@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Memory Match's screen, on the Nayan engine: the table, its twenty cards and their fruit are one 3D
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// scene (an orthographic camera leaning back over the table), under Playtura's scoreboard, controls and
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// modals. The play is in MemoryMatchGame.ts (the deck in MemoryMatchRules.ts), what it draws in
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// MemoryMatchScene.ts.
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//
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// One world serves the whole visit: Start, Stop and Play Again re-deal it in place and a theme change
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// repaints the backdrop, so the GPU view is never rebuilt. Cards flip, pulse and shake in the engine's
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// Rust core; JS reads the finger and steps the clock once a frame.
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import { HapticType } from '../../services/HapticsService';
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import { GAME_SOUNDS } from '../../services/SoundsService';
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import { GAME_IDS, isTablet } from '../../services/UtilsService';
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import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
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import { scoreColumn, textColumn, timerColumn } from '../shared/EngineHud';
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import { useEngineGame } from '../shared/useEngineGame';
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import { useLiveState } from '../shared/useLiveState';
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import { GAME_DURATION, getLayout, LIGHT } from './MemoryMatchConstants';
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import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './MemoryMatchGame';
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const SOUNDS = GAME_SOUNDS.MEMORY_MATCH;
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/** Each event's sound and haptic, as the original version played them. */
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const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
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flip: { sound: SOUNDS.FLIP, haptic: HapticType.LIGHT },
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match: { sound: SOUNDS.MATCH, haptic: HapticType.SUCCESS },
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wrong: { sound: SOUNDS.WRONG, haptic: HapticType.WARNING },
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win: { sound: SOUNDS.WIN, haptic: HapticType.SUCCESS },
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lose: { sound: SOUNDS.GAME_OVER, haptic: HapticType.ERROR }
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};
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export const MemoryMatch = engineGame(GAME_IDS.MEMORY_MATCH, (props) => {
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const [score, setScore] = useLiveState(0);
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const [pairs, setPairs] = useLiveState<{ matched: number; total: number } | null>(null);
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const [time, setTime] = useLiveState(GAME_DURATION);
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// Win or lose as the round ends
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const { game, theme, status, screen, gameOver } = useEngineGame(props, {
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gameId: GAME_IDS.MEMORY_MATCH,
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create: createGame,
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start,
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reset,
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dispose,
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tick,
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setTheme,
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resize: (g, width, height, offset) => {
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const l = getLayout(width, height, offset, isTablet);
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setLayout(g, l);
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return l.boardW;
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},
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drag,
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sounds: SOUNDS,
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onStart: (fx) => fx(SOUNDS.START, HapticType.MEDIUM),
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wire: (g, fx) => {
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g.onScore = setScore;
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g.onPairs = (matched, total) => setPairs({ matched, total });
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g.onTime = setTime;
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g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
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}
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});
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const { matched, total } = pairs ?? { matched: 0, total: game.totalPairs };
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return (
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<EngineGameScreen
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{...screen}
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light={LIGHT}
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columns={[scoreColumn(score), textColumn('PAIRS', `${matched}/${total}`), timerColumn(time, theme)]}
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subtext="Find every matching pair!"
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gameOver={gameOver({
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title: status === 'win' ? 'ALL MATCHED!' : 'TIME UP!',
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message: status === 'win' ? 'You found every pair!' : 'You ran out of time!',
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scoreLabel: 'Score',
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score,
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buttonText: 'Play Again!'
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})}
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/>
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);
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});
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// Memory Match's rules, timings, colors and layout. Rules and scores match the original version
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// (games/memory-match), so scores carry over.
