@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Tile Home's rules, tiles, timings and layout. Rules, scoring and layout match the original version
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// (games/tile-home), so scores and feel carry over.
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import type { FruitKind } from '../shared/EngineFruits';
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import { frontLight, gameWidthFor } from '../shared/EngineUtils';
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// ── Rules ─────────────────────────────────────────────────────────────
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export const BOARD_COLS = 6;
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export const BOARD_ROWS = 7;
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export const LAYER_COUNT = 3; // each layer up is one smaller each way, offset half a cell
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export const TILES_PER_TYPE = 6;
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export const SLOT_CAPACITY = 7;
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export const MATCH_COUNT = 3;
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export const TIME_LIMIT = 300; // seconds
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export const POINTS_PER_SET = 500;
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/** The 12 fruits, by tile type id (the original version's order), with each one's burst color. */
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export const TILE_TYPES: readonly { fruit: FruitKind; color: string }[] = [
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{ fruit: 'apple', color: '#dc2626' },
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{ fruit: 'orange', color: '#f97316' },
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{ fruit: 'banana', color: '#fbbf24' },
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{ fruit: 'grapes', color: '#7c3aed' },
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{ fruit: 'kiwi', color: '#84cc16' },
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{ fruit: 'strawberry', color: '#ef4444' },
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{ fruit: 'mango', color: '#f59e0b' },
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{ fruit: 'cherries', color: '#be123c' },
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{ fruit: 'pineapple', color: '#eab308' },
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{ fruit: 'watermelon', color: '#22c55e' },
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{ fruit: 'peach', color: '#fda4af' },
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{ fruit: 'pomegranate', color: '#9f1239' }
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];
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/** Sets of three in a board: 24. */
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export const TOTAL_SETS = (TILE_TYPES.length * TILES_PER_TYPE) / MATCH_COUNT;
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// ── Feel (seconds) ────────────────────────────────────────────────────
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export const FLY_TIME = 0.25; // board to tray
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export const LIFT_AT = 0.28; // the flying tile peaks at LIFT_SCALE this far through, then shrinks to tray size
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export const LIFT_SCALE = 1.08;
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export const MATCH_CHECK_DELAY = 0.3; // after a tile lands
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export const MATCH_REMOVE_DELAY = 0.4; // after a match shows
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export const MATCH_BURST_TIME = 0.55;
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export const SHADE_TIME = 0.22; // a covered tile's shade lifting as it's revealed
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export const SHIFT_SPRING = { stiffness: 200, damping: 15 }; // tray tiles stepping aside
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export const LAND_SPRING = { stiffness: 260, damping: 9 }; // a landing's squash
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export const LAND_SQUASH = 1.12;
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// Board intro: tiles spring up rippling out from the centre, each layer a beat after the one below
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// (an underdamped spring: damping ratio 0.45 at 20 rad/s).
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export const INTRO_SPRING = { stiffness: 400, damping: 18, mass: 1 };
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export const RIPPLE_TIME = 0.3;
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export const LAYER_STAGGER = 0.07;
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/** How dark a covered tile is: more tiles over it, darker. */
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export const shadeFor = (blockingCount: number) => (blockingCount > 0 ? Math.min(0.2 + blockingCount * 0.15, 0.6) : 0);
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// ── Look ──────────────────────────────────────────────────────────────
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// Same top-left lighting and raised profile as Candy Crush's blocks.
