@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Colors Sort's rules, sizes, timings and layout. Rules, scoring and sizes match the original version
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// (games/colors-sort), so scores carry over.
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import { getScoreBoardTop } from '../shared/EngineHud';
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import type { TiltView } from '../shared/EngineTilt';
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import { frontLight, gameWidthFor } from '../shared/EngineUtils';
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// ── Rules ─────────────────────────────────────────────────────────────
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export const COLORS = ['#FF4444', '#32CD32', '#4169E1', '#FFD700', '#00CED1'] as const; // red, green, blue, yellow, cyan
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export const PIECES_PER_COLOR = 4;
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export const TUBES = 6; // five full, one empty
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export const CAPACITY = PIECES_PER_COLOR + 1; // a spare slot to shuffle with
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export const TIME_LIMIT = 120; // seconds
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export const SCORE_BASE = 100; // calculateTimeBasedScore's base, as before
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// ── Sizes (points; tablets get the original version's larger set) ─────────
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const PHONE = {
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tubeWidth: 80,
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tubeHeight: 240,
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border: 4,
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pieceWidth: 64,
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pieceHeight: 35,
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pieceGap: 5,
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padBottom: 4,
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columnGap: 15,
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rowGap: 15,
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lift: 15
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};
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const TABLET = {
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tubeWidth: 112,
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tubeHeight: 336,
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border: 5,
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pieceWidth: 82,
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pieceHeight: 50,
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pieceGap: 7,
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padBottom: 6,
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columnGap: 20,
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rowGap: 20,
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lift: 20
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};
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const TABLET_WIDTH = 640;
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const COLUMNS = 3;
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// ── Feel (seconds) ────────────────────────────────────────────────────
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export const LIFT_TIME = 0.18;
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export const MOVE_TIME = 0.36; // up out of one tube, across, and down into the other
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export const SHAKE_TIME = 0.3;
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// ── The scene ─────────────────────────────────────────────────────────
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/** The camera looks down a little from in front, so the tubes' mouths and the pieces' tops show. */
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export const TILT = -0.3;
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/** Lit from the upper left; surfaces facing the camera (+z) keep their exact color. */
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export const LIGHT = frontLight([-0.4, 0.55, 1], 0.5);
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// ── Layout ────────────────────────────────────────────────────────────
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const SCOREBOARD_HEIGHT = 82;
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const CONTROLS_HEIGHT = 110;
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const SHELF_HEIGHT = 12; // the rack each row stands on
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export type Layout = TiltView & {
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/** Every size below is already scaled to fit. */
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tubeRadius: number;
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tubeHeight: number;
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pieceRadius: number;
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pieceHeight: number;
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pieceGap: number;
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padBottom: number;
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lift: number;
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shelfHeight: number;
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/** Each tube's base centre in the world (x right, y up, z toward the camera). */
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tubes: [number, number][];
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/** The rows' shelves: their top-face y and width. */
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shelves: { y: number; width: number }[];
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};
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/** Two rows of three tubes on shelves, as big as the original grid (smaller if the screen is short), centred under the scoreboard. */
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export function getLayout(width: number, height: number, offset: number): Layout {
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const base = width > TABLET_WIDTH ? TABLET : PHONE;
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const tilt = TILT;
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const cos = Math.cos(tilt);
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const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT + 16;
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const room = Math.max(240, height - top - CONTROLS_HEIGHT);
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const gridWidth = COLUMNS * base.tubeWidth + (COLUMNS - 1) * base.columnGap;
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// Rows: each a tube (plus the lifted piece's headroom) on a shelf
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const rowHeight = base.tubeHeight + base.lift + base.pieceHeight * 0.6 + SHELF_HEIGHT;
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// ...plus what the tilt shows of the tubes' and shelves' depth (front edge down, back edge up)
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const gridHeight = (2 * rowHeight + base.rowGap) * cos + base.tubeWidth * 1.6 * Math.abs(Math.sin(tilt));
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const s = Math.min(1, gameWidthFor(width) / (gridWidth + base.columnGap * 2), room / gridHeight);
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const centerY = top + room / 2;
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const view: TiltView = { width, height, centerY, tilt };
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const gridSpan = (2 * rowHeight + base.rowGap) * s;
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// World y of each row's tube bases, from the top row down (the grid centred on the origin)
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const bases = [gridSpan / 2 - rowHeight * s + SHELF_HEIGHT * s, gridSpan / 2 - rowHeight * s * 2 - base.rowGap * s + SHELF_HEIGHT * s];
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const pitch = (base.tubeWidth + base.columnGap) * s;
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const tubes: [number, number][] = [];
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for (const y of bases) for (let c = 0; c < COLUMNS; c++) tubes.push([(c - 1) * pitch, y]);
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return {
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...view,
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tubeRadius: (base.tubeWidth / 2) * s,
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tubeHeight: base.tubeHeight * s,
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pieceRadius: (base.pieceWidth / 2) * s,
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pieceHeight: base.pieceHeight * s,
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pieceGap: base.pieceGap * s,
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padBottom: (base.border + base.padBottom) * s,
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lift: base.lift * s,
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shelfHeight: SHELF_HEIGHT * s,
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tubes,
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shelves: bases.map((y) => ({ y, width: gridWidth * s + base.columnGap * s * 2 }))
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};
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}
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/** Where the piece `slot` places up from a tube's bottom sits (its base), in world y. */
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export const slotY = (l: Layout, tube: number, slot: number) => l.tubes[tube]![1] + l.padBottom + slot * (l.pieceHeight + l.pieceGap);
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/** Where a picked-up piece hovers: just out of its tube's mouth. */
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export const hoverY = (l: Layout, tube: number) => l.tubes[tube]![1] + l.tubeHeight + l.lift;
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@@ -1,246 +0,0 @@
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// Colors Sort's rules, with no React: build a game with `createGame` (it deals a shuffled board), give
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// it a layout, `start` it and `tick` it every frame. Five colors of four pucks are shuffled into five
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// tubes, with a sixth left empty; each holds five. Tap a tube to pick up its top puck, tap another to
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// drop it there (any color on any color, as long as the tube isn't full), or the same one to put it
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// back. Gather every color into a tube of its own within two minutes to win.
