@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Everything Block Breaker draws. Orthographic camera, one world unit per point, looking down -z: x
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// right and y up from the view's centre. Positions come in board points (from the board's top-left).
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// Depth (toward the camera): the game background, the board panel and its border, ball trails, bricks,
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// the paddle, power-ups, balls. Bricks and the paddle are glossy rounded boxes (as Block Blast's
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// blocks), balls and power-ups spheres; every part is a shared mesh, as mesh ids are app-wide and limited.
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import { type Color, type Entity, extrude, type Model, Path, type Vec3, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { popAndBurst } from '../shared/EngineBlasts';
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import { raisedBlockScale, spawnRaisedBlock } from '../shared/EngineBlocks';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { toColor } from '../shared/EngineUtils';
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import {
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BALL_COLOR,
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BALL_RADIUS,
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BALL_SPAWN_SPRING,
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BRICK_COLORS,
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BRICK_DROP,
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BRICK_INTRO_SPRING,
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BUMP_SPRING,
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BUMP_TIME,
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CLASSIC_BOARD,
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CLASSIC_BORDER,
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CLASSIC_RADIUS,
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type Layout,
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PADDLE_COLOR,
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PADDLE_WIDTH_TIME,
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POWER_UP_COLORS,
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POWER_UP_SIZE,
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type PowerUpType,
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PULSE_TIME,
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THEMED_RADIUS,
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TRAIL,
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TRAIL_COLOR
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} from './BlockBreakerConstants';
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const Z_BACKDROP = -20;
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const Z_BOARD = 0;
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const Z_RIM = 0.2;
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const Z_TRAIL = 1;
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const HIDDEN = 0;
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/** A board point at depth `z`, in world space. */
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export const toWorld = (l: Layout, x: number, y: number, z = 0): Vec3 => [l.boardLeft + x - l.width / 2, l.height / 2 - (l.boardTop + y), z];
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const brickDepth = (l: Layout) => l.brickHeight * 0.7;
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const brickZ = (l: Layout) => Z_RIM + brickDepth(l) / 2 + 1;
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const brickSize = (l: Layout): Vec3 => [l.brickWidth, l.brickHeight, brickDepth(l)];
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/** A brick's full scale (shared/EngineBlocks: glossy and bevelled, with its shadow, as Block Blast's blocks). */
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const brickScale = (l: Layout) => raisedBlockScale(brickSize(l));
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const paddleDepth = (l: Layout) => l.paddleHeight * 0.9;
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const paddleZ = (l: Layout) => Z_RIM + paddleDepth(l) / 2 + 1;
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const powerUpZ = () => POWER_UP_SIZE + 2;
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const ballZ = () => BALL_RADIUS + POWER_UP_SIZE + 4;
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// ── Meshes (registered once per size: mesh ids are app-wide and limited) ──
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m = cacheGameAsset('block-breaker/BlockBreakerScene:' + key, build);
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meshes.set(key, m);
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return m;
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};
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const discMesh = () => mesh('disc', () => createShape(extrude(new Path().addCircle(0, 0, 0.5), { depth: 0 })));
