@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Knife Hit's play, with no React: build a game with `createGame`, give it a layout, `start` it and
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// `tick` it every frame. The log spins (now and then reversing); tap to throw a knife up into it. A
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// knife that lands too near another clashes and ends the round; one that sticks scores 1,500, and an
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// apple it passes through 1,000 more. Stick all eight to win; the two-minute clock running out loses.
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//
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// Ported from the original version's UI-thread physics and service, in the same order and at the same
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// fixed 60 Hz steps: the log turns, a flying knife rises, and on the step it reaches the log's bottom
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// its landing angle is read off the log's rotation.
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import { type Camera, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { aimTilted } from '../shared/EngineTilt';
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import {
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APPLE_BONUS,
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APPLE_CHANCE,
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APPLE_REACH,
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COLLISION_ANGLE,
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FLIP_CHANCE,
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KNIVES_PER_ROUND,
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type Layout,
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MAX_PENDING_MS,
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normalizeAngle,
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OBSTACLES,
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POINTS_PER_KNIFE,
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ROTATION_SPEED,
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ROTATION_SPREAD,
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STEP_MS,
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STEP_TOLERANCE_MS,
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THROW_SPEED,
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TIME_LIMIT,
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TURN_INTERVAL
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} from './KnifeHitConstants';
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import {
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buildScene,
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burstApple,
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celebrate,
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clash,
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dressLog,
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placeKnife,
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removeScene,
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setSceneTheme,
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showCount,
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spinLog,
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stick
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} from './KnifeHitScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** throw: a knife left the hand; stick / apple / clash: how it landed. */
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export type GameEvent = 'throw' | 'stick' | 'apple' | 'clash';
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const WORLD_CAPACITY = 300; // the log and its knives, the counters, and the bursts
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export function createGame(theme: GameTheme) {
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const world = new World(WORLD_CAPACITY);
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world,
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camera,
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theme,
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layout: null as Layout | null,
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scene: null as Scene | null,
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phase: 'ready' as Phase,
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/** The knives in the log (angles: the play area's, y down), the apple if there is one. */
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stuck: obstacles(),
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apple: null as number | null,
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appleTaken: false,
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rotation: 0,
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speed: ROTATION_SPEED,
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direction: 1,
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turnTimer: 0,
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turnInterval: 120,
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/** The knife in flight: its tip's height in the play area, or null. */
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flying: null as number | null,
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knivesLeft: KNIVES_PER_ROUND,
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get score() {
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get timeLeft() {
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},
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won: false,
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pending: 0,
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// UI hooks, set by the screen.
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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onTime: (_t: number) => {},
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onKnives: (_n: number) => {},
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};
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world.scoreboard.reset(0, TIME_LIMIT);
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world.scoreboard.handlers = {
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};
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return g;
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}
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export type Game = ReturnType<typeof createGame>;
