@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
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  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
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  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
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  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
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  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
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@@ -1,264 +0,0 @@
1
- // Knife Hit's play, with no React: build a game with `createGame`, give it a layout, `start` it and
2
- // `tick` it every frame. The log spins (now and then reversing); tap to throw a knife up into it. A
3
- // knife that lands too near another clashes and ends the round; one that sticks scores 1,500, and an
4
- // apple it passes through 1,000 more. Stick all eight to win; the two-minute clock running out loses.
5
- //
6
- // Ported from the original version's UI-thread physics and service, in the same order and at the same
7
- // fixed 60 Hz steps: the log turns, a flying knife rises, and on the step it reaches the log's bottom
8
- // its landing angle is read off the log's rotation.
9
- import { type Camera, World } from '@nayan-ui/engine';
10
- import type { GameTheme } from '../../services/ThemeService';
11
- import { aimTilted } from '../shared/EngineTilt';
12
- import {
13
- APPLE_BONUS,
14
- APPLE_CHANCE,
15
- APPLE_REACH,
16
- COLLISION_ANGLE,
17
- FLIP_CHANCE,
18
- KNIVES_PER_ROUND,
19
- type Layout,
20
- MAX_PENDING_MS,
21
- normalizeAngle,
22
- OBSTACLES,
23
- POINTS_PER_KNIFE,
24
- ROTATION_SPEED,
25
- ROTATION_SPREAD,
26
- STEP_MS,
27
- STEP_TOLERANCE_MS,
28
- THROW_SPEED,
29
- TIME_LIMIT,
30
- TURN_INTERVAL
31
- } from './KnifeHitConstants';
32
- import {
33
- buildScene,
34
- burstApple,
35
- celebrate,
36
- clash,
37
- dressLog,
38
- placeKnife,
39
- removeScene,
40
- type Scene,
41
- setSceneTheme,
42
- showCount,
43
- spinLog,
44
- stick
45
- } from './KnifeHitScene';
46
-
47
- export type Phase = 'ready' | 'playing' | 'over';
48
- /** throw: a knife left the hand; stick / apple / clash: how it landed. */
49
- export type GameEvent = 'throw' | 'stick' | 'apple' | 'clash';
50
-
51
- const WORLD_CAPACITY = 300; // the log and its knives, the counters, and the bursts
52
-
53
- /** Obstacle knives evenly round the log. */
54
- const obstacles = () => Array.from({ length: OBSTACLES }, (_, i) => (i / OBSTACLES) * Math.PI * 2);
55
-
56
- export function createGame(theme: GameTheme) {
57
- const world = new World(WORLD_CAPACITY);
58
- const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
59
- const g = {
60
- world,
61
- camera,
62
- theme,
63
- layout: null as Layout | null,
64
- scene: null as Scene | null,
65
- phase: 'ready' as Phase,
66
- /** The knives in the log (angles: the play area's, y down), the apple if there is one. */
67
- stuck: obstacles(),
68
- apple: null as number | null,
69
- appleTaken: false,
70
- rotation: 0,
71
- speed: ROTATION_SPEED,
72
- direction: 1,
73
- turnTimer: 0,
74
- turnInterval: 120,
75
- /** The knife in flight: its tip's height in the play area, or null. */
76
- flying: null as number | null,
77
- knivesLeft: KNIVES_PER_ROUND,
78
- /** Score and the countdown live in the engine (Rust), advanced by world.update. */
79
- get score() {
80
- return world.scoreboard.score;
81
- },
82
- get timeLeft() {
83
- return world.scoreboard.shownSeconds;
84
- },
85
- won: false,
86
- pending: 0,
87
- // UI hooks, set by the screen.