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/** A flat rounded rectangle from its top-left; with `rim`, only its outline. */
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const panelMesh = (w: number, h: number, r: number, rim = 0) =>
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mesh(`panel:${w}:${h}:${r}:${rim}`, () => {
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const path = new Path().addRoundedRect(0, 0, w, h, r);
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if (rim > 0) path.addRoundedRect(rim, rim, w - rim * 2, h - rim * 2, r - rim);
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});
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// ── Colors ────────────────────────────────────────────────────────────
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const BRICKS = BRICK_COLORS.map((c) => toColor(c));
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export const brickColor = (row: number) => BRICKS[row % BRICKS.length]!;
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/** Ball, trail and paddle colors: white reads on classic and dark; light mode draws them in its text color. */
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export type PieceColors = { ball: Color; trail: Color; paddle: Color };
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export function pieceColors(theme: GameTheme): PieceColors {
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if (theme.mode === 'light') {
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const text = toColor(theme.TEXT);
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return { ball: text, trail: text, paddle: text };
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}
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return { ball: toColor(BALL_COLOR), trail: toColor(TRAIL_COLOR), paddle: toColor(PADDLE_COLOR) };
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}
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// ── Board ─────────────────────────────────────────────────────────────
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export type Scenery = { backdrop: Entity; parts: Entity[] };
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function spawnBoard(world: World, l: Layout, theme: GameTheme): Entity[] {
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const classic = theme.mode === 'classic';
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const radius = classic ? CLASSIC_RADIUS : THEMED_RADIUS;
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return [
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world.spawn({
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mesh: panelMesh(l.boardWidth, l.boardHeight, radius),
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position: toWorld(l, 0, 0, Z_BOARD),
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color: toColor(classic ? CLASSIC_BOARD : theme.BOARD.SURFACE),
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pickable: false
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}),
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world.spawn({
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mesh: panelMesh(l.boardWidth, l.boardHeight, radius, 1.5),
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position: toWorld(l, 0, 0, Z_RIM),
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color: toColor(classic ? CLASSIC_BORDER : theme.BOARD.BORDER),
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pickable: false
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})
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];
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}
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export function buildScenery(world: World, l: Layout, theme: GameTheme): Scenery {
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return { backdrop: spawnBackdrop(world, l.width, l.height, Z_BACKDROP, theme), parts: spawnBoard(world, l, theme) };
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}
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export function removeScenery(world: World, s: Scenery) {
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world.despawn(s.backdrop);
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for (const e of s.parts) world.despawn(e);
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}
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export function setSceneryTheme(world: World, l: Layout, s: Scenery, theme: GameTheme) {
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setBackdropTheme(world, s.backdrop, theme);
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for (const e of s.parts) world.despawn(e);
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s.parts = spawnBoard(world, l, theme);
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}
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// ── Bricks ────────────────────────────────────────────────────────────
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/** A brick by its top-left; with `intro`, it drops into place `intro` seconds in, with a bounce. */
