@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
  350. package/src/games/game-2048/Game2048Constants.ts +0 -68
  351. package/src/games/game-2048/Game2048Game.ts +0 -181
  352. package/src/games/game-2048/Game2048Rules.ts +0 -101
  353. package/src/games/game-2048/Game2048Scene.ts +0 -206
  354. package/src/games/knife-hit/KnifeHit.tsx +0 -78
  355. package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
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  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
  359. package/src/games/ludo-king/LudoKingConstants.ts +0 -212
  360. package/src/games/ludo-king/LudoKingGame.ts +0 -326
  361. package/src/games/ludo-king/LudoKingRules.ts +0 -143
  362. package/src/games/ludo-king/LudoKingScene.ts +0 -397
  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
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  366. package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
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  368. package/src/games/memory-match/MemoryMatch.tsx +0 -77
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  373. package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
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  378. package/src/games/mob-control/MobControl.tsx +0 -73
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  385. package/src/games/number-search/NumberSearch.tsx +0 -18
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  387. package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
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  392. package/src/games/pac-man/PacMan.tsx +0 -86
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  397. package/src/games/paper-io/PaperIo.tsx +0 -91
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  403. package/src/games/penguin-run/PenguinMeshes.ts +0 -269
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  414. package/src/games/pipe-connect/PipeConnect.tsx +0 -69
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  419. package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
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  428. package/src/games/reversi/Reversi.tsx +0 -94
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  433. package/src/games/search-grid/SearchGrid.tsx +0 -92
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  455. package/src/games/shared/EngineRacingChase.ts +0 -21
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  468. package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
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  473. package/src/games/snake-3d/Snake3D.tsx +0 -76
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  479. package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
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  487. package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
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@@ -1,15 +0,0 @@
1
- // Keep only recipe identity here. The engine owns durable storage, validation and recovery.
2
- // Completed records have no expiry/eviction; this cache skips entire expensive JS factories.
3
- import { ProceduralCache } from '@nayan-ui/engine';
4
- import { PROCEDURAL_CACHE_VERSION } from './ProceduralCacheVersion';
5
-
6
- let cache: ProceduralCache | undefined;
7
-
8
- /** Product recipe revisioning is separate from the engine's geometry/storage format. */
9
- export function cacheGameAsset<T>(key: string, build: () => T): T {
10
- cache ??= new ProceduralCache(PROCEDURAL_CACHE_VERSION);
11
- return cache.get(key, build);
12
- }
13
- export const flushProceduralCache = async () => {
14
- await cache?.flush();
15
- };
@@ -1,10 +0,0 @@
1
- // The engine owns mesh hashing, preparation, registration and persistent storage in Rust.
2
- // Factory caches additionally skip JS model construction. Ratio 1 preserves the
3
- // authored surfaces, normals, colours and UV seams while welding and improving GPU cache reuse.
4
- import { createShape, type Geometry, type Model, type ShapeOptions } from '@nayan-ui/engine';
5
-
6
- export function createGameMesh(geometry: Geometry, options: ShapeOptions = {}): Model {
7
- return createShape(geometry, { ...options, optimize: options.optimize ?? true });
8
- }
9
-
10
- export { cacheGameAsset } from './EngineMeshCache';
@@ -1,21 +0,0 @@
1
- import type { Camera, Vec3 } from '@nayan-ui/engine';
2
-
3
- type Vector = [number, number, number];
4
- export const createChase = () => ({
5
- eye: [6, 3, 6] as Vector,
6
- target: [0, 0.2, 0] as Vector,
7
- initialized: false
8
- });
9
- export type Chase = ReturnType<typeof createChase>;
10
-
11
- /** Filter camera offsets only: translation stays locked to the exact displayed car pose. */
12
- export function updateChase(chase: Chase, camera: Camera, anchor: Vec3, eye: Vec3, target: Vec3, dt: number) {
13
- const k = chase.initialized ? 1 - Math.exp(-Math.max(0, dt) * 7) : 1;
14
- for (let axis = 0; axis < 3; axis++) {
15
- chase.eye[axis] = chase.eye[axis]! + (eye[axis]! - chase.eye[axis]!) * k;
16
- chase.target[axis] = chase.target[axis]! + (target[axis]! - chase.target[axis]!) * k;
17
- camera.eye[axis] = anchor[axis]! + chase.eye[axis]!;
18
- camera.target[axis] = anchor[axis]! + chase.target[axis]!;
19
- }
20
- chase.initialized = true;
21
- }
@@ -1,48 +0,0 @@
1
- /** Responsive lane targeting with filtered input and an analytically damped movement curve. */
2
- export type SteeringState = { d: number; target: number; lateral: number; steeringGoal?: number };
3
- export function stepSteering(state: SteeringState, goal: number, dt: number, maxSpeed = 9, response = 10.5, playing = true) {
4
- if (dt <= 0) return;
5
- if (!playing) {
6
- const stopped = state.lateral * Math.exp(-response * 2 * dt);
7
- state.d += (state.lateral - stopped) / (response * 2);
8
- state.lateral = stopped;
9
- state.steeringGoal = state.d;
10
- return;
11
- }
12
- let filtered = state.steeringGoal ?? state.d;
13
- let remaining = dt;
14
- // Small input-filter steps keep keyboard, pointer and irregular display frames consistent.
