@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// 2048's rules, with no React or engine: the 5 x 5 grid, a random new tile (a 2, or a 4 one time in
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// ten), a slide in one direction (equal neighbours merge once, the merged tile keeping the first's id
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// (games/game-2048), so every slide and every new tile lands as it did there.
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export type Tile = { id: number; value: number; row: number; col: number };
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export type Grid = (Tile | null)[][];
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/** A tile swallowed by a merge: it slides into its partner's cell, then goes. */
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export type Ghost = { id: number; value: number; fromRow: number; fromCol: number; toRow: number; toCol: number };
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export type Direction = 'up' | 'down' | 'left' | 'right';
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/** A 2 (or a 4) in a random empty cell, with this id; null if the grid's full. */
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break outer;
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const ghosts: Ghost[] = [];
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const was = horizontal ? grid[i]![k] : grid[k]![i];
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next[row]![col] = t ? { ...t, row, col } : null;
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}
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for (let r = 0; r < GRID; r++) for (let c = 0; c < GRID; c++) grid[r]![c] = next[r]![c] ?? null;
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}
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if (c < GRID - 1 && grid[r]![c + 1]?.value === t.value) return false;
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return true;
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}
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export const reached = (grid: Grid, target = TARGET) => grid.some((row) => row.some((t) => t !== null && t.value >= target));
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export const tilesOf = (grid: Grid): Tile[] => grid.flatMap((row) => row.filter((t): t is Tile => t !== null));
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// Everything 2048 draws: the board (a wooden board with 25 recessed slots in the classic theme, the
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// theme's board and cells otherwise) and the tiles, raised blocks in the original game's colors with their
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// value standing on top in 3D digits. Tiles glide to their cells, a swallowed tile slides into its
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// partner and goes, the merged tile pops, and new tiles grow in once the slide has landed. Seen from a
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// little in front of straight down (shared/EngineTilt: an orthographic camera leaning back, one world
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6
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// unit per point). Every tile is a root (unscaled, so its digits keep their shape) carrying its block
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7
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// and digits.
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8
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import { effects, type Entity, extrude, type Model, Path, type Vec3, type World } from '@nayan-ui/engine';
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9
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import type { GameTheme } from '../../services/ThemeService';
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { spawnRaisedBlock } from '../shared/EngineBlocks';
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import { flatGlyphMesh, GLYPH_ADVANCE } from '../shared/EngineGlyphs';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { placeTiltedBackdrop } from '../shared/EngineTilt';
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import { toColor } from '../shared/EngineUtils';
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import { cellCentre, COLORS, type Layout, MERGE_POP, SLIDE_TIME, TILE_HEIGHT, tileColors } from './Game2048Constants';
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import { type Ghost, GRID, type Tile } from './Game2048Rules';
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const meshes = new Map<string, Model>();
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const cached = (key: string, build: () => Model) => {
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let m = meshes.get(key);
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if (!m) {
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m = cacheGameAsset('game-2048/Game2048Scene:' + key, build);
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meshes.set(key, m);
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}
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return m;
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};
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const BOARD_DEPTH = 12;
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const BACKDROP_DEPTH = 30;
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const SURFACE = 1; // the board's top, where the tiles stand
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const SPAWN_FROM = 0.2;
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const panelMesh = (w: number, radius: number, depth: number) =>
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cached(`g2048-panel:${w}:${radius}:${depth}`, () =>
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createShape(extrude(new Path().addRoundedRect(-w / 2, -w / 2, w, w, radius), { depth }), { shine: 0 })
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);
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// ── Spawning ──────────────────────────────────────────────────────────
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type TileView = { root: Entity; block: Entity; digits: Entity[]; value: number; row: number; col: number };
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|
