@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Bluk's play, with no React: build a game with `createGame`, give it the view's size, `start` it and
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// `tick` it every frame. Drag to aim (a dotted arc shows the jump), let go to launch the block toward the
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// next pillar. Landing scores 1,000; landing in the gold sweet spot is a perfect landing worth 500 more
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// and builds a combo. Falling off ends the run; surviving the two minutes wins it.
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//
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// The rules are the original version's (BlukRules.ts): the same launches, flights, landings and pillars,
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// stepped at a fixed 60 Hz on the game's own clock (the original flight stepped once per display frame,
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// scaled to 60 Hz).
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import type { HudFeedback } from '../shared/EngineHud';
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import { type Config, FALL_DELAY, GAME_DURATION, MAX_PENDING_MS, START_COLOR, STEP_MS, STEP_TOLERANCE_MS } from './BlukConstants';
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import {
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type Course,
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type Flight,
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landingPoints,
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landOn,
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launchVelocity,
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newCourse,
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type Pillar,
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stepFlight,
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targetsAhead,
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tiltFor,
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trajectory
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} from './BlukRules';
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import {
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buildScene,
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fall,
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frame,
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hideArc,
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land,
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placeBlock,
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relax,
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removeScene,
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resetBlock,
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showArc,
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squash,
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stretch,
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syncPillars
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} from './BlukScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** jump / land / perfect: the block's moves; fall: it went over the edge; gameOver: the run's lost a beat later. */
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export type GameEvent = 'jump' | 'land' | 'perfect' | 'fall' | 'gameOver';
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type Block = 'resting' | 'flying' | 'dead';
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const WORLD_CAPACITY = 600; // the sky and towers, the pillars, the block, the arc, and the bursts
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const CAMERA_TIME = 0.3; // the camera sliding on to a new pillar
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export function createGame(theme: GameTheme) {
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const world = new World(WORLD_CAPACITY);
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const camera: Camera = { eye: [0, 0, 300], target: [0, 0, 0], fov: 1, ortho: 1 };
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const g = {
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world,
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camera,
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theme,
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config: null as Config | null,
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scene: null as Scene | null,
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phase: 'ready' as Phase,
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course: null as Course | null,
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block: 'resting' as Block,
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flight: { x: 0, y: 0, vx: 0, vy: 0 } as Flight,
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/** The pillars this jump can land on (fixed at launch, as the original flight's were). */
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targets: [] as Pillar[],
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tilt: 0,
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/** Whether the board on screen has been played on (Start deals a fresh one if so). */
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dirty: false,
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
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get score() {
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},
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combo: 0,
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colorIndex: START_COLOR,
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won: false,
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get timeLeft() {
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},
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/** The camera: where it is, and where it's sliding to (from, to, when it started). */
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/** Whether the finger has moved far enough to be aiming (the original pan only began after it moved). */
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aiming: false,
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pending: 0,
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/** Seconds on the game's clock, for the camera's slide. */
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clock: 0,
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// UI hooks, set by the screen.