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { aimTilted, unproject } from '../shared/EngineTilt';
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import { CAPACITY, COLORS, hoverY, type Layout, PIECES_PER_COLOR, TIME_LIMIT, TUBES } from './ColorsSortConstants';
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import {
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buildScene,
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celebrate,
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completeTube,
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liftPiece,
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lowerPiece,
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movePiece,
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removeScene,
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type Scene,
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setSceneTheme,
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shakeTube,
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showCork,
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spawnPiece
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} from './ColorsSortScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** pick: a puck lifted; drop: a puck put back; move: one moved; refuse: an empty pick-up or a full tube; complete: all sorted. */
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export type GameEvent = 'pick' | 'drop' | 'move' | 'refuse' | 'complete';
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const WORLD_CAPACITY = 300; // tubes (6 parts each), pucks, the backdrop, and bursts
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/** A fresh shuffle: color indices, bottom to top, in each tube. */
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function deal(): number[][] {
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const pieces = COLORS.flatMap((_, c) => Array<number>(PIECES_PER_COLOR).fill(c));
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for (let i = pieces.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[pieces[i], pieces[j]] = [pieces[j]!, pieces[i]!];
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}
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return Array.from({ length: TUBES }, (_, t) => (t < COLORS.length ? pieces.splice(0, PIECES_PER_COLOR) : []));
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}
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export function createGame(theme: GameTheme) {
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const world = new World(WORLD_CAPACITY);
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const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
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const g = {
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world,
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camera,
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theme,
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layout: null as Layout | null,
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scene: null as Scene | null,
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phase: 'ready' as Phase,
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tubes: deal(),
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/** Each tube's puck entities, parallel to `tubes`. */
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pieces: [] as Entity[][],
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selected: null as number | null,
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/** Seconds played, and left: the countdown lives in the engine (Rust), advanced by world.update. */
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get time() {
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return TIME_LIMIT - world.scoreboard.shownSeconds;
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},
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get timeLeft() {
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return world.scoreboard.shownSeconds;
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},
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timedOut: false,
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// UI hooks, set by the screen.
