@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Everything Nuts and Bolts draws: a board (themed, as the original board) with a socket at each bolt's
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// home and three green swap sockets below a separator, wooden and metal planks stacked across it (each
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// with a hole at every grid point), and bolts with a washer, a domed head with a cross slot and a
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// threaded shank. Seen from a little in front of straight down (shared/EngineTilt: an orthographic
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// camera leaning back, one world unit per point). A picked-up bolt unscrews and hovers in gold; a move
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// flies it over and screws it in; a freed plank swings down off the board.
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import {
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type Color,
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effects,
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type Entity,
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extrude,
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type Geometry,
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lathe,
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merge,
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type Model,
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Path,
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quat,
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recolor,
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shapeGeometry,
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type Vec3,
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type World
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} from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { placeTiltedBackdrop } from '../shared/EngineTilt';
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import { toColor } from '../shared/EngineUtils';
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import { CLASSIC_BOARD, CLASSIC_SEPARATOR, FALL_TIME, type Layout, LIFT_TIME, MOVE_TIME, pointAt, separatorY, swapAt } from './NutsAndBoltsConstants';
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import { getPlankPositions, type Plank } from './NutsAndBoltsRules';
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m = cacheGameAsset('nuts-and-bolts/NutsAndBoltsScene:' + key, build);
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meshes.set(key, m);
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}
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return m;
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};
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const STAND_UP = quat.x(Math.PI / 2);
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const ACROSS = quat.z(0);
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const DOWN = quat.z(Math.PI / 2);
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const BOARD_DEPTH = 10;
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const BACKDROP_DEPTH = 25;
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const PLANK_PAD = 10; // past the end points, as the original planks
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const PLANK_WIDTH = 26;
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const PLANK_DEPTH = 10; // the plank's body
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const PLANK_CAP = 1.6; // the raised, bevelled top on it
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const PLANK_TOP = PLANK_DEPTH + PLANK_CAP;
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const PLANK_STEP = 4; // each plank in the stack sits this much above the one before
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const WOOD = toColor('#8B4513');
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const METAL = toColor('#B8BEC6');
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const SILVER: Color = [0.78, 0.8, 0.84, 1];
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const GOLD = toColor('#FFD700');
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export const holeRadius = (l: Layout) => Math.min(18, l.cell * 0.3);
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export const boltRadius = (l: Layout) => Math.min(16, l.cell * 0.27);
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const plankZ = (p: Plank) => (p.zIndex - 1) * PLANK_STEP;
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/** Where a bolt sits: on top of the highest plank at its point (or the board). */
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export const boltRest = (planks: Plank[], row: number, col: number) =>
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planks.reduce((z, p) => (getPlankPositions(p).some((q) => q.row === row && q.col === col) ? Math.max(z, plankZ(p) + PLANK_TOP) : z), 0);
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// ── Meshes ────────────────────────────────────────────────────────────
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const panelMesh = (w: number, h: number, radius: number) =>
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cached(`nb-panel:${w.toFixed(1)}x${h.toFixed(1)}:${radius}`, () =>
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createShape(extrude(new Path().addRoundedRect(-w / 2, -h / 2, w, h, radius), { depth: BOARD_DEPTH }), { shine: 0.2 })
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);
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/** A plank `length` points long along x, rounded at its ends, with a hole at each of its grid points. */
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const cube = () => shapeGeometry('cube');
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/** Shades a plank's faces: tops full, sides darker, the underside darkest, so its thickness reads. */
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recolor(g, ({ normal: n }) => {
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const k = n[2] > 0.6 ? top : n[2] < -0.6 ? side * 0.6 : side;
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});
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/**
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* A plank `length` points long (along x, its top at z = PLANK_DEPTH / 2 + PLANK_CAP): a thick body with
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* shaded sides, a bevelled top a little inset on it, round bolt holes through both, and its surface:
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* wood grain running between the holes, or brushed streaks on metal. Tinted by the entity (wood or metal).
