@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
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  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
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  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
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@@ -1,286 +0,0 @@
1
- // Fruit Merger's physics, with no React or engine: gravity, the walls, fruit against fruit (several
2
- // weighted passes a step, so piles stack without sinking), merges, the danger line and the win /
3
- // overflow checks, in fixed 60 Hz steps.
4
- import {
5
- BOUNCE,
6
- COLLISION_SCALE,
7
- CORNER,
8
- DANGER_SETTLE_MS,
9
- DANGER_START_Y,
10
- FRICTION,
11
- FRUIT_TYPES,
12
- GRAVITY,
13
- LAST_TYPE,
14
- MERGE_DISTANCE,
15
- OVERFLOW_STEPS,
16
- OVERFLOW_Y,
17
- PLAY_HEIGHT,
18
- PLAY_WIDTH,
19
- SOLVER_PASSES
20
- } from './FruitMergerConstants';
21
-
22
- export type Body = {
23
- id: string;
24
- typeId: number;
25
- r: number;
26
- /** Collision radius. */
27
- cr: number;
28
- x: number;
29
- y: number;
30
- vx: number;
31
- vy: number;
32
- /** Rolling angle (radians, clockwise on screen). */
33
- angle: number;
34
- /** x at the start of the step, for the roll. */
35
- px: number;
36
- /** When it entered the glass (ms on the game's clock): one still falling in isn't the pile. */
37
- born: number;
38
- };
39
-
40
- export type Merge = { a: Body; b: Body; made: Body };
41
-
42
- /**
43
- * A push on a fruit against the glass, with the part driving it into the glass taken off (so it slides
44
- * along a wall, the floor or a rounded corner instead): returns what's left of the push.
45
- */
46
- function slide(b: Body, cx: number, cy: number, result: [number, number]): [number, number] {
47
- const r = b.cr;
48
- const e = 0.5;
49
- if (cx < 0 && b.x - r <= e) cx = 0;
50
- if (cx > 0 && b.x + r >= PLAY_WIDTH - e) cx = 0;
51
- if (cy > 0 && b.y + r >= PLAY_HEIGHT - e) cy = 0;
52
- if (r < CORNER && b.y >= PLAY_HEIGHT - CORNER) {
53
- const kx = b.x < CORNER ? CORNER : b.x > PLAY_WIDTH - CORNER ? PLAY_WIDTH - CORNER : -1;
54
- if (kx >= 0) {
55
- const ox = b.x - kx;
56
- const oy = b.y - (PLAY_HEIGHT - CORNER);
57
- const d = Math.hypot(ox, oy) || 1;
58
- const out = (cx * ox + cy * oy) / d;
59
- if (d >= CORNER - r - e && out > 0) {
60
- cx -= (ox / d) * out;
61
- cy -= (oy / d) * out;
62
- }
63
- }
64
- }
65
- result[0] = cx;
66
- result[1] = cy;
67
- return result;
68
- }
69
-
70
- /**
71
- * Holds a fruit inside the glass: between the walls, above the floor, and round the rounded bottom
72
- * corners (a fruit in a corner stays within the curve, its speed into the glass taken away).
73
- */
74
- function keepInside(b: Body) {
75
- const r = b.cr;
76
- b.x = Math.max(r, Math.min(PLAY_WIDTH - r, b.x));
77
- if (b.y + r > PLAY_HEIGHT) b.y = PLAY_HEIGHT - r;
78
- if (r >= CORNER || b.y < PLAY_HEIGHT - CORNER) return;
79
- const cx = b.x < CORNER ? CORNER : b.x > PLAY_WIDTH - CORNER ? PLAY_WIDTH - CORNER : -1;
80
- if (cx < 0) return;
81
- const cy = PLAY_HEIGHT - CORNER;
82
- const dx = b.x - cx;
83
- const dy = b.y - cy;
84
- const d = Math.hypot(dx, dy);
85
- const max = CORNER - r;
86
- if (d <= max || d === 0) return;
87
- const nx = dx / d;
88
- const ny = dy / d;
89
- b.x = cx + nx * max;
90
- b.y = cy + ny * max;
91
- const into = b.vx * nx + b.vy * ny;
92
- if (into > 0) {
93
- b.vx -= nx * into * (1 + BOUNCE);
94
- b.vy -= ny * into * (1 + BOUNCE);
95
- }
96
- }
97
-
98
- export const radiusOf = (typeId: number) => (FRUIT_TYPES[typeId]?.size ?? 40) / 2;