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import { isTablet } from '../../services/UtilsService';
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import { getScoreBoardTop } from '../shared/EngineHud';
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import type { TiltView } from '../shared/EngineTilt';
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import { frontLight, gameWidthFor } from '../shared/EngineUtils';
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import { COLS, ROWS } from './MemoryMatchRules';
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// ── Rules and timing ──────────────────────────────────────────────────
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export const GAME_DURATION = 300; // seconds; running out loses the round
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export const MISMATCH_DELAY = 0.8; // seconds the two cards stay revealed on a miss
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export const POINTS_PER_MATCH = 1000;
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export const WIN_BONUS = 5000;
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export const FLIP_TIME = 0.22; // a card turning over, as the original flip
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export const TAP_SLOP = 12; // points a finger may wander and still tap
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// ── Colors ────────────────────────────────────────────────────────────
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export const COLORS = {
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CARD_FRONT: '#FFFDF7',
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CARD_MATCHED: '#E5F7EC',
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FRONT_BORDER: '#DFE3F1',
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MATCHED_BORDER: '#8BD3AD',
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MATCHED_BADGE: '#32A875',
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BACK_TOP: '#6378E0',
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BACK_BOTTOM: '#3E4EAE',
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BACK_BORDER: '#97A7EF',
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BACK_HALO: '#6072CE',
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BACK_MOTIF: '#EAF0FF',
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BACK_PAIR: '#B9CCFF'
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} as const;
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// ── The scene ─────────────────────────────────────────────────────────
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/** The camera leans back a little from straight down, so the cards and fruit stand up. */
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export const TILT = 0.2;
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/** Lit from the upper left; surfaces facing up off the table (+z) keep their exact color. */
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export const LIGHT = frontLight([-0.4, 0.5, 1], 0.45);
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/** A card's thickness, and its fruit's size, of its width. */
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export const THICKNESS = 0.28;
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/** The flat face of EngineBlocks' bevel occupies 78% of the block's width. */
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export const FACE_SIZE = 0.78;
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export const FRUIT_SIZE = 0.62;
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/**
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* Mesh detail for the card fruit (EngineFruits): about as big on screen as Fruit Ninja's, so the same
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* lighter models serve both games; ten full-detail fruit would be built in one frame on the first deal.
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*/
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export const FRUIT_DETAIL = isTablet ? 0.7 : 0.5;
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// ── Layout (view points) ──────────────────────────────────────────────
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const SCOREBOARD_HEIGHT = 82;
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const CONTROLS_HEIGHT = 120;
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/** The shared block's smoothed bevel extends slightly beyond its nominal unit square. */
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const CARD_BOUNDS = 1.01;
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export type Layout = TiltView & { rows: number; cols: number; card: number; gap: number; pitch: number; boardW: number; boardH: number };
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/** Fill the shared game width without outer gutters; fit shorter screens inside the available height. */
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export function getLayout(width: number, height: number, offset: number, tablet: boolean): Layout {
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const gap = tablet ? 12 : 10;
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const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
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const room = Math.max(1, height - top - CONTROLS_HEIGHT);
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const gameWidth = gameWidthFor(width);
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const cos = Math.cos(TILT);
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const sin = Math.sin(TILT);
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const byWidth = (gameWidth - gap * (COLS - 1)) / (COLS - 1 + CARD_BOUNDS);
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const byHeight = (room - gap * (ROWS - 1) * cos) / ((ROWS - 1 + CARD_BOUNDS) * cos + THICKNESS * sin);
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const card = Math.max(1, Math.min(byWidth, byHeight));
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const pitch = card + gap;
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return {
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width,
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height,
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tilt: TILT,
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centerY: top + room / 2 + (card * THICKNESS * sin) / 2,
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rows: ROWS,
