@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Everything Arrows draws. Orthographic camera, one world unit per point, looking down -z: x right and
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// y up from the view's centre. The board is an invisible root at its centre (so the win pulse scales
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// about the middle); each arrow under it is a root carrying its line, built from shared meshes: a round
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// tube for every straight run, a ball at the tail, each turn and the shaft's end (round caps and joins),
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// and a cone for the head. Mesh ids are app-wide and limited, so arrows never get a mesh of their own.
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// The engine doesn't clip, so flying arrows leave the board and fade out past its edge, as the original
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import { type Color, type Entity, extrude, type Model, Path, quat, tube, type Vec3, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { spawnBackdrop } from '../shared/EngineBackdrop';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { toColor } from '../shared/EngineUtils';
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import {
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ARROW_COLOR,
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BLOCK_SHAKE,
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BLOCK_TIME,
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BLOCKED_COLOR,
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BLOCKER_COLOR,
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BLOCKER_TIME,
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cellCenter,
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COMPLETION_SCALE,
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COMPLETION_SPRING,
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type Direction,
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DOT_SPRING,
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DRAW_IN_STAGGER,
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DRAW_IN_TIME,
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EMPTY_DOT_COLOR,
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ENTRANCE_TIME,
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FLY_COLOR,
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type Layout,
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tipDistance
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} from './ArrowsConstants';
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const HIDDEN = 0;
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/** A view point (from the top-left) at depth `z`, in world space. */
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const toWorld = (l: Layout, x: number, y: number, z = 0): Vec3 => [x - l.width / 2, l.height / 2 - y, z];
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/** A board point (from the board's top-left, y down) relative to the board root. */
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const arrowZ = (l: Layout) => l.stroke;
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const flyingZ = (l: Layout) => l.stroke * 3 + l.headHalfWidth;
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};
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const barMesh = () =>
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mesh('arrow-bar', () =>
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createShape(
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tube(
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[
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[0.5, 0, 0]
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const headMesh = () =>
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mesh('arrow-head', () =>
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createShape(
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tube(
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[
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);
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/** A flat unit disc facing the camera. */
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// ── Colors ────────────────────────────────────────────────────────────
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/** White line art on classic indigo; light / dark draw it in the theme's text color. */
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export const arrowColor = (theme: GameTheme): Color => toColor(theme.mode === 'classic' ? ARROW_COLOR : theme.TEXT);
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const FLY: Color = toColor(FLY_COLOR);
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const BLOCKED: Color = toColor(BLOCKED_COLOR);
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const BLOCKER: Color = toColor(BLOCKER_COLOR);
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const DOT: Color = toColor(EMPTY_DOT_COLOR);
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const withAlpha = (c: Color, a: number): Color => [c[0], c[1], c[2], a];
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// ── Geometry ──────────────────────────────────────────────────────────
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type Pt = [number, number];
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const EXIT_X = [0, 1, 0, -1];
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const EXIT_Y = [-1, 0, 1, 0]; // board points run down
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/** The direction's unit step in board points. */
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const exitVector = (dir: Direction): Pt => [EXIT_X[dir]!, EXIT_Y[dir]!];
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/** Turns a +x mesh to face the direction (world y runs up). */
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const ANGLES = [Math.PI / 2, 0, -Math.PI / 2, Math.PI];
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const VERTICAL = quat.z(Math.PI / 2);
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const HORIZONTAL = quat.z(0);
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/** Drops points that don't turn the line (and repeats), keeping both ends. */
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function corners(pts: Pt[]): Pt[] {
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const out: Pt[] = [pts[0]!];
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for (let i = 1; i < pts.length; i++) {
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const p = pts[i]!;
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115
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const prev = out[out.length - 1]!;
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if (p[0] === prev[0] && p[1] === prev[1]) continue;
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const before = out[out.length - 2];
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if (before && (prev[0] - before[0]) * (p[1] - prev[1]) - (prev[1] - before[1]) * (p[0] - prev[0]) === 0) out[out.length - 1] = p;
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else out.push(p);
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}
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return out;
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}
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const segmentLength = (a: Pt, b: Pt) => Math.abs(b[0] - a[0]) + Math.abs(b[1] - a[1]); // runs are straight
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126
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/** Places a bar from a to b (board points, one axis), `width` thick, or hides it if it's empty. */
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function placeBar(world: World, l: Layout, bar: Entity, a: Pt, b: Pt, width: number, z: number) {
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const length = segmentLength(a, b);
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if (length < 0.01) {
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world.set(bar, { scale: HIDDEN });