99
-
100
- export function makeBody(id: string, typeId: number, x: number, y: number, vy: number, born: number): Body {
101
- const r = radiusOf(typeId);
102
- return { id, typeId, r, cr: r * COLLISION_SCALE, x, y, vx: 0, vy, angle: 0, px: x, born };
103
- }
104
-
105
- const MAX_SPEED = 18;
106
-
107
- /** The fruits' moves this step, in sub-steps short enough that none can pass into another between checks. */
108
- function move(list: Body[]) {
109
- const n = list.length;
110
- let fastest = 0;
111
- let smallest = Infinity;
112
- for (let i = 0; i < n; i++) {
113
- const b = list[i]!;
114
- fastest = Math.max(fastest, Math.abs(b.vx), Math.abs(b.vy));
115
- smallest = Math.min(smallest, b.cr);
116
- }
117
- const subs = Math.max(1, Math.min(6, Math.ceil(fastest / (smallest * 0.4))));
118
- for (let k = 0; k < subs; k++) {
119
- for (let i = 0; i < n; i++) {
120
- const b = list[i]!;
121
- b.x += b.vx / subs;
122
- b.y += b.vy / subs;
123
- }
124
- solve(list, Math.ceil(SOLVER_PASSES / subs) + 2);
125
- }
126
- }
127
-
128
- /**
129
- * Pushes overlapping fruits apart over `passes` passes (so a stack holds), and keeps every fruit inside
130
- * the glass after each pass.
131
- */
132
- const slideA: [number, number] = [0, 0];
133
- const slideB: [number, number] = [0, 0];
134
- function solve(list: Body[], passes: number) {
135
- const n = list.length;
136
- // Fruit against fruit: overlaps pushed apart over several passes (so a stack holds)
137
- for (let pass = 0; pass < passes; pass++) {
138
- for (let i = 0; i < n; i++) {
139
- const p1 = list[i]!;
140
- for (let j = i + 1; j < n; j++) {
141
- const p2 = list[j]!;
142
- const dx = p2.x - p1.x;
143
- const dy = p2.y - p1.y;
144
- const distSq = dx * dx + dy * dy;
145
- const minDist = p1.cr + p2.cr;
146
- if (distSq >= minDist * minDist || distSq === 0) continue;
147
- const distance = Math.sqrt(distSq);
148
- const nx = dx / distance;
149
- const ny = dy / distance;
150
- const m1 = p1.cr * p1.cr;
151
- const m2 = p2.cr * p2.cr;
152
- const w1 = m2 / (m1 + m2);
153
- const w2 = m1 / (m1 + m2);
154
- // Overlap shared by weight (a big fruit gives way less than a small one); a fruit against the glass
155
- // slides along it instead of into it, and the other takes up whatever part of the push it couldn't
156
- const overlap = minDist - distance;
157
- const [a1x, a1y] = slide(p1, -nx * overlap * w1, -ny * overlap * w1, slideA);
158
- const [a2x, a2y] = slide(p2, nx * overlap * w2, ny * overlap * w2, slideB);
159
- const lost1x = -nx * overlap * w1 - a1x;
160
- const lost1y = -ny * overlap * w1 - a1y;
161
- const lost2x = nx * overlap * w2 - a2x;
162
- const lost2y = ny * overlap * w2 - a2y;
163
- p1.x += a1x - lost2x;
164
- p1.y += a1y - lost2y;
165
- p2.x += a2x - lost1x;
166
- p2.y += a2y - lost1y;
167
- }
168
- }
169
- // Back inside the glass after each pass
170
- for (let i = 0; i < n; i++) keepInside(list[i]!);
171
- }
172
- }
173
-
174
- /** What a step left behind: the overflow count carried between steps, and how close the pile is to the top. */
175
- export type StepState = { overflowSteps: number; danger: number; merges: number; generation: number };
176
-
177
- /**
178
- * One 60 Hz step. Returns a merge if one happened (at most one a step: the step ends there, as before)
179
- * and sets `out.outcome` on a win or an overflow. Merged fruits leave `list` at once (the original list kept
180
- * them, out of the simulation, until their node unmounted: they changed nothing).
