@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
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  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
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  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
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  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
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  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
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  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
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@@ -1,440 +0,0 @@
1
- // The car and the roadside tree, built in code (as Penguin Run's penguin) rather than loaded from
2
- // files. The car is a mid-engined supercar: a low wedge nose with LED headlights in dark housings and
3
- // vents in the bonnet, a cab-forward glasshouse, flanks that pinch at the doors and swell over the
4
- // wheels, cut-out arches with big low-profile wheels flush inside them, and a long louvred engine deck
5
- // under an airfoil wing on swan-neck mounts. Model units are metres: it sits on y = 0 facing -z, about
6
- // 2.4 wide (mirrors) by 1.18 tall by 4.36 long. Three meshes, as any model: the body (white, so each car
7
- // paints its own color), the glass, and the trim (wheels, lights, carbon, vents, exhausts) in its own colors.
8
- import {
9
- block,
10
- type Color,
11
- ellipsoid,
12
- type Geometry,
13
- lathe,
14
- loft,
15
- type LoftSection as Section,
16
- merge,
17
- type Model,
18
- type Quat,
19
- quat,
20
- smoothCurve,
21
- tube,
22
- type Vec3
23
- } from '@nayan-ui/engine';
24
-
25
- type GeometryPart = Parameters<typeof merge>[0][number];
26
- import type { Footprint } from '../shared/EngineFootprint';
27
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
28
-
29
- const TAU = Math.PI * 2;
30
- const GLASS: Color = [0.05, 0.065, 0.09];
31
- const TREAD: Color = [0.035, 0.035, 0.04];
32
- const SIDEWALL: Color = [0.07, 0.07, 0.075];
33
- const GUNMETAL: Color = [0.14, 0.14, 0.16];
34
- const SPOKE: Color = [0.72, 0.73, 0.77];
35
- const DISC: Color = [0.32, 0.32, 0.34];
36
- const CALIPER: Color = [0.85, 0.08, 0.06];
37
- const CARBON: Color = [0.055, 0.055, 0.065];
38
- const BLACK: Color = [0.025, 0.025, 0.03];
39
- const HEADLIGHT: Color = [0.95, 0.97, 1];
40
- const DRL: Color = [1.4, 1.4, 1.45];
41
- const TAIL_LIGHT: Color = [0.8, 0.03, 0.03];
42
- const TAIL_LED: Color = [1.2, 0.08, 0.06];
43
- const CHROME: Color = [0.8, 0.81, 0.84];
44
-
45
- /** Turns a lathe's axis (y) onto x, for wheels. */
46
- export const AXLE_X: Quat = [0, 0, Math.SQRT1_2, Math.SQRT1_2];
47
-
48
- export type WheelOptions = {
49
- /** The rim's radius as a share of the wheel's (a low-profile tyre is around 0.75). Default 0.7. */
50
- rim?: number;
51
- /** Spokes. Default 10. */
52
- spokes?: number;
53
- /** The rim's and the spokes' colors. Default gunmetal and bright silver. */
54
- rimColor?: Color;
55
- spokeColor?: Color;
56
- /** What shows between the spokes (the brake disc on a car; dark on a bike, as if open). Default disc grey. */
57
- gapColor?: Color;
58
- /** A red brake caliper behind the spokes, toward the front (-z) and up, as on a car. Default false. */
59
- caliper?: boolean;
60
- };
61
-
62
- /**
63
- * A wheel `radius` across and `width` wide around the y axis (turn it with AXLE_X): a tyre with a
64
- * rounded tread and darker sidewall, around a dished alloy rim with slim spokes over a brake disc.
65
- * Wheels don't spin in these games, so the caliper is painted where it shows.
