@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
|
@@ -1,557 +0,0 @@
|
|
|
1
|
-
// Bike Racing's rules, with no React: build a run with `createGame`, then `start` it and `tick` it every
|
|
2
|
-
// frame. Traffic, crashes, scoring, the autoplay bot and the camera. The screen listens through the
|
|
3
|
-
// `on…` hooks. Built as Car Racing is (games/car-racing), on its track and roadside.
|
|
4
|
-
import { audio, type Camera, effects, type Entity, haptics, type Vec3, type Voice, World } from '@nayan-ui/engine';
|
|
5
|
-
import { playBankSound } from '../../services/SoundsService';
|
|
6
|
-
import {
|
|
7
|
-
buildHorizon,
|
|
8
|
-
buildRoad,
|
|
9
|
-
burn,
|
|
10
|
-
burning,
|
|
11
|
-
clamp,
|
|
12
|
-
explode,
|
|
13
|
-
type Fire,
|
|
14
|
-
forwardOf,
|
|
15
|
-
newSample,
|
|
16
|
-
orient,
|
|
17
|
-
pick,
|
|
18
|
-
placeAt,
|
|
19
|
-
placeSegment,
|
|
20
|
-
rand,
|
|
21
|
-
recycleRoad,
|
|
22
|
-
rightOf,
|
|
23
|
-
setHorizonNight,
|
|
24
|
-
spawnProps,
|
|
25
|
-
spawnRaceMarkers,
|
|
26
|
-
Track
|
|
27
|
-
} from '../car-racing/CarRacingScene';
|
|
28
|
-
import { frontHit, overlapAcross } from '../shared/EngineFootprint';
|
|
29
|
-
import type { HudFeedback } from '../shared/EngineHud';
|
|
30
|
-
import { createChase, updateChase } from '../shared/EngineRacingChase';
|
|
31
|
-
import { sideImpactSpeed, smoothSteeringPose, stepSteering } from '../shared/EngineRacingHandling';
|
|
32
|
-
import { BIKE_FOOTPRINT } from './BikeMeshes';
|
|
33
|
-
import {
|
|
34
|
-
type Assets,
|
|
35
|
-
AUTOPLAY,
|
|
36
|
-
CAMERA_FOV,
|
|
37
|
-
CRASH_SLOWDOWN,
|
|
38
|
-
EDGE,
|
|
39
|
-
FINISH_CLEAR,
|
|
40
|
-
getRacingSounds,
|
|
41
|
-
INVULNERABLE,
|
|
42
|
-
LANES,
|
|
43
|
-
LATERAL_SPEED,
|
|
44
|
-
LEAN,
|
|
45
|
-
LIVES,
|
|
46
|
-
MAX_LEAN,
|
|
47
|
-
NEAR_MISS_GAP,
|
|
48
|
-
PAINTS,
|
|
49
|
-
PLAYER_PAINT,
|
|
50
|
-
POINTS_PER_BIKE_PASSED,
|
|
51
|
-
ROAD_HALF,
|
|
52
|
-
SPAWN_AHEAD,
|
|
53
|
-
START_SPEED,
|
|
54
|
-
STEER_RESPONSE,
|
|
55
|
-
TRACK_LENGTH,
|
|
56
|
-
TRAFFIC_SPEED
|
|
57
|
-
} from './BikeRacingConstants';
|
|
58
|
-
import { leanBike, setBikeNight, spawnBike } from './BikeRacingScene';
|
|
59
|
-
|
|
60
|
-
export type Phase = 'ready' | 'playing' | 'over';
|
|
61
|
-
|
|
62
|
-
const WHEELIE = 0.38; // radians: the nose comes up as the run starts
|
|
63
|
-
const WHEELIE_TIME = 1.1; // seconds
|
|
64
|
-
|
|
65
|
-
// Reused per frame, so the game loop doesn't allocate.
|
|
66
|
-
const tmp: [number, number, number] = [0, 0, 0];
|
|
67
|
-
const driveRotation: [number, number, number, number] = [0, 0, 0, 1];
|
|
68
|
-
const at: [number, number, number] = [0, 0, 0];
|
|
69
|
-
const sample = newSample();
|
|
70
|
-
const look = newSample();
|
|
71
|
-
|
|
72
|
-
export function createGame(a: Assets, night: boolean) {
|
|
73
|
-
const world = new World(2600);
|
|
74
|
-
const camera: Camera = { eye: [5, 2.5, 5], target: [0, 0.6, 0], fov: CAMERA_FOV };
|
|
75
|
-
const segments = buildRoad(world, a);
|
|
76
|
-
const horizon = buildHorizon(world, night);
|
|
77
|
-
const player = spawnBike(world, a, PLAYER_PAINT, [0, a.bike.size[1] / 2, 0], night);
|
|
78
|
-
world.listener = player.root;
|
|
79
|
-
|
|
80
|
-
const g = {
|
|
81
|
-
world,
|
|
82
|
-
night,
|
|
83
|
-
track: new Track(),
|
|
84
|
-
chase: createChase(),
|
|
85
|
-
assets: a,
|
|
86
|
-
camera,
|
|
87
|
-
player,
|
|
88
|
-
horizon,
|
|
89
|
-
segments,
|
|
90
|
-
traffic: [] as Bike[],
|
|
91
|
-
/** Wrecks on fire. */
|
|
92
|
-
burning: [] as Fire[],
|
|
93
|
-
phase: 'ready' as Phase,
|
|
94
|
-
time: 0,
|
|
95
|
-
s: 0,
|
|
96
|
-
d: 0,
|
|
97
|
-
target: 0, // where the finger wants the bike across the road
|
|
98
|
-
dragX: 0, // the finger's last dx, so each move steers by its own distance
|
|
99
|
-
speed: 0,
|
|
100
|
-
lateral: 0,
|
|
101
|
-
steeringGoal: 0,
|
|
102
|
-
steeringPose: { yaw: 0, roll: 0 },
|
|
103
|
-
spawnTimer: 0.5,
|
|
104
|
-
invulnerable: 0,
|
|
105
|
-
scrape: 0,
|
|
106
|
-
orbit: 0,
|
|
107
|
-
/** Seconds left of the start's wheelie, and of the wobble after a crash. */
|
|
108
|
-
wheelie: 0,
|
|
109
|
-
wobble: 0,
|
|
110
|
-
/** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
|
|
111
|
-
get score() {
|
|
112
|
-
return world.scoreboard.score;
|
|
113
|
-
},
|
|
114
|
-
get lives() {
|
|
115
|
-
return world.scoreboard.lives;
|
|
116
|
-
},
|
|
117
|
-
/** Metres left to the finish gate. */
|
|
118
|
-
left: TRACK_LENGTH,
|
|
119
|
-
shake: 0,
|
|
120
|
-
engine: null as Voice | null,
|
|
121
|
-
audible: true,
|
|
122
|
-
// UI hooks, set by the screen.