88
- onPhase: (_p: Phase) => {},
89
- onScore: (_s: number) => {},
90
- onTime: (_t: number) => {},
91
- onKnives: (_n: number) => {},
92
- onEvent: (_e: GameEvent) => {}
93
- };
94
- world.scoreboard.reset(0, TIME_LIMIT);
95
- world.scoreboard.handlers = {
96
- onSecond: (t) => g.onTime(t),
97
- onTimeUp: () => g.phase === 'playing' && end(g, false)
98
- };
99
- return g;
100
- }
101
- export type Game = ReturnType<typeof createGame>;
102
-
103
- // ── Scene ─────────────────────────────────────────────────────────────
104
-
105
- /** Lays the log out for the view (first layout, header height, rotation): rebuilt from the round's state. */
106
- export function setLayout(g: Game, l: Layout) {
107
- if (g.scene) removeScene(g.world, g.scene);
108
- g.layout = l;
109
- aimTilted(g.camera, l);
110
- g.scene = buildScene(g.world, l, g.theme);
111
- dressLog(g.world, l, g.scene, g.stuck, g.appleTaken ? null : g.apple);
112
- spinLog(g.world, g.scene, g.rotation);
113
- drawHand(g);
114
- }
115
-
116
- export function setTheme(g: Game, theme: GameTheme) {
117
- g.theme = theme;
118
- if (g.scene) setSceneTheme(g.world, g.scene, theme);
119
- }
120
-
121
- function drawHand(g: Game) {
122
- const { layout: l, scene: s } = g;
123
- if (!l || !s) return;
124
- placeKnife(g.world, l, s, g.flying ?? l.knifeStartY, g.phase !== 'over' && (g.flying !== null || g.knivesLeft > 0));
125
- showCount(g.world, s, g.knivesLeft);
126
- }
127
-
128
- // ── Run ───────────────────────────────────────────────────────────────
129
-
130
- /** A fresh round: three knives in the log, sometimes an apple, the log's speed and turns varied a little. */
131
- export function start(g: Game) {
132
- if (g.phase !== 'ready') return;
133
- g.stuck = obstacles();
134
- g.apple = null;
135
- if (Math.random() < APPLE_CHANCE) {
136
- let a = Math.random() * Math.PI * 2;
137
- for (let attempt = 0; attempt < 20; attempt++) {
138
- if (g.stuck.every((k) => Math.abs(normalizeAngle(a - k)) >= COLLISION_ANGLE * 2)) break;
139
- a = Math.random() * Math.PI * 2;
140
- }
141
- g.apple = a;
142
- }
143
- g.appleTaken = false;
144
- g.rotation = 0;
145
- g.speed = ROTATION_SPEED + (Math.random() - 0.5) * ROTATION_SPREAD;
146
- g.direction = 1;
147
- g.turnTimer = 0;
148
- g.turnInterval = TURN_INTERVAL[0] + Math.floor(Math.random() * (TURN_INTERVAL[1] - TURN_INTERVAL[0]));
149
- g.flying = null;
150
- g.knivesLeft = KNIVES_PER_ROUND;
151
- g.world.scoreboard.reset();
152
- g.world.scoreboard.startCountdown(TIME_LIMIT);
153
- g.pending = 0;
154
- g.phase = 'playing';
155
- if (g.layout && g.scene) dressLog(g.world, g.layout, g.scene, g.stuck, g.apple);
156
- drawHand(g);
157
- g.onScore(0);
158
- g.onTime(TIME_LIMIT);
159
- g.onKnives(KNIVES_PER_ROUND);
160
- g.onPhase('playing');
161
- }
162
-
163
- /** Back to the still preview log (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
164
- export function reset(g: Game) {
165
- g.stuck = obstacles();
166
- g.apple = null;
167
- g.appleTaken = false;
168
- g.rotation = 0;
169
- g.flying = null;
170
- g.knivesLeft = KNIVES_PER_ROUND;
171
- g.world.scoreboard.reset(0, TIME_LIMIT);
172
- g.won = false;
173
- g.phase = 'ready';
174
- if (g.layout && g.scene) dressLog(g.world, g.layout, g.scene, g.stuck, null);
175
- drawHand(g);
176
- g.onScore(0);
177
- g.onTime(TIME_LIMIT);
178
- g.onKnives(KNIVES_PER_ROUND);
179
- g.onPhase('ready');
180
- }
181
-
182
- export function dispose(g: Game) {
183