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return;
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}
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world.set(bar, {
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position: local(l, [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2], z),
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rotation: a[0] === b[0] ? VERTICAL : HORIZONTAL,
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scale: [length, width, width]
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});
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}
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export type ArrowShape = { waypoints: readonly { row: number; col: number }[]; exitDir: Direction };
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/** Where the arrow's line runs (tail, turns, the shaft's end) and where its head sits. */
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function arrowLine(l: Layout, a: ArrowShape) {
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const centers = a.waypoints.map((w) => cellCenter(l, w.row, w.col));
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const last = centers[centers.length - 1]!;
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const [ex, ey] = exitVector(a.exitDir);
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const tip = tipDistance(l);
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const shaftEnd: Pt = [last[0] + ex * (tip - l.headLength), last[1] + ey * (tip - l.headLength)];
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const head: Pt = [last[0] + ex * (tip - l.headLength / 2), last[1] + ey * (tip - l.headLength / 2)];
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return { centers, points: corners([...centers, shaftEnd]), head };
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}
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const headScale = (l: Layout): Vec3 => [l.headLength, l.headHalfWidth * 2, l.headHalfWidth * 2];
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155
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// ── Board ─────────────────────────────────────────────────────────────
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156
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157
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export type Scenery = { backdrop: Entity; board: Entity };
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159
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/** The game background and the (invisible) board root the arrows and dots hang from. */
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160
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export function buildScenery(world: World, l: Layout, theme: GameTheme, entrance: boolean): Scenery {
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const board = world.spawn({
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mesh: 'none',
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position: toWorld(l, l.boardLeft + l.boardWidth / 2, l.boardTop + l.boardHeight / 2),
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scale: entrance ? 0.94 : 1,
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pickable: false
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});
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if (entrance) world.animate(board, { scale: 1 }, { duration: ENTRANCE_TIME });
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return { backdrop: spawnBackdrop(world, l.width, l.height, Z_BACKDROP, theme), board };
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}
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171
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/** The board's little bounce when the last arrow leaves. */
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172
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export function pulseBoard(world: World, board: Entity) {
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world.animate(board, { scale: COMPLETION_SCALE }, { duration: 0.2 }).then(() => {
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world.animate(board, { scale: 1 }, { spring: COMPLETION_SPRING });
|
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});
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}
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|
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|
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178
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// ── Arrows on the board ───────────────────────────────────────────────
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180
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export type ArrowView = { root: Entity; parts: Entity[] };
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|
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182
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/**
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183
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* An arrow at rest. With `intro`, it draws itself along its path from the tail, its start `intro`
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184
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* seconds in (the original board's draw-in): each run grows after the one before, the head pops in last.
|
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185
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*/
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186
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export function spawnArrow(world: World, l: Layout, board: Entity, a: ArrowShape, color: Color, intro: number | null): ArrowView {
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187
|
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const { points, head } = arrowLine(l, a);
|
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188
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const z = arrowZ(l);
|
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189
|
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const w = l.stroke;
|
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190
|
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const root = world.spawn({ mesh: 'none', parent: board, position: [0, 0, 0], pickable: false });
|
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191
|
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const parts: Entity[] = [];
|
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192
|
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const total = points.reduce((sum, p, i) => (i ? sum + segmentLength(points[i - 1]!, p) : 0), 0) || 1;
|
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193
|
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const drawTime = DRAW_IN_TIME * (1 - DRAW_IN_STAGGER);
|
|
194
|
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let arc = 0;
|
|
195
|
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points.forEach((p, i) => {
|
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196
|
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const at = intro === null ? 0 : intro + (arc / total) * drawTime;
|
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197
|
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const joint = world.spawn({ mesh: 'sphere', parent: root, position: local(l, p, z), scale: intro === null ? w : HIDDEN, color, pickable: false });
|
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198
|
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if (intro !== null) world.animate(joint, { scale: w }, { duration: 0.04, delay: at, easing: 'linear' });
|
|
199
|
-
parts.push(joint);
|
|
200
|
-
const next = points[i + 1];
|
|
201
|
-
if (!next) return;
|
|
202
|
-
const length = segmentLength(p, next);
|
|
203
|
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const bar = world.spawn({ mesh: barMesh(), parent: root, color, pickable: false });
|
|
204
|
-
if (intro === null) {
|
|
205
|
-
placeBar(world, l, bar, p, next, w, z);
|
|
206
|
-
} else {
|
|
207
|
-
// Grows from p: the far end runs out to `next` while the bar stays anchored at p.
