@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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import { BACKGROUND_COLOR, COLORS, HUD } from './GamesConstants';
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import { GAME_IDS, type GameThemeMode } from './UtilsService';
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/**
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* Colour tokens shared by a game's chrome (background, scoreboard, controls, modals) and its board.
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*
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* `light` and `dark` mirror the host app's design tokens (Playtura `src/global.css`), so a themed
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* game sits on the same background, surfaces, borders, text and accent as the screens around it.
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* `classic` is the original look (white frosted panels on the indigo pattern) and is what every
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* game gets until it opts into theming via `GameThemeProvider`.
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*/
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export interface GameTheme {
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mode: 'classic' | GameThemeMode;
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isDark: boolean;
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// Screen
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BACKGROUND: string;
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PATTERN_OPACITY: number;
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// Panels (scoreboard, icon buttons, modal cards)
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BORDER: string;
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DIVIDER: string;
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TEXT: string;
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LABEL: string; // scoreboard labels + control button subtitles (solid, same as TEXT today)
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TEXT_SUBTLE: string;
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TEXT_SHADOW: string;
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SOLID: string;
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ON_SOLID: string;
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CHIP: string;
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OVERLAY: string;
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// Switch
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SWITCH_TRACK_ON: string;
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SWITCH_THUMB: string;
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HEADER: {
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BORDER: string;
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TINT: string;
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};
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// Game boards / grids
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BOARD: {
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BORDER: string;
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CELL_EMPTY: string;
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GRID_LINE: string; // separators between cells — visible on CELL_EMPTY
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CELL_HIGHLIGHT: string;
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CELL_INVALID: string; // 6-digit hex: games append an alpha byte
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};
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}
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const CLASSIC_THEME: GameTheme = {
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isDark: true,
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BACKGROUND: BACKGROUND_COLOR,
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PATTERN_OPACITY: 1,
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SURFACE: HUD.SURFACE,
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BORDER: HUD.BORDER,
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BORDER_WIDTH: HUD.BORDER_WIDTH,
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DIVIDER: HUD.DIVIDER,
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TEXT: HUD.TEXT,
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TEXT_MUTED: HUD.TEXT_MUTED,
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LABEL: HUD.TEXT,
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TEXT_SUBTLE: COLORS.TEXT_MUTED,
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TEXT_SHADOW: HUD.TEXT_SHADOW,
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SOLID: HUD.SOLID,
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ON_SOLID: HUD.ON_SOLID,
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SCORE_HIGHLIGHT: COLORS.SCORE_GOLD,
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DANGER: '#FF5252',
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CHIP: 'rgba(255, 255, 255, 0.2)',
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OVERLAY: COLORS.OVERLAY,
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SWITCH_TRACK_OFF: COLORS.SWITCH_TRACK_OFF,
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SWITCH_TRACK_ON: COLORS.SWITCH_TRACK_ON,
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SWITCH_THUMB: COLORS.SWITCH_THUMB,
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HEADER: {
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BACKGROUND: 'rgba(255, 255, 255, 0.2)',
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BORDER: 'rgba(255, 255, 255, 0.3)',
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TINT: '#FFFFFF'
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},
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BOARD: {
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SURFACE: 'rgba(255, 255, 255, 0.15)',
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BORDER: 'transparent',
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CELL_EMPTY: 'rgba(255, 255, 255, 0.25)',
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GRID_LINE: 'rgba(255, 255, 255, 0.35)',
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CELL_HIGHLIGHT: 'rgba(255, 255, 255, 0.32)',
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CELL_INVALID: '#ff4444',
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FLASH: '#ffffff'
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}
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};
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// Light — translucent white panels and board over the app's light background; colours from Playtura's light tokens: background hsl(252 35% 93%), surface white,
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// foreground hsl(222 47% 11%), muted hsl(215 16% 47%), accent hsl(256 89% 60%), border hsl(252 25% 86%)
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const LIGHT_THEME: GameTheme = {
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mode: 'light',
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isDark: false,
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BACKGROUND: '#C8C2E0', // app background hue (252°), a few steps darker so the translucent white panels read clearly
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PATTERN_OPACITY: 0.55,