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// ── Scene ─────────────────────────────────────────────────────────────
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/** Lays the log out for the view (first layout, header height, rotation): rebuilt from the round's state. */
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export function setLayout(g: Game, l: Layout) {
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if (g.scene) removeScene(g.world, g.scene);
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g.layout = l;
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aimTilted(g.camera, l);
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g.scene = buildScene(g.world, l, g.theme);
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dressLog(g.world, l, g.scene, g.stuck, g.appleTaken ? null : g.apple);
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spinLog(g.world, g.scene, g.rotation);
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drawHand(g);
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}
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export function setTheme(g: Game, theme: GameTheme) {
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g.theme = theme;
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if (g.scene) setSceneTheme(g.world, g.scene, theme);
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}
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function drawHand(g: Game) {
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const { layout: l, scene: s } = g;
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if (!l || !s) return;
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placeKnife(g.world, l, s, g.flying ?? l.knifeStartY, g.phase !== 'over' && (g.flying !== null || g.knivesLeft > 0));
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showCount(g.world, s, g.knivesLeft);
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}
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// ── Run ───────────────────────────────────────────────────────────────
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/** A fresh round: three knives in the log, sometimes an apple, the log's speed and turns varied a little. */
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export function start(g: Game) {
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if (g.phase !== 'ready') return;
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g.stuck = obstacles();
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g.apple = null;
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if (Math.random() < APPLE_CHANCE) {
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let a = Math.random() * Math.PI * 2;
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for (let attempt = 0; attempt < 20; attempt++) {
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if (g.stuck.every((k) => Math.abs(normalizeAngle(a - k)) >= COLLISION_ANGLE * 2)) break;
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a = Math.random() * Math.PI * 2;
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}
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g.apple = a;
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}
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g.appleTaken = false;
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g.rotation = 0;
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g.speed = ROTATION_SPEED + (Math.random() - 0.5) * ROTATION_SPREAD;
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g.direction = 1;
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g.turnTimer = 0;
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g.turnInterval = TURN_INTERVAL[0] + Math.floor(Math.random() * (TURN_INTERVAL[1] - TURN_INTERVAL[0]));
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g.flying = null;
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g.knivesLeft = KNIVES_PER_ROUND;
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g.world.scoreboard.reset();
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g.world.scoreboard.startCountdown(TIME_LIMIT);
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g.pending = 0;
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g.phase = 'playing';
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if (g.layout && g.scene) dressLog(g.world, g.layout, g.scene, g.stuck, g.apple);
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drawHand(g);
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g.onScore(0);
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g.onTime(TIME_LIMIT);
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g.onKnives(KNIVES_PER_ROUND);
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g.onPhase('playing');
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}
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/** Back to the still preview log (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
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export function reset(g: Game) {
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g.stuck = obstacles();
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g.apple = null;
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g.appleTaken = false;
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g.rotation = 0;
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g.flying = null;
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g.knivesLeft = KNIVES_PER_ROUND;
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g.world.scoreboard.reset(0, TIME_LIMIT);
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g.won = false;
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g.phase = 'ready';
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if (g.layout && g.scene) dressLog(g.world, g.layout, g.scene, g.stuck, null);
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drawHand(g);
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g.onScore(0);
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g.onTime(TIME_LIMIT);
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g.onKnives(KNIVES_PER_ROUND);
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|
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g.onPhase('ready');
|
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|
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}
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|
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|
