@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Pac-Man's rules, with no React or engine: the maze, Pac-Man's grid move, the four ghosts' targeting
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// AI, dots, pellets and the fruit. Ported from the original version (games/pac-man/PacManService), the same
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// moves in the same order, so the game plays and scores the same.
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import {
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CellType,
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COLS,
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type Direction,
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DIRECTIONS,
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GHOST_SCATTER,
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GHOST_START,
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GhostMode,
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GhostName,
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OPPOSITE,
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PACMAN_MAZE,
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PACMAN_START,
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ROWS
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} from './PacManConstants';
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export type Position = { x: number; y: number };
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export type Pacman = { x: number; y: number; direction: Direction; nextDirection: Direction };
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export type Ghost = {
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y: number;
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direction: Direction;
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mode: GhostMode;
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export type Fruit = { x: number; y: number } | null;
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export type Maze = { cells: number[][]; dotsRemaining: number; totalDots: number };
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const GHOST_DIRS: Direction[] = ['UP', 'DOWN', 'LEFT', 'RIGHT'];
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// ── Setup ─────────────────────────────────────────────────────────────
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export function initMaze(): Maze {
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}
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export const initPacman = (): Pacman => ({ x: PACMAN_START.x, y: PACMAN_START.y, direction: 'LEFT', nextDirection: 'LEFT' });
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const makeGhost = (name: GhostName, mode: GhostMode): Ghost => ({
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name,
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makeGhost(GhostName.BLINKY, GhostMode.SCATTER),
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makeGhost(GhostName.PINKY, GhostMode.IN_HOUSE),
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makeGhost(GhostName.INKY, GhostMode.IN_HOUSE),
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export function canMove(cells: number[][], x: number, y: number): boolean {
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}
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export function canGhostMove(cells: number[][], x: number, y: number, ghost: Ghost): boolean {
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/** One cell forward, taking the queued turn when it opens up. Returns whether the maze wrapped round the side. */
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export function stepPacman(p: Pacman, cells: number[][]): { moved: boolean; wrapped: boolean } {
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/** Eats whatever is on a cell. */
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export function eatAt(maze: Maze, x: number, y: number): { points: number; pellet: boolean } | null {
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maze.dotsRemaining--;
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return { points: 100, pellet: false };
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}
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if (row[x] === CellType.POWER_PELLET) {