|
|
208
|
-
world.set(bar, { position: local(l, p, z), rotation: p[0] === next[0] ? VERTICAL : HORIZONTAL, scale: [0.001, w, w] });
|
|
209
|
-
world.animate(
|
|
210
|
-
bar,
|
|
211
|
-
{ position: local(l, [(p[0] + next[0]) / 2, (p[1] + next[1]) / 2], z), scale: [length, w, w] },
|
|
212
|
-
{
|
|
213
|
-
duration: (length / total) * drawTime,
|
|
214
|
-
delay: at,
|
|
215
|
-
easing: 'linear'
|
|
216
|
-
}
|
|
217
|
-
);
|
|
218
|
-
}
|
|
219
|
-
parts.push(bar);
|
|
220
|
-
arc += length;
|
|
221
|
-
});
|
|
222
|
-
const cone = world.spawn({
|
|
223
|
-
mesh: headMesh(),
|
|
224
|
-
parent: root,
|
|
225
|
-
position: local(l, head, z),
|
|
226
|
-
rotation: quat.z(ANGLES[a.exitDir]!),
|
|
227
|
-
scale: intro === null ? headScale(l) : HIDDEN,
|
|
228
|
-
color,
|
|
229
|
-
pickable: false
|
|
230
|
-
});
|
|
231
|
-
if (intro !== null) world.animate(cone, { scale: headScale(l) }, { duration: drawTime * 0.25, delay: intro + drawTime * 0.75 });
|
|
232
|
-
parts.push(cone);
|
|
233
|
-
return { root, parts };
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
export function setArrowColor(world: World, view: ArrowView, color: Color) {
|
|
237
|
-
for (const p of view.parts) world.set(p, { color });
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
/** A blocked tap: the arrow flashes red with a decaying wobble, then fades back to its color. */
|
|
241
|
-
export function flashBlocked(world: World, view: ArrowView, color: Color) {
|
|
242
|
-
world.animate(view.root, { shake: BLOCK_SHAKE }, { duration: BLOCK_TIME, easing: 'linear' });
|
|
243
|
-
for (const p of view.parts) {
|
|
244
|
-
world.set(p, { color: BLOCKED });
|
|
245
|
-
world.animate(p, { color }, { duration: BLOCK_TIME * 0.4, delay: BLOCK_TIME * 0.6, easing: 'linear' });
|
|
246
|
-
}
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
/** The arrow in the way of a blocked tap pulses amber once, so the player sees what to clear first. */
|
|
250
|
-
export function pulseBlocker(world: World, view: ArrowView, color: Color) {
|
|
251
|
-
for (const p of view.parts) world.animate(p, [{ color: BLOCKER, at: 0.5 }, { color }], { duration: BLOCKER_TIME, easing: 'easeInOut' });
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
// ── Flying arrows ─────────────────────────────────────────────────────
|
|
255
|
-
|
|
256
|
-
/**
|
|
257
|
-
* An arrow on its way out. It slithers ALONG its own path: the head leads straight out of the board
|
|
258
|
-
* and the body follows through the turns, opaque inside the board and fading once past its edge.
|
|
259
|
-
* The path is a polyline from the tail through the turns to a point far off screen; `travel` slides
|
|
260
|
-
* the arrow's span of it forward each frame.