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SURFACE: 'rgba(255, 255, 255, 0.35)',
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BORDER: 'rgba(255, 255, 255, 0.9)',
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BORDER_WIDTH: 1.5,
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DIVIDER: 'rgba(15, 23, 41, 0.08)',
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TEXT: '#0F1729',
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TEXT_MUTED: '#65758B',
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LABEL: '#0F1729',
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TEXT_SUBTLE: '#0F1729', // Game Over message, score label and share prompt — solid, like TEXT
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TEXT_SHADOW: 'transparent',
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SOLID: '#6F3EF4',
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ON_SOLID: '#FFFFFF',
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SCORE_HIGHLIGHT: '#6F3EF4',
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DANGER: '#EF4343',
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CHIP: 'rgba(255, 255, 255, 0.75)',
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OVERLAY: 'rgba(15, 23, 41, 0.8)',
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SWITCH_TRACK_OFF: 'rgba(15, 23, 41, 0.15)',
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SWITCH_TRACK_ON: '#6F3EF4',
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SWITCH_THUMB: '#FFFFFF',
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HEADER: {
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BACKGROUND: 'rgba(255, 255, 255, 0.35)',
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},
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CELL_EMPTY: 'rgba(255, 255, 255, 0.65)',
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GRID_LINE: 'rgba(15, 23, 41, 0.14)',
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};
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// Dark — translucent dark panels for the header, scoreboard and controls over game scenes;
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// background, text and accent come from Playtura's dark tokens: background hsl(252 40% 12%),
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// foreground hsl(250 30% 98%), muted hsl(250 18% 64%), accent hsl(256 92% 72%)
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const DARK_THEME: GameTheme = {
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mode: 'dark',
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isDark: true,
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BACKGROUND: '#100C1D',
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PATTERN_OPACITY: 0.25,
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SURFACE: 'rgba(20, 16, 34, 0.35)',
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BORDER: 'rgba(153, 118, 249, 0.22)', // faint rim in the panel's own purple, blends with the background
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BORDER_WIDTH: 1.5,
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DIVIDER: 'rgba(153, 118, 249, 0.25)',
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TEXT: '#F9F8FB',
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TEXT_MUTED: '#9893B4',
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LABEL: '#F9F8FB',
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TEXT_SUBTLE: '#F9F8FB',
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TEXT_SHADOW: 'transparent',
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SOLID: '#9976F9',
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ON_SOLID: '#FFFFFF',
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SCORE_HIGHLIGHT: '#F6A823',
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DANGER: '#DC2828',
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CHIP: 'rgba(153, 118, 249, 0.25)',
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OVERLAY: 'rgba(0, 0, 0, 0.86)',
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SWITCH_TRACK_OFF: 'rgba(153, 118, 249, 0.3)',
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SWITCH_TRACK_ON: '#9976F9',
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SWITCH_THUMB: '#F9F8FB',
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HEADER: {
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BACKGROUND: 'rgba(20, 16, 34, 0.35)',
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BORDER: 'rgba(153, 118, 249, 0.2)',
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TINT: '#F9F8FB'
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},
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BOARD: {
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SURFACE: 'rgba(153, 118, 249, 0.12)',
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BORDER: 'rgba(153, 118, 249, 0.3)',
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CELL_EMPTY: 'rgba(153, 118, 249, 0.2)',
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GRID_LINE: 'rgba(153, 118, 249, 0.35)',
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CELL_HIGHLIGHT: 'rgba(153, 118, 249, 0.3)',
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CELL_INVALID: '#DC2828',
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}
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};
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/**
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* Shared night palette for games that paint their own outdoor scene (sky, moon, clouds, hills).
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* Dark mode recolours those scenes with these values so every night scene looks alike; light and
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* classic keep the original day art. Ordered far → near for hills (atmospheric perspective).
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*/
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export const NIGHT_SCENE = {
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SKY: ['#120E24', '#17122B', '#241D40', '#3A3160'], // zenith → horizon
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HAZE: 'rgba(153, 118, 249, 0.10)',
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STAR: 'rgba(249, 248, 251, 0.85)',
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MOON: {
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CORE: ['#FFFFFF', '#EEEAF8', '#D6CEEC'], // radial, centre → edge
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CRATER: 'rgba(120, 108, 165, 0.22)',
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GLOW: '#C4B5FD' // drawn as soft concentric halos at low alpha
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},
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CLOUD: {
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BODY: 'rgba(92, 84, 132, 0.78)',
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SHADOW: 'rgba(52, 45, 84, 0.55)', // underside
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RIM: 'rgba(196, 181, 253, 0.45)' // moonlit top edge
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},
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// Hills are silhouettes against the brighter horizon: each layer is [ridge, base] and gets darker toward
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// the viewer; the moonlit rim and mist bands keep the layers apart.