|
|
123
|
-
onPhase: (_p: Phase) => {},
|
|
124
|
-
onScore: (_s: number) => {},
|
|
125
|
-
onLives: (_l: number) => {},
|
|
126
|
-
onDistance: (_metres: number) => {},
|
|
127
|
-
hudFeedback: {} as HudFeedback
|
|
128
|
-
};
|
|
129
|
-
for (const seg of segments) {
|
|
130
|
-
placeSegment(g, seg);
|
|
131
|
-
spawnProps(g, seg);
|
|
132
|
-
}
|
|
133
|
-
world.scoreboard.reset(LIVES);
|
|
134
|
-
spawnRaceMarkers(world, g.track, 0, TRACK_LENGTH, a.font);
|
|
135
|
-
return g;
|
|
136
|
-
}
|
|
137
|
-
export type Game = ReturnType<typeof createGame>;
|
|
138
|
-
|
|
139
|
-
const ENGINE = { volume: 0.3, loop: true, pitch: 1.45 }; // a bike's engine revs higher than the car's
|
|
140
|
-
|
|
141
|
-
export function start(g: Game) {
|
|
142
|
-
if (g.world.isDisposed || g.phase !== 'ready') return;
|
|
143
|
-
g.phase = 'playing';
|
|
144
|
-
g.speed = START_SPEED * 0.55;
|
|
145
|
-
g.wheelie = WHEELIE_TIME;
|
|
146
|
-
// Fill the road ahead, so the first bikes arrive within seconds.
|
|
147
|
-
for (let ahead = 45; ahead < Math.min(SPAWN_AHEAD, TRACK_LENGTH - FINISH_CLEAR); ahead += rand(16, 24)) spawnTraffic(g, ahead);
|
|
148
|
-
g.engine = g.audible ? getRacingSounds().play('engine', ENGINE) : null;
|
|
149
|
-
// Sounds load alongside the scene; if they're still decoding, the engine starts once they're in.
|
|
150
|
-
if (!g.engine) {
|
|
151
|
-
getRacingSounds().ready.then(() => {
|
|
152
|
-
if (!g.world.isDisposed && g.audible && g.phase === 'playing' && !g.engine) g.engine = getRacingSounds().play('engine', ENGINE);
|
|
153
|
-
});
|
|
154
|
-
}
|
|
155
|
-
g.onPhase('playing');
|
|
156
|
-
playBankSound(getRacingSounds(), 'nitro', { volume: 0.6, pitch: 1.2 });
|
|
157
|
-
haptics.impact(0.6, 0.4);
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
/** Mirrors the shared screen's audible state without letting an engine loop leak to another screen. */
|
|
161
|
-
export function setAudible(g: Game, enabled: boolean) {
|
|
162
|
-
g.audible = enabled;
|
|
163
|
-
if (!enabled) {
|
|
164
|
-
audio.stop(g.engine);
|
|
165
|
-
g.engine = null;
|
|
166
|
-
return;
|
|
167
|
-
}
|
|
168
|
-
if (g.phase !== 'playing' || g.engine || g.world.isDisposed) return;
|
|
169
|
-
const resume = () => {
|
|
170
|
-
if (!g.world.isDisposed && g.audible && g.phase === 'playing' && !g.engine) g.engine = getRacingSounds().play('engine', ENGINE);
|
|
171
|
-
};
|
|
172
|
-
resume();
|
|
173
|
-
if (!g.engine) void getRacingSounds().ready.then(resume);
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
/** Change the scene in place when the host theme changes. */
|
|
177
|
-
export function setNight(g: Game, night: boolean) {
|
|
178
|
-
if (g.world.isDisposed || g.night === night) return;
|
|
179
|
-
g.night = night;
|
|
180
|
-
setHorizonNight(g.world, g.horizon, night);
|
|
181
|
-
setBikeNight(g.world, g.player, night);
|
|
182
|
-
for (const bike of g.traffic) setBikeNight(g.world, bike, night);
|
|
183
|
-
for (const segment of g.segments) for (const lamp of segment.lights) g.world.set(lamp.entity, { color: night ? lamp.night : lamp.day });
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
/** Steers toward the finger: `dx` is the drag's distance so far, `metresPerPoint` how far that moves the bike. */
|
|
187
|
-
export function steer(g: Game, phase: 'start' | 'move' | 'end', dx: number, metresPerPoint: number) {
|
|
188
|
-
if (g.phase !== 'playing') return;
|
|
189
|
-
if (phase === 'start') g.dragX = 0;
