@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Falling Sticks' screen: a perspective meadow and pooled 3D batons, under Playtura's
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// scoreboard, controls and modals. The play is in FallingSticksGame.ts (the physics in
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// FallingSticksRules.ts), what it draws in FallingSticksScene.ts.
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//
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// One world serves the whole visit: Start, Stop and Play Again clear it in place, so the GPU view is
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// never rebuilt (a theme change rebuilds the scenery for day or night). JS steps the sticks (a few
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// numbers each) and the world once a frame; bounces, pops and bursts animate in the engine's Rust core.
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import { HapticType } from '../../services/HapticsService';
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import { GAME_SOUNDS } from '../../services/SoundsService';
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import { GAME_IDS } from '../../services/UtilsService';
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import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
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import { livesColumn, scoreColumn, timerColumn } from '../shared/EngineHud';
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import { backgroundFor, lightFor } from '../shared/EngineMeadow';
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import { useEngineGame } from '../shared/useEngineGame';
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import { useLiveState } from '../shared/useLiveState';
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import { getLayout, LIVES, TIME_LIMIT } from './FallingSticksConstants';
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import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './FallingSticksGame';
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const SOUNDS = GAME_SOUNDS.FALLING_STICKS;
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/** Each event's sound and haptic, as the original version played them. */
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const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
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catch: { sound: SOUNDS.CATCH, haptic: HapticType.LIGHT },
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miss: { sound: SOUNDS.MISS, haptic: HapticType.WARNING },
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win: { sound: SOUNDS.WIN, haptic: HapticType.SUCCESS },
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lose: { sound: SOUNDS.GAME_OVER, haptic: HapticType.ERROR }
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};
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export const FallingSticks = engineGame(GAME_IDS.FALLING_STICKS, (props) => {
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const [score, setScore] = useLiveState(0);
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const [lives, setLives] = useLiveState(LIVES);
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const [time, setTime] = useLiveState(TIME_LIMIT);
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// Win when the two minutes are survived, lose when out of lives
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const { theme, status, screen, gameOver } = useEngineGame(props, {
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gameId: GAME_IDS.FALLING_STICKS,
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create: createGame,
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start,
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reset,
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dispose,
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tick,
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setTheme,
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resize: (g, width, height, offset) => setLayout(g, getLayout(width, height, offset)),
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resultsDelay: (result) => (result === 'win' ? 650 : 350),
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drag,
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sounds: SOUNDS,
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onStart: (fx) => fx(SOUNDS.START, HapticType.MEDIUM),
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wire: (g, fx) => {
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g.onScore = setScore;
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g.onLives = setLives;
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g.onTime = setTime;
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g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
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}
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});
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return (
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<EngineGameScreen
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{...screen}
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light={lightFor(theme)}
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background={backgroundFor(theme)}
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columns={[scoreColumn(score), livesColumn(lives, LIVES), timerColumn(time, theme, 15)]}
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subtext="Catch the falling sticks!"
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gameOver={gameOver({
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title: status === 'win' ? 'YOU WIN!' : 'GAME OVER',
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message: status === 'win' ? 'You survived the 2 minutes!' : 'The sticks got away!',
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scoreLabel: 'Final Score',
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score,
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buttonText: 'Play Again!'
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})}
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/>
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);
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});
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// Falling Sticks' tuning and layout. Catches retain their original 500-point value.
