@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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export type TiltView = { width: number; height: number; centerY: number; tilt: number };
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const EYE_DISTANCE = 240; // within the camera's 0.1..500 depth range for anything on or near the board
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/** Where a world point appears in the view. */
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export function project(v: TiltView, x: number, y: number, z = 0): [number, number] {
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return [v.width / 2 + x, v.centerY - (y * Math.cos(v.tilt) + z * Math.sin(v.tilt))];
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}
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/** The world point at height `z` under a view point (a finger on the board). */
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export function unproject(v: TiltView, sx: number, sy: number, z = 0): [number, number] {
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return [sx - v.width / 2, (v.centerY - sy - z * Math.sin(v.tilt)) / Math.cos(v.tilt)];
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}
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/** Points the camera so the board lands where the view puts it. */
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export function aimTilted(camera: Camera, v: TiltView) {
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const k = v.centerY - v.height / 2;
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const up = [0, Math.cos(v.tilt), Math.sin(v.tilt)] as const;
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const back = [0, -Math.sin(v.tilt), Math.cos(v.tilt)] as const;
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camera.target = [0, up[1] * k, up[2] * k];
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camera.eye = [0, camera.target[1] + back[1] * EYE_DISTANCE, camera.target[2] + back[2] * EYE_DISTANCE];
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}
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* stretched so it fills the view from its top-left as the original screens drew it. Lying flat, it faces
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*/
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export function placeTiltedBackdrop(world: World, backdrop: Entity, v: TiltView, depth: number) {
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world.set(backdrop, {
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position: [-v.width / 2, (v.height / 2 + k + depth * Math.sin(v.tilt)) / cos, -depth],
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scale: [1, 1 / cos, 1]
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});
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}
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@@ -1,103 +0,0 @@
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import { memo, useCallback, useEffect, useRef } from 'react';
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import { type GestureResponderEvent, Platform, StyleSheet, View, type ViewStyle } from 'react-native';
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export interface EngineContact {
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identifier: number;
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pageX: number;
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pageY: number;
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timeStamp: number;
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}
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interface EngineTouchSurfaceProps {
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enabled: boolean;
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insets: { top: number; bottom: number };
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onStart: (contact: EngineContact) => void;
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onMove: (contact: EngineContact) => void;
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onEnd: (contact: EngineContact) => void;
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onCancel: () => void;
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}
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interface PointerContact {
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isTrusted?: boolean;
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pointerId: number;
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button: number;
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pageX: number;
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pageY: number;
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timeStamp: number;
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currentTarget: { setPointerCapture(id: number): void };
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}
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/** Host adapter for simultaneous contacts until GameView exposes raw multi-touch itself. */
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export const EngineTouchSurface = memo(function EngineTouchSurface({ enabled, insets, onStart, onMove, onEnd, onCancel }: EngineTouchSurfaceProps) {
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const contacts = useRef(new Set<number>());
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const cancel = useCallback(() => {
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contacts.current.clear();
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onCancel();
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}, [onCancel]);
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useEffect(() => {
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if (!enabled) cancel();
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}, [enabled, cancel]);
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useEffect(() => () => cancel(), [cancel]);
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useEffect(() => {
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if (Platform.OS !== 'web') return;
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const hide = () => {
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if (document.hidden) cancel();
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};
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window.addEventListener('blur', cancel);
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document.addEventListener('visibilitychange', hide);
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return () => {
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window.removeEventListener('blur', cancel);
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document.removeEventListener('visibilitychange', hide);
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};
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}, [cancel]);
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const pointerContact = (event: PointerContact): EngineContact => ({
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identifier: event.pointerId,