66
- */
67
- export function wheel(radius: number, width: number, options: WheelOptions = {}): Geometry {
68
- const h = width / 2;
69
- const rim = radius * (options.rim ?? 0.7);
70
- const spokes = options.spokes ?? 10;
71
- const rimColor = options.rimColor ?? GUNMETAL;
72
- const spokeColor = options.spokeColor ?? SPOKE;
73
- const gapColor = options.gapColor ?? DISC;
74
- const profile: [number, number][] = [
75
- [0.001, h * 0.45],
76
- [rim * 0.18, h * 0.5],
77
- [rim * 0.92, h * 0.86],
78
- [rim * 1.02, h * 0.98],
79
- [rim * 1.04, h],
80
- [radius * 0.94, h * 0.97],
81
- [radius * 0.995, h * 0.7],
82
- [radius * 1.005, 0],
83
- [radius * 0.995, -h * 0.7],
84
- [radius * 0.94, -h * 0.97],
85
- [rim * 1.04, -h],
86
- [rim * 1.02, -h * 0.98],
87
- [rim * 0.92, -h * 0.86],
88
- [rim * 0.18, -h * 0.5],
89
- [0.001, -h * 0.45]
90
- ];
91
- return lathe(profile, {
92
- segments: 48,
93
- color: ({ u, position: [x, , z] }) => {
94
- const r = Math.hypot(x, z);
95
- if (r > radius * 0.97) return TREAD;
96
- if (r > rim * 1.05) return SIDEWALL;
97
- if (r > rim * 0.94) return spokeColor; // the rim's polished lip
98
- if (r < rim * 0.14) return BLACK; // centre lock
99
- if (r < rim * 0.26) return rimColor;
100
- if (Math.cos(u * TAU * spokes) > 0.55) return spokeColor;
101
- if (options.caliper && r > rim * 0.58 && r < rim * 0.86 && x > 0 && z < 0 && Math.atan2(x, -z) > 0.35 && Math.atan2(x, -z) < 1.2)
102
- return CALIPER;
103
- return r > rim * 0.42 ? gapColor : rimColor;
104
- }
105
- });
106
- }
107
-
108
- // ── The car ───────────────────────────────────────────────────────────
109
-
110
- const WHEEL_R = 0.36;
111
- const FRONT_AXLE = -1.36;
112
- const REAR_AXLE = 1.38;
113
- const ARCH_R = WHEEL_R + 0.05;
114
- const SKIRT = 0.17;
115
-
116
- /** The body's profiles along its length (z): roof of the lower body, half widths, and the floor. */
117
- const topLine = smoothCurve([
118
- [-2.18, 0.48],
119
- [-2.06, 0.58],
120
- [-1.75, 0.69],
121
- [-1.36, 0.8], // over the front wheels
122
- [-1.05, 0.78], // the scuttle, at the foot of the windscreen
123
- [-0.3, 0.8],
124
- [0.55, 0.86],
125
- [1.38, 0.92], // the rear haunches
126
- [1.9, 0.92],
127
- [2.1, 0.86],
128
- [2.18, 0.78]
129
- ]);
130
- const halfWidth = smoothCurve([
131
- [-2.18, 0.84],
132
- [-2.02, 1.04],
133
- [-1.6, 1.15],
134
- [-1.36, 1.17], // front flares
135
- [-0.95, 1.11],
136
- [-0.15, 1.06], // the waist at the doors
137
- [0.6, 1.12],
138
- [1.1, 1.19],
139
- [1.4, 1.2], // rear haunches
140
- [1.85, 1.16],
141
- [2.18, 1.0]
142
- ]);
143
- /** The floor: low along the sills, arched over each wheel. */
144
- const floorAt = (z: number) => {
145
- let y = smoothCurve([
146
- [-2.18, 0.24],
147
- [-1.95, SKIRT],
148
- [1.95, SKIRT],
149
- [2.18, 0.3]
150
- ])(z);
151
- for (const axle of [FRONT_AXLE, REAR_AXLE]) {
152
- const d = z - axle;
153
- if (Math.abs(d) < ARCH_R) y = Math.max(y, WHEEL_R + Math.sqrt(ARCH_R * ARCH_R - d * d));
154
- }
155
- return y;
156
- };
157
-
158
- /** Sections, closely spaced around the arches so their curves come out round. */
159
- function bodySections(): Section[] {
160
- const zs = new Set<number>();
161
- for (let z = -2.18; z < 2.18; z += 0.1) zs.add(Math.round(z * 1000) / 1000);