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export function spawnBrick(world: World, l: Layout, x: number, y: number, row: number, intro: number | null): Entity {
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const cx = x + l.brickWidth / 2;
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const cy = y + l.brickHeight / 2;
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const scale = brickScale(l);
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const brick = spawnRaisedBlock(world, {
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position: toWorld(l, cx, intro === null ? cy : cy - BRICK_DROP, brickZ(l)),
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size: brickSize(l),
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color: brickColor(row),
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grow: intro === null ? 1 : 0
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});
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if (intro !== null) {
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world.animate(brick, { position: toWorld(l, cx, cy, brickZ(l)) }, { spring: BRICK_INTRO_SPRING, delay: intro });
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world.animate(brick, { scale }, { duration: 0.15, delay: intro });
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}
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return brick;
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}
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/** A broken brick: it pops (swells, flashes, settles, shrinks away) and bursts in its color, then it's gone. */
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export function breakBrick(world: World, l: Layout, brick: Entity, x: number, y: number, row: number) {
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const at = toWorld(l, x + l.brickWidth / 2, y + l.brickHeight / 2, brickZ(l));
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popAndBurst(
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world,
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brick,
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{ scale: brickScale(l), color: brickColor(row), duration: 0.45 },
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{ position: [at[0], at[1], at[2] + brickDepth(l)], size: l.brickHeight * 1.6, color: brickColor(row), glowZ: Z_RIM + 0.3 }
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).then(() => {
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world.despawn(brick);
|
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|
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});
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|
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}
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|
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/** A brick that took a hit but stands: a quick shake. */
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|
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export function hitBrick(world: World, brick: Entity) {
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world.animate(brick, { shake: 2 }, { duration: 0.15 });
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}
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// ── Paddle ────────────────────────────────────────────────────────────
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/** The paddle: a root that squashes (about its centre) carrying the body, which widens. */
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|
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export type Paddle = { root: Entity; body: Entity };
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|
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|
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|
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export function spawnPaddle(world: World, l: Layout, x: number, width: number, color: Color): Paddle {
|
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|
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const root = world.spawn({ mesh: 'none', position: toWorld(l, x, l.paddleTop + l.paddleHeight / 2, paddleZ(l)), pickable: false });
|
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const body = world.spawn({ mesh: 'roundedBox', parent: root, scale: [width, l.paddleHeight, paddleDepth(l)], color, pickable: false });
|
|
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|
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return { root, body };
|
|
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|
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}
|
|
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|
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|
|
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|
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export function placePaddle(world: World, l: Layout, p: Paddle, x: number) {
|
|
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|
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world.set(p.root, { position: toWorld(l, x, l.paddleTop + l.paddleHeight / 2, paddleZ(l)) });
|
|
