@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Tangram's rules, with no React or engine: the seven tans, each level's silhouette and tray (built from
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// a seeded generator, so a level looks the same every time it's played), and where a dropped tan may
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// snap. Ported from the original version (games/tangram/TangramConstants.ts and its board's claimTarget):
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// levels stay deterministic, with the original large tray pieces arranged so none are buried.
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//
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// Board points: x right, y down, from the board's top-left, as the original board laid them out.
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export type PieceType = 'large' | 'medium' | 'small' | 'square' | 'para';
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export type Pt = { x: number; y: number };
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export type TanTarget = {
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id: number;
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type: PieceType;
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color: string;
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/** The tan's shape, centred on its centroid (board points at full size, unrotated). */
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localPoints: Pt[];
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/** Where it goes when solved, and at what turn (degrees, clockwise on screen). */
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targetCx: number;
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targetCy: number;
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targetRot: number;
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/** Its rotational symmetry (degrees). */
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symmetry: number;
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/** Its solved outline, in board points. */
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silPoints: Pt[];
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/** Where it starts, in the tray. */
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initialRot: number;
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scatterCx: number;
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scatterCy: number;
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};
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export type TangramLevel = { pieces: TanTarget[]; mirror: boolean; silhouetteRect: { x: number; y: number; w: number; h: number } };
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/** The board, in tan units: the 4 x 4 square silhouette with the tray in the strip under it. */
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export const TOTAL_BOARD_UNITS = 6;
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export const TRAY_SCALE = 0.4;
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export const RIM_RADIUS = 0.024;
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export const ROT_TOL = 30; // degrees
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export const SNAP_UNITS = 1.8; // a drop this near (in units) a free matching slot snaps
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export const TOTAL_PIECES = 7;
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const TAN_COLORS = {
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blue: '#4A90E2',
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red: '#E24A4A',
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green: '#5BB749',
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orange: '#F5A623',
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purple: '#9B59B6',
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yellow: '#F4C724',
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teal: '#26C6DA'
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};
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/** The classic square, side 4 units, cut into its seven tans (areas 4 + 4 + 2 + 1 + 1 + 2 + 2 = 16). */
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const BASE_TANS: { type: PieceType; color: string; pts: [number, number][] }[] = [
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{
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type: 'large',
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color: TAN_COLORS.blue,
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pts: [
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[0, 0],
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[0, 4],
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[2, 2]
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},
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{
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type: 'large',
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color: TAN_COLORS.red,
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pts: [
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[0, 0],
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[4, 0],
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[2, 2]
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]
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},
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{
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type: 'medium',
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color: TAN_COLORS.green,
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pts: [
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[4, 4],
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[2, 4],
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[4, 2]
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]
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},
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{
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type: 'small',
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color: TAN_COLORS.orange,
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pts: [
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[0, 4],
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[2, 4],
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[1, 3]
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]
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},
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{
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type: 'small',
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color: TAN_COLORS.purple,
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pts: [
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[2, 2],
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[3, 3],
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[3, 1]
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]
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},
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{
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type: 'square',
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color: TAN_COLORS.yellow,
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pts: [
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[1, 3],
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[2, 4],
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[3, 3],
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[2, 2]
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},
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{
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type: 'para',
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color: TAN_COLORS.teal,
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pts: [
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[3, 3],
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[4, 2],
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[4, 0],
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[3, 1]
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}
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];
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const SYMMETRY: Record<PieceType, number> = { large: 360, medium: 360, small: 360, square: 90, para: 180 };
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const LEVEL_ROTATIONS = [0, 90, 180, 270];
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const PIVOT = { x: 2, y: 2 };
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const FIT_STEPS = [0, 45, 90, 135, 180, 225, 270, 315];
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export const rotatePt = (x: number, y: number, deg: number, ox: number, oy: number): Pt => {
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const rad = (deg * Math.PI) / 180;
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const cos = Math.cos(rad);
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128
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const sin = Math.sin(rad);
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129
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const dx = x - ox;
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130
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-
const dy = y - oy;
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131
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-
return { x: ox + dx * cos - dy * sin, y: oy + dx * sin + dy * cos };
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132
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};
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133
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134
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-
const centroidOf = (pts: Pt[]): Pt => {
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135
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let sx = 0;
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136
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let sy = 0;
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137
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for (const p of pts) {
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sx += p.x;
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sy += p.y;
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}
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return { x: sx / pts.length, y: sy / pts.length };
|
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142
|
-
};
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143
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144
|
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/** Deterministic PRNG, so each level is stable across replays. */
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145
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const mulberry32 = (seed: number) => {
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let a = seed >>> 0;
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return () => {
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148
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a |= 0;
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149
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a = (a + 0x6d2b79f5) | 0;
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150
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let t = Math.imul(a ^ (a >>> 15), 1 | a);
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151
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t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
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152
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return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
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};
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154
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};
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156
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const polysMatch = (a: Pt[], b: Pt[], eps: number): boolean => {
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157
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if (a.length !== b.length) return false;
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const used = new Array(b.length).fill(false);
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159
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for (const p of a) {
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160
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let ok = false;
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161
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for (let j = 0; j < b.length; j++) {
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162
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if (!used[j] && Math.hypot(p.x - b[j]!.x, p.y - b[j]!.y) <= eps) {
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163
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used[j] = true;
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ok = true;
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165
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break;
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|
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}
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|
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}
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|
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if (!ok) return false;
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|
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}
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|
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return true;
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171
|
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};
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172
|
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173
|
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// A rectangle assembled from all seven tans, in a 45-degree basis (one unit here is sqrt(2)
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174
|
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// tan units). Expanding the centres slightly opens gaps while keeping the original piece sizes.