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export type Scene = { backdrop: Entity; board: Entity[]; tiles: Map<number, TileView> };
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43
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const at = (l: Layout, row: number, col: number): Vec3 => {
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const [x, y] = cellCentre(l, row, col);
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45
|
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return [x, y, SURFACE];
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46
|
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};
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47
|
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48
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function spawnBoard(world: World, l: Layout, theme: GameTheme): Entity[] {
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const out: Entity[] = [];
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const add = (o: Parameters<World['spawn']>[0]) => out.push(world.spawn({ pickable: false, ...o }));
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|
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const classic = theme.mode === 'classic';
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|
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add({
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mesh: panelMesh(l.size + l.pad * 2, classic ? 14 : 8, BOARD_DEPTH),
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|
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position: [0, 0, -BOARD_DEPTH / 2],
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|
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color: toColor(classic ? COLORS.FRAME : theme.BOARD.SURFACE)
|
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|
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});
|
|
57
|
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for (let r = 0; r < GRID; r++)
|
|
58
|
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for (let c = 0; c < GRID; c++) {
|
|
59
|
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const [x, y] = cellCentre(l, r, c);
|
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|
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add({
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61
|
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mesh: panelMesh(l.tile, Math.min(8, l.tile * 0.12), 1),
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|
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position: [x, y, 0.5],
|
|
63
|
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color: toColor(classic ? COLORS.SLOT : theme.BOARD.CELL_EMPTY)
|
|
64
|
-
});
|
|
65
|
-
}
|
|
66
|
-
return out;
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
/** A value's digits, sized to fit the tile, printed flat and matte on its face (crisp from straight above). */
|
|
70
|
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function spawnDigits(world: World, l: Layout, root: Entity, value: number): Entity[] {
|
|
71
|
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const text = String(value);
|
|
72
|
-
const n = text.length;
|
|
73
|
-
const size = l.tile * (n <= 2 ? 0.29 : n === 3 ? 0.24 : n === 4 ? 0.19 : 0.155);
|
|
74
|
-
const step = size * GLYPH_ADVANCE;
|
|
75
|
-
const color = toColor(tileColors(value)[1]);
|
|
76
|
-
const z = l.tile * TILE_HEIGHT + 0.6;
|
|
77
|
-
return [...text].map((ch, i) =>
|
|
78
|
-
world.spawn({ mesh: flatGlyphMesh(ch), parent: root, position: [(i - (n - 1) / 2) * step, 0, z], scale: size, color, pickable: false })
|
|
79
|
-
);
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
function spawnTile(world: World, l: Layout, t: Tile): TileView {
|
|
83
|
-
const h = l.tile * TILE_HEIGHT;
|
|
84
|
-
const root = world.spawn({ mesh: 'none', position: at(l, t.row, t.col), pickable: false });
|
|
85
|
-
const block = spawnRaisedBlock(world, {
|
|
86
|
-
parent: root,
|
|
87
|
-
position: [0, 0, h / 2],
|
|
88
|
-
size: [l.tile, l.tile, h],
|
|
89
|
-
color: toColor(tileColors(t.value)[0]),
|
|
90
|
-
gloss: false,
|
|
91
|
-
shadow: false
|
|
92
|
-
});
|
|
93
|
-
return { root, block, digits: spawnDigits(world, l, root, t.value), value: t.value, row: t.row, col: t.col };
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
export function buildScene(world: World, l: Layout, theme: GameTheme, tiles: Tile[]): Scene {
|
|
97
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
|
|
98
|
-
placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
|
|
99
|
-
const s: Scene = { backdrop, board: spawnBoard(world, l, theme), tiles: new Map() };
|
|
100
|
-
for (const t of tiles) s.tiles.set(t.id, spawnTile(world, l, t));
|
|
101
|
-
return s;
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
export function removeScene(world: World, s: Scene) {
|
|
105
|
-
for (const e of [s.backdrop, ...s.board, ...Array.from(s.tiles.values(), (t) => t.root)]) world.despawn(e);
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
export function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme) {
|
|
109
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
110
|
-
for (const e of s.board) world.despawn(e);
|
|
111
|
-
s.board = spawnBoard(world, l, theme);
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
// ── Motion ────────────────────────────────────────────────────────────
|
|
115
|
-
|
|
116
|
-
/** A fresh board: the old tiles go, the new ones grow in. */
|
|
117
|
-
export function resetTiles(world: World, l: Layout, s: Scene, tiles: Tile[]) {
|
|
118
|
-
for (const v of s.tiles.values()) world.despawn(v.root);
|
|
119
|
-
s.tiles.clear();
|
|
120
|
-
for (const t of tiles) grow(world, s, t, spawnTile(world, l, t), 0);
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
function grow(world: World, s: Scene, t: Tile, v: TileView, delay: number) {
|
|
124
|
-
s.tiles.set(t.id, v);
|
|
125
|
-
world.set(v.root, { scale: SPAWN_FROM });
|
|
126
|
-
world.animate(v.root, { scale: 1 }, { duration: 0.18, delay, easing: 'back' });
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
/**
|
|
130
|
-
* After a slide: every tile glides to its cell; a swallowed tile slides into its partner and goes; a
|
|
131
|
-
* merged tile takes its new value and pops as it lands; a new tile grows in after the slide.