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import { getScoreBoardTop } from '../shared/EngineHud';
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import { gameWidthFor } from '../shared/EngineUtils';
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// ── Rules and tuning (per 60 Hz frame, in view points and degrees) ────
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export const TIME_LIMIT = 120; // seconds to survive
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export const LIVES = 3;
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export const POINTS_PER_CATCH = 500;
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export const MAX_STICKS = 18; // the pool: falling sticks plus those lying on the ground
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export const BASE_FALL_SPEED = 2.4;
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export const SPEED_INC_PER_POINT = 0.00006;
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export const MAX_FALL_SPEED = 3.8;
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export const BASE_SPAWN_MS = 1450;
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export const SPAWN_DEC_PER_POINT = 0.012;
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export const MIN_SPAWN_MS = 1000;
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export const SPIN_MAX = 2.2; // degrees per frame
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export const LAND_TILT_MAX = 6;
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/** The first stick of a run drops almost at once. */
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export const FIRST_SPAWN_TIMER = BASE_SPAWN_MS - 150;
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export const STEP_MS = 1000 / 60;
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export const MAX_PENDING_MS = 50; // a long frame catches up at most three
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// ── Colors ────────────────────────────────────────────────────────────
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export const STICK_COLORS = ['#E53935', '#1E88E5', '#43A047', '#FB8C00', '#8E24AA', '#00ACC1', '#F4511E', '#FDD835'] as const;
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// ── Layout (view points) ──────────────────────────────────────────────
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export type Layout = {
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width: number;
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height: number;
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left: number;
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right: number;
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spawnY: number;
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stickLen: number;
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stickW: number;
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hitRadius: number;
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spawnMargin: number;
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/** Sticks are missed once their centre passes this line (the grass). */
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floorY: number;
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};
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/** Keep catches below the HUD, above the controls and inside the centered, capped play width. */
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export function getLayout(width: number, height: number, offset = 0): Layout {
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const gameW = gameWidthFor(width);
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const stickLen = Math.min(108, Math.round(gameW * 0.24));
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const stickW = Math.max(12, Math.round(stickLen * 0.15));
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const top = getScoreBoardTop(offset) + 82;
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return {
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width,
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height,
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left: (width - gameW) / 2,
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right: (width + gameW) / 2,
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spawnY: top + stickLen * 0.55,
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stickLen,
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stickW,
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hitRadius: Math.max(18, stickW * 1.5),
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floorY: height - 145
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};
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}
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@@ -1,220 +0,0 @@
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// Falling Sticks' play, with no React: build a game with `createGame`, give it a layout, `start` it and
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// `tick` it every frame. Sticks drop from the top, spinning; tap or swipe through them before they hit
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// the grass. Each catch scores 500 (and the sticks fall faster and come quicker as the score climbs);
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// each one that lands costs a life. Survive the two minutes to win; losing all three lives loses.
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//
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// Rules run in fixed 60 Hz steps. Landing, catch effects and scenery animation run in the native core.
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { cameraFor } from '../shared/EngineMeadow';
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import { type Layout, LIVES, MAX_PENDING_MS, POINTS_PER_CATCH, STEP_MS, TIME_LIMIT } from './FallingSticksConstants';
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import { catchAlong, FALLING, type Field, FREE, newField, step } from './FallingSticksRules';
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import {
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buildScene,
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celebrate,
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drawTrail,
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fadeTrail,
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hideStick,
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landStick,
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placeStick,
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popStick,
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removeScene,
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type Scene,
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showStick
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} from './FallingSticksScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** catch: a stick caught (one per stick); miss: one landed (one per stick); win / lose: how it ended. */
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export type GameEvent = 'catch' | 'miss' | 'win' | 'lose';
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const WORLD_CAPACITY = 500; // cached meadow, pooled batons/trail, and short-lived native bursts
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const TRAIL_POINTS = 10;
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export function createGame(theme: GameTheme) {
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const world = new World(WORLD_CAPACITY);
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const camera: Camera = { eye: [0, 1, 0], target: [0, 1, -1], fov: 0.9 };
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const g = {
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world,
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camera,
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theme,
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layout: null as Layout | null,
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scene: null as Scene | null,
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phase: 'ready' as Phase,
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field: newField() as Field,
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/** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
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get lives() {
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return world.scoreboard.lives;
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},
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get score() {
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return world.scoreboard.score;
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},
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get timeLeft() {
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return world.scoreboard.shownSeconds;
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},
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won: false,
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/** The finger's recent points, for its trail (only while playing). */
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trail: [] as number[],
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pending: 0,
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// UI hooks, set by the screen.