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175
|
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const TRAY_TANS: [number, number][][] = [
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176
|
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[
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177
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[2, 0],
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178
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[0, 2],
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179
|
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[2, 2]
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180
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],
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181
|
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[
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182
|
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[2, 0],
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183
|
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[0, 2],
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184
|
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[0, 0]
|
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185
|
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],
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186
|
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[
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187
|
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[3, 1],
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188
|
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[2, 0],
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189
|
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[4, 0]
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190
|
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],
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191
|
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[
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192
|
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[4, 0],
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193
|
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[3, 1],
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194
|
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[4, 1]
|
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195
|
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],
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196
|
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[
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197
|
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[2, 2],
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198
|
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[3, 2],
|
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199
|
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[2, 1]
|
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200
|
-
],
|
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201
|
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[
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202
|
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[3, 1],
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203
|
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[3, 2],
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204
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[4, 2],
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205
|
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[4, 1]
|
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206
|
-
],
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207
|
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[
|
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208
|
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[2, 0],
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209
|
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[2, 1],
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210
|
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[3, 2],
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211
|
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[3, 1]
|
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212
|
-
]
|
|
213
|
-
];
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214
|
-
|
|
215
|
-
/** The tan shapes in units (unrotated, centred), for a level mirrored or not: one mesh each. */
|
|
216
|
-
const canonicalCache = new Map<boolean, Record<PieceType, Pt[]>>();
|
|
217
|
-
export function canonicalShapes(mirror: boolean): Record<PieceType, Pt[]> {
