@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
  350. package/src/games/game-2048/Game2048Constants.ts +0 -68
  351. package/src/games/game-2048/Game2048Game.ts +0 -181
  352. package/src/games/game-2048/Game2048Rules.ts +0 -101
  353. package/src/games/game-2048/Game2048Scene.ts +0 -206
  354. package/src/games/knife-hit/KnifeHit.tsx +0 -78
  355. package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
  356. package/src/games/knife-hit/KnifeHitGame.ts +0 -264
  357. package/src/games/knife-hit/KnifeHitScene.ts +0 -360
  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
  359. package/src/games/ludo-king/LudoKingConstants.ts +0 -212
  360. package/src/games/ludo-king/LudoKingGame.ts +0 -326
  361. package/src/games/ludo-king/LudoKingRules.ts +0 -143
  362. package/src/games/ludo-king/LudoKingScene.ts +0 -397
  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
  364. package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
  365. package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
  366. package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
  367. package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
  368. package/src/games/memory-match/MemoryMatch.tsx +0 -77
  369. package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
  370. package/src/games/memory-match/MemoryMatchGame.ts +0 -222
  371. package/src/games/memory-match/MemoryMatchRules.ts +0 -38
  372. package/src/games/memory-match/MemoryMatchScene.ts +0 -268
  373. package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
  374. package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
  375. package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
  376. package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
  377. package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
  378. package/src/games/mob-control/MobControl.tsx +0 -73
  379. package/src/games/mob-control/MobControlConstants.ts +0 -106
  380. package/src/games/mob-control/MobControlGame.ts +0 -176
  381. package/src/games/mob-control/MobControlMeshes.ts +0 -85
  382. package/src/games/mob-control/MobControlRenderer.ts +0 -108
  383. package/src/games/mob-control/MobControlRules.ts +0 -522
  384. package/src/games/mob-control/MobControlScene.ts +0 -399
  385. package/src/games/number-search/NumberSearch.tsx +0 -18
  386. package/src/games/number-search/NumberSearchNumbers.ts +0 -623
  387. package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
  388. package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
  389. package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
  390. package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
  391. package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
  392. package/src/games/pac-man/PacMan.tsx +0 -86
  393. package/src/games/pac-man/PacManConstants.ts +0 -169
  394. package/src/games/pac-man/PacManGame.ts +0 -406
  395. package/src/games/pac-man/PacManRules.ts +0 -255
  396. package/src/games/pac-man/PacManScene.ts +0 -387
  397. package/src/games/paper-io/PaperIo.tsx +0 -91
  398. package/src/games/paper-io/PaperIoConstants.ts +0 -86
  399. package/src/games/paper-io/PaperIoGame.ts +0 -193
  400. package/src/games/paper-io/PaperIoMeshes.ts +0 -233
  401. package/src/games/paper-io/PaperIoRules.ts +0 -315
  402. package/src/games/paper-io/PaperIoScene.ts +0 -310
  403. package/src/games/penguin-run/PenguinMeshes.ts +0 -269
  404. package/src/games/penguin-run/PenguinModel.ts +0 -712
  405. package/src/games/penguin-run/PenguinRun.tsx +0 -77
  406. package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
  407. package/src/games/penguin-run/PenguinRunGame.ts +0 -406
  408. package/src/games/penguin-run/PenguinRunScene.ts +0 -949
  409. package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
  410. package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
  411. package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
  412. package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
  413. package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
  414. package/src/games/pipe-connect/PipeConnect.tsx +0 -69
  415. package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
  416. package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
  417. package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
  418. package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
  419. package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