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onPhase: (_p: Phase) => {},
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onTime: (_t: number) => {},
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onEvent: (_e: GameEvent) => {}
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};
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world.scoreboard.reset(0, TIME_LIMIT);
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world.scoreboard.handlers = {
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onSecond: (t) => g.onTime(t),
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onTimeUp: () => {
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if (g.phase !== 'playing') return;
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g.timedOut = true;
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end(g);
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}
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};
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return g;
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}
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export type Game = ReturnType<typeof createGame>;
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/** A tube holding a whole color (and nothing else). */
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const sorted = (tube: number[]) => tube.length === PIECES_PER_COLOR && tube.every((c) => c === tube[0]);
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/** Every color gathered: each tube empty, or one color only and all of it (or a full tube of it). */
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function solved(tubes: number[][]) {
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const totals = new Map<number, number>();
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for (const t of tubes) {
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if (!t.length) continue;
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if (!t.every((c) => c === t[0])) return false;
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totals.set(t[0]!, (totals.get(t[0]!) ?? 0) + t.length);
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}
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return tubes.every((t) => !t.length || t.length === CAPACITY || t.length === totals.get(t[0]!));
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}
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// ── Scene ─────────────────────────────────────────────────────────────
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/** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the board. */
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export function setLayout(g: Game, l: Layout) {
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if (g.scene) removeScene(g.world, g.scene);
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for (const e of g.pieces.flat()) g.world.despawn(e);
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g.layout = l;
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aimTilted(g.camera, l);
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g.scene = buildScene(g.world, l, g.theme);
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spawnPieces(g);
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}
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|
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|
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export function setTheme(g: Game, theme: GameTheme) {
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g.theme = theme;
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if (g.scene) setSceneTheme(g.world, g.scene, theme);
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}
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function spawnPieces(g: Game) {
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const { layout: l, scene: s } = g;
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if (!l || !s) return;
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g.pieces = g.tubes.map((tube, t) => tube.map((color, slot) => spawnPiece(g.world, l, color, t, slot)));
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// A picked-up puck stays up through a relayout
|
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|
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if (g.selected != null) {
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|
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const top = g.pieces[g.selected]![g.pieces[g.selected]!.length - 1];
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|
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if (top != null) liftPiece(g.world, l, top, g.selected);
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}
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|
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g.tubes.forEach((tube, t) => showCork(g.world, l, s.tubes[t]!, t, sorted(tube)));
|
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|
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}
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|
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|
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|
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// ── Run ───────────────────────────────────────────────────────────────
|
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|
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|
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126
|
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/** Plays the board that's showing. */
|
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|
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export function start(g: Game) {
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|
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if (g.phase !== 'ready') return;
|
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|
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g.phase = 'playing';
|
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|
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g.world.scoreboard.startCountdown(TIME_LIMIT);
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g.onTime(TIME_LIMIT);
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|
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g.onPhase('playing');
|
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|
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}
|
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|
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|
|
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|