|
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218
|
-
const cached = canonicalCache.get(mirror);
|
|
219
|
-
if (cached) return cached;
|
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220
|
-
const mx = (x: number) => (mirror ? 4 - x : x);
|
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221
|
-
const canon: Partial<Record<PieceType, Pt[]>> = {};
|
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222
|
-
for (const t of BASE_TANS) {
|
|
223
|
-
if (canon[t.type]) continue;
|
|
224
|
-
const raw = t.pts.map(([x, y]) => ({ x: mx(x), y }));
|
|
225
|
-
const c = centroidOf(raw);
|
|
226
|
-
canon[t.type] = raw.map((p) => ({ x: p.x - c.x, y: p.y - c.y }));
|
|
227
|
-
}
|
|
228
|
-
const result = canon as Record<PieceType, Pt[]>;
|
|
229
|
-
canonicalCache.set(mirror, result);
|
|
230
|
-
return result;
|
|
231
|
-
}
|
|
232
|
-
|
|
233
|
-
/** A level: its silhouette (centred across the board, near its top) and its tray, for a board `unit` points to the tan unit. */
|
|
234
|
-
export function generateLevel(levelIndex: number, unit: number, boardW: number, boardH: number): TangramLevel {
|
|
235
|
-
const UNIT = unit;
|
|
236
|
-
const SIL_TOP = UNIT * 0.1;
|
|
237
|
-
const rnd = mulberry32(levelIndex * 2654435761 + 0x9e37);
|
|
238
|
-
const rotationDeg = LEVEL_ROTATIONS[Math.floor(rnd() * LEVEL_ROTATIONS.length)]!;
|
|
239
|
-
const mirror = rnd() < 0.5;
|
|
240
|
-
const mx = (x: number) => (mirror ? 4 - x : x);
|
|
241
|
-
|
|
242
|
-
const solvedPx: Pt[][] = BASE_TANS.map((t) =>
|
|
243
|
-
t.pts.map(([x, y]) => {
|
|
244
|
-
const r = rotatePt(mx(x), y, rotationDeg, PIVOT.x, PIVOT.y);
|
|
245
|
-
return { x: r.x * UNIT, y: r.y * UNIT };
|
|
246
|
-
})
|
|
247
|
-
);
|
|
248
|
-
let minX = Infinity;
|
|
249
|
-
let minY = Infinity;
|
|
250
|
-
let maxX = -Infinity;
|
|
251
|
-
let maxY = -Infinity;
|
|
252
|
-
for (const poly of solvedPx)
|
|
253
|
-
for (const p of poly) {
|
|
254
|
-
if (p.x < minX) minX = p.x;
|
|
255
|
-
if (p.y < minY) minY = p.y;
|
|
256
|
-
if (p.x > maxX) maxX = p.x;
|
|
257
|
-
if (p.y > maxY) maxY = p.y;
|
|
258
|
-
}
|
|
259
|
-
const offsetX = (boardW - (maxX - minX)) / 2 - minX;
|
|
260
|
-
const offsetY = SIL_TOP - minY;
|
|
261
|
-
|
|
262
|
-
// One shape per type (congruent tans are interchangeable), in points
|
|
263
|
-
const units = canonicalShapes(mirror);
|
|
264
|
-
const canon = Object.fromEntries(Object.entries(units).map(([k, pts]) => [k, pts.map((p) => ({ x: p.x * UNIT, y: p.y * UNIT }))])) as Record<
|
|
265
|
-
PieceType,
|
|
266
|
-
Pt[]
|
|
267
|
-
>;
|
|
268
|
-
|
|
269
|
-
const findFitRot = (type: PieceType, tgtLocal: Pt[]): number => {
|
|
270
|
-
const shape = canon[type];
|
|
271
|
-
const eps = UNIT * 0.08;
|
|
272
|
-
for (const r of FIT_STEPS) {
|
|
273
|
-
if (
|
|
274
|
-
polysMatch(
|
|
275
|
-
shape.map((p) => rotatePt(p.x, p.y, r, 0, 0)),
|
|
276
|
-
tgtLocal,
|
|
277
|
-
eps
|
|
278
|
-
)
|
|
279
|
-
)
|
|
280
|
-
return r;
|
|
281
|
-
}
|
|
282
|
-
return rotationDeg;
|
|
283
|
-
};
|
|
284
|
-
|
|
285
|
-
// Compact previews in a slightly fanned packing expose every shape.
|
|
286
|
-
const trayCentre = { x: 2 * Math.SQRT2 * UNIT, y: Math.SQRT2 * UNIT };
|
|
287
|
-
const spread = 1.1;
|
|
288
|
-
const trayOffsets = TRAY_TANS.flatMap((points) => {
|
|
289
|
-
const centreX = points.reduce((sum, [x]) => sum + x, 0) / points.length;
|
|
290
|
-
const centreY = points.reduce((sum, [, y]) => sum + y, 0) / points.length;
|
|
291
|
-
return points.map(([x, y]) => ({
|
|
292
|
-
x: ((centreX - 2) * spread + x - centreX) * Math.SQRT2 * UNIT * TRAY_SCALE,
|
|
293
|
-
y: ((centreY - 1) * spread + y - centreY) * Math.SQRT2 * UNIT * TRAY_SCALE
|
|
294
|
-
}));
|
|
295
|
-
});
|
|
296
|
-
const trayMinY = Math.min(...trayOffsets.map((p) => p.y));
|
|
297
|
-
const trayMaxY = Math.max(...trayOffsets.map((p) => p.y));
|
|
298
|
-
const trayCentreX = (Math.min(...trayOffsets.map((p) => p.x)) + Math.max(...trayOffsets.map((p) => p.x))) / 2;
|
|
299
|
-
const trayTop = SIL_TOP + (maxY - minY) + Math.max(12, UNIT * 0.12);
|
|
300
|
-
const trayCy = trayTop - trayMinY;
|
|
301
|
-
// Centre the visible grid and previews as one group, including their outlines.
|
|
302
|
-
const contentTop = SIL_TOP - UNIT * RIM_RADIUS;
|
|
303
|
-
const contentBottom = trayCy + trayMaxY + UNIT * TRAY_SCALE * RIM_RADIUS;
|
|
304
|
-
const centreShiftY = (boardH - contentTop - contentBottom) / 2;
|
|
305
|
-
|
|
306
|
-
const pieces: TanTarget[] = BASE_TANS.map((t, idx) => {
|
|
307
|
-
const solvedC = centroidOf(solvedPx[idx]!);
|
|
308
|
-
const tgtLocal = solvedPx[idx]!.map((p) => ({ x: p.x - solvedC.x, y: p.y - solvedC.y }));
|
|
309
|
-
const targetRot = findFitRot(t.type, tgtLocal);
