@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// A rigged 3D cartoon penguin for the Nayan engine, with its own animation library. The engine draws
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// glTF meshes but not skins, so the rig is built from attached entities instead of bones: a root on
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// the ground (moves and turns the whole bird), a pelvis (waddle, lean, crouch), the one-piece body
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// (PenguinMeshes.ts: head, face, eyes, beak, belly, tufts, tail and scarf in one mesh), two flippers hinged at the
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// shoulders and two feet. Every clip runs as keyframes in the engine's Rust core: no per-frame JS.
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//
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// const p = spawnPenguin(world, [0, 0, 0], 1.6);
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// playPenguin(world, p, 'walk'); // loops until another clip
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// await playPenguin(world, p, 'punch'); // one-shots resolve when done
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import { type Color, type Entity, type Keyframe, type Quat, quat, type Vec3, type World } from '@nayan-ui/engine';
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import { bodyMesh, flipperMesh, footMesh } from './PenguinMeshes';
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export type PenguinAnim = 'idle' | 'walk' | 'run' | 'punch' | 'jab' | 'jump' | 'slide' | 'hit' | 'dance' | 'dead';
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/** Clips that loop until another one starts. */
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export const LOOPING: ReadonlySet<PenguinAnim> = new Set(['idle', 'walk', 'run', 'dance']);
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/** How long each one-shot clip runs, in seconds. */
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export const CLIP_TIME: Record<PenguinAnim, number> = {
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idle: 5,
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walk: 0.9,
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run: 0.44,
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punch: 0.52,
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jab: 0.4,
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jump: 0.95,
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slide: 1.35,
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hit: 0.75,
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dance: 1.1,
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dead: 1.7
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};
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export type Penguin = {
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root: Entity;
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pelvis: Entity;
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body: Entity;
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flipperL: Entity;
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flipperR: Entity;
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footL: Entity;
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footR: Entity;
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/** Where the root stands (ground x), kept in step with root moves. */
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x: number;
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/** The yaw the root faces, radians (0 looks at the camera). */
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yaw: number;
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anim: PenguinAnim | null;
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};
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// ── Rest pose (model units: the bird is about 1 tall) ────────────────
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const PELVIS_Y = 0.39;
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const BODY_SCALE: Vec3 = [0.94, 1.15, 0.94];
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const SHOULDER: Vec3 = [0.246, 0.18, 0.0];
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const FOOT: Vec3 = [0.12, 0.0, 0.06];
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const IDENTITY: Quat = [0, 0, 0, 1];
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/** Left flipper: positive `out` swings it away from the body (around z), `fwd` forward (around x, negative is forward). */
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const flipL = (fwd: number, out: number, twist = 0) => quat.fromEuler(fwd, twist, -out);
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const flipR = (fwd: number, out: number, twist = 0) => quat.fromEuler(fwd, -twist, out);
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const REST_L = flipL(0, 0.14);
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const REST_R = flipR(0, 0.14);
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const pelvisAt = (y = 0, z = 0): Vec3 => [0, PELVIS_Y + y, z];
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const footLAt = (y = 0, z = 0): Vec3 => [-FOOT[0], FOOT[1] + y, FOOT[2] + z];
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const footRAt = (y = 0, z = 0): Vec3 => [FOOT[0], FOOT[1] + y, FOOT[2] + z];
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const FOOT_L_REST = quat.y(-0.18);
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const FOOT_R_REST = quat.y(0.18);
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/** Builds the meshes ahead of time (each is made once per app). */
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export function preparePenguin() {
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bodyMesh();
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flipperMesh(-1);
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flipperMesh(1);
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footMesh();
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}
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// ── Rig ───────────────────────────────────────────────────────────────
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/** Spawns a penguin standing at `position` (feet on the ground), `size` units tall, facing the camera. */
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export function spawnPenguin(world: World, position: Vec3, size = 1, tint: Color = [1, 1, 1, 1]): Penguin {
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const root = world.spawn({ mesh: 'none', position, scale: size, pickable: false });
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const pelvis = world.spawn({ mesh: 'none', parent: root, position: pelvisAt(), pickable: false });
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const body = world.spawn({ mesh: bodyMesh(), parent: pelvis, position: [0, 0, 0], scale: BODY_SCALE, color: tint, pickable: false });
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const flipperL = world.spawn({
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mesh: flipperMesh(-1),
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parent: pelvis,
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position: [-SHOULDER[0], SHOULDER[1], SHOULDER[2]],
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rotation: REST_L,
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color: tint,
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pickable: false
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});
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const flipperR = world.spawn({
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mesh: flipperMesh(1),
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parent: pelvis,
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position: [SHOULDER[0], SHOULDER[1], SHOULDER[2]],
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rotation: REST_R,
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color: tint,
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pickable: false
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});
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const footL = world.spawn({ mesh: footMesh(), parent: root, position: footLAt(), rotation: FOOT_L_REST, color: tint, pickable: false });