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export const LIGHT = frontLight([-0.35, 0.6, 1], 0.5);
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export const TILE_FACE = '#fffdf7';
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export const TILE_THICKNESS = 0.4;
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// Classic (no host theme) board and tray colors
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export const CLASSIC_BOARD = 'rgba(255, 255, 255, 0.35)';
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export const CLASSIC_TRAY = 'rgba(255, 255, 255, 0.45)';
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export const CLASSIC_TRAY_BORDER = 'rgba(255, 255, 255, 0.6)';
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export const CLASSIC_SLOT = 'rgba(255, 255, 255, 0.25)';
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export const CLASSIC_SLOT_BORDER = 'rgba(255, 255, 255, 0.5)';
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// ── Layout (points; same arithmetic as the original version) ──────────────
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const BOARD_PADDING = 8;
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const TRAY_PADDING = 8;
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const TRAY_BORDER = 1;
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const SLOT_GAP = 4;
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const TRAY_BOARD_GAP = 10;
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export type Layout = {
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/** The GameView's size. */
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width: number;
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height: number;
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boardLeft: number;
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boardTop: number;
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boardWidth: number;
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boardHeight: number;
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cell: number;
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/** A board tile's side. */
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tile: number;
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/** The fruit's size on a board tile. */
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fruit: number;
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trayLeft: number;
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trayTop: number;
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trayWidth: number;
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trayHeight: number;
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/** A tray tile's side. */
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slot: number;
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};
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export function getLayout(width: number, height: number, offset: number): Layout {
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const gameWidth = gameWidthFor(width);
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const cell = (gameWidth - BOARD_PADDING * 2) / BOARD_COLS;
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const tile = cell - 2;
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const boardHeight = BOARD_ROWS * cell + BOARD_PADDING * 2;
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const slot = Math.floor((gameWidth - TRAY_PADDING * 2 - (SLOT_CAPACITY - 1) * SLOT_GAP) / SLOT_CAPACITY);
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const trayHeight = slot + TRAY_PADDING * 2;
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// The tray above the board, the pair centred in the space under the header
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const total = trayHeight + TRAY_BOARD_GAP + boardHeight;
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const top = offset + (height - offset - total) / 2;
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const left = (width - gameWidth) / 2;
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return {
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width,
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height,
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boardLeft: left,
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boardTop: top + trayHeight + TRAY_BOARD_GAP,
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boardWidth: gameWidth,
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boardHeight,
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cell,
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tile,
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fruit: tile - 12,
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trayLeft: left,
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trayTop: top,
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trayWidth: gameWidth,
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trayHeight,
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/** A board tile's top-left, in view points. */
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export const tileOrigin = (l: Layout, col: number, row: number, layer: number): [number, number] => [
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l.boardLeft + BOARD_PADDING + col * l.cell + layer * (l.cell / 2),
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l.boardTop + BOARD_PADDING + row * l.cell + layer * (l.cell / 2)
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];
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/** Tray slot `index`'s top-left, in view points. */
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export const slotOrigin = (l: Layout, index: number): [number, number] => [
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l.trayLeft + TRAY_BORDER + TRAY_PADDING + index * (l.slot + SLOT_GAP),
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l.trayTop + TRAY_BORDER + TRAY_PADDING
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];
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@@ -1,435 +0,0 @@
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// Tile Home's rules, with no React: build a run with `createGame`, hand it the fruit models and a
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// layout, `start` it and `tick` it every frame. Tap an uncovered tile to send it to the tray, next to
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// its kind; three of a kind clear for 500. Clear the board to win (with a time bonus); fill the tray
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// without a match, or run out of time, and it's over.
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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import { TIME_BONUS_PER_SECOND } from '../../services/ScoringService';
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import type { GameTheme } from '../../services/ThemeService';
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import { popAndBurst } from '../shared/EngineBlasts';
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import type { Fruit, FruitKind } from '../shared/EngineFruits';
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import { introPlayed, toColor } from '../shared/EngineUtils';
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import {
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BOARD_COLS,
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BOARD_ROWS,
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FLY_TIME,
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INTRO_SPRING,
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LAND_SPRING,
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LAND_SQUASH,
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LAYER_COUNT,
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LAYER_STAGGER,
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type Layout,
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LIFT_AT,
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LIFT_SCALE,
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MATCH_BURST_TIME,
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MATCH_CHECK_DELAY,
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MATCH_COUNT,
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MATCH_REMOVE_DELAY,
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POINTS_PER_SET,
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RIPPLE_TIME,
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SHADE_TIME,
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shadeFor,