|
|
190
|
-
if (phase === 'end') return;
|
|
191
|
-
g.target = clamp(g.target + (dx - g.dragX) * metresPerPoint, -EDGE - 0.6, EDGE + 0.6);
|
|
192
|
-
g.dragX = dx;
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
/** Stops the run's sounds and frees its world (the screen unmounting). */
|
|
196
|
-
export function dispose(g: Game) {
|
|
197
|
-
audio.stop(g.engine);
|
|
198
|
-
g.world.dispose();
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
/** Present the integrated pose once; only independent wrecks use native velocity. */
|
|
202
|
-
function drive(g: Game, root: Entity, s: number, d: number, h: number, yaw = 0) {
|
|
203
|
-
const t = g.track.sample(s, sample);
|
|
204
|
-
placeAt(t, d, h, at);
|
|
205
|
-
g.world.set(root, { position: at, velocity: [0, 0, 0], rotation: orient(t.heading, t.pitch, yaw, 0, driveRotation) });
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
/** Running into a bike: it's thrown down the road, burning, and a life is lost. */
|
|
209
|
-
function crash(g: Game, bike: Bike, damagePlayer = true) {
|
|
210
|
-
bike.crashed = true;
|
|
211
|
-
bike.passed = true; // no points for a bike you hit
|
|
212
|
-
const t = g.track.sample(bike.s, sample);
|
|
213
|
-
const right = rightOf(t.heading);
|
|
214
|
-
const side = Math.sign(bike.d - g.d) || (Math.random() < 0.5 ? -1 : 1);
|
|
215
|
-
const size = g.assets.bike.size;
|
|
216
|
-
g.world.set(bike.root, {
|
|
217
|
-
physics: { type: 'dynamic', size: [0.6, size[1] + 0.4, size[2] * 0.95], layer: 8, mask: 4 | 8, bounce: 0.3, friction: 0.5, density: 0.3 },
|
|
218
|
-
spin: [rand(-4, 4), rand(-6, 6), -side * rand(4, 8)],
|
|
219
|
-
impact: { sound: getRacingSounds().get('bump'), minSpeed: 2, maxSpeed: 14, volume: 0.7, haptic: 0.3 },
|
|
220
|
-
lifetime: 3.4
|
|
221
|
-
});
|
|
222
|
-
// Thrown on ahead at about the player's new speed, tumbling and sliding along in view, burning.
|
|
223
|
-
g.speed = damagePlayer ? Math.max(START_SPEED * 0.55, g.speed * CRASH_SLOWDOWN) : g.speed * 0.9;
|
|
224
|
-
const ahead = g.speed * 1.1;
|
|
225
|
-
const a = g.track.sample(bike.s, sample);
|
|
226
|
-
const ax = a.x;
|
|
227
|
-
const az = a.z;
|
|
228
|
-
const b = g.track.sample(bike.s + 1, sample);
|
|
229
|
-
const len = Math.hypot(b.x - ax, b.z - az) || 1;
|
|
230
|
-
const along: Vec3 = [(b.x - ax) / len, 0, (b.z - az) / len];
|
|
231
|
-
g.world.set(bike.root, { velocity: [along[0] * ahead + right[0] * side * 4, 4.5, along[2] * ahead + right[2] * side * 4] });
|
|
232
|
-
const p = g.world.position(bike.root);
|
|
233
|
-
if (p) explode(g.world, p);
|
|
234
|
-
g.burning.push(burning(bike.root, g.time + 3));
|
|
235
|
-
|
|
236
|
-
g.shake = 0.45;
|
|
237
|
-
g.wobble = 0.9;
|
|
238
|
-
if (damagePlayer) g.onLives(g.world.scoreboard.addLives(-1));
|
|
239
|
-
g.hudFeedback.flash = true;
|
|
240
|
-
playBankSound(getRacingSounds(), 'hit', { volume: 1 });
|
|
241
|
-
haptics.impact(1, 0.8);
|
|
242
|
-
if (g.lives <= 0) {
|
|
243
|
-
g.burning.push(burning(g.player.root, Infinity));
|
|
244
|
-
end(g);
|
|
245
|
-
return;
|
|
246
|
-
}
|
|
247
|
-
g.invulnerable = INVULNERABLE; // a moment's grace, so one pile-up doesn't cost two lives
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
/**
|
|
251
|
-
* A sideswipe: no life lost. The other bike is shoved sideways (leaning away as it slides), the player
|
|
252
|
-
* bounces back a little with a wobble, and the two are pushed apart so the contact doesn't repeat.