|
|
261
|
-
*/
|
|
262
|
-
export type Flight = {
|
|
263
|
-
root: Entity;
|
|
264
|
-
/** One per run of the path; the last run's part beyond the board edge is `outside`. */
|
|
265
|
-
bars: Entity[];
|
|
266
|
-
outside: Entity;
|
|
267
|
-
/** The tail, every turn, the shaft's end. */
|
|
268
|
-
joints: Entity[];
|
|
269
|
-
head: Entity;
|
|
270
|
-
points: Pt[];
|
|
271
|
-
/** Arc length at each point. */
|
|
272
|
-
arcs: number[];
|
|
273
|
-
/** The shaft's length, tail to the head's base. */
|
|
274
|
-
shaft: number;
|
|
275
|
-
/** Arc length where the path crosses the board edge, and how far past it the arrow fades out. */
|
|
276
|
-
edge: number;
|
|
277
|
-
fade: number;
|
|
278
|
-
/** How far the arrow travels in its flight. */
|
|
279
|
-
far: number;
|
|
280
|
-
elapsed: number;
|
|
281
|
-
};
|
|
282
|
-
|
|
283
|
-
export function spawnFlight(world: World, l: Layout, board: Entity, a: ArrowShape): Flight {
|
|
284
|
-
const { centers } = arrowLine(l, a);
|
|
285
|
-
const last = centers[centers.length - 1]!;
|
|
286
|
-
const [ex, ey] = exitVector(a.exitDir);
|
|
287
|
-
const far = l.boardWidth + l.boardHeight + l.width + l.height;
|
|
288
|
-
const points = corners([...centers, [last[0] + ex * far, last[1] + ey * far]]);
|
|
289
|
-
const arcs = [0];
|
|
290
|
-
for (let i = 1; i < points.length; i++) arcs.push(arcs[i - 1]! + segmentLength(points[i - 1]!, points[i]!));
|
|
291
|
-
|
|
292
|
-
// The final run starts at the last turn (or the tail) and carries the head out.
|
|
293
|
-
const runStart = points[points.length - 2]!;
|
|
294
|
-
const runArc = arcs[points.length - 2]!;
|
|
295
|
-
const tip = tipDistance(l);
|
|
296
|
-
const shaft = runArc + segmentLength(runStart, last) + tip - l.headLength;
|
|
297
|
-
const toEdge = [runStart[1], l.boardWidth - runStart[0], l.boardHeight - runStart[1], runStart[0]][a.exitDir]!;
|
|
298
|
-
// Fade over the space between the board and the view's edge (at least four cells)
|
|
299
|
-
const margin = [l.boardTop, l.width - l.boardLeft - l.boardWidth, l.height - l.boardTop - l.boardHeight, l.boardLeft][a.exitDir]!;
|
|
300
|
-
const horizontal = a.exitDir === 1 || a.exitDir === 3;
|
|
301
|
-
const fade = Math.max(margin, l.stride * 4, horizontal ? l.width * 0.4 : 0);
|
|
302
|
-
|
|
303
|
-
const root = world.spawn({ mesh: 'none', parent: board, position: [0, 0, 0], pickable: false });
|
|
304
|
-
const part = (shape: Model | 'sphere', color = FLY) => world.spawn({ mesh: shape, parent: root, scale: HIDDEN, color, pickable: false });
|
|
305
|
-
const flight: Flight = {
|
|
306
|
-
root,
|
|
307
|
-
bars: points.slice(1).map(() => part(barMesh())),
|
|
308
|
-
outside: part(barMesh()),
|
|
309
|
-
joints: points.map(() => part('sphere')),
|
|
310
|
-
head: world.spawn({ mesh: headMesh(), parent: root, rotation: quat.z(ANGLES[a.exitDir]!), scale: headScale(l), color: FLY, pickable: false }),
|
|
311
|
-
points,
|
|
312
|
-
arcs,
|
|
313
|
-
shaft,
|
|
314
|
-
edge: runArc + toEdge,
|
|
315
|
-
fade,
|
|
316
|
-
far: far - tip,
|
|
317
|
-
elapsed: 0
|
|
318
|
-
};
|
|
319
|
-
placeFlight(world, l, flight, 0);
|
|
320
|
-
return flight;
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
/** The point `s` along the flight's path (past the end it carries on along the last run). */
|
|
324
|
-
function pointAt(f: Flight, s: number): Pt {
|
|
325
|
-
let i = 0;
|
|
326
|
-
while (i < f.arcs.length - 2 && f.arcs[i + 1]! < s) i++;
|
|
327
|
-
const a = f.points[i]!;
|
|
328
|
-
const b = f.points[i + 1]!;
|
|
329
|
-
const t = (s - f.arcs[i]!) / (f.arcs[i + 1]! - f.arcs[i]!);
|
|
330
|
-
return [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t];
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
/** Advances a flight by `dt` seconds; returns false once it has finished (and despawned). */
|
|
334
|
-
export function stepFlight(world: World, l: Layout, f: Flight, dt: number, duration: number): boolean {
|
|
335
|
-
f.elapsed += dt;
|
|
336
|
-
if (f.elapsed >= duration) {
|
|
337
|
-
world.despawn(f.root);
|
|
338
|
-
return false;
|
|
339
|
-
}
|
|
340
|
-
const p = f.elapsed / duration;
|
|
341
|
-