|
|
310
|
-
const sym = SYMMETRY[t.type];
|
|
311
|
-
const trayPoints = TRAY_TANS[idx]!.map(([x, y]) => ({ x: (mirror ? 4 - x : x) * Math.SQRT2 * UNIT, y: y * Math.SQRT2 * UNIT }));
|
|
312
|
-
const trayC = centroidOf(trayPoints);
|
|
313
|
-
const trayRot = findFitRot(
|
|
314
|
-
t.type,
|
|
315
|
-
trayPoints.map((p) => ({ x: p.x - trayC.x, y: p.y - trayC.y }))
|
|
316
|
-
);
|
|
317
|
-
const slot = {
|
|
318
|
-
x: boardW / 2 + (trayC.x - trayCentre.x) * TRAY_SCALE * spread - (mirror ? -trayCentreX : trayCentreX),
|
|
319
|
-
y: trayCy + (trayC.y - trayCentre.y) * TRAY_SCALE * spread + centreShiftY
|
|
320
|
-
};
|
|
321
|
-
return {
|
|
322
|
-
id: idx,
|
|
323
|
-
type: t.type,
|
|
324
|
-
color: t.color,
|
|
325
|
-
localPoints: canon[t.type],
|
|
326
|
-
targetCx: solvedC.x + offsetX,
|
|
327
|
-
targetCy: solvedC.y + offsetY + centreShiftY,
|
|
328
|
-
targetRot,
|
|
329
|
-
symmetry: sym,
|
|
330
|
-
silPoints: solvedPx[idx]!.map((p) => ({ x: p.x + offsetX, y: p.y + offsetY + centreShiftY })),
|
|
331
|
-
initialRot: trayRot,
|
|
332
|
-
scatterCx: slot.x,
|
|
333
|
-
scatterCy: slot.y
|
|
334
|
-
};
|
|
335
|
-
});
|
|
336
|
-
|
|
337
|
-
return { pieces, mirror, silhouetteRect: { x: minX + offsetX, y: minY + offsetY + centreShiftY, w: maxX - minX, h: maxY - minY } };
|
|
338
|
-
}
|
|
339
|
-
|
|
340
|
-
/** Whether a turn matches a target within tolerance, allowing for the tan's symmetry. */
|
|
341
|
-
export const isRotationMatched = (cur: number, target: number, sym: number): boolean => {
|
|
342
|
-
let d = (((cur - target) % sym) + sym) % sym;
|
|
343
|
-
d = Math.min(d, sym - d);
|
|
344
|
-
return d <= ROT_TOL;
|
|
345
|
-
};
|
|
346
|
-
|
|
347
|
-
/** The turn nearest `cur` that equals the target (modulo symmetry), to snap smoothly to. */
|
|
348
|
-
export const snappedRotation = (cur: number, target: number, sym: number): number => target + Math.round((cur - target) / sym) * sym;
|
|
349
|
-
|
|
350
|
-
/**
|
|
351
|
-
* Where a tan dropped at (x, y) at turn `rot` goes: the nearest free slot of its type within reach at
|
|
352
|
-
* a matching turn (claimed), 'nudge' if it's over one at the wrong turn, or null. As the original board.
|
|
353
|
-
*/
|
|
354
|
-
export function claimSlot(
|
|
355
|
-
level: TangramLevel,
|
|
356
|
-
occupied: boolean[],
|
|
357
|
-
unit: number,
|
|
358
|
-
type: PieceType,
|
|
359
|
-
x: number,
|
|
360
|
-
y: number,
|
|
361
|
-
rot: number
|
|
362
|
-
): { slot: number; cx: number; cy: number; rot: number } | 'nudge' | null {
|
|
363
|
-
let best = -1;
|
|
364
|
-
let bestDist = Infinity;
|
|
365
|
-
let nearWrongAngle = false;
|
|
366
|
-
level.pieces.forEach((t, i) => {
|
|
367
|
-
if (occupied[i] || t.type !== type) return;
|
|
368
|
-
const dist = Math.hypot(x - t.targetCx, y - t.targetCy);
|
|
369
|
-
if (dist > unit * SNAP_UNITS) return;
|
|
370
|
-
if (!isRotationMatched(rot, t.targetRot, t.symmetry)) {
|
|
371
|
-
nearWrongAngle = true;
|
|
372
|
-
return;
|
|
373
|
-
}
|
|
374
|
-
if (dist < bestDist) {
|
|
375
|
-
bestDist = dist;
|
|
376
|
-
best = i;
|
|
377
|
-
}
|
|
378
|
-
});
|
|
379
|
-
if (best < 0) return nearWrongAngle ? 'nudge' : null;
|
|
380
|
-
occupied[best] = true;
|
|
381
|
-
const t = level.pieces[best]!;
|
|
382
|
-
return { slot: best, cx: t.targetCx, cy: t.targetCy, rot: snappedRotation(rot, t.targetRot, t.symmetry) };
|
|
383
|
-
}
|
|
384
|
-
|
|
385
|
-
/** Whether a board point lies inside a tan drawn at (cx, cy), turned `rot`, at `scale`, give or take `margin`. */
|
|
386
|
-
export function insidePiece(local: Pt[], cx: number, cy: number, rot: number, scale: number, px: number, py: number, margin = 0): boolean {
|
|
387
|
-
// Into the tan's own frame
|
|
388
|
-
const q = rotatePt(px - cx, py - cy, -rot, 0, 0);
|
|
389
|
-
const x = q.x / scale;
|
|
390
|
-
const y = q.y / scale;
|
|
391
|
-
let inside = false;
|
|
392
|
-
for (let i = 0, j = local.length - 1; i < local.length; j = i++) {
|
|
393
|
-
const a = local[i]!;
|
|
394
|
-
const b = local[j]!;
|
|
395
|
-
if (a.y > y !== b.y > y && x < ((b.x - a.x) * (y - a.y)) / (b.y - a.y) + a.x) inside = !inside;
|
|
396
|
-
}
|
|
397
|
-
if (inside || margin <= 0) return inside;
|
|
398
|
-
// Near an edge counts too (fingers are wide)
|
|
399
|
-
const m = margin / scale;
|
|
400
|
-
for (let i = 0, j = local.length - 1; i < local.length; j = i++) {
|
|
401
|
-
const a = local[i]!;
|
|
402
|
-
const b = local[j]!;
|
|
403
|
-
const ex = b.x - a.x;
|
|
404
|
-
const ey = b.y - a.y;
|
|
405
|
-
const t = Math.max(0, Math.min(1, ((x - a.x) * ex + (y - a.y) * ey) / (ex * ex + ey * ey || 1)));
|
|
406
|
-
if (Math.hypot(x - (a.x + ex * t), y - (a.y + ey * t)) <= m) return true;