- g.world.dispose();
184
- }
185
-
186
- export function tick(g: Game, dt: number) {
187
- if (g.world.isDisposed) return;
188
- if (g.phase === 'playing') {
189
- // Fixed 60 Hz steps; a long frame catches up at most a few
190
- let pending = Math.min(g.pending + dt * 1000, MAX_PENDING_MS);
191
- while (g.phase === 'playing' && pending >= STEP_MS - STEP_TOLERANCE_MS) {
192
- pending -= STEP_MS;
193
- step(g);
194
- }
195
- g.pending = pending;
196
- if (g.scene) spinLog(g.world, g.scene, g.rotation);
197
- if (g.phase === 'playing') drawHand(g);
198
- }
199
- g.world.update(dt);
200
- }
201
-
202
- function end(g: Game, won: boolean) {
203
- g.world.scoreboard.stop();
204
- g.won = won;
205
- g.phase = 'over';
206
- g.onPhase('over');
207
- }
208
-
209
- /** One 60 Hz tick: the log turns (and maybe reverses), a flying knife rises and maybe lands. */
210
- function step(g: Game) {
211
- const l = g.layout;
212
- if (!l) return;
213
- g.rotation += g.speed * g.direction;
214
- if (++g.turnTimer >= g.turnInterval) {
215
- g.turnTimer = 0;
216
- if (Math.random() < FLIP_CHANCE) g.direction *= -1;
217
- }
218
- if (g.flying === null) return;
219
- const y = g.flying - THROW_SPEED;
220
- if (y > l.logY + l.logRadius) {
221
- g.flying = y;
222
- return;
223
- }
224
- // Landed (shown where it last was, just short of the log): where on the log, by its turn
225
- const tipY = g.flying;
226
- g.flying = null;
227
- const angle = normalizeAngle(Math.PI / 2 - g.rotation);
228
- const { scene: s } = g;
229
- if (g.stuck.some((k) => Math.abs(normalizeAngle(angle - k)) < COLLISION_ANGLE)) {
230
- if (s) clash(g.world, l, s, tipY);
231
- g.onEvent('clash');
232
- end(g, false);
233
- return;
234
- }
235
- if (g.apple !== null && !g.appleTaken && Math.abs(normalizeAngle(angle - g.apple)) < APPLE_REACH) {
236
- g.appleTaken = true;
237
- g.world.scoreboard.add(APPLE_BONUS);
238
- if (s) burstApple(g.world, l, s);
239
- g.onEvent('apple');
240
- }
241
- g.stuck.push(angle);
242
- g.world.scoreboard.add(POINTS_PER_KNIFE);
243
- if (s) stick(g.world, l, s, angle);
244
- drawHand(g); // the next knife to hand (or none, after the last)
245
- g.onScore(g.score);
246
- g.onEvent('stick');
247
- if (g.knivesLeft <= 0) {
248
- if (s) celebrate(g.world, l);
249
- end(g, true);
250
- }
251
- }
252
-
253
- // ── The tap ───────────────────────────────────────────────────────────
254
-
255
- /** A finger down throws the next knife, if one's ready and none is in the air. */
256
- export function throwKnife(g: Game) {
257
- const l = g.layout;
258
- if (!l || g.phase !== 'playing' || g.flying !== null || g.knivesLeft <= 0) return;
259
- g.flying = l.knifeStartY;
260
- g.knivesLeft -= 1;
261
- g.onKnives(g.knivesLeft);
262
- g.onEvent('throw');
263
- drawHand(g);
264
- }
@@ -1,360 +0,0 @@
1
- // Everything Knife Hit draws: a spinning log end-on (growth rings on its face, bark round its edge) with
2
- // knives stuck into its rim and sometimes an apple, the knife waiting to be thrown, and the round's
3
- // knives counted down the left. Seen from a little above and in front (shared/EngineTilt: an
4
- // orthographic camera tipped forward, one world unit per point). The log is a pivot carrying its mesh,
5
- // its knives and its apple, so one rotation spins them all. Every knife is the same mesh.
6
- //
7
- // The play area's points (x right, y down, from its top-left, as the rules use) map to the view as the
8
- // original canvas sat in it.
