@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Pac-Man's maze, rules, timings and layout, on the Nayan engine. The maze, scoring and lives match
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// the original version (games/pac-man), so scores carry over: 100 a dot, 500 a power pellet, 500 a ghost
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// (doubling in a chain), 300 the fruit, three lives, clear every dot within five minutes to win.
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import { getScoreBoardTop } from '../shared/EngineHud';
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import type { TiltView } from '../shared/EngineTilt';
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import { frontLight, gameWidthFor } from '../shared/EngineUtils';
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// ── Grid ──────────────────────────────────────────────────────────────
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export const COLS = 19;
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export const ROWS = 21;
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// ── Rules / scoring (as the original version) ─────────────────────────────
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export const POINTS_PER_DOT = 100;
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export const POINTS_PER_POWER_PELLET = 500;
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export const POINTS_PER_GHOST = 500; // doubles for each ghost eaten in a chain
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export const POINTS_PER_FRUIT = 300;
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export const INITIAL_LIVES = 3;
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export const TIME_LIMIT = 300; // seconds; clear every dot in this time or lose
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// ── Timings (seconds) ─────────────────────────────────────────────────
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export const PAC_STEP = 0.16; // seconds Pac-Man takes to cross a cell
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export const GHOST_STEP = 0.25; // slightly slower pursuit gives the player more room to react
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export const GHOST_EATEN_STEP = 0.1; // eyes race back to the house
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export const POWER_PELLET_TIME = 7; // ghosts frightened this long
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export const FLASH_TIME = 2; // frightened ghosts flash for the last of it
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export const SCATTER_TIME = 7;
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export const CHASE_TIME = 20;
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export const FRUIT_TIME = 10; // the fruit waits this long
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export const FRUIT_SPAWN_DOTS = [70, 170]; // dots eaten when the fruit appears
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export const CHOMP_TIME = 0.16; // one open/close of the mouth
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// ── Cells, ghosts ─────────────────────────────────────────────────────
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export enum CellType {
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EMPTY = 0,
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WALL = 1,
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DOT = 2,
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POWER_PELLET = 3,
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GHOST_HOUSE = 4,
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GHOST_DOOR = 5,
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TUNNEL = 6
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}
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export enum GhostMode {
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SCATTER = 'scatter',
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CHASE = 'chase',
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FRIGHTENED = 'frightened',
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EATEN = 'eaten',
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IN_HOUSE = 'in_house',
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LEAVING_HOUSE = 'leaving_house'
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}
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export enum GhostName {
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BLINKY = 'blinky',
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PINKY = 'pinky',
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INKY = 'inky',
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CLYDE = 'clyde'
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}
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export type Direction = 'UP' | 'DOWN' | 'LEFT' | 'RIGHT' | 'NONE';
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export const DIRECTIONS: Record<Direction, { x: number; y: number }> = {
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UP: { x: 0, y: -1 },
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DOWN: { x: 0, y: 1 },
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LEFT: { x: -1, y: 0 },
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RIGHT: { x: 1, y: 0 },
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NONE: { x: 0, y: 0 }
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};
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export const OPPOSITE: Record<Direction, Direction> = { UP: 'DOWN', DOWN: 'UP', LEFT: 'RIGHT', RIGHT: 'LEFT', NONE: 'NONE' };
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export const GHOST_LIST = [GhostName.BLINKY, GhostName.PINKY, GhostName.INKY, GhostName.CLYDE] as const;
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export const GHOST_COLORS: Record<GhostName, string> = {
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[GhostName.BLINKY]: '#FF2E2E',
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[GhostName.PINKY]: '#FFB8FF',
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[GhostName.INKY]: '#36E2FF',
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[GhostName.CLYDE]: '#FFB852'
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};
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export const COLORS = {
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BOARD: '#0A0A2E',
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WALL: '#2742F0',
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WALL_EDGE: '#5A72FF',
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DOT: '#FFE2B0',
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PELLET: '#FFF4D6',
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PACMAN: '#FFE000',
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FRUIT: '#FF4040',
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FRUIT_STEM: '#4CAF50',
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FRIGHTENED: '#2334E8',
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FRIGHTENED_FLASH: '#F4F4FF',
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EYE: '#FFFFFF',
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PUPIL: '#1A1A6E'
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} as const;
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// Lit from the upper left; surfaces facing up off the board keep their exact color.