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/** A freshly shuffled board, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
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|
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export function reset(g: Game) {
|
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for (const e of g.pieces.flat()) g.world.despawn(e);
|
|
138
|
-
g.tubes = deal();
|
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|
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g.selected = null;
|
|
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|
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g.world.scoreboard.reset(0, TIME_LIMIT);
|
|
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|
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g.timedOut = false;
|
|
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|
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g.phase = 'ready';
|
|
143
|
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spawnPieces(g);
|
|
144
|
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g.onTime(TIME_LIMIT);
|
|
145
|
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g.onPhase('ready');
|
|
146
|
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}
|
|
147
|
-
|
|
148
|
-
export function dispose(g: Game) {
|
|
149
|
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g.world.dispose();
|
|
150
|
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}
|
|
151
|
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|
|
152
|
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export function tick(g: Game, dt: number) {
|
|
153
|
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if (g.world.isDisposed) return;
|
|
154
|
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g.world.update(dt);
|
|
155
|
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}
|
|
156
|
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|
|
157
|
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function end(g: Game) {
|
|
158
|
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g.world.scoreboard.stop();
|
|
159
|
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// A puck still in the air goes back into its tube
|
|
160
|
-
const { layout: l } = g;
|
|
161
|
-
if (l && g.selected != null) {
|
|
162
|
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const t = g.selected;
|
|
163
|
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const top = g.pieces[t]![g.pieces[t]!.length - 1];
|
|
164
|
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if (top != null) lowerPiece(g.world, l, top, t, g.tubes[t]!.length - 1);
|
|
165
|
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}
|
|
166
|
-
g.selected = null;
|
|
167
|
-
g.phase = 'over';
|
|
168
|
-
g.onPhase('over');
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
// ── Taps ──────────────────────────────────────────────────────────────
|
|
172
|
-
|
|
173
|
-
/** The tube under a view point: its column, from just under its shelf to above its mouth (where a puck hovers). */
|
|
174
|
-
export function tubeAt(g: Game, x: number, y: number): number | null {
|
|
175
|
-
const l = g.layout;
|
|
176
|
-
if (!l) return null;
|
|
177
|
-
const [wx, wy] = unproject(l, x, y, 0);
|
|
178
|
-
const pitch = l.tubes.length > 1 ? Math.abs(l.tubes[1]![0] - l.tubes[0]![0]) : l.tubeRadius * 3;
|
|
179
|
-
let best: number | null = null;
|
|
180
|
-
let bestDistance = Infinity;
|
|
181
|
-
l.tubes.forEach(([tx, ty], i) => {
|
|
182
|
-
if (Math.abs(wx - tx) > pitch / 2) return;
|
|
183
|
-
if (wy < ty - l.shelfHeight * 2 || wy > hoverY(l, i) + l.pieceHeight * 1.2) return;
|
|
184
|
-
const distance = Math.abs(wx - tx);
|
|
185
|
-
if (distance < bestDistance) {
|
|
186
|
-
best = i;
|
|
187
|
-
bestDistance = distance;
|
|
188
|
-
}
|
|
189
|
-
});
|
|
190
|
-
return best;
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
export function tap(g: Game, x: number, y: number) {
|
|
194
|
-
if (g.phase !== 'playing') return;
|
|
195
|
-
const t = tubeAt(g, x, y);
|
|
196
|
-
if (t != null) choose(g, t);
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
/** The tube tapped: pick up from it, put back into it, or move the lifted puck onto it. */
|
|
200
|
-
export function choose(g: Game, t: number) {
|
|
201
|
-
const { layout: l, scene: s } = g;
|
|
202
|
-
if (!l || !s || g.phase !== 'playing') return;
|
|
203
|
-
const tube = g.tubes[t]!;
|
|
204
|
-
const pieces = g.pieces[t]!;
|
|
205
|
-
if (g.selected == null) {
|
|
206
|
-
if (!tube.length) {
|
|
207
|
-
shakeTube(g.world, l, s.tubes[t]!, pieces);
|
|
208
|
-
g.onEvent('refuse');
|
|
209
|
-
return;
|
|
210
|
-
}
|
|
211
|
-
g.selected = t;
|
|
212
|
-
liftPiece(g.world, l, pieces[pieces.length - 1]!, t);
|
|
213
|
-
g.onEvent('pick');
|
|
214
|
-
return;
|
|
215
|
-
}
|
|
216
|
-
const from = g.selected;
|
|
217
|
-
g.selected = null;
|
|
218
|
-
if (from === t) {
|
|
219
|
-
lowerPiece(g.world, l, pieces[pieces.length - 1]!, t, tube.length - 1);
|
|
220
|
-
g.onEvent('drop');
|
|
221
|
-
return;
|
|
222
|
-
}
|
|
223
|
-
// A full tube takes nothing more: the lifted puck goes home and the full tube shakes
|
|
224
|
-
if (tube.length >= CAPACITY) {
|
|
225
|
-
const home = g.pieces[from]!;
|
|
226
|
-
lowerPiece(g.world, l, home[home.length - 1]!, from, g.tubes[from]!.length - 1);
|
|
227
|
-
shakeTube(g.world, l, s.tubes[t]!, pieces);
|
|
228
|
-
g.onEvent('refuse');
|
|
229
|
-
return;
|
|
230
|
-
}
|
|
231
|
-
const color = g.tubes[from]!.pop()!;
|
|
232
|
-
const piece = g.pieces[from]!.pop()!;
|
|
233
|
-
tube.push(color);
|
|
234
|
-
pieces.push(piece);
|
|
235
|
-
movePiece(g.world, l, piece, from, t, tube.length - 1);
|
|
236
|
-
// Corks: on a tube that's just become a whole color, off one that no longer is
|
|
237
|
-
if (sorted(tube)) completeTube(g.world, l, s.tubes[t]!, t, color);
|
|
238
|
-
if (!sorted(g.tubes[from]!)) showCork(g.world, l, s.tubes[from]!, from, false);
|
|
239
|
-
if (solved(g.tubes)) {
|
|
240
|
-
g.onEvent('complete');
|
|
241
|
-
celebrate(g.world, l);
|
|
242
|
-
end(g);
|
|
243
|
-
return;
|
|
244
|
-
}
|
|
245
|
-
g.onEvent('move');
|
|
246
|
-
}
|
|
@@ -1,315 +0,0 @@
|
|
|
1
|
-
// Everything Colors Sort draws: two wooden shelves of glass tubes, each holding a stack of glossy
|
|
2
|
-
// colored pucks, seen from a little above (shared/EngineTilt: an orthographic camera tipped forward,
|
|
3
|
-
// one world unit per point, y up, z toward the camera). A picked-up puck rises out of its tube and
|
|
4
|
-
// hovers; a move flies it across into the other tube; a tube that holds a whole color gets a cork.
|
|
5
|
-
// Each kind of thing is one shared mesh (one instanced draw): mesh ids are app-wide and limited.