9
- import {
10
- type Color,
11
- effects,
12
- type Entity,
13
- extrude,
14
- lathe,
15
- merge,
16
- type Model,
17
- type MutableQuat,
18
- Path,
19
- quat,
20
- shapeGeometry,
21
- type Vec3,
22
- type World
23
- } from '@nayan-ui/engine';
24
- import type { GameTheme } from '../../services/ThemeService';
25
- import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
26
- import { getFruits } from '../shared/EngineFruits';
27
- import { noise } from '../shared/EngineMeadow';
28
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
29
- import { placeTiltedBackdrop, unproject } from '../shared/EngineTilt';
30
- import { toColor } from '../shared/EngineUtils';
31
- import { BOUNCE_TIME, KICK_POINTS, KNIVES_PER_ROUND, type Layout } from './KnifeHitConstants';
32
-
33
- const meshes = new Map<string, Model>();
34
- const cached = (key: string, build: () => Model) => {
35
- let m = meshes.get(key);
36
- if (!m) {
37
- m = cacheGameAsset('knife-hit/KnifeHitScene:' + key, build);
38
- meshes.set(key, m);
39
- }
40
- return m;
41
- };
42
- type RGB = [number, number, number];
43
- const rgb = (css: string): RGB => {
44
- const [r, g, b] = toColor(css);
45
- return [r, g, b];
46
- };
47
- const mix = (a: RGB, b: RGB, t: number): RGB => [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
48
- const STAND_UP = quat.x(Math.PI / 2);
49
- const BACKDROP_DEPTH = 80;
50
- const KNIFE_SCALE = 1.15; // a knife mesh's length, of the knife length
51
-
52
- /** A play-area point (y down) in the world, at height z. */
53
- export function toWorld(l: Layout, x: number, y: number, z = 0): Vec3 {
54
- const [wx, wy] = unproject(l, x, l.top + y, z);
55
- return [wx, wy, z];
56
- }
57
- /** A point on the log at angle `a` (the play area's angles: y down), `r` from its centre, in the log's own frame. */
58
- const onLog = (a: number, r: number, z = 0): Vec3 => [Math.cos(a) * r, -Math.sin(a) * r, z];
59
- /** Points a knife (or anything built pointing +y) at the log's centre from angle `a`. */
60
- const inward = (a: number) => quat.z(Math.PI / 2 - a);
61
-
62
- // ── Meshes ────────────────────────────────────────────────────────────
63
-
64
- /** The log, one unit across and 0.6 deep: rings on its faces, bark round its side. */
65
- const logMesh = () =>
66
- cached('kh-log', () => {
67
- const inner = rgb('#795548');
68
- const ring = rgb('#6D4C41');
69
- const centre = rgb('#8D6E63');
70
- const bark = rgb('#4E342E');
71
- const dark = rgb('#3E2723');
72
- return createShape(
73
- lathe(
74
- [
75
- [0.001, 0.3],
76
- [0.25, 0.3],
77
- [0.44, 0.3],
78
- [0.47, 0.29],
79
- [0.5, 0.25],
80
- [0.5, -0.25],
81
- [0.47, -0.29],
82
- [0.44, -0.3],
83
- [0.001, -0.3]
84
- ],
85
- {
86
- segments: 48,
87
- color: ({ position: p, normal: n }) => {
88
- const r = Math.hypot(p[0], p[2]);
89
- if (Math.abs(n[1]) < 0.6) {
90
- // Bark: dark and furrowed
91
- const furrow = 0.5 + 0.5 * Math.sin(Math.atan2(p[2], p[0]) * 26 + noise(p[0] * 9, p[2] * 9) * 4);
92
- return mix(dark, bark, furrow * 0.8);
93
- }
94
- if (r > 0.45) return bark;
95
- // The face: growth rings out from a pale heart
96
- const rings = 0.5 + 0.5 * Math.sin(r * 70 + noise(p[0] * 6, p[2] * 6) * 2);
97
- return mix(mix(centre, inner, Math.min(1, r * 3)), ring, rings * 0.55);
98
- }
99
- }
100
- ),
101
- { shine: 0.1 }
102
- );
103
- });
104
-
105
- /**
106
- * A knife one unit long, its tip at the origin pointing +y: a steel blade curving up to its point from
107
- * a straight spine, a bright honed edge along it and a dark fuller down the flat, a gold guard, and a
108
- * wooden handle wrapped in grip bands ending in a gold pommel. (Paths run y down, away from the tip.)