162
- zs.add(2.18);
163
- for (const axle of [FRONT_AXLE, REAR_AXLE])
164
- for (let i = 0; i <= 20; i++) zs.add(Math.round((axle - ARCH_R * Math.cos((i / 20) * Math.PI)) * 1000) / 1000);
165
- for (const axle of [FRONT_AXLE, REAR_AXLE]) for (const d of [-ARCH_R - 0.015, ARCH_R + 0.015]) zs.add(Math.round((axle + d) * 1000) / 1000);
166
- return [...zs].sort((a, b) => a - b).map(sectionAt);
167
- }
168
-
169
- /** The body's section at `z`. */
170
- function sectionAt(z: number): Section {
171
- const top = topLine(z);
172
- const bottom = Math.min(floorAt(z), top - 0.06);
173
- const width = halfWidth(z);
174
- const nose = Math.max(0, Math.min(1, (z + 2.18) / 0.3));
175
- return { z, bottom, top, width, topWidth: width * 0.86, square: 3 + 1.8 * nose };
176
- }
177
-
178
- /** How far out the body's side is at height `y`, `z` along it (its outline there is a superellipse). */
179
- function surfaceX(z: number, y: number) {
180
- const { bottom, top, width, topWidth = width, square = 4 } = sectionAt(z);
181
- const py = Math.max(-1, Math.min(1, (y - (bottom + top) / 2) / ((top - bottom) / 2)));
182
- const px = (1 - Math.abs(py) ** square) ** (1 / square);
183
- return px * (py > 0 ? width + (topWidth - width) * py : width);
184
- }
185
-
186
- /** Door mirrors: where each stalk leaves the door (just under its surface) and where its cap sits. */
187
- const MIRROR_Z = -0.9;
188
- const MIRROR_BASE_Y = 0.7;
189
- const mirrorBase = (s: number): Vec3 => [s * (surfaceX(MIRROR_Z, MIRROR_BASE_Y) - 0.02), MIRROR_BASE_Y, MIRROR_Z];
190
- const mirrorCap = (s: number): Vec3 => [s * (surfaceX(MIRROR_Z, MIRROR_BASE_Y) + 0.15), MIRROR_BASE_Y + 0.08, MIRROR_Z + 0.04];
191
-
192
- /** The glasshouse, narrowing above a painted shoulder: a steep wrapped windscreen and a fastback onto the deck. */
193
- const CABIN: Section[] = [
194
- { z: -1.06, bottom: 0.55, top: 0.79, width: 0.82, topWidth: 0.78 },
195
- { z: -0.72, bottom: 0.55, top: 0.95, width: 0.8, topWidth: 0.62 },
196
- { z: -0.3, bottom: 0.55, top: 1.09, width: 0.79, topWidth: 0.55 },
197
- { z: 0.05, bottom: 0.55, top: 1.12, width: 0.78, topWidth: 0.53 },
198
- { z: 0.45, bottom: 0.55, top: 1.1, width: 0.79, topWidth: 0.55 },
199
- { z: 0.95, bottom: 0.6, top: 1.0, width: 0.8, topWidth: 0.62 },
200
- { z: 1.4, bottom: 0.7, top: 0.93, width: 0.86, topWidth: 0.8 }
201
- ];
202
- /** The painted roof panel, flush over the glass. */
203
- const ROOF: Section[] = [
204
- { z: -0.36, bottom: 1.07, top: 1.09, width: 0.44, square: 6 },
205
- { z: -0.2, bottom: 1.09, top: 1.13, width: 0.52, square: 6 },
206
- { z: 0.42, bottom: 1.09, top: 1.125, width: 0.53, square: 6 },
207
- { z: 0.66, bottom: 1.05, top: 1.07, width: 0.46, square: 6 }
208
- ];
209
-
210
- /** The rear wing: a cambered airfoil across the car (lofted along its span, then turned across). */
211
- function wingGeometry(span: number, chord: number, thickness: number): Geometry {
212
- const sections: Section[] = [-1, -0.92, 0, 0.92, 1].map((t) => ({
213
- z: (t * span) / 2,
214
- bottom: -thickness / 2,
215
- top: thickness / 2,
216
- width: (chord / 2) * (Math.abs(t) > 0.95 ? 0.94 : 1),
217
- square: 2.6
218
- }));
219