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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onCombo: (_c: number) => {},
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onTime: (_t: number) => {},
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onEvent: (_e: GameEvent) => {}
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};
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world.scoreboard.reset(0, GAME_DURATION);
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world.scoreboard.handlers = {
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onSecond: (t) => g.onTime(t),
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// Two minutes survived is a win
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onTimeUp: () => g.phase === 'playing' && g.block !== 'dead' && end(g, true)
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};
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return g;
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}
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export type Game = ReturnType<typeof createGame>;
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// ── Scene ─────────────────────────────────────────────────────────────
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/** Sizes the course for the view: a fresh board if none was played on yet, else the board rebuilt where it stands. */
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export function setLayout(g: Game, c: Config) {
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const changed = !g.config || g.config.width !== c.width || g.config.height !== c.height;
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g.config = c;
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if (!g.course || (changed && !g.dirty && g.phase === 'ready')) {
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deal(g);
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return;
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}
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rebuild(g);
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}
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export function setTheme(g: Game, theme: GameTheme) {
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g.theme = theme;
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if (g.config && g.scene) rebuild(g);
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}
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123
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function rebuild(g: Game) {
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const { config: c, course: k } = g;
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if (!c || !k) return;
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if (g.scene) removeScene(g.world, g.scene);
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g.scene = buildScene(g.world, c, g.theme, k.pillars, [g.flight.x, g.flight.y], g.colorIndex);
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placeBlock(g.world, g.scene, g.flight.x, g.flight.y, g.tilt);
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frame(g.world, c, g.scene, g.camera, g.camX);
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}
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/** A fresh board: the first pillar under the anchor, the block resting on it, the camera at the start. */
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function deal(g: Game) {
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const c = g.config;
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if (!c) return;
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g.course = newCourse(c);
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const first = g.course.pillars[0]!;
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g.flight = { x: first.worldX, y: first.topY - c.blockSize / 2, vx: 0, vy: 0 };
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g.block = 'resting';
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g.tilt = 0;
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g.dirty = false;
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g.colorIndex = START_COLOR;
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g.camX = 0;
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g.camMove = null;
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g.pending = 0;
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g.world.cancelTimers();
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rebuild(g);
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if (g.scene) resetBlock(g.world, c, g.scene, g.colorIndex);
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}
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151