|
|
407
|
-
}
|
|
408
|
-
return false;
|
|
409
|
-
}
|
|
@@ -1,203 +0,0 @@
|
|
|
1
|
-
// Everything Tangram draws: the silhouette as sunken slots with faint
|
|
2
|
-
// outlines (themed, as the original silhouette), and the seven tans as solid coloured slabs with a darker
|
|
3
|
-
// rim, resting small in the tray and growing to full size when picked up or placed. Seen
|
|
4
|
-
// straight overhead, with one world unit per view point.
|
|
5
|
-
//
|
|
6
|
-
// Every tan is a root (moved, turned and scaled as one) carrying its slab and its rim. Meshes are one
|
|
7
|
-
// unit across per tan shape and mirror (at most 20, built once), so no level adds mesh ids.
|
|
8
|
-
import { type Color, effects, type Entity, extrude, type Model, Path, type Quat, quat, tube, type Vec3, type World } from '@nayan-ui/engine';
|
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9
|
-
import { darken } from '../../services/GamesConstants';
|
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10
|
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import type { GameTheme } from '../../services/ThemeService';
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11
|
-
import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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12
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
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13
|
-
import { placeTiltedBackdrop } from '../shared/EngineTilt';
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14
|
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import { toColor } from '../shared/EngineUtils';
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15
|
-
import { COLORS, type Layout, PIECE_DEPTH, RIM_RADIUS, toWorld } from './TangramConstants';
|
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16
|
-
import { canonicalShapes, type PieceType, type Pt, type TangramLevel } from './TangramRules';
|
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17
|
-
|
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18
|
-
const meshes = new Map<string, Model>();
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19
|
-
const cached = (key: string, build: () => Model) => {
|
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20
|
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let m = meshes.get(key);
|
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21
|
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if (!m) {
|
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22
|
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m = cacheGameAsset('tangram/TangramScene:' + key, build);
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23
|
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meshes.set(key, m);
|
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|
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}
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25
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return m;
|
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26
|
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};
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27
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const BACKDROP_DEPTH = 30;
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28
|
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const SLOT_Z = 0.3; // the slots' surface above the backdrop
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29
|
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30
|
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const polygon = (pts: Pt[]) => new Path().addPolygon(pts.map((p) => [p.x, p.y] as [number, number]));
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|
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/** A closed loop through a polygon's corners (y flipped up into the world), at height z. */
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const loop = (pts: Pt[], z: number): Vec3[] => [...pts, pts[0]!].map((p) => [p.x, -p.y, z] as Vec3);
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33
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34
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/** A tan's slab, one unit to the tan unit, its bottom on z = 0. */
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35
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const slabMesh = (type: PieceType, mirror: boolean) =>
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36
|
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cached(`tg-slab:${type}:${mirror}`, () =>
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37