- return loft(sections, { around: 20, smoothness: 2, color: CARBON });
220
- }
221
-
222
- export type CarMeshes = { body: Model; glass: Model; trim: Model };
223
- let car: CarMeshes | null = null;
224
-
225
- /** The car's three meshes, built once per app. */
226
- export function carMeshes(): CarMeshes {
227
- return cacheGameAsset('car-racing/CarMeshes:carMeshes', () => carMeshesUncached());
228
- }
229
-
230
- function carMeshesUncached(): CarMeshes {
231
- if (car) return car;
232
- // Paint darkens toward the sills, so the flanks read as curved under any color
233
- const shell = loft(bodySections(), {
234
- around: 56,
235
- smoothness: 2,
236
- color: ([, y]) => {
237
- const k = 0.62 + 0.38 * Math.max(0, Math.min(1, (y - 0.18) / 0.34));
238
- return [k, k, k];
239
- }
240
- });
241
- const bodyParts: GeometryPart[] = [{ geometry: shell }, { geometry: loft(ROOF, { around: 32, smoothness: 3 }) }];
242
- // Mirror caps in the body color
243
- for (const s of [-1, 1]) bodyParts.push({ geometry: ellipsoid([0.09, 0.05, 0.12]), position: mirrorCap(s) });
244
- const body = createShape(merge(bodyParts), { center: false, shine: 0.9 });
245
- const glass = createShape(loft(CABIN, { around: 40, smoothness: 4, color: GLASS }), {
246
- center: false,
247
- shine: 0.95
248
- });
249
-
250
- const parts: GeometryPart[] = [];
251
- const front = wheel(WHEEL_R, 0.26, { rim: 0.76, spokes: 10, caliper: true });
252
- const rear = wheel(WHEEL_R, 0.31, { rim: 0.76, spokes: 10, caliper: true });
253
- const liner = lathe(
254
- [
255
- [0.001, 0.01],
256
- [WHEEL_R + 0.03, 0.01],
257
- [WHEEL_R + 0.03, -0.01],
258
- [0.001, -0.01]
259
- ],
260
- { segments: 24, color: BLACK }
261
- );
262
- const hoodY = (z: number) => topLine(z) + 0.004;
263
- for (const s of [-1, 1]) {
264
- parts.push(
265
- { geometry: front, position: [s * 0.98, WHEEL_R, FRONT_AXLE], rotation: AXLE_X },
266
- { geometry: rear, position: [s * 0.97, WHEEL_R, REAR_AXLE], rotation: AXLE_X },
267
- // Dark wheel wells behind the wheels
268
- { geometry: liner, position: [s * 0.8, WHEEL_R + 0.03, FRONT_AXLE], rotation: AXLE_X },
269
- { geometry: liner, position: [s * 0.78, WHEEL_R + 0.03, REAR_AXLE], rotation: AXLE_X },
270
- // LED headlights in dark housings, a daytime-running-light strip along their top edge
271
- {
272
- geometry: ellipsoid([0.3, 0.05, 0.09], BLACK),
273
- position: [s * 0.64, 0.555, -2.04],
274
- rotation: quat.y(s * 0.32)
275
- },
276
- {
277
- geometry: ellipsoid([0.26, 0.034, 0.08], HEADLIGHT),
278
- position: [s * 0.64, 0.555, -2.06],
279
- rotation: quat.y(s * 0.32)
280
- },
281
- {
282
- geometry: block(0.32, 0.012, 0.02, 6, DRL),
283
- position: [s * 0.62, 0.585, -2.08],
284
- rotation: quat.y(s * 0.32)
285
- },
286
- // Intakes either side of the nose, vents in the bonnet, and vents behind the front wheels
287
- {
288
- geometry: block(0.46, 0.14, 0.08, 6, BLACK),
289
- position: [s * 0.52, 0.34, -2.14],
290
- rotation: quat.y(s * 0.15)
291
- },
292
- {
293
- geometry: block(0.3, 0.012, 0.16, 6, BLACK),
294
- position: [s * 0.36, hoodY(-1.58), -1.58],
295
- rotation: quat.x(-0.27)
296
- },
297
- ...[0.47, 0.53, 0.59].map((y): GeometryPart => ({
298
- geometry: block(0.016, 0.022, 0.2, 6, BLACK),
299