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pageX: event.pageX,
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pageY: event.pageY,
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timeStamp: event.timeStamp
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});
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const nativeContacts = (event: GestureResponderEvent, phase: 'start' | 'move' | 'end') => {
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if (!enabled && phase !== 'end') return;
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const touches = phase === 'move' ? event.nativeEvent.touches : event.nativeEvent.changedTouches;
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for (const touch of touches) {
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const contact = { identifier: touch.identifier, pageX: touch.pageX, pageY: touch.pageY, timeStamp: event.timeStamp };
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if (phase === 'start') onStart(contact);
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else if (phase === 'move') onMove(contact);
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else onEnd(contact);
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}
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|
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};
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return (
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<View
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collapsable={false}
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pointerEvents={enabled ? 'auto' : 'none'}
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style={[styles.surface, insets, Platform.OS === 'web' ? ({ touchAction: 'none' } as ViewStyle) : null]}
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{...(Platform.OS === 'web'
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? {
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onPointerDown: (value: unknown) => {
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const event = value as PointerContact;
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if (!enabled || event.button !== 0) return;
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|
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if (event.isTrusted !== false) event.currentTarget.setPointerCapture(event.pointerId);
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contacts.current.add(event.pointerId);
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onStart(pointerContact(event));
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},
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|
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onPointerMove: (value: unknown) => {
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|
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if (enabled) onMove(pointerContact(value as PointerContact));
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},
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|
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onPointerUp: (value: unknown) => {
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const event = value as PointerContact;
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contacts.current.delete(event.pointerId);
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onEnd(pointerContact(event));
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|
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},
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|
-
onPointerCancel: cancel,
|
|
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|
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onLostPointerCapture: (value: unknown) => {
|
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|
-
if (contacts.current.has((value as PointerContact).pointerId)) cancel();
|
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|
-
}
|
|
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|
-
}
|
|
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|
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: {
|
|
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|
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onTouchStart: (event: GestureResponderEvent) => nativeContacts(event, 'start'),
|
|
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|
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onTouchMove: (event: GestureResponderEvent) => nativeContacts(event, 'move'),
|
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|
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onTouchEnd: (event: GestureResponderEvent) => nativeContacts(event, 'end'),
|
|
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|
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onTouchCancel: cancel
|
|
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|
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})}
|
|
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|
-
/>
|
|
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|
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);
|
|
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|
-
});
|
|
103
|
-
const styles = StyleSheet.create({ surface: { position: 'absolute', top: 0, right: 0, bottom: 0, left: 0 } });
|
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
// Helpers shared by the Nayan engine games: theme colors as engine colors, and lighting that keeps
|
|
2
|
-
// flat UI surfaces at their exact theme color.
|
|
3
|
-
import type { Color, Light } from '@nayan-ui/engine';
|
|
4
|
-
|
|
5
|
-
const HEX = /^#([0-9a-f]{6})([0-9a-f]{2})?$/i;
|
|
6
|
-
const RGBA = /^rgba?\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)\s*(?:,\s*([\d.]+)\s*)?\)$/i;
|
|
7
|
-
|
|
8
|
-
/** A theme color ('#RRGGBB', '#RRGGBBAA', 'rgb(a)(…)' or 'transparent') as an engine color, 0..1. */
|
|
9
|
-
export function toColor(css: string, alpha = 1): Color {
|
|
10
|
-
const hex = HEX.exec(css);
|
|
11
|
-
if (hex) {
|
|
12
|
-
const n = parseInt(hex[1]!, 16);
|
|
13
|
-
const a = hex[2] ? parseInt(hex[2], 16) / 255 : 1;
|
|
14
|
-
return [((n >> 16) & 255) / 255, ((n >> 8) & 255) / 255, (n & 255) / 255, a * alpha];
|
|
15
|
-
}
|
|
16
|
-
const rgba = RGBA.exec(css);
|
|
17
|
-
if (rgba) return [Number(rgba[1]) / 255, Number(rgba[2]) / 255, Number(rgba[3]) / 255, (rgba[4] === undefined ? 1 : Number(rgba[4])) * alpha];
|
|
18
|
-
return [0, 0, 0, 0];
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
/** A theme color's RGB, for GameView's `background`. */
|
|
22
|
-
export function toRgb(css: string): readonly [number, number, number] {
|
|
23
|
-
const [r, g, b] = toColor(css);
|
|
24
|
-
return [r, g, b];
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
/**
|
|
28
|
-
* A light whose brightness is set so a surface facing the camera (normal +z) is lit at exactly 1: flat
|
|
29
|
-
* panels, lines and masks show their theme color unchanged, while rounded shapes keep their shading
|
|
30
|
-
* (lighter toward the light, darker away). Mirrors the engine's shading: ambient × hemisphere (0.8 for
|
|
31
|
-
* a sideways normal) plus diffuse. Shadows are off: these are flat, point-sized board scenes.