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const footR = world.spawn({ mesh: footMesh(), parent: root, position: footRAt(), rotation: FOOT_R_REST, color: tint, pickable: false });
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return { root, pelvis, body, flipperL, flipperR, footL, footR, x: position[0], yaw: 0, anim: null };
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}
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const parts = (p: Penguin) => [p.pelvis, p.flipperL, p.flipperR, p.footL, p.footR];
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103
|
-
|
|
104
|
-
/** Puts every limb back in its rest pose over `duration` seconds (0 snaps). */
|
|
105
|
-
function toRest(world: World, p: Penguin, duration: number) {
|
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106
|
-
for (const e of parts(p)) world.stopAnimation(e);
|
|
107
|
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const rest: [Entity, Vec3, Quat][] = [
|
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108
|
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[p.pelvis, pelvisAt(), IDENTITY],
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109
|
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[p.flipperL, [-SHOULDER[0], SHOULDER[1], SHOULDER[2]], REST_L],
|
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110
|
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[p.flipperR, [SHOULDER[0], SHOULDER[1], SHOULDER[2]], REST_R],
|
|
111
|
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[p.footL, footLAt(), FOOT_L_REST],
|
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112
|
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[p.footR, footRAt(), FOOT_R_REST]
|
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113
|
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];
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|
114
|
-
for (const [e, position, rotation] of rest) {
|
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115
|
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if (duration <= 0) world.set(e, { position, rotation, ...(e === p.pelvis && { scale: 1 }) });
|
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116
|
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else world.animate(e, { position, rotation, ...(e === p.pelvis && { scale: 1 }) }, { duration, easing: 'easeOut' });
|
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117
|
-
}
|
|
118
|
-
}
|
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119
|
-
|
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120
|
-
/** Turns the whole bird to `yaw` (0 faces the camera, π/2 faces +x). */
|
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121
|
-
export function facePenguin(world: World, p: Penguin, yaw: number, duration = 0.12) {
|
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122
|
-
p.yaw = yaw;
|
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123
|
-
if (duration <= 0) world.set(p.root, { rotation: quat.y(yaw) });
|
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124
|
-
else world.animate(p.root, { rotation: quat.y(yaw) }, { duration });
|
|
125
|
-
}
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126
|
-
|
|
127
|
-
/** Walks, runs or slides the root to ground x over `duration` (the limbs play whatever clip is on). */
|
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128
|
-
export function movePenguin(world: World, p: Penguin, x: number, duration: number, easing: 'linear' | 'easeOut' | 'easeInOut' = 'linear') {
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129
|
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p.x = x;
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130
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return world.animate(p.root, { position: [x, 0, 0] }, { duration, easing });
|
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131
|
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}
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132
|
-
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133
|
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/** Snaps the bird to ground x, upright and facing `yaw`, every limb at rest (a new run). */
|
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134
|
-
export function placePenguin(world: World, p: Penguin, x: number, yaw = 0) {
|
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135
|
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world.stopAnimation(p.root);
|
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136
|
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p.x = x;
|
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137
|
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world.set(p.root, { position: [x, 0, 0] });
|
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138
|
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facePenguin(world, p, yaw, 0);
|
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139
|
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toRest(world, p, 0);
|
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140
|
-
p.anim = null;
|
|
141
|
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}
|
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142
|
-
|
|
143
|
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const BLEND = 0.12;
|
|
144
|
-
|
|
145
|
-
// Pose helpers for the clips: pelvis offset and lean, foot placement with toe pitch
|
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146
|
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const hip = (x: number, y: number, z: number): Vec3 => [x, PELVIS_Y + y, z];
|
|
147
|
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const lean = (rx: number, ry: number, rz: number) => quat.fromEuler(rx, ry, rz);
|
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148
|
-
const footRot = (side: -1 | 1, pitch: number, yaw = 0) => quat.fromEuler(pitch, side * 0.18 + yaw, 0);
|
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149
|
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const k = (at: number, frame: Omit<Keyframe, 'at'>): Keyframe => ({ ...frame, at });
|
|
150
|
-
/** The jump's height (model units) through the clip: on the ground until take-off at 0.26, landing at 0.78. */
|
|
151
|
-
const AIR: [number, number][] = [
|
|
152
|
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[0, 0],
|
|
153
|
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[0.26, 0],
|
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154
|
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[0.4, 0.72],
|
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155
|
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[0.52, 0.95],
|
|
156
|
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[0.64, 0.72],
|
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157
|
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[0.78, 0],
|
|
158
|
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[1, 0]
|
|
159
|
-
];
|
|
160
|
-
const airAt = (t: number) => {
|
|
161
|
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for (let i = 1; i < AIR.length; i++) {
|
|
162
|
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const [t1, h1] = AIR[i]!;
|
|
163
|
-
const [t0, h0] = AIR[i - 1]!;
|
|
164
|
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if (t <= t1) return h0 + ((h1 - h0) * (t - t0)) / Math.max(1e-6, t1 - t0);
|
|
165
|
-
}
|
|
166
|
-
return 0;
|
|
167
|
-
};
|
|
168
|
-
|
|
169
|
-
/**
|
|
170
|
-
* Plays a clip. Looping clips (idle, walk, run, dance) run until the next call and resolve at once;
|
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171
|
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* one-shots resolve when they end. `speed` scales the clip's pace.
|
|
172
|
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*
|
|
173
|
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* Every clip is keyed for weight and timing rather than evenly: a beat of anticipation before each
|
|
174
|
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* action, a fast action, overshoot and a settle after it; feet planted while the body shifts its
|
|
175
|
-
* weight over them; flippers trailing the body's moves (overlapping action); squash on landings and
|
|
176
|
-
* stretch on take-offs. Curves run through the keys smoothly.