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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onLives: (_l: number) => {},
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onTime: (_t: number) => {},
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onEvent: (_e: GameEvent) => {}
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|
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};
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world.scoreboard.reset(LIVES, TIME_LIMIT);
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|
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world.scoreboard.handlers = {
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|
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onScore: (s) => g.onScore(s),
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|
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onSecond: (t) => g.onTime(t),
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|
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// Survive the two minutes to win
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|
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onTimeUp: () => g.phase === 'playing' && end(g, true)
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|
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};
|
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|
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return g;
|
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|
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}
|
|
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|
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export type Game = ReturnType<typeof createGame>;
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|
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|
-
|
|
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|
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// ── Scene ─────────────────────────────────────────────────────────────
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|
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|
|
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|
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/** Lays the field out for the view (first layout, header height, rotation), or the night sky for a dark theme: rebuilt where things stand. */
|
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|
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export function setLayout(g: Game, l: Layout) {
|
|
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|
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const old = g.layout;
|
|
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|
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if (old) {
|
|
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|
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for (const st of g.field.sticks) {
|
|
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|
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if (st.state === FREE) continue;
|
|
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|
-
st.x = l.left + ((st.x - old.left) / (old.right - old.left)) * (l.right - l.left);
|
|
85
|
-
st.y = l.spawnY + ((st.y - old.spawnY) / Math.max(1, old.floorY - old.spawnY)) * (l.floorY - l.spawnY);
|
|
86
|
-
st.restY = l.floorY - (old.floorY - st.restY) * (l.stickLen / old.stickLen);
|
|
87
|
-
}
|
|
88
|
-
}
|
|
89
|
-
if (g.scene) removeScene(g.world, g.scene);
|
|
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|
-
g.layout = l;
|
|
91
|
-
g.scene = buildScene(g.world, l, g.theme);
|
|
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|
-
Object.assign(g.camera, cameraFor(g.scene.view));
|
|
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|
-
g.trail = [];
|
|
94
|
-
const s = g.scene;
|
|
95
|
-
g.field.sticks.forEach((st, i) => {
|
|
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|
-
if (st.state === FREE) return;
|
|
97
|
-
showStick(g.world, l, s, i, st);
|
|
98
|
-
if (st.state !== FALLING) placeStick(g.world, l, s, i, { ...st, y: st.restY, rot: st.restRot }, false);
|
|
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|
-
});
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
/** Change the scenery in place while preserving the current run and stick colors. */
|
|
103
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
104
|
-
if (g.theme === theme || g.world.isDisposed) return;
|
|
105
|
-
g.theme = theme;
|
|
106
|
-
if (g.layout) setLayout(g, g.layout);
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
110
|
-
|
|
111
|
-
function clear(g: Game) {
|
|
112
|
-
g.world.cancelTimers();
|
|
113
|
-
g.field = newField();
|
|
114
|
-
g.world.scoreboard.reset(LIVES, TIME_LIMIT);
|
|
115
|
-
g.won = false;
|
|
116
|
-
g.pending = 0;
|
|
117
|
-
g.trail = [];
|
|
118
|
-
if (g.scene) {
|
|
119
|
-
for (let i = 0; i < g.scene.sticks.length; i++) hideStick(g.world, g.scene, i);
|
|
120
|
-
drawTrail(g.world, g.layout!, g.scene, []);
|
|
121
|
-
}
|
|
122
|
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g.onScore(0);
|
|
123
|
-
g.onLives(LIVES);
|
|
124
|
-
g.onTime(TIME_LIMIT);
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
export function start(g: Game) {
|
|
128
|
-
if (g.phase !== 'ready') return;
|
|
129
|
-
clear(g);
|
|
130
|
-
g.world.scoreboard.startCountdown(TIME_LIMIT);
|
|
131
|
-
g.phase = 'playing';
|
|
132
|
-
g.onPhase('playing');
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
/** Back to an empty field, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
136
|
-
export function reset(g: Game) {
|
|
137
|
-
clear(g);
|
|
138
|
-
g.phase = 'ready';
|
|
139
|
-
g.onPhase('ready');
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
export function dispose(g: Game) {
|
|
143
|
-
g.world.dispose();
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
export function tick(g: Game, dt: number) {
|
|
147
|
-
if (g.world.isDisposed) return;
|
|
148
|
-
const elapsed = Math.max(0, Math.min(dt, MAX_PENDING_MS / 1000));
|
|
149
|
-
const { layout: l, scene: s } = g;
|
|
150
|
-
if (g.phase === 'playing' && l && s) {
|
|
151
|
-
// Fixed 60 Hz frames; a long frame catches up at most three
|
|
152
|
-
let pending = Math.min(g.pending + elapsed * 1000, MAX_PENDING_MS);
|
|
153
|
-
while (g.phase === 'playing' && pending + 1e-6 >= STEP_MS) {
|
|
154
|
-
pending -= STEP_MS;
|
|
155
|
-
frame(g, l, s);
|
|
156
|
-
}
|
|
157
|
-
g.pending = Math.max(0, pending);
|
|