|
|
6
|
-
import { type Color, effects, type Entity, extrude, lathe, type Model, Path, type Vec3, type World } from '@nayan-ui/engine';
|
|
7
|
-
import type { GameTheme } from '../../services/ThemeService';
|
|
8
|
-
import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
|
|
9
|
-
import { noise } from '../shared/EngineMeadow';
|
|
10
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
11
|
-
import { placeTiltedBackdrop } from '../shared/EngineTilt';
|
|
12
|
-
import { toColor } from '../shared/EngineUtils';
|
|
13
|
-
import { COLORS, hoverY, type Layout, LIFT_TIME, MOVE_TIME, SHAKE_TIME, slotY } from './ColorsSortConstants';
|
|
14
|
-
|
|
15
|
-
// ── Meshes (unit sizes, scaled per entity) ────────────────────────────
|
|
16
|
-
|
|
17
|
-
const meshes = new Map<string, Model>();
|
|
18
|
-
const cached = (key: string, build: () => Model) => {
|
|
19
|
-
let m = meshes.get(key);
|
|
20
|
-
if (!m) {
|
|
21
|
-
m = cacheGameAsset('colors-sort/ColorsSortScene:' + key, build);
|
|
22
|
-
meshes.set(key, m);
|
|
23
|
-
}
|
|
24
|
-
return m;
|
|
25
|
-
};
|
|
26
|
-
type RGB = [number, number, number];
|
|
27
|
-
const shade = (c: RGB, k: number): RGB => [c[0] * k, c[1] * k, c[2] * k];
|
|
28
|
-
const smooth = (a: number, b: number, x: number) => {
|
|
29
|
-
const t = Math.min(1, Math.max(0, (x - a) / (b - a)));
|
|
30
|
-
return t * t * (3 - 2 * t);
|
|
31
|
-
};
|
|
32
|
-
|
|
33
|
-
/** A test tube: an open glass cylinder with a rounded bottom, one unit across and tall. */
|
|
34
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-
const glassMesh = () => cached('cs-glass', () => createShape(lathe(GLASS_PROFILE, { segments: 96 }), { center: false, shine: 0.9 }));
|
|
35
|
-
/** The glass's profile (radius, height), bottom centre to mouth: the tube is this, turned. */
|
|
36
|
-
const GLASS_PROFILE: [number, number][] = [
|
|
37
|
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// The rounded bottom: a quarter ellipse, finely stepped so it (and the outline round it) curve smoothly
|
|
38
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-
...Array.from({ length: 25 }, (_, i): [number, number] => {
|
|
39
|
-
const a = (i / 24) * (Math.PI / 2);
|
|
40
|
-
return [Math.max(0.001, 0.5 * Math.sin(a)), 0.09 * (1 - Math.cos(a))];
|
|
41
|
-
}),
|
|
42
|
-
[0.5, 1]
|
|
43
|
-
];
|
|
44
|
-
/**
|
|
45
|
-
* The jar's outline from the front: a flat band hugging its sides and rounded bottom, open at the mouth.
|
|
46
|
-
* In units of the tube's width (`tall` is its height over its width), so the band is even all round.
|
|
47
|
-
*/
|
|
48
|
-
const outlineMesh = (tall: number) =>
|
|
49
|
-
cached(`cs-outline:${tall.toFixed(2)}`, () => {
|
|
50
|
-
const w = 0.035;
|
|
51
|
-
const inner = GLASS_PROFILE.map(([r, y]) => [r, y * tall] as [number, number]);
|
|
52
|
-
const curve = [
|
|
53
|
-
...inner
|
|
54
|
-
.slice()
|
|
55
|
-
.reverse()
|
|
56
|
-
.map(([x, y]) => [-x, y] as [number, number]),
|
|
57
|
-
...inner.slice(1)
|
|
58
|
-
];
|
|
59
|
-
// Pushed out along each corner's normal (the bisector of its two edges)
|
|
60
|
-
const outer = curve.map(([x, y], i) => {
|
|
61
|
-
const [ax, ay] = curve[Math.max(0, i - 1)]!;
|
|
62
|
-
const [bx, by] = curve[Math.min(curve.length - 1, i + 1)]!;
|
|
63
|
-
const tx = bx - ax;
|
|
64
|
-
const ty = by - ay;
|
|
65
|
-
const len = Math.hypot(tx, ty) || 1;
|
|
66
|
-
return [x + (ty / len) * w, y - (tx / len) * w] as [number, number];
|
|
67
|
-
});
|
|
68
|
-
const ring = [...outer, ...curve.slice().reverse()].map(([x, y]) => [x, -y] as [number, number]);
|
|
69
|
-
return createShape(extrude(new Path().addPolygon(ring), { depth: 0 }), { center: false });
|
|
70
|
-
});
|
|
71
|
-
/** A thin ring round the outside of a tube's mouth (one unit across, as tall as the entity's y scale). */