|
|
177
|
-
*/
|
|
178
|
-
export function playPenguin(world: World, p: Penguin, anim: PenguinAnim, speed = 1): Promise<void> {
|
|
179
|
-
if (p.anim === anim && LOOPING.has(anim)) return Promise.resolve();
|
|
180
|
-
p.anim = anim;
|
|
181
|
-
toRest(world, p, BLEND);
|
|
182
|
-
const T = CLIP_TIME[anim] / speed;
|
|
183
|
-
const loop = { duration: T, repeat: 'forever' as const, delay: BLEND, easing: 'linear' as const, path: 'smooth' as const };
|
|
184
|
-
const once = { duration: T, delay: BLEND, easing: 'linear' as const, path: 'smooth' as const };
|
|
185
|
-
const a = (e: Entity, keys: Keyframe[], o: Parameters<World['animate']>[2]) => world.animate(e, keys, o);
|
|
186
|
-
const { pelvis, flipperL: fl, flipperR: fr, footL, footR } = p;
|
|
187
|
-
|
|
188
|
-
switch (anim) {
|
|
189
|
-
case 'idle': {
|
|
190
|
-
// A slow, alive stand: breathing, a glance left, a glance right, a flipper twitch, a weight shift
|
|
191
|
-
a(
|
|
192
|
-
pelvis,
|
|
193
|
-
[
|
|
194
|
-
k(0, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 }),
|
|
195
|
-
k(0.12, { position: hip(0, 0.012, 0), rotation: lean(-0.02, 0, 0), scale: [1.01, 1.03, 1.01] }),
|
|
196
|
-
k(0.26, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 }),
|
|
197
|
-
k(0.36, { position: hip(0.006, 0, 0), rotation: lean(0.04, 0.42, -0.04), scale: 1 }),
|
|
198
|
-
k(0.5, { position: hip(0.006, 0.01, 0), rotation: lean(0.02, 0.38, -0.04), scale: [1.01, 1.025, 1.01] }),
|
|
199
|
-
k(0.58, { position: hip(-0.006, 0, 0), rotation: lean(0.04, -0.36, 0.04), scale: 1 }),
|
|
200
|
-
k(0.72, { position: hip(-0.006, 0.01, 0), rotation: lean(0.02, -0.33, 0.04), scale: [1.01, 1.025, 1.01] }),
|
|
201
|
-
k(0.8, { position: hip(-0.012, 0, 0), rotation: lean(0, 0, 0.05), scale: 1 }),
|
|
202
|
-
k(0.9, { position: hip(0, 0.012, 0), rotation: lean(-0.02, 0, 0), scale: [1.01, 1.03, 1.01] }),
|
|
203
|
-
k(1, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 })
|
|
204
|
-
],
|
|
205
|
-
loop
|
|
206
|
-
);
|
|
207
|
-
a(
|
|
208
|
-
fl,
|
|
209
|
-
[
|
|
210
|
-
k(0, { rotation: REST_L }),
|
|
211
|
-
k(0.12, { rotation: flipL(0.02, 0.2) }),
|
|
212
|
-
k(0.26, { rotation: REST_L }),
|
|
213
|
-
k(0.4, { rotation: REST_L }),
|
|
214
|
-
k(0.44, { rotation: flipL(-0.1, 0.55) }),
|
|
215
|
-
k(0.48, { rotation: flipL(0, 0.25) }),
|
|
216
|
-
k(0.51, { rotation: flipL(-0.05, 0.45) }),
|
|
217
|
-
k(0.58, { rotation: REST_L }),
|
|
218
|
-
k(0.9, { rotation: flipL(0.02, 0.2) }),
|
|
219
|
-
k(1, { rotation: REST_L })
|
|
220
|
-
],
|
|
221
|
-
loop
|
|
222
|
-
);
|
|
223
|
-
a(
|
|
224
|
-
fr,
|
|
225
|
-
[
|
|
226
|
-
k(0, { rotation: REST_R }),
|
|
227
|
-
k(0.12, { rotation: flipR(0.02, 0.2) }),
|
|
228
|
-
k(0.26, { rotation: REST_R }),
|
|
229
|
-
k(0.64, { rotation: REST_R }),
|
|
230
|
-
k(0.68, { rotation: flipR(0.15, 0.5) }),
|
|
231
|
-
k(0.74, { rotation: REST_R }),
|
|
232
|
-
k(0.9, { rotation: flipR(0.02, 0.2) }),
|
|
233
|
-
k(1, { rotation: REST_R })
|
|
234
|
-
],
|
|
235
|
-
loop
|
|
236
|
-
);
|
|
237
|
-
// Settling the weight: one foot shuffles as the body shifts onto the other
|
|
238
|
-
a(
|
|
239
|
-
footR,
|
|
240
|
-
[
|
|
241
|
-
k(0, { position: footRAt() }),
|
|
242
|
-
k(0.78, { position: footRAt() }),
|
|
243
|
-
k(0.82, { position: footRAt(0.025, 0.02) }),
|
|
244
|
-
k(0.86, { position: footRAt() }),
|
|
245
|
-
k(1, { position: footRAt() })
|
|
246
|
-
],
|
|
247
|
-
loop
|
|
248
|
-
);
|
|
249
|
-
return Promise.resolve();
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
case 'walk':
|
|
253
|
-
case 'run': {
|
|
254
|
-
const run = anim === 'run';
|
|
255
|
-
// The waddle: the body rolls and slides over whichever foot is planted, twisting a little with
|
|
256
|
-
// each step; the free foot lifts low (walk) or high (run), swings forward and lands flat.
|
|
257
|
-
const sway = run ? 0.025 : 0.04;
|
|
258
|
-
const roll = run ? 0.09 : 0.15;
|
|
259
|
-
const twist = run ? 0.04 : 0.08;
|
|
260
|
-
const pitch = run ? 0.4 : 0.05;
|
|
261
|
-
const low = run ? -0.025 : -0.005;
|
|
262
|
-
const high = run ? 0.06 : 0.025;
|
|
263
|
-
a(
|
|
264
|
-
pelvis,
|
|
265
|
-
[
|
|
266
|
-
k(0, { position: hip(-sway, low, 0), rotation: lean(pitch, twist, roll) }),
|
|
267
|
-
k(0.25, { position: hip(0, high, 0), rotation: lean(pitch + 0.02, 0, 0) }),
|
|
268
|
-
k(0.5, { position: hip(sway, low, 0), rotation: lean(pitch, -twist, -roll) }),
|
|
269
|
-
k(0.75, { position: hip(0, high, 0), rotation: lean(pitch + 0.02, 0, 0) }),
|
|
270
|
-
k(1, { position: hip(-sway, low, 0), rotation: lean(pitch, twist, roll) })