|
|
253
|
-
*/
|
|
254
|
-
function sideswipe(g: Game, bike: Bike, overlap: number) {
|
|
255
|
-
const trafficLateral = Math.cos(bike.phase) * bike.weave * bike.weaveSpeed + bike.vshove;
|
|
256
|
-
if (sideImpactSpeed(g.lateral, trafficLateral, bike.d - g.d) >= 2.5) {
|
|
257
|
-
bike.bumped = true;
|
|
258
|
-
g.lateral *= 0.55;
|
|
259
|
-
crash(g, bike, false);
|
|
260
|
-
return;
|
|
261
|
-
}
|
|
262
|
-
const away = Math.sign(bike.d - g.d) || 1;
|
|
263
|
-
bike.shove += away * overlap * 0.7;
|
|
264
|
-
g.d -= away * overlap * 0.3;
|
|
265
|
-
bike.vshove = away * (3 + Math.abs(g.lateral) * 0.7);
|
|
266
|
-
g.lateral = -away * Math.abs(g.lateral) * 0.3;
|
|
267
|
-
bike.bumped = true;
|
|
268
|
-
g.speed *= 0.98;
|
|
269
|
-
g.wobble = Math.max(g.wobble, 0.35);
|
|
270
|
-
g.shake = Math.max(g.shake, 0.12);
|
|
271
|
-
if (bike.bumpCooldown > 0) return;
|
|
272
|
-
bike.bumpCooldown = 0.3;
|
|
273
|
-
const t = g.track.sample((bike.s + g.s) / 2, sample);
|
|
274
|
-
placeAt(t, (bike.d + g.d) / 2, 0.5, at);
|
|
275
|
-
effects.sparks(g.world, {
|
|
276
|
-
position: [at[0], at[1], at[2]],
|
|
277
|
-
count: 12,
|
|
278
|
-
speed: 6,
|
|
279
|
-
size: 0.06,
|
|
280
|
-
lifetime: 0.35,
|
|
281
|
-
gravity: -9.81,
|
|
282
|
-
colors: [
|
|
283
|
-
[1, 0.9, 0.4],
|
|
284
|
-
[1, 0.65, 0.2]
|
|
285
|
-
]
|
|
286
|
-
});
|
|
287
|
-
playBankSound(getRacingSounds(), 'bump', { volume: 0.85 });
|
|
288
|
-
haptics.impact(0.55, 0.7);
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
function end(g: Game) {
|
|
292
|
-
if (g.phase !== 'playing') return;
|
|
293
|
-
g.world.scoreboard.stop();
|
|
294
|
-
g.phase = 'over';
|
|
295
|
-
audio.stop(g.engine);
|
|
296
|
-
g.engine = null;
|
|
297
|
-
if (g.lives > 0) {
|
|
298
|
-
playBankSound(getRacingSounds(), 'win', { volume: 0.8 });
|
|
299
|
-
haptics.notify('success');
|
|
300
|
-
} else {
|
|
301
|
-
playBankSound(getRacingSounds(), 'die', { volume: 0.8 });
|
|
302
|
-
haptics.notify('error');
|
|
303
|
-
}
|
|
304
|
-
g.onPhase('over');
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
export function tick(g: Game, dt: number) {
|
|
308
|
-
if (g.world.isDisposed) return;
|
|
309
|
-
dt = Math.max(0, Math.min(dt, 0.05));
|
|
310
|
-
g.time += dt;
|
|
311
|
-
const playing = g.phase === 'playing';
|
|
312
|
-
|
|
313
|
-
if (playing) {
|
|
314
|
-
// One cruising speed for the whole race: the launch and crash recoveries ease back up to it
|
|
315
|
-
g.speed += (START_SPEED - g.speed) * (1 - Math.exp(-dt * 1.4));
|
|
316
|
-
g.invulnerable = Math.max(0, g.invulnerable - dt);
|
|
317
|
-
g.spawnTimer -= dt;
|
|
318
|
-
if (g.spawnTimer <= 0) {
|
|
319
|
-
g.spawnTimer = Math.max(0.35, 0.9 - (g.speed - START_SPEED) * 0.018) * rand(0.8, 1.2);
|
|
320
|
-
spawnTraffic(g);
|
|
321
|
-
}
|
|
322
|
-
if (AUTOPLAY) autopilot(g);
|
|
323
|
-
} else if (g.phase === 'over') {
|
|
324
|
-
g.speed = Math.max(0, g.speed - 25 * dt); // roll to a stop
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
// Steering: slide toward the finger, scraping along the rail at the edges.
|
|
328
|
-
const goal = clamp(g.target, -EDGE - 0.6, EDGE + 0.6);
|
|
329
|
-
stepSteering(g, playing ? goal : g.d, dt, LATERAL_SPEED, STEER_RESPONSE, playing);
|
|
330
|
-
g.scrape -= dt;
|
|
331
|
-
if (Math.abs(g.d) > EDGE) {
|
|
332
|
-
g.d = Math.sign(g.d) * EDGE;
|
|
333
|
-
if (Math.sign(g.lateral) === Math.sign(g.d)) g.lateral = 0;
|
|
334
|
-
if (playing && Math.abs(goal) > EDGE + 0.2 && g.scrape <= 0) {
|
|
335
|
-
g.scrape = 0.06;
|
|
336
|
-
g.speed *= 0.985;
|
|
337
|
-
const t = g.track.sample(g.s + 0.8, sample);
|
|
338
|
-
placeAt(t, Math.sign(g.d) * (ROAD_HALF + 0.9), 0.5, at);
|
|
339
|
-
effects.sparks(g.world, {
|
|
340
|
-
position: [at[0], at[1], at[2]],
|
|
341
|
-
count: 6,
|
|
342
|
-
speed: 6,
|
|
343
|
-
size: 0.07,
|
|
344
|
-
lifetime: 0.35,
|
|
345
|
-
gravity: -9.81,
|
|
346
|
-
colors: [
|
|
347
|
-
[1, 0.85, 0.3],
|
|
348
|
-
[1, 0.55, 0.1]
|
|
349
|
-
],
|
|
350
|
-
flash: false
|
|
351
|
-
});
|
|
352
|
-
haptics.impact(0.25, 1);
|
|
353
|
-
}
|
|
354
|
-
}
|
|
355
|
-
|
|
356
|
-
g.s += g.speed * dt;
|
|
357
|
-
// The distance left to the finish gate; crossing it wins
|
|
358
|
-
if (g.phase === 'playing') {
|
|
359
|
-
const left = Math.max(0, Math.ceil(TRACK_LENGTH - g.s));
|
|
360
|
-
if (left !== g.left) {
|
|
361
|
-
g.left = left;
|
|
362
|
-
g.onDistance(left);
|
|
363
|
-
}
|
|
364
|
-
if (g.s >= TRACK_LENGTH) end(g);
|
|
365
|
-
}
|
|
366
|
-
const size = g.assets.bike.size;
|
|
367
|
-
smoothSteeringPose(g.steeringPose, g.lateral, g.speed, dt);
|
|
368
|
-
drive(g, g.player.root, g.s, g.d, size[1] / 2, g.steeringPose.yaw);
|
|
369
|
-
// The bike leans into the turn (and wobbles after a crash); the start pulls a wheelie
|
|
370
|
-
g.wheelie = Math.max(0, g.wheelie - dt);
|
|
371
|
-
g.wobble = Math.max(0, g.wobble - dt);
|
|
372
|
-
const wheelie = playing && g.wheelie > 0 ? WHEELIE * Math.sin((g.wheelie / WHEELIE_TIME) * Math.PI) : 0;
|
|
373
|
-
const wobble = g.wobble > 0 ? Math.sin(g.time * 30) * 0.18 * g.wobble : 0;
|
|
374
|
-
leanBike(g.world, g.player.lean, -size[1] / 2, clamp(g.lateral * LEAN, -MAX_LEAN, MAX_LEAN) + wobble, wheelie);
|
|
375
|
-
|
|
376
|
-
// Traffic rides along its lane; scored once behind the player, gone once far behind.