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SHIFT_SPRING,
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SLOT_CAPACITY,
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slotOrigin,
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TILE_TYPES,
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tileOrigin,
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TILES_PER_TYPE,
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TIME_LIMIT
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} from './TileHomeConstants';
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import { addTileFruit, buildScenery, type FruitModels, layerZ, spawnTile, toWorld, trayZ, Z_FLYING } from './TileHomeScene';
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export type Phase = 'ready' | 'playing' | 'over';
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type Tile = {
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typeId: number;
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col: number;
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row: number;
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layer: number;
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/** Tiles on higher layers covering this one (0 = free to pick). */
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blocking: number;
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/** Lower tiles uncovered when this tile leaves the board (computed once per deal). */
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covers: Tile[];
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root: Entity | null;
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shade: Entity | null;
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/** Its fruit, once that model is built (the tile shows before it). */
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fruit: Entity | null;
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parts: Entity[];
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};
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|
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const WORLD_CAPACITY = 900; // 72 tiles x 4 entities (root, body, fruit, shade), scenery, bursts
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const shuffle = <T>(items: T[]) => {
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for (let i = items.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[items[i], items[j]] = [items[j]!, items[i]!];
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}
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return items;
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};
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/** Six of each fruit on shuffled spots across the three layers (as many spots as there are tiles). */
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function generateBoard(): Tile[] {
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const pool = shuffle(TILE_TYPES.flatMap((_, type) => Array.from({ length: TILES_PER_TYPE }, () => type)));
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|
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const spots: { col: number; row: number; layer: number }[] = [];
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for (let layer = 0; layer < LAYER_COUNT; layer++) {
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for (let row = 0; row < BOARD_ROWS - layer; row++) for (let col = 0; col < BOARD_COLS - layer; col++) spots.push({ col, row, layer });
|
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|
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}
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shuffle(spots);
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|
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return pool
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|
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.slice(0, spots.length)
|
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|
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.map((typeId, i) => ({ typeId, ...spots[i]!, blocking: 0, covers: [], root: null, shade: null, fruit: null, parts: [] }));
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|
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}
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|
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|
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|
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/** How many higher tiles overlap each tile (layers sit half a cell apart, so a tile can cover up to four). */
|
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|
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function countBlocking(board: Tile[]) {
|
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|
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for (const t of board) {
|
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|
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t.blocking = 0;
|
|
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|
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t.covers.length = 0;
|
|
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|
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}
|
|
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|
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for (const t of board) {
|
|
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|
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const x = t.col + t.layer * 0.5;
|
|
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|
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const y = t.row + t.layer * 0.5;
|
|
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|
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for (const o of board) {
|
|
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|
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if (o.layer <= t.layer) continue;
|
|
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|
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if (Math.abs(o.col + o.layer * 0.5 - x) < 1 && Math.abs(o.row + o.layer * 0.5 - y) < 1) {
|
|
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|
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t.blocking++;
|
|
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|
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o.covers.push(t);
|
|
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|
-
}
|
|
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|
-
}
|
|
98
|
-
}
|
|
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|
-
}
|
|
100
|
-
|
|
101
|
-
const introDelay = (t: Tile) => {
|
|
102
|
-
const cc = (BOARD_COLS - 1) / 2;
|
|
103
|
-
const cr = (BOARD_ROWS - 1) / 2;
|
|
104
|
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const max = Math.hypot(cc + 1, cr + 1);
|
|
105
|
-
const dist = Math.hypot(t.col + t.layer * 0.5 - cc, t.row + t.layer * 0.5 - cr);
|
|
106
|
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return (Math.min(dist, max) / max) * RIPPLE_TIME + t.layer * LAYER_STAGGER;
|
|
107
|
-
};
|
|
108
|
-
|
|
109
|
-
export function createGame(theme: GameTheme) {
|
|
110
|
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const world = new World(WORLD_CAPACITY);
|
|
111
|
-
const camera: Camera = { eye: [0, 0, 500], target: [0, 0, 0], fov: 1, ortho: 1 };
|
|
112
|
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const board = generateBoard();
|
|
113
|
-
countBlocking(board);
|
|
114
|
-
const g = {
|
|
115
|
-
world,
|
|
116
|
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camera,
|
|
117
|
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theme,
|
|
118
|
-
layout: null as Layout | null,
|
|
119
|
-
fruits: {} as FruitModels,
|
|
120
|
-
scenery: [] as Entity[],
|
|
121
|
-
phase: 'ready' as Phase,
|
|
122
|
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
|
123
|
-
get score() {
|
|
124
|
-
return world.scoreboard.score;
|
|
125
|
-
},
|
|
126
|
-
won: false,
|
|
127
|
-
board,
|
|
128
|
-
/** The tray, in order. */
|
|
129
|
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slot: [] as Tile[],
|
|
130
|
-
/** The tile on its way to the tray, and the slot it's headed for. */
|
|
131
|
-
flying: null as { tile: Tile; index: number } | null,
|
|
132
|
-
/** Tray tiles bursting, removed when the burst has shown. */
|
|
133
|
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matching: [] as Tile[],
|
|
134
|
-
/** The next board to appear plays the intro. */
|
|
135
|
-
intro: true,
|
|
136
|
-
/** Game seconds the current intro has been playing (-1 until its board spawns). */
|
|
137
|
-
introAge: -1,
|
|
138
|
-
// UI hooks, set by the screen.