|
|
271
|
-
],
|
|
272
|
-
loop
|
|
273
|
-
);
|
|
274
|
-
const lift = run ? 0.09 : 0.045;
|
|
275
|
-
const stride = run ? 0.11 : 0.06;
|
|
276
|
-
// A foot's cycle: planted and sliding back under the body, then a quick swing forward
|
|
277
|
-
const stepKeys = (side: -1 | 1, at: (y?: number, z?: number) => Vec3, phase: number): Keyframe[] => {
|
|
278
|
-
const frames: [number, Vec3, Quat][] = [
|
|
279
|
-
[0, at(0, -stride), footRot(side, 0)],
|
|
280
|
-
[0.12, at(lift * 0.6, -stride * 0.4), footRot(side, 0.35)],
|
|
281
|
-
[0.25, at(lift, stride * 0.4), footRot(side, -0.1)],
|
|
282
|
-
[0.4, at(0, stride), footRot(side, -0.15)],
|
|
283
|
-
[0.46, at(0, stride * 0.9), footRot(side, 0)],
|
|
284
|
-
[1, at(0, -stride), footRot(side, 0)]
|
|
285
|
-
];
|
|
286
|
-
// Shift the cycle by `phase` (0 or 0.5) so the feet alternate
|
|
287
|
-
const shifted = frames.map(([t, position, rotation]) => [(t + phase) % 1, position, rotation] as const).sort((x, y) => x[0] - y[0]);
|
|
288
|
-
const first = shifted[0]!;
|
|
289
|
-
const keys = shifted.map(([t, position, rotation]) => k(t, { position, rotation }));
|
|
290
|
-
if (first[0] > 0) {
|
|
291
|
-
const last = shifted[shifted.length - 1]!;
|
|
292
|
-
keys.unshift(k(0, { position: last[1], rotation: last[2] }));
|
|
293
|
-
}
|
|
294
|
-
if (keys[keys.length - 1]!.at! < 1) keys.push(k(1, { position: keys[0]!.position!, rotation: keys[0]!.rotation! }));
|
|
295
|
-
return keys;
|
|
296
|
-
};
|
|
297
|
-
a(footR, stepKeys(1, footRAt, 0), loop);
|
|
298
|
-
a(footL, stepKeys(-1, footLAt, 0.5), loop);
|
|
299
|
-
// Flippers: held out for balance, rising on the side away from the planted foot; swept back
|
|
300
|
-
// and beating when running
|
|
301
|
-
const [fwd, outLo, outHi] = run ? [0.95, 0.55, 0.85] : [0.15, 0.3, 0.55];
|
|
302
|
-
a(
|
|
303
|
-
fl,
|
|
304
|
-
[
|
|
305
|
-
k(0, { rotation: flipL(fwd, outLo) }),
|
|
306
|
-
k(0.25, { rotation: flipL(fwd - 0.08, (outLo + outHi) / 2) }),
|
|
307
|
-
k(0.5, { rotation: flipL(fwd, outHi) }),
|
|
308
|
-
k(0.75, { rotation: flipL(fwd - 0.08, (outLo + outHi) / 2) }),
|
|
309
|
-
k(1, { rotation: flipL(fwd, outLo) })
|
|
310
|
-
],
|
|
311
|
-
loop
|
|
312
|
-
);
|
|
313
|
-
a(
|
|
314
|
-
fr,
|
|
315
|
-
[
|
|
316
|
-
k(0, { rotation: flipR(fwd, outHi) }),
|
|
317
|
-
k(0.25, { rotation: flipR(fwd - 0.08, (outLo + outHi) / 2) }),
|
|
318
|
-
k(0.5, { rotation: flipR(fwd, outLo) }),
|
|
319
|
-
k(0.75, { rotation: flipR(fwd - 0.08, (outLo + outHi) / 2) }),
|
|
320
|
-
k(1, { rotation: flipR(fwd, outHi) })
|
|
321
|
-
],
|
|
322
|
-
loop
|
|
323
|
-
);
|
|
324
|
-
return Promise.resolve();
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
case 'punch':
|
|
328
|
-
case 'jab': {
|
|
329
|
-
// Wind up (twist back, crouch, cock the flipper), snap forward with the hips leading, overshoot,
|
|
330
|
-
// hold the extension a beat, then recover slowly. The lead foot steps in; the rear foot pivots.
|
|
331
|
-
const right = anim === 'punch';
|
|
332
|
-
const s = right ? 1 : -1;
|
|
333
|
-
const power = right ? 1 : 0.7;
|
|
334
|
-
const strike = right ? fr : fl;
|
|
335
|
-
const guard = right ? fl : fr;
|
|
336
|
-
const f = right ? flipR : flipL;
|
|
337
|
-
const g = right ? flipL : flipR;
|
|
338
|
-
const lead = right ? footL : footR;
|
|
339
|
-
const rear = right ? footR : footL;
|
|
340
|
-
const leadAt = right ? footLAt : footRAt;
|
|
341
|
-
const rearSide: -1 | 1 = right ? 1 : -1;
|
|
342
|
-
a(
|
|
343
|
-
pelvis,
|
|
344
|
-
[
|
|
345
|
-
k(0, { position: hip(0, 0, 0), rotation: IDENTITY }),
|
|
346
|
-
k(0.3, { position: hip(0, -0.035 * power, -0.03), rotation: lean(-0.12, 0.45 * s * power, 0) }),
|
|
347
|
-
k(0.4, { position: hip(0, -0.04 * power, 0.1 * power), rotation: lean(0.32 * power, -0.38 * s * power, 0) }),
|
|
348
|
-
k(0.48, { position: hip(0, -0.04 * power, 0.12 * power), rotation: lean(0.38 * power, -0.46 * s * power, 0) }),
|
|
349
|
-
k(0.64, { position: hip(0, -0.03 * power, 0.09 * power), rotation: lean(0.26 * power, -0.32 * s * power, 0) }),
|
|
350
|
-
k(1, { position: hip(0, 0, 0), rotation: IDENTITY })
|
|
351
|
-
],
|
|
352
|
-
once
|
|
353
|
-
);
|
|
354
|
-
a(
|
|
355
|
-
strike,
|
|
356
|
-
[
|
|
357
|
-
k(0, { rotation: right ? REST_R : REST_L }),
|
|
358
|
-
k(0.3, { rotation: f(0.95, 0.55) }),
|
|
359
|
-
k(0.4, { rotation: f(-1.6, 0.2, 0.15) }),
|
|
360
|
-
k(0.48, { rotation: f(-1.85, 0.12, 0.2) }),
|
|
361
|
-
k(0.64, { rotation: f(-1.55, 0.2, 0.1) }),
|
|
362
|
-
k(1, { rotation: right ? REST_R : REST_L })
|
|
363
|
-
],
|
|
364