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createShape(extrude(polygon(canonicalShapes(mirror)[type]), { depth: PIECE_DEPTH }), { center: false, shine: 0.45 })
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);
|
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39
|
-
/** Its rim: a thin bead round its top edge. */
|
|
40
|
-
const rimMesh = (type: PieceType, mirror: boolean) =>
|
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41
|
-
cached(`tg-rim:${type}:${mirror}`, () =>
|
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42
|
-
createShape(tube(loop(canonicalShapes(mirror)[type], 0), { radius: RIM_RADIUS, sides: 8, smoothness: 1, caps: false }), {
|
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43
|
-
center: false,
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44
|
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shine: 0.3
|
|
45
|
-
})
|
|
46
|
-
);
|
|
47
|
-
/** A slot: the tan's shape, flat. */
|
|
48
|
-
const slotMesh = (type: PieceType, mirror: boolean) =>
|
|
49
|
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cached(`tg-slot:${type}:${mirror}`, () => createShape(extrude(polygon(canonicalShapes(mirror)[type]), { depth: 0 }), { center: false }));
|
|
50
|
-
// ── Spawning ──────────────────────────────────────────────────────────
|
|
51
|
-
|
|
52
|
-
/** Where a tan is drawn: its centre (board points), turn (degrees, clockwise on screen), size and height (tan units). */
|
|
53
|
-
export type Pose = { x: number; y: number; rot: number; scale: number; lift: number };
|
|
54
|
-
type TanView = { root: Entity; slab: Entity; rim: Entity };
|
|
55
|
-
export type Scene = { backdrop: Entity; slots: Entity[]; tans: TanView[] };
|
|
56
|
-
|
|
57
|
-
/** A turn clockwise on screen (y down) is a turn the other way in the world (y up). */
|
|
58
|
-
export const turn = (deg: number): Quat => quat.z((-deg * Math.PI) / 180);
|
|
59
|
-
const slotFill = (theme: GameTheme): Color => toColor(theme.mode === 'classic' ? COLORS.CLASSIC_SLOT : theme.BOARD.CELL_EMPTY);
|
|
60
|
-
const slotEdge = (theme: GameTheme): Color => toColor(theme.mode === 'classic' ? COLORS.CLASSIC_SLOT_EDGE : theme.BOARD.BORDER);
|
|
61
|
-
|
|
62
|
-
const rootPosition = (l: Layout, p: Pose): Vec3 => {
|
|
63
|
-
const [x, y] = toWorld(l, p.x, p.y);
|
|
64
|
-
return [x, y, SLOT_Z + p.lift * l.unit];
|
|
65
|
-
};
|
|
66
|
-
|
|
67
|
-
function spawnSlots(world: World, l: Layout, level: TangramLevel, theme: GameTheme): Entity[] {
|
|
68
|
-
const out: Entity[] = [];
|
|
69
|
-
for (const t of level.pieces) {
|
|
70
|
-
const [x, y] = toWorld(l, t.targetCx, t.targetCy);
|
|
71
|
-
const rotation = turn(t.targetRot);
|
|
72
|
-
out.push(
|
|
73
|
-
world.spawn({
|
|
74
|
-
mesh: slotMesh(t.type, level.mirror),
|
|
75
|
-
position: [x, y, SLOT_Z],
|
|
76
|
-
rotation,
|
|
77
|
-
scale: l.unit,
|
|
78
|
-
color: slotFill(theme),
|
|
79
|
-
pickable: false
|
|
80
|
-
})
|
|
81
|
-
);
|
|
82
|
-
out.push(
|
|
83
|
-
world.spawn({
|
|
84
|
-
mesh: rimMesh(t.type, level.mirror),
|
|
85
|
-
position: [x, y, SLOT_Z],
|
|
86
|
-
rotation,
|
|
87
|
-
scale: [l.unit, l.unit, 0.2 * l.unit],
|
|
88
|
-
color: slotEdge(theme),
|
|
89
|
-
pickable: false
|
|
90
|
-
})
|
|
91
|
-
);
|
|
92
|
-
}
|
|
93
|
-
return out;
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
export function buildScene(world: World, l: Layout, theme: GameTheme, level: TangramLevel, poses: Pose[]): Scene {
|
|
97
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
|
|
98
|
-
placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
|
|
99
|
-
const s: Scene = { backdrop, slots: spawnSlots(world, l, level, theme), tans: [] };
|
|
100
|
-
level.pieces.forEach((t, i) => {
|
|
101
|
-
const p = poses[i]!;
|
|
102
|
-
const root = world.spawn({ mesh: 'none', position: rootPosition(l, p), rotation: turn(p.rot), scale: l.unit * p.scale, pickable: false });
|
|
103
|
-
const slab = world.spawn({
|
|
104
|
-
mesh: slabMesh(t.type, level.mirror),
|
|
105
|
-
parent: root,
|
|
106
|
-
position: [0, 0, PIECE_DEPTH / 2],
|
|
107
|
-
color: toColor(t.color),
|
|
108
|
-
pickable: false
|
|
109
|
-
});
|
|
110
|
-
const rim = world.spawn({
|
|
111
|
-
mesh: rimMesh(t.type, level.mirror),
|
|
112
|
-
parent: root,
|
|
113
|
-
position: [0, 0, PIECE_DEPTH],
|
|
114
|
-
color: toColor(darken(t.color, 0.28)),
|
|
115
|
-
pickable: false
|
|
116
|
-
});
|
|
117
|
-
s.tans.push({ root, slab, rim });
|
|
118
|
-
});
|
|
119
|
-
return s;
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
export function removeScene(world: World, s: Scene) {
|
|
123
|
-
for (const e of [s.backdrop, ...s.slots, ...s.tans.map((t) => t.root)]) world.despawn(e);
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