|
|
132
|
-
*/
|
|
133
|
-
export function slideTiles(world: World, l: Layout, s: Scene, tiles: Tile[], ghosts: Ghost[]) {
|
|
134
|
-
for (const g of ghosts) {
|
|
135
|
-
const v = s.tiles.get(g.id);
|
|
136
|
-
if (!v) continue;
|
|
137
|
-
s.tiles.delete(g.id);
|
|
138
|
-
world
|
|
139
|
-
.animate(v.root, { position: at(l, g.toRow, g.toCol) }, { duration: SLIDE_TIME, easing: 'easeOut' })
|
|
140
|
-
.then(() => {
|
|
141
|
-
if (world.has(v.root)) world.despawn(v.root);
|
|
142
|
-
})
|
|
143
|
-
.catch(() => {});
|
|
144
|
-
}
|
|
145
|
-
for (const t of tiles) {
|
|
146
|
-
const v = s.tiles.get(t.id);
|
|
147
|
-
if (!v) {
|
|
148
|
-
grow(world, s, t, spawnTile(world, l, t), SLIDE_TIME);
|
|
149
|
-
continue;
|
|
150
|
-
}
|
|
151
|
-
if (v.row !== t.row || v.col !== t.col) {
|
|
152
|
-
world.animate(v.root, { position: at(l, t.row, t.col) }, { duration: SLIDE_TIME, easing: 'easeOut' });
|
|
153
|
-
v.row = t.row;
|
|
154
|
-
v.col = t.col;
|
|
155
|
-
}
|
|
156
|
-
if (v.value !== t.value) {
|
|
157
|
-
// Merged: the new value, its color as it lands, and a pop
|
|
158
|
-
for (const d of v.digits) world.despawn(d);
|
|
159
|
-
v.digits = spawnDigits(world, l, v.root, t.value);
|
|
160
|
-
v.value = t.value;
|
|
161
|
-
world.animate(v.block, { color: toColor(tileColors(t.value)[0]) }, { duration: 0.08, delay: SLIDE_TIME * 0.6 });
|
|
162
|
-
world.animate(v.root, [{ scale: MERGE_POP, at: 0.35 }, { scale: 1 }], { duration: 0.22, delay: SLIDE_TIME, easing: 'easeOut' });
|
|
163
|
-
}
|
|
164
|
-
}
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
/** A swipe that moves nothing: the board gives a little shake. */
|
|
168
|
-
export function bump(world: World, l: Layout, s: Scene) {
|
|
169
|
-
world.animate(
|
|
170
|
-
Array.from(s.tiles.values(), (v) => v.root),
|
|
171
|
-
{ shake: l.tile * 0.04 },
|
|
172
|
-
{ duration: 0.2 }
|
|
173
|
-
);
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
/** The target (1024) reached: the tiles hop in a wave across the board, and confetti bursts over it. */
|
|
177
|
-
export function celebrate(world: World, l: Layout, s: Scene) {
|
|
178
|
-
for (const v of s.tiles.values()) {
|
|
179
|
-
const [x, y, z] = at(l, v.row, v.col);
|
|
180
|
-
world.animate(
|
|
181
|
-
v.root,
|
|
182
|
-
[
|
|
183
|
-
{ position: [x, y, z + l.tile * 0.3], scale: 1.05, at: 0.4 },
|
|
184
|
-
{ position: [x, y, z], scale: 1 }
|
|
185
|
-
],
|
|
186
|
-
{ duration: 0.45, delay: SLIDE_TIME + 0.15 + (v.row + v.col) * 0.05, easing: 'easeOut' }
|
|
187
|
-
);
|
|
188
|
-
}
|
|
189
|
-
effects.confetti(world, {
|
|
190
|
-
position: [0, 0, l.tile],
|
|
191
|
-
count: 70,
|
|
192
|
-
size: l.tile * 0.1,
|
|
193
|
-
speed: l.size * 1.4,
|
|
194
|
-
lifetime: 1.3,
|
|
195
|
-
gravity: -l.size * 2.4,
|
|
196
|
-
colors: ['#edc22e', '#f67c5f', '#f2b179', '#FFFFFF'].map((c) => toColor(c))
|
|
197
|
-
});
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
/** Out of time, or out of moves: the tiles dim. */
|
|
201
|
-
export function dim(world: World, s: Scene) {
|
|
202
|
-
for (const v of s.tiles.values()) {
|
|
203
|
-
const c = toColor(tileColors(v.value)[0]);
|
|
204
|
-
world.animate(v.block, { color: [c[0] * 0.55, c[1] * 0.55, c[2] * 0.6, 1] }, { duration: 0.4, delay: SLIDE_TIME });
|
|
205
|
-
}
|
|
206
|
-
}
|
|
@@ -1,78 +0,0 @@
|
|
|
1
|
-
// Knife Hit's screen, on the Nayan engine: the log, its knives and apple, and the knife in hand are one
|
|
2
|
-
// 3D scene (an orthographic camera looking down a little from in front), under Playtura's scoreboard,
|
|
3
|
-
// controls and modals. The play is in KnifeHitGame.ts, what it draws in KnifeHitScene.ts.