- position: [s * (halfWidth(-0.84) - 0.01), y, -0.84 + (y - 0.53) * 0.4]
300
- })),
301
- // Side intakes ahead of the rear wheels, carbon side skirts
302
- { geometry: ellipsoid([0.02, 0.08, 0.3], BLACK), position: [s * 1.115, 0.58, 0.72] },
303
- { geometry: block(0.06, 0.06, 2.0, 6, CARBON), position: [s * 1.05, 0.2, 0.01] },
304
- // Carbon mirror stalks to the body-colored caps
305
- {
306
- geometry: tube([mirrorBase(s), [s * (surfaceX(MIRROR_Z, MIRROR_BASE_Y) + 0.05), MIRROR_BASE_Y + 0.06, MIRROR_Z + 0.02], mirrorCap(s)], {
307
- radius: 0.02,
308
- sides: 8,
309
- smoothness: 3
310
- }),
311
- color: CARBON
312
- },
313
- // Wing endplates and swan-neck mounts over the top of the wing
314
- { geometry: block(0.012, 0.16, 0.34, 6, CARBON), position: [s * 0.87, 1.07, 1.98] },
315
- {
316
- geometry: tube(
317
- [
318
- [s * 0.42, 0.93, 2.04],
319
- [s * 0.42, 1.08, 1.96],
320
- [s * 0.42, 1.115, 1.99]
321
- ],
322
- {
323
- radius: 0.018,
324
- shape: (a) => 0.45 + 0.55 * Math.abs(Math.cos(a * TAU)),
325
- sides: 10,
326
- smoothness: 4
327
- }
328
- ),
329
- color: CARBON
330
- },
331
- // Tail lights: a slim red LED at each corner, curving down the rear
332
- {
333
- geometry: tube(
334
- [
335
- [s * 0.62, 0.79, 2.17],
336
- [s * 0.86, 0.79, 2.15],
337
- [s * 0.96, 0.72, 2.11],
338
- [s * 0.94, 0.62, 2.09]
339
- ],
340
- { radius: 0.022, sides: 8, smoothness: 4 }
341
- ),
342
- color: TAIL_LED
343
- }
344
- );
345
- // Quad exhausts, chrome with dark bores
346
- for (const x of [0.2, 0.34]) {
347
- parts.push({
348
- geometry: tube(
349
- [
350
- [s * x, 0.3, 2.04],
351
- [s * x, 0.3, 2.2]
352
- ],
353
- { radius: 0.042, sides: 14, smoothness: 1, color: CHROME, capColor: BLACK }
354
- )
355
- });
356
- }
357
- }
358
- parts.push(
359
- {
360
- geometry: wingGeometry(1.74, 0.3, 0.035),
361
- position: [0, 1.1, 1.98],
362
- rotation: quat.multiply(quat.x(0.08), quat.y(Math.PI / 2))
363
- }, // the wing
364
- { geometry: block(1.85, 0.035, 0.26, 8, CARBON), position: [0, 0.19, -2.04] }, // front splitter
365
- { geometry: block(0.5, 0.09, 0.06, 6, BLACK), position: [0, 0.31, -2.18] }, // centre intake
366
- { geometry: block(1.24, 0.03, 0.04, 8, TAIL_LIGHT), position: [0, 0.79, 2.18] }, // light bar between the tail lights
367
- { geometry: block(1.1, 0.08, 0.03, 6, BLACK), position: [0, 0.5, 2.18] }, // rear mesh panel
368
- { geometry: block(1.62, 0.13, 0.26, 6, CARBON), position: [0, 0.24, 2.06] }, // diffuser
369
- { geometry: block(1.84, 0.12, 3.5, 4, BLACK), position: [0, 0.22, 0] } // undertray
370
- );
371
- // Diffuser fins and engine-cover louvres
372
- for (let i = -2; i <= 2; i++) parts.push({ geometry: block(0.02, 0.1, 0.22, 4, BLACK), position: [i * 0.28, 0.25, 2.08] });
373
- for (let i = 0; i < 6; i++)
374
- parts.push({
375
- geometry: block(0.9, 0.012, 0.035, 4, BLACK),
376
- position: [0, 0.93, 1.48 + i * 0.075]
377
- });
378
- const trim = createShape(merge(parts), { center: false, shine: 0.4 });
379
- car = { body, glass, trim };
380
- return car;
381
- }
382
-
383
- /**
384
- * The car's outline from above, for collisions: the body's own half widths along its length (the
385
- * mirrors fold in on contact, so they don't count), a couple of centimetres inside the paint.