placeFlight(world, l, f, p * p * f.far); // accelerates out from rest
|
|
342
|
-
return true;
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
function placeFlight(world: World, l: Layout, f: Flight, travel: number) {
|
|
346
|
-
const z = flyingZ(l);
|
|
347
|
-
const w = l.stroke + 1;
|
|
348
|
-
const from = travel;
|
|
349
|
-
const to = travel + f.shaft;
|
|
350
|
-
const alphaAt = (s: number) => 1 - Math.max(0, Math.min(1, (s - f.edge) / f.fade));
|
|
351
|
-
const lastRun = f.bars.length - 1;
|
|
352
|
-
|
|
353
|
-
f.bars.forEach((bar, i) => {
|
|
354
|
-
const start = Math.max(f.arcs[i]!, from);
|
|
355
|
-
const end = Math.min(i === lastRun ? f.edge : f.arcs[i + 1]!, to);
|
|
356
|
-
if (end <= start) world.set(bar, { scale: HIDDEN });
|
|
357
|
-
else placeBar(world, l, bar, pointAt(f, start), pointAt(f, end), w, z);
|
|
358
|
-
});
|
|
359
|
-
const outStart = Math.max(f.edge, from);
|
|
360
|
-
if (to <= outStart) {
|
|
361
|
-
world.set(f.outside, { scale: HIDDEN });
|
|
362
|
-
} else {
|
|
363
|
-
placeBar(world, l, f.outside, pointAt(f, outStart), pointAt(f, to), w, z);
|
|
364
|
-
world.set(f.outside, { color: withAlpha(FLY, alphaAt((outStart + to) / 2)) });
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
const lastJoint = f.joints.length - 1;
|
|
368
|
-
f.joints.forEach((joint, i) => {
|
|
369
|
-
const s = i === 0 ? from : i === lastJoint ? to : f.arcs[i]!;
|
|
370
|
-
if (s < from || s > to) {
|
|
371
|
-
world.set(joint, { scale: HIDDEN });
|
|
372
|
-
return;
|
|
373
|
-
}
|
|
374
|
-
world.set(joint, { position: local(l, pointAt(f, s), z), scale: w, color: withAlpha(FLY, alphaAt(s)) });
|
|
375
|
-
});
|
|
376
|
-
|
|
377
|
-
const headAt = to + l.headLength / 2;
|
|
378
|
-
world.set(f.head, { position: local(l, pointAt(f, headAt), z), color: withAlpha(FLY, alphaAt(headAt)) });
|
|
379
|
-
}
|
|
380
|
-
|
|
381
|
-
// ── Empty cells ───────────────────────────────────────────────────────
|
|
382
|
-
|
|
383
|
-
/** The dot an empty cell shows, popping in just after an arrow's tail has left it. */
|
|
384
|
-
export function spawnDot(world: World, l: Layout, board: Entity, row: number, col: number): Entity {
|
|
385
|
-
const dot = world.spawn({
|
|
386
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mesh: discMesh(),
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parent: board,
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position: local(l, cellCenter(l, row, col), Z_DOTS),
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scale: HIDDEN,
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color: DOT,
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pickable: false
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});
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world.animate(dot, { scale: l.dotRadius * 2 }, { spring: DOT_SPRING, delay: DOT_DELAY });
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return dot;
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}
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@@ -1,75 +0,0 @@
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1
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// Balloon Blaster's screen, on the Nayan engine: a 3D meadow under an open sky seen through a perspective
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// camera, with glossy rubber balloons rising in front of it, under Playtura's scoreboard, controls and
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// modals. The rules are in BalloonBlasterGame.ts, the world in shared/EngineMeadow.ts, the balloons in
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// BalloonBlasterScene.ts.
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//
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// One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
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// swaps day for night, so the GPU view is never rebuilt. Spins, swaying strings, pops and bursts move in
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// the engine's Rust core; JS rises a handful of balloons, hit-tests taps and steps the world once a frame.