|
|
377
|
-
for (let i = g.traffic.length - 1; i >= 0; i--) {
|
|
378
|
-
const bike = g.traffic[i]!;
|
|
379
|
-
if (bike.crashed) {
|
|
380
|
-
if (!g.world.has(bike.root)) g.traffic.splice(i, 1); // its lifetime ended
|
|
381
|
-
continue;
|
|
382
|
-
}
|
|
383
|
-
// A gentle weave within its lane, leaning with it
|
|
384
|
-
bike.phase += dt * bike.weaveSpeed;
|
|
385
|
-
// A shove from a sideswipe slides it out of its line, fading; the rails bounce it back.
|
|
386
|
-
bike.bumpCooldown -= dt;
|
|
387
|
-
bike.shove += bike.vshove * dt;
|
|
388
|
-
bike.vshove *= Math.exp(-dt * 2.5);
|
|
389
|
-
const vd = Math.cos(bike.phase) * bike.weave * bike.weaveSpeed + bike.vshove;
|
|
390
|
-
bike.s += TRAFFIC_SPEED * dt;
|
|
391
|
-
let d = bike.lane + Math.sin(bike.phase) * bike.weave + bike.shove;
|
|
392
|
-
if (Math.abs(d) > EDGE) {
|
|
393
|
-
bike.shove -= d - Math.sign(d) * EDGE;
|
|
394
|
-
bike.vshove = -bike.vshove * 0.3;
|
|
395
|
-
d = Math.sign(d) * EDGE;
|
|
396
|
-
}
|
|
397
|
-
bike.d = d;
|
|
398
|
-
drive(g, bike.root, bike.s, d, size[1] / 2, Math.atan2(vd, TRAFFIC_SPEED) * 0.7);
|
|
399
|
-
leanBike(g.world, bike.lean, -size[1] / 2, clamp(vd * LEAN * 2, -0.45, 0.45));
|
|
400
|
-
const ds = bike.s - g.s;
|
|
401
|
-
const reach = BIKE_FOOTPRINT.length;
|
|
402
|
-
const gap = Math.abs(bike.d - g.d);
|
|
403
|
-
if (Math.abs(ds) < reach) bike.closest = Math.min(bike.closest, gap);
|
|
404
|
-
// Touching is the bikes' and riders' outlines overlapping, not their lanes. How they met says what
|
|
405
|
-
// happens: front wheel into the other's tail (still apart lengthways a moment ago) is a crash;
|
|
406
|
-
// already alongside, a sideswipe that shoves the other bike away.
|
|
407
|
-
const depth = overlapAcross(BIKE_FOOTPRINT, BIKE_FOOTPRINT, ds, gap);
|
|
408
|
-
if (g.phase === 'playing' && depth > 0) {
|
|
409
|
-
if (!bike.touching && frontHit(BIKE_FOOTPRINT, BIKE_FOOTPRINT, bike.wasAhead, ds, 0.35)) bike.headOn = true;
|
|
410
|
-
bike.touching = true;
|
|
411
|
-
if (!bike.headOn) {
|
|
412
|
-
sideswipe(g, bike, depth);
|
|
413
|
-
} else if (g.invulnerable <= 0) {
|
|
414
|
-
crash(g, bike);
|
|
415
|
-
continue;
|
|
416
|
-
}
|
|
417
|
-
} else {
|
|
418
|
-
bike.touching = false;
|
|
419
|
-
bike.headOn = false;
|
|
420
|
-
}
|
|
421
|
-
bike.wasAhead = ds;
|
|
422
|
-
if (!bike.passed && g.phase === 'playing' && ds < -reach) {
|
|
423
|
-
bike.passed = true;
|
|
424
|
-
g.onScore(g.world.scoreboard.add(POINTS_PER_BIKE_PASSED));
|
|
425
|
-
playBankSound(getRacingSounds(), 'point', { volume: 0.5 });
|
|
426
|
-
haptics.impact(0.25, 0.9);
|
|
427
|
-
if (bike.closest < NEAR_MISS_GAP && !bike.bumped) g.hudFeedback.message = 'NEAR MISS!';
|
|
428
|
-
}
|
|
429
|
-
if (ds < -30) {
|
|
430
|
-
g.world.despawn(bike.root);
|
|
431
|
-
g.traffic.splice(i, 1);
|
|
432
|
-
}
|
|
433
|
-
}
|
|
434
|
-
|
|
435
|
-
burn(g.world, g.camera, g.burning, g.time, dt);
|
|
436
|
-
g.world.update(dt);
|
|
437
|
-
recycleRoad(g, g.segments, g.s);
|
|
438
|
-
followCamera(g, dt);
|
|
439
|
-
}
|
|
440
|
-
|
|
441
|
-
/** Camera: orbiting the bike on the start screen, then low behind the rider, looking down the road. */
|
|
442
|
-
function followCamera(g: Game, dt: number) {
|
|
443
|
-
const drawn = g.world.worldPosition(g.player.root, tmp);
|
|
444
|
-
if (!drawn) return;
|
|
445
|
-
const t = g.track.sample(g.s, look);
|
|
446
|
-
const fwd = forwardOf(t.heading);
|
|
447
|
-
if (g.phase === 'ready') {
|
|
448
|
-
g.orbit += dt * 0.35;
|
|
449
|
-
const angle = g.orbit + 0.9;
|
|
450
|
-
updateChase(g.chase, g.camera, drawn, [Math.sin(angle) * 5, 1.6, Math.cos(angle) * 5], [0, 0.35, 0], dt);
|
|
451
|
-
} else {
|
|
452
|
-
updateChase(
|
|
453
|
-
g.chase,
|
|
454
|
-
g.camera,
|
|
455
|
-
drawn,
|
|
456
|
-
[-fwd[0] * 5.4, 1.9 + Math.max(0, -t.pitch) * 3, -fwd[2] * 5.4],