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}
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return null;
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}
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// ── Ghost AI (as the original version) ────────────────────────────────────
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function chaseTarget(ghost: Ghost, pacman: Pacman, blinky: Position | null): Position {
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switch (ghost.name) {
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case GhostName.BLINKY:
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return { x: pacman.x, y: pacman.y };
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case GhostName.PINKY:
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return {
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x: Math.max(0, Math.min(COLS - 1, pacman.x + d.x * 4)),
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};
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case GhostName.INKY:
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if (blinky) {
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const ax = pacman.x + d.x * 2;
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const ay = pacman.y + d.y * 2;
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return {
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x: Math.max(0, Math.min(COLS - 1, ax + (ax - blinky.x))),
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y: Math.max(0, Math.min(ROWS - 1, ay + (ay - blinky.y)))
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};
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}
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return { x: pacman.x, y: pacman.y };
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case GhostName.CLYDE: {
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const dist = Math.abs(pacman.x - ghost.x) + Math.abs(pacman.y - ghost.y);
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return dist > 8 ? { x: pacman.x, y: pacman.y } : GHOST_SCATTER[GhostName.CLYDE];
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}
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default:
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return { x: pacman.x, y: pacman.y };
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}
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}
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const wrap = (x: number) => (x < 0 ? COLS - 1 : x >= COLS ? 0 : x);
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function candidates(cells: number[][], ghost: Ghost, output: Direction[]): number {
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output.length = 0;
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const back = OPPOSITE[ghost.direction];
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for (const dir of GHOST_DIRS) {
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const d = DIRECTIONS[dir];
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if (dir !== back && canGhostMove(cells, ghost.x + d.x, ghost.y + d.y, ghost)) output.push(dir);
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|
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}
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|
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if (!output.length) {
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|
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const d = DIRECTIONS[back];
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|
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if (canGhostMove(cells, ghost.x + d.x, ghost.y + d.y, ghost)) output.push(back);
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|
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}
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|
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return output.length;
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|
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|
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}
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|
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const ghostDirections: Direction[] = [];
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|