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import { useMemo } from 'react';
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import { HapticType } from '../../services/HapticsService';
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import { GAME_SOUNDS } from '../../services/SoundsService';
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import { GAME_IDS } from '../../services/UtilsService';
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import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
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import { livesColumn, scoreColumn, timerColumn } from '../shared/EngineHud';
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import { backgroundFor, lightFor } from '../shared/EngineMeadow';
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import { useEngineGame } from '../shared/useEngineGame';
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import { useLiveState } from '../shared/useLiveState';
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import { getLayout, MAX_LIVES, TIME_LIMIT } from './BalloonBlasterConstants';
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import { createGame, dispose, reset, setLayout, setTheme, start, tick, touch } from './BalloonBlasterGame';
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-
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const SFX = GAME_SOUNDS.BALLOON_BLASTER;
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export const BalloonBlaster = engineGame(GAME_IDS.BALLOON_BLASTER, (props) => {
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const [score, setScore] = useLiveState(0);
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const [lives, setLives] = useLiveState(MAX_LIVES);
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const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
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-
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// Lasting out the timer is a win, losing every life a loss
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const { theme, status, screen, gameOver } = useEngineGame(props, {
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gameId: GAME_IDS.BALLOON_BLASTER,
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create: createGame,
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start,
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reset,
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dispose,
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tick,
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setTheme,
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resize: (g, width, height) => setLayout(g, getLayout(width, height)),
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// Pops on touch-down: waiting for the finger to lift let the rising balloon drift away from it
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-
drag: (g, { phase, x, y }) => {
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|
40
|
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if (phase === 'start') touch(g, x, y);
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|
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},
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42
|
-
sounds: SFX,
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43
|
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onStart: (fx) => fx(SFX.START),
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44
|
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wire: (g, fx) => {
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|
45
|
-
g.onScore = setScore;
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|
46
|
-
g.onLives = setLives;
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|
47
|
-
g.onTime = setTimeLeft;
|
|
48
|
-
g.onPop = () => fx(SFX.POP, HapticType.LIGHT);
|
|
49
|
-
g.onBomb = () => fx(SFX.BOMB, HapticType.HEAVY);
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|
50
|
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g.onWin = () => fx(GAME_SOUNDS.WELL_DONE);
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51
|
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g.onLose = () => fx(SFX.GAME_OVER);
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52
|
-
}
|
|
53
|
-
});
|
|
54
|
-
|
|
55
|
-
// Sunlight by day, moonlight at night (the world's colors follow the theme too)
|
|
56
|
-
const light = useMemo(() => lightFor(theme), [theme]);
|
|
57
|
-
const background = useMemo(() => backgroundFor(theme), [theme]);
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58
|
-
|
|
59
|
-
return (
|
|
60
|
-
<EngineGameScreen
|
|
61
|
-
{...screen}
|
|
62
|
-
light={light}
|
|
63
|
-
background={background}
|
|
64
|
-
columns={[scoreColumn(score), livesColumn(lives, MAX_LIVES), timerColumn(timeLeft, theme)]}
|
|
65
|
-
subtext="Pop balloons to score!"
|
|
66
|
-
gameOver={gameOver({
|
|
67
|
-
title: status === 'win' ? 'TIME UP!' : 'GAME OVER',
|
|
68
|
-
message: status === 'win' ? 'Great popping!' : 'You ran out of lives!',
|
|
69
|
-
scoreLabel: 'Final Score',
|
|
70
|
-
score,
|
|
71
|
-
buttonText: 'Pop Again!'
|
|
72
|
-
})}
|
|
73
|
-
/>
|
|
74
|
-
);
|
|
75
|
-
});
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
import { isTablet } from '../../services/UtilsService';
|
|
2
|
-
// Balloon Blaster's rules, physics, timings and layout. Rules, scoring, physics and layout match the
|
|
3
|
-
// original version (games/balloon-blaster), so scores and feel carry over.