|
|
4
|
-
//
|
|
5
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place, so the GPU view is
|
|
6
|
-
// never rebuilt. JS steps the log and the knife (a few numbers) and the world once a frame; sticks,
|
|
7
|
-
// clashes and bursts animate in the engine's Rust core.
|
|
8
|
-
import { HapticType } from '../../services/HapticsService';
|
|
9
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
10
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
11
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
12
|
-
import { scoreColumn, textColumn, timerColumn } from '../shared/EngineHud';
|
|
13
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
14
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
15
|
-
import { getLayout, KNIVES_PER_ROUND, LIGHT, TIME_LIMIT } from './KnifeHitConstants';
|
|
16
|
-
import { createGame, dispose, type GameEvent, reset, setLayout, setTheme, start, throwKnife, tick } from './KnifeHitGame';
|
|
17
|
-
|
|
18
|
-
const SOUNDS = GAME_SOUNDS.KNIFE_HIT;
|
|
19
|
-
|
|
20
|
-
/** Each event's sound and haptic, as the original version played them. */
|
|
21
|
-
const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
|
|
22
|
-
throw: { sound: SOUNDS.THROW, haptic: HapticType.LIGHT },
|
|
23
|
-
stick: { sound: SOUNDS.STICK, haptic: HapticType.MEDIUM },
|
|
24
|
-
apple: { sound: SOUNDS.APPLE, haptic: HapticType.SUCCESS },
|
|
25
|
-
clash: { sound: SOUNDS.HIT, haptic: HapticType.ERROR }
|
|
26
|
-
};
|
|
27
|
-
|
|
28
|
-
export const KnifeHit = engineGame(GAME_IDS.KNIFE_HIT, (props) => {
|
|
29
|
-
const [score, setScore] = useLiveState(0);
|
|
30
|
-
const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
|
|
31
|
-
const [knives, setKnives] = useLiveState(KNIVES_PER_ROUND);
|
|
32
|
-
|
|
33
|
-
// Win or lose when the round ends
|
|
34
|
-
const { theme, status, screen, gameOver } = useEngineGame(props, {
|
|
35
|
-
gameId: GAME_IDS.KNIFE_HIT,
|
|
36
|
-
create: createGame,
|
|
37
|
-
start,
|
|
38
|
-
reset,
|
|
39
|
-
dispose,
|
|
40
|
-
tick,
|
|
41
|
-
setTheme,
|
|
42
|
-
resize: (g, width, height, offset) => {
|
|
43
|
-
const l = getLayout(width, height, offset);
|
|
44
|
-
setLayout(g, l);
|
|
45
|
-
return l.gameWidth;
|
|
46
|
-
},
|
|
47
|
-
// Throws on touch-down, as the original game did
|
|
48
|
-
drag: (g, e) => {
|
|
49
|
-
if (e.phase === 'start') throwKnife(g);
|
|
50
|
-
},
|
|
51
|
-
sounds: SOUNDS,
|
|
52
|
-
onStart: (fx) => fx(SOUNDS.START, HapticType.SUCCESS),
|
|
53
|
-
onStop: (fx) => fx(null, HapticType.MEDIUM),
|
|
54
|
-
onOver: (fx, s) => fx(s === 'win' ? GAME_SOUNDS.WELL_DONE : SOUNDS.GAME_OVER, s === 'win' ? HapticType.SUCCESS : HapticType.ERROR),
|
|
55
|
-
wire: (g, fx) => {
|
|
56
|
-
g.onScore = setScore;
|
|
57
|
-
g.onTime = setTimeLeft;
|
|
58
|
-
g.onKnives = setKnives;
|
|
59
|
-
g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
60
|
-
}
|
|
61
|
-
});
|
|
62
|
-
|
|
63
|
-
return (
|
|
64
|
-
<EngineGameScreen
|
|
65
|
-
{...screen}
|
|
66
|
-
light={LIGHT}
|
|
67
|
-
columns={[scoreColumn(score), textColumn('KNIVES', knives), timerColumn(timeLeft, theme)]}
|
|
68
|
-
subtext="Tap to throw knives!"
|
|
69
|
-
gameOver={gameOver({
|
|
70
|
-
title: status === 'win' ? 'PERFECT!' : 'GAME OVER',
|
|
71
|
-
message: status === 'win' ? 'All knives stuck!' : 'Hit another knife!',
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scoreLabel: 'Final Score',
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score,
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74
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buttonText: 'Throw Again!'
