@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
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@@ -1,281 +0,0 @@
1
- import { BACKGROUND_COLOR, COLORS, HUD } from './GamesConstants';
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- import { GAME_IDS, type GameThemeMode } from './UtilsService';
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-
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- /**
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- * Colour tokens shared by a game's chrome (background, scoreboard, controls, modals) and its board.
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- *
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- * `light` and `dark` mirror the host app's design tokens (Playtura `src/global.css`), so a themed
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- * game sits on the same background, surfaces, borders, text and accent as the screens around it.
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- * `classic` is the original look (white frosted panels on the indigo pattern) and is what every
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- * game gets until it opts into theming via `GameThemeProvider`.
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- */
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- export interface GameTheme {
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- mode: 'classic' | GameThemeMode;
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- isDark: boolean;
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- // Screen
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- BACKGROUND: string;
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- PATTERN_OPACITY: number;
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- // Panels (scoreboard, icon buttons, modal cards)
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- SURFACE: string;
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- BORDER: string;
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- BORDER_WIDTH: number;
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- DIVIDER: string;
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- // Text
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- TEXT: string;
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- TEXT_MUTED: string;
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- LABEL: string; // scoreboard labels + control button subtitles (solid, same as TEXT today)
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- TEXT_SUBTLE: string;
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- TEXT_SHADOW: string;
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- // Solid button on modal cards (Play Again)
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- SOLID: string;
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- ON_SOLID: string;
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- // Accents
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- SCORE_HIGHLIGHT: string;
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- DANGER: string;
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- CHIP: string;
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- // Modals
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- OVERLAY: string;
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- // Switch
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- SWITCH_TRACK_OFF: string;
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- SWITCH_TRACK_ON: string;
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- SWITCH_THUMB: string;
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- // Host app header over the game (title, back / settings icons use TINT)
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- HEADER: {
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- BACKGROUND: string;
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- BORDER: string;
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- TINT: string;
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- };
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- // Game boards / grids
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- BOARD: {
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- SURFACE: string;
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- BORDER: string;
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- CELL_EMPTY: string;
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- GRID_LINE: string; // separators between cells — visible on CELL_EMPTY
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- CELL_HIGHLIGHT: string;
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- CELL_INVALID: string; // 6-digit hex: games append an alpha byte
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- FLASH: string;
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- };
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- }
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-
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- const CLASSIC_THEME: GameTheme = {
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- mode: 'classic',
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- isDark: true,
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- BACKGROUND: BACKGROUND_COLOR,
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- PATTERN_OPACITY: 1,
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- SURFACE: HUD.SURFACE,
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- BORDER: HUD.BORDER,
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- BORDER_WIDTH: HUD.BORDER_WIDTH,
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- DIVIDER: HUD.DIVIDER,
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- TEXT: HUD.TEXT,
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- TEXT_MUTED: HUD.TEXT_MUTED,
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- LABEL: HUD.TEXT,
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- TEXT_SUBTLE: COLORS.TEXT_MUTED,
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- TEXT_SHADOW: HUD.TEXT_SHADOW,
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- SOLID: HUD.SOLID,
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- ON_SOLID: HUD.ON_SOLID,