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export const LIGHT = frontLight([-0.35, 0.5, 1], 0.5);
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export const TILT = 0.34;
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// ── Classic maze (0 empty, 1 wall, 2 dot, 3 pellet, 4 house, 5 door, 6 tunnel) ──
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export const PACMAN_MAZE: number[][] = [
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1],
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[1, 3, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 3, 1],
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[1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1],
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[1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1],
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[1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1],
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[1, 1, 1, 1, 2, 1, 1, 1, 0, 1, 0, 1, 1, 1, 2, 1, 1, 1, 1],
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[0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0],
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[1, 1, 1, 1, 2, 1, 0, 1, 1, 5, 1, 1, 0, 1, 2, 1, 1, 1, 1],
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[0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0],
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[1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1],
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[1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1],
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export const PACMAN_START = { x: 9, y: 15 };
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export const GHOST_START: Record<GhostName, { x: number; y: number }> = {
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[GhostName.PINKY]: { x: 9, y: 9 },
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[GhostName.CLYDE]: { x: 10, y: 9 }
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export const GHOST_SCATTER: Record<GhostName, { x: number; y: number }> = {
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[GhostName.BLINKY]: { x: 17, y: 0 },
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[GhostName.PINKY]: { x: 1, y: 0 },
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[GhostName.INKY]: { x: 17, y: 20 },
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[GhostName.CLYDE]: { x: 1, y: 20 }
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};
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/** Seconds after the game starts before each ghost leaves the house. */
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export const GHOST_RELEASE: Record<GhostName, number> = {
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[GhostName.BLINKY]: 0,
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[GhostName.PINKY]: 2,
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[GhostName.INKY]: 5,
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[GhostName.CLYDE]: 8
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};
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export const HOUSE_DOOR = { x: 9, y: 9 }; // where eaten ghosts return
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// ── Layout (view points) ──────────────────────────────────────────────
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const SCOREBOARD_HEIGHT = 82;
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const CONTROLS_HEIGHT = 120;
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const RIM = 0; // no frame round the maze: it fills the game width
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const WALL_STAND = 1.4; // how much the raised walls add to the board's height on screen
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export type Layout = TiltView & { cell: number; sizeX: number; sizeY: number };
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/** The maze as wide as the game area, centred between the scoreboard and the controls. */
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export function getLayout(width: number, height: number, offset: number): Layout {
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const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
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const room = Math.max(200, height - top - CONTROLS_HEIGHT);
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const fromWidth = gameWidthFor(width) / (COLS + RIM * 2);
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const fromHeight = room / (Math.cos(TILT) * (ROWS + RIM * 2) + Math.sin(TILT) * WALL_STAND);
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const cell = Math.max(6, Math.floor(Math.min(fromWidth, fromHeight)));
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return { width, height, tilt: TILT, centerY: top + room / 2, cell, sizeX: cell * COLS, sizeY: cell * ROWS };
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}
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/** A grid point (cell units, 0.5 = a cell's centre) on the maze, in world units. Row 0 is the top. */
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export const gridPoint = (l: Layout, x: number, y: number): [number, number] => [x * l.cell - l.sizeX / 2, l.sizeY / 2 - y * l.cell];
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@@ -1,406 +0,0 @@
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1
|
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// Pac-Man's play, with no React: build a game with `createGame`, give it a layout, `start` it and
|
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2
|
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// `tick` it every frame. Pac-Man creeps a cell every PAC_STEP on the game's own clock; the ghosts step
|
|
3
|
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// on theirs, leave the house on a timer, chase or scatter, and turn blue when a power pellet is eaten.
|
|
4
|
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// Eat every dot to win; lose all three lives or run the five minutes out to lose.