15
- // Position/velocity use the closed-form critically damped solution rather than Euler correction.
16
- while (remaining > 1e-9) {
17
- const h = Math.min(remaining, 1 / 240);
18
- filtered = goal + (filtered - goal) * Math.exp(-22 * h);
19
- const error = state.d - filtered;
20
- const coefficient = state.lateral + response * error;
21
- const decay = Math.exp(-response * h);
22
- let position = filtered + (error + coefficient * h) * decay;
23
- let velocity = (state.lateral - response * coefficient * h) * decay;
24
- if (Math.abs(velocity) > maxSpeed) {
25
- velocity = Math.sign(velocity) * maxSpeed;
26
- position = state.d + (state.lateral + velocity) * 0.5 * h;
27
- }
28
- state.d = position;
29
- state.lateral = velocity;
30
- remaining -= h;
31
- }
32
- state.steeringGoal = filtered;
33
- }
34
-
35
- /** Closing speed across the road: moving away or travelling alongside does not trigger a wreck. */
36
- export function sideImpactSpeed(playerLateral: number, trafficLateral: number, offset: number) {
37
- return Math.max(0, (playerLateral - trafficLateral) * (Math.sign(offset) || 1));
38
- }
39
-
40
- /** Ease the displayed yaw and lean independently so quick input changes do not snap the body. */
41
- export function smoothSteeringPose(pose: { yaw: number; roll: number }, lateral: number, speed: number, dt: number) {
42
- const blend = 1 - Math.exp(-Math.max(0, dt) * 18);
43
- const yaw = Math.max(-0.22, Math.min(0.22, Math.atan2(lateral, Math.max(8, speed)) * 0.55));
44
- const roll = Math.max(-0.035, Math.min(0.035, lateral * 0.004));
45
- const yawStep = (yaw - pose.yaw) * blend;
46
- pose.yaw += Math.max(-0.9 * dt, Math.min(0.9 * dt, yawStep));
47
- pose.roll += (roll - pose.roll) * blend;
48
- }
@@ -1,4 +0,0 @@
1
- import { createContext } from 'react';
2
-
3
- /** Asset loaders warm the engine before mounting a game, so it can draw immediately. */
4
- export const EngineReadyContext = createContext(false);
@@ -1,44 +0,0 @@
1
- // A board seen from a little in front of straight down, for the engine's tabletop games: an
2
- // orthographic camera leaning back `tilt` radians over a board lying in the world's XY plane (x right,
3
- // y up the board, z up off it), one world unit per view point, so the board's depth and the pieces
4
- // standing on it read as 3D while it keeps its shape. The board's centre (the world origin) lands at
5
- // view point (width / 2, centerY).