  420. package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
  421. package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
  422. package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
  423. package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
  424. package/src/games/popit-fidget/PopitFidget.tsx +0 -72
  425. package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
  426. package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
  427. package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
  428. package/src/games/reversi/Reversi.tsx +0 -94
  429. package/src/games/reversi/ReversiConstants.ts +0 -67
  430. package/src/games/reversi/ReversiGame.ts +0 -266
  431. package/src/games/reversi/ReversiRules.ts +0 -176
  432. package/src/games/reversi/ReversiScene.ts +0 -240
  433. package/src/games/search-grid/SearchGrid.tsx +0 -92
  434. package/src/games/search-grid/SearchGridConstants.ts +0 -178
  435. package/src/games/search-grid/SearchGridGame.ts +0 -209
  436. package/src/games/search-grid/SearchGridScene.ts +0 -301
  437. package/src/games/shared/BackdropCard.tsx +0 -54
  438. package/src/games/shared/EngineBackdrop.ts +0 -300
  439. package/src/games/shared/EngineBlasts.ts +0 -136
  440. package/src/games/shared/EngineBlocks.ts +0 -91
  441. package/src/games/shared/EngineControlText.ts +0 -17
  442. package/src/games/shared/EngineDice.ts +0 -250
  443. package/src/games/shared/EngineFootprint.ts +0 -35
  444. package/src/games/shared/EngineFruits.ts +0 -1435
  445. package/src/games/shared/EngineGameLoader.tsx +0 -88
  446. package/src/games/shared/EngineGameScreen.tsx +0 -325
  447. package/src/games/shared/EngineGameWidth.ts +0 -3
  448. package/src/games/shared/EngineGameWidth.web.ts +0 -3
  449. package/src/games/shared/EngineGlyphs.ts +0 -178
  450. package/src/games/shared/EngineHud.ts +0 -815
  451. package/src/games/shared/EngineLoading.ts +0 -477
  452. package/src/games/shared/EngineMeadow.ts +0 -725
  453. package/src/games/shared/EngineMeshCache.ts +0 -15
  454. package/src/games/shared/EngineMeshes.ts +0 -10
  455. package/src/games/shared/EngineRacingChase.ts +0 -21
  456. package/src/games/shared/EngineRacingHandling.ts +0 -48
  457. package/src/games/shared/EngineReadyContext.ts +0 -4
  458. package/src/games/shared/EngineTilt.ts +0 -44
  459. package/src/games/shared/EngineTouchSurface.tsx +0 -103
  460. package/src/games/shared/EngineUtils.ts +0 -52
  461. package/src/games/shared/GameActivity.ts +0 -13
  462. package/src/games/shared/GameLoading.tsx +0 -202
  463. package/src/games/shared/GameLoadingTransition.tsx +0 -61
  464. package/src/games/shared/ProceduralCacheVersion.ts +0 -2
  465. package/src/games/shared/useEngineGame.ts +0 -240
  466. package/src/games/shared/useGameResource.ts +0 -21
  467. package/src/games/shared/useLiveState.ts +0 -58
  468. package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
  469. package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
  470. package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
  471. package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
  472. package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
  473. package/src/games/snake-3d/Snake3D.tsx +0 -76
  474. package/src/games/snake-3d/Snake3DConstants.ts +0 -61
  475. package/src/games/snake-3d/Snake3DGame.ts +0 -192
  476. package/src/games/snake-3d/Snake3DMotion.ts +0 -22
  477. package/src/games/snake-3d/Snake3DRules.ts +0 -116
  478. package/src/games/snake-3d/Snake3DScene.ts +0 -322
  479. package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
  480. package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
  481. package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
  482. package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
  483. package/src/games/space-fighter/SpaceFighter.tsx +0 -74
  484. package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
  485. package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
  486. package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
  487. package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
  488. package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
  489. package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
  490. package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
  491. package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