|
-
once
|
|
365
|
-
);
|
|
366
|
-
a(
|
|
367
|
-
guard,
|
|
368
|
-
[
|
|
369
|
-
k(0, { rotation: right ? REST_L : REST_R }),
|
|
370
|
-
k(0.3, { rotation: g(-0.5, 0.35) }),
|
|
371
|
-
k(0.42, { rotation: g(0.7, 0.55) }),
|
|
372
|
-
k(0.64, { rotation: g(0.5, 0.45) }),
|
|
373
|
-
k(1, { rotation: right ? REST_L : REST_R })
|
|
374
|
-
],
|
|
375
|
-
once
|
|
376
|
-
);
|
|
377
|
-
a(
|
|
378
|
-
lead,
|
|
379
|
-
[
|
|
380
|
-
k(0, { position: leadAt() }),
|
|
381
|
-
k(0.3, { position: leadAt() }),
|
|
382
|
-
k(0.36, { position: leadAt(0.035, 0.07) }),
|
|
383
|
-
k(0.42, { position: leadAt(0, 0.13 * power) }),
|
|
384
|
-
k(0.7, { position: leadAt(0, 0.12 * power) }),
|
|
385
|
-
k(0.85, { position: leadAt(0.02, 0.05) }),
|
|
386
|
-
k(1, { position: leadAt() })
|
|
387
|
-
],
|
|
388
|
-
once
|
|
389
|
-
);
|
|
390
|
-
return a(
|
|
391
|
-
rear,
|
|
392
|
-
[
|
|
393
|
-
k(0, { rotation: footRot(rearSide, 0) }),
|
|
394
|
-
k(0.4, { rotation: footRot(rearSide, -0.15, -0.45 * s) }),
|
|
395
|
-
k(0.7, { rotation: footRot(rearSide, -0.1, -0.35 * s) }),
|
|
396
|
-
k(1, { rotation: footRot(rearSide, 0) })
|
|
397
|
-
],
|
|
398
|
-
once
|
|
399
|
-
);
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
case 'jump': {
|
|
403
|
-
// Deep crouch with flippers swung back, explode up stretching, flap hard at the top, tuck the
|
|
404
|
-
// feet, reach for the ground, land in a squash and bounce back up past standing to settle.
|
|
405
|
-
// The whole bird rises (pelvis and feet together), so whatever moves the root can keep moving it
|
|
406
|
-
const lift = (keys: Keyframe[]): Keyframe[] =>
|
|
407
|
-
keys.map((key) => (key.position ? { ...key, position: [key.position[0], key.position[1] + airAt(key.at ?? 0), key.position[2]] } : key));
|
|
408
|
-
const done = a(
|
|
409
|
-
pelvis,
|
|
410
|
-
lift([
|
|
411
|
-
k(0, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 }),
|
|
412
|
-
k(0.22, { position: hip(0, -0.09, 0.02), rotation: lean(0.22, 0, 0), scale: [1.14, 0.84, 1.14] }),
|
|
413
|
-
k(0.3, { position: hip(0, 0.02, 0), rotation: lean(-0.06, 0, 0), scale: [0.9, 1.16, 0.9] }),
|
|
414
|
-
k(0.4, { position: hip(0, 0.02, 0), rotation: lean(0.02, 0, 0), scale: 1 }),
|
|
415
|
-
k(0.52, { position: hip(0, 0.02, 0), rotation: lean(0.05, 0, 0), scale: 1 }),
|
|
416
|
-
k(0.64, { position: hip(0, 0.01, 0), rotation: lean(0, 0, 0), scale: 1 }),
|
|
417
|
-
k(0.72, { position: hip(0, 0.01, 0), rotation: lean(-0.04, 0, 0), scale: [0.95, 1.07, 0.95] }),
|
|
418
|
-
k(0.8, { position: hip(0, -0.09, 0.01), rotation: lean(0.18, 0, 0), scale: [1.16, 0.82, 1.16] }),
|
|
419
|
-
k(0.9, { position: hip(0, 0.015, 0), rotation: lean(-0.03, 0, 0), scale: [0.96, 1.05, 0.96] }),
|
|
420
|
-
k(1, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 })
|
|
421
|
-
]),
|
|
422
|
-
once
|
|
423
|
-
);
|
|
424
|
-
const flap = (fn: typeof flipL, rest: Quat): Keyframe[] => [
|
|
425
|
-
k(0, { rotation: rest }),
|
|
426
|
-
k(0.22, { rotation: fn(1.1, 0.5) }),
|
|
427
|
-
k(0.32, { rotation: fn(-0.2, 2.3) }),
|
|
428
|
-
k(0.42, { rotation: fn(0.1, 1.0) }),
|
|
429
|
-
k(0.52, { rotation: fn(-0.1, 2.1) }),
|
|
430
|
-
k(0.66, { rotation: fn(0.1, 1.1) }),
|
|
431
|
-
k(0.8, { rotation: fn(-0.2, 1.7) }),
|
|
432
|
-
k(0.9, { rotation: fn(0, 0.5) }),
|
|
433
|
-
k(1, { rotation: rest })
|
|
434
|
-
];
|
|
435
|
-
a(fl, flap(flipL, REST_L), once);
|
|
436
|
-
a(fr, flap(flipR, REST_R), once);
|
|
437
|
-
for (const [foot, at, side] of [
|
|
438
|
-
[footL, footLAt, -1],
|
|
439
|
-
[footR, footRAt, 1]
|
|
440
|
-
] as const)
|
|
441
|
-
a(
|
|
442
|
-
foot,
|
|
443
|
-
lift([
|
|
444
|
-
k(0, { position: at(), rotation: footRot(side, 0) }),
|
|
445
|
-
k(0.28, { position: at(), rotation: footRot(side, -0.3) }),
|
|
446
|
-
k(0.42, { position: at(0.07, -0.05), rotation: footRot(side, 0.6) }),
|
|
447
|
-
k(0.52, { position: at(0.07, -0.04), rotation: footRot(side, 0.5) }),
|
|
448
|
-
k(0.62, { position: at(0.06, -0.03), rotation: footRot(side, 0.4) }),
|
|
449
|
-
k(0.76, { position: at(0.01, 0.02), rotation: footRot(side, -0.25) }),
|
|
450
|
-
k(0.8, { position: at(), rotation: footRot(side, 0) }),
|
|
451
|
-
k(1, { position: at(), rotation: footRot(side, 0) })
|
|
452
|
-
]),
|
|
453
|
-
once
|
|
454
|
-
);
|
|
455
|
-
return done;
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
case 'slide': {
|
|
459
|
-
// Drop back into a low, feet-first slide leaning backwards, flippers out for balance,
|
|
460
|
-
// glide under the obstacle with a slight sway, then rock forward back onto the feet.