109
- */
110
- const knifeMesh = () =>
111
- cached('kh-knife-v2', () => {
112
- const blade = extrude(
113
- new Path()
114
- .moveTo(0, 0)
115
- .quadraticTo(0.1, 0.12, 0.1, 0.3)
116
- .lineTo(0.1, 0.6)
117
- .lineTo(-0.08, 0.6)
118
- .lineTo(-0.08, 0.24)
119
- .quadraticTo(-0.07, 0.09, 0, 0)
120
- .close(),
121
- { depth: 0.05 }
122
- );
123
- const edge = extrude(
124
- new Path()
125
- .moveTo(0.008, 0.03)
126
- .quadraticTo(0.1, 0.13, 0.1, 0.3)
127
- .lineTo(0.1, 0.58)
128
- .lineTo(0.068, 0.58)
129
- .lineTo(0.068, 0.3)
130
- .quadraticTo(0.066, 0.16, 0.008, 0.03)
131
- .close(),
132
- { depth: 0.056 }
133
- );
134
- const gold = rgb('#FFC400');
135
- const wood = rgb('#8D5A32');
136
- const band = rgb('#3E2A1C');
137
- return createShape(
138
- merge([
139
- { geometry: blade, color: [...rgb('#9EADB8'), 1] },
140
- { geometry: edge, color: [...rgb('#F3F7FA'), 1] },
141
- { geometry: shapeGeometry('cube'), position: [-0.025, -0.4, 0.027], scale: [0.025, 0.34, 0.005], color: [...rgb('#6F7F8A'), 1] },
142
- { geometry: shapeGeometry('roundedBox'), position: [0, -0.625, 0], scale: [0.3, 0.055, 0.11], color: [...gold, 1] },
143
- { geometry: shapeGeometry('roundedBox'), position: [0, -0.8, 0], scale: [0.15, 0.3, 0.12], color: [...wood, 1] },
144
- ...[-0.7, -0.78, -0.86, -0.94].map((y) => ({
145
- geometry: shapeGeometry('roundedBox'),
146
- position: [0, y, 0] as Vec3,
147
- scale: [0.162, 0.025, 0.13] as Vec3,
148
- color: [...band, 1] as Color
149
- })),
150
- { geometry: shapeGeometry('sphere'), position: [0, -0.97, 0], scale: [0.17, 0.08, 0.13], color: [...gold, 1] }
151
- ]),
152
- { center: false, shine: 0.75 }
153
- );
154
- });
155
-
156
- // ── Spawning ──────────────────────────────────────────────────────────
157
-
158
- export type Scene = {
159
- countShown?: number;
160
- backdrop: Entity;
161
- /** The log's pivot (spins), and what rides on it. */
162
- pivot: Entity;
163
- log: Entity;
164
- stuck: Entity[];
165
- apple: Entity | null;
166
- /** The knife in hand. */
167
- knife: Entity;
168
- /** The round's knives, counted down the left. */
169
- counters: Entity[];
170
- };
171
-
172
- export function buildScene(world: World, l: Layout, theme: GameTheme): Scene {
173
- const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
174
- placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
175
- const pivot = world.spawn({ mesh: 'none', position: toWorld(l, l.logX, l.logY), pickable: false });
176
- const log = world.spawn({ mesh: logMesh(), parent: pivot, rotation: STAND_UP, scale: l.logRadius * 2, pickable: false });
177
- const knife = world.spawn({ mesh: knifeMesh(), position: toWorld(l, l.logX, l.knifeStartY), scale: l.knifeLength * KNIFE_SCALE, pickable: false });
178
- const left = (l.width - l.gameWidth) / 2 + 22;
179
- const counters = Array.from({ length: KNIVES_PER_ROUND }, (_, i) =>
180
- world.spawn({ mesh: knifeMesh(), position: toWorld(l, left, l.areaHeight - 26 - i * 20), scale: 18, color: [1, 1, 1, 1], pickable: false })
181
- );
182
- return { backdrop, pivot, log, stuck: [], apple: null, knife, counters };
183
- }
184
-
185
- export function removeScene(world: World, s: Scene) {
186
- for (const e of [s.backdrop, s.pivot, s.knife, ...s.counters]) world.despawn(e);
187
- }
188
-
189