158
|
-
if (g.phase === 'playing') {
|
|
159
|
-
const updates = g.world.transforms;
|
|
160
|
-
g.field.sticks.forEach((st, i) => st.state === FALLING && placeStick(g.world, l, s, i, st, true, updates));
|
|
161
|
-
updates.flush();
|
|
162
|
-
}
|
|
163
|
-
}
|
|
164
|
-
g.world.update(elapsed);
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
function frame(g: Game, l: Layout, s: Scene) {
|
|
168
|
-
const { landed, spawned } = step(g.field, l, g.lives);
|
|
169
|
-
for (const i of landed) landStick(g.world, l, s, i, g.field.sticks[i]!);
|
|
170
|
-
if (spawned >= 0) showStick(g.world, l, s, spawned, g.field.sticks[spawned]!);
|
|
171
|
-
if (!landed.length) return;
|
|
172
|
-
// Each stick that landed is a miss and a life, one by one, as the original game counted them
|
|
173
|
-
for (let k = 0; k < landed.length && g.phase === 'playing'; k++) {
|
|
174
|
-
g.onEvent('miss');
|
|
175
|
-
g.onLives(g.world.scoreboard.addLives(-1));
|
|
176
|
-
if (g.lives <= 0) end(g, false);
|
|
177
|
-
}
|
|
178
|
-
}
|
|
179
|
-
|
|
180
|
-
function end(g: Game, won: boolean) {
|
|
181
|
-
g.world.scoreboard.stop();
|
|
182
|
-
g.won = won;
|
|
183
|
-
g.phase = 'over';
|
|
184
|
-
if (g.layout && g.scene) {
|
|
185
|
-
g.trail = [];
|
|
186
|
-
fadeTrail(g.world, g.scene);
|
|
187
|
-
if (won) celebrate(g.world, g.layout, g.scene);
|
|
188
|
-
}
|
|
189
|
-
g.onEvent(won ? 'win' : 'lose');
|
|
190
|
-
g.onPhase('over');
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
194
|
-
|
|
195
|
-
/** Down catches the sticks under the finger at once; moving catches every stick it passes over, leaving a trail. */
|
|
196
|
-
export function drag(g: Game, { phase, x, y, cancelled }: DragEvent) {
|
|
197
|
-
const { layout: l, scene: s } = g;
|
|
198
|
-
if (!l || !s) return;
|
|
199
|
-
if (cancelled) {
|
|
200
|
-
g.trail = [];
|
|
201
|
-
fadeTrail(g.world, s);
|
|
202
|
-
return;
|
|
203
|
-
}
|
|
204
|
-
if (g.phase !== 'playing') return;
|
|
205
|
-
if (phase !== 'start' && g.trail.length < 2) return;
|
|
206
|
-
const fromX = phase === 'start' ? x : g.trail[g.trail.length - 2]!;
|
|
207
|
-
const fromY = phase === 'start' ? y : g.trail[g.trail.length - 1]!;
|
|
208
|
-
g.trail = phase === 'start' ? [x, y] : [...g.trail.slice(-(TRAIL_POINTS - 1) * 2), x, y];
|
|
209
|
-
drawTrail(g.world, l, s, g.trail);
|
|
210
|
-
const caught = catchAlong(g.field, l, fromX, fromY, x, y);
|
|
211
|
-
for (const i of caught) {
|
|
212
|
-
popStick(g.world, l, s, i, g.field.sticks[i]!);
|
|
213
|
-
g.world.scoreboard.add(POINTS_PER_CATCH);
|
|
214
|
-
g.onEvent('catch');
|
|
215
|
-
}
|
|
216
|
-
if (phase === 'end') {
|
|
217
|
-
g.trail = [];
|
|
218
|
-
fadeTrail(g.world, s);
|
|
219
|
-
}
|
|
220
|
-
}
|
|
@@ -1,145 +0,0 @@
|
|
|
1
|
-
// Falling Sticks' physics and rules, with no React or engine: a fixed pool of sticks that spawn at the
|
|
2
|
-
// top, fall and spin, land on the grass (each one a life) and are caught under the finger (500 each).
|
|
3
|
-
// A gradual difficulty ramp and swept finger/rod collision run in fixed 60 Hz frames.
|
|
4
|
-
import {
|
|
5
|
-
BASE_FALL_SPEED,
|
|
6
|
-
BASE_SPAWN_MS,
|
|
7
|
-
FIRST_SPAWN_TIMER,
|
|
8
|
-
LAND_TILT_MAX,
|
|
9
|
-
type Layout,
|
|
10
|
-
MAX_FALL_SPEED,
|
|
11
|
-