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|
-
}
|
|
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|
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|
|
182
|
-
export function setPaddleWidth(world: World, l: Layout, p: Paddle, width: number, animate: boolean) {
|
|
183
|
-
const scale: Vec3 = [width, l.paddleHeight, paddleDepth(l)];
|
|
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|
-
if (animate) world.animate(p.body, { scale }, { duration: PADDLE_WIDTH_TIME });
|
|
185
|
-
else {
|
|
186
|
-
world.stopAnimation(p.body);
|
|
187
|
-
world.set(p.body, { scale });
|
|
188
|
-
}
|
|
189
|
-
}
|
|
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|
-
|
|
191
|
-
/** Squash and stretch when the ball (strength 1) or a power-up (1.4) lands on it. */
|
|
192
|
-
export function bumpPaddle(world: World, p: Paddle, strength: number) {
|
|
193
|
-
world.animate(p.root, { scale: [1 + strength * 0.06, 1 - strength * 0.22, 1] }, { duration: BUMP_TIME, easing: 'linear' }).then(() => {
|
|
194
|
-
world.animate(p.root, { scale: 1 }, { spring: BUMP_SPRING });
|
|
195
|
-
});
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
-
// ── Balls ─────────────────────────────────────────────────────────────
|
|
199
|
-
|
|
200
|
-
/** A ball and the three fading dots trailing it. */
|
|
201
|
-
export type BallView = { ball: Entity; trail: Entity[] };
|
|
202
|
-
|
|
203
|
-
export function spawnBall(world: World, l: Layout, x: number, y: number, colors: PieceColors): BallView {
|
|
204
|
-
const ball = world.spawn({ mesh: 'sphere', position: toWorld(l, x, y, ballZ()), scale: HIDDEN, color: colors.ball, pickable: false });
|
|
205
|
-
world.animate(ball, { scale: BALL_RADIUS * 2 }, { spring: BALL_SPAWN_SPRING });
|
|
206
|
-
const trail = TRAIL.map((t) =>
|
|
207
|
-
world.spawn({
|
|
208
|
-
mesh: discMesh(),
|
|
209
|
-
position: toWorld(l, x, y, Z_TRAIL),
|
|
210
|
-
scale: BALL_RADIUS * 2 * t.r,
|
|
211
|
-
color: withAlpha(colors.trail, t.o),
|
|
212
|
-
pickable: false
|
|
213
|
-
})
|
|
214
|
-
);
|
|
215
|
-
return { ball, trail };
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
const withAlpha = (c: Color, a: number): Color => [c[0], c[1], c[2], a];
|
|
219
|
-
|
|
220
|
-
export function placeBall(world: World, l: Layout, v: BallView, x: number, y: number, vx: number, vy: number) {
|
|
221
|
-
world.set(v.ball, { position: toWorld(l, x, y, ballZ()) });
|
|
222
|
-
v.trail.forEach((dot, i) => world.set(dot, { position: toWorld(l, x - vx * TRAIL[i]!.k, y - vy * TRAIL[i]!.k, Z_TRAIL) }));
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
export function colorBall(world: World, v: BallView, colors: PieceColors) {
|
|
226
|
-
world.set(v.ball, { color: colors.ball });
|
|
227
|
-
v.trail.forEach((dot, i) => world.set(dot, { color: withAlpha(colors.trail, TRAIL[i]!.o) }));
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
export function removeBall(world: World, v: BallView) {
|
|
231
|
-
world.despawn(v.ball);
|
|
232
|
-
for (const d of v.trail) world.despawn(d);
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
// ── Power-ups ─────────────────────────────────────────────────────────
|
|
236
|
-
|
|
237
|
-
/** A falling power-up: a sphere in its color with a breathing glow behind it. */
|
|
238
|
-
export function spawnPowerUp(world: World, l: Layout, type: PowerUpType, x: number, y: number): Entity {
|
|
239
|
-
const color = toColor(POWER_UP_COLORS[type]);
|
|
240
|
-
const root = world.spawn({ mesh: 'none', position: toWorld(l, x, y, powerUpZ()), scale: HIDDEN, pickable: false });
|
|
241
|
-
world.animate(root, { scale: 1 }, { spring: BALL_SPAWN_SPRING });
|
|
242
|
-
world.spawn({ mesh: 'sphere', parent: root, scale: POWER_UP_SIZE * 1.4, color, pickable: false });
|
|
243
|
-
const glow = world.spawn({
|
|
244
|
-
mesh: discMesh(),
|
|
245
|
-
parent: root,
|
|
246
|
-
position: [0, 0, -POWER_UP_SIZE],
|
|
247
|
-
scale: POWER_UP_SIZE * 1.8,
|
|
248
|
-
color: [color[0], color[1], color[2], 0.25],
|
|
249
|
-
pickable: false
|
|
250
|
-
});
|
|
251
|
-
world.animate(glow, { scale: POWER_UP_SIZE * 2.3 }, { duration: PULSE_TIME, easing: 'easeInOut', repeat: 'forever', yoyo: true });
|
|
252
|
-
return root;
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
export function placePowerUp(world: World, l: Layout, e: Entity, x: number, y: number) {
|
|
256
|
-
world.set(e, { position: toWorld(l, x, y, powerUpZ()) });
|
|
257
|
-
}
|
package/src/games/bluk/Bluk.tsx
DELETED
|
@@ -1,82 +0,0 @@
|
|
|
1
|
-
// Bluk's screen, on the Nayan engine: the sky, the pillars and the block character are one 3D scene (an
|
|
2
|
-
// orthographic camera looking a little down and from the right, sliding along the course), under
|
|
3
|
-
// Playtura's scoreboard, controls and modals. The play is in BlukGame.ts (the rules in BlukRules.ts),
|
|
4
|
-
// what it draws in BlukScene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again deal a fresh board in place and a theme
|
|
7
|
-
// change repaints it, so the GPU view is never rebuilt. JS steps the flight (four numbers) at 60 Hz and
|
|
8
|
-
// the world once a frame; the landings, dust and rings animate in the engine's Rust core.