6
- import type { Camera, Entity, World } from '@nayan-ui/engine';
7
-
8
- export type TiltView = { width: number; height: number; centerY: number; tilt: number };
9
-
10
- const EYE_DISTANCE = 240; // within the camera's 0.1..500 depth range for anything on or near the board
11
-
12
- /** Where a world point appears in the view. */
13
- export function project(v: TiltView, x: number, y: number, z = 0): [number, number] {
14
- return [v.width / 2 + x, v.centerY - (y * Math.cos(v.tilt) + z * Math.sin(v.tilt))];
15
- }
16
-
17
- /** The world point at height `z` under a view point (a finger on the board). */
18
- export function unproject(v: TiltView, sx: number, sy: number, z = 0): [number, number] {
19
- return [sx - v.width / 2, (v.centerY - sy - z * Math.sin(v.tilt)) / Math.cos(v.tilt)];
20
- }
21
-
22
- /** Points the camera so the board lands where the view puts it. */
23
- export function aimTilted(camera: Camera, v: TiltView) {
24
- const k = v.centerY - v.height / 2;
25
- const up = [0, Math.cos(v.tilt), Math.sin(v.tilt)] as const;
26
- const back = [0, -Math.sin(v.tilt), Math.cos(v.tilt)] as const;
27
- camera.target = [0, up[1] * k, up[2] * k];
28
- camera.eye = [0, camera.target[1] + back[1] * EYE_DISTANCE, camera.target[2] + back[2] * EYE_DISTANCE];
29
- camera.ortho = v.height / 2;
30
- }
31
-
32
- /**
33
- * Lays a game backdrop (shared/EngineBackdrop, drawn from its top-left) flat `depth` below the board,
34
- * stretched so it fills the view from its top-left as the original screens drew it. Lying flat, it faces
35
- * up (+z) like the board, so a front light keeps its exact colors.
36
- */
37
- export function placeTiltedBackdrop(world: World, backdrop: Entity, v: TiltView, depth: number) {
38
- const k = v.centerY - v.height / 2;
39
- const cos = Math.cos(v.tilt);
40
- world.set(backdrop, {
41
- position: [-v.width / 2, (v.height / 2 + k + depth * Math.sin(v.tilt)) / cos, -depth],
42
- scale: [1, 1 / cos, 1]
43
- });
44
- }
@@ -1,103 +0,0 @@
1
- import { memo, useCallback, useEffect, useRef } from 'react';
2
- import { type GestureResponderEvent, Platform, StyleSheet, View, type ViewStyle } from 'react-native';
3
-
4
- export interface EngineContact {
5
- identifier: number;
6
- pageX: number;
7
- pageY: number;
8
- timeStamp: number;
9
- }
10
- interface EngineTouchSurfaceProps {
11
- enabled: boolean;
12
- insets: { top: number; bottom: number };
13
- onStart: (contact: EngineContact) => void;
14
- onMove: (contact: EngineContact) => void;
15
- onEnd: (contact: EngineContact) => void;
16
- onCancel: () => void;
17
- }
18
- interface PointerContact {
19
- isTrusted?: boolean;
20
- pointerId: number;
21
- button: number;
22
- pageX: number;
23
- pageY: number;
24
- timeStamp: number;
25
- currentTarget: { setPointerCapture(id: number): void };
26
- }
27
-
28
- /** Host adapter for simultaneous contacts until GameView exposes raw multi-touch itself. */
29
- export const EngineTouchSurface = memo(function EngineTouchSurface({ enabled, insets, onStart, onMove, onEnd, onCancel }: EngineTouchSurfaceProps) {
30
- const contacts = useRef(new Set<number>());
31
- const cancel = useCallback(() => {
32
- contacts.current.clear();
33
- onCancel();
34
- }, [onCancel]);
35
- useEffect(() => {
36
- if (!enabled) cancel();
37
- }, [enabled, cancel]);
38
- useEffect(() => () => cancel(), [cancel]);
39
- useEffect(() => {
40
- if (Platform.OS !== 'web') return;
41
- const hide = () => {
42
- if (document.hidden) cancel();
43
- };
44
- window.addEventListener('blur', cancel);
45
- document.addEventListener('visibilitychange', hide);
46
- return () => {
47
- window.removeEventListener('blur', cancel);
48
- document.removeEventListener('visibilitychange', hide);
49
- };
50
- }, [cancel]);
51
- const pointerContact = (event: PointerContact): EngineContact => ({