MAX_STICKS,
|
|
12
|
-
MIN_SPAWN_MS,
|
|
13
|
-
POINTS_PER_CATCH,
|
|
14
|
-
SPAWN_DEC_PER_POINT,
|
|
15
|
-
SPEED_INC_PER_POINT,
|
|
16
|
-
SPIN_MAX,
|
|
17
|
-
STEP_MS,
|
|
18
|
-
STICK_COLORS
|
|
19
|
-
} from './FallingSticksConstants';
|
|
20
|
-
|
|
21
|
-
export const FREE = 0;
|
|
22
|
-
export const FALLING = 1;
|
|
23
|
-
/** Lying on the ground: stays visible, so its slot isn't reused. */
|
|
24
|
-
export const LANDED = 2;
|
|
25
|
-
|
|
26
|
-
/** One pool slot, in view points (x right, y down) and degrees (clockwise). */
|
|
27
|
-
export type Stick = {
|
|
28
|
-
state: number;
|
|
29
|
-
color: number;
|
|
30
|
-
x: number;
|
|
31
|
-
y: number;
|
|
32
|
-
speed: number;
|
|
33
|
-
rot: number;
|
|
34
|
-
rotSpeed: number;
|
|
35
|
-
restY: number;
|
|
36
|
-
restRot: number;
|
|
37
|
-
};
|
|
38
|
-
export type Field = { sticks: Stick[]; spawnTimer: number; score: number; nextColor: number };
|
|
39
|
-
|
|
40
|
-
export const newField = (): Field => ({
|
|
41
|
-
sticks: Array.from({ length: MAX_STICKS }, () => ({ state: FREE, color: 0, x: 0, y: 0, speed: 0, rot: 0, rotSpeed: 0, restY: 0, restRot: 0 })),
|
|
42
|
-
spawnTimer: FIRST_SPAWN_TIMER,
|
|
43
|
-
score: 0,
|
|
44
|
-
nextColor: 0
|
|
45
|
-
});
|
|
46
|
-
|
|
47
|
-
/** A stick at the top, in the first free slot (none if the pool's full). Returns its slot. */
|
|
48
|
-
function spawn(f: Field, l: Layout): number {
|
|
49
|
-
const slot = f.sticks.findIndex((s) => s.state === FREE);
|
|
50
|
-
if (slot < 0) return -1;
|
|
51
|
-
const s = f.sticks[slot]!;
|
|
52
|
-
s.state = FALLING;
|
|
53
|
-
s.color = f.nextColor;
|
|
54
|
-
f.nextColor = (f.nextColor + 1 + Math.floor(Math.random() * 3)) % STICK_COLORS.length;
|
|
55
|
-
s.x = l.left + l.spawnMargin + Math.random() * Math.max(0, l.right - l.left - l.spawnMargin * 2);
|
|
56
|
-
s.y = l.spawnY;
|
|
57
|
-
s.speed = Math.min((BASE_FALL_SPEED + f.score * SPEED_INC_PER_POINT) * (0.85 + Math.random() * 0.3), MAX_FALL_SPEED);
|
|
58
|
-
s.rot = Math.random() * 360;
|
|
59
|
-
s.rotSpeed = (Math.random() * 2 - 1) * SPIN_MAX;
|
|
60
|
-
return slot;
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
/** It hits the ground: where it comes to rest, toppled to the nearest flat with a little tilt. */
|
|
64
|
-
function land(s: Stick, l: Layout) {
|
|
65
|
-
s.state = LANDED;
|
|
66
|
-
s.restRot = Math.round(s.rot / 180) * 180 + (Math.random() * 2 - 1) * LAND_TILT_MAX;
|
|
67
|
-
s.restY = l.floorY - l.stickW * 0.55 - Math.abs(Math.sin((s.restRot * Math.PI) / 180)) * l.stickLen * 0.5;
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
/**
|
|
71
|
-
* One 60 Hz frame with `lives` left: sticks fall and spin, land (each a life), and maybe one spawns.
|
|
72
|
-
* Returns the slots that landed and spawned, and the lives left.
|
|
73
|
-
*/
|
|
74
|
-
export function step(f: Field, l: Layout, lives: number): { landed: number[]; spawned: number; lives: number } {
|
|
75
|
-
const landed: number[] = [];
|
|
76
|
-
f.sticks.forEach((s, i) => {
|
|
77
|
-
if (s.state !== FALLING) return;
|
|
78
|
-
s.y += s.speed;
|
|
79
|
-
s.rot += s.rotSpeed;
|
|
80
|
-
const bottom = Math.abs(Math.sin((s.rot * Math.PI) / 180)) * l.stickLen * 0.5 + l.stickW * 0.5;
|
|
81
|
-
if (s.y + bottom >= l.floorY) {
|
|