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|
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|
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function toward(cells: number[][], ghost: Ghost, tx: number, ty: number): Ghost {
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|
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const g = { ...ghost };
|
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|
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if (!candidates(cells, ghost, ghostDirections)) return g;
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|
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let best = ghostDirections[0]!,
|
|
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|
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bestD = Infinity;
|
|
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|
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for (const dir of ghostDirections) {
|
|
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|
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const step = DIRECTIONS[dir];
|
|
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|
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const dx = ghost.x + step.x - tx,
|
|
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|
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dy = ghost.y + step.y - ty;
|
|
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|
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const d = dx * dx + dy * dy;
|
|
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|
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if (d < bestD) {
|
|
188
|
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bestD = d;
|
|
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|
-
best = dir;
|
|
190
|
-
}
|
|
191
|
-
}
|
|
192
|
-
const delta = DIRECTIONS[best];
|
|
193
|
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g.x = wrap(ghost.x + delta.x);
|
|
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|
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g.y = ghost.y + delta.y;
|
|
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|
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g.direction = best;
|
|
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|
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return g;
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
function randomly(cells: number[][], ghost: Ghost): Ghost {
|
|
200
|
-
const g = { ...ghost };
|
|
201
|
-
if (!candidates(cells, ghost, ghostDirections)) return g;
|
|
202
|
-
const dir = ghostDirections[Math.floor(Math.random() * ghostDirections.length)]!;
|
|
203
|
-
const delta = DIRECTIONS[dir];
|
|
204
|
-
g.x = wrap(ghost.x + delta.x);
|
|
205
|
-
g.y = ghost.y + delta.y;
|
|
206
|
-
g.direction = dir;
|
|
207
|
-
return g;
|
|
208
|
-
}
|
|
209
|
-
|
|
210
|
-
/** One cell of ghost movement, by its mode. `blinky` is Blinky's cell before this step (Inky aims off it). */
|
|
211
|
-
export function moveGhost(cells: number[][], ghost: Ghost, pacman: Pacman, blinky: Position | null): Ghost {
|
|
212
|
-
switch (ghost.mode) {
|
|
213
|
-
case GhostMode.IN_HOUSE:
|
|
214
|
-
return { ...ghost };
|
|
215
|
-
case GhostMode.LEAVING_HOUSE: {
|
|
216
|
-
const g = { ...ghost };
|
|
217
|
-
if (ghost.y > 7) {
|
|
218
|
-
g.y--;
|
|
219
|
-
g.direction = 'UP';
|
|
220
|
-
} else {
|
|
221
|
-
g.mode = GhostMode.SCATTER;
|
|
222
|
-
g.direction = 'LEFT';
|
|
223
|
-
}
|
|
224
|
-
return g;
|
|
225
|
-
}
|
|
226
|
-
case GhostMode.EATEN:
|
|
227
|
-
return toward(cells, ghost, 9, 9);
|
|
228
|
-
case GhostMode.FRIGHTENED:
|
|
229
|
-
return randomly(cells, ghost);
|
|
230
|
-
case GhostMode.SCATTER: {
|
|
231
|
-
const t = GHOST_SCATTER[ghost.name];
|
|
232
|
-
return toward(cells, ghost, t.x, t.y);
|
|
233
|
-
}
|
|
234
|
-
case GhostMode.CHASE: {
|
|
235
|
-
const t = chaseTarget(ghost, pacman, blinky);
|
|
236
|
-
return toward(cells, ghost, t.x, t.y);
|
|
237
|
-
}
|
|
238
|
-
default:
|
|
239
|
-
return { ...ghost };
|
|
240
|
-
}
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
export function frightenGhosts(ghosts: Ghost[], duration: number): Ghost[] {
|
|
244
|
-
return ghosts.map((g) =>
|
|
245
|
-
g.mode === GhostMode.EATEN || g.mode === GhostMode.IN_HOUSE
|
|
246
|
-
? g
|
|
247
|
-