- export function setSceneTheme(world: World, s: Scene, theme: GameTheme) {
190
- setBackdropTheme(world, s.backdrop, theme);
191
- }
192
-
193
- /** The log's knives and apple for a round (or the preview), the log back at rest. */
194
- export function dressLog(world: World, l: Layout, s: Scene, angles: number[], apple: number | null) {
195
- for (const e of s.stuck) world.despawn(e);
196
- if (s.apple != null) world.despawn(s.apple);
197
- world.stopAnimation(s.pivot);
198
- world.set(s.pivot, { position: toWorld(l, l.logX, l.logY), rotation: quat.z(0) });
199
- s.stuck = angles.map((a) => stickKnife(world, l, s, a));
200
- s.apple = null;
201
- if (apple !== null) {
202
- const fruit = getFruits().apple;
203
- const size = l.appleRadius * 2;
204
- const at = onLog(apple, l.logRadius + l.appleRadius + 4);
205
- s.apple = world.spawn({
206
- mesh: fruit.whole,
207
- parent: s.pivot,
208
- position: [at[0] - fruit.center[0] * size, at[1] - fruit.center[1] * size, at[2] - fruit.center[2] * size],
209
- scale: size,
210
- pickable: false
211
- });
212
- }
213
- }
214
-
215
- function stickKnife(world: World, l: Layout, s: Scene, a: number): Entity {
216
- return world.spawn({
217
- mesh: knifeMesh(),
218
- parent: s.pivot,
219
- position: onLog(a, l.logRadius - l.tipLength * 0.5),
220
- rotation: inward(a),
221
- scale: l.knifeLength * KNIFE_SCALE,
222
- pickable: false
223
- });
224
- }
225
-
226
- // Scratch for the per-frame spin (world.set copies it).
227
- const SPIN: MutableQuat = [0, 0, 0, 1];
228
-
229
- /** The log turned to `rotation` (radians, clockwise on screen). */
230
- export function spinLog(world: World, s: Scene, rotation: number) {
231
- world.set(s.pivot, { rotation: quat.z(-rotation, SPIN) });
232
- }
233
-
234
- /** The knife in hand, its tip at play-area height `y`; hidden when there's none to throw. */
235
- export function placeKnife(world: World, l: Layout, s: Scene, y: number, shown: boolean) {
236
- world.stopAnimation(s.knife);
237
- world.set(s.knife, { position: toWorld(l, l.logX, y), rotation: quat.z(0), scale: shown ? l.knifeLength * KNIFE_SCALE : 0, color: [1, 1, 1, 1] });
238
- }
239
-
240
- /** The count down the left: bright for knives left, dim for those thrown. */
241
- export function showCount(world: World, s: Scene, left: number) {
242
- if (s.countShown === left) return;
243
- s.countShown = left;
244
- s.counters.forEach((e, i) => world.set(e, { color: i < left ? [1, 1, 1, 1] : [0.35, 0.35, 0.38, 0.45] }));
245
- }
246
-
247
- // ── Impacts ───────────────────────────────────────────────────────────
248
-
249
- /** A knife sinks into the rim: it joins the log, the log jumps a touch, chips fly. */
250
- export function stick(world: World, l: Layout, s: Scene, a: number) {
251
- const knife = stickKnife(world, l, s, a);
252
- s.stuck.push(knife);
253
- // It quivers where it bit in, settling fast
254
- world.animate(
255
- knife,
256
- [
257
- { turn: [0, 0, 0.12], at: 0.15 },
258
- { turn: [0, 0, -0.2], at: 0.4 },
259
- { turn: [0, 0, 0.11], at: 0.65 },
260
- { turn: [0, 0, -0.03], at: 1 }
261
- ],
262
- { duration: 0.32, easing: 'linear' }
263
- );
264
- // The face flashes pale where the blade struck
265
- world.animate(s.log, [{ color: [1.25, 1.18, 1.1, 1], at: 0.15 }, { color: [1, 1, 1, 1] }], { duration: 0.22 });
266
- const rest = toWorld(l, l.logX, l.logY);