|
|
4
|
-
import type { MeadowOptions, Rig } from '../shared/EngineMeadow';
|
|
5
|
-
|
|
6
|
-
// ── Rules ─────────────────────────────────────────────────────────────
|
|
7
|
-
|
|
8
|
-
export const TIME_LIMIT = 120; // seconds; lasting it out counts as a win
|
|
9
|
-
export const MAX_LIVES = 3;
|
|
10
|
-
export const POINTS_PER_BALLOON = 100;
|
|
11
|
-
export const SPECIAL_CHANCE = 0.2; // half bombs (black), half lives (multicolored)
|
|
12
|
-
|
|
13
|
-
/** The ordinary balloon colors (the multicolored one is the life balloon, not one of these). */
|
|
14
|
-
export const BALLOON_COLORS = [
|
|
15
|
-
'#FF0040',
|
|
16
|
-
'#0080FF',
|
|
17
|
-
'#FFD700',
|
|
18
|
-
'#00FF80',
|
|
19
|
-
'#8000FF',
|
|
20
|
-
'#FF0080',
|
|
21
|
-
'#FF4000',
|
|
22
|
-
'#00FFFF',
|
|
23
|
-
'#FF00FF',
|
|
24
|
-
'#FFB000',
|
|
25
|
-
'#00FF00'
|
|
26
|
-
] as const;
|
|
27
|
-
export type BalloonColor = (typeof BALLOON_COLORS)[number];
|
|
28
|
-
/** The life balloon's bands, knot to crown. */
|
|
29
|
-
export const RAINBOW = ['#FF0080', '#8000FF', '#0080FF', '#00FF80', '#FFD700', '#FF4000'] as const;
|
|
30
|
-
|
|
31
|
-
// ── Spawning (seconds) ────────────────────────────────────────────────
|
|
32
|
-
|
|
33
|
-
export const FIRST_BALLOONS = 3;
|
|
34
|
-
export const FIRST_STAGGER = 0.1;
|
|
35
|
-
export const SPAWN_INTERVAL = 0.8;
|
|
36
|
-
|
|
37
|
-
// ── Physics (points per 60 fps frame, as the original version) ───────────
|
|
38
|
-
|
|
39
|
-
export const FRAME_TIME = 1 / 60;
|
|
40
|
-
export const MAX_FRAMES = 3;
|
|
41
|
-
export const BALLOON_SIZE = isTablet ? 92 : 60;
|
|
42
|
-
export const RISE_SPEED = -1.2;
|
|
43
|
-
export const LIFT = -0.005; // helium: a gentle pull upward that builds
|
|
44
|
-
export const DRIFT_RANGE = 0.5;
|
|
45
|
-
export const SPIN_RANGE = 0.02; // radians per frame, ± half
|
|
46
|
-
export const WALL_BOUNCE = 0.8;
|
|
47
|
-
export const BALLOON_BOUNCE = 0.5; // balloons bumping each other: soft
|
|
48
|
-
export const BALLOON_HIT = 1.6; // conservative body bounds include rocking, knots and perspective
|
|
49
|
-
export const BALLOON_GAP = 6;
|
|
50
|
-
export const TOUCH_PAD = 10;
|
|
51
|
-
|
|
52
|
-
// ── Feel (seconds) ────────────────────────────────────────────────────
|
|
53
|
-
|
|
54
|
-
export const POP_TIME = 0.2; // a quick swell, then gone
|
|
55
|
-
export const POP_SWELL = 1.22;
|
|
56
|
-
|
|
57
|
-
// ── The world ─────────────────────────────────────────────────────────
|
|
58
|
-
|
|
59
|
-
/** Eye height with the horizon low on the screen: open sky to float up through, the meadow below. */
|
|
60
|
-
export const RIG: Rig = { eyeHeight: 1.6, horizon: 0.8, playDepth: 5 };
|
|
61
|
-
export const MEADOW: MeadowOptions = { sun: [0.8, 0.18], clouds: [0.14, 0.62], framingTrees: false, foreground: false, hotAirBalloons: 3 };
|
|
62
|
-
|
|
63
|
-
// ── Layout (screen points) ────────────────────────────────────────────
|
|
64
|
-
|
|
65
|
-
export type Layout = {
|
|
66
|
-
/** The GameView's size: the whole screen, as the original game area. */
|
|
67
|
-
width: number;
|
|
68
|
-
height: number;
|
|
69
|
-
size: number;
|
|
70
|
-
/** The balloon's body (it's taller than wide) and its whole height with the string. */
|
|
71
|
-
bodyHeight: number;
|
|
72
|
-
totalHeight: number;
|
|
73
|
-
};
|
|
74
|
-
|
|
75
|
-
export function getLayout(width: number, height: number): Layout {
|
|
76
|
-
const size = BALLOON_SIZE;
|
|
77
|
-
const bodyHeight = size * 1.25;
|
|
78
|
-
return { width, height, size, bodyHeight, totalHeight: bodyHeight + Math.round((size / 60) * 30) };
|
|
79
|
-
}
|