386
- */
387
- export const CAR_FOOTPRINT: Footprint = {
388
- length: 4.36,
389
- halfWidth: (z) => Math.max(0, halfWidth(z) - 0.03)
390
- };
391
-
392
- /** Where the car's lamps are (for the night glow over them): the headlights' centres and the tail-light bar. */
393
- export const CAR_LAMPS = {
394
- headlights: [-0.64, 0.64].map((x): Vec3 => [x, 0.555, -2.08]),
395
- headlightSize: [0.46, 0.06, 0.04] as Vec3,
396
- tail: [0, 0.79, 2.2] as Vec3,
397
- tailSize: [1.9, 0.04, 0.03] as Vec3
398
- };
399
-
400
- // ── The roadside tree ─────────────────────────────────────────────────
401
-
402
- const BARK: Color = [0.45, 0.3, 0.18];
403
- const NEEDLES_DARK: Color = [0.25, 0.6, 0.3];
404
- const NEEDLES: Color = [0.32, 0.7, 0.35];
405
-
406
- let tree: Model | null = null;
407
- /** A low-poly pine about 1.2 tall and 1.5 across, its base at the origin: a trunk under three tiers. */
408
- export function treeMesh(): Model {
409
- return cacheGameAsset('car-racing/CarMeshes:treeMesh', () => treeMeshUncached());
410
- }
411
-
412
- function treeMeshUncached(): Model {
413
- if (tree) return tree;
414
- const trunk = lathe(
415
- [
416
- [0.001, 0.4],
417
- [0.07, 0.4],
418
- [0.09, 0],
419
- [0.001, 0]
420
- ],
421
- { segments: 8, color: BARK }
422
- );
423
- const tier = (bottom: number, top: number, radius: number, color: Color): GeometryPart => ({
424
- geometry: lathe(
425
- [
426
- [0.001, top],
427
- [radius, bottom],
428
- [0.001, bottom]
429
- ],
430
- { segments: 7, color }
431
- )
432
- });
433
- tree = createShape(
434
- merge([{ geometry: trunk }, tier(0.22, 0.72, 0.75, NEEDLES_DARK), tier(0.5, 0.98, 0.56, NEEDLES), tier(0.76, 1.2, 0.36, NEEDLES_DARK)]),
435
- {
436
- center: false
437
- }
438
- );
439
- return tree;
440
- }
@@ -1,211 +0,0 @@
1
- // Car Racing's screen, on the Nayan engine (@nayan-ui/engine): loads the assets, builds a run, and draws
2
- // Playtura's scoreboard, controls and modals over the 3D view. The rules are in CarRacingGame.ts, what
3
- // it draws in CarRacingScene.ts, tuning and assets in CarRacingConstants.ts.
4
- //
5
- // The engine runs the simulation (physics, particles, audio, haptics) in its Rust core; GameView's
6
- // `onUpdate` advances the shared engine simulation and HUD once per frame.