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75
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})}
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76
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/>
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77
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);
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78
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});
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@@ -1,89 +0,0 @@
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1
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// Knife Hit's rules, physics, timings and layout. Rules, speeds (per 60 Hz tick, in points) and scoring
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// match the original version (games/knife-hit), so scores and feel carry over.
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import type { TiltView } from '../shared/EngineTilt';
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4
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import { frontLight, gameWidthFor } from '../shared/EngineUtils';
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// ── Rules ─────────────────────────────────────────────────────────────
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7
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export const TIME_LIMIT = 120; // seconds; running out is a loss
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export const KNIVES_PER_ROUND = 8;
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10
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export const OBSTACLES = 3; // knives already in the log, evenly round it
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export const POINTS_PER_KNIFE = 1500;
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export const APPLE_BONUS = 1000;
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export const APPLE_CHANCE = 0.4;
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export const COLLISION_ANGLE = 0.18; // radians: a knife this near another clashes
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export const APPLE_REACH = COLLISION_ANGLE * 1.5;
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16
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// ── Physics (per 60 Hz tick) ──────────────────────────────────────────
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18
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export const STEP_MS = 1000 / 60;
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export const STEP_TOLERANCE_MS = 2;
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export const MAX_PENDING_MS = 50;
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export const ROTATION_SPEED = 0.025; // radians a tick, varied a little each round
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export const ROTATION_SPREAD = 0.008;
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24
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export const THROW_SPEED = 18; // points a tick
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export const FLIP_CHANCE = 0.4; // each turn interval, of the log reversing
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export const TURN_INTERVAL = [100, 160] as const; // ticks, picked per round
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27
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// ── Feel (seconds) ────────────────────────────────────────────────────
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29
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30
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export const BOUNCE_TIME = 0.52; // a clashing knife spins away
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31
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export const KICK_POINTS = 4; // the log jumps this much at each stick
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32
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// ── The scene ─────────────────────────────────────────────────────────
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34
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35
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/** The camera looks down a touch from in front, so the log's bark and the knives' depth show. */
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export const TILT = -0.22;
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37
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/** Lit from the upper left; faces toward the camera (+z) keep their exact color. */
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38
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export const LIGHT = frontLight([-0.45, 0.55, 1], 0.45);
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39
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40
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// ── Layout (view points; the play area is the original game's canvas, y down) ──
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41
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42
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const TABLET_WIDTH = 640;
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43
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44
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export type Layout = TiltView & {
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45
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/** The play area's top in the view, and its size (the original canvas: the game width x 500, 650 on a tablet). */
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top: number;
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gameWidth: number;
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48
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areaHeight: number;
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49
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logRadius: number;
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50
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/** The log's centre, and where a knife waits to be thrown, in play-area points. */
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logX: number;
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52
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logY: number;
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53
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knifeStartY: number;
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knifeLength: number;
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55
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knifeWidth: number;
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56
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tipLength: number;
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57
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appleRadius: number;
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58
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};
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59
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60
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/** The play area centred in the view below the header (as the original game laid its canvas out). */
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61
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export function getLayout(width: number, height: number, offset: number): Layout {
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62
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const tablet = width > TABLET_WIDTH;
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63
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const areaHeight = tablet ? 650 : 500;
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64
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const top = offset + Math.max(0, (height - offset - areaHeight) / 2);
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65
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return {
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width,
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height,
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68
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tilt: TILT,
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69
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centerY: height / 2,
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70
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top,
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71
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gameWidth: gameWidthFor(width),
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72
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areaHeight,
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73
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logRadius: tablet ? 90 : 70,
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74
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logX: width / 2,
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75
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logY: areaHeight * (tablet ? 0.26 : 0.24),
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76
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knifeStartY: areaHeight - 70,
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77
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knifeLength: tablet ? 60 : 50,
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78
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knifeWidth: tablet ? 10 : 8,
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79
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tipLength: 16,
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80
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appleRadius: tablet ? 14 : 11
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81
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};
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82
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-
}
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83
|
-
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84
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/** An angle in -PI..PI. */
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85
|
-
export function normalizeAngle(a: number) {
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86
|
-
while (a > Math.PI) a -= 2 * Math.PI;
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|
87
|
-
while (a < -Math.PI) a += 2 * Math.PI;
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|
88
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-
return a;
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89
|
-
}
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