|
|
72
|
-
const mouthRingMesh = () =>
|
|
73
|
-
cached('cs-mouth-ring', () =>
|
|
74
|
-
createShape(
|
|
75
|
-
lathe(
|
|
76
|
-
// A round tube in cross-section (a torus), so its edge reads as one soft line
|
|
77
|
-
Array.from({ length: 17 }, (_, i): [number, number] => {
|
|
78
|
-
const a = (i / 16) * Math.PI * 2;
|
|
79
|
-
return [0.59 + 0.03 * Math.cos(a), 0.5 + 0.5 * Math.sin(a)];
|
|
80
|
-
}),
|
|
81
|
-
{ segments: 120 }
|
|
82
|
-
),
|
|
83
|
-
{ center: false, shine: 0.3 }
|
|
84
|
-
)
|
|
85
|
-
);
|
|
86
|
-
/** The lip round a tube's mouth (a ring one unit across, its thickness set by the entity's y scale). */
|
|
87
|
-
const rimMesh = () =>
|
|
88
|
-
cached('cs-rim', () =>
|
|
89
|
-
createShape(
|
|
90
|
-
lathe(
|
|
91
|
-
[
|
|
92
|
-
[0.5, 0],
|
|
93
|
-
[0.56, 0.1],
|
|
94
|
-
[0.56, 0.9],
|
|
95
|
-
[0.5, 1],
|
|
96
|
-
[0.5, 0]
|
|
97
|
-
],
|
|
98
|
-
{ segments: 96 }
|
|
99
|
-
),
|
|
100
|
-
{ center: false, shine: 0.8 }
|
|
101
|
-
)
|
|
102
|
-
);
|
|
103
|
-
/** A puck: a rounded disc one unit across and tall, a touch brighter on top. */
|
|
104
|
-
const puckMesh = () =>
|
|
105
|
-
cached('cs-puck', () =>
|
|
106
|
-
createShape(
|
|
107
|
-
lathe(
|
|
108
|
-
[
|
|
109
|
-
[0.001, 0],
|
|
110
|
-
[0.42, 0],
|
|
111
|
-
[0.5, 0.14],
|
|
112
|
-
[0.5, 0.86],
|
|
113
|
-
[0.42, 1],
|
|
114
|
-
[0.001, 1]
|
|
115
|
-
],
|
|
116
|
-
{ segments: 32, color: ({ position: p, normal: n }) => shade([1, 1, 1], 0.82 + 0.18 * smooth(0.2, 0.95, p[1]) + 0.12 * Math.max(0, n[1])) }
|
|
117
|
-
),
|
|
118
|
-
{ center: false, shine: 0.6 }
|
|
119
|
-
)
|
|
120
|
-
);
|
|
121
|
-
/** A cork stopper: a tapered plug under a wider cap, one unit across and tall. */
|
|
122
|
-
const corkMesh = () =>
|
|
123
|
-
cached('cs-cork', () =>
|
|
124
|
-
createShape(
|
|
125
|
-
lathe(
|
|
126
|
-
[
|
|
127
|
-
[0.001, 0],
|
|
128
|
-
[0.42, 0],
|
|
129
|
-
[0.46, 0.55],
|
|
130
|
-
[0.56, 0.58],
|
|
131
|
-
[0.58, 0.68],
|
|
132
|
-
[0.56, 1],
|
|
133
|
-
[0.001, 1]
|
|
134
|
-
],
|
|
135
|
-
{
|
|
136
|
-
segments: 28,
|
|
137
|
-
color: ({ position: p }) => shade([0.78, 0.56, 0.34], 0.82 + 0.3 * noise(p[0] * 30 + p[1] * 9, p[2] * 30 + p[1] * 40))
|
|
138
|
-
}
|
|
139
|
-
),
|
|
140
|
-
{ center: false, shine: 0.1 }
|
|
141
|
-
)
|
|
142
|
-
);
|
|
143
|
-
|
|
144
|
-
// ── Colors ────────────────────────────────────────────────────────────
|
|
145
|
-
|
|
146
|
-
/** Clear glass: barely tinted, so the gems inside show at full color; the rim and glint outline the jar. */
|
|
147
|
-
const glassColor = (theme: GameTheme): Color => (theme.mode === 'dark' ? [1, 1, 1, 0.05] : [1, 1, 1, 0.08]);
|
|
148
|
-
/** The jar's outline: dark on light themes, light on dark, so the clear glass's edges always read. */
|
|
149
|
-
const edgeColor = (theme: GameTheme): Color => (theme.mode === 'dark' ? [1, 1, 1, 0.55] : [0.1, 0.14, 0.22, 0.45]);
|
|
150
|
-
const rimColor = (theme: GameTheme): Color => {
|
|
151
|
-
if (theme.mode === 'classic') return [1, 1, 1, 0.6];
|
|
152
|
-
const border = toColor(theme.BOARD.BORDER);
|
|
153
|
-
const [r, g, b, a] = border[3]! > 0 ? border : toColor(theme.BOARD.CELL_EMPTY);
|
|
154
|
-
return [r, g, b, Math.max(0.45, a ?? 0)];
|
|
155
|
-
};
|
|
156
|
-
export const pieceColor = (colorIndex: number) => toColor(COLORS[colorIndex]!);
|
|
157
|
-
|
|
158
|
-
// ── Spawning ──────────────────────────────────────────────────────────
|
|
159
|
-
|
|
160
|
-
const BACKDROP_DEPTH = 60;
|
|
161
|
-
|
|
162
|
-
export type Tube = { glass: Entity; rim: Entity; streak: Entity; edges: Entity[]; cork: Entity };
|
|
163
|
-
export type Scene = { backdrop: Entity; tubes: Tube[] };
|
|
164
|
-
|
|
165
|
-
export function buildScene(world: World, l: Layout, theme: GameTheme): Scene {
|
|
166