|
|
32
|
-
*/
|
|
33
|
-
export function frontLight(direction: [number, number, number], ambient: number): Light {
|
|
34
|
-
const [x, y, z] = direction;
|
|
35
|
-
const facing = z / Math.hypot(x, y, z);
|
|
36
|
-
const k = 1 / (ambient * 0.8 + (1 - ambient) * facing);
|
|
37
|
-
return { direction, ambient, shadows: false, color: [k, k, k] };
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
export { MAX_GAME_WIDTH, gameWidthFor } from './EngineGameWidth';
|
|
41
|
-
|
|
42
|
-
/**
|
|
43
|
-
* How long (game seconds) a new board's intro stays due. The screen is laid out again a few frames in,
|
|
44
|
-
* once the header's real height is measured, and the board rebuilt for it should play the intro again
|
|
45
|
-
* rather than appear at rest: keep `intro` set until the intro has run this long (`introPlayed`).
|
|
46
|
-
*/
|
|
47
|
-
const INTRO_REPLAY_TIME = 0.5;
|
|
48
|
-
|
|
49
|
-
/** Ages a due intro by `dt`; once it's played long enough, clears `intro` so later rebuilds show the board at rest. */
|
|
50
|
-
export function introPlayed(g: { intro: boolean; introAge: number }, dt: number) {
|
|
51
|
-
if (g.intro && g.introAge >= 0 && (g.introAge += dt) >= INTRO_REPLAY_TIME) g.intro = false;
|
|
52
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { createContext, useContext, useLayoutEffect } from 'react';
|
|
2
|
-
import type { GameProps } from '../../services/UtilsService';
|
|
3
|
-
|
|
4
|
-
/** Hosts own navigation; the library reports play state without depending on a navigator. */
|
|
5
|
-
export const GamePlayingContext = createContext<GameProps['onPlayingChange']>(undefined);
|
|
6
|
-
|
|
7
|
-
export function useGamePlaying(playing: boolean) {
|
|
8
|
-
const changed = useContext(GamePlayingContext);
|
|
9
|
-
useLayoutEffect(() => {
|
|
10
|
-
changed?.(playing);
|
|
11
|
-
return () => changed?.(false);
|
|
12
|
-
}, [changed, playing]);
|
|
13
|
-
}
|
|
@@ -1,202 +0,0 @@
|
|
|
1
|
-
import { memo, useCallback, useEffect, useRef, useState } from 'react';
|
|
2
|
-
import { AccessibilityInfo, ActivityIndicator, type LayoutChangeEvent, Pressable, StyleSheet, Text, View } from 'react-native';
|
|
3
|
-
import { type Font, GameView, isEngineAvailable, warmUpEngine } from '@nayan-ui/engine';
|
|
4
|
-
import { GAMES_METADATA } from '../../services/GamesMetadata';
|
|
5
|
-
import { resolveGameTheme } from '../../services/ThemeService';
|
|
6
|
-
import type { GAME_IDS, GameThemeMode } from '../../services/UtilsService';
|
|
7
|
-
import { loadHudFonts } from './EngineHud';
|
|
8
|
-
import { EngineLoading, LOADING_LIGHT, loadingLook, loadingPlacement } from './EngineLoading';
|
|
9
|
-
import { useGameResource } from './useGameResource';
|
|
10
|
-
|
|
11
|
-
interface GameLoadingProps {
|
|
12
|
-
gameId: GAME_IDS;
|
|
13
|
-
theme?: GameThemeMode;
|
|
14
|
-
label?: string;
|
|
15
|
-
error?: boolean;
|
|
16
|
-
message?: string;
|
|
17
|
-
onRetry?: () => void;
|
|
18
|
-
offset?: number;
|
|
19
|
-
visible?: boolean;
|
|
20
|
-
}
|
|
21
|
-
interface LoadingViewProps extends GameLoadingProps {
|
|
22
|
-
font: Font;
|
|
23
|
-
width: number;
|
|
24
|
-
height: number;
|
|
25
|
-
reducedMotion: boolean;
|
|
26
|
-
onFailure: () => void;
|
|
27
|
-
}
|
|
28
|
-
const LoadingView = memo(function LoadingView({
|
|
29
|
-
gameId,
|
|
30
|
-
theme,
|
|
31
|
-
font,
|
|
32
|
-
width,
|
|
33
|
-
height,
|
|
34
|
-
offset = 0,
|
|
35
|
-
label = 'Getting ready',
|
|
36
|
-
error = false,
|
|
37
|
-
message,
|
|
38
|
-
onRetry,
|
|
39
|
-
visible = true,
|
|
40
|
-
reducedMotion,
|
|
41
|
-
onFailure
|
|
42
|
-
}: LoadingViewProps) {
|
|
43
|
-
const scene = useGameResource(
|
|
44
|
-
() => new EngineLoading(gameId, theme, font),
|
|
45
|
-
(value) => () => value.dispose()
|
|
46
|
-
);
|
|
47
|
-
useEffect(() => scene.layout(width, height, offset), [scene, width, height, offset]);
|
|
48
|
-
useEffect(
|
|
49
|
-
() => scene.setStatus({ label, error, message, retry: !!onRetry, reducedMotion }),
|
|
50
|
-
[scene, label, error, message, onRetry, reducedMotion]
|
|
51
|
-
);
|
|
52
|
-
const update = useCallback((dt: number) => scene.update(dt), [scene]);
|
|
53
|
-
const retry = useRef(onRetry);
|
|
54
|
-
retry.current = onRetry;
|
|
55
|
-
const tap = useCallback(
|
|
56
|
-
(x: number, y: number) => {
|
|
57
|
-
const box = scene.retryBounds;
|
|
58
|
-
if (error && x >= box.left && x <= box.left + box.width && y >= box.top && y <= box.top + box.height) retry.current?.();
|
|
59
|
-
},
|
|
60
|
-
[scene, error]
|
|
61
|
-
);
|
|
62
|
-
// This transparent control supplies keyboard/screen-reader access; all visible pixels are engine-drawn.