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*/
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const plankMesh = (length: number, cell: number, holeR: number, metal: boolean) =>
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cached(`nb-plank-v2:${metal ? 'm' : 'w'}:${length}:${cell.toFixed(2)}:${holeR.toFixed(1)}`, () => {
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const span = (length - 1) * cell;
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const W = PLANK_WIDTH;
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const w = span + PLANK_PAD * 2 + W;
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const hole = holeR * 0.62;
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const outline = (inset: number) => {
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const path = new Path().addRoundedRect(-w / 2 + inset, -W / 2 + inset, w - inset * 2, W - inset * 2, W / 2 - inset);
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for (let i = 0; i < length; i++) path.addCircle(-span / 2 + i * cell, 0, hole + inset);
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return path;
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};
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const holes = Array.from({ length }, (_, i) => -span / 2 + i * cell);
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const parts: GeometryPart[] = [
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{ geometry: faceShade(0.82, 0.62)(extrude(outline(0), { depth: PLANK_DEPTH, fillRule: 'evenodd' })) },
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100
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-
{
|
|
101
|
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geometry: faceShade(1, 0.8)(extrude(outline(1.6), { depth: PLANK_CAP, fillRule: 'evenodd' })),
|
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102
|
-
position: [0, 0, PLANK_DEPTH / 2 + PLANK_CAP / 2]
|
|
103
|
-
}
|
|
104
|
-
];
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|
105
|
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// Lines along the top, broken where they'd cross a hole or run off the rounded ends
|
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106
|
-
const z = PLANK_DEPTH / 2 + PLANK_CAP + 0.05;
|
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107
|
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const lines = metal ? [-7.5, -3, 4, 8.5] : [-8.5, -5.5, -2.5, 3, 6, 9];
|
|
108
|
-
lines.forEach((y, li) => {
|
|
109
|
-
const end = w / 2 - W / 2 + Math.sqrt(Math.max(0, (W / 2 - 2) ** 2 - y * y));
|
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110
|
-
const cuts: [number, number][] = [];
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111
|
-
for (const x of holes)
|
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112
|
-
if (Math.abs(y) < hole + 3) {
|
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113
|
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const c = Math.sqrt((hole + 3) ** 2 - y * y);
|
|
114
|
-
cuts.push([x - c, x + c]);
|
|
115
|
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}
|
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116
|
-
let from = -end;
|
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117
|
-
for (const [a, b] of [...cuts, [end, end] as [number, number]]) {
|
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118
|
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if (a - from > 2) {
|
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119
|
-
const k = metal ? 1.18 : 0.62 + (li % 3) * 0.06;
|
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120
|
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// Wood grain wanders a little in width along the plank
|
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121
|
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parts.push({
|
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122
|
-
geometry: cube(),
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123
|
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position: [(from + a) / 2, y, z],
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|