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- SCORE_HIGHLIGHT: COLORS.SCORE_GOLD,
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- DANGER: '#FF5252',
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- CHIP: 'rgba(255, 255, 255, 0.2)',
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- OVERLAY: COLORS.OVERLAY,
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- SWITCH_TRACK_OFF: COLORS.SWITCH_TRACK_OFF,
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- SWITCH_TRACK_ON: COLORS.SWITCH_TRACK_ON,
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- SWITCH_THUMB: COLORS.SWITCH_THUMB,
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- HEADER: {
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- BACKGROUND: 'rgba(255, 255, 255, 0.2)',
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- BORDER: 'rgba(255, 255, 255, 0.3)',
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- TINT: '#FFFFFF'
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- },
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- BOARD: {
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- SURFACE: 'rgba(255, 255, 255, 0.15)',
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- BORDER: 'transparent',
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- CELL_EMPTY: 'rgba(255, 255, 255, 0.25)',
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- GRID_LINE: 'rgba(255, 255, 255, 0.35)',
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- CELL_HIGHLIGHT: 'rgba(255, 255, 255, 0.32)',
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- CELL_INVALID: '#ff4444',
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- FLASH: '#ffffff'
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- }
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- };
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-
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- // Light — translucent white panels and board over the app's light background; colours from Playtura's light tokens: background hsl(252 35% 93%), surface white,
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- // foreground hsl(222 47% 11%), muted hsl(215 16% 47%), accent hsl(256 89% 60%), border hsl(252 25% 86%)
101
- const LIGHT_THEME: GameTheme = {
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- mode: 'light',
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- isDark: false,
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- BACKGROUND: '#C8C2E0', // app background hue (252°), a few steps darker so the translucent white panels read clearly
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- PATTERN_OPACITY: 0.55,
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- SURFACE: 'rgba(255, 255, 255, 0.35)',
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- BORDER: 'rgba(255, 255, 255, 0.9)',
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- BORDER_WIDTH: 1.5,
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- DIVIDER: 'rgba(15, 23, 41, 0.08)',
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- TEXT: '#0F1729',
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- TEXT_MUTED: '#65758B',
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- LABEL: '#0F1729',
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- TEXT_SUBTLE: '#0F1729', // Game Over message, score label and share prompt — solid, like TEXT
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- TEXT_SHADOW: 'transparent',
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- SOLID: '#6F3EF4',
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- ON_SOLID: '#FFFFFF',
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- SCORE_HIGHLIGHT: '#6F3EF4',
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- DANGER: '#EF4343',
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- CHIP: 'rgba(255, 255, 255, 0.75)',
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- OVERLAY: 'rgba(15, 23, 41, 0.8)',
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- SWITCH_TRACK_OFF: 'rgba(15, 23, 41, 0.15)',
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- SWITCH_TRACK_ON: '#6F3EF4',
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- SWITCH_THUMB: '#FFFFFF',
124
- HEADER: {
125
- BACKGROUND: 'rgba(255, 255, 255, 0.35)',
126
- BORDER: 'rgba(255, 255, 255, 0.9)',
127
- TINT: '#0F1729'
128
- },
129
- BOARD: {
130
- SURFACE: 'rgba(255, 255, 255, 0.45)',
131
- BORDER: 'rgba(255, 255, 255, 0.9)',
132
- CELL_EMPTY: 'rgba(255, 255, 255, 0.65)',
133
- GRID_LINE: 'rgba(15, 23, 41, 0.14)',
134
- CELL_HIGHLIGHT: 'rgba(111, 62, 244, 0.22)',
135
- CELL_INVALID: '#EF4343',
136
- FLASH: '#FFFFFF'
137
- }
138
- };
139
-
140
- // Dark — translucent dark panels for the header, scoreboard and controls over game scenes;
141
- // background, text and accent come from Playtura's dark tokens: background hsl(252 40% 12%),
142
- // foreground hsl(250 30% 98%), muted hsl(250 18% 64%), accent hsl(256 92% 72%)
143
- const DARK_THEME: GameTheme = {
144
- mode: 'dark',
145
- isDark: true,
146
- BACKGROUND: '#100C1D',
147
- PATTERN_OPACITY: 0.25,
148
- SURFACE: 'rgba(20, 16, 34, 0.35)',
149
- BORDER: 'rgba(153, 118, 249, 0.22)', // faint rim in the panel's own purple, blends with the background
150
- BORDER_WIDTH: 1.5,
151
- DIVIDER: 'rgba(153, 118, 249, 0.25)',
152
- TEXT: '#F9F8FB',
153
- TEXT_MUTED: '#9893B4',
154
- LABEL: '#F9F8FB',
155
- TEXT_SUBTLE: '#F9F8FB',
156
- TEXT_SHADOW: 'transparent',
157
- SOLID: '#9976F9',
158
- ON_SOLID: '#FFFFFF',
159
- SCORE_HIGHLIGHT: '#F6A823',
160
- DANGER: '#DC2828',
161
- CHIP: 'rgba(153, 118, 249, 0.25)',
162
- OVERLAY: 'rgba(0, 0, 0, 0.86)',
163
- SWITCH_TRACK_OFF: 'rgba(153, 118, 249, 0.3)',
164
- SWITCH_TRACK_ON: '#9976F9',
165
- SWITCH_THUMB: '#F9F8FB',
166
- HEADER: {
167
- BACKGROUND: 'rgba(20, 16, 34, 0.35)',
168
- BORDER: 'rgba(153, 118, 249, 0.2)',
169
- TINT: '#F9F8FB'
170
- },
171
- BOARD: {
172
- SURFACE: 'rgba(153, 118, 249, 0.12)',
173
- BORDER: 'rgba(153, 118, 249, 0.3)',
174
- CELL_EMPTY: 'rgba(153, 118, 249, 0.2)',
175
- GRID_LINE: 'rgba(153, 118, 249, 0.35)',
176
- CELL_HIGHLIGHT: 'rgba(153, 118, 249, 0.3)',
177
- CELL_INVALID: '#DC2828',
178
- FLASH: '#FFFFFF'
179
- }
180
- };
181
-
182
- /**
183
- * Shared night palette for games that paint their own outdoor scene (sky, moon, clouds, hills).