|
|
139
|
-
onPhase: (_p: Phase) => {},
|
|
140
|
-
onScore: (_s: number) => {},
|
|
141
|
-
onTime: (_t: number) => {},
|
|
142
|
-
onPick: () => {},
|
|
143
|
-
onMatch: () => {},
|
|
144
|
-
onWin: () => {},
|
|
145
|
-
onLose: () => {}
|
|
146
|
-
};
|
|
147
|
-
showFullTime(g);
|
|
148
|
-
world.scoreboard.handlers = {
|
|
149
|
-
onScore: (s) => g.onScore(s),
|
|
150
|
-
onSecond: (t) => g.onTime(t),
|
|
151
|
-
onTimeUp: () => g.phase === 'playing' && end(g, false)
|
|
152
|
-
};
|
|
153
|
-
return g;
|
|
154
|
-
}
|
|
155
|
-
export type Game = ReturnType<typeof createGame>;
|
|
156
|
-
|
|
157
|
-
const after = (g: Game, seconds: number, run: () => void) => g.world.after(seconds, run);
|
|
158
|
-
|
|
159
|
-
/** Score 0 and the full time on the clock, waiting for Start. */
|
|
160
|
-
function showFullTime(g: { world: World }) {
|
|
161
|
-
const sb = g.world.scoreboard;
|
|
162
|
-
sb.reset();
|
|
163
|
-
sb.startCountdown(TIME_LIMIT);
|
|
164
|
-
sb.stop();
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
168
|
-
|
|
169
|
-
/**
|
|
170
|
-
* One kind of fruit's model is ready (they're built once per app, one per frame after the screen
|
|
171
|
-
* opens): it pops onto every tile of that kind already showing, and is used for any made from now on.
|
|
172
|
-
*/
|
|
173
|
-
export function addFruit(g: Game, kind: FruitKind, fruit: Fruit) {
|
|
174
|
-
if (g.world.isDisposed || g.fruits[kind]) return;
|
|
175
|
-
g.fruits[kind] = fruit;
|
|
176
|
-
const l = g.layout;
|
|
177
|
-
if (!l) return;
|
|
178
|
-
const tiles = [...g.board, ...g.slot, ...(g.flying ? [g.flying.tile] : [])];
|
|
179
|
-
for (const t of tiles) {
|
|
180
|
-
if (t.root == null || t.fruit != null || TILE_TYPES[t.typeId]!.fruit !== kind) continue;
|
|
181
|
-
t.fruit = addTileFruit(g.world, l, t.root, fruit, true);
|
|
182
|
-
t.parts.push(t.fruit);
|
|
183
|
-
}
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
/** Lays the scene out for the view and header. Same tile size: everything just moves; else it's rebuilt. */
|
|
187
|
-
export function setLayout(g: Game, l: Layout) {
|
|
188
|
-
const old = g.layout;
|
|
189
|
-
g.layout = l;
|
|
190
|
-
g.camera.ortho = l.height / 2;
|
|
191
|
-
for (const e of g.scenery) g.world.despawn(e);
|
|
192
|
-
g.scenery = buildScenery(g.world, l, g.theme);
|
|
193
|
-
if (old && old.tile === l.tile && old.slot === l.slot) {
|
|
194
|
-
const updates = g.world.transforms;
|
|
195
|
-
for (const t of g.board) {
|
|
196
|
-
if (t.root == null) continue;
|
|
197
|
-
const [x, y, z] = boardPosition(l, t);
|
|
198
|
-
updates.position(t.root, x, y, z);
|
|
199
|
-
}
|
|
200
|
-
g.slot.forEach((t, i) => {
|
|
201
|
-
if (t.root == null) return;
|
|
202
|
-
const [x, y, z] = slotPosition(l, i);
|
|
203
|
-
updates.position(t.root, x, y, z);
|
|
204
|
-
});
|
|
205
|
-
updates.flush();
|
|
206
|
-
} else {
|
|
207
|
-
spawnAll(g);
|
|
208
|
-
}
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
/** A new theme: the background, board and tray are rebuilt; the tiles and the run carry on. */
|
|
212
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
213
|
-
g.theme = theme;
|
|
214
|
-
const l = g.layout;
|
|
215
|
-
if (!l || g.world.isDisposed) return;
|
|
216
|
-
for (const e of g.scenery) g.world.despawn(e);
|
|
217
|
-
g.scenery = buildScenery(g.world, l, theme);
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
const boardPosition = (l: Layout, t: Tile) => {
|
|
221
|
-
const [x, y] = tileOrigin(l, t.col, t.row, t.layer);
|
|
222
|
-
return toWorld(l, x + l.tile / 2, y + l.tile / 2, layerZ(t.layer));
|
|
223
|
-
};
|
|
224
|
-
const slotPosition = (l: Layout, index: number, z = trayZ) => {
|
|
225
|
-
const [x, y] = slotOrigin(l, index);
|
|
226
|
-
return toWorld(l, x + l.slot / 2, y + l.slot / 2, z);
|
|
227
|
-
};
|
|
228
|
-
const slotScale = (l: Layout) => l.slot / l.tile;
|
|
229
|
-
|
|
230
|
-
function despawnTile(g: Game, t: Tile) {
|
|
231
|
-
if (t.root != null) g.world.despawn(t.root); // body, fruit and shade go with it
|
|
232
|
-
t.root = null;
|
|
233
|
-
t.shade = null;
|
|
234
|
-
t.fruit = null;
|
|
235
|
-
t.parts = [];
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
/**
|
|
239
|
-
* (Re)creates every tile's entities from the run's state; the board springs in if it's new. Tiles whose