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scale: [a - from, metal ? 0.35 : 0.6 + (li % 2) * 0.4, 0.1],
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125
|
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color: [k, k, k, 1]
|
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126
|
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});
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127
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}
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128
|
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from = b;
|
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129
|
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}
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130
|
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});
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return createShape(merge(parts), { center: false, shine: metal ? 0.8 : 0.2 });
|
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|
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});
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|
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134
|
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/**
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135
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* A swap hole one unit across, as a real bolt's seat: a green anodised hex nut set into the board, its
|
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136
|
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* top edges chamfered, and a dark threaded bore going down through it.
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137
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*/
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138
|
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const nutSocketMesh = () =>
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139
|
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cached('nb-socket-nut', () => {
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140
|
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const hex = new Path();
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141
|
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for (let k = 0; k < 6; k++) {
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142
|
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const a = (k / 6) * Math.PI * 2 + Math.PI / 6;
|
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143
|
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if (k === 0) hex.moveTo(0.48 * Math.cos(a), 0.48 * Math.sin(a));
|
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144
|
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else hex.lineTo(0.48 * Math.cos(a), 0.48 * Math.sin(a));
|
|
145
|
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}
|
|
146
|
-
hex.close().addCircle(0, 0, 0.24);
|
|
147
|
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const green = toColor('#2E9E5B');
|
|
148
|
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const chamfer = toColor('#6FD39A');
|
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149
|
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const bore = toColor('#16301F');
|
|
150
|
-
return createShape(
|
|
151
|
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merge([
|
|
152
|
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// The nut: a hex ring standing on the board (extruded along z, stood up into the lathe's +y)
|
|
153
|
-
{
|
|
154
|
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geometry: extrude(hex, { depth: 0.18, fillRule: 'evenodd' }),
|
|
155
|
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rotation: quat.x(-Math.PI / 2),
|
|
156
|
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position: [0, 0.09, 0],
|
|
157
|
-
color: [green[0], green[1], green[2], 1]
|
|
158
|
-
},
|
|
159
|
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// A bright chamfered collar round the hole's mouth
|
|
160
|
-
{
|
|
161
|
-
geometry: lathe(
|
|
162
|
-
[
|
|
163
|
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[0.24, 0.17],