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// ── Run ───────────────────────────────────────────────────────────────
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153
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/** Starts play: on the board shown if it's fresh, on a fresh one if not (as the original game). */
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154
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export function start(g: Game) {
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155
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if (g.phase === 'playing' || !g.config) return;
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if (g.dirty || g.phase === 'over') deal(g);
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g.world.scoreboard.reset();
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158
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g.world.scoreboard.startCountdown(GAME_DURATION);
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g.combo = 0;
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g.won = false;
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g.colorIndex = START_COLOR;
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g.phase = 'playing';
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g.onScore(0);
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g.onCombo(0);
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g.onTime(GAME_DURATION);
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g.hudFeedback.message = undefined;
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g.onPhase('playing');
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}
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/** A fresh board, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
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171
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export function reset(g: Game) {
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g.world.scoreboard.reset(0, GAME_DURATION);
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g.combo = 0;
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g.won = false;
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175
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g.phase = 'ready';
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deal(g);
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g.onScore(0);
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g.onCombo(0);
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g.onTime(GAME_DURATION);
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g.hudFeedback.message = undefined;
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181
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g.onPhase('ready');
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182
|
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}
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184
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export function dispose(g: Game) {
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185
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g.world.dispose();
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186
|
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}
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187
|
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188
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export function tick(g: Game, dt: number) {
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189
|
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if (g.world.isDisposed) return;
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190
|
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g.clock += Math.min(dt, 0.25);
|
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191
|
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// The flight, in fixed 60 Hz steps
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192
|
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if (g.phase === 'playing' && g.block === 'flying') {
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193
|
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let pending = Math.min(g.pending + dt * 1000, MAX_PENDING_MS);
|
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194
|
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while (g.block === 'flying' && pending >= STEP_MS - STEP_TOLERANCE_MS) {
|
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195
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pending -= STEP_MS;
|
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196
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step(g);
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197
|
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}