|
|
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|
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
|
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|
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import type { GameTheme } from '../../services/ThemeService';
|
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|
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import { aimTilted } from '../shared/EngineTilt';
|
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8
|
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import {
|
|
9
|
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CHASE_TIME,
|
|
10
|
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CHOMP_TIME,
|
|
11
|
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type Direction,
|
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12
|
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FLASH_TIME,
|
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13
|
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FRUIT_SPAWN_DOTS,
|
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14
|
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FRUIT_TIME,
|
|
15
|
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GHOST_LIST,
|
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16
|
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GHOST_RELEASE,
|
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|
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GHOST_STEP,
|
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|
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GhostMode,
|
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19
|
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GhostName,
|
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20
|
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INITIAL_LIVES,
|
|
21
|
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type Layout,
|
|
22
|
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PAC_STEP,
|
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23
|
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POINTS_PER_FRUIT,
|
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|
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POINTS_PER_GHOST,
|
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25
|
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POWER_PELLET_TIME,
|
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26
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SCATTER_TIME,
|
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|
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TIME_LIMIT
|
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|
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} from './PacManConstants';
|
|
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|
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import {
|
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30
|
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collides,
|
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31
|
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eatAt,
|
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32
|
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frightenGhosts,
|
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33
|
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initGhosts,
|
|
34
|
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initMaze,
|
|
35
|
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initPacman,
|
|
36
|
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moveGhost as aiMoveGhost,
|
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37
|
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reachedHouse,
|
|
38
|
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releaseGhost,
|
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39
|
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stepPacman
|
|
40
|
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} from './PacManRules';
|
|
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|
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import {
|
|
42
|
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buildScene,
|
|
43
|
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clearDots,
|
|
44
|
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dressGhost,
|
|
45
|
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eatDot,
|
|
46
|
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fruitEaten,
|
|
47
|
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ghostEaten,
|
|
48
|
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moveGhost as sceneMoveGhost,
|
|
49
|
-
movePacman,
|
|
50
|
-
pacmanHit,
|
|
51
|
-
placeFruit,
|
|
52
|
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removeScene,
|
|
53
|
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type Scene,
|
|
54
|
-
setPacman,
|
|
55
|
-
setSceneTheme,
|
|
56
|
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startChomp,
|
|
57
|
-
stopChomp
|
|
58
|
-
} from './PacManScene';
|
|
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|
-
|
|
60
|
-
export type Phase = 'ready' | 'playing' | 'over';
|
|
61
|
-
export type GameEvent = 'chomp' | 'pellet' | 'fruit' | 'eatGhost' | 'eatGhostCombo' | 'lifeLost';
|
|
62
|
-
|
|
63
|
-
const WORLD_CAPACITY = 500;
|
|
64
|
-
const MAX_STEP = 0.1;
|
|
65
|
-
const SWIPE = 15;
|
|
66
|
-
|
|
67
|
-
export function createGame(theme: GameTheme) {
|
|
68
|
-
const world = new World(WORLD_CAPACITY);
|
|
69
|
-
const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
|
|
70
|
-
const maze = initMaze();
|
|
71
|
-
const g = {
|
|
72
|
-
world,
|
|
73
|
-
camera,
|
|
74
|
-
theme,
|
|
75
|
-
layout: null as Layout | null,
|
|
76
|
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scene: null as Scene | null,
|
|
77
|
-
phase: 'ready' as Phase,
|
|
78
|
-
maze,
|
|
79
|
-
pacman: initPacman(),
|
|
80
|
-
ghosts: initGhosts(),
|
|
81
|
-
fruit: null as { x: number; y: number } | null,
|
|
82
|
-
fruitExpireAt: 0,
|
|
83
|
-
/** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
|
|
84
|
-
get score() {
|
|
85
|
-
return world.scoreboard.score;
|
|
86
|
-
},
|
|
87
|
-
get lives() {
|
|
88
|
-
return world.scoreboard.lives;
|
|
89
|
-
},
|
|
90
|
-
won: false,
|
|
91
|
-
combo: 0,
|
|
92
|
-
mode: GhostMode.SCATTER as GhostMode.SCATTER | GhostMode.CHASE,
|
|
93
|
-
modeTimer: SCATTER_TIME,
|
|
94
|
-
elapsed: 0, // seconds this life has been running (for ghost release)
|
|
95
|
-
get timeLeft() {
|
|
96
|
-
return world.scoreboard.shownSeconds;
|
|
97
|
-
},
|
|
98
|
-
clock: 0,
|
|
99
|
-
pacPending: 0,
|
|
100
|
-
ghostPending: 0,
|
|
101
|
-
anchor: null as [number, number] | null,
|
|
102
|
-
// UI hooks, set by the screen.