|
|
63
|
-
const { retryBounds } = loadingPlacement(width, height, offset);
|
|
64
|
-
return (
|
|
65
|
-
<>
|
|
66
|
-
<GameView
|
|
67
|
-
source={scene.world}
|
|
68
|
-
camera={scene.camera}
|
|
69
|
-
light={LOADING_LIGHT}
|
|
70
|
-
background={scene.clearColor}
|
|
71
|
-
onUpdate={update}
|
|
72
|
-
paused={!visible}
|
|
73
|
-
onTap={tap}
|
|
74
|
-
onError={onFailure}
|
|
75
|
-
style={StyleSheet.absoluteFill}
|
|
76
|
-
/>
|
|
77
|
-
{visible && error && onRetry && (
|
|
78
|
-
<Pressable accessibilityRole="button" accessibilityLabel="Try again" onPress={onRetry} style={{ position: 'absolute', ...retryBounds }} />
|
|
79
|
-
)}
|
|
80
|
-
</>
|
|
81
|
-
);
|
|
82
|
-
});
|
|
83
|
-
|
|
84
|
-
/** Shared engine loading world; only engine-unavailable/bootstrap failures use the text fallback. */
|
|
85
|
-
export const GameLoading = memo(function GameLoading({
|
|
86
|
-
gameId,
|
|
87
|
-
theme,
|
|
88
|
-
label = 'Getting ready',
|
|
89
|
-
error = false,
|
|
90
|
-
message,
|
|
91
|
-
onRetry,
|
|
92
|
-
offset = 0,
|
|
93
|
-
visible = true
|
|
94
|
-
}: GameLoadingProps) {
|
|
95
|
-
const colors = resolveGameTheme(theme);
|
|
96
|
-
const look = loadingLook(gameId, theme);
|
|
97
|
-
const title = GAMES_METADATA[gameId].title;
|
|
98
|
-
const [size, setSize] = useState<{ width: number; height: number } | null>(null);
|
|
99
|
-
const [font, setFont] = useState<Font | null>(null);
|
|
100
|
-
const [failed, setFailed] = useState(false);
|
|
101
|
-
const [reducedMotion, setReducedMotion] = useState(true);
|
|
102
|
-
useEffect(() => {
|
|
103
|
-
let alive = true;
|
|
104
|
-
void AccessibilityInfo.isReduceMotionEnabled().then(
|
|
105
|
-
(value) => {
|
|
106
|
-
if (alive) setReducedMotion(value);
|
|
107
|
-
},
|
|
108
|
-
() => {}
|
|
109
|
-
);
|
|
110
|
-
const subscription = AccessibilityInfo.addEventListener('reduceMotionChanged', setReducedMotion);
|
|
111
|
-
return () => {
|
|
112
|
-
alive = false;
|
|
113
|
-
subscription.remove();
|
|
114
|
-
};
|
|
115
|
-
}, []);
|
|
116
|
-
useEffect(() => {
|
|
117
|
-
if (font || !visible || !isEngineAvailable || failed) return;
|
|
118
|
-
let alive = true;
|
|
119
|
-
void warmUpEngine()
|
|
120
|
-
.then(loadHudFonts)
|
|
121
|
-
.then(
|
|
122
|
-
(fonts) => {
|
|
123
|
-
if (alive) setFont(fonts.semi);
|
|
124
|
-
},
|
|
125
|
-
() => {
|
|
126
|
-
if (alive) setFailed(true);
|
|
127
|
-
}
|
|
128
|
-
);
|
|
129
|
-
return () => {
|
|
130
|
-
alive = false;
|
|
131
|
-
};
|
|
132
|
-
}, [font, visible, failed]);
|
|
133
|
-
const layout = useCallback((event: LayoutChangeEvent) => {
|
|
134
|
-
const { width, height } = event.nativeEvent.layout;
|
|
135
|
-
setSize((old) => (old?.width === width && old.height === height ? old : { width, height }));
|
|
136
|
-
}, []);
|
|
137
|
-
const failure = useCallback(() => setFailed(true), []);