|
|
164
|
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[0.3, 0.181]
|
|
165
|
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],
|
|
166
|
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{ segments: 48 }
|
|
167
|
-
),
|
|
168
|
-
color: [chamfer[0], chamfer[1], chamfer[2], 1]
|
|
169
|
-
},
|
|
170
|
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// The bore, its thread spiralling down (run from the centre out, so its inside faces up)
|
|
171
|
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{
|
|
172
|
-
geometry: lathe(
|
|
173
|
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[
|
|
174
|
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[0.001, -0.06],
|
|
175
|
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[0.24, -0.06],
|
|
176
|
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[0.24, 0.17]
|
|
177
|
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],
|
|
178
|
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{ segments: 40, displace: (u, v) => (v > 0.5 ? 0.02 * Math.sin((u + v * 5) * Math.PI * 2) : 0) }
|
|
179
|
-
),
|
|
180
|
-
color: [bore[0], bore[1], bore[2], 1]
|
|
181
|
-
}
|
|
182
|
-
]),
|
|
183
|
-
{ center: false, shine: 0.6 }
|
|
184
|
-
);
|
|
185
|
-
});
|
|
186
|
-
|
|
187
|
-
/** A socket one unit across: a sunken dish in a raised lip (`swap` sockets are green, the bolts' homes tan). */
|
|
188
|
-
const socketMesh = (swap: boolean) =>
|
|
189
|
-
swap
|
|
190
|
-
? nutSocketMesh()
|
|
191
|
-
: cached(`nb-socket-${swap ? 'swap' : 'grid'}`, () => {
|
|
192
|
-
const [rim, depth, inner] = swap ? ['#3CB371', '#228B22', '#90EE90'] : ['#D2B48C', '#B8956A', '#F5DEB3'];
|
|
193
|
-
const r = toColor(rim);
|
|
194
|
-
const d = toColor(depth);
|
|
195
|
-
const i = toColor(inner);
|
|
196
|
-
return createShape(
|
|
197
|
-
lathe(
|
|
198
|
-
[
|
|
199
|
-
[0.001, 0.04],
|
|
200
|
-
[0.26, 0.05],
|
|
201
|
-
[0.38, 0.1],
|
|
202
|
-
[0.46, 0.2],
|
|
203
|
-
[0.5, 0.24],
|
|
204
|
-
[0.56, 0.18],
|
|
205
|
-
[0.6, 0]
|
|
206
|
-
],
|
|
207
|
-
{
|
|
208
|
-
segments: 28,
|
|
209
|
-
color: ({ position: p }) => {
|
|
210
|
-
const radius = Math.hypot(p[0], p[2]);
|
|
211
|
-
const c = radius < 0.3 ? i : radius < 0.45 ? d : r;
|
|
212
|
-
return [c[0], c[1], c[2]];
|
|
213
|
-
}
|
|
214
|
-
}
|
|
215
|
-
),
|
|
216
|
-
{ center: false, shine: 0.3 }
|
|
217
|
-
);
|
|
218
|
-
});
|
|
219
|
-
|
|
220
|
-
/**
|
|
221
|
-
* A hex bolt one unit across its flange: a round flange washer, a chamfered hex head (a six-sided
|
|
222
|
-
* lathe), and a shank with a real helical thread running down to a chamfered tip.
|
|
223
|
-
*/
|
|
224
|
-
const boltMesh = () =>
|
|
225
|
-
cached('nb-bolt-v2', () => {
|
|
226
|
-
const head = lathe(
|
|
227
|
-
[
|
|
228
|
-
[0.001, 0.4],
|
|
229
|
-
[0.3, 0.4],
|
|
230
|
-
[0.38, 0.35],
|
|
231
|
-
[0.38, 0.12],
|
|
232
|
-
[0.36, 0.1]
|
|
233
|
-
],
|
|
234
|
-
{ segments: 6 }
|
|
235
|
-
);
|
|
236
|
-
const flange = lathe(
|
|
237
|
-
[
|
|
238
|
-
[0.36, 0.12],
|
|
239
|
-
[0.48, 0.1],
|
|
240
|
-
[0.5, 0.06],
|
|
241
|
-
[0.5, 0.02],
|
|
242
|
-
[0.47, 0],
|
|
243
|
-
[0.14, 0]
|
|
244
|
-
],
|
|
245
|
-
{ segments: 48 }
|
|
246
|
-
);
|
|
247
|
-
// The thread: the shank's surface pushed out along a helix, seven turns down its length
|
|
248
|
-
const shank = lathe(
|
|
249
|
-
[
|
|
250
|
-
[0.15, 0],
|
|
251
|
-
[0.15, -0.62],
|
|
252
|
-
[0.1, -0.7],
|
|
253
|
-
[0.001, -0.7]
|
|
254
|
-
],
|
|
255
|
-
{ segments: 32, displace: (u, v) => (v < 0.85 ? 0.03 * Math.sin((u + v * 7) * Math.PI * 2) : 0) }
|
|
256
|
-
);
|
|
257
|
-
return createShape(
|
|
258
|
-
merge([{ geometry: shank, color: [0.62, 0.64, 0.68, 1] }, { geometry: flange, color: [0.92, 0.93, 0.95, 1] }, { geometry: head }]),
|
|
259
|
-
{ center: false, shine: 0.9 }
|
|
260
|
-
);
|
|
261
|
-
});
|
|
262
|
-
|
|
263
|
-
// ── Spawning ──────────────────────────────────────────────────────────
|
|
264
|
-
|
|
265
|
-
export type Scene = {
|
|
266
|
-
backdrop: Entity;
|
|
267
|
-
panel: Entity;
|
|
268
|
-
rim: Entity | null;
|
|
269
|
-
separator: Entity;
|
|
270
|
-
sockets: Entity[];
|
|
271
|
-
swaps: Entity[];
|
|
272
|
-