: { ...g, previousMode: g.mode, mode: GhostMode.FRIGHTENED, frightenedTimer: duration, isFlashing: false, direction: OPPOSITE[g.direction] }
|
|
248
|
-
);
|
|
249
|
-
}
|
|
250
|
-
|
|
251
|
-
export const releaseGhost = (g: Ghost): Ghost => (g.mode === GhostMode.IN_HOUSE ? { ...g, mode: GhostMode.LEAVING_HOUSE } : g);
|
|
252
|
-
|
|
253
|
-
export const reachedHouse = (g: Ghost): Ghost => (g.mode === GhostMode.EATEN && g.x === 9 && g.y === 9 ? { ...g, mode: GhostMode.LEAVING_HOUSE } : g);
|
|
254
|
-
|
|
255
|
-
export const collides = (p: Pacman, g: Ghost) => p.x === g.x && p.y === g.y;
|
|
@@ -1,387 +0,0 @@
|
|
|
1
|
-
// Everything Pac-Man draws, on the Nayan engine: a walled maze lying in the world's XY plane seen from
|
|
2
|
-
// a little in front of straight down (shared/EngineTilt), the dots and power pellets glinting in its
|
|
3
|
-
// corridors, Pac-Man as a solid yellow disc with a chomping wedge of a mouth, the four ghosts as classic
|
|
4
|
-
// domed ghosts with wavy skirts and eyes, and the fruit. The maze (base and raised walls) is one static mesh; the dots are small
|
|
5
|
-
// spheres despawned as they're eaten; Pac-Man, the ghosts and the fruit are their own little rigs.
|
|
6
|
-
import {
|
|
7
|
-
effects,
|
|
8
|
-
type Entity,
|
|
9
|
-
extrude,
|
|
10
|
-
type GeometryPart,
|
|
11
|
-
merge,
|
|
12
|
-
type Model,
|
|
13
|
-
Path,
|
|
14
|
-
type Quat,
|
|
15
|
-
quat,
|
|
16
|
-
shapeGeometry,
|
|
17
|
-
type Vec3,
|
|
18
|
-
type World
|
|
19
|
-
} from '@nayan-ui/engine';
|
|
20
|
-
import type { GameTheme } from '../../services/ThemeService';
|
|
21
|
-
import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
|
|
22
|
-
import { createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
23
|
-
import { placeTiltedBackdrop } from '../shared/EngineTilt';
|
|
24
|
-
import { toColor } from '../shared/EngineUtils';
|
|
25
|
-
import {
|
|
26
|
-
CellType,
|
|
27
|
-
COLORS,
|
|
28
|
-
COLS,
|
|
29
|
-
type Direction,
|
|
30
|
-
GHOST_COLORS,
|
|
31
|
-
GHOST_LIST,
|
|
32
|
-
GhostMode,
|
|
33
|
-
GhostName,
|
|
34
|
-
gridPoint,
|
|
35
|
-
type Layout,
|
|
36
|
-
PACMAN_MAZE,
|
|
37
|
-
ROWS
|
|
38
|
-
} from './PacManConstants';
|
|
39
|
-
|
|
40
|
-
const BOARD_DEPTH = 0.18; // the base slab, in cell units
|
|
41
|
-
const WALL_H = 0.62; // raised wall height, in cell units
|
|
42
|
-
const BACKDROP_DEPTH = 24;
|
|
43
|
-
|
|
44
|
-
const cube = () => shapeGeometry('cube');
|
|
45
|
-
|
|
46
|
-
// ── Static maze mesh (cell units; spawned at scale = cell) ────────────
|
|
47
|
-
|
|
48
|
-
let boardModel: Model | null = null;
|
|
49
|
-
function boardMesh(): Model {
|
|
50
|
-
if (boardModel) return boardModel;
|
|
51
|
-
const halfX = COLS / 2;
|
|
52
|
-
const halfY = ROWS / 2;
|
|
53
|
-
const wall = toColor(COLORS.WALL);
|
|
54
|
-
const edge = toColor(COLORS.WALL_EDGE);
|
|
55
|
-
const base = toColor(COLORS.BOARD);
|
|
56
|
-
const parts: GeometryPart[] = [{ geometry: cube(), position: [0, 0, -BOARD_DEPTH / 2], scale: [COLS, ROWS, BOARD_DEPTH], color: base }];
|
|
57
|
-
for (let y = 0; y < ROWS; y++) {
|
|
58
|
-
for (let x = 0; x < COLS; x++) {
|
|
59
|
-
if (PACMAN_MAZE[y]![x] !== CellType.WALL) continue;
|
|
60
|
-
const cx = x + 0.5 - halfX;
|
|
61
|
-
const cy = halfY - (y + 0.5);
|
|
62
|
-
parts.push({ geometry: cube(), position: [cx, cy, WALL_H / 2], scale: [1, 1, WALL_H], color: wall });
|
|
63
|
-
parts.push({ geometry: cube(), position: [cx, cy, WALL_H + 0.01], scale: [0.78, 0.78, 0.04], color: edge });
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
|
-
boardModel = createShape(merge(parts), { center: false, shine: 0.25 });
|
|
67
|
-
return boardModel;
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
71
|
-
|
|
72
|
-
type GhostRig = { root: Entity; body: Entity; eyes: [Entity, Entity]; pupils: [Entity, Entity] };
|
|
73
|
-
|
|
74
|
-
export type Scene = {
|
|
75
|
-
backdrop: Entity;
|
|
76
|
-
board: Entity;
|
|
77
|
-
dots: Map<number, Entity>;
|
|
78
|
-
pacman: Entity;
|
|
79
|
-
mouth: Entity;
|
|
80
|
-
/** The mouth's full size (world units): it chomps between almost shut and this. */
|
|
81
|
-
mouthSize: number;
|
|
82
|
-
ghosts: Record<GhostName, GhostRig>;
|
|
83
|
-
fruit: Entity | null;
|
|
84
|
-
};
|
|
85
|
-
|
|
86
|
-
const dotKey = (x: number, y: number) => y * COLS + x;
|
|
87
|
-
const worldAt = (l: Layout, cx: number, cy: number, z: number): Vec3 => {