52
- identifier: event.pointerId,
53
- pageX: event.pageX,
54
- pageY: event.pageY,
55
- timeStamp: event.timeStamp
56
- });
57
- const nativeContacts = (event: GestureResponderEvent, phase: 'start' | 'move' | 'end') => {
58
- if (!enabled && phase !== 'end') return;
59
- const touches = phase === 'move' ? event.nativeEvent.touches : event.nativeEvent.changedTouches;
60
- for (const touch of touches) {
61
- const contact = { identifier: touch.identifier, pageX: touch.pageX, pageY: touch.pageY, timeStamp: event.timeStamp };
62
- if (phase === 'start') onStart(contact);
63
- else if (phase === 'move') onMove(contact);
64
- else onEnd(contact);
65
- }
66
- };
67
- return (
68
- <View
69
- collapsable={false}
70
- pointerEvents={enabled ? 'auto' : 'none'}
71
- style={[styles.surface, insets, Platform.OS === 'web' ? ({ touchAction: 'none' } as ViewStyle) : null]}
72
- {...(Platform.OS === 'web'
73
- ? {
74
- onPointerDown: (value: unknown) => {
75
- const event = value as PointerContact;
76
- if (!enabled || event.button !== 0) return;
77
- if (event.isTrusted !== false) event.currentTarget.setPointerCapture(event.pointerId);
78
- contacts.current.add(event.pointerId);
79
- onStart(pointerContact(event));
80
- },
81
- onPointerMove: (value: unknown) => {
82
- if (enabled) onMove(pointerContact(value as PointerContact));
83
- },
84
- onPointerUp: (value: unknown) => {
85
- const event = value as PointerContact;
86
- contacts.current.delete(event.pointerId);
87
- onEnd(pointerContact(event));
88
- },
89
- onPointerCancel: cancel,
90
- onLostPointerCapture: (value: unknown) => {
91
- if (contacts.current.has((value as PointerContact).pointerId)) cancel();
92
- }
93
- }
94
- : {
95
- onTouchStart: (event: GestureResponderEvent) => nativeContacts(event, 'start'),
96
- onTouchMove: (event: GestureResponderEvent) => nativeContacts(event, 'move'),
97
- onTouchEnd: (event: GestureResponderEvent) => nativeContacts(event, 'end'),
98
- onTouchCancel: cancel
99
- })}
100
- />
101
- );
102
- });
103
- const styles = StyleSheet.create({ surface: { position: 'absolute', top: 0, right: 0, bottom: 0, left: 0 } });
@@ -1,52 +0,0 @@
1
- // Helpers shared by the Nayan engine games: theme colors as engine colors, and lighting that keeps
2
- // flat UI surfaces at their exact theme color.
3
- import type { Color, Light } from '@nayan-ui/engine';
4
-
5
- const HEX = /^#([0-9a-f]{6})([0-9a-f]{2})?$/i;
6
- const RGBA = /^rgba?\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)\s*(?:,\s*([\d.]+)\s*)?\)$/i;
7
-
8
- /** A theme color ('#RRGGBB', '#RRGGBBAA', 'rgb(a)(…)' or 'transparent') as an engine color, 0..1. */
9
- export function toColor(css: string, alpha = 1): Color {
10
- const hex = HEX.exec(css);
11
- if (hex) {
12
- const n = parseInt(hex[1]!, 16);
13
- const a = hex[2] ? parseInt(hex[2], 16) / 255 : 1;
14
- return [((n >> 16) & 255) / 255, ((n >> 8) & 255) / 255, (n & 255) / 255, a * alpha];
15
- }
16
- const rgba = RGBA.exec(css);
17
- if (rgba) return [Number(rgba[1]) / 255, Number(rgba[2]) / 255, Number(rgba[3]) / 255, (rgba[4] === undefined ? 1 : Number(rgba[4])) * alpha];
18
- return [0, 0, 0, 0];
19
- }
20
-
21
- /** A theme color's RGB, for GameView's `background`. */
22
- export function toRgb(css: string): readonly [number, number, number] {
23
- const [r, g, b] = toColor(css);
24
- return [r, g, b];
25
- }
26
-
27
- /**
28
- * A light whose brightness is set so a surface facing the camera (normal +z) is lit at exactly 1: flat
29
- * panels, lines and masks show their theme color unchanged, while rounded shapes keep their shading
30
- * (lighter toward the light, darker away). Mirrors the engine's shading: ambient × hemisphere (0.8 for
31
- * a sideways normal) plus diffuse. Shadows are off: these are flat, point-sized board scenes.