|
|
457
|
-
[fwd[0] * 12, 0.6 + Math.tan(t.pitch) * 12, fwd[2] * 12],
|
|
458
|
-
dt
|
|
459
|
-
);
|
|
460
|
-
}
|
|
461
|
-
g.camera.fov = CAMERA_FOV;
|
|
462
|
-
g.shake *= Math.exp(-dt * 6);
|
|
463
|
-
g.world.set(g.horizon, { position: [drawn[0], 0, drawn[2]] });
|
|
464
|
-
}
|
|
465
|
-
|
|
466
|
-
// ── Traffic ───────────────────────────────────────────────────────────
|
|
467
|
-
|
|
468
|
-
export type Bike = {
|
|
469
|
-
root: Entity;
|
|
470
|
-
lean: Entity;
|
|
471
|
-
lights: Entity[];
|
|
472
|
-
s: number;
|
|
473
|
-
d: number;
|
|
474
|
-
/** Its lane's centre, and which lane (0..2). */
|
|
475
|
-
lane: number;
|
|
476
|
-
laneIndex: number;
|
|
477
|
-
/** A gentle weave about the lane's centre. */
|
|
478
|
-
weave: number;
|
|
479
|
-
weaveSpeed: number;
|
|
480
|
-
phase: number;
|
|
481
|
-
/** How far a sideswipe has shoved it out of its line, and how fast it's still sliding. */
|
|
482
|
-
shove: number;
|
|
483
|
-
vshove: number;
|
|
484
|
-
passed: boolean;
|
|
485
|
-
crashed: boolean;
|
|
486
|
-
/** It was sideswiped (no near-miss bonus for it). */
|
|
487
|
-
bumped: boolean;
|
|
488
|
-
/** Seconds until another sideswipe makes a sound again. */
|
|
489
|
-
bumpCooldown: number;
|
|
490
|
-
/** Closest it came beside the player, for near misses. */
|
|
491
|
-
closest: number;
|
|
492
|
-
/** How far ahead of the player it was last frame, and whether it's touching (and met nose to tail). */
|
|
493
|
-
wasAhead: number;
|
|
494
|
-
touching: boolean;
|
|
495
|
-
headOn: boolean;
|
|
496
|
-
};
|
|
497
|
-
|
|
498
|
-
const spawnSample = newSample();
|
|
499
|
-
const spawnAt: [number, number, number] = [0, 0, 0];
|
|
500
|
-
|
|
501
|
-
/** Traffic ahead, in a lane that doesn't close the road: bikes close together always leave a lane open. */
|
|
502
|
-
export function spawnTraffic(g: Game, ahead = SPAWN_AHEAD) {
|
|
503
|
-
const s = g.s + ahead;
|
|
504
|
-
if (s > TRACK_LENGTH - FINISH_CLEAR) return; // the run-in to the finish stays clear
|
|
505
|
-
const window = 12 + g.speed * 0.32;
|
|
506
|
-
const blocked = new Set<number>();
|
|
507
|
-
for (const bike of g.traffic) if (!bike.crashed && Math.abs(bike.s - s) < window) blocked.add(bike.laneIndex);
|
|
508
|
-
const open = [0, 1, 2].filter((l) => !blocked.has(l));
|
|
509
|
-
if (open.length <= 1) return;
|
|
510
|
-
const laneIndex = pick(open);
|
|
511
|
-
const lane = LANES[laneIndex]!;
|
|
512
|
-
const t = g.track.sample(s, spawnSample);
|
|
513
|
-
placeAt(t, lane, g.assets.bike.size[1] / 2, spawnAt);
|
|
514
|
-
const { root, lean, lights } = spawnBike(g.world, g.assets, pick(PAINTS), [spawnAt[0], spawnAt[1], spawnAt[2]], g.night);
|
|
515
|
-
g.world.set(root, { rotation: orient(t.heading, t.pitch) });
|
|
516
|
-
g.traffic.push({
|
|
517
|
-
root,
|
|
518
|
-
lean,
|
|
519
|
-
lights,
|
|
520
|
-
s,
|
|
521
|
-
d: lane,
|
|
522
|
-
lane,
|
|
523
|
-
laneIndex,
|
|
524
|
-
weave: rand(0.1, 0.35),
|
|
525
|
-
weaveSpeed: rand(0.6, 1.2),
|
|
526
|
-
phase: rand(0, Math.PI * 2),
|
|
527
|
-
shove: 0,
|
|
528
|
-
vshove: 0,
|
|
529
|
-
passed: false,
|
|
530
|
-
crashed: false,
|
|
531
|
-
bumped: false,
|
|
532
|
-
bumpCooldown: 0,
|
|
533
|
-
closest: Infinity,
|
|
534
|
-
wasAhead: ahead,
|
|
535
|
-
touching: false,
|
|
536
|
-
headOn: false
|
|
537
|
-
});
|
|
538
|
-
}
|
|
539
|
-
|
|
540
|
-
/** Demo bot: head for the lane whose next bike is furthest away. */
|
|
541
|
-
export function autopilot(g: Game) {
|
|
542
|
-
const nearest = [Infinity, Infinity, Infinity];
|
|
543
|
-
for (const bike of g.traffic) {
|
|
544
|
-
if (bike.crashed) continue;
|
|
545
|
-
const ahead = bike.s - g.s;
|
|
546
|
-
if (ahead > -4) nearest[bike.laneIndex] = Math.min(nearest[bike.laneIndex]!, ahead);
|
|
547
|
-
}
|
|
548
|
-
let current = 0;
|
|
549
|
-