181
- */
182
- export function step(list: Body[], now: number, st: StepState, out: { outcome: 'win' | 'lose' | null }): Merge | null {
183
- const n = list.length;
184
- for (let i = 0; i < n; i++) {
185
- const b = list[i]!;
186
- b.px = b.x;
187
- b.vy += GRAVITY;
188
- b.vx *= FRICTION;
189
- b.vy *= FRICTION;
190
- // Never faster than a falling fruit gets (a squeezed pile can't fling one)
191
- const speed = Math.hypot(b.vx, b.vy);
192
- if (speed > MAX_SPEED) {
193
- b.vx *= MAX_SPEED / speed;
194
- b.vy *= MAX_SPEED / speed;
195
- }
196
- if (b.x - b.cr < 0) {
197
- b.x = b.cr;
198
- b.vx *= -BOUNCE;
199
- }
200
- if (b.x + b.cr > PLAY_WIDTH) {
201
- b.x = PLAY_WIDTH - b.cr;
202
- b.vx *= -BOUNCE;
203
- }
204
- if (b.y + b.cr >= PLAY_HEIGHT) {
205
- b.y = PLAY_HEIGHT - b.cr;
206
- b.vy *= -BOUNCE;
207
- b.vx *= FRICTION;
208
- if (Math.abs(b.vy) < 0.5) b.vy = 0;
209
- }
210
- if (b.y - b.r < 0) {
211
- b.y = b.r;
212
- b.vy = Math.abs(b.vy) * 0.5;
213
- }
214
- keepInside(b);
215
- }
216
-
217
- // Where each fruit starts the step: its speed afterwards is how far it really went (pushes included),
218
- // so a squeezed pile loses its energy and settles instead of jittering
219
- const ox = list.map((b) => b.x);
220
- const oy = list.map((b) => b.y);
221
- move(list);
222
- for (let i = 0; i < n; i++) {
223
- const b = list[i]!;
224
- b.vx = b.x - ox[i]!;
225
- b.vy = b.y - oy[i]!;
226
- }
227
-
228
- // Roll, and the top of the settled pile
229
- let highest = Infinity;
230
- for (let i = 0; i < n; i++) {
231
- const b = list[i]!;
232
- b.angle += (b.x - b.px) / b.r;
233
- if (Math.abs(b.vy) < 1.5 && now - b.born > DANGER_SETTLE_MS && b.y - b.r < highest) highest = b.y - b.r;
234
- }
235
- const d = highest === Infinity ? 0 : Math.max(0, Math.min(1, (DANGER_START_Y - highest) / (DANGER_START_Y - OVERFLOW_Y)));
236
- if (Math.abs(d - st.danger) > 0.02 || (d === 0) !== (st.danger === 0)) st.danger = d;
237
-
238
- // The first touching same-kind pair (one of them nearly still) merges, and the step ends there
239
- for (let i = 0; i < n; i++) {
240
- const f1 = list[i]!;
241
- if (f1.y < 0) continue;
242
- for (let j = i + 1; j < n; j++) {
243
- const f2 = list[j]!;
244
- if (f2.y < 0 || f1.typeId !== f2.typeId) continue;
245
- const dx = f2.x - f1.x;
246
- const dy = f2.y - f1.y;
247
- if (Math.sqrt(dx * dx + dy * dy) > f1.cr + f2.cr + MERGE_DISTANCE) continue;
248
- const speed1 = Math.sqrt(f1.vx * f1.vx + f1.vy * f1.vy);
249
- const speed2 = Math.sqrt(f2.vx * f2.vx + f2.vy * f2.vy);
250
- if (speed1 >= 5 && speed2 >= 5) continue;
251
- const typeId = f1.typeId + 1;
252
- if (typeId > LAST_TYPE) return null;
253
- st.merges += 1;
254
- const made = makeBody(`fruit-m${st.generation}-${st.merges}`, typeId, (f1.x + f2.x) / 2, (f1.y + f2.y) / 2, -2, now);
255
- list.splice(j, 1);
256
- list.splice(i, 1);
257
- list.push(made);
258
- // The new fruit is bigger than either: push its neighbours clear of it at once
259
- solve(list, SOLVER_PASSES);
260
- return { a: f1, b: f2, made };
261
- }
262
- }
263
-
264
- // Win: the pumpkin
265
- for (let i = 0; i < n; i++) {
266
- if (list[i]!.typeId === LAST_TYPE) {
267
- out.outcome = 'win';
268
- return null;
269
- }
270
- }
271
-
272
- // Overflow: a settled fruit above the line, step after step
273
- let over = false;
274
- for (let i = 0; i < n; i++) {
275
- const b = list[i]!;
276
- if (b.y - b.r < OVERFLOW_Y && Math.abs(b.vy) < 1.5) {
277
- over = true;
278
- break;
279
- }
280
- }
281
- if (over) {
282
- st.overflowSteps += 1;
283
- if (st.overflowSteps >= OVERFLOW_STEPS) out.outcome = 'lose';
284
- } else st.overflowSteps = 0;
285
- return null;
286
- }