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cols: COLS,
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card,
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gap,
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pitch,
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boardW: card * (COLS - 1 + CARD_BOUNDS) + gap * (COLS - 1),
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boardH: card * (ROWS - 1 + CARD_BOUNDS) + gap * (ROWS - 1)
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};
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}
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|
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/** A card's centre on the table (index row-major, row 0 along the top), in world units. */
|
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|
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export function cardCentre(l: Layout, i: number): [number, number] {
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const r = Math.floor(i / l.cols);
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const c = i % l.cols;
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return [(c - (l.cols - 1) / 2) * l.pitch, ((l.rows - 1) / 2 - r) * l.pitch];
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}
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|
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/** The card under a table point (not in the gaps), or -1. */
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export function cardAt(l: Layout, x: number, y: number): number {
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const lx = x + (l.cols * l.pitch) / 2;
|
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|
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const ly = (l.rows * l.pitch) / 2 - y;
|
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const c = Math.floor(lx / l.pitch);
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const r = Math.floor(ly / l.pitch);
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if (r < 0 || r >= l.rows || c < 0 || c >= l.cols) return -1;
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const half = l.gap / 2;
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const ix = lx - c * l.pitch;
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const iy = ly - r * l.pitch;
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return ix >= half && ix <= l.pitch - half && iy >= half && iy <= l.pitch - half ? r * l.cols + c : -1;
|
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}
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|
@@ -1,222 +0,0 @@
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1
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// Memory Match's play, with no React: build a game with `createGame`, give it a layout, `start` it and
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2
|
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// `tick` it every frame. Tap a card to turn it over, then another: a pair stays up (1,000 points), a
|
|
3
|
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// miss shows both for 0.8 s and turns them back. Find all ten pairs inside five minutes to win (5,000
|
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4
|
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// more, and the quicker the better).
|
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5
|
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//
|
|
6
|
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// Ported step for step from the original store (games/memory-match); the miss's delay and the clock run on
|
|
7
|
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// the game's own clock, so Stop or leaving can't let a late flip into the next game.
|
|
8
|
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
|
|
9
|
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import { calculateTimeBasedScore } from '../../services/ScoringService';
|
|
10
|
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import type { GameTheme } from '../../services/ThemeService';
|
|
11
|
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import { aimTilted, unproject } from '../shared/EngineTilt';
|
|
12
|
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import { cardAt, GAME_DURATION, type Layout, MISMATCH_DELAY, POINTS_PER_MATCH, TAP_SLOP, THICKNESS, WIN_BONUS } from './MemoryMatchConstants';
|
|
13
|
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import { buildDeck, type Card } from './MemoryMatchRules';
|
|
14
|
-
import { buildScene, celebrate, deal, flip, matched, mismatch, removeScene, type Scene, setSceneTheme, timeUp } from './MemoryMatchScene';
|
|
15
|
-
|
|
16
|
-
export type Phase = 'ready' | 'playing' | 'over';
|
|
17
|
-
/** flip: a first card turned; match / wrong: how a pair went; win / lose: how it ended. */
|
|
18
|
-
export type GameEvent = 'flip' | 'match' | 'wrong' | 'win' | 'lose';
|
|
19
|
-
|
|
20
|
-
const WORLD_CAPACITY = 240; // twenty seven-entity cards, backdrop and celebration particles, with headroom
|
|
21
|
-
|
|
22
|
-
export function createGame(theme: GameTheme) {
|
|
23
|
-
const world = new World(WORLD_CAPACITY);
|
|
24
|
-
const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
|
|
25
|
-
const { cards, totalPairs } = buildDeck();
|
|
26
|
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const g = {
|
|
27
|
-
world,
|
|
28
|
-
camera,
|
|
29
|
-
theme,
|
|
30
|
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layout: null as Layout | null,
|
|
31
|
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scene: null as Scene | null,
|
|
32
|
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phase: 'ready' as Phase,
|
|
33
|
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cards,
|
|
34
|
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totalPairs,
|
|
35
|
-
firstIndex: -1,
|
|
36
|
-
/** Input is locked while a miss is shown. */
|
|
37
|
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lock: false,
|
|
38
|
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matchedPairs: 0,
|
|
39
|
-
moves: 0,
|
|
40
|
-
/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
|
41
|
-
get score() {
|
|
42
|
-
return world.scoreboard.score;
|
|
43
|
-
},
|
|
44
|
-
get timeLeft() {
|
|
45
|
-
return world.scoreboard.shownSeconds;
|
|
46
|
-
},
|
|
47
|
-
won: false,
|
|
48
|
-
press: null as { x: number; y: number; index: number } | null,
|
|
49
|
-
// UI hooks, set by the screen.