export function setSceneTheme(world: World, s: Scene, theme: GameTheme) {
|
|
127
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
128
|
-
s.slots.forEach((e, i) => world.set(e, { color: i % 2 ? slotEdge(theme) : slotFill(theme) }));
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
// ── Motion ────────────────────────────────────────────────────────────
|
|
132
|
-
|
|
133
|
-
/** Puts a tan at a pose at once (following the finger). */
|
|
134
|
-
export function setPose(world: World, l: Layout, s: Scene, id: number, p: Pose) {
|
|
135
|
-
const v = s.tans[id];
|
|
136
|
-
if (!v) return;
|
|
137
|
-
world.stopAnimation(v.root);
|
|
138
|
-
world.set(v.root, { position: rootPosition(l, p), rotation: turn(p.rot), scale: l.unit * p.scale });
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
/** Glides a tan to a pose. */
|
|
142
|
-
export function moveTo(world: World, l: Layout, s: Scene, id: number, p: Pose, duration: number, easing: 'easeOut' | 'back' = 'easeOut') {
|
|
143
|
-
const v = s.tans[id];
|
|
144
|
-
if (v) world.animate(v.root, { position: rootPosition(l, p), rotation: turn(p.rot), scale: l.unit * p.scale }, { duration, easing });
|
|
145
|
-
}
|
|
146
|
-
|
|
147
|
-
/** A new level: every tan grows in on its tray spot, one after another. */
|
|
148
|
-
export function enter(world: World, l: Layout, s: Scene, poses: Pose[], stagger: number) {
|
|
149
|
-
poses.forEach((p, id) => {
|
|
150
|
-
const v = s.tans[id];
|
|
151
|
-
if (!v) return;
|
|
152
|
-
world.stopAnimation(v.root);
|
|
153
|
-
world.set(v.root, { position: rootPosition(l, p), rotation: turn(p.rot), scale: l.unit * p.scale * 0.4 });
|
|
154
|
-
world.animate(v.root, { scale: l.unit * p.scale }, { duration: 0.26, delay: id * stagger, easing: 'back' });
|
|
155
|
-
});
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
/** A tan snapped into its slot: a small pop as it lands. */
|
|
159
|
-
export function pop(world: World, l: Layout, s: Scene, id: number, delay: number) {
|
|
160
|
-
const v = s.tans[id];
|
|
161
|
-
if (v) world.animate(v.root, [{ scale: l.unit * 1.08, at: 0.3 }, { scale: l.unit }], { duration: 0.29, delay, easing: 'easeOut' });
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
/** Over a matching slot at the wrong turn: a wiggle. */
|
|
165
|
-
export function wiggle(world: World, s: Scene, id: number, rot: number) {
|
|
166
|
-
const v = s.tans[id];
|
|
167
|
-
if (!v) return;
|
|
168
|
-
world.animate(v.root, [{ rotation: turn(rot + 7) }, { rotation: turn(rot - 7) }, { rotation: turn(rot + 4) }, { rotation: turn(rot) }], {
|
|
169
|
-
duration: 0.26
|
|
170
|
-
});
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
/** Solved: a wave of pops round the shape, and confetti over it. */
|
|
174
|
-
export function celebrate(world: World, l: Layout, s: Scene, level: TangramLevel, delay: number, stagger: number) {
|
|
175
|
-
s.tans.forEach((v, id) => {
|
|
176
|
-
world.animate(v.root, [{ scale: l.unit * 1.1, at: 0.5 }, { scale: l.unit }], {
|
|
177
|
-
duration: 0.27,
|
|
178
|
-
delay: delay + id * stagger,
|
|
179
|
-
easing: 'easeInOut'
|
|
180
|
-
});
|
|
181
|
-
});
|
|
182
|
-
const r = level.silhouetteRect;
|
|
183
|
-
const [cx, cy] = toWorld(l, r.x + r.w / 2, r.y + r.h / 2);
|
|
184
|
-
effects.confetti(world, {
|
|
185
|
-
position: [cx, cy, l.unit],
|
|
186
|
-
count: 60,
|
|
187
|
-
size: l.unit * 0.1,
|
|
188
|
-
speed: r.w * 1.4,
|
|
189
|
-
lifetime: 1.3,
|
|
190
|
-
gravity: -r.w * 2.4,
|
|
191
|
-
colors: level.pieces.slice(0, 4).map((t) => toColor(t.color))
|
|
192
|
-
});
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
/** Out of time: the tans still in the tray dim. */
|
|
196
|
-
export function dim(world: World, s: Scene, ids: number[], colors: string[]) {
|
|
197
|
-
for (const id of ids) {
|
|
198
|
-
const v = s.tans[id];
|
|
199
|
-
if (!v) continue;
|
|
200
|
-
const c = toColor(colors[id]!);
|
|
201
|
-
world.animate(v.slab, { color: [c[0] * 0.45, c[1] * 0.45, c[2] * 0.5, 1] }, { duration: 0.4 });
|
|
202
|
-
}
|
|
203
|
-
}
|
|
@@ -1,78 +0,0 @@
|
|
|
1
|
-
// Tank 1990's screen, on the Nayan engine: the battlefield, its walls, the tanks and the shells are one
|
|
2
|
-
// 3D scene (an orthographic camera leaning back over the field), under Playtura's scoreboard, controls
|
|
3
|
-
// and modals. The battle is in Tank1990Game.ts (its rules in Tank1990Rules.ts), what it draws in
|
|
4
|
-
// Tank1990Scene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
|
|
7
|
-
// repaints the field, so the GPU view is never rebuilt. JS steps the battle (a few tanks and shells) and
|
|
8
|
-
// the world once a frame; turns, shields, flashes and explosions animate in the engine's Rust core.