|
|
138
|
-
const ready = !!font && !!size && size.width > 0 && size.height > 0 && !failed;
|
|
139
|
-
return (
|
|
140
|
-
<View
|
|
141
|
-
testID="game-loading"
|
|
142
|
-
style={[styles.root, { backgroundColor: look.colours.sky }]}
|
|
143
|
-
onLayout={layout}
|
|
144
|
-
accessible={!error}
|
|
145
|
-
accessibilityLiveRegion="polite"
|
|
146
|
-
accessibilityRole={error ? 'alert' : 'progressbar'}
|
|
147
|
-
accessibilityState={{ busy: !error }}
|
|
148
|
-
accessibilityLabel={`${title}. ${error ? (message ?? 'Unable to prepare this game') : label}`}>
|
|
149
|
-
{ready ? (
|
|
150
|
-
<LoadingView
|
|
151
|
-
key={`${gameId}:${theme}`}
|
|
152
|
-
gameId={gameId}
|
|
153
|
-
theme={theme}
|
|
154
|
-
font={font}
|
|
155
|
-
width={size.width}
|
|
156
|
-
height={size.height}
|
|
157
|
-
label={label}
|
|
158
|
-
error={error}
|
|
159
|
-
message={message}
|
|
160
|
-
onRetry={onRetry}
|
|
161
|
-
offset={offset}
|
|
162
|
-
visible={visible}
|
|
163
|
-
reducedMotion={reducedMotion}
|
|
164
|
-
onFailure={failure}
|
|
165
|
-
/>
|
|
166
|
-
) : (
|
|
167
|
-
visible && (
|
|
168
|
-
<View style={[styles.fallback, { paddingTop: offset }]}>
|
|
169
|
-
<View testID="game-loading-art" accessible={false} style={styles.art}>
|
|
170
|
-
<View style={[styles.tile, { backgroundColor: look.colours.second, left: 8, top: 26, transform: [{ rotate: '-16deg' }] }]} />
|
|
171
|
-
<View style={[styles.tile, { backgroundColor: look.colours.horizon, right: 8, top: 26, transform: [{ rotate: '16deg' }] }]} />
|
|
172
|
-
<View style={[styles.tile, { backgroundColor: look.colours.accent, left: 45, top: 8 }]} />
|
|
173
|
-
</View>
|
|
174
|
-
<Text style={[styles.title, { color: colors.TEXT }]}>{title}</Text>
|
|
175
|
-
{!error && <ActivityIndicator animating={!reducedMotion} hidesWhenStopped={false} color={look.colours.accent} style={styles.spinner} />}
|
|
176
|
-
<Text
|
|
177
|
-
accessibilityLiveRegion="polite"
|
|
178
|
-
accessibilityRole={error ? 'alert' : 'progressbar'}
|
|
179
|
-
style={[styles.label, { color: colors.TEXT_SUBTLE }]}>
|
|
180
|
-
{error ? (message ?? 'Unable to prepare this game.') : `${label}…`}
|
|
181
|
-
</Text>
|
|
182
|
-
{error && onRetry && (
|
|
183
|
-
<Pressable accessibilityRole="button" onPress={onRetry} style={[styles.retry, { backgroundColor: colors.SOLID }]}>
|
|
184
|
-
<Text style={{ color: colors.ON_SOLID }}>Try again</Text>
|
|
185
|
-
</Pressable>
|
|
186
|
-
)}
|
|
187
|
-
</View>
|
|
188
|
-
)
|
|
189
|
-
)}
|
|
190
|
-
</View>
|
|
191
|
-
);
|
|
192
|
-
});
|
|
193
|
-
const styles = StyleSheet.create({
|
|
194
|
-
root: { flex: 1 },
|
|
195
|
-
fallback: { flex: 1, justifyContent: 'center', alignItems: 'center', padding: 24 },
|
|
196
|
-
art: { width: 144, height: 104, marginBottom: 24 },
|
|
197
|
-
tile: { position: 'absolute', width: 54, height: 54, borderRadius: 14, borderWidth: 2, borderColor: '#ffffff55' },