|
|
103
|
-
onPhase: (_p: Phase) => {},
|
|
104
|
-
onScore: (_s: number) => {},
|
|
105
|
-
onLives: (_l: number) => {},
|
|
106
|
-
onTime: (_t: number) => {},
|
|
107
|
-
onEvent: (_e: GameEvent) => {}
|
|
108
|
-
};
|
|
109
|
-
world.scoreboard.reset(INITIAL_LIVES, TIME_LIMIT);
|
|
110
|
-
world.scoreboard.handlers = {
|
|
111
|
-
onScore: (s) => g.onScore(s),
|
|
112
|
-
onSecond: (t) => g.onTime(t),
|
|
113
|
-
onTimeUp: () => g.phase === 'playing' && lose(g)
|
|
114
|
-
};
|
|
115
|
-
return g;
|
|
116
|
-
}
|
|
117
|
-
export type Game = ReturnType<typeof createGame>;
|
|
118
|
-
|
|
119
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
120
|
-
|
|
121
|
-
export function setLayout(g: Game, l: Layout) {
|
|
122
|
-
if (g.scene) removeScene(g.world, g.scene);
|
|
123
|
-
g.layout = l;
|
|
124
|
-
aimTilted(g.camera, l);
|
|
125
|
-
g.scene = buildScene(g.world, l, g.theme);
|
|
126
|
-
redraw(g);
|
|
127
|
-
// A rebuilt scene (a new layout mid-game) picks the chomping back up
|
|
128
|
-
if (g.phase === 'playing') startChomp(g.world, g.scene, CHOMP_TIME);
|
|
129
|
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else stopChomp(g.world, g.scene);
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
133
|
-
g.theme = theme;
|
|
134
|
-
if (g.scene) setSceneTheme(g.world, g.scene, theme);
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
/** Puts every piece where the state says, with no gliding (first layout, resets). */
|
|
138
|
-
function redraw(g: Game) {
|
|
139
|
-
const { layout: l, scene: s } = g;
|
|
140
|
-
if (!l || !s) return;
|
|
141
|
-
setPacman(g.world, l, s, g.pacman.x, g.pacman.y, g.pacman.direction);
|
|
142
|
-
for (const name of GHOST_LIST) {
|
|
143
|
-
const gh = g.ghosts.find((x) => x.name === name)!;
|
|
144
|
-
sceneMoveGhost(g.world, l, s, name, gh.x, gh.y, 0, true);
|
|
145
|
-
dressGhost(g.world, l, s, name, gh.mode, gh.isFlashing);
|
|
146
|
-
}
|
|
147
|
-
placeFruit(g.world, l, s, g.fruit);
|
|
148
|
-
}
|
|
149
|
-
|
|
150
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
151
|
-
|
|
152
|
-
function home(g: Game) {
|
|
153
|
-
g.maze = initMaze();
|
|
154
|
-
g.pacman = initPacman();
|
|
155
|
-
g.ghosts = initGhosts();
|
|
156
|
-
g.fruit = null;
|
|
157
|
-
g.won = false;
|
|
158
|
-
g.combo = 0;
|
|
159
|
-
g.mode = GhostMode.SCATTER;
|
|
160
|
-
g.modeTimer = SCATTER_TIME;
|
|
161
|
-
g.elapsed = 0;
|
|
162
|
-
g.pacPending = 0;
|
|
163
|
-
g.ghostPending = 0;
|
|
164
|
-
g.world.scoreboard.reset(INITIAL_LIVES, TIME_LIMIT);
|
|
165
|
-
if (g.scene) {
|
|
166
|
-
clearDots(g.world, g.scene);
|
|
167
|
-
removeScene(g.world, g.scene);
|
|
168
|
-
g.scene = g.layout ? buildScene(g.world, g.layout, g.theme) : null;
|
|
169
|
-
}
|
|
170
|
-
redraw(g);
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
export function start(g: Game) {
|
|
174
|
-
if (g.phase !== 'ready') return;
|
|
175
|
-
home(g);
|
|
176
|
-
g.world.scoreboard.startCountdown(TIME_LIMIT);
|
|
177
|
-
g.phase = 'playing';
|
|
178
|
-
if (g.scene) startChomp(g.world, g.scene, CHOMP_TIME);