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198
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g.pending = pending;
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199
|
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if (g.block === 'flying' && g.scene) placeBlock(g.world, g.scene, g.flight.x, g.flight.y, g.tilt);
|
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200
|
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}
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201
|
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// The camera sliding on (an ease-out over 0.3 s)
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202
|
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const m = g.camMove;
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203
|
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if (m) {
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204
|
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const t = Math.min(1, (g.clock - m.at) / CAMERA_TIME);
|
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205
|
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g.camX = m.from + (m.to - m.from) * (1 - (1 - t) ** 3);
|
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206
|
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if (t >= 1) g.camMove = null;
|
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207
|
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}
|
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208
|
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if (g.config && g.scene) frame(g.world, g.config, g.scene, g.camera, g.camX);
|
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209
|
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g.world.update(dt);
|
|
210
|
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}
|
|
211
|
-
|
|
212
|
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function end(g: Game, won: boolean) {
|
|
213
|
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g.world.scoreboard.stop();
|
|
214
|
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g.won = won;
|
|
215
|
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g.phase = 'over';
|
|
216
|
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if (g.config && g.scene) hideArc(g.world, g.config, g.scene);
|
|
217
|
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g.onPhase('over');
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
function step(g: Game) {
|
|
221
|
-
const c = g.config!;
|
|
222
|
-
const k = g.course!;
|
|
223
|
-
const { landed, fell } = stepFlight(c, g.flight, g.targets);
|
|
224
|
-
g.tilt = tiltFor(g.flight.vy);
|
|
225
|
-
if (landed >= 0) return arrive(g, k.current + 1 + landed);
|
|
226
|
-
if (fell) {
|
|
227
|
-
g.block = 'dead';
|
|
228
|
-
// The clock stops with the block: a fall can't run out into a win
|
|
229
|
-
g.world.scoreboard.stop();
|
|
230
|
-
if (g.scene) fall(g.world, g.scene, g.tilt, g.colorIndex);
|
|
231
|
-
g.onEvent('fall');
|
|
232
|
-
g.world.after(FALL_DELAY, () => {
|
|
233
|
-
if (g.phase !== 'playing') return;
|
|
234
|
-
g.onEvent('gameOver');
|
|
235
|
-
end(g, false);
|
|
236
|
-
});
|
|
237
|
-
}
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
/** Landed on a pillar: scored (perfect or not), the board moves on, the camera slides after it. */
|
|
241
|
-
function arrive(g: Game, index: number) {
|
|
242
|
-
const c = g.config!;
|
|
243
|
-
const k = g.course!;
|
|
244
|
-
const p = k.pillars[index]!;
|
|
245
|
-
const x = g.flight.x;
|
|
246
|
-
const { perfect, points, combo } = landingPoints(c, p, x, g.combo);
|
|
247
|
-
const tilt = g.tilt;
|
|
248
|
-
g.block = 'resting';
|
|
249
|
-
g.flight.vx = 0;
|
|
250
|
-
g.flight.vy = 0;
|
|
251
|
-
g.tilt = 0;
|
|
252
|
-
g.world.scoreboard.add(points);
|
|
253
|
-
g.combo = combo;
|
|
254
|
-
g.colorIndex = p.colorIndex;
|
|
255
|
-
landOn(c, k, index);
|
|
256
|
-
const { scene: s } = g;
|
|
257
|
-
if (s) {
|
|
258
|
-
placeBlock(g.world, s, x, g.flight.y, tilt); // snapped onto the top; the landing eases the tilt out
|
|
259
|
-
land(g.world, c, s, x, p.topY, perfect, g.colorIndex);
|
|
260
|
-
syncPillars(g.world, c, s, k.pillars);
|
|
261
|
-
}
|
|
262
|
-
g.camMove = { from: g.camX, to: p.worldX - c.anchorX, at: g.clock };
|
|
263
|
-
g.onScore(g.score);
|
|
264
|
-
g.onCombo(g.combo);
|
|
265
|
-
if (perfect) {
|
|
266
|
-
g.hudFeedback.message = 'PERFECT!';
|
|
267
|
-
g.onEvent('perfect');
|
|
268
|
-
} else g.onEvent('land');
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
272
|
-
|
|
273
|
-
const PAN_SLOP = 10;
|
|
274
|
-
const aimable = (g: Game) => g.phase === 'playing' && g.block === 'resting' && !!g.config && !!g.course;
|
|
275
|
-
|
|
276
|
-