|
|
9
|
-
import { useMemo } from 'react';
|
|
10
|
-
import { HapticType } from '../../services/HapticsService';
|
|
11
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
12
|
-
import { GAME_IDS, isTablet } from '../../services/UtilsService';
|
|
13
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
14
|
-
import { scoreColumn, timerColumn } from '../shared/EngineHud';
|
|
15
|
-
import { toRgb } from '../shared/EngineUtils';
|
|
16
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
17
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
18
|
-
import { GAME_DURATION, getConfig, LIGHT } from './BlukConstants';
|
|
19
|
-
import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './BlukGame';
|
|
20
|
-
import { skyFor } from './BlukScene';
|
|
21
|
-
|
|
22
|
-
const SOUNDS = GAME_SOUNDS.BLUK;
|
|
23
|
-
|
|
24
|
-
/** Each event's sound and haptic, as the original version played them. */
|
|
25
|
-
const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
|
|
26
|
-
jump: { sound: SOUNDS.JUMP, haptic: HapticType.LIGHT },
|
|
27
|
-
land: { sound: SOUNDS.LAND, haptic: HapticType.MEDIUM },
|
|
28
|
-
perfect: { sound: SOUNDS.PERFECT, haptic: HapticType.SUCCESS },
|
|
29
|
-
fall: { sound: SOUNDS.FALL, haptic: HapticType.ERROR },
|
|
30
|
-
gameOver: { sound: SOUNDS.GAME_OVER, haptic: HapticType.ERROR }
|
|
31
|
-
};
|
|
32
|
-
|
|
33
|
-
export const Bluk = engineGame(GAME_IDS.BLUK, (props) => {
|
|
34
|
-
const [score, setScore] = useLiveState(0);
|
|
35
|
-
const [time, setTime] = useLiveState(GAME_DURATION);
|
|
36
|
-
|
|
37
|
-
// A win when the two minutes are up, a loss when the block falls
|
|
38
|
-
const { theme, status, screen, gameOver } = useEngineGame(props, {
|
|
39
|
-
gameId: GAME_IDS.BLUK,
|
|
40
|
-
create: createGame,
|
|
41
|
-
start,
|
|
42
|
-
reset,
|
|
43
|
-
dispose,
|
|
44
|
-
tick,
|
|
45
|
-
setTheme,
|
|
46
|
-
// Size the course for the view.
|
|
47
|
-
resize: (g, width, height) => setLayout(g, getConfig(width, height, isTablet)),
|
|
48
|
-
drag,
|
|
49
|
-
sounds: SOUNDS,
|
|
50
|
-
onStart: (fx) => fx(SOUNDS.START, HapticType.SUCCESS),
|
|
51
|
-
onStop: (fx) => fx(null, HapticType.MEDIUM),
|
|
52
|
-
onOver: (fx, status) => {
|
|
53
|
-
if (status === 'win') fx(SOUNDS.WIN, HapticType.SUCCESS);
|
|
54
|
-
},
|
|
55
|
-
wire: (g, fx) => {
|
|
56
|
-
g.onScore = setScore;
|
|
57
|
-
g.onTime = setTime;
|
|
58
|
-
g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
59
|
-
}
|
|
60
|
-
});
|
|
61
|
-
|
|
62
|
-
const sky = skyFor(theme);
|
|
63
|
-
const base = sky.stops[0]!;
|
|
64
|
-
const background = useMemo(() => toRgb(base), [base]);
|
|
65
|
-
|
|
66
|
-
return (
|
|
67
|
-
<EngineGameScreen
|
|
68
|
-
{...screen}
|
|
69
|
-
light={LIGHT}
|
|
70
|
-
background={background}
|
|
71
|
-
columns={[scoreColumn(score), timerColumn(time, theme)]}
|
|
72
|
-
subtext="Drag, release and jump!"
|
|
73
|
-
gameOver={gameOver({
|
|
74
|
-
title: status === 'win' ? 'YOU WIN!' : 'GAME OVER',
|
|
75
|
-
message: status === 'win' ? 'You survived 2 minutes!' : 'Nice jumping!',
|
|
76
|
-
scoreLabel: 'Final Score',
|
|
77
|
-
score,
|
|
78
|
-
buttonText: 'Jump Again!'
|
|
79
|
-
})}
|
|
80
|
-
/>
|
|
81
|
-
);
|
|
82
|
-
});
|
|
@@ -1,121 +0,0 @@
|
|
|
1
|
-
// Bluk's rules, tuning, colors and layout. Every number is the original version's (games/bluk), worked out
|
|
2
|
-
// from the view's size the way it worked them out from the screen's, so the jumps, the pillars and the
|
|
3
|
-
// scores carry over. Lengths are view points; the world is one unit per point (y up).