32
- */
33
- export function frontLight(direction: [number, number, number], ambient: number): Light {
34
- const [x, y, z] = direction;
35
- const facing = z / Math.hypot(x, y, z);
36
- const k = 1 / (ambient * 0.8 + (1 - ambient) * facing);
37
- return { direction, ambient, shadows: false, color: [k, k, k] };
38
- }
39
-
40
- export { MAX_GAME_WIDTH, gameWidthFor } from './EngineGameWidth';
41
-
42
- /**
43
- * How long (game seconds) a new board's intro stays due. The screen is laid out again a few frames in,
44
- * once the header's real height is measured, and the board rebuilt for it should play the intro again
45
- * rather than appear at rest: keep `intro` set until the intro has run this long (`introPlayed`).
46
- */
47
- const INTRO_REPLAY_TIME = 0.5;
48
-
49
- /** Ages a due intro by `dt`; once it's played long enough, clears `intro` so later rebuilds show the board at rest. */
50
- export function introPlayed(g: { intro: boolean; introAge: number }, dt: number) {
51
- if (g.intro && g.introAge >= 0 && (g.introAge += dt) >= INTRO_REPLAY_TIME) g.intro = false;
52
- }
@@ -1,13 +0,0 @@
1
- import { createContext, useContext, useLayoutEffect } from 'react';
2
- import type { GameProps } from '../../services/UtilsService';
3
-
4
- /** Hosts own navigation; the library reports play state without depending on a navigator. */
5
- export const GamePlayingContext = createContext<GameProps['onPlayingChange']>(undefined);
6
-
7
- export function useGamePlaying(playing: boolean) {
8
- const changed = useContext(GamePlayingContext);
9
- useLayoutEffect(() => {
10
- changed?.(playing);
11
- return () => changed?.(false);
12
- }, [changed, playing]);
13
- }
@@ -1,202 +0,0 @@
1
- import { memo, useCallback, useEffect, useRef, useState } from 'react';
2
- import { AccessibilityInfo, ActivityIndicator, type LayoutChangeEvent, Pressable, StyleSheet, Text, View } from 'react-native';
3
- import { type Font, GameView, isEngineAvailable, warmUpEngine } from '@nayan-ui/engine';
4
- import { GAMES_METADATA } from '../../services/GamesMetadata';
5
- import { resolveGameTheme } from '../../services/ThemeService';
6
- import type { GAME_IDS, GameThemeMode } from '../../services/UtilsService';
7
- import { loadHudFonts } from './EngineHud';
8
- import { EngineLoading, LOADING_LIGHT, loadingLook, loadingPlacement } from './EngineLoading';
9
- import { useGameResource } from './useGameResource';
10
-
11
- interface GameLoadingProps {
12
- gameId: GAME_IDS;
13
- theme?: GameThemeMode;
14
- label?: string;
15
- error?: boolean;
16
- message?: string;
17
- onRetry?: () => void;
18
- offset?: number;
19
- visible?: boolean;
20
- }
21
- interface LoadingViewProps extends GameLoadingProps {
22
- font: Font;
23
- width: number;
24
- height: number;
25
- reducedMotion: boolean;
26
- onFailure: () => void;
27
- }
28
- const LoadingView = memo(function LoadingView({
29
- gameId,
30
- theme,
31
- font,
32
- width,
33
- height,
34
- offset = 0,
35
- label = 'Getting ready',
36
- error = false,
37
- message,
38
- onRetry,
39
- visible = true,
40
- reducedMotion,
41
- onFailure
42
- }: LoadingViewProps) {
43
- const scene = useGameResource(
44
- () => new EngineLoading(gameId, theme, font),
45
- (value) => () => value.dispose()
46
- );
47
- useEffect(() => scene.layout(width, height, offset), [scene, width, height, offset]);
48
- useEffect(
49
- () => scene.setStatus({ label, error, message, retry: !!onRetry, reducedMotion }),
50
- [scene, label, error, message, onRetry, reducedMotion]
51
- );
52
- const update = useCallback((dt: number) => scene.update(dt), [scene]);
53
- const retry = useRef(onRetry);
54
- retry.current = onRetry;
55
- const tap = useCallback(
56
- (x: number, y: number) => {
57
- const box = scene.retryBounds;
58
- if (error && x >= box.left && x <= box.left + box.width && y >= box.top && y <= box.top + box.height) retry.current?.();
59
- },
60
- [scene, error]
61
- );
62
- // This transparent control supplies keyboard/screen-reader access; all visible pixels are engine-drawn.