|
|
50
|
-
onPhase: (_p: Phase) => {},
|
|
51
|
-
onScore: (_s: number) => {},
|
|
52
|
-
onPairs: (_matched: number, _total: number) => {},
|
|
53
|
-
onTime: (_t: number) => {},
|
|
54
|
-
onEvent: (_e: GameEvent) => {}
|
|
55
|
-
};
|
|
56
|
-
world.scoreboard.reset(0, GAME_DURATION);
|
|
57
|
-
world.scoreboard.handlers = {
|
|
58
|
-
onScore: (s) => g.onScore(s),
|
|
59
|
-
onSecond: (t) => g.onTime(t),
|
|
60
|
-
onTimeUp: () => g.phase === 'playing' && end(g, false)
|
|
61
|
-
};
|
|
62
|
-
return g;
|
|
63
|
-
}
|
|
64
|
-
export type Game = ReturnType<typeof createGame>;
|
|
65
|
-
|
|
66
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
67
|
-
|
|
68
|
-
/** Lays the table out for the view (first layout, header height, rotation): rebuilt where things stand. */
|
|
69
|
-
export function setLayout(g: Game, l: Layout) {
|
|
70
|
-
if (g.scene) removeScene(g.world, g.scene);
|
|
71
|
-
g.layout = l;
|
|
72
|
-
aimTilted(g.camera, l);
|
|
73
|
-
g.scene = buildScene(g.world, l, g.theme, g.cards);
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
77
|
-
g.theme = theme;
|
|
78
|
-
if (g.scene) setSceneTheme(g.world, g.scene, theme);
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
82
|
-
|
|
83
|
-
/** Starts play on the deal already on the table. */
|
|
84
|
-
export function start(g: Game) {
|
|
85
|
-
if (g.phase !== 'ready') return;
|
|
86
|
-
g.phase = 'playing';
|
|
87
|
-
g.world.scoreboard.startCountdown(GAME_DURATION);
|
|
88
|
-
g.onPhase('playing');
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
/** A fresh deal, not started (Stop, Play Again), as the original store's reset. The world is kept. */
|
|
92
|
-
export function reset(g: Game) {
|
|
93
|
-
g.world.cancelTimers();
|
|
94
|
-
const { cards, totalPairs } = buildDeck();
|
|
95
|
-
g.cards = cards;
|
|
96
|
-
g.totalPairs = totalPairs;
|
|
97
|
-
g.firstIndex = -1;
|
|
98
|
-
g.lock = false;
|
|
99
|
-
g.matchedPairs = 0;
|
|
100
|
-
g.moves = 0;
|
|
101
|
-
g.world.scoreboard.reset(0, GAME_DURATION);
|
|
102
|
-
g.won = false;
|
|
103
|
-
g.press = null;
|
|
104
|
-
g.phase = 'ready';
|
|
105
|
-
if (g.layout && g.scene) deal(g.world, g.layout, g.scene, g.cards);
|
|
106
|
-
g.onScore(0);
|
|
107
|
-
g.onPairs(0, totalPairs);
|
|
108
|
-
g.onTime(GAME_DURATION);
|
|
109
|
-
g.onPhase('ready');
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
export function dispose(g: Game) {
|
|
113
|
-
g.world.dispose();
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
export function tick(g: Game, dt: number) {
|
|
117
|
-
if (g.world.isDisposed) return;
|
|
118
|
-
g.world.update(dt);
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
function end(g: Game, won: boolean) {
|
|
122
|
-
g.world.scoreboard.stop();
|
|
123
|
-
g.won = won;
|
|
124
|
-
g.phase = 'over';
|
|
125
|
-
g.press = null;
|
|
126
|
-
const { layout: l, scene: s } = g;
|
|
127
|
-
if (l && s) {
|
|
128
|
-
if (won) celebrate(g.world, l, s);
|
|
129
|
-
else timeUp(g.world, s, g.cards);
|
|
130
|
-
}
|
|
131
|
-
g.onPhase('over');
|
|
132
|
-
g.onEvent(won ? 'win' : 'lose');
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
const setState = (g: Game, i: number, state: Card['state']) => {
|
|
136
|
-
g.cards[i] = { ...g.cards[i]!, state };
|
|
137
|
-
};
|
|
138
|
-
|
|
139
|
-
// ── Flips (the original store's, step for step) ───────────────────────────
|
|
140
|
-
|
|
141
|
-
/** Turns a card over: the first of a pair waits, the second matches or misses. */
|
|
142
|
-
export function flipCard(g: Game, index: number) {
|
|
143
|
-
if (g.phase !== 'playing' || g.won || g.lock) return;
|
|
144
|
-
const card = g.cards[index];
|
|
145
|
-
if (!card || card.state !== 'down') return;
|
|
146
|
-
const { layout: l, scene: s } = g;
|
|
147
|
-
if (g.firstIndex === -1) {
|
|
148
|
-
setState(g, index, 'up');
|
|
149
|
-
g.firstIndex = index;
|
|
150
|
-
if (l && s) flip(g.world, l, s, index, true);
|
|
151
|
-
g.onEvent('flip');
|
|
152
|
-
return;
|
|
153
|
-
}
|
|
154
|
-
const first = g.firstIndex;
|
|
155
|
-
if (first === index) return;
|
|
156
|
-
g.moves += 1;
|
|
157
|
-