|
|
4
|
-
import { frontLight } from '../shared/EngineUtils';
|
|
5
|
-
|
|
6
|
-
// ── Rules ─────────────────────────────────────────────────────────────
|
|
7
|
-
|
|
8
|
-
export const GAME_DURATION = 120; // seconds: survive it to win
|
|
9
|
-
export const POINTS_PER_LAND = 1000;
|
|
10
|
-
export const PERFECT_BONUS = 500;
|
|
11
|
-
export const LOOKAHEAD = 4; // pillars kept ahead of the current one
|
|
12
|
-
export const PERFECT_SHOW = 0.6; // seconds the PERFECT! call stays up
|
|
13
|
-
export const FALL_DELAY = 0.25; // seconds from falling off to game over
|
|
14
|
-
|
|
15
|
-
// Physics, per 60 Hz step (as the original flight, which scaled every frame to one of these)
|
|
16
|
-
export const GRAVITY = 0.62;
|
|
17
|
-
export const POWER_MULTIPLIER = 0.16; // drag distance -> launch speed
|
|
18
|
-
export const MIN_LAUNCH_SPEED = 6;
|
|
19
|
-
export const STEP_MS = 1000 / 60;
|
|
20
|
-
export const STEP_TOLERANCE_MS = 2;
|
|
21
|
-
export const MAX_PENDING_MS = 34; // a long frame catches up two steps at most (the original cap)
|
|
22
|
-
export const TRAJECTORY_DOTS = 16;
|
|
23
|
-
export const TRAJECTORY_STEP = 3; // physics steps between preview dots
|
|
24
|
-
|
|
25
|
-
/** Everything sized from the view (the original game sized it from the screen). */
|
|
26
|
-
export type Config = {
|
|
27
|
-
width: number;
|
|
28
|
-
height: number;
|
|
29
|
-
blockSize: number;
|
|
30
|
-
pillarMinWidth: number;
|
|
31
|
-
pillarMaxWidth: number;
|
|
32
|
-
pillarTopMin: number;
|
|
33
|
-
pillarTopMax: number;
|
|
34
|
-
pillarDepth: number;
|
|
35
|
-
gapMin: number;
|
|
36
|
-
gapMax: number;
|
|
37
|
-
gapGrowthPerScore: number;
|
|
38
|
-
gapGrowthMax: number;
|
|
39
|
-
widthShrinkPerScore: number;
|
|
40
|
-
widthShrinkMax: number;
|
|
41
|
-
viewportMargin: number;
|
|
42
|
-
anchorX: number;
|
|
43
|
-
maxLaunchSpeed: number;
|
|
44
|
-
sweetSpotWidth: number;
|
|
45
|
-
fallThresholdY: number;
|
|
46
|
-
};
|
|
47
|
-
|
|
48
|
-
export function getConfig(width: number, height: number, tablet: boolean): Config {
|
|
49
|
-
const blockSize = tablet ? 56 : 44;
|
|
50
|
-
const pillarMinWidth = tablet ? 68 : 50;
|
|
51
|
-
const pillarMaxWidth = tablet ? 96 : 68;
|
|
52
|
-
const pillarDepth = tablet ? 16 : 12;
|
|
53
|
-
const viewportMargin = tablet ? 16 : 12;
|
|
54
|
-
const anchorX = Math.round(width * 0.18);
|
|
55
|
-
// The room a gap has in the worst case (both pillars at their widest), so the next pillar is always on screen
|
|
56
|
-
const gapRoom = width - viewportMargin - pillarDepth - pillarMaxWidth * 1.5 - anchorX;
|
|
57
|
-
return {
|
|
58
|
-
width,
|
|
59
|
-
height,
|
|
60
|
-
blockSize,
|
|
61
|
-
pillarMinWidth,
|
|
62
|
-
pillarMaxWidth,
|
|
63
|
-
pillarTopMin: Math.round(height * 0.44),
|
|
64
|
-