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export function dispose(g: Game) {
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|
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g.world.dispose();
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|
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}
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|
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186
|
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export function tick(g: Game, dt: number) {
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187
|
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if (g.world.isDisposed) return;
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188
|
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if (g.phase === 'playing') {
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189
|
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// Fixed 60 Hz steps; a long frame catches up at most a few
|
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|
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let pending = Math.min(g.pending + dt * 1000, MAX_PENDING_MS);
|
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191
|
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while (g.phase === 'playing' && pending >= STEP_MS - STEP_TOLERANCE_MS) {
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|
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pending -= STEP_MS;
|
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193
|
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step(g);
|
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194
|
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}
|
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195
|
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g.pending = pending;
|
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196
|
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if (g.scene) spinLog(g.world, g.scene, g.rotation);
|
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197
|
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if (g.phase === 'playing') drawHand(g);
|
|
198
|
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}
|
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199
|
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g.world.update(dt);
|
|
200
|
-
}
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201
|
-
|
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202
|
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function end(g: Game, won: boolean) {
|
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203
|
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g.world.scoreboard.stop();
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204
|
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g.won = won;
|
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205
|
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g.phase = 'over';
|
|
206
|
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g.onPhase('over');
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
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/** One 60 Hz tick: the log turns (and maybe reverses), a flying knife rises and maybe lands. */
|
|
210
|
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function step(g: Game) {
|
|
211
|
-
const l = g.layout;
|
|
212
|
-
if (!l) return;
|
|
213
|
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g.rotation += g.speed * g.direction;
|
|
214
|
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if (++g.turnTimer >= g.turnInterval) {
|
|
215
|
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g.turnTimer = 0;
|
|
216
|
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if (Math.random() < FLIP_CHANCE) g.direction *= -1;
|
|
217
|
-
}
|
|
218
|
-
if (g.flying === null) return;
|
|
219
|
-
const y = g.flying - THROW_SPEED;
|
|
220
|
-
if (y > l.logY + l.logRadius) {
|
|
221
|
-
g.flying = y;
|
|
222
|
-
return;
|
|
223
|
-
}
|
|
224
|
-
// Landed (shown where it last was, just short of the log): where on the log, by its turn
|
|
225
|
-
const tipY = g.flying;
|
|
226
|
-
g.flying = null;
|
|
227
|
-
const angle = normalizeAngle(Math.PI / 2 - g.rotation);
|
|
228
|
-
const { scene: s } = g;
|
|
229
|
-
if (g.stuck.some((k) => Math.abs(normalizeAngle(angle - k)) < COLLISION_ANGLE)) {
|
|
230
|
-
if (s) clash(g.world, l, s, tipY);
|
|
231
|
-
g.onEvent('clash');
|
|
232
|
-
end(g, false);
|
|
233
|
-
return;
|
|
234
|
-
}
|
|
235
|
-
if (g.apple !== null && !g.appleTaken && Math.abs(normalizeAngle(angle - g.apple)) < APPLE_REACH) {
|
|
236
|
-
g.appleTaken = true;
|
|
237
|
-
g.world.scoreboard.add(APPLE_BONUS);
|
|
238
|
-
if (s) burstApple(g.world, l, s);
|
|
239
|
-
g.onEvent('apple');
|
|
240
|
-
}
|
|
241
|
-
g.stuck.push(angle);
|
|
242
|
-
g.world.scoreboard.add(POINTS_PER_KNIFE);
|
|
243
|
-
if (s) stick(g.world, l, s, angle);
|
|
244
|
-
drawHand(g); // the next knife to hand (or none, after the last)
|
|
245
|
-
g.onScore(g.score);
|
|
246
|
-
g.onEvent('stick');
|
|
247
|
-
if (g.knivesLeft <= 0) {
|
|
248
|
-
if (s) celebrate(g.world, l);
|
|
249
|
-
end(g, true);
|
|
250
|
-
}
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
// ── The tap ───────────────────────────────────────────────────────────
|
|
254
|
-
|
|
255
|
-
/** A finger down throws the next knife, if one's ready and none is in the air. */
|
|
256
|
-
export function throwKnife(g: Game) {
|
|
257
|
-
const l = g.layout;
|
|
258
|
-
if (!l || g.phase !== 'playing' || g.flying !== null || g.knivesLeft <= 0) return;
|
|
259
|
-
g.flying = l.knifeStartY;
|
|
260
|
-
g.knivesLeft -= 1;
|
|
261
|
-
g.onKnives(g.knivesLeft);
|
|
262
|
-
g.onEvent('throw');
|
|
263
|
-
drawHand(g);
|
|
264
|
-
}
|
|
@@ -1,360 +0,0 @@
|
|
|
1
|
-
// Everything Knife Hit draws: a spinning log end-on (growth rings on its face, bark round its edge) with
|
|
2
|
-
// knives stuck into its rim and sometimes an apple, the knife waiting to be thrown, and the round's
|
|
3
|
-
// knives counted down the left. Seen from a little above and in front (shared/EngineTilt: an
|
|
4
|
-
// orthographic camera tipped forward, one world unit per point). The log is a pivot carrying its mesh,
|
|
5
|
-
// its knives and its apple, so one rotation spins them all. Every knife is the same mesh.
|
|
6
|
-
//
|
|
7
|
-
// The play area's points (x right, y down, from its top-left, as the rules use) map to the view as the
|
|
8
|
-
// original canvas sat in it.