7
- import React, { useCallback, useEffect, useRef, useState } from 'react';
8
- import { type DragEvent, haptics } from '@nayan-ui/engine';
9
- import { resolveGameTheme } from '../../services/ThemeService';
10
- import { GAME_IDS, type GameProps } from '../../services/UtilsService';
11
- import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
12
- import { livesColumn, scoreColumn, textColumn } from '../shared/EngineHud';
13
- import { GameLoading } from '../shared/GameLoading';
14
- import { GameLoadingTransition } from '../shared/GameLoadingTransition';
15
- import { useGameResource } from '../shared/useGameResource';
16
- import {
17
- type Assets,
18
- AUTOPLAY,
19
- DAY_LIGHT,
20
- EDGE,
21
- getCachedAssets,
22
- LIVES,
23
- loadAssets,
24
- NIGHT_LIGHT,
25
- NIGHT_SKY,
26
- SKY,
27
- STEER_WIDTH,
28
- TRACK_LENGTH
29
- } from './CarRacingConstants';
30
- import { createGame, dispose, type Phase, setAudible, setNight, start, steer, tick } from './CarRacingGame';
31
-
32
- export { preloadRacing as preloadCarRacing } from './CarRacingConstants';
33
-
34
- const RESULTS_DELAY = 1200; // ms: the crash (or the finish) is seen before the modal covers it
35
-
36
- type RunProps = GameProps & { assets: Assets; night: boolean; onRestart: () => void };
37
-
38
- /** One run, from the start screen to the results. Restarting mounts a new one. */
39
- const Run = React.memo(
40
- ({
41
- assets,
42
- night,
43
- onRestart,
44
- settings,
45
- onSettingsChange,
46
- onEndGame,
47
- onReplayGame,
48
- onShare,
49
- onShareScreenshot,
50
- onShowLeaderboard,
51
- bannerAd
52
- }: RunProps) => {
53
- const initialNight = useRef(night);
54
- const game = useGameResource(
55
- () => createGame(assets, initialNight.current),
56
- (value) => () => {
57
- if (value.phase === 'playing') reportGameEnd('cancel');
58
- dispose(value);
59
- }
60
- );
61
- useEffect(() => {
62
- setNight(game, night);
63
- }, [game, night]);
64
- const width = useRef(1);
65
- const [phase, setPhase] = useState<Phase>('ready');
66
- const [showResults, setShowResults] = useState(false);
67
- const [score, setScore] = useState(0);
68
- const [lives, setLives] = useState(LIVES);
69
- const [left, setLeft] = useState(TRACK_LENGTH);
70
- // Report each run once: win on crossing the finish line, lose on the last crash, cancel on stop.
71
- const gameReportedRef = useRef(false);
72
- const onEndGameRef = useRef(onEndGame);
73
- onEndGameRef.current = onEndGame;
74
- const reportGameEnd = useCallback(
75
- (status: 'win' | 'lose' | 'cancel') => {
76
- if (!onEndGameRef.current || gameReportedRef.current) return;
77
- gameReportedRef.current = true;
78
- onEndGameRef.current({ status, score: game.score.toString() });
79
- },
80
- [game]
81
- );
82
-
83
- useEffect(() => {
84
- haptics.enabled = settings.enableHaptics;
85
- }, [settings.enableHaptics]);
86
-
87
- useEffect(() => {
88
- game.onPhase = setPhase;
89
- game.onLives = setLives;
90
- game.onDistance = setLeft;
91
- game.onScore = setScore;
92
- }, [game]);
93
-
94
- // Game over detection, in its own effect.
95
- useEffect(() => {
96
- if (phase !== 'over') return;
97
- reportGameEnd(game.lives > 0 ? 'win' : 'lose');
98
- const t = setTimeout(() => setShowResults(true), RESULTS_DELAY);
99
- return () => clearTimeout(t);
100
- }, [phase, game, reportGameEnd]);
101
-
102
- // Autoplay (EXPO_PUBLIC_AUTOPLAY=1): start by itself and restart after a pause.
103
- useEffect(() => {
104
- if (!AUTOPLAY || phase === 'playing') return;
105
- const t = setTimeout(phase === 'ready' ? () => start(game) : onRestart, phase === 'ready' ? 1500 : 3000);
106
- return () => clearTimeout(t);
107
- }, [phase, game, onRestart]);
108
-
109
- const onAudioChange = useCallback((audible: boolean) => setAudible(game, audible), [game]);
110
- const onUpdate = useCallback((dt: number) => tick(game, dt), [game]);
111
-
112
- // Relative steering: wherever the swipe starts, the car moves by how far the finger moves.