g.firstIndex = -1;
|
|
158
|
-
if (g.cards[first]!.symbol === card.symbol) {
|
|
159
|
-
setState(g, first, 'matched');
|
|
160
|
-
setState(g, index, 'matched');
|
|
161
|
-
g.matchedPairs += 1;
|
|
162
|
-
g.world.scoreboard.add(POINTS_PER_MATCH);
|
|
163
|
-
if (l && s) {
|
|
164
|
-
flip(g.world, l, s, index, true);
|
|
165
|
-
matched(g.world, l, s, first);
|
|
166
|
-
matched(g.world, l, s, index);
|
|
167
|
-
}
|
|
168
|
-
const won = g.matchedPairs >= g.totalPairs;
|
|
169
|
-
if (won) g.world.scoreboard.set(calculateTimeBasedScore(GAME_DURATION - g.timeLeft, GAME_DURATION, g.score + WIN_BONUS));
|
|
170
|
-
g.onPairs(g.matchedPairs, g.totalPairs);
|
|
171
|
-
g.onEvent('match');
|
|
172
|
-
if (won) end(g, true);
|
|
173
|
-
return;
|
|
174
|
-
}
|
|
175
|
-
// A miss: show the second card, lock input, then turn both back
|
|
176
|
-
setState(g, index, 'up');
|
|
177
|
-
g.lock = true;
|
|
178
|
-
if (l && s) {
|
|
179
|
-
flip(g.world, l, s, index, true);
|
|
180
|
-
mismatch(g.world, l, s, first);
|
|
181
|
-
mismatch(g.world, l, s, index);
|
|
182
|
-
}
|
|
183
|
-
g.onEvent('wrong');
|
|
184
|
-
g.world.after(MISMATCH_DELAY, () => {
|
|
185
|
-
if (g.phase !== 'playing') return;
|
|
186
|
-
for (const i of [first, index]) {
|
|
187
|
-
if (g.cards[i]!.state !== 'up') continue;
|
|
188
|
-
setState(g, i, 'down');
|
|
189
|
-
if (g.layout && g.scene) flip(g.world, g.layout, g.scene, i, false);
|
|
190
|
-
}
|
|
191
|
-
g.lock = false;
|
|
192
|
-
});
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
196
|
-
|
|
197
|
-
/** The card under a view point (on the cards' tops), or -1. */
|
|
198
|
-
export function cardUnder(g: Game, x: number, y: number): number {
|
|
199
|
-
const l = g.layout;
|
|
200
|
-
if (!l) return -1;
|
|
201
|
-
const [wx, wy] = unproject(l, x, y, l.card * THICKNESS);
|
|
202
|
-
return cardAt(l, wx, wy);
|
|
203
|
-
}
|
|
204
|
-
|
|
205
|
-
/** A tap (down and up without wandering, however long) turns the card under it. */
|
|
206
|
-
export function drag(g: Game, { phase, x, y }: DragEvent) {
|
|
207
|
-
if (phase === 'start') {
|
|
208
|
-
g.press = { x, y, index: cardUnder(g, x, y) };
|
|
209
|
-
return;
|
|
210
|
-
}
|
|
211
|
-
const p = g.press;
|
|
212
|
-
if (!p) return;
|
|
213
|
-
if (Math.hypot(x - p.x, y - p.y) > TAP_SLOP) {
|
|
214
|
-
g.press = null;
|
|
215
|
-
return;
|
|
216
|
-
}
|
|
217
|
-
if (phase !== 'end') return;
|
|
218
|
-
g.press = null;
|
|
219
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// Where the finger lifted, as the original tap's end
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220
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-
const index = cardUnder(g, x, y);
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221
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-
if (index >= 0) flipCard(g, index);
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222
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-
}
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@@ -1,38 +0,0 @@
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1
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-
// Memory Match's rules, with no React or engine: the deck (ten pairs of fruit, shuffled) and what a
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2
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-
// flip does. Ported from the original store (games/memory-match), so a deal and every flip play out as
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3
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-
// they did there.
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4
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-
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5
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-
export const ROWS = 5;
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6
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-
export const COLS = 4;
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7
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-
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8