184
- * Dark mode recolours those scenes with these values so every night scene looks alike; light and
185
- * classic keep the original day art. Ordered far → near for hills (atmospheric perspective).
186
- */
187
- export const NIGHT_SCENE = {
188
- SKY: ['#120E24', '#17122B', '#241D40', '#3A3160'], // zenith → horizon
189
- HAZE: 'rgba(153, 118, 249, 0.10)',
190
- STAR: 'rgba(249, 248, 251, 0.85)',
191
- MOON: {
192
- CORE: ['#FFFFFF', '#EEEAF8', '#D6CEEC'], // radial, centre → edge
193
- CRATER: 'rgba(120, 108, 165, 0.22)',
194
- GLOW: '#C4B5FD' // drawn as soft concentric halos at low alpha
195
- },
196
- CLOUD: {
197
- BODY: 'rgba(92, 84, 132, 0.78)',
198
- SHADOW: 'rgba(52, 45, 84, 0.55)', // underside
199
- RIM: 'rgba(196, 181, 253, 0.45)' // moonlit top edge
200
- },
201
- // Hills are silhouettes against the brighter horizon: each layer is [ridge, base] and gets darker toward
202
- // the viewer; the moonlit rim and mist bands keep the layers apart.
203
- HILL: {
204
- FAR: ['#22264E', '#1A1D40'], // clearly darker than the horizon sky (#3A3160)
205
- MID: ['#22334A', '#18263A'],
206
- NEAR: ['#17362A', '#0F241C'],
207
- RIM: 'rgba(214, 204, 255, 0.2)', // a hint of moonlight, not an outline
208
- MIST: 'rgba(120, 104, 190, 0.22)'
209
- },
210
- GRASS: ['#24442C', '#1A3322'],
211
- GROUND: ['#3B2F2A', '#2A211E']
212
- } as const;
213
-
214
- /**
215
- * Day palette for the shared scene hills in light mode (classic keeps each game's original hills).
216
- * Far layers are hazier and bluer (atmospheric perspective); each layer is [ridge, base].
217
- */
218
- export const DAY_SCENE = {
219
- HILL: {
220
- FAR: ['#BCD8C8', '#A6CBB6'],
221
- MID: ['#93C29E', '#7DB38A'],
222
- NEAR: ['#74AE7E', '#5E9C69'],
223
- RIM: 'rgba(255, 255, 240, 0.18)', // a hint of sunlight, not an outline
224
- MIST: 'rgba(255, 255, 255, 0.28)'
225
- }
226
- } as const;
227
-
228
- /** Built-in palettes (light / dark default to Playtura's colours). Use resolveGameTheme to get the active ones. */
229
- export const GAME_THEMES = {
230
- classic: CLASSIC_THEME,
231
- light: LIGHT_THEME,
232
- dark: DARK_THEME
233
- } as const;
234
-
235
- type DeepPartial<T> = { [K in keyof T]?: T[K] extends readonly unknown[] ? T[K] : T[K] extends object ? DeepPartial<T[K]> : T[K] };
236
-
237
- /** Colours a host app may override per mode; anything left out keeps the built-in value. */
238
- export type GameThemeOverrides = Partial<Record<GameThemeMode, DeepPartial<Omit<GameTheme, 'mode' | 'isDark'>>>>;
239
-
240
- const mergeTheme = <T extends object>(base: T, override?: DeepPartial<T>): T => {
241
- if (!override) return base;
242
- const out = { ...base } as Record<string, unknown>;
243
- for (const [key, value] of Object.entries(override)) {
244
- if (value === undefined) continue;
245
- const current = out[key];
246
- out[key] =
247
- value && typeof value === 'object' && !Array.isArray(value) && current && typeof current === 'object'
248
- ? mergeTheme(current as object, value as DeepPartial<object>)
249
- : value;
250
- }
251
- return out as T;
252
- };
253
-
254
- // Active light / dark themes: the built-ins until an app calls configureGameThemes. Built once per call,
255
- // so each mode keeps one stable object (games cache styles and rendered elements per theme object).