planks: Map<string, Entity>;
|
|
273
|
-
/** Each bolt: an unturned pivot (position and spin about z) carrying the standing bolt (its color). */
|
|
274
|
-
bolts: Map<string, { pivot: Entity; body: Entity }>;
|
|
275
|
-
};
|
|
276
|
-
|
|
277
|
-
const panelColor = (theme: GameTheme) => toColor(theme.mode === 'classic' ? CLASSIC_BOARD : theme.BOARD.SURFACE);
|
|
278
|
-
const separatorColor = (theme: GameTheme) => toColor(theme.mode === 'classic' ? CLASSIC_SEPARATOR : theme.BOARD.BORDER);
|
|
279
|
-
|
|
280
|
-
export function buildScene(world: World, l: Layout, theme: GameTheme, homes: { row: number; col: number }[]): Scene {
|
|
281
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
|
|
282
|
-
placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
|
|
283
|
-
const classic = theme.mode === 'classic';
|
|
284
|
-
const radius = classic ? 16 : 8;
|
|
285
|
-
const panel = world.spawn({
|
|
286
|
-
mesh: panelMesh(l.boardWidth, l.boardHeight, radius),
|
|
287
|
-
position: [0, 0, -BOARD_DEPTH / 2],
|
|
288
|
-
color: panelColor(theme),
|
|
289
|
-
pickable: false
|
|
290
|
-
});
|
|
291
|
-
const border = toColor(theme.BOARD.BORDER);
|
|
292
|
-
const rim =
|
|
293
|
-
!classic && border[3]! > 0
|
|
294
|
-
? world.spawn({
|
|
295
|
-
mesh: cached(`nb-rim:${l.boardWidth.toFixed(1)}x${l.boardHeight.toFixed(1)}`, () =>
|
|
296
|
-
createShape(
|
|
297
|
-
extrude(
|
|
298
|
-
new Path()
|
|
299
|
-
.addRoundedRect(-l.boardWidth / 2, -l.boardHeight / 2, l.boardWidth, l.boardHeight, 8)
|
|
300
|
-
.addRoundedRect(-l.boardWidth / 2 + 1, -l.boardHeight / 2 + 1, l.boardWidth - 2, l.boardHeight - 2, 7),
|
|
301
|
-
{ depth: 0, fillRule: 'evenodd' }
|
|
302
|
-
)
|
|
303
|
-
)
|
|
304
|
-
),
|
|
305
|
-
position: [0, 0, 0.3],
|
|
306
|
-
color: border,
|
|
307
|
-
pickable: false
|
|
308
|
-
})
|
|
309
|
-
: null;
|
|
310
|
-
const separator = world.spawn({
|
|
311
|
-
mesh: 'cube',
|
|
312
|
-
position: [0, separatorY(l), 0.2],
|
|
313
|
-
scale: [l.boardWidth - l.padding * 2, 1.5, 0.3],
|
|
314
|
-
color: separatorColor(theme),
|
|
315
|
-
pickable: false
|
|
316
|
-
});
|
|
317
|
-
const hr = holeRadius(l);
|
|
318
|
-
const sockets = homes.map(({ row, col }) => {
|
|
319
|
-
const [x, y] = pointAt(l, row, col);
|
|
320
|
-
return world.spawn({ mesh: socketMesh(false), position: [x, y, 0], rotation: STAND_UP, scale: hr * 2, pickable: false });
|
|
321
|
-
});
|
|
322
|
-
const swaps = [0, 1, 2].map((i) => {
|
|
323
|
-
const [x, y] = swapAt(l, i);
|
|
324
|
-
return world.spawn({ mesh: socketMesh(true), position: [x, y, 0], rotation: STAND_UP, scale: hr * 2, pickable: false });
|
|
325
|
-
});
|
|
326
|
-
return { backdrop, panel, rim, separator, sockets, swaps, planks: new Map(), bolts: new Map() };
|
|
327
|
-
}
|
|
328
|
-
|
|
329
|
-
export function removeScene(world: World, s: Scene) {
|
|
330
|
-
const all = [
|
|
331
|
-
s.backdrop,
|
|
332
|
-
s.panel,
|
|
333
|
-
s.separator,
|
|
334
|
-
...s.sockets,
|
|
335
|
-
...s.swaps,
|
|
336
|
-
...Array.from(s.planks.values()),
|
|
337
|
-
...Array.from(s.bolts.values(), (b) => b.pivot)
|
|
338
|
-
];
|
|
339
|
-
for (const e of s.rim != null ? [...all, s.rim] : all) world.despawn(e);
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
export function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme) {
|
|
343
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
344
|
-
world.set(s.panel, { mesh: panelMesh(l.boardWidth, l.boardHeight, theme.mode === 'classic' ? 16 : 8), color: panelColor(theme) });
|
|
345
|
-
world.set(s.separator, { color: separatorColor(theme) });
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
/** The sockets at the bolts' homes (a new puzzle). */
|
|
349
|
-
export function placeSockets(world: World, l: Layout, s: Scene, homes: { row: number; col: number }[]) {
|
|
350
|
-
for (const e of s.sockets) world.despawn(e);
|
|
351
|
-
const hr = holeRadius(l);
|
|
352
|
-
s.sockets = homes.map(({ row, col }) => {
|
|
353
|
-
const [x, y] = pointAt(l, row, col);
|
|
354
|
-
return world.spawn({ mesh: socketMesh(false), position: [x, y, 0], rotation: STAND_UP, scale: hr * 2, pickable: false });
|
|
355
|
-
});
|
|