|
|
179
|
-
g.onScore(0);
|
|
180
|
-
g.onLives(INITIAL_LIVES);
|
|
181
|
-
g.onTime(TIME_LIMIT);
|
|
182
|
-
g.onPhase('playing');
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
export function reset(g: Game) {
|
|
186
|
-
home(g);
|
|
187
|
-
g.phase = 'ready';
|
|
188
|
-
g.anchor = null;
|
|
189
|
-
if (g.scene) stopChomp(g.world, g.scene);
|
|
190
|
-
g.onScore(0);
|
|
191
|
-
g.onLives(INITIAL_LIVES);
|
|
192
|
-
g.onTime(TIME_LIMIT);
|
|
193
|
-
g.onPhase('ready');
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
export function dispose(g: Game) {
|
|
197
|
-
g.world.dispose();
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
201
|
-
|
|
202
|
-
export function drag(g: Game, { phase, x, y }: DragEvent) {
|
|
203
|
-
if (phase === 'start') {
|
|
204
|
-
g.anchor = [x, y];
|
|
205
|
-
return;
|
|
206
|
-
}
|
|
207
|
-
const a = g.anchor;
|
|
208
|
-
if (!a || g.phase !== 'playing') return;
|
|
209
|
-
const dx = x - a[0];
|
|
210
|
-
const dy = y - a[1];
|
|
211
|
-
if (Math.abs(dx) <= SWIPE && Math.abs(dy) <= SWIPE) return;
|
|
212
|
-
// The board is seen from the front, so a swipe up the screen heads up the maze (toward row 0).
|
|
213
|
-
const dir: Direction = Math.abs(dx) > Math.abs(dy) ? (dx > 0 ? 'RIGHT' : 'LEFT') : dy > 0 ? 'DOWN' : 'UP';
|
|
214
|
-
g.pacman.nextDirection = dir;
|
|
215
|
-
g.anchor = phase === 'end' ? null : [x, y];
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
// ── Tick ──────────────────────────────────────────────────────────────
|
|
219
|
-
|
|
220
|
-
export function tick(g: Game, dt: number) {
|
|
221
|
-
if (g.world.isDisposed) return;
|
|
222
|
-
const step = Math.min(dt, MAX_STEP);
|
|
223
|
-
g.clock += step;
|
|
224
|
-
if (g.phase === 'playing') {
|
|
225
|
-
g.elapsed += step;
|
|
226
|
-
{
|
|
227
|
-
advanceModes(g, step);
|
|
228
|
-
advanceFright(g, step);
|
|
229
|
-
g.pacPending += step;
|
|
230
|
-
while (g.phase === 'playing' && g.pacPending >= PAC_STEP) {
|
|
231
|
-
g.pacPending -= PAC_STEP;
|
|
232
|
-
pacStep(g);
|
|
233
|
-
}
|
|
234
|
-
g.ghostPending += step;
|
|
235
|
-
while (g.phase === 'playing' && g.ghostPending >= GHOST_STEP) {
|
|
236
|
-
g.ghostPending -= GHOST_STEP;
|
|
237
|
-
ghostStep(g);
|
|
238
|
-
}
|
|
239
|
-
// The fruit waits its turn, then goes
|
|
240
|
-
if (g.fruit && g.clock >= g.fruitExpireAt) {
|
|
241
|
-
g.fruit = null;
|
|
242
|
-
if (g.layout && g.scene) placeFruit(g.world, g.layout, g.scene, null);
|
|
243
|
-
}
|
|
244
|
-
}
|
|
245
|
-
}
|
|
246
|
-
g.world.update(dt);
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
/** Scatter and chase take turns; the ghosts not frightened or eaten switch with them. */
|
|
250
|
-
function advanceModes(g: Game, dt: number) {
|
|
251
|
-
g.modeTimer -= dt;
|
|
252
|
-
if (g.modeTimer > 0) return;
|
|
253
|
-
const next = g.mode === GhostMode.SCATTER ? GhostMode.CHASE : GhostMode.SCATTER;
|
|
254
|
-
g.mode = next;
|
|
255
|
-
g.modeTimer = next === GhostMode.SCATTER ? SCATTER_TIME : CHASE_TIME;
|
|
256
|
-