|
|
88
|
-
const [x, y] = gridPoint(l, cx, cy);
|
|
89
|
-
return [x, y, z];
|
|
90
|
-
};
|
|
91
|
-
|
|
92
|
-
/** The mouth wedge turns so it opens the way Pac-Man heads. */
|
|
93
|
-
const MOUTH_ANGLE: Record<Direction, number> = { RIGHT: Math.PI / 2, LEFT: -Math.PI / 2, UP: Math.PI, DOWN: 0, NONE: Math.PI / 2 };
|
|
94
|
-
const mouthRotation = (d: Direction): Quat => quat.z(MOUTH_ANGLE[d]);
|
|
95
|
-
|
|
96
|
-
function spawnDots(world: World, l: Layout, s: Scene) {
|
|
97
|
-
const dotZ = l.cell * 0.22;
|
|
98
|
-
for (let y = 0; y < ROWS; y++) {
|
|
99
|
-
for (let x = 0; x < COLS; x++) {
|
|
100
|
-
const cell = PACMAN_MAZE[y]![x];
|
|
101
|
-
if (cell === CellType.DOT) {
|
|
102
|
-
s.dots.set(
|
|
103
|
-
dotKey(x, y),
|
|
104
|
-
world.spawn({
|
|
105
|
-
mesh: 'sphere',
|
|
106
|
-
position: worldAt(l, x + 0.5, y + 0.5, dotZ),
|
|
107
|
-
scale: l.cell * 0.17,
|
|
108
|
-
color: toColor(COLORS.DOT),
|
|
109
|
-
pickable: false
|
|
110
|
-
})
|
|
111
|
-
);
|
|
112
|
-
} else if (cell === CellType.POWER_PELLET) {
|
|
113
|
-
s.dots.set(
|
|
114
|
-
dotKey(x, y),
|
|
115
|
-
world.spawn({
|
|
116
|
-
mesh: 'sphere',
|
|
117
|
-
position: worldAt(l, x + 0.5, y + 0.5, l.cell * 0.3),
|
|
118
|
-
scale: l.cell * 0.46,
|
|
119
|
-
color: toColor(COLORS.PELLET),
|
|
120
|
-
bob: { amplitude: [0, 0, l.cell * 0.08], speed: 5 },
|
|
121
|
-
pickable: false
|
|
122
|
-
})
|
|
123
|
-
);
|
|
124
|
-
}
|
|
125
|
-
}
|
|
126
|
-
}
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
// ── Characters: the classic flat shapes lying on the board, in solid colours ──
|
|
130
|
-
|
|
131
|
-
/** A colour lit from within at full strength: it shows the same solid hue whatever the light. */
|
|
132
|
-
const solid = (css: string): [number, number, number, number] => {
|
|
133
|
-
const [r, g, b] = toColor(css);
|
|
134
|
-
const k = 2 / Math.max(r, g, b, 0.01);
|
|
135
|
-
return [r * k, g * k, b * k, 1];
|
|
136
|
-
};
|
|
137
|
-
/** How thick the flat characters are, and where their top face sits, as fractions of their size. */
|
|
138
|
-
const THICK = 0.3;
|
|
139
|
-
/** Each character's root floats half its size up; its flat body sits on the board below it. */
|
|
140
|
-
const BODY_Z = -0.5 + THICK / 2;
|
|
141
|
-
const TOP_Z = BODY_Z + THICK / 2 + 0.01;
|
|
142
|
-
|
|
143
|
-
let pacModel: Model | null = null;
|
|
144
|
-
let mouthModel: Model | null = null;
|
|
145
|
-
let ghostModel: Model | null = null;
|
|
146
|
-
let discModel: Model | null = null;
|
|
147
|
-
/** Pac-Man's body: a disc one unit across. */
|
|
148
|
-
const pacMesh = () => (pacModel ??= createShape(extrude(new Path().addCircle(0, 0, 0.5), { depth: THICK })));
|
|
149
|
-
/** His mouth: a wedge from the centre opening toward -y (turned to face his way), in the board's colour. */
|
|
150
|
-
const mouthMesh = () => {
|
|
151
|
-
if (mouthModel) return mouthModel;
|
|
152
|
-
const path = new Path().moveTo(0, 0);
|
|
153
|
-
const half = 0.62; // radians either side
|
|
154
|
-
for (let i = 0; i <= 8; i++) {
|
|
155
|
-
const a = -half + (i / 8) * half * 2;
|
|
156
|
-
path.lineTo(Math.sin(a) * 0.56, Math.cos(a) * 0.56); // the path's y runs down: +y here is -y in the world
|
|
157
|
-
}
|
|
158
|
-
path.close();
|
|
159
|
-
mouthModel = createShape(extrude(path, { depth: 0 }), { center: false });
|
|
160
|
-
return mouthModel;
|
|
161
|
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};
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/** A ghost: a domed head, straight sides and a wavy skirt, one unit across. */
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const ghostMesh = () => {
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if (ghostModel) return ghostModel;
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const pts: [number, number][] = []; // world-up y
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for (let i = 0; i <= 16; i++) {
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const a = (i / 16) * Math.PI;
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pts.push([Math.cos(a) * 0.5, 0.05 + Math.sin(a) * 0.5]);
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}
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pts.push([-0.5, -0.38]);
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// The skirt: three points hanging down, with notches between