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
|
|
167
|
-
placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
|
|
168
|
-
const d = l.tubeRadius * 2;
|
|
169
|
-
const tubes = l.tubes.map(([x, y]) => ({
|
|
170
|
-
glass: world.spawn({ mesh: glassMesh(), position: [x, y, 0], scale: [d, l.tubeHeight, d], color: glassColor(theme), pickable: false }),
|
|
171
|
-
rim: world.spawn({
|
|
172
|
-
mesh: rimMesh(),
|
|
173
|
-
position: [x, y + l.tubeHeight - l.tubeRadius * 0.12, 0],
|
|
174
|
-
scale: [d, l.tubeRadius * 0.16, d],
|
|
175
|
-
color: rimColor(theme),
|
|
176
|
-
pickable: false
|
|
177
|
-
}),
|
|
178
|
-
// A glint running down the glass, front left
|
|
179
|
-
streak: world.spawn({
|
|
180
|
-
mesh: 'cube',
|
|
181
|
-
position: [x - l.tubeRadius * 0.55, y + l.tubeHeight * 0.55, l.tubeRadius * 0.86],
|
|
182
|
-
scale: [l.tubeRadius * 0.08, l.tubeHeight * 0.72, 0.5],
|
|
183
|
-
color: [1, 1, 1, 0.2],
|
|
184
|
-
pickable: false
|
|
185
|
-
}),
|
|
186
|
-
// Its outline: a band round the sides and rounded bottom, and a ring round the mouth
|
|
187
|
-
edges: [
|
|
188
|
-
world.spawn({ mesh: outlineMesh(l.tubeHeight / d), position: [x, y, 0], scale: [d, d, 1], color: edgeColor(theme), pickable: false }),
|
|
189
|
-
world.spawn({
|
|
190
|
-
mesh: mouthRingMesh(),
|
|
191
|
-
position: [x, y + l.tubeHeight - l.tubeRadius * 0.06, 0],
|
|
192
|
-
scale: [d, l.tubeRadius * 0.12, d],
|
|
193
|
-
color: edgeColor(theme),
|
|
194
|
-
pickable: false
|
|
195
|
-
})
|
|
196
|
-
],
|
|
197
|
-
cork: world.spawn({ mesh: corkMesh(), position: [x, y + l.tubeHeight, 0], scale: 0, pickable: false })
|
|
198
|
-
}));
|
|
199
|
-
return { backdrop, tubes };
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
export function removeScene(world: World, s: Scene) {
|
|
203
|
-
for (const e of [s.backdrop, ...s.tubes.flatMap((t) => [t.glass, t.rim, t.streak, ...t.edges, t.cork])]) world.despawn(e);
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
export function setSceneTheme(world: World, s: Scene, theme: GameTheme) {
|
|
207
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
208
|
-
for (const t of s.tubes) {
|
|
209
|
-
world.set(t.glass, { color: glassColor(theme) });
|
|
210
|
-
world.set(t.rim, { color: rimColor(theme) });
|
|
211
|
-
for (const e of t.edges) world.set(e, { color: edgeColor(theme) });
|
|
212
|
-
}
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
// ── Pieces ────────────────────────────────────────────────────────────
|
|
216
|
-
|
|
217
|
-
const pieceScale = (l: Layout): Vec3 => [l.pieceRadius * 2, l.pieceHeight, l.pieceRadius * 2];
|
|
218
|
-
const at = (l: Layout, tube: number, y: number): Vec3 => [l.tubes[tube]![0], y, 0];
|
|
219
|
-
|
|
220
|
-
export function spawnPiece(world: World, l: Layout, colorIndex: number, tube: number, slot: number): Entity {
|
|
221
|
-
return world.spawn({
|
|
222
|
-
mesh: puckMesh(),
|
|
223
|
-
position: at(l, tube, slotY(l, tube, slot)),
|
|
224
|
-
scale: pieceScale(l),
|
|
225
|
-
color: pieceColor(colorIndex),
|
|
226
|
-
pickable: false
|
|
227
|
-
});
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
/** Picked up: the top puck springs up out of its tube and hovers. */
|
|
231
|
-
export function liftPiece(world: World, l: Layout, piece: Entity, tube: number) {
|
|
232
|
-
world.stopAnimation(piece);
|
|
233
|
-
world.animate(piece, { position: at(l, tube, hoverY(l, tube)) }, { spring: { stiffness: 260, damping: 18 } });
|
|
234
|
-
world.set(piece, { bob: { amplitude: [0, l.pieceHeight * 0.08, 0], speed: 5 } });
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
/** Put back: it drops into its own slot again. */
|
|
238
|
-
export function lowerPiece(world: World, l: Layout, piece: Entity, tube: number, slot: number) {
|
|
239
|
-
world.set(piece, { bob: null });