for (let l = 1; l < 3; l++) if (Math.abs(LANES[l]! - g.d) < Math.abs(LANES[current]! - g.d)) current = l;
|
|
550
|
-
let lane = current;
|
|
551
|
-
if (nearest[current]! < 40) {
|
|
552
|
-
for (const l of [current - 1, current + 1]) {
|
|
553
|
-
if (l >= 0 && l < 3 && nearest[l]! > nearest[lane]! + 6) lane = l;
|
|
554
|
-
}
|
|
555
|
-
}
|
|
556
|
-
g.target = LANES[lane]!;
|
|
557
|
-
}
|
|
@@ -1,119 +0,0 @@
|
|
|
1
|
-
// What Bike Racing draws besides Car Racing's road, scenery, horizon and fire (shared from
|
|
2
|
-
// games/car-racing): the sport bikes, each with its rider tucked down over the tank in a racing
|
|
3
|
-
// crouch, leaning into the turns.
|
|
4
|
-
import {
|
|
5
|
-
type Color,
|
|
6
|
-
type Entity,
|
|
7
|
-
type GeometryPart,
|
|
8
|
-
merge,
|
|
9
|
-
type Model,
|
|
10
|
-
type MutableQuat,
|
|
11
|
-
quat,
|
|
12
|
-
shapeGeometry,
|
|
13
|
-
tube,
|
|
14
|
-
type Vec3,
|
|
15
|
-
type World
|
|
16
|
-
} from '@nayan-ui/engine';
|
|
17
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
18
|
-
import { type Assets, SUIT, SUIT_TRIM, VISOR } from './BikeRacingConstants';
|
|
19
|
-
|
|
20
|
-
let riderModel: Model | undefined;
|
|
21
|
-
|
|
22
|
-
/** The rider, in the bike's frame (y up, nose toward -z, wheels on y = 0): one mesh, its suit, gloves and boots. */
|
|
23
|
-
function riderMesh(): Model {
|
|
24
|
-
return cacheGameAsset('bike-racing/BikeRacingScene:riderMesh', () => riderMeshUncached());
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
function riderMeshUncached(): Model {
|
|
28
|
-
if (riderModel) return riderModel;
|
|
29
|
-
const limb = (a: Vec3, b: Vec3, r0: number, r1: number, color: Color): GeometryPart => ({
|
|
30
|
-
geometry: tube([a, b], { radius: (t) => r0 + (r1 - r0) * t, sides: 12, smoothness: 2, caps: true }),
|
|
31
|
-
color
|
|
32
|
-
});
|
|
33
|
-
const ball = (at: Vec3, scale: Vec3 | number, color: Color): GeometryPart => ({ geometry: shapeGeometry('sphere'), position: at, scale, color });
|
|
34
|
-
const parts: GeometryPart[] = [
|
|
35
|
-
// Torso, tucked flat over the tank (rounded at the hips and shoulders), and the neck
|
|
36
|
-
limb([0, 0.86, 0.26], [0, 1.05, -0.12], 0.16, 0.14, SUIT),
|
|
37
|
-
ball([0, 0.86, 0.26], [0.3, 0.26, 0.28], SUIT),
|
|
38
|
-
ball([0, 1.04, -0.11], [0.32, 0.24, 0.24], SUIT),
|
|
39
|
-
limb([0, 1.07, -0.15], [0, 1.1, -0.21], 0.06, 0.06, SUIT),
|
|
40
|
-
// A stripe down the back
|
|
41
|
-
limb([0, 0.98, 0.2], [0, 1.17, -0.08], 0.035, 0.03, SUIT_TRIM)
|
|
42
|
-
];
|
|
43
|
-
for (const s of [-1, 1]) {
|
|
44
|
-
// Arms out to the clip-ons, gloves on the grips
|
|
45
|
-
parts.push(ball([s * 0.18, 1.04, -0.12], 0.13, SUIT));
|
|
46
|
-
parts.push(limb([s * 0.18, 1.04, -0.12], [s * 0.29, 0.93, -0.3], 0.06, 0.055, SUIT));
|
|
47
|
-
parts.push(ball([s * 0.29, 0.93, -0.3], 0.11, SUIT));
|
|
48
|
-
parts.push(limb([s * 0.29, 0.93, -0.3], [s * 0.32, 0.79, -0.46], 0.055, 0.045, SUIT));
|
|
49
|
-
parts.push(ball([s * 0.32, 0.785, -0.465], 0.1, SUIT_TRIM));
|
|
50
|
-
// Legs: knees tucked against the tank, boots on the pegs
|
|
51
|
-
parts.push(limb([s * 0.12, 0.84, 0.26], [s * 0.25, 0.78, -0.06], 0.085, 0.07, SUIT));
|
|
52
|
-
parts.push(ball([s * 0.25, 0.78, -0.06], 0.14, SUIT));
|
|
53
|
-
parts.push(limb([s * 0.25, 0.78, -0.06], [s * 0.23, 0.4, 0.1], 0.065, 0.055, SUIT));
|
|
54
|
-
parts.push(ball([s * 0.23, 0.38, 0.13], [0.09, 0.08, 0.2], SUIT_TRIM));
|
|
55
|
-
}
|
|
56
|
-
riderModel = createShape(merge(parts), { center: false, shine: 0.45 });
|
|
57
|
-
return riderModel;
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
/**
|
|
61
|
-
* A bike: an invisible root at its middle (the collider's centre once wrecked), a lean pivot where the
|
|
62
|
-
* tyres touch the road, and on it the body (painted), tyres, rider and helmet (in the bike's color).