/** Dragging aims (the arc and a crouch follow the drag); letting go launches, if the drag was enough. */
|
|
277
|
-
export function drag(g: Game, { phase, dx, dy, cancelled }: DragEvent) {
|
|
278
|
-
const { config: c, scene: s } = g;
|
|
279
|
-
if (!c || !s) return;
|
|
280
|
-
if (phase === 'start') {
|
|
281
|
-
g.aiming = false;
|
|
282
|
-
return;
|
|
283
|
-
}
|
|
284
|
-
// A drag only aims once it's gone PAN_SLOP points (a tap never jumps, as the original pan didn't start for one)
|
|
285
|
-
if (!g.aiming && Math.hypot(dx, dy) >= PAN_SLOP) g.aiming = true;
|
|
286
|
-
if (!g.aiming) return;
|
|
287
|
-
if (phase === 'end') g.aiming = false;
|
|
288
|
-
if (!aimable(g)) {
|
|
289
|
-
hideArc(g.world, c, s);
|
|
290
|
-
return;
|
|
291
|
-
}
|
|
292
|
-
const v = launchVelocity(c, dx, dy);
|
|
293
|
-
if (phase === 'move') {
|
|
294
|
-
if (!v) {
|
|
295
|
-
hideArc(g.world, c, s);
|
|
296
|
-
squash(g.world, c, s, 0);
|
|
297
|
-
return;
|
|
298
|
-
}
|
|
299
|
-
showArc(g.world, c, s, trajectory(c, v, g.flight.x, g.flight.y, targetsAhead(g.course!)));
|
|
300
|
-
squash(g.world, c, s, (-0.16 * Math.hypot(v.vx, v.vy)) / c.maxLaunchSpeed);
|
|
301
|
-
return;
|
|
302
|
-
}
|
|
303
|
-
hideArc(g.world, c, s);
|
|
304
|
-
if (!v || cancelled) {
|
|
305
|
-
relax(g.world, c, s);
|
|
306
|
-
return;
|
|
307
|
-
}
|
|
308
|
-
launch(g, v.vx, v.vy);
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
/** The block leaves the pillar. */
|
|
312
|
-
export function launch(g: Game, vx: number, vy: number) {
|
|
313
|
-
const c = g.config;
|
|
314
|
-
if (!c || !aimable(g)) return;
|
|
315
|
-
g.flight.vx = vx;
|
|
316
|
-
g.flight.vy = vy;
|
|
317
|
-
g.targets = targetsAhead(g.course!);
|
|
318
|
-
g.block = 'flying';
|
|
319
|
-
g.dirty = true;
|
|
320
|
-
g.pending = 0;
|
|
321
|
-
if (g.scene) stretch(g.world, c, g.scene);
|
|
322
|
-
g.onEvent('jump');
|
|
323
|
-
}
|
|
@@ -1,154 +0,0 @@
|
|
|
1
|
-
// Bluk's rules, with no React or engine: the launch from a drag, the flight one 60 Hz step at a time,
|
|
2
|
-
// the landing test, the preview arc, and the pillars ahead. Ported from the original version's UI-thread
|
|
3
|
-
// flight and its service (games/bluk), with the same random draws in the same order. Coordinates are
|
|
4
|
-
// the original game's: view points, y down, x along the world.
|
|
5
|
-
import {
|
|
6
|
-
type Config,
|
|
7
|
-
GRAVITY,
|
|
8
|
-
LOOKAHEAD,
|
|
9
|
-
MIN_LAUNCH_SPEED,
|
|
10
|
-
PERFECT_BONUS,
|
|
11
|
-
POINTS_PER_LAND,
|
|
12
|
-
POWER_MULTIPLIER,
|
|
13
|
-
TRAJECTORY_DOTS,
|
|
14
|
-
TRAJECTORY_STEP
|
|
15
|
-
} from './BlukConstants';
|
|
16
|
-
|
|
17
|
-
export type Pillar = { id: string; worldX: number; topY: number; width: number; colorIndex: number };
|
|
18
|
-
export type Velocity = { vx: number; vy: number };
|
|
19
|
-
|
|
20
|
-
/** The launch for a drag (it always goes forward and up), or null for a drag too small to count. */
|
|
21
|
-
export function launchVelocity(c: Config, dx: number, dy: number): Velocity | null {
|
|
22
|
-
let vx = Math.max(dx * POWER_MULTIPLIER, 0);
|
|
23
|
-
let vy = Math.min(dy * POWER_MULTIPLIER, -3);
|
|
24
|
-
let speed = Math.sqrt(vx * vx + vy * vy);
|
|
25
|
-
if (speed < 1) return null;
|
|
26
|
-
if (speed < MIN_LAUNCH_SPEED) {
|
|
27
|
-
const s = MIN_LAUNCH_SPEED / speed;
|
|
28
|
-
vx *= s;
|
|
29
|
-
vy *= s;
|
|
30
|
-
speed = MIN_LAUNCH_SPEED;
|
|
31
|
-
}
|
|
32
|
-
if (speed > c.maxLaunchSpeed) {
|
|
33
|
-
const s = c.maxLaunchSpeed / speed;
|
|
34
|
-
vx *= s;
|
|
35
|
-
vy *= s;
|
|
36
|
-
}
|
|
37
|
-
return { vx, vy };
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
/** The pillar a descending block (centre x, from prevY to y) lands on, if any: it must cross the top with enough overlap. */
|
|
41
|
-
export function landingOn(c: Config, targets: Pillar[], x: number, prevY: number, y: number): number {
|
|
42
|
-
const half = c.blockSize / 2;
|
|
43
|
-
for (let j = 0; j < targets.length; j++) {
|
|
44
|
-
const p = targets[j]!;
|
|
45
|
-
if (!(prevY + half <= p.topY && y + half >= p.topY)) continue;
|
|
46
|
-
if (Math.abs(x - p.worldX) <= p.width / 2 + half * 0.4) return j;
|
|
47
|
-
}
|
|
48
|
-
return -1;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
/** The block's flight: centre and velocity. */
|
|
52
|
-
export type Flight = { x: number; y: number; vx: number; vy: number };
|
|
53
|
-
|
|
54
|
-
/** One 60 Hz step: falls, moves; says which target it landed on (the block snapped onto it), or that it fell, or neither. */
|
|
55
|
-
export function stepFlight(c: Config, f: Flight, targets: Pillar[]): { landed: number; fell: boolean } {
|
|
56
|
-
const prevY = f.y;
|
|
57
|
-
f.vy += GRAVITY;
|
|
58
|
-
f.x += f.vx;
|
|
59
|
-
f.y += f.vy;
|
|
60
|
-
if (f.vy > 0) {
|
|
61
|
-
const j = landingOn(c, targets, f.x, prevY, f.y);
|
|
62
|
-
if (j >= 0) {
|
|
63
|
-