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const bumps = 3;
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for (let i = 0; i <= bumps * 2; i++) pts.push([-0.5 + (i / (bumps * 2)) * 1, i % 2 ? -0.5 : -0.36]);
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pts.push([0.5, -0.38]);
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const path = new Path().moveTo(pts[0]![0], -pts[0]![1]);
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for (const [x, y] of pts.slice(1)) path.lineTo(x, -y);
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path.close();
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ghostModel = createShape(extrude(path, { depth: THICK }));
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return ghostModel;
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};
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const flatDisc = () => (discModel ??= createShape(extrude(new Path().addCircle(0, 0, 0.5), { depth: 0 })));
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function spawnPacman(world: World, l: Layout): { pacman: Entity; mouth: Entity } {
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const d = l.cell * 0.86;
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const pacman = world.spawn({ mesh: 'none', position: worldAt(l, 9.5, 15.5, d / 2), pickable: false });
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world.spawn({ mesh: pacMesh(), parent: pacman, position: [0, 0, BODY_Z * d], scale: d, color: solid(COLORS.PACMAN), pickable: false });
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const mouth = world.spawn({
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mesh: mouthMesh(),
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parent: pacman,
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position: [0, 0, TOP_Z * d],
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rotation: mouthRotation('LEFT'),
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scale: d,
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color: toColor(COLORS.BOARD),
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pickable: false
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});
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return { pacman, mouth };
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}
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function spawnGhost(world: World, l: Layout, name: GhostName): GhostRig {
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const d = l.cell * 0.86;
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const root = world.spawn({ mesh: 'none', position: worldAt(l, 9.5, 7.5, d * 0.5), pickable: false });
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const body = world.spawn({
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mesh: ghostMesh(),
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parent: root,
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position: [0, 0, BODY_Z * d],
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scale: d,
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color: solid(GHOST_COLORS[name]),
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pickable: false
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});
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const eye = (sx: number) =>
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world.spawn({
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mesh: flatDisc(),
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parent: root,
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position: [sx * d * 0.19, d * 0.1, TOP_Z * d],
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scale: [d * 0.26, d * 0.32, 1],
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color: solid(COLORS.EYE),
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pickable: false
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});
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const pupil = (sx: number) =>
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world.spawn({
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mesh: flatDisc(),
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parent: root,
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position: [sx * d * 0.19, d * 0.06, (TOP_Z + 0.01) * d],