|
|
9
|
-
import {
|
|
10
|
-
type Color,
|
|
11
|
-
effects,
|
|
12
|
-
type Entity,
|
|
13
|
-
extrude,
|
|
14
|
-
lathe,
|
|
15
|
-
merge,
|
|
16
|
-
type Model,
|
|
17
|
-
type MutableQuat,
|
|
18
|
-
Path,
|
|
19
|
-
quat,
|
|
20
|
-
shapeGeometry,
|
|
21
|
-
type Vec3,
|
|
22
|
-
type World
|
|
23
|
-
} from '@nayan-ui/engine';
|
|
24
|
-
import type { GameTheme } from '../../services/ThemeService';
|
|
25
|
-
import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
|
|
26
|
-
import { getFruits } from '../shared/EngineFruits';
|
|
27
|
-
import { noise } from '../shared/EngineMeadow';
|
|
28
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
29
|
-
import { placeTiltedBackdrop, unproject } from '../shared/EngineTilt';
|
|
30
|
-
import { toColor } from '../shared/EngineUtils';
|
|
31
|
-
import { BOUNCE_TIME, KICK_POINTS, KNIVES_PER_ROUND, type Layout } from './KnifeHitConstants';
|
|
32
|
-
|
|
33
|
-
const meshes = new Map<string, Model>();
|
|
34
|
-
const cached = (key: string, build: () => Model) => {
|
|
35
|
-
let m = meshes.get(key);
|
|
36
|
-
if (!m) {
|
|
37
|
-
m = cacheGameAsset('knife-hit/KnifeHitScene:' + key, build);
|
|
38
|
-
meshes.set(key, m);
|
|
39
|
-
}
|
|
40
|
-
return m;
|
|
41
|
-
};
|
|
42
|
-
type RGB = [number, number, number];
|
|
43
|
-
const rgb = (css: string): RGB => {
|
|
44
|
-
const [r, g, b] = toColor(css);
|
|
45
|
-
return [r, g, b];
|
|
46
|
-
};
|
|
47
|
-
const mix = (a: RGB, b: RGB, t: number): RGB => [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
|
|
48
|
-
const STAND_UP = quat.x(Math.PI / 2);
|
|
49
|
-
const BACKDROP_DEPTH = 80;
|
|
50
|
-
const KNIFE_SCALE = 1.15; // a knife mesh's length, of the knife length
|
|
51
|
-
|
|
52
|
-
/** A play-area point (y down) in the world, at height z. */
|
|
53
|
-
export function toWorld(l: Layout, x: number, y: number, z = 0): Vec3 {
|
|
54
|
-
const [wx, wy] = unproject(l, x, l.top + y, z);
|
|
55
|
-
return [wx, wy, z];
|
|
56
|
-
}
|
|
57
|
-
/** A point on the log at angle `a` (the play area's angles: y down), `r` from its centre, in the log's own frame. */
|
|
58
|
-
const onLog = (a: number, r: number, z = 0): Vec3 => [Math.cos(a) * r, -Math.sin(a) * r, z];
|
|
59
|
-
/** Points a knife (or anything built pointing +y) at the log's centre from angle `a`. */
|
|
60
|
-
const inward = (a: number) => quat.z(Math.PI / 2 - a);
|
|
61
|
-
|
|
62
|
-
// ── Meshes ────────────────────────────────────────────────────────────
|
|
63
|
-
|
|
64
|
-
/** The log, one unit across and 0.6 deep: rings on its faces, bark round its side. */
|
|
65
|
-
const logMesh = () =>
|
|
66
|
-
cached('kh-log', () => {
|
|
67
|
-
const inner = rgb('#795548');
|
|
68
|
-
const ring = rgb('#6D4C41');
|
|
69
|
-
const centre = rgb('#8D6E63');
|
|
70
|
-
const bark = rgb('#4E342E');
|
|
71
|
-
const dark = rgb('#3E2723');
|
|
72
|
-
return createShape(
|
|
73
|
-
lathe(
|
|
74
|
-
[
|
|
75
|
-
[0.001, 0.3],
|
|
76
|
-
[0.25, 0.3],
|
|
77
|
-
[0.44, 0.3],
|
|
78
|
-
[0.47, 0.29],
|
|
79
|
-
[0.5, 0.25],
|
|
80
|
-
[0.5, -0.25],
|
|
81
|
-
[0.47, -0.29],
|
|
82
|
-
[0.44, -0.3],
|
|
83
|
-
[0.001, -0.3]
|
|
84
|
-
],
|
|
85
|
-
{
|
|
86
|
-
segments: 48,
|
|
87
|
-
color: ({ position: p, normal: n }) => {
|
|
88
|
-
const r = Math.hypot(p[0], p[2]);
|
|
89
|
-
if (Math.abs(n[1]) < 0.6) {
|
|
90
|
-
// Bark: dark and furrowed
|
|
91
|
-
const furrow = 0.5 + 0.5 * Math.sin(Math.atan2(p[2], p[0]) * 26 + noise(p[0] * 9, p[2] * 9) * 4);
|
|
92
|
-
return mix(dark, bark, furrow * 0.8);
|
|
93
|
-
}
|
|
94
|
-
if (r > 0.45) return bark;
|
|
95
|
-
// The face: growth rings out from a pale heart
|
|
96
|
-
const rings = 0.5 + 0.5 * Math.sin(r * 70 + noise(p[0] * 6, p[2] * 6) * 2);
|
|
97
|
-
return mix(mix(centre, inner, Math.min(1, r * 3)), ring, rings * 0.55);
|
|
98
|
-
}
|
|
99
|
-
}
|
|
100
|
-
),
|
|
101
|
-
{ shine: 0.1 }
|
|
102
|
-
);
|
|
103
|
-
});
|
|
104
|
-
|
|
105
|
-
/**
|
|
106
|
-
* A knife one unit long, its tip at the origin pointing +y: a steel blade curving up to its point from
|
|
107
|
-
* a straight spine, a bright honed edge along it and a dark fuller down the flat, a gold guard, and a
|
|
108
|
-
* wooden handle wrapped in grip bands ending in a gold pommel. (Paths run y down, away from the tip.)