  492. package/src/games/stack-tower/StackTower.tsx +0 -76
  493. package/src/games/stack-tower/StackTowerConstants.ts +0 -74
  494. package/src/games/stack-tower/StackTowerGame.ts +0 -236
  495. package/src/games/stack-tower/StackTowerScene.ts +0 -186
  496. package/src/games/sudoku/Sudoku.tsx +0 -73
  497. package/src/games/sudoku/SudokuConstants.ts +0 -127
  498. package/src/games/sudoku/SudokuGame.ts +0 -250
  499. package/src/games/sudoku/SudokuRules.ts +0 -125
  500. package/src/games/sudoku/SudokuScene.ts +0 -304
  501. package/src/games/tangram/Tangram.tsx +0 -79
  502. package/src/games/tangram/TangramConstants.ts +0 -64
  503. package/src/games/tangram/TangramGame.ts +0 -356
  504. package/src/games/tangram/TangramRules.ts +0 -409
  505. package/src/games/tangram/TangramScene.ts +0 -203
  506. package/src/games/tank-1990/Tank1990.tsx +0 -78
  507. package/src/games/tank-1990/Tank1990Constants.ts +0 -81
  508. package/src/games/tank-1990/Tank1990Game.ts +0 -331
  509. package/src/games/tank-1990/Tank1990Rules.ts +0 -390
  510. package/src/games/tank-1990/Tank1990Scene.ts +0 -434
  511. package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
  512. package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
  513. package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
  514. package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
  515. package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
  516. package/src/games/tile-home/TileHome.tsx +0 -92
  517. package/src/games/tile-home/TileHomeConstants.ts +0 -139
  518. package/src/games/tile-home/TileHomeGame.ts +0 -435
  519. package/src/games/tile-home/TileHomeScene.ts +0 -154
  520. package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
  521. package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
  522. package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
  523. package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
  524. package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
  525. package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
  526. package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
  527. package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
  528. package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
  529. package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
  530. package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
  531. package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
  532. package/src/games/word-search/WordSearch.tsx +0 -18
  533. package/src/games/word-search/WordSearchWords.ts +0 -1642
  534. package/src/helpers/GamePatternData.ts +0 -120
  535. package/src/helpers/GameSettingsModal.tsx +0 -384
  536. package/src/helpers/GameTheme.tsx +0 -37
  537. package/src/helpers/IconPaths.ts +0 -6
  538. package/src/helpers/index.ts +0 -2
  539. package/src/index.tsx +0 -60
  540. package/src/services/GameAssetLoader.ts +0 -111
  541. package/src/services/GameAssets.ts +0 -149
  542. package/src/services/GameLoaders.ts +0 -93
  543. package/src/services/GamesConstants.ts +0 -193
  544. package/src/services/GamesMetadata.ts +0 -711
  545. package/src/services/GamesService.ts +0 -116
  546. package/src/services/HapticsService.ts +0 -48
  547. package/src/services/ScoringService.ts +0 -19
  548. package/src/services/SfxSources.ts +0 -81
  549. package/src/services/SoundsService.ts +0 -582
  550. package/src/services/ThemeService.ts +0 -281
  551. package/src/services/UtilsService.ts +0 -134
  552. package/src/services/index.ts +0 -6
@@ -1,257 +0,0 @@
1
- // Everything Block Breaker draws. Orthographic camera, one world unit per point, looking down -z: x
2
- // right and y up from the view's centre. Positions come in board points (from the board's top-left).
3
- // Depth (toward the camera): the game background, the board panel and its border, ball trails, bricks,
4
- // the paddle, power-ups, balls. Bricks and the paddle are glossy rounded boxes (as Block Blast's
5
- // blocks), balls and power-ups spheres; every part is a shared mesh, as mesh ids are app-wide and limited.
6
- import { type Color, type Entity, extrude, type Model, Path, type Vec3, type World } from '@nayan-ui/engine';
7
- import type { GameTheme } from '../../services/ThemeService';
8
- import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
9
- import { popAndBurst } from '../shared/EngineBlasts';
10
- import { raisedBlockScale, spawnRaisedBlock } from '../shared/EngineBlocks';