|
|
461
|
-
a(
|
|
462
|
-
pelvis,
|
|
463
|
-
[
|
|
464
|
-
k(0, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 }),
|
|
465
|
-
k(0.12, { position: hip(0, -0.06, -0.03), rotation: lean(-0.35, 0, 0), scale: [1.04, 0.92, 1.04] }),
|
|
466
|
-
k(0.24, { position: hip(0, -0.13, -0.08), rotation: lean(-1.05, 0, 0), scale: [1.06, 0.88, 1.06] }),
|
|
467
|
-
k(0.45, { position: hip(0, -0.13, -0.08), rotation: lean(-1.02, 0.04, 0.04), scale: [1.06, 0.88, 1.06] }),
|
|
468
|
-
k(0.6, { position: hip(0, -0.13, -0.08), rotation: lean(-1.05, -0.04, -0.04), scale: [1.06, 0.88, 1.06] }),
|
|
469
|
-
k(0.74, { position: hip(0, -0.13, -0.08), rotation: lean(-1.02, 0.03, 0.02), scale: [1.06, 0.88, 1.06] }),
|
|
470
|
-
k(0.86, { position: hip(0, -0.05, -0.03), rotation: lean(-0.3, 0, 0), scale: [1.03, 0.95, 1.03] }),
|
|
471
|
-
k(0.93, { position: hip(0, 0.01, 0), rotation: lean(0.06, 0, 0), scale: [0.98, 1.02, 0.98] }),
|
|
472
|
-
k(1, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 })
|
|
473
|
-
],
|
|
474
|
-
once
|
|
475
|
-
);
|
|
476
|
-
const paddle = (fn: typeof flipL, rest: Quat, offset: number): Keyframe[] => [
|
|
477
|
-
k(0, { rotation: rest }),
|
|
478
|
-
k(0.12, { rotation: fn(-0.3, 0.6) }),
|
|
479
|
-
k(0.24, { rotation: fn(-0.5, 0.9) }),
|
|
480
|
-
k(0.4 + offset, { rotation: fn(-0.45, 1.0) }),
|
|
481
|
-
k(0.55 + offset, { rotation: fn(-0.55, 0.9) }),
|
|
482
|
-
k(0.74, { rotation: fn(-0.5, 0.95) }),
|
|
483
|
-
k(0.86, { rotation: fn(-0.15, 0.5) }),
|
|
484
|
-
k(1, { rotation: rest })
|
|
485
|
-
];
|
|
486
|
-
a(fl, paddle(flipL, REST_L, 0), once);
|
|
487
|
-
a(fr, paddle(flipR, REST_R, 0.04), once);
|
|
488
|
-
for (const [foot, at, side, offset] of [
|
|
489
|
-
[footL, footLAt, -1, 0],
|
|
490
|
-
[footR, footRAt, 1, 0.05]
|
|
491
|
-
] as const)
|
|
492
|
-
a(
|
|
493
|
-
foot,
|
|
494
|
-
[
|
|
495
|
-
k(0, { position: at(), rotation: footRot(side, 0) }),
|
|
496
|
-
k(0.12, { position: at(0.01, 0.08), rotation: footRot(side, -0.3) }),
|
|
497
|
-
k(0.24, { position: at(0.03, 0.18), rotation: footRot(side, -0.55) }),
|
|
498
|
-
k(0.5 + offset, { position: at(0.03, 0.18), rotation: footRot(side, -0.5) }),
|
|
499
|
-
k(0.76, { position: at(0.03, 0.18), rotation: footRot(side, -0.55) }),
|
|
500
|
-
k(0.88, { position: at(0.01, 0.05), rotation: footRot(side, -0.1) }),
|
|
501
|
-
k(1, { position: at(), rotation: footRot(side, 0) })
|
|
502
|
-
],
|
|
503
|
-
once
|
|
504
|
-
);
|
|
505
|
-
return a(p.body, [k(0, { scale: 1 }), k(1, { scale: 1 })], once);
|
|
506
|
-
}
|
|
507
|
-
|
|
508
|
-
case 'hit': {
|
|
509
|
-
// Snapped back by the blow, flippers flung up, a stumble back, then a damped wobble to standing
|
|
510
|
-
world.animate(p.root, { shake: 0.045 }, { duration: T * 0.4 });
|
|
511
|
-
a(
|
|
512
|
-
pelvis,
|
|
513
|
-
[
|
|
514
|
-
k(0, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 }),
|
|
515
|
-
k(0.1, { position: hip(0, -0.02, -0.08), rotation: lean(-0.55, 0, 0.15), scale: [1.06, 0.93, 1.06] }),
|
|
516
|
-
k(0.26, { position: hip(0, 0, -0.05), rotation: lean(0.22, 0, -0.08), scale: 1 }),
|
|
517
|
-
k(0.42, { position: hip(0, 0, -0.03), rotation: lean(-0.12, 0, 0.05), scale: 1 }),
|
|
518
|
-
k(0.58, { position: hip(0, 0, -0.01), rotation: lean(0.06, 0, -0.02), scale: 1 }),
|
|
519
|
-
k(0.75, { position: hip(0, 0, 0), rotation: lean(-0.02, 0, 0), scale: 1 }),
|
|
520
|
-
k(1, { position: hip(0, 0, 0), rotation: IDENTITY, scale: 1 })
|
|
521
|
-
],
|
|
522
|
-
once
|
|
523
|
-
);
|
|
524
|
-
a(
|
|
525
|
-
fl,
|
|
526
|
-
[
|
|
527
|
-
k(0, { rotation: REST_L }),
|
|
528
|
-
k(0.1, { rotation: flipL(-0.4, 1.9) }),
|
|
529
|
-
k(0.28, { rotation: flipL(0.2, 0.6) }),
|
|
530
|
-
k(0.44, { rotation: flipL(-0.1, 1.0) }),
|
|
531
|
-
k(0.62, { rotation: flipL(0, 0.4) }),
|
|
532
|
-
k(1, { rotation: REST_L })
|
|
533
|
-
],
|
|
534
|
-
once
|
|
535
|
-
);
|
|
536
|
-