|
|
109
|
-
*/
|
|
110
|
-
const knifeMesh = () =>
|
|
111
|
-
cached('kh-knife-v2', () => {
|
|
112
|
-
const blade = extrude(
|
|
113
|
-
new Path()
|
|
114
|
-
.moveTo(0, 0)
|
|
115
|
-
.quadraticTo(0.1, 0.12, 0.1, 0.3)
|
|
116
|
-
.lineTo(0.1, 0.6)
|
|
117
|
-
.lineTo(-0.08, 0.6)
|
|
118
|
-
.lineTo(-0.08, 0.24)
|
|
119
|
-
.quadraticTo(-0.07, 0.09, 0, 0)
|
|
120
|
-
.close(),
|
|
121
|
-
{ depth: 0.05 }
|
|
122
|
-
);
|
|
123
|
-
const edge = extrude(
|
|
124
|
-
new Path()
|
|
125
|
-
.moveTo(0.008, 0.03)
|
|
126
|
-
.quadraticTo(0.1, 0.13, 0.1, 0.3)
|
|
127
|
-
.lineTo(0.1, 0.58)
|
|
128
|
-
.lineTo(0.068, 0.58)
|
|
129
|
-
.lineTo(0.068, 0.3)
|
|
130
|
-
.quadraticTo(0.066, 0.16, 0.008, 0.03)
|
|
131
|
-
.close(),
|
|
132
|
-
{ depth: 0.056 }
|
|
133
|
-
);
|
|
134
|
-
const gold = rgb('#FFC400');
|
|
135
|
-
const wood = rgb('#8D5A32');
|
|
136
|
-
const band = rgb('#3E2A1C');
|
|
137
|
-
return createShape(
|
|
138
|
-
merge([
|
|
139
|
-
{ geometry: blade, color: [...rgb('#9EADB8'), 1] },
|
|
140
|
-
{ geometry: edge, color: [...rgb('#F3F7FA'), 1] },
|
|
141
|
-
{ geometry: shapeGeometry('cube'), position: [-0.025, -0.4, 0.027], scale: [0.025, 0.34, 0.005], color: [...rgb('#6F7F8A'), 1] },
|
|
142
|
-
{ geometry: shapeGeometry('roundedBox'), position: [0, -0.625, 0], scale: [0.3, 0.055, 0.11], color: [...gold, 1] },
|
|
143
|
-
{ geometry: shapeGeometry('roundedBox'), position: [0, -0.8, 0], scale: [0.15, 0.3, 0.12], color: [...wood, 1] },
|
|
144
|
-
...[-0.7, -0.78, -0.86, -0.94].map((y) => ({
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geometry: shapeGeometry('roundedBox'),
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position: [0, y, 0] as Vec3,
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scale: [0.162, 0.025, 0.13] as Vec3,
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color: [...band, 1] as Color
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})),
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{ geometry: shapeGeometry('sphere'), position: [0, -0.97, 0], scale: [0.17, 0.08, 0.13], color: [...gold, 1] }
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]),
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{ center: false, shine: 0.75 }
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);
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});
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// ── Spawning ──────────────────────────────────────────────────────────
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158
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export type Scene = {
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countShown?: number;
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backdrop: Entity;
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/** The log's pivot (spins), and what rides on it. */
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pivot: Entity;
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log: Entity;
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stuck: Entity[];
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apple: Entity | null;
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/** The knife in hand. */
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knife: Entity;
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/** The round's knives, counted down the left. */
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counters: Entity[];
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};
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172
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export function buildScene(world: World, l: Layout, theme: GameTheme): Scene {
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const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
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placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
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const pivot = world.spawn({ mesh: 'none', position: toWorld(l, l.logX, l.logY), pickable: false });
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176
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const log = world.spawn({ mesh: logMesh(), parent: pivot, rotation: STAND_UP, scale: l.logRadius * 2, pickable: false });
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const knife = world.spawn({ mesh: knifeMesh(), position: toWorld(l, l.logX, l.knifeStartY), scale: l.knifeLength * KNIFE_SCALE, pickable: false });
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const left = (l.width - l.gameWidth) / 2 + 22;
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const counters = Array.from({ length: KNIVES_PER_ROUND }, (_, i) =>
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world.spawn({ mesh: knifeMesh(), position: toWorld(l, left, l.areaHeight - 26 - i * 20), scale: 18, color: [1, 1, 1, 1], pickable: false })