11
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
12
- import { toColor } from '../shared/EngineUtils';
13
- import {
14
- BALL_COLOR,
15
- BALL_RADIUS,
16
- BALL_SPAWN_SPRING,
17
- BRICK_COLORS,
18
- BRICK_DROP,
19
- BRICK_INTRO_SPRING,
20
- BUMP_SPRING,
21
- BUMP_TIME,
22
- CLASSIC_BOARD,
23
- CLASSIC_BORDER,
24
- CLASSIC_RADIUS,
25
- type Layout,
26
- PADDLE_COLOR,
27
- PADDLE_WIDTH_TIME,
28
- POWER_UP_COLORS,
29
- POWER_UP_SIZE,
30
- type PowerUpType,
31
- PULSE_TIME,
32
- THEMED_RADIUS,
33
- TRAIL,
34
- TRAIL_COLOR
35
- } from './BlockBreakerConstants';
36
-
37
- const Z_BACKDROP = -20;
38
- const Z_BOARD = 0;
39
- const Z_RIM = 0.2;
40
- const Z_TRAIL = 1;
41
- const HIDDEN = 0;
42
-
43
- /** A board point at depth `z`, in world space. */
44
- export const toWorld = (l: Layout, x: number, y: number, z = 0): Vec3 => [l.boardLeft + x - l.width / 2, l.height / 2 - (l.boardTop + y), z];
45
-
46
- const brickDepth = (l: Layout) => l.brickHeight * 0.7;
47
- const brickZ = (l: Layout) => Z_RIM + brickDepth(l) / 2 + 1;
48
- const brickSize = (l: Layout): Vec3 => [l.brickWidth, l.brickHeight, brickDepth(l)];
49
- /** A brick's full scale (shared/EngineBlocks: glossy and bevelled, with its shadow, as Block Blast's blocks). */
50
- const brickScale = (l: Layout) => raisedBlockScale(brickSize(l));
51
- const paddleDepth = (l: Layout) => l.paddleHeight * 0.9;
52
- const paddleZ = (l: Layout) => Z_RIM + paddleDepth(l) / 2 + 1;
53
- const powerUpZ = () => POWER_UP_SIZE + 2;
54
- const ballZ = () => BALL_RADIUS + POWER_UP_SIZE + 4;
55
-
56
- // ── Meshes (registered once per size: mesh ids are app-wide and limited) ──
57
-
58
- const meshes = new Map<string, Model>();
59
- const mesh = (key: string, build: () => Model) => {
60
- let m = meshes.get(key);
61
- if (!m) {
62
- m = cacheGameAsset('block-breaker/BlockBreakerScene:' + key, build);
63
- meshes.set(key, m);
64
- }
65
- return m;
66
- };
67
- const discMesh = () => mesh('disc', () => createShape(extrude(new Path().addCircle(0, 0, 0.5), { depth: 0 })));
68
- /** A flat rounded rectangle from its top-left; with `rim`, only its outline. */
69
- const panelMesh = (w: number, h: number, r: number, rim = 0) =>
70
- mesh(`panel:${w}:${h}:${r}:${rim}`, () => {
71
- const path = new Path().addRoundedRect(0, 0, w, h, r);
72
- if (rim > 0) path.addRoundedRect(rim, rim, w - rim * 2, h - rim * 2, r - rim);
73
- return createShape(extrude(path, { depth: 0, fillRule: 'evenodd' }), { center: false });
74
- });
75
-
76
- // ── Colors ────────────────────────────────────────────────────────────
77
-
78
- const BRICKS = BRICK_COLORS.map((c) => toColor(c));
79
- export const brickColor = (row: number) => BRICKS[row % BRICKS.length]!;
80
-
81
- /** Ball, trail and paddle colors: white reads on classic and dark; light mode draws them in its text color. */
82
- export type PieceColors = { ball: Color; trail: Color; paddle: Color };
83
- export function pieceColors(theme: GameTheme): PieceColors {
84
- if (theme.mode === 'light') {
85
- const text = toColor(theme.TEXT);
86
- return { ball: text, trail: text, paddle: text };
87
- }
88
- return { ball: toColor(BALL_COLOR), trail: toColor(TRAIL_COLOR), paddle: toColor(PADDLE_COLOR) };
89
- }
90
-
91
- // ── Board ─────────────────────────────────────────────────────────────
92
-
93
- export type Scenery = { backdrop: Entity; parts: Entity[] };
94
-
95
- function spawnBoard(world: World, l: Layout, theme: GameTheme): Entity[] {
96
- const classic = theme.mode === 'classic';
97
- const radius = classic ? CLASSIC_RADIUS : THEMED_RADIUS;
98
- return [
99
- world.spawn({
100
- mesh: panelMesh(l.boardWidth, l.boardHeight, radius),
101
- position: toWorld(l, 0, 0, Z_BOARD),
102
- color: toColor(classic ? CLASSIC_BOARD : theme.BOARD.SURFACE),
103
- pickable: false
104
- }),
105
- world.spawn({
106
- mesh: panelMesh(l.boardWidth, l.boardHeight, radius, 1.5),
107
- position: toWorld(l, 0, 0, Z_RIM),
108
- color: toColor(classic ? CLASSIC_BORDER : theme.BOARD.BORDER),
109
- pickable: false
110
- })
111
- ];
112
- }
113
-
114
- export function buildScenery(world: World, l: Layout, theme: GameTheme): Scenery {
115
- return { backdrop: spawnBackdrop(world, l.width, l.height, Z_BACKDROP, theme), parts: spawnBoard(world, l, theme) };
116
- }
117
-
118
- export function removeScenery(world: World, s: Scenery) {
119
- world.despawn(s.backdrop);
120
- for (const e of s.parts) world.despawn(e);
121
- }
122
-
123