|
|
240
|
-
* fruit isn't built yet show without it and get it when it arrives (addFruit).
|
|
241
|
-
*/
|
|
242
|
-
function spawnAll(g: Game) {
|
|
243
|
-
const l = g.layout;
|
|
244
|
-
const fruits = g.fruits;
|
|
245
|
-
if (!l) return;
|
|
246
|
-
if (g.flying) land(g);
|
|
247
|
-
for (const t of [...g.board, ...g.slot]) despawnTile(g, t);
|
|
248
|
-
const intro = g.intro;
|
|
249
|
-
if (intro) g.introAge = 0;
|
|
250
|
-
for (const t of g.board) {
|
|
251
|
-
const [x, y] = tileOrigin(l, t.col, t.row, t.layer);
|
|
252
|
-
const e = spawnTile(g.world, l, fruits[TILE_TYPES[t.typeId]!.fruit], x + l.tile / 2, y + l.tile / 2, layerZ(t.layer), intro ? 0 : 1);
|
|
253
|
-
t.root = e.root;
|
|
254
|
-
t.shade = e.shade;
|
|
255
|
-
t.fruit = e.fruit;
|
|
256
|
-
t.parts = e.parts;
|
|
257
|
-
g.world.set(e.shade, { color: [0, 0, 0, shadeFor(t.blocking)] });
|
|
258
|
-
if (intro) g.world.animate(e.root, { scale: 1 }, { spring: INTRO_SPRING, delay: introDelay(t) });
|
|
259
|
-
}
|
|
260
|
-
g.slot.forEach((t, i) => {
|
|
261
|
-
if (g.matching.includes(t)) return; // bursting: its burst finishes it
|
|
262
|
-
const [x, y] = slotOrigin(l, i);
|
|
263
|
-
const e = spawnTile(g.world, l, fruits[TILE_TYPES[t.typeId]!.fruit], x + l.slot / 2, y + l.slot / 2, trayZ, slotScale(l));
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264
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t.root = e.root;
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265
|
-
t.shade = e.shade;
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266
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t.fruit = e.fruit;
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267
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t.parts = e.parts;
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268
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-
});
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269
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}
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270
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-
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271
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-
// ── Run ───────────────────────────────────────────────────────────────
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272
|
-
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273
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-
export function start(g: Game) {
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274
|
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if (g.phase !== 'ready') return;
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275
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g.phase = 'playing';
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276
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g.world.scoreboard.startCountdown(TIME_LIMIT);
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277
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g.onPhase('playing');
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278
|
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}
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279
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-
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280
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-
/** A new board and timer (Stop, Play Again), springing in. The world and its GPU view are kept. */
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281
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-
export function reset(g: Game) {
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282
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g.world.cancelTimers();
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283
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if (g.flying) despawnTile(g, g.flying.tile);
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284
|
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g.flying = null;
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285
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for (const t of [...g.board, ...g.slot, ...g.matching]) despawnTile(g, t);