256
- let activeThemes: Record<GameThemeMode, GameTheme> = { light: LIGHT_THEME, dark: DARK_THEME };
257
-
258
- /**
259
- * Override the light / dark game colours with the host app's palette. Call once at app start, before
260
- * any game renders (e.g. at module scope in the root layout). The classic theme is not configurable.
261
- *
262
- * configureGameThemes({ light: { BACKGROUND: '#DCE7F6', SOLID: '#0F62F2', BOARD: { CELL_HIGHLIGHT: 'rgba(15, 98, 242, 0.22)' } } });
263
- */
264
- export const configureGameThemes = (overrides: GameThemeOverrides) => {
265
- activeThemes = {
266
- light: mergeTheme<GameTheme>(LIGHT_THEME, overrides.light as DeepPartial<GameTheme> | undefined),
267
- dark: mergeTheme<GameTheme>(DARK_THEME, overrides.dark as DeepPartial<GameTheme> | undefined)
268
- };
269
- };
270
-
271
- /** Active theme for a settings value; games that have not opted in (or no theme passed) get `classic`. */
272
- export const resolveGameTheme = (mode?: GameThemeMode): GameTheme => (mode ? activeThemes[mode] : CLASSIC_THEME);
273
-
274
- /**
275
- * Games that render with `settings.theme` (all of them, each wrapped in GameThemeProvider). Hosts use
276
- * this to theme their own chrome (header, status bar) to match. A new game must wrap itself in
277
- * GameThemeProvider too, or be listed as an exception here.
278
- */
279
- export const THEMED_GAMES: ReadonlySet<GAME_IDS> = new Set(Object.values(GAME_IDS));
280
-
281
- export const isThemedGame = (gameId: GAME_IDS | null | undefined): boolean => !!gameId && THEMED_GAMES.has(gameId);
@@ -1,134 +0,0 @@
1
- import { type ComponentType, type ReactNode } from 'react';
2
- import { Dimensions } from 'react-native';
3
- import { gameWidthFor } from '../games/shared/EngineGameWidth';
4
-
5
- export function getScreenDimensions(): { width: number; height: number } {
6
- const { width, height } = Dimensions.get('window');
7
- return { width, height };
8
- }
9
-
10
- export const isTablet = getScreenDimensions().width > 640;
11
-
12
- export const getGameDimensions = () => {
13
- const { width, height } = getScreenDimensions();
14
- const gameWidth = gameWidthFor(width);
15
- return { width: gameWidth, height, screenWidth: width };
16
- };
17
-
18
- export type GameThemeMode = 'light' | 'dark';
19
-
20
- export interface GameSettings {
21
- isVisible: boolean;
22
- /** Pause gameplay while a host panel is open, without opening settings. */
23
- paused?: boolean;
24
- enableSounds: boolean;
25
- enableHaptics: boolean;
26
- enableMusic: boolean;
27
- offset?: number;
28
- /** Host settings trigger's screen-space attachment point. */
29
- anchor?: { top: number; right: number };
30
- /** Host app's colour scheme. Applied by games listed in THEMED_GAMES; others keep the classic look. */
31
- theme?: GameThemeMode;
32
- }
33
-
34
- export interface GameCompletionMetrics {
35
- status: 'win' | 'lose' | 'cancel';
36
- score: string;
37
- additionalData?: Record<string, any>; // Optional game-specific data
38
- }
39
-
40
- export interface GameProps {
41
- settings: GameSettings;
42
- /** Hosts can disable navigation gestures for the duration of a run, including pauses. */
43
- onPlayingChange?: (playing: boolean) => void;
44
- onSettingsChange?: (settings: GameSettings) => void;