356
|
-
}
|
|
357
|
-
|
|
358
|
-
// ── Planks ────────────────────────────────────────────────────────────
|
|
359
|
-
|
|
360
|
-
const plankCentre = (l: Layout, p: Plank): Vec3 => {
|
|
361
|
-
const [ax, ay] = pointAt(l, p.startRow, p.startCol);
|
|
362
|
-
const [bx, by] =
|
|
363
|
-
p.orientation === 'horizontal' ? pointAt(l, p.startRow, p.startCol + p.length - 1) : pointAt(l, p.startRow + p.length - 1, p.startCol);
|
|
364
|
-
return [(ax + bx) / 2, (ay + by) / 2, plankZ(p) + PLANK_DEPTH / 2];
|
|
365
|
-
};
|
|
366
|
-
|
|
367
|
-
export function spawnPlank(world: World, l: Layout, s: Scene, p: Plank) {
|
|
368
|
-
s.planks.set(
|
|
369
|
-
p.id,
|
|
370
|
-
world.spawn({
|
|
371
|
-
mesh: plankMesh(p.length, l.cell, holeRadius(l), p.orientation !== 'horizontal'),
|
|
372
|
-
position: plankCentre(l, p),
|
|
373
|
-
rotation: p.orientation === 'horizontal' ? ACROSS : DOWN,
|
|
374
|
-
color: p.orientation === 'horizontal' ? WOOD : METAL,
|
|
375
|
-
pickable: false
|
|
376
|
-
})
|
|
377
|
-
);
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
/** A freed plank swings down off the board and fades, then goes. Returns how long that takes. */
|
|
381
|
-
export function dropPlank(world: World, l: Layout, s: Scene, p: Plank): number {
|
|
382
|
-
const e = s.planks.get(p.id);
|
|
383
|
-
if (e == null) return 0;
|
|
384
|
-
s.planks.delete(p.id);
|
|
385
|
-
const [x, y, z] = plankCentre(l, p);
|
|
386
|
-
const swing = (p.zIndex % 2 ? 1 : -1) * 0.5;
|
|
387
|
-
const [r, g, b] = p.orientation === 'horizontal' ? WOOD : METAL;
|
|
388
|
-
world.animate(e, { position: [x + swing * l.cell * 0.4, y - l.cell * 2.5, z - 30] }, { duration: FALL_TIME, easing: 'easeIn' });
|
|
389
|
-
world.animate(e, { turn: [0.4 * swing, 0, swing] }, { duration: FALL_TIME, easing: 'easeIn' });
|
|
390
|
-
world.animate(e, { color: [r, g, b, 0] }, { duration: FALL_TIME, easing: 'easeIn' });
|
|
391
|
-
return FALL_TIME;
|
|
392
|
-
}
|
|
393
|
-
|
|
394
|
-
// ── Bolts ─────────────────────────────────────────────────────────────
|
|
395
|
-
|
|
396
|
-
export function spawnBolt(world: World, l: Layout, s: Scene, id: string, at: Vec3) {
|
|
397
|
-
const pivot = world.spawn({ mesh: 'none', position: at, pickable: false });
|
|
398
|
-
const body = world.spawn({ mesh: boltMesh(), parent: pivot, rotation: STAND_UP, scale: boltRadius(l) * 2, color: SILVER, pickable: false });
|
|
399
|
-
s.bolts.set(id, { pivot, body });
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
export function removeBolts(world: World, s: Scene) {
|
|
403
|
-
for (const b of s.bolts.values()) world.despawn(b.pivot);
|
|
404
|
-
s.bolts.clear();
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
const lifted = (l: Layout, at: Vec3): Vec3 => [at[0], at[1], at[2] + boltRadius(l) * 1.6];
|
|
408
|
-
/** Turns of the thread a bolt makes while it rises or sinks its own height (counterclockwise is out). */
|
|
409
|
-
const SCREW_TURNS = 2.5;
|
|
410
|
-
|
|
411
|
-
/** Hovering once picked up: a gentle bob and a slow idle turn, as if held loosely between fingers. */
|
|
412
|
-
function hover(world: World, l: Layout, b: { pivot: Entity }, at: Vec3, delay: number) {
|
|
413
|
-
const up = lifted(l, at);
|
|
414
|
-
world.animate(
|
|
415
|
-
b.pivot,
|
|
416
|
-
{ position: [up[0], up[1], up[2] + boltRadius(l) * 0.25] },
|
|
417
|
-
{ duration: 0.7, delay, repeat: 'forever', yoyo: true, easing: 'easeInOut' }
|
|
418
|
-
);
|
|
419
|
-
world.animate(b.pivot, { turn: [0, 0, Math.PI * 0.3] }, { duration: 1.1, delay, repeat: 'forever', yoyo: true, easing: 'easeInOut' });
|
|
420
|
-
}
|
|
421
|
-
|
|
422
|
-
/** Picked up: the bolt turns gold and unscrews up out of its hole (turning as it rises), then hovers. */
|
|
423
|
-
export function liftBolt(world: World, l: Layout, s: Scene, id: string, at: Vec3) {
|
|
424
|
-
const b = s.bolts.get(id);
|
|
425
|
-
if (!b) return;
|
|
426
|
-
world.stopAnimation(b.pivot);
|
|
427
|
-
world.animate(b.pivot, { position: lifted(l, at) }, { duration: LIFT_TIME, easing: 'easeOut' });
|
|
428
|
-
world.animate(b.pivot, { turn: [0, 0, Math.PI * 2 * SCREW_TURNS] }, { duration: LIFT_TIME, easing: 'easeOut' });
|
|