|
|
63
|
-
*/
|
|
64
|
-
export function spawnBike(world: World, a: Assets, paint: Color, position: Vec3, night: boolean) {
|
|
65
|
-
const model = a.bike;
|
|
66
|
-
const root = world.spawn({ mesh: 'none', position });
|
|
67
|
-
const lean = world.spawn({ mesh: 'none', parent: root, position: [0, -model.size[1] / 2, 0] });
|
|
68
|
-
const part = (o: Parameters<World['spawn']>[0]) => world.spawn({ parent: lean, pickable: false, ...o });
|
|
69
|
-
part({ mesh: model.body, color: paint });
|
|
70
|
-
part({ mesh: model.trim });
|
|
71
|
-
part({ mesh: model.glass });
|
|
72
|
-
part({ mesh: riderMesh() });
|
|
73
|
-
// The helmet in the bike's color, its visor smoked
|
|
74
|
-
part({ mesh: 'sphere', position: [0, 1.14, -0.29], scale: [0.29, 0.28, 0.32], color: paint });
|
|
75
|
-
part({ mesh: 'sphere', position: [0, 1.13, -0.39], scale: [0.24, 0.11, 0.15], color: VISOR });
|
|
76
|
-
const bike = { root, lean, lights: [] as Entity[] };
|
|
77
|
-
setBikeNight(world, bike, night);
|
|
78
|
-
return bike;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
/** Repaint lights without rebuilding the bike or disturbing its lean and wheelie. */
|
|
82
|
-
export function setBikeNight(world: World, bike: { root: Entity; lean: Entity; lights: Entity[] }, night: boolean) {
|
|
83
|
-
for (const light of bike.lights) world.despawn(light);
|
|
84
|
-
bike.lights.length = 0;
|
|
85
|
-
if (!night || !world.has(bike.root)) return;
|
|
86
|
-
bike.lights.push(
|
|
87
|
-
world.spawn({ mesh: 'sphere', parent: bike.lean, pickable: false, position: [0, 0.71, -0.93], scale: [0.24, 0.05, 0.05], color: [2, 1.95, 1.7] }),
|
|
88
|
-
world.spawn({ mesh: 'cube', parent: bike.lean, pickable: false, position: [0, 0.895, 0.985], scale: [0.09, 0.03, 0.02], color: [2, 0.16, 0.1] })
|
|
89
|
-
);
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
const REAR_CONTACT = 0.73; // where the rear tyre meets the road (z), the pivot of a wheelie
|
|
93
|
-
|
|
94
|
-
const leanRotation: MutableQuat = [0, 0, 0, 1];
|
|
95
|
-
const rollRotation: MutableQuat = [0, 0, 0, 1];
|
|
96
|
-
const wheelieRotation: MutableQuat = [0, 0, 0, 1];
|
|
97
|
-
const leanPosition: [number, number, number] = [0, 0, 0];
|
|
98
|
-
|
|
99
|
-
/**
|
|
100
|
-
* Leans a bike `roll` radians into a turn (positive to the right) about where its tyres touch the
|
|
101
|
-
* road, and lifts its nose `wheelie` radians about the rear tyre. `ground` is the pivot's place under
|
|
102
|
-
* the root (half the bike's height down).
|
|
103
|
-
*/
|
|
104
|
-
export function leanBike(world: World, lean: Entity, ground: number, roll: number, wheelie = 0) {
|
|
105
|
-
// The wheelie's pitch first, then the roll
|
|
106
|
-
quat.multiply(quat.z(-roll, rollRotation), quat.x(wheelie, wheelieRotation), leanRotation);
|
|
107
|
-
leanPosition[1] = ground + REAR_CONTACT * Math.sin(wheelie);
|
|
108
|
-
leanPosition[2] = REAR_CONTACT * (1 - Math.cos(wheelie));
|
|
109
|
-
world.set(lean, {
|
|
110
|
-
rotation: leanRotation,
|
|
111
|
-
// Keep the rear tyre on the road while the nose comes up
|
|
112
|
-
position: leanPosition
|
|
113
|
-
});
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
/** Reusable assets; the game loader advances one builder per frame. */
|
|
117
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
118
|
-
yield riderMesh;
|
|
119
|
-
}
|