|
|
240
|
-
world.stopAnimation(piece);
|
|
241
|
-
world.animate(piece, { position: at(l, tube, slotY(l, tube, slot)) }, { duration: LIFT_TIME, easing: 'easeIn' });
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
/** Moved: it flies over to the other tube's mouth, then drops in and settles with a bounce. */
|
|
245
|
-
export function movePiece(world: World, l: Layout, piece: Entity, from: number, to: number, slot: number) {
|
|
246
|
-
world.set(piece, { bob: null });
|
|
247
|
-
world.stopAnimation(piece);
|
|
248
|
-
const high = Math.max(hoverY(l, from), hoverY(l, to));
|
|
249
|
-
world.animate(
|
|
250
|
-
piece,
|
|
251
|
-
[
|
|
252
|
-
{ position: at(l, from, high), at: 0.2 },
|
|
253
|
-
{ position: at(l, to, high), at: 0.55 },
|
|
254
|
-
{ position: at(l, to, slotY(l, to, slot)), at: 1 }
|
|
255
|
-
],
|
|
256
|
-
{ duration: MOVE_TIME, path: 'smooth', easing: 'easeInOut' }
|
|
257
|
-
);
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
// ── Feedback ──────────────────────────────────────────────────────────
|
|
261
|
-
|
|
262
|
-
/** A refused tap: the tube and what's in it shake. */
|
|
263
|
-
export function shakeTube(world: World, l: Layout, t: Tube, pieces: Entity[]) {
|
|
264
|
-
world.animate([t.glass, t.rim, t.streak, ...t.edges, ...pieces], { shake: l.tubeRadius * 0.14 }, { duration: SHAKE_TIME });
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
/** A whole color in one tube: it pops, sparkles in that color and a cork drops into its mouth. */
|
|
268
|
-
export function completeTube(world: World, l: Layout, t: Tube, tube: number, colorIndex: number) {
|
|
269
|
-
const [x, y] = l.tubes[tube]!;
|
|
270
|
-
const d = l.tubeRadius * 2;
|
|
271
|
-
world.animate(t.glass, [{ scale: [d * 1.06, l.tubeHeight * 1.03, d * 1.06], at: 0.4 }, { scale: [d, l.tubeHeight, d] }], { duration: 0.3 });
|
|
272
|
-
effects.sparkle(world, {
|
|
273
|
-
position: [x, y + l.tubeHeight, l.tubeRadius],
|
|
274
|
-
count: 16,
|
|
275
|
-
size: l.tubeRadius * 0.16,
|
|
276
|
-
speed: l.tubeRadius * 4,
|
|
277
|
-
direction: [0, 1, 0],
|
|
278
|
-
spread: 1,
|
|
279
|
-
lifetime: 0.6,
|
|
280
|
-
gravity: -l.tubeRadius * 6,
|
|
281
|
-
colors: [pieceColor(colorIndex), [1, 1, 1, 1], [1, 0.85, 0.3, 1]]
|
|
282
|
-
});
|
|
283
|
-
showCork(world, l, t, tube, true, true);
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
/** The cork in a sorted tube's mouth (dropping in, or simply there), or taken away. */
|
|
287
|
-
export function showCork(world: World, l: Layout, t: Tube, tube: number, on: boolean, animate = false) {
|
|
288
|
-
const [x, y] = l.tubes[tube]!;
|
|
289
|
-
const size: Vec3 = [l.tubeRadius * 1.9, l.tubeRadius * 0.95, l.tubeRadius * 1.9];
|
|
290
|
-
const rest: Vec3 = [x, y + l.tubeHeight - size[1] * 0.5, 0];
|
|
291
|
-
world.stopAnimation(t.cork);
|
|
292
|
-
if (!on) {
|
|
293
|
-
world.set(t.cork, { scale: 0 });
|
|
294
|
-
return;
|
|
295
|
-
}
|
|
296
|
-
if (!animate) {
|
|
297
|
-
world.set(t.cork, { position: rest, scale: size });
|
|
298
|
-
return;
|
|
299
|
-
}
|
|
300
|
-
world.set(t.cork, { position: [x, rest[1] + l.tubeRadius * 2.5, 0], scale: size });
|
|
301
|
-
world.animate(t.cork, { position: rest }, { duration: 0.35, delay: 0.15, easing: 'bounce' });
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
/** Confetti over the shelves when everything's sorted. */
|
|
305
|
-
export function celebrate(world: World, l: Layout) {
|
|
306
|
-
effects.confetti(world, {
|
|
307
|
-
position: [0, l.tubeHeight * 0.4, l.tubeRadius * 2],
|
|
308
|
-
count: 60,
|
|
309
|
-
size: l.tubeRadius * 0.2,
|
|
310
|
-
speed: l.tubeHeight * 2.2,
|
|
311
|
-
lifetime: 1.3,
|
|
312
|
-
gravity: -l.tubeHeight * 3.5,
|
|
313
|
-
colors: COLORS.slice(0, 4).map((c) => toColor(c))
|
|
314
|
-
});
|
|
315
|
-
}
|