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286
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g.board = generateBoard();
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287
|
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countBlocking(g.board);
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288
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g.slot = [];
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289
|
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g.matching = [];
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290
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g.intro = true;
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291
|
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spawnAll(g);
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292
|
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showFullTime(g);
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293
|
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g.won = false;
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294
|
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g.phase = 'ready';
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295
|
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g.onScore(0);
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296
|
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g.onTime(TIME_LIMIT);
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297
|
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g.onPhase('ready');
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298
|
-
}
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299
|
-
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300
|
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export function dispose(g: Game) {
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301
|
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g.world.cancelTimers();
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302
|
-
g.world.dispose();
|
|
303
|
-
}
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|
304
|
-
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305
|
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function end(g: Game, won: boolean) {
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|
306
|
-
g.world.cancelTimers();
|
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307
|
-
g.world.scoreboard.stop();
|
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308
|
-
g.won = won;
|
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309
|
-
g.phase = 'over';
|
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310
|
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if (won) g.onWin();
|
|
311
|
-
else g.onLose();
|
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312
|
-
g.onPhase('over');
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
export function tick(g: Game, dt: number) {
|
|
316
|
-
if (g.world.isDisposed) return;
|
|
317
|
-
introPlayed(g, dt);
|
|
318
|
-
g.world.update(dt);
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
// ── Picking ───────────────────────────────────────────────────────────
|
|
322
|
-
|
|
323
|
-
/** A tap: sends the uncovered tile under it to the tray. */
|
|
324
|
-
export function tap(g: Game, x: number, y: number) {
|
|
325
|
-
const l = g.layout;
|
|
326
|
-
if (!l || g.phase !== 'playing' || g.flying) return;
|
|
327
|
-
const index = g.board.findIndex((t) => {
|
|
328
|
-
if (t.blocking > 0) return false;
|
|
329
|
-
const [ox, oy] = tileOrigin(l, t.col, t.row, t.layer);
|
|
330
|
-
return x >= ox && x <= ox + l.tile && y >= oy && y <= oy + l.tile;
|
|
331
|
-
});
|
|
332
|
-
if (index < 0) return;
|
|
333
|
-
const tile = g.board.splice(index, 1)[0]!;
|
|
334
|
-
|
|
335
|
-
// Uncovering: the tiles it covered lighten (the shade eases off).
|
|
336
|
-
for (const t of tile.covers) {
|
|
337
|
-
t.blocking--;
|
|
338
|
-
if (t.shade != null) g.world.animate(t.shade, { color: [0, 0, 0, shadeFor(t.blocking)] }, { duration: SHADE_TIME });
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
// Next to its kind, or at the end; tiles from there step aside so it lands in a gap.
|
|
342
|
-
const same = g.slot.findIndex((t) => t.typeId === tile.typeId);