- export function setSceneryTheme(world: World, l: Layout, s: Scenery, theme: GameTheme) {
124
- setBackdropTheme(world, s.backdrop, theme);
125
- for (const e of s.parts) world.despawn(e);
126
- s.parts = spawnBoard(world, l, theme);
127
- }
128
-
129
- // ── Bricks ────────────────────────────────────────────────────────────
130
-
131
- /** A brick by its top-left; with `intro`, it drops into place `intro` seconds in, with a bounce. */
132
- export function spawnBrick(world: World, l: Layout, x: number, y: number, row: number, intro: number | null): Entity {
133
- const cx = x + l.brickWidth / 2;
134
- const cy = y + l.brickHeight / 2;
135
- const scale = brickScale(l);
136
- const brick = spawnRaisedBlock(world, {
137
- position: toWorld(l, cx, intro === null ? cy : cy - BRICK_DROP, brickZ(l)),
138
- size: brickSize(l),
139
- color: brickColor(row),
140
- grow: intro === null ? 1 : 0
141
- });
142
- if (intro !== null) {
143
- world.animate(brick, { position: toWorld(l, cx, cy, brickZ(l)) }, { spring: BRICK_INTRO_SPRING, delay: intro });
144
- world.animate(brick, { scale }, { duration: 0.15, delay: intro });
145
- }
146
- return brick;
147
- }
148
-
149
- /** A broken brick: it pops (swells, flashes, settles, shrinks away) and bursts in its color, then it's gone. */
150
- export function breakBrick(world: World, l: Layout, brick: Entity, x: number, y: number, row: number) {
151
- const at = toWorld(l, x + l.brickWidth / 2, y + l.brickHeight / 2, brickZ(l));
152
- popAndBurst(
153
- world,
154
- brick,
155
- { scale: brickScale(l), color: brickColor(row), duration: 0.45 },
156
- { position: [at[0], at[1], at[2] + brickDepth(l)], size: l.brickHeight * 1.6, color: brickColor(row), glowZ: Z_RIM + 0.3 }
157
- ).then(() => {
158
- world.despawn(brick);
159
- });
160
- }
161
-
162
- /** A brick that took a hit but stands: a quick shake. */
163
- export function hitBrick(world: World, brick: Entity) {
164
- world.animate(brick, { shake: 2 }, { duration: 0.15 });
165
- }
166
-
167
- // ── Paddle ────────────────────────────────────────────────────────────
168
-
169
- /** The paddle: a root that squashes (about its centre) carrying the body, which widens. */
170
- export type Paddle = { root: Entity; body: Entity };
171
-
172
- export function spawnPaddle(world: World, l: Layout, x: number, width: number, color: Color): Paddle {
173
- const root = world.spawn({ mesh: 'none', position: toWorld(l, x, l.paddleTop + l.paddleHeight / 2, paddleZ(l)), pickable: false });
174
- const body = world.spawn({ mesh: 'roundedBox', parent: root, scale: [width, l.paddleHeight, paddleDepth(l)], color, pickable: false });
175
- return { root, body };
176
- }
177
-
178
- export function placePaddle(world: World, l: Layout, p: Paddle, x: number) {
179
- world.set(p.root, { position: toWorld(l, x, l.paddleTop + l.paddleHeight / 2, paddleZ(l)) });
180
- }
181
-
182
- export function setPaddleWidth(world: World, l: Layout, p: Paddle, width: number, animate: boolean) {
183
- const scale: Vec3 = [width, l.paddleHeight, paddleDepth(l)];
184
- if (animate) world.animate(p.body, { scale }, { duration: PADDLE_WIDTH_TIME });
185
- else {
186
- world.stopAnimation(p.body);
187
- world.set(p.body, { scale });
188
- }
189
- }
190
-
191
- /** Squash and stretch when the ball (strength 1) or a power-up (1.4) lands on it. */
192
- export function bumpPaddle(world: World, p: Paddle, strength: number) {
193
- world.animate(p.root, { scale: [1 + strength * 0.06, 1 - strength * 0.22, 1] }, { duration: BUMP_TIME, easing: 'linear' }).then(() => {
194
- world.animate(p.root, { scale: 1 }, { spring: BUMP_SPRING });
195
- });
196
- }
197
-
198
- // ── Balls ─────────────────────────────────────────────────────────────
199
-
200
- /** A ball and the three fading dots trailing it. */
201
- export type BallView = { ball: Entity; trail: Entity[] };
202
-
203
- export function spawnBall(world: World, l: Layout, x: number, y: number, colors: PieceColors): BallView {
204
- const ball = world.spawn({ mesh: 'sphere', position: toWorld(l, x, y, ballZ()), scale: HIDDEN, color: colors.ball, pickable: false });
205
- world.animate(ball, { scale: BALL_RADIUS * 2 }, { spring: BALL_SPAWN_SPRING });
206
- const trail = TRAIL.map((t) =>
207
- world.spawn({
208
- mesh: discMesh(),
209
- position: toWorld(l, x, y, Z_TRAIL),
210
- scale: BALL_RADIUS * 2 * t.r,
211
- color: withAlpha(colors.trail, t.o),
212
- pickable: false
213
- })
214
- );
215
- return { ball, trail };