113
- const onDrag = useCallback(({ phase: touch, dx }: DragEvent) => steer(game, touch, dx, (2 * EDGE) / (STEER_WIDTH * width.current)), [game]);
114
-
115
- const handleStartGame = useCallback(() => {
116
- gameReportedRef.current = false;
117
- start(game);
118
- }, [game]);
119
-
120
- // Report before resetting, then a fresh run.
121
- const handleStopGame = useCallback(() => {
122
- reportGameEnd('cancel');
123
- onRestart();
124
- }, [reportGameEnd, onRestart]);
125
-
126
- const handleResetGame = useCallback(() => {
127
- onReplayGame?.();
128
- onRestart();
129
- }, [onReplayGame, onRestart]);
130
-
131
- const won = lives > 0;
132
- return (
133
- <EngineGameScreen
134
- onAudioChange={onAudioChange}
135
- gameId={GAME_IDS.CAR_RACING}
136
- settings={settings}
137
- onSettingsChange={onSettingsChange}
138
- onShare={onShareScreenshot ?? onShare}
139
- onShowLeaderboard={onShowLeaderboard}
140
- bannerAd={bannerAd}
141
- source={game.world}
142
- feedback={game.hudFeedback}
143
- camera={game.camera}
144
- light={night ? NIGHT_LIGHT : DAY_LIGHT}
145
- background={night ? NIGHT_SKY : SKY}
146
- fog={0.0075}
147
- onUpdate={onUpdate}
148
- onDrag={onDrag}
149
- onResize={(value) => {
150
- width.current = value;
151
- }}
152
- columns={[scoreColumn(score), livesColumn(lives, LIVES), textColumn('TRACK', `${left} m`)]}
153
- playing={phase === 'playing'}
154
- subtext="Dodge traffic to score!"
155
- onStart={handleStartGame}
156
- onStop={handleStopGame}
157
- gameOver={
158
- showResults
159
- ? {
160
- title: won ? 'FINISHED!' : 'CRASHED!',
161
- message: won
162
- ? `You crossed the finish line! Great driving!`
163
- : `Out of lives ${TRACK_LENGTH - left} m into the ${TRACK_LENGTH} m race.`,
164
- scoreLabel: 'Final Score',
165
- score,
166
- buttonText: 'Race Again!',
167
- onPlayAgain: handleResetGame,
168
- onShare: onShareScreenshot
169
- }
170
- : null
171
- }
172
- />
173
- );
174
- }
175
- );
176
-
177
- Run.displayName = 'CarRacingRun';
178
-
179
- export const CarRacing = engineGame(GAME_IDS.CAR_RACING, (props) => {
180
- const settings = props.settings;
181
- const theme = resolveGameTheme(settings.theme);
182
- const [run, setRun] = useState(0);
183
- const [assets, setAssets] = useState<Assets | null>(getCachedAssets);
184
- const [error, setError] = useState<string | null>(null);
185
-
186
- useEffect(() => {
187
- if (assets) return;
188
- let alive = true;
189
- // Sounds don't hold up the scene: plays before they're decoded are skipped.
190
- loadAssets()
191
- .then((a) => alive && setAssets(a))
192
- .catch((e: Error) => alive && setError(e.message));
193
- return () => {
194
- alive = false;
195
- };
196
- }, [assets]);
197
-
198
- const restart = useCallback(() => setRun((r) => r + 1), []);
199
-
200
- // Host theme changes repaint the existing race without resetting score or positions.
201
- const night = theme.isDark;
202
- return (
203
- <GameLoadingTransition
204
- ready={!!assets}
205
- loader={
206
- <GameLoading gameId={GAME_IDS.CAR_RACING} theme={settings.theme} offset={settings.offset} error={!!error} message={error ?? undefined} />
207
- }>
208
- {assets && <Run key={run} {...props} settings={settings} assets={assets} night={night} onRestart={restart} />}
209
- </GameLoadingTransition>
210
- );
211
- });