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);
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return { backdrop, pivot, log, stuck: [], apple: null, knife, counters };
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}
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185
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export function removeScene(world: World, s: Scene) {
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for (const e of [s.backdrop, s.pivot, s.knife, ...s.counters]) world.despawn(e);
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187
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}
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189
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export function setSceneTheme(world: World, s: Scene, theme: GameTheme) {
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setBackdropTheme(world, s.backdrop, theme);
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191
|
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}
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192
|
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193
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/** The log's knives and apple for a round (or the preview), the log back at rest. */
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194
|
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export function dressLog(world: World, l: Layout, s: Scene, angles: number[], apple: number | null) {
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195
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for (const e of s.stuck) world.despawn(e);
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196
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if (s.apple != null) world.despawn(s.apple);
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197
|
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world.stopAnimation(s.pivot);
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198
|
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world.set(s.pivot, { position: toWorld(l, l.logX, l.logY), rotation: quat.z(0) });
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s.stuck = angles.map((a) => stickKnife(world, l, s, a));
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200
|
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s.apple = null;
|
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201
|
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if (apple !== null) {
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202
|
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const fruit = getFruits().apple;
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203
|
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const size = l.appleRadius * 2;
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204
|
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const at = onLog(apple, l.logRadius + l.appleRadius + 4);
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205
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s.apple = world.spawn({
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206
|
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mesh: fruit.whole,
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207
|
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parent: s.pivot,
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208
|
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position: [at[0] - fruit.center[0] * size, at[1] - fruit.center[1] * size, at[2] - fruit.center[2] * size],
|
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209
|
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scale: size,
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210
|
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pickable: false
|
|
211
|
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});
|
|
212
|
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}
|
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213
|
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}
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214
|
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|
|
215
|
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function stickKnife(world: World, l: Layout, s: Scene, a: number): Entity {
|
|
216
|
-
return world.spawn({
|
|
217
|
-
mesh: knifeMesh(),
|
|
218
|
-
parent: s.pivot,
|
|
219
|
-
position: onLog(a, l.logRadius - l.tipLength * 0.5),
|
|
220
|
-
rotation: inward(a),
|
|
221
|
-
scale: l.knifeLength * KNIFE_SCALE,
|
|
222
|
-
pickable: false
|
|
223
|
-
});
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
// Scratch for the per-frame spin (world.set copies it).