82
|
-
land(s, l);
|
|
83
|
-
landed.push(i);
|
|
84
|
-
}
|
|
85
|
-
});
|
|
86
|
-
lives = Math.max(0, lives - landed.length);
|
|
87
|
-
let spawned = -1;
|
|
88
|
-
// Spawns after the fall, so a new stick starts exactly at the top (and none once the last life's gone)
|
|
89
|
-
if (lives <= 0) return { landed, spawned, lives };
|
|
90
|
-
const spawnMs = Math.max(BASE_SPAWN_MS - f.score * SPAWN_DEC_PER_POINT, MIN_SPAWN_MS);
|
|
91
|
-
f.spawnTimer += STEP_MS;
|
|
92
|
-
if (f.spawnTimer >= spawnMs) {
|
|
93
|
-
f.spawnTimer -= spawnMs;
|
|
94
|
-
spawned = spawn(f, l);
|
|
95
|
-
}
|
|
96
|
-
return { landed, spawned, lives };
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
/** Squared distance from a point to a segment, including a stationary finger. */
|
|
100
|
-
const pointDistance = (x: number, y: number, ax: number, ay: number, bx: number, by: number): number => {
|
|
101
|
-
const dx = bx - ax;
|
|
102
|
-
const dy = by - ay;
|
|
103
|
-
const length = dx * dx + dy * dy;
|
|
104
|
-
const t = length > 0 ? Math.max(0, Math.min(1, ((x - ax) * dx + (y - ay) * dy) / length)) : 0;
|
|
105
|
-
return (x - ax - t * dx) ** 2 + (y - ay - t * dy) ** 2;
|
|
106
|
-
};
|
|
107
|
-
|
|
108
|
-
function segmentDistance(ax: number, ay: number, bx: number, by: number, cx: number, cy: number, dx: number, dy: number): number {
|
|
109
|
-
const cross = (ux: number, uy: number, vx: number, vy: number) => ux * vy - uy * vx;
|
|
110
|
-
const abC = cross(bx - ax, by - ay, cx - ax, cy - ay);
|
|
111
|
-
const abD = cross(bx - ax, by - ay, dx - ax, dy - ay);
|
|
112
|
-
const cdA = cross(dx - cx, dy - cy, ax - cx, ay - cy);
|
|
113
|
-
const cdB = cross(dx - cx, dy - cy, bx - cx, by - cy);
|
|
114
|
-
const overlap =
|
|
115
|
-
Math.max(ax, bx) >= Math.min(cx, dx) &&
|
|
116
|
-
Math.max(cx, dx) >= Math.min(ax, bx) &&
|
|
117
|
-
Math.max(ay, by) >= Math.min(cy, dy) &&
|
|
118
|
-
Math.max(cy, dy) >= Math.min(ay, by);
|
|
119
|
-
if (overlap && abC * abD <= 0 && cdA * cdB <= 0) return 0;
|
|
120
|
-
return Math.min(
|
|
121
|
-
pointDistance(ax, ay, cx, cy, dx, dy),
|
|
122
|
-
pointDistance(bx, by, cx, cy, dx, dy),
|
|
123
|
-
pointDistance(cx, cy, ax, ay, bx, by),
|
|
124
|
-
pointDistance(dx, dy, ax, ay, bx, by)
|
|
125
|
-
);
|
|
126
|
-
}
|
|
127
|
-
|
|
128
|
-
/** Catch along the entire swipe and the stick's rotated length, so fast swipes and tip taps count. */
|
|
129
|
-
export function catchAlong(f: Field, l: Layout, fromX: number, fromY: number, x: number, y: number): number[] {
|
|
130
|
-
const caught: number[] = [];
|
|
131
|
-
const r2 = l.hitRadius * l.hitRadius;
|
|
132
|
-
f.sticks.forEach((s, i) => {
|
|
133
|
-
if (s.state !== FALLING) return;
|
|
134
|
-
const angle = (s.rot * Math.PI) / 180;
|
|
135
|
-
const dx = Math.cos(angle) * l.stickLen * 0.5;
|
|
136
|
-
const dy = Math.sin(angle) * l.stickLen * 0.5;
|
|
137
|
-
if (segmentDistance(fromX, fromY, x, y, s.x - dx, s.y - dy, s.x + dx, s.y + dy) > r2) return;
|
|
138
|
-
s.state = FREE;
|
|
139
|
-
f.score += POINTS_PER_CATCH;
|
|
140
|
-
caught.push(i);
|
|
141
|
-
});
|
|
142
|
-
return caught;
|
|
143
|
-
}
|
|
144
|
-
|
|
145
|
-
export const catchAt = (f: Field, l: Layout, x: number, y: number): number[] => catchAlong(f, l, x, y, x, y);
|