67
- const [score, setScore] = useState(0);
68
- const [lives, setLives] = useState(LIVES);
69
- const [left, setLeft] = useState(TRACK_LENGTH);
70
- // Report each run once: win on crossing the finish line, lose on the last crash, cancel on stop.
71
- const gameReportedRef = useRef(false);
72
- const onEndGameRef = useRef(onEndGame);
73
- onEndGameRef.current = onEndGame;
74
- const reportGameEnd = useCallback(
75
- (status: 'win' | 'lose' | 'cancel') => {
76
- if (!onEndGameRef.current || gameReportedRef.current) return;
77
- gameReportedRef.current = true;
78
- onEndGameRef.current({ status, score: game.score.toString() });
79
- },
80
- [game]
81
- );
82
-
83
- useEffect(() => {
84
- haptics.enabled = settings.enableHaptics;
85
- }, [settings.enableHaptics]);
86
-
87
- useEffect(() => {
88
- game.onPhase = setPhase;
89
- game.onLives = setLives;
90
- game.onDistance = setLeft;
91
- game.onScore = setScore;
92
- }, [game]);
93
-
94
- // Game over detection, in its own effect.
95
- useEffect(() => {
96
- if (phase !== 'over') return;
97
- reportGameEnd(game.lives > 0 ? 'win' : 'lose');
98
- const t = setTimeout(() => setShowResults(true), RESULTS_DELAY);
99
- return () => clearTimeout(t);
100
- }, [phase, game, reportGameEnd]);
101
-
102
- // Autoplay (EXPO_PUBLIC_AUTOPLAY=1): start by itself and restart after a pause.
103
- useEffect(() => {
104
- if (!AUTOPLAY || phase === 'playing') return;
105
- const t = setTimeout(phase === 'ready' ? () => start(game) : onRestart, phase === 'ready' ? 1500 : 3000);
106
- return () => clearTimeout(t);
107
- }, [phase, game, onRestart]);
108
-
109
- const onAudioChange = useCallback((audible: boolean) => setAudible(game, audible), [game]);
110
- const onUpdate = useCallback((dt: number) => tick(game, dt), [game]);
111
-
112
- // Relative steering: wherever the swipe starts, the bike moves by how far the finger moves.
113
- const onDrag = useCallback(({ phase: touch, dx }: DragEvent) => steer(game, touch, dx, (2 * EDGE) / (STEER_WIDTH * width.current)), [game]);
114
-
115
- const handleStartGame = useCallback(() => {
116
- gameReportedRef.current = false;
117
- start(game);
118
- }, [game]);
119
-
120
- // Report before resetting, then a fresh run.
121
- const handleStopGame = useCallback(() => {
122
- reportGameEnd('cancel');
123
- onRestart();
124
- }, [reportGameEnd, onRestart]);
125
-
126
- const handleResetGame = useCallback(() => {
127
- onReplayGame?.();
128
- onRestart();
129
- }, [onReplayGame, onRestart]);
130
-
131
- const won = lives > 0;
132
- return (
133
- <EngineGameScreen
134
- onAudioChange={onAudioChange}
135
- gameId={GAME_IDS.BIKE_RACING}
136
- settings={settings}
137
- onSettingsChange={onSettingsChange}
138
- onShare={onShareScreenshot ?? onShare}
139
- onShowLeaderboard={onShowLeaderboard}
140
- bannerAd={bannerAd}
141
- source={game.world}
142
- feedback={game.hudFeedback}
143
- camera={game.camera}
144
- light={night ? NIGHT_LIGHT : DAY_LIGHT}
145
- background={night ? NIGHT_SKY : SKY}
146
- fog={0.0075}
147
- onUpdate={onUpdate}
148
- onDrag={onDrag}
149
- onResize={(value) => {
150
- width.current = value;
151
- }}
152
- columns={[scoreColumn(score), livesColumn(lives, LIVES), textColumn('TRACK', `${left} m`)]}
153
- playing={phase === 'playing'}
154
- subtext="Dodge traffic to score!"
155
- onStart={handleStartGame}
156
- onStop={handleStopGame}
157
- gameOver={
158
- showResults
159
- ? {
160
- title: won ? 'FINISHED!' : 'CRASHED!',
161
- message: won
162
- ? `You crossed the finish line! Great riding!`
163
- : `Out of lives ${TRACK_LENGTH - left} m into the ${TRACK_LENGTH} m race.`,
164
- scoreLabel: 'Final Score',
165
- score,
166
- buttonText: 'Race Again!',
167
- onPlayAgain: handleResetGame,
168
- onShare: onShareScreenshot
169
- }
170
- : null
171
- }
172
- />
173
- );
174
- }
175
- );
176
-
177
- Run.displayName = 'BikeRacingRun';
178
-
179
- export const BikeRacing = engineGame(GAME_IDS.BIKE_RACING, (props) => {
180
- const settings = props.settings;
181
- const theme = resolveGameTheme(settings.theme);
182
- const [run, setRun] = useState(0);
183
- const [assets, setAssets] = useState<Assets | null>(getCachedAssets);
184
- const [error, setError] = useState<string | null>(null);
185
-
186
- useEffect(() => {
187
- if (assets) return;
188
- let alive = true;
189
- // Sounds don't hold up the scene: plays before they're decoded are skipped.
190
- loadAssets()
191
- .then((a) => alive && setAssets(a))
192
- .catch((e: Error) => alive && setError(e.message));
193
- return () => {
194
- alive = false;
195
- };
196
- }, [assets]);
197
-
198
- const restart = useCallback(() => setRun((r) => r + 1), []);
199
-
200
- // Dark mode rides at night. A new theme rebuilds the scene, so it starts a fresh run.