216
- }
217
-
218
- const withAlpha = (c: Color, a: number): Color => [c[0], c[1], c[2], a];
219
-
220
- export function placeBall(world: World, l: Layout, v: BallView, x: number, y: number, vx: number, vy: number) {
221
- world.set(v.ball, { position: toWorld(l, x, y, ballZ()) });
222
- v.trail.forEach((dot, i) => world.set(dot, { position: toWorld(l, x - vx * TRAIL[i]!.k, y - vy * TRAIL[i]!.k, Z_TRAIL) }));
223
- }
224
-
225
- export function colorBall(world: World, v: BallView, colors: PieceColors) {
226
- world.set(v.ball, { color: colors.ball });
227
- v.trail.forEach((dot, i) => world.set(dot, { color: withAlpha(colors.trail, TRAIL[i]!.o) }));
228
- }
229
-
230
- export function removeBall(world: World, v: BallView) {
231
- world.despawn(v.ball);
232
- for (const d of v.trail) world.despawn(d);
233
- }
234
-
235
- // ── Power-ups ─────────────────────────────────────────────────────────
236
-
237
- /** A falling power-up: a sphere in its color with a breathing glow behind it. */
238
- export function spawnPowerUp(world: World, l: Layout, type: PowerUpType, x: number, y: number): Entity {
239
- const color = toColor(POWER_UP_COLORS[type]);
240
- const root = world.spawn({ mesh: 'none', position: toWorld(l, x, y, powerUpZ()), scale: HIDDEN, pickable: false });
241
- world.animate(root, { scale: 1 }, { spring: BALL_SPAWN_SPRING });
242
- world.spawn({ mesh: 'sphere', parent: root, scale: POWER_UP_SIZE * 1.4, color, pickable: false });
243
- const glow = world.spawn({
244
- mesh: discMesh(),
245
- parent: root,
246
- position: [0, 0, -POWER_UP_SIZE],
247
- scale: POWER_UP_SIZE * 1.8,
248
- color: [color[0], color[1], color[2], 0.25],
249
- pickable: false
250
- });
251
- world.animate(glow, { scale: POWER_UP_SIZE * 2.3 }, { duration: PULSE_TIME, easing: 'easeInOut', repeat: 'forever', yoyo: true });
252
- return root;
253
- }
254
-
255
- export function placePowerUp(world: World, l: Layout, e: Entity, x: number, y: number) {
256
- world.set(e, { position: toWorld(l, x, y, powerUpZ()) });
257
- }
@@ -1,82 +0,0 @@
1
- // Bluk's screen, on the Nayan engine: the sky, the pillars and the block character are one 3D scene (an
2
- // orthographic camera looking a little down and from the right, sliding along the course), under
3
- // Playtura's scoreboard, controls and modals. The play is in BlukGame.ts (the rules in BlukRules.ts),
4
- // what it draws in BlukScene.ts.
5
- //
6
- // One world serves the whole visit: Start, Stop and Play Again deal a fresh board in place and a theme
7
- // change repaints it, so the GPU view is never rebuilt. JS steps the flight (four numbers) at 60 Hz and
8
- // the world once a frame; the landings, dust and rings animate in the engine's Rust core.
9
- import { useMemo } from 'react';
10
- import { HapticType } from '../../services/HapticsService';
11
- import { GAME_SOUNDS } from '../../services/SoundsService';
12
- import { GAME_IDS, isTablet } from '../../services/UtilsService';
13
- import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
14
- import { scoreColumn, timerColumn } from '../shared/EngineHud';
15
- import { toRgb } from '../shared/EngineUtils';
16
- import { useEngineGame } from '../shared/useEngineGame';
17
- import { useLiveState } from '../shared/useLiveState';
18
- import { GAME_DURATION, getConfig, LIGHT } from './BlukConstants';
19
- import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './BlukGame';
20
- import { skyFor } from './BlukScene';
21
-
22
- const SOUNDS = GAME_SOUNDS.BLUK;
23
-
24
- /** Each event's sound and haptic, as the original version played them. */
25
- const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
26
- jump: { sound: SOUNDS.JUMP, haptic: HapticType.LIGHT },
27
- land: { sound: SOUNDS.LAND, haptic: HapticType.MEDIUM },
28
- perfect: { sound: SOUNDS.PERFECT, haptic: HapticType.SUCCESS },
29
- fall: { sound: SOUNDS.FALL, haptic: HapticType.ERROR },
30
- gameOver: { sound: SOUNDS.GAME_OVER, haptic: HapticType.ERROR }
31
- };
32
-
33
- export const Bluk = engineGame(GAME_IDS.BLUK, (props) => {
34
- const [score, setScore] = useLiveState(0);
35
- const [time, setTime] = useLiveState(GAME_DURATION);
36
-
37
- // A win when the two minutes are up, a loss when the block falls
38
- const { theme, status, screen, gameOver } = useEngineGame(props, {
39
- gameId: GAME_IDS.BLUK,
40
- create: createGame,
41
- start,
42
- reset,
43
- dispose,
44
- tick,
45
- setTheme,
46
- // Size the course for the view.