63
- const { retryBounds } = loadingPlacement(width, height, offset);
64
- return (
65
- <>
66
- <GameView
67
- source={scene.world}
68
- camera={scene.camera}
69
- light={LOADING_LIGHT}
70
- background={scene.clearColor}
71
- onUpdate={update}
72
- paused={!visible}
73
- onTap={tap}
74
- onError={onFailure}
75
- style={StyleSheet.absoluteFill}
76
- />
77
- {visible && error && onRetry && (
78
- <Pressable accessibilityRole="button" accessibilityLabel="Try again" onPress={onRetry} style={{ position: 'absolute', ...retryBounds }} />
79
- )}
80
- </>
81
- );
82
- });
83
-
84
- /** Shared engine loading world; only engine-unavailable/bootstrap failures use the text fallback. */
85
- export const GameLoading = memo(function GameLoading({
86
- gameId,
87
- theme,
88
- label = 'Getting ready',
89
- error = false,
90
- message,
91
- onRetry,
92
- offset = 0,
93
- visible = true
94
- }: GameLoadingProps) {
95
- const colors = resolveGameTheme(theme);
96
- const look = loadingLook(gameId, theme);
97
- const title = GAMES_METADATA[gameId].title;
98
- const [size, setSize] = useState<{ width: number; height: number } | null>(null);
99
- const [font, setFont] = useState<Font | null>(null);
100
- const [failed, setFailed] = useState(false);
101
- const [reducedMotion, setReducedMotion] = useState(true);
102
- useEffect(() => {
103
- let alive = true;
104
- void AccessibilityInfo.isReduceMotionEnabled().then(
105
- (value) => {
106
- if (alive) setReducedMotion(value);
107
- },
108
- () => {}
109
- );
110
- const subscription = AccessibilityInfo.addEventListener('reduceMotionChanged', setReducedMotion);
111
- return () => {
112
- alive = false;
113
- subscription.remove();
114
- };
115
- }, []);
116
- useEffect(() => {
117
- if (font || !visible || !isEngineAvailable || failed) return;
118
- let alive = true;
119
- void warmUpEngine()
120
- .then(loadHudFonts)
121
- .then(
122
- (fonts) => {
123
- if (alive) setFont(fonts.semi);
124
- },
125
- () => {
126
- if (alive) setFailed(true);
127
- }
128
- );
129
- return () => {
130
- alive = false;
131
- };
132
- }, [font, visible, failed]);
133
- const layout = useCallback((event: LayoutChangeEvent) => {
134
- const { width, height } = event.nativeEvent.layout;
135
- setSize((old) => (old?.width === width && old.height === height ? old : { width, height }));
136
- }, []);
137
- const failure = useCallback(() => setFailed(true), []);
138
- const ready = !!font && !!size && size.width > 0 && size.height > 0 && !failed;
139
- return (
140
- <View
141
- testID="game-loading"
142
- style={[styles.root, { backgroundColor: look.colours.sky }]}
143
- onLayout={layout}
144
- accessible={!error}
145
- accessibilityLiveRegion="polite"
146
- accessibilityRole={error ? 'alert' : 'progressbar'}
147
- accessibilityState={{ busy: !error }}
148
- accessibilityLabel={`${title}. ${error ? (message ?? 'Unable to prepare this game') : label}`}>
149
- {ready ? (
150
- <LoadingView
151
- key={`${gameId}:${theme}`}
152
- gameId={gameId}
153
- theme={theme}
154
- font={font}
155
- width={size.width}
156
- height={size.height}
157
- label={label}
158
- error={error}
159
- message={message}
160
- onRetry={onRetry}
161
- offset={offset}
162
- visible={visible}
163
- reducedMotion={reducedMotion}
164
- onFailure={failure}
165
- />
166
- ) : (
167
- visible && (
168
- <View style={[styles.fallback, { paddingTop: offset }]}>
169
- <View testID="game-loading-art" accessible={false} style={styles.art}>
170
- <View style={[styles.tile, { backgroundColor: look.colours.second, left: 8, top: 26, transform: [{ rotate: '-16deg' }] }]} />
171
- <View style={[styles.tile, { backgroundColor: look.colours.horizon, right: 8, top: 26, transform: [{ rotate: '16deg' }] }]} />
172