201
- const night = theme.isDark;
202
- return (
203
- <GameLoadingTransition
204
- ready={!!assets}
205
- loader={
206
- <GameLoading gameId={GAME_IDS.BIKE_RACING} theme={settings.theme} offset={settings.offset} error={!!error} message={error ?? undefined} />
207
- }>
208
- {assets && <Run key={run} {...props} settings={settings} assets={assets} night={night} onRestart={restart} />}
209
- </GameLoadingTransition>
210
- );
211
- });
@@ -1,103 +0,0 @@
1
- // Bike Racing's rules, tuning, colors, and its models (loaded once, shared by every run). The road,
2
- // scenery, sounds and fire are Car Racing's (games/car-racing), shared rather than copied.
3
- import type { Color, Model, Vec3 } from '@nayan-ui/engine';
4
- import { type Assets as RoadAssets, loadAssets as loadRoadAssets } from '../car-racing/CarRacingConstants';
5
- import { bikeMeshes } from './BikeMeshes';
6
-
7
- export {
8
- AUTOPLAY,
9
- CAMERA_FOV,
10
- DAY_LIGHT,
11
- EDGE,
12
- FINISH_CLEAR,
13
- LANES,
14
- LATERAL_SPEED,
15
- NIGHT_LIGHT,
16
- NIGHT_SKY,
17
- ROAD_HALF,
18
- SKY,
19
- STEER_RESPONSE,
20
- STEER_WIDTH,
21
- TRACK_LENGTH,
22
- getRacingSounds
23
- } from '../car-racing/CarRacingConstants';
24
-
25
- // ── Rules and tuning ──────────────────────────────────────────────────
26
-
27
- // A sprint from the start line to the finish gate (Car Racing's track, as Penguin Run's): 3 lives,
28
- // 500 points per bike passed, and every bike you run into nose first costs a life. Crossing the finish
29
- // wins ("FINISHED!"); losing the last life ends it ("CRASHED!").
30
- export const LIVES = 3;
31
- export const POINTS_PER_BIKE_PASSED = 500;
32
-
33
- // Faster than the cars: bikes are light.
34
- export const START_SPEED = 30; // m/s, held for the whole race
35
- export const TRAFFIC_SPEED = 16;
36
- export const SPAWN_AHEAD = 170; // hidden by fog
37
- export const CRASH_SLOWDOWN = 0.5;
38
- export const INVULNERABLE = 1.6; // seconds after a crash
39
- /** Passing a bike with this little between your middles (metres) counts as a near miss. */
40
- export const NEAR_MISS_GAP = 1.3;
41
- export const LEAN = 0.045; // radians of lean per m/s sideways
42
- export const MAX_LEAN = 0.5;
43
-
44
- /** The original game's bike colors: the player's orange, traffic in blue, green and magenta (and a few more). */
45
- export const PLAYER_PAINT: Color = [1, 0.4, 0];
46
- export const PAINTS: Color[] = [
47
- [0, 0.4, 1],
48
- [0, 0.85, 0.4],
49
- [1, 0, 1],
50
- [0.95, 0.95, 0.97],
51
- [0.12, 0.12, 0.14],
52
- [1, 0.82, 0.1]
53
- ];
54
- export const SUIT: Color = [0.11, 0.12, 0.15];
55
- export const SUIT_TRIM: Color = [0.3, 0.32, 0.36];
56
- export const VISOR: Color = [0.05, 0.06, 0.09];
57
-
58
- // ── Assets ────────────────────────────────────────────────────────────
59
-
60
- /**
61
- * One bike for everyone, built in code (BikeMeshes). Its paint is white so each bike tints its own
62
- * color; the trim (frame, tyres, wheels, chrome, exhaust) and the smoked windscreen keep theirs. The
63
- * rider is built from the engine's shapes (BikeRacingScene).
64
- */
65
- export type BikeModel = { body: Model; trim: Model; glass: Model; size: Vec3 };
66
- export type Assets = RoadAssets & { bike: BikeModel };
67
-
68
- let assets: Promise<Assets> | undefined;
69
- let cachedAssets: Assets | null = null;
70
- export const getCachedAssets = (): Assets | null => cachedAssets;
71
- export function loadAssets(): Promise<Assets> {
72
- assets ??= loadRoadAssets().then((road) => {
73
- const { body, trim, glass } = bikeMeshes();
74
- return {
75
- ...road,
76
- bike: {
77
- body,
78
- trim,
79
- glass,
80
- size: [Math.max(body.size[0], trim.size[0]), Math.max(body.size[1], trim.size[1]), Math.max(body.size[2], trim.size[2])] as Vec3
81
- }
82
- };
83
- });
84
- assets.then(
85
- (value) => {
86
- cachedAssets = value;
87
- },
88
- () => {}
89
- );
90
- assets.catch(() => (assets = undefined)); // a failed load is retried next time
91
- return assets;
92
- }
93
-
94
- /** Starts loading the game's textures and building its models (they're cached), so opening it is quick. */
95
- export function preloadBikeRacing() {
96
- loadAssets().catch(() => {}); // the game screen reports any error
97
- }
98
-
99
- /** Road assets are warmed by Car Racing first and reused here. */
100
- export function* warmAssets(): Iterable<() => unknown> {
101
- yield bikeMeshes;
102
- yield loadAssets;
103
- }