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scale: d * 0.13,
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color: solid(COLORS.PUPIL),
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pickable: false
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});
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return { root, body, eyes: [eye(-1), eye(1)], pupils: [pupil(-1), pupil(1)] };
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|
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}
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export function buildScene(world: World, l: Layout, theme: GameTheme): Scene {
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const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
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placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
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const board = world.spawn({ mesh: boardMesh(), scale: l.cell, color: [1, 1, 1, 1], pickable: false });
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const { pacman, mouth } = spawnPacman(world, l);
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const ghosts = {} as Record<GhostName, GhostRig>;
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237
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for (const name of GHOST_LIST) ghosts[name] = spawnGhost(world, l, name);
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const scene: Scene = { backdrop, board, dots: new Map(), pacman, mouth, mouthSize: l.cell * 0.86, ghosts, fruit: null };
|
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239
|
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spawnDots(world, l, scene);
|
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240
|
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return scene;
|
|
241
|
-
}
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|
-
|
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243
|
-
export function removeScene(world: World, s: Scene) {
|
|
244
|
-
world.despawn(s.backdrop);
|
|
245
|
-
world.despawn(s.board);
|
|
246
|
-
for (const e of s.dots.values()) world.despawn(e);
|
|
247
|
-
world.despawn(s.pacman);
|
|
248
|
-
for (const name of GHOST_LIST) world.despawn(s.ghosts[name].root);
|
|
249
|
-
if (s.fruit != null) world.despawn(s.fruit);
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
export function setSceneTheme(world: World, s: Scene, theme: GameTheme) {
|
|
253
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
// ── Dots, pellets, fruit ──────────────────────────────────────────────
|
|
257
|
-
|
|
258
|
-
export function eatDot(world: World, s: Scene, x: number, y: number) {
|
|
259
|
-
const e = s.dots.get(dotKey(x, y));
|
|
260
|
-
if (e != null) {
|
|
261
|
-
world.despawn(e);
|
|
262
|
-
s.dots.delete(dotKey(x, y));
|
|
263
|
-
}
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
export function clearDots(world: World, s: Scene) {
|
|
267
|
-
for (const e of s.dots.values()) world.despawn(e);
|
|
268
|
-
s.dots.clear();
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
export function placeFruit(world: World, l: Layout, s: Scene, fruit: { x: number; y: number } | null) {
|
|
272
|
-
if (s.fruit != null) {
|
|
273
|
-
world.despawn(s.fruit);
|
|
274
|
-
s.fruit = null;
|
|
275
|
-
}
|
|
276
|
-
if (!fruit) return;
|
|
277
|
-
const d = l.cell * 0.7;
|
|
278
|
-
const root = world.spawn({
|
|
279
|
-
mesh: 'none',
|
|
280
|
-
position: worldAt(l, fruit.x + 0.5, fruit.y + 0.5, d / 2),
|
|
281
|
-
bob: { amplitude: [0, 0, l.cell * 0.1], speed: 4 },
|
|
282
|
-
pickable: false
|
|
283
|
-
});
|
|
284
|
-
world.spawn({ mesh: 'sphere', parent: root, scale: d, color: toColor(COLORS.FRUIT), pickable: false });
|
|
285
|
-
world.spawn({
|
|
286
|
-
mesh: 'cylinder',
|
|
287
|
-
parent: root,
|
|
288
|
-
position: [0, d * 0.1, d * 0.5],
|
|
289
|
-
scale: [d * 0.08, d * 0.4, d * 0.08],
|
|
290
|
-
color: toColor(COLORS.FRUIT_STEM),
|
|
291
|
-
pickable: false
|
|
292
|
-
});
|
|
293
|
-
world.set(root, { scale: 0.01 });
|
|
294
|
-
world.animate(root, { scale: 1 }, { duration: 0.25, easing: 'back' });
|
|
295
|
-
s.fruit = root;
|
|
296
|
-
}
|
|
297
|
-
|
|
298
|
-
export function fruitEaten(world: World, l: Layout, s: Scene, x: number, y: number) {
|
|
299
|
-
effects.sparkle(world, {
|
|
300
|
-