|
|
227
|
-
const SPIN: MutableQuat = [0, 0, 0, 1];
|
|
228
|
-
|
|
229
|
-
/** The log turned to `rotation` (radians, clockwise on screen). */
|
|
230
|
-
export function spinLog(world: World, s: Scene, rotation: number) {
|
|
231
|
-
world.set(s.pivot, { rotation: quat.z(-rotation, SPIN) });
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
/** The knife in hand, its tip at play-area height `y`; hidden when there's none to throw. */
|
|
235
|
-
export function placeKnife(world: World, l: Layout, s: Scene, y: number, shown: boolean) {
|
|
236
|
-
world.stopAnimation(s.knife);
|
|
237
|
-
world.set(s.knife, { position: toWorld(l, l.logX, y), rotation: quat.z(0), scale: shown ? l.knifeLength * KNIFE_SCALE : 0, color: [1, 1, 1, 1] });
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
/** The count down the left: bright for knives left, dim for those thrown. */
|
|
241
|
-
export function showCount(world: World, s: Scene, left: number) {
|
|
242
|
-
if (s.countShown === left) return;
|
|
243
|
-
s.countShown = left;
|
|
244
|
-
s.counters.forEach((e, i) => world.set(e, { color: i < left ? [1, 1, 1, 1] : [0.35, 0.35, 0.38, 0.45] }));
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
// ── Impacts ───────────────────────────────────────────────────────────
|
|
248
|
-
|
|
249
|
-
/** A knife sinks into the rim: it joins the log, the log jumps a touch, chips fly. */
|
|
250
|
-
export function stick(world: World, l: Layout, s: Scene, a: number) {
|
|
251
|
-
const knife = stickKnife(world, l, s, a);
|
|
252
|
-
s.stuck.push(knife);
|
|
253
|
-
// It quivers where it bit in, settling fast
|
|
254
|
-
world.animate(
|
|
255
|
-
knife,
|
|
256
|
-
[
|
|
257
|
-
{ turn: [0, 0, 0.12], at: 0.15 },
|
|
258
|
-
{ turn: [0, 0, -0.2], at: 0.4 },
|
|
259
|
-
{ turn: [0, 0, 0.11], at: 0.65 },
|
|
260
|
-
{ turn: [0, 0, -0.03], at: 1 }
|
|
261
|
-
],
|
|
262
|
-
{ duration: 0.32, easing: 'linear' }
|
|
263
|
-
);
|
|
264
|
-
// The face flashes pale where the blade struck
|
|
265
|
-
world.animate(s.log, [{ color: [1.25, 1.18, 1.1, 1], at: 0.15 }, { color: [1, 1, 1, 1] }], { duration: 0.22 });
|
|
266
|
-
const rest = toWorld(l, l.logX, l.logY);
|
|
267
|
-
world.animate(s.pivot, [{ position: [rest[0], rest[1] + KICK_POINTS, rest[2]], at: 0.3 }, { position: rest }], { duration: 0.18 });
|
|
268
|
-
// Chips at the point of impact, which (in the view) is always the log's bottom
|
|
269
|
-
effects.shatter(world, {
|
|
270
|
-
position: toWorld(l, l.logX, l.logY + l.logRadius, 4),
|
|
271
|
-
count: 7,
|
|
272
|
-
size: 3.5,
|
|
273
|
-
speed: 120,
|
|
274
|
-
direction: [0, -1, 0.6],
|
|
275
|
-
spread: 1.1,
|
|
276
|
-
lifetime: 0.4,
|
|
277
|
-
gravity: -900,
|
|
278
|
-
colors: [toColor('#C68A5B'), toColor('#8D6E63'), toColor('#5D4037')],
|
|
279
|
-
flash: false
|
|
280
|
-
});
|
|
281
|
-
// A puff of sawdust off the cut
|
|
282
|
-
effects.dust(world, {
|
|
283
|
-
position: toWorld(l, l.logX, l.logY + l.logRadius, 6),
|
|
284
|
-
count: 5,
|
|
285
|
-
size: 9,
|
|
286
|
-