|
|
9
|
-
import { HapticType } from '../../services/HapticsService';
|
|
10
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
11
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
12
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
13
|
-
import { livesColumn, scoreColumn, textColumn } from '../shared/EngineHud';
|
|
14
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
15
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
16
|
-
import { ENEMIES_PER_LEVEL, FRAME, getLayout, LIGHT, LIVES } from './Tank1990Constants';
|
|
17
|
-
import { createGame, dispose, drag, reset, setLayout, setTheme, start, tick } from './Tank1990Game';
|
|
18
|
-
|
|
19
|
-
const SOUNDS = GAME_SOUNDS.TANK_1990;
|
|
20
|
-
const ENEMIES_CLASSIC_COLOR = '#FFFFFF';
|
|
21
|
-
const scoreFormatter = (s: number) => s.toLocaleString();
|
|
22
|
-
|
|
23
|
-
export const Tank1990 = engineGame(GAME_IDS.TANK_1990, (props) => {
|
|
24
|
-
const [score, setScore] = useLiveState(0);
|
|
25
|
-
const [lives, setLives] = useLiveState(LIVES);
|
|
26
|
-
const [enemies, setEnemies] = useLiveState(ENEMIES_PER_LEVEL);
|
|
27
|
-
|
|
28
|
-
// Win or lose when the battle ends
|
|
29
|
-
const { theme, status, screen, gameOver } = useEngineGame(props, {
|
|
30
|
-
gameId: GAME_IDS.TANK_1990,
|
|
31
|
-
create: createGame,
|
|
32
|
-
start,
|
|
33
|
-
reset,
|
|
34
|
-
dispose,
|
|
35
|
-
tick,
|
|
36
|
-
setTheme,
|
|
37
|
-
resize: (g, width, height, offset) => {
|
|
38
|
-
const l = getLayout(width, height, offset);
|
|
39
|
-
setLayout(g, l);
|
|
40
|
-
return l.boardWidth + Math.min(FRAME, l.cell * 0.5) * 2;
|
|
41
|
-
},
|
|
42
|
-
drag,
|
|
43
|
-
sounds: SOUNDS,
|
|
44
|
-
onStart: (fx) => fx(SOUNDS.START, HapticType.MEDIUM),
|
|
45
|
-
onOver: (fx, s) => fx(s === 'win' ? SOUNDS.WIN : SOUNDS.GAME_OVER, s === 'win' ? HapticType.SUCCESS : HapticType.HEAVY),
|
|
46
|
-
wire: (g, fx) => {
|
|
47
|
-
g.onScore = setScore;
|
|
48
|
-
g.onLives = setLives;
|
|
49
|
-
g.onEnemies = setEnemies;
|
|
50
|
-
g.onEvent = (event) => {
|
|
51
|
-
if (event === 'fire') fx(SOUNDS.FIRE);
|
|
52
|
-
else if (event === 'kill') fx(SOUNDS.DESTROY, HapticType.SUCCESS);
|
|
53
|
-
else fx(SOUNDS.DAMAGE, HapticType.ERROR);
|
|
54
|
-
};
|
|
55
|
-
}
|
|
56
|
-
});
|
|
57
|
-
|
|
58
|
-
return (
|
|
59
|
-
<EngineGameScreen
|
|
60
|
-
{...screen}
|
|
61
|
-
light={LIGHT}
|
|
62
|
-
columns={[
|
|
63
|
-
scoreColumn(score, 'SCORE'),
|
|
64
|
-
livesColumn(lives, LIVES),
|
|
65
|
-
textColumn('ENEMIES', enemies, theme.mode === 'classic' ? ENEMIES_CLASSIC_COLOR : undefined)
|
|
66
|
-
]}
|
|
67
|
-
subtext="Defend your base!"
|
|
68
|
-
gameOver={gameOver({
|
|
69
|
-
title: status === 'win' ? 'LEVEL COMPLETE!' : 'GAME OVER',
|
|
70
|
-
message: status === 'win' ? 'All enemies destroyed!' : 'Your base was destroyed!',
|
|
71
|
-
scoreLabel: status === 'win' ? 'Level Complete!' : 'Final Score',
|
|
72
|
-
score,
|
|
73
|
-
formatter: scoreFormatter,
|
|
74
|
-
buttonText: status === 'win' ? 'Next Level!' : 'Try Again!'
|
|
75
|
-
})}
|
|
76
|
-
/>
|
|
77
|
-
);
|
|
78
|
-
});
|