267
- world.animate(s.pivot, [{ position: [rest[0], rest[1] + KICK_POINTS, rest[2]], at: 0.3 }, { position: rest }], { duration: 0.18 });
268
- // Chips at the point of impact, which (in the view) is always the log's bottom
269
- effects.shatter(world, {
270
- position: toWorld(l, l.logX, l.logY + l.logRadius, 4),
271
- count: 7,
272
- size: 3.5,
273
- speed: 120,
274
- direction: [0, -1, 0.6],
275
- spread: 1.1,
276
- lifetime: 0.4,
277
- gravity: -900,
278
- colors: [toColor('#C68A5B'), toColor('#8D6E63'), toColor('#5D4037')],
279
- flash: false
280
- });
281
- // A puff of sawdust off the cut
282
- effects.dust(world, {
283
- position: toWorld(l, l.logX, l.logY + l.logRadius, 6),
284
- count: 5,
285
- size: 9,
286
- speed: 60,
287
- direction: [0, -1, 0.5],
288
- spread: 1.4,
289
- lifetime: 0.45,
290
- color: [0.93, 0.8, 0.62, 0.6],
291
- endSize: 2.2
292
- });
293
- }
294
-
295
- /** A knife strikes another: sparks, the log shudders, the thrown knife spins away and falls. */
296
- export function clash(world: World, l: Layout, s: Scene, tipY: number) {
297
- const at = toWorld(l, l.logX, tipY, 4);
298
- effects.sparks(world, {
299
- position: at,
300
- count: 16,
301
- size: 3,
302
- speed: 220,
303
- direction: [0, -1, 0.4],
304
- spread: 1.3,
305
- lifetime: 0.35,
306
- gravity: -600,
307
- colors: [
308
- [1, 0.92, 0.6],
309
- [1, 0.7, 0.25]
310
- ]
311
- });
312
- world.animate(s.pivot, { shake: 6 }, { duration: 0.25 });
313
- // A white-hot flash where steel met steel
314
- effects.flash(world, {
315
- position: at,
316
- mesh: 'sphere',
317
- size: 22,
318
- lifetime: 0.14,
319
- color: [2.2, 2, 1.5, 0.9],
320
- endSize: 1.8,
321
- endColor: [2, 1.6, 0.8, 0]
322
- });
323
- const side = Math.random() < 0.5 ? -1 : 1;
324
- world.animate(s.knife, { position: toWorld(l, l.logX + side * 70, tipY + 220, 30) }, { duration: BOUNCE_TIME, easing: 'easeOut' });
325
- world.animate(s.knife, { turn: [0, 0, side * Math.PI * 3] }, { duration: BOUNCE_TIME, easing: 'easeOut' });
326
- world.animate(s.knife, { color: [1, 1, 1, 0] }, { duration: BOUNCE_TIME, easing: 'easeIn' });
327
- }
328
-
329
- /** The apple's hit: it bursts in a spray of juice. */
330
- export function burstApple(world: World, l: Layout, s: Scene) {
331
- const e = s.apple;
332
- if (e == null) return;
333
- s.apple = null;
334
- const size = l.appleRadius * 2;
335
- world.animate(e, { scale: size * 1.7 }, { duration: 0.32, easing: 'easeOut' });
336
- world.animate(e, { color: [1, 1, 1, 0] }, { duration: 0.32 });
337
- effects.splash(world, {
338
- // Knives land at the log's bottom, so that's where an apple is when it's hit
339
- position: toWorld(l, l.logX, l.logY + l.logRadius + l.appleRadius, 6),
340
- count: 16,
341
- size: 3.5,
342
- speed: 160,
343
- lifetime: 0.5,
344
- gravity: -500,
345
- colors: [toColor('#D32F2F'), toColor('#EF5350'), toColor('#FFF3E0')]
346
- });
347
- }
348
-
349
- /** Every knife in: a shower of confetti from the log. */
350
- export function celebrate(world: World, l: Layout) {
351
- effects.confetti(world, {
352
- position: toWorld(l, l.logX, l.logY, 20),
353
- count: 50,
354
- size: 5,
355
- speed: 320,
356
- lifetime: 1.2,
357
- gravity: -600,
358
- colors: ['#FFD600', '#D32F2F', '#4CAF50', '#90A4AE'].map((c) => toColor(c))
359
- });
360
- }