|
|
198
|
-
spinner: { marginTop: 20 },
|
|
199
|
-
title: { fontSize: 24, fontWeight: '600', textAlign: 'center' },
|
|
200
|
-
label: { fontSize: 16, marginTop: 12, textAlign: 'center' },
|
|
201
|
-
retry: { marginTop: 20, paddingHorizontal: 20, paddingVertical: 12, borderRadius: 12 }
|
|
202
|
-
});
|
|
@@ -1,61 +0,0 @@
|
|
|
1
|
-
import { memo, type ReactNode, useEffect, useRef, useState } from 'react';
|
|
2
|
-
import { AccessibilityInfo, Animated, Platform, StyleSheet, View } from 'react-native';
|
|
3
|
-
|
|
4
|
-
interface GameLoadingTransitionProps {
|
|
5
|
-
ready: boolean;
|
|
6
|
-
loader: ReactNode;
|
|
7
|
-
children: ReactNode;
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
/** Keep the loading surface over the first game frame, then release it after fading. */
|
|
11
|
-
export const GameLoadingTransition = memo(function GameLoadingTransition({ ready, loader, children }: GameLoadingTransitionProps) {
|
|
12
|
-
const [visible, setVisible] = useState(!ready);
|
|
13
|
-
const opacity = useRef(new Animated.Value(1)).current;
|
|
14
|
-
useEffect(() => {
|
|
15
|
-
if (!ready) {
|
|
16
|
-
opacity.setValue(1);
|
|
17
|
-
setVisible(true);
|
|
18
|
-
return;
|
|
19
|
-
}
|
|
20
|
-
if (!visible) return;
|
|
21
|
-
let active = true;
|
|
22
|
-
let frame = 0;
|
|
23
|
-
let animation: Animated.CompositeAnimation | undefined;
|
|
24
|
-
void AccessibilityInfo.isReduceMotionEnabled()
|
|
25
|
-
.catch(() => false)
|
|
26
|
-
.then((reduced) => {
|
|
27
|
-
if (!active) return;
|
|
28
|
-
// Give the mounted world time to draw beneath the loading surface.
|
|
29
|
-
frame = requestAnimationFrame(() => {
|
|
30
|
-
frame = requestAnimationFrame(() => {
|
|
31
|
-
if (!active) return;
|
|
32
|
-
animation = Animated.timing(opacity, { toValue: 0, duration: reduced ? 0 : 160, useNativeDriver: Platform.OS !== 'web' });
|
|
33
|
-
animation.start(({ finished }) => {
|
|
34
|
-
if (active && finished) setVisible(false);
|
|
35
|
-
});
|
|
36
|
-
});
|
|
37
|
-
});
|
|
38
|
-
});
|
|
39
|
-
return () => {
|
|
40
|
-
active = false;
|
|
41
|
-
cancelAnimationFrame(frame);
|
|
42
|
-
animation?.stop();
|
|
43
|
-
};
|
|
44
|
-
}, [ready, visible, opacity]);
|
|
45
|
-
return (
|
|
46
|
-
<View style={styles.root}>
|
|
47
|
-
{ready && children}
|
|
48
|
-
{(visible || !ready) && (
|
|
49
|
-
<Animated.View
|
|
50
|
-
pointerEvents={ready ? 'none' : 'auto'}
|
|
51
|
-
accessibilityElementsHidden={ready}
|
|
52
|
-
importantForAccessibility={ready ? 'no-hide-descendants' : 'auto'}
|
|
53
|
-
style={[StyleSheet.absoluteFill, { opacity: ready ? opacity : 1 }]}>
|
|
54
|
-
{loader}
|
|
55
|
-
</Animated.View>
|
|
56
|
-
)}
|
|
57
|
-
</View>
|
|
58
|
-
);
|
|
59
|
-
});
|
|
60
|
-
|
|
61
|
-
const styles = StyleSheet.create({ root: { flex: 1 } });
|