a(
|
|
537
|
-
fr,
|
|
538
|
-
[
|
|
539
|
-
k(0, { rotation: REST_R }),
|
|
540
|
-
k(0.12, { rotation: flipR(-0.4, 1.8) }),
|
|
541
|
-
k(0.3, { rotation: flipR(0.2, 0.55) }),
|
|
542
|
-
k(0.46, { rotation: flipR(-0.1, 0.95) }),
|
|
543
|
-
k(0.64, { rotation: flipR(0, 0.4) }),
|
|
544
|
-
k(1, { rotation: REST_R })
|
|
545
|
-
],
|
|
546
|
-
once
|
|
547
|
-
);
|
|
548
|
-
a(
|
|
549
|
-
footL,
|
|
550
|
-
[
|
|
551
|
-
k(0, { position: footLAt() }),
|
|
552
|
-
k(0.14, { position: footLAt(0.04, -0.06) }),
|
|
553
|
-
k(0.24, { position: footLAt(0, -0.1) }),
|
|
554
|
-
k(0.7, { position: footLAt(0, -0.06) }),
|
|
555
|
-
k(1, { position: footLAt() })
|
|
556
|
-
],
|
|
557
|
-
once
|
|
558
|
-
);
|
|
559
|
-
return a(
|
|
560
|
-
footR,
|
|
561
|
-
[
|
|
562
|
-
k(0, { position: footRAt() }),
|
|
563
|
-
k(0.3, { position: footRAt() }),
|
|
564
|
-
k(0.4, { position: footRAt(0.03, -0.04) }),
|
|
565
|
-
k(0.5, { position: footRAt(0, -0.07) }),
|
|
566
|
-
k(1, { position: footRAt() })
|
|
567
|
-
],
|
|
568
|
-
once
|
|
569
|
-
);
|
|
570
|
-
}
|
|
571
|
-
|
|
572
|
-
case 'dance': {
|
|
573
|
-
// A happy shuffle: hop from foot to foot with a body roll, both flippers waving overhead
|
|
574
|
-
a(
|
|
575
|
-
pelvis,
|
|
576
|
-
[
|
|
577
|
-
k(0, { position: hip(-0.03, 0, 0), rotation: lean(0, 0.35, 0.18), scale: [1.04, 0.95, 1.04] }),
|
|
578
|
-
k(0.12, { position: hip(-0.01, 0.07, 0), rotation: lean(0, 0.2, 0.08), scale: [0.97, 1.05, 0.97] }),
|
|
579
|
-
k(0.25, { position: hip(0, 0.09, 0), rotation: lean(-0.05, 0, 0), scale: 1 }),
|
|
580
|
-
k(0.38, { position: hip(0.01, 0.07, 0), rotation: lean(0, -0.2, -0.08), scale: [0.97, 1.05, 0.97] }),
|
|
581
|
-
k(0.5, { position: hip(0.03, 0, 0), rotation: lean(0, -0.35, -0.18), scale: [1.04, 0.95, 1.04] }),
|
|
582
|
-
k(0.62, { position: hip(0.01, 0.07, 0), rotation: lean(0, -0.2, -0.08), scale: [0.97, 1.05, 0.97] }),
|
|
583
|
-
k(0.75, { position: hip(0, 0.09, 0), rotation: lean(-0.05, 0, 0), scale: 1 }),
|
|
584
|
-
k(0.88, { position: hip(-0.01, 0.07, 0), rotation: lean(0, 0.2, 0.08), scale: [0.97, 1.05, 0.97] }),
|
|
585
|
-
k(1, { position: hip(-0.03, 0, 0), rotation: lean(0, 0.35, 0.18), scale: [1.04, 0.95, 1.04] })
|
|
586
|
-
],
|
|
587
|
-
loop
|
|
588
|
-
);
|
|
589
|
-
a(
|
|
590
|
-
fl,
|
|
591
|
-
[
|
|
592
|
-
k(0, { rotation: flipL(0, 2.6) }),
|
|
593
|
-
k(0.25, { rotation: flipL(-0.35, 1.9) }),
|
|
594
|
-
k(0.5, { rotation: flipL(0, 2.6) }),
|
|
595
|
-
k(0.75, { rotation: flipL(-0.35, 1.9) }),
|
|
596
|
-
k(1, { rotation: flipL(0, 2.6) })
|
|
597
|
-
],
|
|
598
|
-
loop
|
|
599
|
-
);
|
|
600
|
-
a(
|
|
601
|
-
fr,
|
|
602
|
-
[
|
|
603
|
-
k(0, { rotation: flipR(-0.35, 1.9) }),
|
|
604
|
-
k(0.25, { rotation: flipR(0, 2.6) }),
|
|
605
|
-
k(0.5, { rotation: flipR(-0.35, 1.9) }),
|
|
606
|
-
k(0.75, { rotation: flipR(0, 2.6) }),
|
|
607
|
-
k(1, { rotation: flipR(-0.35, 1.9) })
|
|
608
|
-
],
|
|
609
|
-
loop
|
|
610
|
-
);
|
|
611
|
-
a(
|
|
612
|
-
footL,
|
|
613
|
-
[
|
|
614
|
-
k(0, { position: footLAt() }),
|
|
615
|
-
k(0.6, { position: footLAt() }),
|
|
616
|
-
k(0.75, { position: footLAt(0.07, 0.03) }),
|
|
617
|
-
k(0.9, { position: footLAt() }),
|
|
618
|
-
k(1, { position: footLAt() })
|
|
619
|
-
],
|
|
620
|
-
loop
|
|
621
|
-
);
|
|
622
|
-
a(
|
|
623
|
-
footR,
|
|
624
|
-
[
|
|
625
|
-
k(0, { position: footRAt() }),
|
|
626
|
-
k(0.1, { position: footRAt() }),
|
|
627
|
-
k(0.25, { position: footRAt(0.07, 0.03) }),
|
|
628
|
-
k(0.4, { position: footRAt() }),
|
|
629
|
-
k(1, { position: footRAt() })
|
|
630
|
-
],
|
|
631
|
-
loop
|
|
632
|
-
);
|
|
633
|
-
return Promise.resolve();
|
|
634
|
-
}
|
|
635
|
-
|
|
636
|
-
case 'dead': {
|
|
637
|
-
// Rocked by the hit, staggers dizzily from side to side, then topples onto its back, bounces
|
|
638
|
-
// once and lies still with the flippers splayed and the feet in the air.