speed: 60,
|
|
287
|
-
direction: [0, -1, 0.5],
|
|
288
|
-
spread: 1.4,
|
|
289
|
-
lifetime: 0.45,
|
|
290
|
-
color: [0.93, 0.8, 0.62, 0.6],
|
|
291
|
-
endSize: 2.2
|
|
292
|
-
});
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
/** A knife strikes another: sparks, the log shudders, the thrown knife spins away and falls. */
|
|
296
|
-
export function clash(world: World, l: Layout, s: Scene, tipY: number) {
|
|
297
|
-
const at = toWorld(l, l.logX, tipY, 4);
|
|
298
|
-
effects.sparks(world, {
|
|
299
|
-
position: at,
|
|
300
|
-
count: 16,
|
|
301
|
-
size: 3,
|
|
302
|
-
speed: 220,
|
|
303
|
-
direction: [0, -1, 0.4],
|
|
304
|
-
spread: 1.3,
|
|
305
|
-
lifetime: 0.35,
|
|
306
|
-
gravity: -600,
|
|
307
|
-
colors: [
|
|
308
|
-
[1, 0.92, 0.6],
|
|
309
|
-
[1, 0.7, 0.25]
|
|
310
|
-
]
|
|
311
|
-
});
|
|
312
|
-
world.animate(s.pivot, { shake: 6 }, { duration: 0.25 });
|
|
313
|
-
// A white-hot flash where steel met steel
|
|
314
|
-
effects.flash(world, {
|
|
315
|
-
position: at,
|
|
316
|
-
mesh: 'sphere',
|
|
317
|
-
size: 22,
|
|
318
|
-
lifetime: 0.14,
|
|
319
|
-
color: [2.2, 2, 1.5, 0.9],
|
|
320
|
-
endSize: 1.8,
|
|
321
|
-
endColor: [2, 1.6, 0.8, 0]
|
|
322
|
-
});
|
|
323
|
-
const side = Math.random() < 0.5 ? -1 : 1;
|
|
324
|
-
world.animate(s.knife, { position: toWorld(l, l.logX + side * 70, tipY + 220, 30) }, { duration: BOUNCE_TIME, easing: 'easeOut' });
|
|
325
|
-
world.animate(s.knife, { turn: [0, 0, side * Math.PI * 3] }, { duration: BOUNCE_TIME, easing: 'easeOut' });
|
|
326
|
-
world.animate(s.knife, { color: [1, 1, 1, 0] }, { duration: BOUNCE_TIME, easing: 'easeIn' });
|
|
327
|
-
}
|
|
328
|
-
|
|
329
|
-
/** The apple's hit: it bursts in a spray of juice. */
|
|
330
|
-
export function burstApple(world: World, l: Layout, s: Scene) {
|
|
331
|
-
const e = s.apple;
|
|
332
|
-
if (e == null) return;
|
|
333
|
-
s.apple = null;
|
|
334
|
-
const size = l.appleRadius * 2;
|
|
335
|
-
world.animate(e, { scale: size * 1.7 }, { duration: 0.32, easing: 'easeOut' });
|
|
336
|
-
world.animate(e, { color: [1, 1, 1, 0] }, { duration: 0.32 });
|
|
337
|
-
effects.splash(world, {
|
|
338
|
-
// Knives land at the log's bottom, so that's where an apple is when it's hit
|
|
339
|
-
position: toWorld(l, l.logX, l.logY + l.logRadius + l.appleRadius, 6),
|
|
340
|
-
count: 16,
|
|
341
|
-
size: 3.5,
|
|
342
|
-
speed: 160,
|
|
343
|
-
lifetime: 0.5,
|
|
344
|
-
gravity: -500,
|
|
345
|
-
colors: [toColor('#D32F2F'), toColor('#EF5350'), toColor('#FFF3E0')]
|
|
346
|
-
});
|
|
347
|
-
}
|
|
348
|
-
|
|
349
|
-
/** Every knife in: a shower of confetti from the log. */
|
|
350
|
-
export function celebrate(world: World, l: Layout) {
|
|
351
|
-
effects.confetti(world, {
|
|
352
|
-
position: toWorld(l, l.logX, l.logY, 20),
|
|
353
|
-
count: 50,
|
|
354
|
-
size: 5,
|
|
355
|
-
speed: 320,
|
|
356
|
-
lifetime: 1.2,
|
|
357
|
-
gravity: -600,
|
|
358
|
-
colors: ['#FFD600', '#D32F2F', '#4CAF50', '#90A4AE'].map((c) => toColor(c))
|
|
359
|
-
});
|
|
360
|
-
}
|