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-
export type FruitSymbol =
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9
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-
'apple' | 'orange' | 'banana' | 'grapes' | 'kiwi' | 'strawberry' | 'mango' | 'peach' | 'cherries' | 'pineapple' | 'watermelon' | 'pomegranate';
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10
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-
export const FRUIT_SYMBOLS: FruitSymbol[] = [
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11
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-
'apple',
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12
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-
'orange',
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13
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-
'banana',
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14
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-
'grapes',
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15
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-
'kiwi',
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16
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-
'strawberry',
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17
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-
'mango',
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18
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-
'peach',
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19
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-
'cherries',
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20
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-
'pineapple',
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21
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-
'watermelon',
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22
|
-
'pomegranate'
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23
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-
];
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24
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-
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25
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-
export type CardState = 'down' | 'up' | 'matched';
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26
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-
export type Card = { symbol: number; state: CardState };
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27
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-
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28
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-
/** A fresh deck: a pair of each of the first ten fruits, Fisher-Yates shuffled (the same draws as the original store). */
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29
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-
export function buildDeck(): { cards: Card[]; totalPairs: number } {
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30
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-
const totalPairs = Math.min((ROWS * COLS) / 2, FRUIT_SYMBOLS.length);
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|
31
|
-
const symbols: number[] = [];
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|
32
|
-
for (let i = 0; i < totalPairs; i++) symbols.push(i, i);
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33
|
-
for (let i = symbols.length - 1; i > 0; i--) {
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34
|
-
const j = Math.floor(Math.random() * (i + 1));
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|
35
|
-
[symbols[i], symbols[j]] = [symbols[j]!, symbols[i]!];
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36
|
-
}
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37
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-
return { cards: symbols.map((symbol) => ({ symbol, state: 'down' as CardState })), totalPairs };
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|
38
|
-
}
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