|
|
343
|
-
const to = same >= 0 ? same + 1 : g.slot.length;
|
|
344
|
-
g.flying = { tile, index: to };
|
|
345
|
-
arrangeSlot(g);
|
|
346
|
-
|
|
347
|
-
if (tile.root != null) {
|
|
348
|
-
const start = boardPosition(l, tile);
|
|
349
|
-
g.world.set(tile.root, { position: [start[0], start[1], Z_FLYING] });
|
|
350
|
-
g.world.animate(tile.root, { position: slotPosition(l, to, Z_FLYING) }, { duration: FLY_TIME });
|
|
351
|
-
g.world.animate(tile.root, [{ scale: LIFT_SCALE, at: LIFT_AT }, { scale: slotScale(l) }], { duration: FLY_TIME });
|
|
352
|
-
}
|
|
353
|
-
after(g, FLY_TIME, () => land(g));
|
|
354
|
-
g.onPick();
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
/** The flying tile joins the tray (next to its kind, as things are now) and squashes as it lands. */
|
|
358
|
-
function land(g: Game) {
|
|
359
|
-
const f = g.flying;
|
|
360
|
-
const l = g.layout;
|
|
361
|
-
if (!f || !l) return;
|
|
362
|
-
g.flying = null;
|
|
363
|
-
const tile = f.tile;
|
|
364
|
-
const same = g.slot.findIndex((t) => t.typeId === tile.typeId);
|
|
365
|
-
const at = same >= 0 ? same + 1 : g.slot.length;
|
|
366
|
-
g.slot.splice(at, 0, tile);
|
|
367
|
-
if (tile.root != null) {
|
|
368
|
-
const s = slotScale(l);
|
|
369
|
-
g.world.stopAnimation(tile.root);
|
|
370
|
-
g.world.set(tile.root, { position: slotPosition(l, at), scale: s * LAND_SQUASH });
|
|
371
|
-
g.world.animate(tile.root, { scale: s }, { spring: LAND_SPRING });
|
|
372
|
-
}
|
|
373
|
-
arrangeSlot(g, tile);
|
|
374
|
-
after(g, MATCH_CHECK_DELAY, () => checkMatches(g));
|
|
375
|
-
}
|
|
376
|
-
|
|
377
|
-
/** Slides tray tiles to their places, leaving a gap where the flying tile will land. */
|
|
378
|
-
function arrangeSlot(g: Game, skip?: Tile) {
|
|
379
|
-
const l = g.layout;
|
|
380
|
-
if (!l) return;
|
|
381
|
-
const gap = g.flying?.index ?? -1;
|
|
382
|
-
g.slot.forEach((t, i) => {
|
|
383
|
-
if (t === skip || t.root == null) return;
|
|
384
|
-
g.world.animate(t.root, { position: slotPosition(l, gap >= 0 && i >= gap ? i + 1 : i) }, { spring: SHIFT_SPRING });
|
|
385
|
-
});
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
function checkMatches(g: Game) {
|
|
389
|
-
if (g.phase !== 'playing' || g.matching.length) return;
|
|
390
|
-
// The lowest fruit type with three in the tray (the original version checked types in that order)
|
|
391
|
-
for (let type = 0; type < TILE_TYPES.length; type++) {
|
|
392
|
-
const of = g.slot.filter((t) => t.typeId === type);
|
|
393
|
-
if (of.length < MATCH_COUNT) continue;
|
|
394
|
-
g.matching = of.slice(0, MATCH_COUNT);
|
|
395
|
-
burstMatch(g);
|
|
396
|
-
g.onMatch();
|
|
397
|
-
after(g, MATCH_REMOVE_DELAY, () => removeMatch(g));
|
|
398
|
-
return;
|
|
399
|
-
}
|
|
400
|
-
if (g.slot.length >= SLOT_CAPACITY) end(g, false);
|
|
401
|
-
}
|
|
402
|
-
|
|
403
|
-
/** Matched tiles pop, flash white and shrink away, with a glow and sparks (the shared pop). */
|
|
404
|
-
function burstMatch(g: Game) {
|
|
405
|
-
const l = g.layout!;
|
|
406
|
-
g.matching.forEach((t, i) => {
|
|
407
|
-
const root = t.root;
|
|
408
|
-
if (root == null) return;
|
|
409
|
-
const at = slotPosition(l, g.slot.indexOf(t));
|
|
410
|
-
const color = toColor(TILE_TYPES[t.typeId]!.color);
|
|
411
|
-
popAndBurst(
|
|
412
|
-
g.world,
|
|
413
|
-
root,
|
|
414
|
-
{ scale: slotScale(l), flash: t.parts, delay: (i / g.matching.length) * 0.1 * MATCH_BURST_TIME, duration: MATCH_BURST_TIME },
|
|
415
|
-
{ position: [at[0], at[1], at[2] + 40], size: l.slot, color, glowZ: at[2] - 2 }
|
|
416
|
-
).then(() => {
|
|
417
|
-
g.world.despawn(root);
|
|
418
|
-
});
|
|
419
|
-
t.root = null; // the burst owns it now
|
|
420
|
-
t.parts = [];
|
|
421
|
-
});
|
|
422
|
-
}
|
|
423
|
-
|
|
424
|
-
function removeMatch(g: Game) {
|
|
425
|
-
if (g.phase !== 'playing') return;
|
|
426
|
-
const gone = new Set(g.matching);
|
|
427
|
-
g.slot = g.slot.filter((t) => !gone.has(t));
|
|
428
|
-
g.matching = [];
|
|
429
|
-
g.world.scoreboard.add(POINTS_PER_SET);
|
|
430
|
-
arrangeSlot(g);
|
|
431
|
-
if (g.board.length === 0 && g.slot.length === 0 && !g.flying) {
|
|
432
|
-
g.world.scoreboard.awardTimeBonus(TIME_BONUS_PER_SECOND);
|
|
433
|
-
end(g, true);
|
|
434
|
-
}
|
|
435
|
-
}
|