|
|
639
|
-
a(
|
|
640
|
-
pelvis,
|
|
641
|
-
[
|
|
642
|
-
k(0, { position: hip(0, 0, 0), rotation: IDENTITY }),
|
|
643
|
-
k(0.08, { position: hip(0, -0.02, -0.05), rotation: lean(-0.35, 0, 0.08) }),
|
|
644
|
-
k(0.2, { position: hip(0.02, 0, 0), rotation: lean(0.18, 0.15, 0.14) }),
|
|
645
|
-
k(0.34, { position: hip(-0.02, 0, 0), rotation: lean(-0.05, -0.2, -0.16) }),
|
|
646
|
-
k(0.48, { position: hip(0.015, 0, 0), rotation: lean(0.08, 0.15, 0.12) }),
|
|
647
|
-
k(0.6, { position: hip(0, -0.02, -0.03), rotation: lean(-0.3, 0, 0.05) }),
|
|
648
|
-
k(0.76, { position: [0, 0.3, -0.26], rotation: lean(-1.55, 0, 0.1) }),
|
|
649
|
-
k(0.84, { position: [0, 0.36, -0.24], rotation: lean(-1.38, 0, 0.12) }),
|
|
650
|
-
k(0.92, { position: [0, 0.3, -0.26], rotation: lean(-1.55, 0, 0.1) }),
|
|
651
|
-
k(1, { position: [0, 0.3, -0.26], rotation: lean(-1.55, 0, 0.1) })
|
|
652
|
-
],
|
|
653
|
-
once
|
|
654
|
-
);
|
|
655
|
-
a(
|
|
656
|
-
fl,
|
|
657
|
-
[
|
|
658
|
-
k(0, { rotation: REST_L }),
|
|
659
|
-
k(0.08, { rotation: flipL(-0.3, 1.2) }),
|
|
660
|
-
k(0.3, { rotation: flipL(0.2, 0.8) }),
|
|
661
|
-
k(0.6, { rotation: flipL(-0.4, 1.6) }),
|
|
662
|
-
k(0.8, { rotation: flipL(-0.2, 1.45) }),
|
|
663
|
-
k(0.88, { rotation: flipL(-0.3, 1.7) }),
|
|
664
|
-
k(1, { rotation: flipL(-0.2, 1.4) })
|
|
665
|
-
],
|
|
666
|
-
once
|
|
667
|
-
);
|
|
668
|
-
a(
|
|
669
|
-
fr,
|
|
670
|
-
[
|
|
671
|
-
k(0, { rotation: REST_R }),
|
|
672
|
-
k(0.1, { rotation: flipR(-0.3, 1.1) }),
|
|
673
|
-
k(0.36, { rotation: flipR(0.2, 0.9) }),
|
|
674
|
-
k(0.62, { rotation: flipR(-0.4, 1.5) }),
|
|
675
|
-
k(0.8, { rotation: flipR(-0.2, 1.4) }),
|
|
676
|
-
k(0.88, { rotation: flipR(-0.3, 1.65) }),
|
|
677
|
-
k(1, { rotation: flipR(-0.2, 1.35) })
|
|
678
|
-
],
|
|
679
|
-
once
|
|
680
|
-
);
|
|
681
|
-
a(
|
|
682
|
-
footL,
|
|
683
|
-
[
|
|
684
|
-
k(0, { position: footLAt(), rotation: footRot(-1, 0) }),
|
|
685
|
-
k(0.2, { position: footLAt(0.03, 0.03), rotation: footRot(-1, 0) }),
|
|
686
|
-
k(0.26, { position: footLAt(0, 0.04), rotation: footRot(-1, 0) }),
|
|
687
|
-
k(0.6, { position: footLAt(), rotation: footRot(-1, 0) }),
|
|
688
|
-
k(0.78, { position: footLAt(0.2, 0.05), rotation: footRot(-1, -1.2) }),
|
|
689
|
-
k(1, { position: footLAt(0.18, 0.04), rotation: footRot(-1, -1.3) })
|
|
690
|
-
],
|
|
691
|
-
once
|
|
692
|
-
);
|
|
693
|
-
return a(
|
|
694
|
-
footR,
|
|
695
|
-
[
|
|
696
|
-
k(0, { position: footRAt(), rotation: footRot(1, 0) }),
|
|
697
|
-
k(0.34, { position: footRAt(0.03, -0.03), rotation: footRot(1, 0) }),
|
|
698
|
-
k(0.4, { position: footRAt(0, -0.04), rotation: footRot(1, 0) }),
|
|
699
|
-
k(0.6, { position: footRAt(), rotation: footRot(1, 0) }),
|
|
700
|
-
k(0.8, { position: footRAt(0.22, 0.03), rotation: footRot(1, -1.1) }),
|
|
701
|
-
k(1, { position: footRAt(0.2, 0.02), rotation: footRot(1, -1.25) })
|
|
702
|
-
],
|
|
703
|
-
once
|
|
704
|
-
);
|
|
705
|
-
}
|
|
706
|
-
}
|
|
707
|
-
}
|
|
708
|
-
|
|
709
|
-
/** Hand position for effects: where a strike lands, in world space, for a bird of `size` at its x and yaw. */
|
|
710
|
-
export function strikePoint(p: Penguin, size: number): Vec3 {
|
|
711
|
-
return [p.x + Math.sin(p.yaw) * 0.45 * size, 0.55 * size, Math.cos(p.yaw) * 0.45 * size];
|
|
712
|
-
}
|