47
- resize: (g, width, height) => setLayout(g, getConfig(width, height, isTablet)),
48
- drag,
49
- sounds: SOUNDS,
50
- onStart: (fx) => fx(SOUNDS.START, HapticType.SUCCESS),
51
- onStop: (fx) => fx(null, HapticType.MEDIUM),
52
- onOver: (fx, status) => {
53
- if (status === 'win') fx(SOUNDS.WIN, HapticType.SUCCESS);
54
- },
55
- wire: (g, fx) => {
56
- g.onScore = setScore;
57
- g.onTime = setTime;
58
- g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
59
- }
60
- });
61
-
62
- const sky = skyFor(theme);
63
- const base = sky.stops[0]!;
64
- const background = useMemo(() => toRgb(base), [base]);
65
-
66
- return (
67
- <EngineGameScreen
68
- {...screen}
69
- light={LIGHT}
70
- background={background}
71
- columns={[scoreColumn(score), timerColumn(time, theme)]}
72
- subtext="Drag, release and jump!"
73
- gameOver={gameOver({
74
- title: status === 'win' ? 'YOU WIN!' : 'GAME OVER',
75
- message: status === 'win' ? 'You survived 2 minutes!' : 'Nice jumping!',
76
- scoreLabel: 'Final Score',
77
- score,
78
- buttonText: 'Jump Again!'
79
- })}
80
- />
81
- );
82
- });
@@ -1,121 +0,0 @@
1
- // Bluk's rules, tuning, colors and layout. Every number is the original version's (games/bluk), worked out
2
- // from the view's size the way it worked them out from the screen's, so the jumps, the pillars and the
3
- // scores carry over. Lengths are view points; the world is one unit per point (y up).
4
- import { frontLight } from '../shared/EngineUtils';
5
-
6
- // ── Rules ─────────────────────────────────────────────────────────────
7
-
8
- export const GAME_DURATION = 120; // seconds: survive it to win
9
- export const POINTS_PER_LAND = 1000;
10
- export const PERFECT_BONUS = 500;
11
- export const LOOKAHEAD = 4; // pillars kept ahead of the current one
12
- export const PERFECT_SHOW = 0.6; // seconds the PERFECT! call stays up
13
- export const FALL_DELAY = 0.25; // seconds from falling off to game over
14
-
15
- // Physics, per 60 Hz step (as the original flight, which scaled every frame to one of these)
16
- export const GRAVITY = 0.62;
17
- export const POWER_MULTIPLIER = 0.16; // drag distance -> launch speed
18
- export const MIN_LAUNCH_SPEED = 6;
19
- export const STEP_MS = 1000 / 60;
20
- export const STEP_TOLERANCE_MS = 2;
21
- export const MAX_PENDING_MS = 34; // a long frame catches up two steps at most (the original cap)
22
- export const TRAJECTORY_DOTS = 16;
23
- export const TRAJECTORY_STEP = 3; // physics steps between preview dots
24
-
25
- /** Everything sized from the view (the original game sized it from the screen). */
26
- export type Config = {
27
- width: number;
28
- height: number;
29
- blockSize: number;
30
- pillarMinWidth: number;
31
- pillarMaxWidth: number;
32
- pillarTopMin: number;
33
- pillarTopMax: number;
34
- pillarDepth: number;
35
- gapMin: number;
36
- gapMax: number;
37
- gapGrowthPerScore: number;
38
- gapGrowthMax: number;
39
- widthShrinkPerScore: number;
40
- widthShrinkMax: number;
41
- viewportMargin: number;
42
- anchorX: number;
43
- maxLaunchSpeed: number;
44
- sweetSpotWidth: number;
45
- fallThresholdY: number;
46
- };
47
-
48