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HILL: {
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|
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FAR: ['#22264E', '#1A1D40'], // clearly darker than the horizon sky (#3A3160)
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MID: ['#22334A', '#18263A'],
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NEAR: ['#17362A', '#0F241C'],
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RIM: 'rgba(214, 204, 255, 0.2)', // a hint of moonlight, not an outline
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MIST: 'rgba(120, 104, 190, 0.22)'
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},
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GRASS: ['#24442C', '#1A3322'],
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GROUND: ['#3B2F2A', '#2A211E']
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} as const;
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/**
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|
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* Day palette for the shared scene hills in light mode (classic keeps each game's original hills).
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|
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* Far layers are hazier and bluer (atmospheric perspective); each layer is [ridge, base].
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|
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*/
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|
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export const DAY_SCENE = {
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HILL: {
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|
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FAR: ['#BCD8C8', '#A6CBB6'],
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|
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MID: ['#93C29E', '#7DB38A'],
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|
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NEAR: ['#74AE7E', '#5E9C69'],
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|
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RIM: 'rgba(255, 255, 240, 0.18)', // a hint of sunlight, not an outline
|
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|
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MIST: 'rgba(255, 255, 255, 0.28)'
|
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|
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}
|
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|
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} as const;
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|
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|
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|
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/** Built-in palettes (light / dark default to Playtura's colours). Use resolveGameTheme to get the active ones. */
|
|
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|
-
export const GAME_THEMES = {
|
|
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|
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classic: CLASSIC_THEME,
|
|
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|
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light: LIGHT_THEME,
|
|
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|
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dark: DARK_THEME
|
|
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|
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} as const;
|
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|
-
|
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|
-
type DeepPartial<T> = { [K in keyof T]?: T[K] extends readonly unknown[] ? T[K] : T[K] extends object ? DeepPartial<T[K]> : T[K] };
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|
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|
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|
-
/** Colours a host app may override per mode; anything left out keeps the built-in value. */
|
|
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|
-
export type GameThemeOverrides = Partial<Record<GameThemeMode, DeepPartial<Omit<GameTheme, 'mode' | 'isDark'>>>>;
|
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|
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|
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|
-
const mergeTheme = <T extends object>(base: T, override?: DeepPartial<T>): T => {
|
|
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|
-
if (!override) return base;
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|
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const out = { ...base } as Record<string, unknown>;
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|
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for (const [key, value] of Object.entries(override)) {
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|
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|
-
if (value === undefined) continue;
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|
-
const current = out[key];
|
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|
-
out[key] =
|
|
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|
-
value && typeof value === 'object' && !Array.isArray(value) && current && typeof current === 'object'
|
|
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|
-
? mergeTheme(current as object, value as DeepPartial<object>)
|
|
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|
-
: value;
|
|
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|
-
}
|
|
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|
-
return out as T;
|
|
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|
-
};
|
|
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|
-
|
|
254
|
-
// Active light / dark themes: the built-ins until an app calls configureGameThemes. Built once per call,
|
|
255
|
-
// so each mode keeps one stable object (games cache styles and rendered elements per theme object).
|
|
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|
-
let activeThemes: Record<GameThemeMode, GameTheme> = { light: LIGHT_THEME, dark: DARK_THEME };
|
|
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|
-
|
|
258
|
-
/**
|
|
259
|
-
* Override the light / dark game colours with the host app's palette. Call once at app start, before
|
|
260
|
-
* any game renders (e.g. at module scope in the root layout). The classic theme is not configurable.
|
|
261
|
-
*
|
|
262
|
-
* configureGameThemes({ light: { BACKGROUND: '#DCE7F6', SOLID: '#0F62F2', BOARD: { CELL_HIGHLIGHT: 'rgba(15, 98, 242, 0.22)' } } });
|
|
263
|
-
*/
|
|
264
|
-
export const configureGameThemes = (overrides: GameThemeOverrides) => {
|
|
265
|
-
activeThemes = {
|
|
266
|
-
light: mergeTheme<GameTheme>(LIGHT_THEME, overrides.light as DeepPartial<GameTheme> | undefined),
|
|
267
|
-
dark: mergeTheme<GameTheme>(DARK_THEME, overrides.dark as DeepPartial<GameTheme> | undefined)
|
|
268
|
-
};
|
|
269
|
-
};
|
|
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|
-
|
|
271
|
-
/** Active theme for a settings value; games that have not opted in (or no theme passed) get `classic`. */
|
|
272
|
-
export const resolveGameTheme = (mode?: GameThemeMode): GameTheme => (mode ? activeThemes[mode] : CLASSIC_THEME);
|
|
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|
-
|
|
274
|
-
/**
|
|
275
|
-
* Games that render with `settings.theme` (all of them, each wrapped in GameThemeProvider). Hosts use
|
|
276
|
-
* this to theme their own chrome (header, status bar) to match. A new game must wrap itself in
|
|
277
|
-
* GameThemeProvider too, or be listed as an exception here.