- <View style={[styles.tile, { backgroundColor: look.colours.accent, left: 45, top: 8 }]} />
173
- </View>
174
- <Text style={[styles.title, { color: colors.TEXT }]}>{title}</Text>
175
- {!error && <ActivityIndicator animating={!reducedMotion} hidesWhenStopped={false} color={look.colours.accent} style={styles.spinner} />}
176
- <Text
177
- accessibilityLiveRegion="polite"
178
- accessibilityRole={error ? 'alert' : 'progressbar'}
179
- style={[styles.label, { color: colors.TEXT_SUBTLE }]}>
180
- {error ? (message ?? 'Unable to prepare this game.') : `${label}…`}
181
- </Text>
182
- {error && onRetry && (
183
- <Pressable accessibilityRole="button" onPress={onRetry} style={[styles.retry, { backgroundColor: colors.SOLID }]}>
184
- <Text style={{ color: colors.ON_SOLID }}>Try again</Text>
185
- </Pressable>
186
- )}
187
- </View>
188
- )
189
- )}
190
- </View>
191
- );
192
- });
193
- const styles = StyleSheet.create({
194
- root: { flex: 1 },
195
- fallback: { flex: 1, justifyContent: 'center', alignItems: 'center', padding: 24 },
196
- art: { width: 144, height: 104, marginBottom: 24 },
197
- tile: { position: 'absolute', width: 54, height: 54, borderRadius: 14, borderWidth: 2, borderColor: '#ffffff55' },
198
- spinner: { marginTop: 20 },
199
- title: { fontSize: 24, fontWeight: '600', textAlign: 'center' },
200
- label: { fontSize: 16, marginTop: 12, textAlign: 'center' },
201
- retry: { marginTop: 20, paddingHorizontal: 20, paddingVertical: 12, borderRadius: 12 }
202
- });
@@ -1,61 +0,0 @@
1
- import { memo, type ReactNode, useEffect, useRef, useState } from 'react';
2
- import { AccessibilityInfo, Animated, Platform, StyleSheet, View } from 'react-native';
3
-
4
- interface GameLoadingTransitionProps {
5
- ready: boolean;
6
- loader: ReactNode;
7
- children: ReactNode;
8
- }
9
-
10
- /** Keep the loading surface over the first game frame, then release it after fading. */
11
- export const GameLoadingTransition = memo(function GameLoadingTransition({ ready, loader, children }: GameLoadingTransitionProps) {
12
- const [visible, setVisible] = useState(!ready);
13
- const opacity = useRef(new Animated.Value(1)).current;
14
- useEffect(() => {
15
- if (!ready) {
16
- opacity.setValue(1);
17
- setVisible(true);
18
- return;
19
- }
20
- if (!visible) return;
21
- let active = true;
22
- let frame = 0;
23
- let animation: Animated.CompositeAnimation | undefined;
24
- void AccessibilityInfo.isReduceMotionEnabled()
25
- .catch(() => false)
26
- .then((reduced) => {
27
- if (!active) return;
28
- // Give the mounted world time to draw beneath the loading surface.
29
- frame = requestAnimationFrame(() => {
30
- frame = requestAnimationFrame(() => {
31
- if (!active) return;
32
- animation = Animated.timing(opacity, { toValue: 0, duration: reduced ? 0 : 160, useNativeDriver: Platform.OS !== 'web' });
33
- animation.start(({ finished }) => {
34
- if (active && finished) setVisible(false);
35
- });
36
- });
37
- });
38
- });
39
- return () => {
40
- active = false;
41
- cancelAnimationFrame(frame);
42
- animation?.stop();
43
- };
44
- }, [ready, visible, opacity]);
45
- return (
46
- <View style={styles.root}>
47
- {ready && children}
48
- {(visible || !ready) && (
49
- <Animated.View
50
- pointerEvents={ready ? 'none' : 'auto'}
51
- accessibilityElementsHidden={ready}
52
- importantForAccessibility={ready ? 'no-hide-descendants' : 'auto'}
53
- style={[StyleSheet.absoluteFill, { opacity: ready ? opacity : 1 }]}>
54
- {loader}
55
- </Animated.View>
56
- )}
57
- </View>
58
- );
59
- });
60
-
61
- const styles = StyleSheet.create({ root: { flex: 1 } });
@@ -1,2 +0,0 @@
1
- // Generated from model sources and the engine ABI; do not edit.
2
- export const PROCEDURAL_CACHE_VERSION = '6db8360ff38ef1524ff6b80f67938974';