position: worldAt(l, x + 0.5, y + 0.5, l.cell * 0.5),
|
|
301
|
-
count: 18,
|
|
302
|
-
size: l.cell * 0.12,
|
|
303
|
-
speed: l.cell * 5,
|
|
304
|
-
lifetime: 0.5,
|
|
305
|
-
gravity: -l.cell * 8,
|
|
306
|
-
colors: [toColor('#FF5252'), toColor('#FFCDD2'), [1, 1, 1, 1]]
|
|
307
|
-
});
|
|
308
|
-
placeFruit(world, l, s, null);
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
// ── Pac-Man ───────────────────────────────────────────────────────────
|
|
312
|
-
|
|
313
|
-
/** Moves Pac-Man to a cell: gliding over `time`, or snapping across the side tunnel. */
|
|
314
|
-
export function movePacman(world: World, l: Layout, s: Scene, cx: number, cy: number, dir: Direction, time: number, snap: boolean) {
|
|
315
|
-
const d = l.cell * 0.86;
|
|
316
|
-
const pos = worldAt(l, cx + 0.5, cy + 0.5, d / 2);
|
|
317
|
-
world.set(s.mouth, { rotation: mouthRotation(dir) });
|
|
318
|
-
if (snap) world.set(s.pacman, { position: pos });
|
|
319
|
-
else world.animate(s.pacman, { position: pos }, { duration: time, easing: 'linear' });
|
|
320
|
-
}
|
|
321
|
-
|
|
322
|
-
export function setPacman(world: World, l: Layout, s: Scene, cx: number, cy: number, dir: Direction) {
|
|
323
|
-
const d = l.cell * 0.86;
|
|
324
|
-
world.stopAnimation(s.pacman);
|
|
325
|
-
world.set(s.pacman, { position: worldAt(l, cx + 0.5, cy + 0.5, d / 2) });
|
|
326
|
-
world.set(s.mouth, { rotation: mouthRotation(dir) });
|
|
327
|
-
}
|
|
328
|
-
|
|
329
|
-
/** The mouth chomps open and shut while Pac-Man moves. */
|
|
330
|
-
export function startChomp(world: World, s: Scene, chompTime: number) {
|
|
331
|
-
world.stopAnimation(s.mouth);
|
|
332
|
-
world.set(s.mouth, { scale: s.mouthSize * 0.05 });
|
|
333
|
-
world.animate(s.mouth, { scale: s.mouthSize }, { duration: chompTime, easing: 'easeInOut', repeat: 'forever', yoyo: true });
|
|
334
|
-
}
|
|
335
|
-
|
|
336
|
-
/** The mouth stops, half open (his look at rest). */
|
|
337
|
-
export function stopChomp(world: World, s: Scene) {
|
|
338
|
-
world.stopAnimation(s.mouth);
|
|
339
|
-
world.set(s.mouth, { scale: s.mouthSize * 0.6 });
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
/** Pac-Man caught: a flash of yellow sparks where he stood. */
|
|
343
|
-
export function pacmanHit(world: World, l: Layout, cx: number, cy: number) {
|
|
344
|
-
effects.explosion(world, {
|
|
345
|
-
position: worldAt(l, cx + 0.5, cy + 0.5, l.cell * 0.5),
|
|
346
|
-
count: 26,
|
|
347
|
-
size: l.cell * 0.5,
|
|
348
|
-
speed: l.cell * 4,
|
|
349
|
-
lifetime: 0.6,
|
|
350
|
-
colors: [toColor('#FFE000'), toColor('#FFB000')]
|
|
351
|
-
});
|
|
352
|
-
}
|
|
353
|
-
|
|
354
|
-
// ── Ghosts ────────────────────────────────────────────────────────────
|
|
355
|
-
|
|
356
|
-
const ghostLook = (mode: GhostMode, name: GhostName, flashing: boolean) => {
|
|
357
|
-
if (mode === GhostMode.FRIGHTENED) return solid(flashing ? COLORS.FRIGHTENED_FLASH : COLORS.FRIGHTENED);
|
|
358
|
-
return solid(GHOST_COLORS[name]);
|
|
359
|
-
};
|
|
360
|
-
|
|
361
|
-
export function moveGhost(world: World, l: Layout, s: Scene, name: GhostName, cx: number, cy: number, time: number, snap: boolean) {
|
|
362
|
-
const d = l.cell * 0.86;
|
|
363
|
-
const pos = worldAt(l, cx + 0.5, cy + 0.5, d * 0.5);
|
|
364
|
-
const rig = s.ghosts[name];
|
|
365
|
-
if (snap) world.set(rig.root, { position: pos });
|
|
366
|
-
else world.animate(rig.root, { position: pos }, { duration: time, easing: 'linear' });
|
|
367
|
-
}
|
|
368
|
-
|
|
369
|
-
/** A ghost's colour and body (just the eyes race home when eaten) for its mode. */
|
|
370
|
-
export function dressGhost(world: World, l: Layout, s: Scene, name: GhostName, mode: GhostMode, flashing: boolean) {
|
|
371
|
-
const d = l.cell * 0.86;
|
|
372
|
-
const rig = s.ghosts[name];
|
|
373
|
-
const eaten = mode === GhostMode.EATEN;
|
|
374
|
-
world.set(rig.body, { scale: eaten ? 0 : d, color: ghostLook(mode, name, flashing) });
|
|
375
|
-
}
|
|
376
|
-
|
|
377
|
-
export function ghostEaten(world: World, l: Layout, cx: number, cy: number) {
|
|
378
|
-
effects.sparkle(world, {
|
|
379
|
-
position: worldAt(l, cx + 0.5, cy + 0.5, l.cell * 0.5),
|
|
380
|
-
count: 16,
|
|
381
|
-
size: l.cell * 0.12,
|
|
382
|
-
speed: l.cell * 4,
|
|
383
|
-
lifetime: 0.4,
|
|
384
|
-
gravity: -l.cell * 6,
|
|
385
|
-
colors: [toColor('#80DEFF'), [1, 1, 1, 1]]
|
|
386
|
-
});
|
|
387
|
-
}
|