429
|
-
world.animate(b.body, { color: GOLD }, { duration: LIFT_TIME });
|
|
430
|
-
hover(world, l, b, at, LIFT_TIME);
|
|
431
|
-
}
|
|
432
|
-
|
|
433
|
-
/** The last moment of screwing in: a little sink and spring as it seats tight against the plank. */
|
|
434
|
-
function seat(world: World, l: Layout, b: { pivot: Entity }, at: Vec3, delay: number) {
|
|
435
|
-
const d = boltRadius(l) * 0.12;
|
|
436
|
-
world.animate(
|
|
437
|
-
b.pivot,
|
|
438
|
-
[
|
|
439
|
-
{ position: [at[0], at[1], at[2] - d], at: 0.4 },
|
|
440
|
-
{ position: at, at: 1 }
|
|
441
|
-
],
|
|
442
|
-
{ duration: 0.14, delay, easing: 'easeOut' }
|
|
443
|
-
);
|
|
444
|
-
}
|
|
445
|
-
|
|
446
|
-
/** Put back where it was: it screws back down (turning clockwise as it sinks) and seats, in silver. */
|
|
447
|
-
export function lowerBolt(world: World, l: Layout, s: Scene, id: string, at: Vec3) {
|
|
448
|
-
const b = s.bolts.get(id);
|
|
449
|
-
if (!b) return;
|
|
450
|
-
world.stopAnimation(b.pivot);
|
|
451
|
-
world.animate(b.pivot, { position: at }, { duration: LIFT_TIME, easing: 'easeIn' });
|
|
452
|
-
world.animate(b.pivot, { turn: [0, 0, -Math.PI * 2 * SCREW_TURNS] }, { duration: LIFT_TIME, easing: 'easeIn' });
|
|
453
|
-
world.animate(b.body, { color: SILVER }, { duration: LIFT_TIME });
|
|
454
|
-
seat(world, l, b, at, LIFT_TIME);
|
|
455
|
-
}
|
|
456
|
-
|
|
457
|
-
/** A bolt whose plank underneath fell: it drops onto the next one down. */
|
|
458
|
-
export function settleBolt(world: World, s: Scene, id: string, at: Vec3) {
|
|
459
|
-
const b = s.bolts.get(id);
|
|
460
|
-
if (b) world.animate(b.pivot, { position: at }, { duration: 0.25, delay: 0.1, easing: 'bounce' });
|
|
461
|
-
}
|
|
462
|
-
|
|
463
|
-
/** Moved: it lifts clear, arcs over above the planks, then screws down into its new hole and seats. */
|
|
464
|
-
export function moveBolt(world: World, l: Layout, s: Scene, id: string, from: Vec3, to: Vec3) {
|
|
465
|
-
const b = s.bolts.get(id);
|
|
466
|
-
if (!b) return;
|
|
467
|
-
const high = Math.max(from[2], to[2]) + boltRadius(l) * 2.4;
|
|
468
|
-
const above = lifted(l, to);
|
|
469
|
-
const fly = MOVE_TIME * 0.55;
|
|
470
|
-
const screw = MOVE_TIME - fly;
|
|
471
|
-
world.stopAnimation(b.pivot);
|
|
472
|
-
world.animate(
|
|
473
|
-
b.pivot,
|
|
474
|
-
[
|
|
475
|
-
{ position: [from[0], from[1], high], at: 0.3 },
|
|
476
|
-
{ position: [(from[0] + to[0]) / 2, (from[1] + to[1]) / 2, high + boltRadius(l) * 0.6], at: 0.6 },
|
|
477
|
-
{ position: [above[0], above[1], above[2]], at: 1 }
|
|
478
|
-
],
|
|
479
|
-
{ duration: fly, path: 'smooth', easing: 'easeInOut' }
|
|
480
|
-
);
|
|
481
|
-
world.animate(b.pivot, { position: to }, { duration: screw, delay: fly, easing: 'easeIn' });
|
|
482
|
-
world.animate(b.pivot, { turn: [0, 0, -Math.PI * 2 * SCREW_TURNS] }, { duration: screw, delay: fly, easing: 'easeIn' });
|
|
483
|
-
world.animate(b.body, { color: SILVER }, { duration: MOVE_TIME });
|
|
484
|
-
seat(world, l, b, to, MOVE_TIME);
|
|
485
|
-
}
|
|
486
|
-
|
|
487
|
-
/** Confetti over the board when every plank's down. */
|
|
488
|
-
export function celebrate(world: World, l: Layout) {
|
|
489
|
-
effects.confetti(world, {
|
|
490
|
-
position: [0, l.cell, l.cell],
|
|
491
|
-
count: 60,
|
|
492
|
-
size: l.cell * 0.12,
|
|
493
|
-
speed: l.boardWidth * 1.4,
|
|
494
|
-
lifetime: 1.3,
|
|
495
|
-
gravity: -l.boardWidth * 2.4,
|
|
496
|
-
colors: ['#FFD700', '#3CB371', '#C4733B', '#4DA6FF'].map((c) => toColor(c))
|
|
497
|
-
});
|
|
498
|
-
}
|
|
@@ -1,86 +0,0 @@
|
|
|
1
|
-
// Pac-Man's screen, on the Nayan engine: the maze, Pac-Man, the ghosts and the fruit are one 3D scene
|
|
2
|
-
// (an orthographic camera leaning back over the board), under Playtura's scoreboard, controls and
|
|
3
|
-
// modals. The play is in PacManGame.ts (the rules in PacManRules.ts), what it draws in PacManScene.ts.
|
|
4
|
-
//
|
|
5
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
|
|
6
|
-
// repaints the backdrop, so the GPU view is never rebuilt. JS steps Pac-Man and the ghosts on the
|
|
7
|
-
// game's own clock and glides them; chomps, frights and bursts animate in the Rust core.