for (const gh of g.ghosts) if (gh.mode === GhostMode.SCATTER || gh.mode === GhostMode.CHASE) gh.mode = next;
|
|
257
|
-
dressAll(g);
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
/** Frightened ghosts count down, flash near the end, then go back to what they were doing. */
|
|
261
|
-
function advanceFright(g: Game, dt: number) {
|
|
262
|
-
let changed = false;
|
|
263
|
-
for (const gh of g.ghosts) {
|
|
264
|
-
if (gh.mode !== GhostMode.FRIGHTENED) continue;
|
|
265
|
-
gh.frightenedTimer -= dt;
|
|
266
|
-
const flashing = gh.frightenedTimer < FLASH_TIME;
|
|
267
|
-
if (flashing !== gh.isFlashing) {
|
|
268
|
-
gh.isFlashing = flashing;
|
|
269
|
-
changed = true;
|
|
270
|
-
}
|
|
271
|
-
if (gh.frightenedTimer <= 0) {
|
|
272
|
-
gh.mode = g.mode;
|
|
273
|
-
gh.isFlashing = false;
|
|
274
|
-
changed = true;
|
|
275
|
-
}
|
|
276
|
-
}
|
|
277
|
-
if (changed) dressAll(g);
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
function pacStep(g: Game) {
|
|
281
|
-
const { layout: l, scene: s } = g;
|
|
282
|
-
if (!l || !s) return;
|
|
283
|
-
const { moved, wrapped } = stepPacman(g.pacman, g.maze.cells);
|
|
284
|
-
if (moved) movePacman(g.world, l, s, g.pacman.x, g.pacman.y, g.pacman.direction, PAC_STEP, wrapped);
|
|
285
|
-
|
|
286
|
-
// Eat whatever is here
|
|
287
|
-
const bite = eatAt(g.maze, g.pacman.x, g.pacman.y);
|
|
288
|
-
if (bite) {
|
|
289
|
-
g.world.scoreboard.add(bite.points);
|
|
290
|
-
eatDot(g.world, s, g.pacman.x, g.pacman.y);
|
|
291
|
-
if (bite.pellet) {
|
|
292
|
-
g.ghosts = frightenGhosts(g.ghosts, POWER_PELLET_TIME);
|
|
293
|
-
g.combo = 0;
|
|
294
|
-
dressAll(g);
|
|
295
|
-
g.onEvent('pellet');
|
|
296
|
-
} else {
|
|
297
|
-
g.onEvent('chomp');
|
|
298
|
-
}
|
|
299
|
-
const eaten = g.maze.totalDots - g.maze.dotsRemaining;
|
|
300
|
-
if (!g.fruit && FRUIT_SPAWN_DOTS.includes(eaten)) {
|
|
301
|
-
g.fruit = { x: 9, y: 11 };
|
|
302
|
-
g.fruitExpireAt = g.clock + FRUIT_TIME;
|
|
303
|
-
placeFruit(g.world, l, s, g.fruit);
|
|
304
|
-
}
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
// The fruit
|
|
308
|
-
if (g.fruit && g.pacman.x === g.fruit.x && g.pacman.y === g.fruit.y) {
|
|
309
|
-
g.world.scoreboard.add(POINTS_PER_FRUIT);
|
|
310
|
-
fruitEaten(g.world, l, s, g.fruit.x, g.fruit.y);
|
|
311
|
-
g.fruit = null;
|
|
312
|
-
g.onEvent('fruit');
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
if (checkCollisions(g)) return;
|
|
316
|
-
|
|
317
|
-
if (g.maze.dotsRemaining === 0) win(g);
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
function ghostStep(g: Game) {
|
|
321
|
-
const { layout: l, scene: s } = g;
|
|
322
|
-
if (!l || !s) return;
|
|
323
|
-
// Release any whose time has come
|
|
324
|
-
for (let i = 0; i < g.ghosts.length; i++) {
|
|
325
|
-
const gh = g.ghosts[i]!;
|
|
326
|
-
if (gh.mode === GhostMode.IN_HOUSE && g.elapsed >= GHOST_RELEASE[gh.name]) g.ghosts[i] = releaseGhost(gh);
|
|
327
|
-
}
|
|
328
|
-
const blinky = g.ghosts.find((x) => x.name === GhostName.BLINKY) ?? null;
|
|
329
|
-
const blinkyPos = blinky ? { x: blinky.x, y: blinky.y } : null;