45
- onEndGame?: (metrics: GameCompletionMetrics) => void;
46
- onReplayGame?: () => void;
47
- onShare?: () => void;
48
- onShareScreenshot?: () => void;
49
- onShowLeaderboard?: () => void;
50
- bannerAd?: ReactNode;
51
- }
52
-
53
- export const DEFAULT_GAME_SETTINGS: GameSettings = {
54
- isVisible: false,
55
- enableSounds: true,
56
- enableHaptics: true,
57
- enableMusic: false,
58
- offset: 0
59
- };
60
-
61
- export enum GAME_IDS {
62
- WHACK_A_MOLE = 'whack-a-mole',
63
- POPIT_FIDGET = 'popit-fidget',
64
- FRUIT_NINJA = 'fruit-ninja',
65
- BALLOON_BLASTER = 'balloon-blaster',
66
- SPACE_FIGHTER = 'space-fighter',
67
- MAZE_RUNNER = 'maze-runner',
68
- SLIDING_NUMBERS = 'sliding-numbers',
69
- GAME_2048 = 'game-2048',
70
- DINO_JUMP = 'dino-jump',
71
- COLORS_SORT = 'colors-sort',
72
- FRUIT_MERGER = 'fruit-merger',
73
- FLAPPY_BIRD = 'flappy-bird',
74
- CANDY_CRUSH = 'candy-crush',
75
- SNAKE_3D = 'snake-3d',
76
- CAR_RACING = 'car-racing',
77
- BIKE_RACING = 'bike-racing',
78
- BLOCK_BLAST = 'block-blast',
79
- BUBBLE_SHOOTER = 'bubble-shooter',
80
- PERFECT_CIRCLE = 'perfect-circle',
81
- SPIDER_SOLITAIRE = 'spider-solitaire',
82
- TIC_TAC_TOE = 'tic-tac-toe',
83
- PAC_MAN = 'pac-man',
84
- TILE_HOME = 'tile-home',
85
- WORD_SEARCH = 'word-search',
86
- CONNECT_EM_ALL = 'connect-em-all',
87
- NUTS_AND_BOLTS = 'nuts-and-bolts',
88
- NUMBER_SEARCH = 'number-search',
89
- DOTS_AND_BOXES = 'dots-and-boxes',
90
- LUDO_KING = 'ludo-king',
91
- TANK_1990 = 'tank-1990',
92
- BLOCK_BREAKER = 'block-breaker',
93
- STACK_TOWER = 'stack-tower',
94
- MINE_SWEEPER = 'mine-sweeper',
95
- SUDOKU = 'sudoku',
96
- KNIFE_HIT = 'knife-hit',
97
- COLOR_SWITCH = 'color-switch',
98
- PIPE_CONNECT = 'pipe-connect',
99
- ARROWS = 'arrows',
100
- FIND_DIFFERENT_NUMBER = 'find-different-number',
101
- SNAKES_AND_LADDERS = 'snakes-and-ladders',
102
- BLUK = 'bluk',
103
- CHAMELEON_RUN = 'chameleon-run',
104
- MOB_CONTROL = 'mob-control',
105
- PAPER_IO = 'paper-io',
106
- CROSSY_ROAD = 'crossy-road',
107
- TANGRAM = 'tangram',
108
- CHECKERS = 'checkers',
109
- MEMORY_MATCH = 'memory-match',
110
- FALLING_STICKS = 'falling-sticks',
111
- REVERSI = 'reversi',
112
- PENGUIN_RUN = 'penguin-run',
113
- PLAY_WITH_TUA = 'play-with-tua',
114
- TREASURE_HUNT = 'treasure-hunt'
115
- }
116
-
117
- export type GameComponent = ComponentType<GameProps>;
118
-
119
- export type GameCategory = 'arcade' | 'block' | 'casual' | 'action' | 'brain' | 'education' | 'puzzle' | 'racing' | 'strategy';
120
-
121
- export interface GameDefinition {
122
- id: GAME_IDS;
123
- title: string;
124
- description: string;
125
- instructions: string[];
126
- categories: GameCategory[];
127
- component: GameComponent;
128
- }
129
-
130
- export const formatTime = (seconds: number): string => {
131
- const mins = Math.floor(seconds / 60);
132
- const secs = seconds % 60;
133
- return `${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
134
- };
@@ -1,6 +0,0 @@
1
- export * from './GamesMetadata';
2
- export * from './SoundsService';
3
- export * from './UtilsService';
4
- export * from './GameLoaders';
5
- export * from './ThemeService';
6
- export { gamePattern, PATTERN_GRID_COLOR } from '../helpers/GamePatternData';