|
|
278
|
-
*/
|
|
279
|
-
export const THEMED_GAMES: ReadonlySet<GAME_IDS> = new Set(Object.values(GAME_IDS));
|
|
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|
-
|
|
281
|
-
export const isThemedGame = (gameId: GAME_IDS | null | undefined): boolean => !!gameId && THEMED_GAMES.has(gameId);
|
|
@@ -1,134 +0,0 @@
|
|
|
1
|
-
import { type ComponentType, type ReactNode } from 'react';
|
|
2
|
-
import { Dimensions } from 'react-native';
|
|
3
|
-
import { gameWidthFor } from '../games/shared/EngineGameWidth';
|
|
4
|
-
|
|
5
|
-
export function getScreenDimensions(): { width: number; height: number } {
|
|
6
|
-
const { width, height } = Dimensions.get('window');
|
|
7
|
-
return { width, height };
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
export const isTablet = getScreenDimensions().width > 640;
|
|
11
|
-
|
|
12
|
-
export const getGameDimensions = () => {
|
|
13
|
-
const { width, height } = getScreenDimensions();
|
|
14
|
-
const gameWidth = gameWidthFor(width);
|
|
15
|
-
return { width: gameWidth, height, screenWidth: width };
|
|
16
|
-
};
|
|
17
|
-
|
|
18
|
-
export type GameThemeMode = 'light' | 'dark';
|
|
19
|
-
|
|
20
|
-
export interface GameSettings {
|
|
21
|
-
isVisible: boolean;
|
|
22
|
-
/** Pause gameplay while a host panel is open, without opening settings. */
|
|
23
|
-
paused?: boolean;
|
|
24
|
-
enableSounds: boolean;
|
|
25
|
-
enableHaptics: boolean;
|
|
26
|
-
enableMusic: boolean;
|
|
27
|
-
offset?: number;
|
|
28
|
-
/** Host settings trigger's screen-space attachment point. */
|
|
29
|
-
anchor?: { top: number; right: number };
|
|
30
|
-
/** Host app's colour scheme. Applied by games listed in THEMED_GAMES; others keep the classic look. */
|
|
31
|
-
theme?: GameThemeMode;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
export interface GameCompletionMetrics {
|
|
35
|
-
status: 'win' | 'lose' | 'cancel';
|
|
36
|
-
score: string;
|
|
37
|
-
additionalData?: Record<string, any>; // Optional game-specific data
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
export interface GameProps {
|
|
41
|
-
settings: GameSettings;
|
|
42
|
-
/** Hosts can disable navigation gestures for the duration of a run, including pauses. */
|
|
43
|
-
onPlayingChange?: (playing: boolean) => void;
|
|
44
|
-
onSettingsChange?: (settings: GameSettings) => void;
|
|
45
|
-
onEndGame?: (metrics: GameCompletionMetrics) => void;
|
|
46
|
-
onReplayGame?: () => void;
|
|
47
|
-
onShare?: () => void;
|
|
48
|
-
onShareScreenshot?: () => void;
|
|
49
|
-
onShowLeaderboard?: () => void;
|
|
50
|
-
bannerAd?: ReactNode;
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
export const DEFAULT_GAME_SETTINGS: GameSettings = {
|
|
54
|
-
isVisible: false,
|
|
55
|
-
enableSounds: true,
|
|
56
|
-
enableHaptics: true,
|
|
57
|
-
enableMusic: false,
|
|
58
|
-
offset: 0
|
|
59
|
-
};
|
|
60
|
-
|
|
61
|
-
export enum GAME_IDS {
|
|
62
|
-
WHACK_A_MOLE = 'whack-a-mole',
|
|
63
|
-