|
|
8
|
-
import { HapticType } from '../../services/HapticsService';
|
|
9
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
10
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
11
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
12
|
-
import { livesColumn, scoreColumn, timerColumn } from '../shared/EngineHud';
|
|
13
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
14
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
15
|
-
import { getLayout, INITIAL_LIVES, LIGHT, TIME_LIMIT } from './PacManConstants';
|
|
16
|
-
import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './PacManGame';
|
|
17
|
-
|
|
18
|
-
const SOUNDS = GAME_SOUNDS.PAC_MAN;
|
|
19
|
-
|
|
20
|
-
/** Each in-play event's sound and haptic. */
|
|
21
|
-
const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic?: HapticType }> = {
|
|
22
|
-
chomp: { sound: SOUNDS.CHOMP },
|
|
23
|
-
pellet: { sound: SOUNDS.POWER_PELLET, haptic: HapticType.MEDIUM },
|
|
24
|
-
fruit: { sound: SOUNDS.FRUIT, haptic: HapticType.MEDIUM },
|
|
25
|
-
eatGhost: { sound: SOUNDS.EAT_GHOST, haptic: HapticType.HEAVY },
|
|
26
|
-
eatGhostCombo: { sound: SOUNDS.EAT_GHOST_COMBO, haptic: HapticType.HEAVY },
|
|
27
|
-
lifeLost: { sound: SOUNDS.LIFE_LOST, haptic: HapticType.ERROR }
|
|
28
|
-
};
|
|
29
|
-
|
|
30
|
-
const scoreText = (s: number) => `${s}`;
|
|
31
|
-
|
|
32
|
-
export const PacMan = engineGame(GAME_IDS.PAC_MAN, (props) => {
|
|
33
|
-
const [score, setScore] = useLiveState(0);
|
|
34
|
-
const [lives, setLives] = useLiveState(INITIAL_LIVES);
|
|
35
|
-
const [time, setTime] = useLiveState(TIME_LIMIT);
|
|
36
|
-
|
|
37
|
-
// Win on clearing the maze, lose on a death or time up
|
|
38
|
-
const { theme, status, screen, gameOver } = useEngineGame(props, {
|
|
39
|
-
gameId: GAME_IDS.PAC_MAN,
|
|
40
|
-
create: createGame,
|
|
41
|
-
start,
|
|
42
|
-
reset,
|
|
43
|
-
dispose,
|
|
44
|
-
tick,
|
|
45
|
-
setTheme,
|
|
46
|
-
resize: (g, width, height, offset) => {
|
|
47
|
-
const l = getLayout(width, height, offset);
|
|
48
|
-
setLayout(g, l);
|
|
49
|
-
return l.sizeX;
|
|
50
|
-
},
|
|
51
|
-
drag,
|
|
52
|
-
sounds: SOUNDS,
|
|
53
|
-
onStart: (fx) => fx(SOUNDS.START),
|
|
54
|
-
onStop: (fx) => fx(null, HapticType.LIGHT),
|
|
55
|
-
onOver: (fx, s) => fx(s === 'win' ? SOUNDS.LEVEL_COMPLETE : SOUNDS.DEATH, s === 'win' ? HapticType.SUCCESS : HapticType.HEAVY),
|
|
56
|
-
wire: (g, fx) => {
|
|
57
|
-
let alternate = false;
|
|
58
|
-
g.onScore = setScore;
|
|
59
|
-
g.onLives = setLives;
|
|
60
|
-
g.onTime = setTime;
|
|
61
|
-
g.onEvent = (event) => {
|
|
62
|
-
if (event === 'chomp') {
|
|
63
|
-
alternate = !alternate;
|
|
64
|
-
fx(alternate ? SOUNDS.CHOMP : SOUNDS.CHOMP_ALT);
|
|
65
|
-
} else fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
66
|
-
};
|
|
67
|
-
}
|
|
68
|
-
});
|
|
69
|
-
|
|
70
|
-
return (
|
|
71
|
-
<EngineGameScreen
|
|
72
|
-
{...screen}
|
|
73
|
-
light={LIGHT}
|
|
74
|
-
columns={[scoreColumn(score), livesColumn(lives, INITIAL_LIVES), timerColumn(time, theme, 0)]}
|
|
75
|
-
subtext="Eat dots, dodge ghosts!"
|
|
76
|
-
gameOver={gameOver({
|
|
77
|
-
title: status === 'win' ? 'MAZE CLEARED!' : 'GAME OVER',
|
|
78
|
-
message: status === 'win' ? 'You cleared the maze!' : 'The ghosts got you!',
|
|
79
|
-
scoreLabel: 'Final Score',
|
|
80
|
-
score,
|
|
81
|
-
formatter: scoreText,
|
|
82
|
-
buttonText: 'Play Again!'
|
|
83
|
-
})}
|
|
84
|
-
/>
|
|
85
|
-
);
|
|
86
|
-
});
|