f.y = targets[j]!.topY - c.blockSize / 2;
|
|
64
|
-
return { landed: j, fell: false };
|
|
65
|
-
}
|
|
66
|
-
}
|
|
67
|
-
return { landed: -1, fell: f.y > c.fallThresholdY };
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
/** The tilt in flight: leaning forward going up, back coming down. */
|
|
71
|
-
export const tiltFor = (vy: number) => Math.max(-0.35, Math.min(0.35, vy * 0.025));
|
|
72
|
-
|
|
73
|
-
/** The preview arc's points [x0, y0, x1, y1, ...] (world x, view y), ending where it would land. */
|
|
74
|
-
export function trajectory(c: Config, v: Velocity, startX: number, startY: number, targets: Pillar[]): number[] {
|
|
75
|
-
const pts: number[] = [];
|
|
76
|
-
let px = startX;
|
|
77
|
-
let py = startY;
|
|
78
|
-
let pvy = v.vy;
|
|
79
|
-
for (let i = 0; i < TRAJECTORY_DOTS * TRAJECTORY_STEP; i++) {
|
|
80
|
-
const prev = py;
|
|
81
|
-
pvy += GRAVITY;
|
|
82
|
-
px += v.vx;
|
|
83
|
-
py += pvy;
|
|
84
|
-
if (pvy > 0) {
|
|
85
|
-
const j = landingOn(c, targets, px, prev, py);
|
|
86
|
-
if (j >= 0) {
|
|
87
|
-
pts.push(px, targets[j]!.topY - c.blockSize / 2);
|
|
88
|
-
break;
|
|
89
|
-
}
|
|
90
|
-
}
|
|
91
|
-
if (i % TRAJECTORY_STEP === 0) pts.push(px, py);
|
|
92
|
-
if (py > c.fallThresholdY) break;
|
|
93
|
-
}
|
|
94
|
-
return pts;
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
/** The run of pillars: where you stand, how many you've landed on (it gets harder), and the ids handed out. */
|
|
98
|
-
export type Course = { pillars: Pillar[]; current: number; landed: number; seq: number };
|
|
99
|
-
|
|
100
|
-
function makePillar(c: Config, k: Course, worldX: number, width: number): Pillar {
|
|
101
|
-
const topY = c.pillarTopMin + Math.random() * (c.pillarTopMax - c.pillarTopMin);
|
|
102
|
-
const p = { id: `pillar-${k.seq}`, worldX, topY: Math.round(topY), width: Math.round(width), colorIndex: k.seq % 8 };
|
|
103
|
-
k.seq++;
|
|
104
|
-
return p;
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
function appendPillar(c: Config, k: Course) {
|
|
108
|
-
const last = k.pillars[k.pillars.length - 1]!;
|
|
109
|
-
// Narrower as the run goes on
|
|
110
|
-
const shrink = Math.min(k.landed * c.widthShrinkPerScore, c.widthShrinkMax);
|
|
111
|
-
const max = Math.max(c.pillarMinWidth, c.pillarMaxWidth - shrink);
|
|
112
|
-
const width = c.pillarMinWidth + Math.random() * (max - c.pillarMinWidth);
|
|
113
|
-
// Wider gaps as it goes on, but never so far the next pillar leaves the screen
|
|
114
|
-
const growth = Math.min(k.landed * c.gapGrowthPerScore, c.gapGrowthMax);
|
|
115
|
-
const wanted = c.gapMin + growth + Math.random() * (c.gapMax - c.gapMin);
|
|
116
|
-
const visible = c.width - c.viewportMargin - c.pillarDepth - width - (c.anchorX + last.width / 2);
|
|
117
|
-
const gap = Math.max(c.gapMin, Math.min(wanted, visible));
|
|
118
|
-
k.pillars.push(makePillar(c, k, last.worldX + last.width / 2 + gap + width / 2, width));
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
function ensureAhead(c: Config, k: Course) {
|
|
122
|
-
while (k.pillars.length - 1 - k.current < LOOKAHEAD) appendPillar(c, k);
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
/** A fresh run: the first pillar (at its widest) under the view's anchor, and four ahead. */
|
|
126
|
-
export function newCourse(c: Config): Course {
|
|
127
|
-
const k: Course = { pillars: [], current: 0, landed: 0, seq: 0 };
|
|
128
|
-
k.pillars.push(makePillar(c, k, c.anchorX, c.pillarMaxWidth));
|
|
129
|
-
ensureAhead(c, k);
|
|
130
|
-
return k;
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
/** The pillars a jump can land on: everything ahead of the current one. */
|
|
134
|
-
export const targetsAhead = (k: Course) => k.pillars.slice(k.current + 1);
|
|
135
|
-
|
|
136
|
-
/** Landed on a pillar: it's the current one now; more are made ahead and old ones behind dropped (one kept). */
|
|
137
|
-
export function landOn(c: Config, k: Course, index: number) {
|
|
138
|
-
k.current = index;
|
|
139
|
-
k.landed++;
|
|
140
|
-
ensureAhead(c, k);
|
|
141
|
-
const keepFrom = Math.max(0, k.current - 1);
|
|
142
|
-
if (keepFrom > 0) {
|
|
143
|
-
k.pillars.splice(0, keepFrom);
|
|
144
|
-
k.current -= keepFrom;
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
|
|
148
|
-
/** A landing's points: perfect (within the sweet spot) adds the bonus and grows the combo. */
|
|
149
|
-
export function landingPoints(c: Config, p: Pillar, x: number, combo: number): { perfect: boolean; points: number; combo: number } {
|
|
150
|
-
const perfect = Math.abs(x - p.worldX) <= c.sweetSpotWidth / 2;
|
|
151
|
-
if (!perfect) return { perfect, points: POINTS_PER_LAND, combo: 0 };
|
|
152
|
-
const next = combo + 1;
|
|
153
|
-
return { perfect, points: POINTS_PER_LAND + PERFECT_BONUS + (next - 1) * 5, combo: next };
|
|
154
|
-
}
|