|
|
330
|
-
for (let i = 0; i < g.ghosts.length; i++) {
|
|
331
|
-
let gh = reachedHouse(g.ghosts[i]!);
|
|
332
|
-
const beforeX = gh.x;
|
|
333
|
-
gh = aiMoveGhost(g.maze.cells, gh, g.pacman, blinkyPos);
|
|
334
|
-
g.ghosts[i] = gh;
|
|
335
|
-
const wrapped = Math.abs(gh.x - beforeX) > 1;
|
|
336
|
-
sceneMoveGhost(g.world, l, s, gh.name, gh.x, gh.y, GHOST_STEP, wrapped);
|
|
337
|
-
}
|
|
338
|
-
dressAll(g);
|
|
339
|
-
checkCollisions(g);
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
/** Pac-Man and a ghost on the same cell: eats a frightened one, otherwise loses a life. Returns true if a life was lost. */
|
|
343
|
-
function checkCollisions(g: Game): boolean {
|
|
344
|
-
const { layout: l, scene: s } = g;
|
|
345
|
-
if (!l || !s) return false;
|
|
346
|
-
for (let i = 0; i < g.ghosts.length; i++) {
|
|
347
|
-
const gh = g.ghosts[i]!;
|
|
348
|
-
if (!collides(g.pacman, gh)) continue;
|
|
349
|
-
if (gh.mode === GhostMode.FRIGHTENED) {
|
|
350
|
-
g.combo++;
|
|
351
|
-
g.world.scoreboard.add(POINTS_PER_GHOST * Math.pow(2, g.combo - 1));
|
|
352
|
-
gh.mode = GhostMode.EATEN;
|
|
353
|
-
gh.isFlashing = false;
|
|
354
|
-
dressGhost(g.world, l, s, gh.name, gh.mode, false);
|
|
355
|
-
ghostEaten(g.world, l, gh.x, gh.y);
|
|
356
|
-
g.onEvent(g.combo > 1 ? 'eatGhostCombo' : 'eatGhost');
|
|
357
|
-
} else if (gh.mode !== GhostMode.EATEN && gh.mode !== GhostMode.IN_HOUSE && gh.mode !== GhostMode.LEAVING_HOUSE) {
|
|
358
|
-
loseLife(g);
|
|
359
|
-
return true;
|
|
360
|
-
}
|
|
361
|
-
}
|
|
362
|
-
return false;
|
|
363
|
-
}
|
|
364
|
-
|
|
365
|
-
function loseLife(g: Game) {
|
|
366
|
-
const { layout: l, scene: s } = g;
|
|
367
|
-
g.onLives(Math.max(0, g.world.scoreboard.addLives(-1)));
|
|
368
|
-
if (l && s) pacmanHit(g.world, l, g.pacman.x, g.pacman.y);
|
|
369
|
-
if (g.lives <= 0) {
|
|
370
|
-
lose(g);
|
|
371
|
-
return;
|
|
372
|
-
}
|
|
373
|
-
g.onEvent('lifeLost');
|
|
374
|
-
// Back to the start cells; the maze, dots and score stay
|
|
375
|
-
g.pacman = { ...initPacman(), direction: 'NONE', nextDirection: 'NONE' };
|
|
376
|
-
g.ghosts = initGhosts();
|
|
377
|
-
g.combo = 0;
|
|
378
|
-
g.elapsed = 0;
|
|
379
|
-
g.pacPending = 0;
|
|
380
|
-
g.ghostPending = 0;
|
|
381
|
-
redraw(g);
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
function win(g: Game) {
|
|
385
|
-
g.won = true;
|
|
386
|
-
end(g);
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
function lose(g: Game) {
|
|
390
|
-
g.won = false;
|
|
391
|
-
end(g);
|
|
392
|
-
}
|
|
393
|
-
|
|
394
|
-
function end(g: Game) {
|
|
395
|
-
g.world.scoreboard.stop();
|
|
396
|
-
g.phase = 'over';
|
|
397
|
-
g.anchor = null;
|
|
398
|
-
if (g.scene) stopChomp(g.world, g.scene);
|
|
399
|
-
g.onPhase('over');
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
function dressAll(g: Game) {
|
|
403
|
-
const { layout: l, scene: s } = g;
|
|
404
|
-
if (!l || !s) return;
|
|
405
|
-
for (const gh of g.ghosts) dressGhost(g.world, l, s, gh.name, gh.mode, gh.isFlashing);
|
|
406
|
-
}
|