pillarTopMax: Math.round(height * 0.68),
|
|
65
|
-
pillarDepth,
|
|
66
|
-
gapMin: Math.round(Math.min(width * 0.3, gapRoom * 0.9)),
|
|
67
|
-
gapMax: Math.round(gapRoom),
|
|
68
|
-
gapGrowthPerScore: tablet ? 1.0 : 0.8,
|
|
69
|
-
gapGrowthMax: tablet ? 60 : 36,
|
|
70
|
-
widthShrinkPerScore: tablet ? 0.7 : 0.5,
|
|
71
|
-
widthShrinkMax: tablet ? 28 : 18,
|
|
72
|
-
viewportMargin,
|
|
73
|
-
anchorX,
|
|
74
|
-
maxLaunchSpeed: tablet ? 26 : 22,
|
|
75
|
-
sweetSpotWidth: blockSize,
|
|
76
|
-
fallThresholdY: height + 120
|
|
77
|
-
};
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
// ── Colors ────────────────────────────────────────────────────────────
|
|
81
|
-
|
|
82
|
-
/** The block's colors, cycling as you go. */
|
|
83
|
-
export const BLOCK_COLORS = ['#FF6B6B', '#4ECDC4', '#FFD93D', '#6BCB77', '#4D96FF', '#FF6FB5', '#A66CFF', '#FF9F45'] as const;
|
|
84
|
-
export const START_COLOR = 2;
|
|
85
|
-
|
|
86
|
-
export const COLORS = {
|
|
87
|
-
// Teal-slate stone, lighter than the violet sky so the playfield never blends into it
|
|
88
|
-
PILLAR: '#537A8D',
|
|
89
|
-
PILLAR_TOP: '#84AFC0',
|
|
90
|
-
PILLAR_EDGE: '#CDEBF5',
|
|
91
|
-
PILLAR_BAND: '#365463',
|
|
92
|
-
// The pillars' rock and their grassy caps
|
|
93
|
-
ROCK: '#7C8A93',
|
|
94
|
-
GRASS: '#5DAE4A',
|
|
95
|
-
GRASS_DARK: '#3E8A35',
|
|
96
|
-
MOSS: '#4A7A3A',
|
|
97
|
-
SWEET_RECESS: '#0C1B22',
|
|
98
|
-
SWEET_SPOT: '#FFDD22',
|
|
99
|
-
TRAJECTORY: '#64D2FF',
|
|
100
|
-
SKIN: '#F5C99A',
|
|
101
|
-
PUPIL: '#2C2C2C',
|
|
102
|
-
SMILE: '#C0785A',
|
|
103
|
-
PERFECT: '#FFD700'
|
|
104
|
-
} as const;
|
|
105
|
-
|
|
106
|
-
/** Each theme's sky (top to bottom), whether it has stars, and its far towers' tint. */
|
|
107
|
-
export type Sky = { stops: string[]; stars: boolean; tower: string };
|
|
108
|
-
export const SKIES: Record<'classic' | 'light' | 'dark', Sky> = {
|
|
109
|
-
classic: { stops: ['#05040F', '#0C0A22', '#150F35', '#1E1548', '#140D31', '#070413'], stars: true, tower: '#2A2150' },
|
|
110
|
-
dark: { stops: ['#17122B', '#1C1634', '#241D40', '#3D3659', '#2A2442', '#17122B'], stars: true, tower: '#3A3062' },
|
|
111
|
-
light: { stops: ['#C0B9DB', '#C8C2E0', '#E2DFF0', '#EEECF7', '#E2DFF0', '#C8C2E0'], stars: false, tower: '#A99FCB' }
|
|
112
|
-
};
|
|
113
|
-
export const SKY_POSITIONS = [0, 0.16, 0.36, 0.55, 0.78, 1.0];
|
|
114
|
-
|
|
115
|
-
// ── The scene ─────────────────────────────────────────────────────────
|
|
116
|
-
|
|
117
|
-
/** The camera looks down from above and round from the right, so the pillars' tops, sides and depth all show. */
|
|
118
|
-
export const PITCH = 0.3;
|
|
119
|
-
export const YAW = 0.42;
|
|
120
|
-
/** Lit from the upper left front. */
|
|
121
|
-
export const LIGHT = frontLight([-0.45, 0.7, 0.6], 0.5);
|