POPIT_FIDGET = 'popit-fidget',
|
|
64
|
-
FRUIT_NINJA = 'fruit-ninja',
|
|
65
|
-
BALLOON_BLASTER = 'balloon-blaster',
|
|
66
|
-
SPACE_FIGHTER = 'space-fighter',
|
|
67
|
-
MAZE_RUNNER = 'maze-runner',
|
|
68
|
-
SLIDING_NUMBERS = 'sliding-numbers',
|
|
69
|
-
GAME_2048 = 'game-2048',
|
|
70
|
-
DINO_JUMP = 'dino-jump',
|
|
71
|
-
COLORS_SORT = 'colors-sort',
|
|
72
|
-
FRUIT_MERGER = 'fruit-merger',
|
|
73
|
-
FLAPPY_BIRD = 'flappy-bird',
|
|
74
|
-
CANDY_CRUSH = 'candy-crush',
|
|
75
|
-
SNAKE_3D = 'snake-3d',
|
|
76
|
-
CAR_RACING = 'car-racing',
|
|
77
|
-
BIKE_RACING = 'bike-racing',
|
|
78
|
-
BLOCK_BLAST = 'block-blast',
|
|
79
|
-
BUBBLE_SHOOTER = 'bubble-shooter',
|
|
80
|
-
PERFECT_CIRCLE = 'perfect-circle',
|
|
81
|
-
SPIDER_SOLITAIRE = 'spider-solitaire',
|
|
82
|
-
TIC_TAC_TOE = 'tic-tac-toe',
|
|
83
|
-
PAC_MAN = 'pac-man',
|
|
84
|
-
TILE_HOME = 'tile-home',
|
|
85
|
-
WORD_SEARCH = 'word-search',
|
|
86
|
-
CONNECT_EM_ALL = 'connect-em-all',
|
|
87
|
-
NUTS_AND_BOLTS = 'nuts-and-bolts',
|
|
88
|
-
NUMBER_SEARCH = 'number-search',
|
|
89
|
-
DOTS_AND_BOXES = 'dots-and-boxes',
|
|
90
|
-
LUDO_KING = 'ludo-king',
|
|
91
|
-
TANK_1990 = 'tank-1990',
|
|
92
|
-
BLOCK_BREAKER = 'block-breaker',
|
|
93
|
-
STACK_TOWER = 'stack-tower',
|
|
94
|
-
MINE_SWEEPER = 'mine-sweeper',
|
|
95
|
-
SUDOKU = 'sudoku',
|
|
96
|
-
KNIFE_HIT = 'knife-hit',
|
|
97
|
-
COLOR_SWITCH = 'color-switch',
|
|
98
|
-
PIPE_CONNECT = 'pipe-connect',
|
|
99
|
-
ARROWS = 'arrows',
|
|
100
|
-
FIND_DIFFERENT_NUMBER = 'find-different-number',
|
|
101
|
-
SNAKES_AND_LADDERS = 'snakes-and-ladders',
|
|
102
|
-
BLUK = 'bluk',
|
|
103
|
-
CHAMELEON_RUN = 'chameleon-run',
|
|
104
|
-
MOB_CONTROL = 'mob-control',
|
|
105
|
-
PAPER_IO = 'paper-io',
|
|
106
|
-
CROSSY_ROAD = 'crossy-road',
|
|
107
|
-
TANGRAM = 'tangram',
|
|
108
|
-
CHECKERS = 'checkers',
|
|
109
|
-
MEMORY_MATCH = 'memory-match',
|
|
110
|
-
FALLING_STICKS = 'falling-sticks',
|
|
111
|
-
REVERSI = 'reversi',
|
|
112
|
-
PENGUIN_RUN = 'penguin-run',
|
|
113
|
-
PLAY_WITH_TUA = 'play-with-tua',
|
|
114
|
-
TREASURE_HUNT = 'treasure-hunt'
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
export type GameComponent = ComponentType<GameProps>;
|
|
118
|
-
|
|
119
|
-
export type GameCategory = 'arcade' | 'block' | 'casual' | 'action' | 'brain' | 'education' | 'puzzle' | 'racing' | 'strategy';
|
|
120
|
-
|
|
121
|
-
export interface GameDefinition {
|
|
122
|
-
id: GAME_IDS;
|
|
123
|
-
title: string;
|
|
124
|
-
description: string;
|
|
125
|
-
instructions: string[];
|
|
126
|
-
categories: GameCategory[];
|
|
127
|
-
component: GameComponent;
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
export const formatTime = (seconds: number): string => {
|
|
131
|
-
const mins = Math.floor(seconds / 60);
|
|
132
|
-
const secs = seconds % 60;
|
|
133
|
-
return `${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
|
|
134
|
-
};
|
package/src/services/index.ts
DELETED