- export function getConfig(width: number, height: number, tablet: boolean): Config {
49
- const blockSize = tablet ? 56 : 44;
50
- const pillarMinWidth = tablet ? 68 : 50;
51
- const pillarMaxWidth = tablet ? 96 : 68;
52
- const pillarDepth = tablet ? 16 : 12;
53
- const viewportMargin = tablet ? 16 : 12;
54
- const anchorX = Math.round(width * 0.18);
55
- // The room a gap has in the worst case (both pillars at their widest), so the next pillar is always on screen
56
- const gapRoom = width - viewportMargin - pillarDepth - pillarMaxWidth * 1.5 - anchorX;
57
- return {
58
- width,
59
- height,
60
- blockSize,
61
- pillarMinWidth,
62
- pillarMaxWidth,
63
- pillarTopMin: Math.round(height * 0.44),
64
- pillarTopMax: Math.round(height * 0.68),
65
- pillarDepth,
66
- gapMin: Math.round(Math.min(width * 0.3, gapRoom * 0.9)),
67
- gapMax: Math.round(gapRoom),
68
- gapGrowthPerScore: tablet ? 1.0 : 0.8,
69
- gapGrowthMax: tablet ? 60 : 36,
70
- widthShrinkPerScore: tablet ? 0.7 : 0.5,
71
- widthShrinkMax: tablet ? 28 : 18,
72
- viewportMargin,
73
- anchorX,
74
- maxLaunchSpeed: tablet ? 26 : 22,
75
- sweetSpotWidth: blockSize,
76
- fallThresholdY: height + 120
77
- };
78
- }
79
-
80
- // ── Colors ────────────────────────────────────────────────────────────
81
-
82
- /** The block's colors, cycling as you go. */
83
- export const BLOCK_COLORS = ['#FF6B6B', '#4ECDC4', '#FFD93D', '#6BCB77', '#4D96FF', '#FF6FB5', '#A66CFF', '#FF9F45'] as const;
84
- export const START_COLOR = 2;
85
-
86
- export const COLORS = {
87
- // Teal-slate stone, lighter than the violet sky so the playfield never blends into it
88
- PILLAR: '#537A8D',
89
- PILLAR_TOP: '#84AFC0',
90
- PILLAR_EDGE: '#CDEBF5',
91
- PILLAR_BAND: '#365463',
92
- // The pillars' rock and their grassy caps
93
- ROCK: '#7C8A93',
94
- GRASS: '#5DAE4A',
95
- GRASS_DARK: '#3E8A35',
96
- MOSS: '#4A7A3A',
97
- SWEET_RECESS: '#0C1B22',
98
- SWEET_SPOT: '#FFDD22',
99
- TRAJECTORY: '#64D2FF',
100
- SKIN: '#F5C99A',
101
- PUPIL: '#2C2C2C',
102
- SMILE: '#C0785A',
103
- PERFECT: '#FFD700'
104
- } as const;
105
-
106
- /** Each theme's sky (top to bottom), whether it has stars, and its far towers' tint. */
107
- export type Sky = { stops: string[]; stars: boolean; tower: string };
108
- export const SKIES: Record<'classic' | 'light' | 'dark', Sky> = {
109
- classic: { stops: ['#05040F', '#0C0A22', '#150F35', '#1E1548', '#140D31', '#070413'], stars: true, tower: '#2A2150' },
110
- dark: { stops: ['#17122B', '#1C1634', '#241D40', '#3D3659', '#2A2442', '#17122B'], stars: true, tower: '#3A3062' },
111
- light: { stops: ['#C0B9DB', '#C8C2E0', '#E2DFF0', '#EEECF7', '#E2DFF0', '#C8C2E0'], stars: false, tower: '#A99FCB' }
112
- };
113
- export const SKY_POSITIONS = [0, 0.16, 0.36, 0.55, 0.78, 1.0];
114
-
115
- // ── The scene ─────────────────────────────────────────────────────────
116
-
117
- /** The camera looks down from above and round from the right, so the pillars' tops, sides and depth all show. */
118
- export const PITCH = 0.3;
119
- export const YAW = 0.42;
120
- /** Lit from the upper left front. */
121
- export const LIGHT = frontLight([-0.45, 0.7, 0.6], 0.5);