@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Ludo King's rules, with no React or engine. A token's `progress` tells the whole story: -1 in the
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// yard, 0..50 round the shared track (from the player's entry), 51..56 up its home column, 56 home.
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// A six brings a token out; you must land on 56 exactly to finish; landing on an opponent off a safe
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// cell sends it back. Scoring (3,000 a finished token plus its progress) matches the original version.
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import {
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CENTER,
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ENTRY,
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HOME_STRETCH,
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HOME_YARDS,
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MAIN_PATH,
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type PlayerColor,
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SAFE_POSITIONS,
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TOKENS_PER_PLAYER,
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TRACK_LENGTH
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} from './LudoKingConstants';
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export type Token = {
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id: string;
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player: PlayerColor;
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progress: number;
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};
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export type Player = { color: PlayerColor; tokens: Token[]; isAI: boolean; finishedTokens: number };
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export type GamePhase = 'rolling' | 'moving' | 'ai_turn' | 'over';
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export const isInYard = (t: Token) => t.progress < 0;
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export const isFinished = (t: Token) => t.progress >= TRACK_LENGTH;
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export const rollDice = () => Math.floor(Math.random() * 6) + 1;
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export function createPlayers(you: PlayerColor, ai: PlayerColor[]): Player[] {
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color,
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isAI,
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tokens: Array.from({ length: TOKENS_PER_PLAYER }, (_, i) => ({ id: `${color}-${i}`, player: color, progress: -1 }))
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});
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/** The absolute index on the shared track for a token `steps` from its entry (0..50). */
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export function canMove(token: Token, dice: number): boolean {
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/** The cells a token passes through for a move of `dice` (for the hop animation), start included. */
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cells.push(p >= TRACK_LENGTH ? CENTER : p <= 50 ? MAIN_PATH[mainIndexAt(token.player, p)]! : HOME_STRETCH[token.player][p - 51]!);
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export const isGameOver = (players: Player[]) => players.some((p) => p.finishedTokens === TOKENS_PER_PLAYER);
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export const getWinner = (players: Player[]) => players.find((p) => p.finishedTokens === TOKENS_PER_PLAYER) ?? null;
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/** The AI's pick: a weighted score per move, best 70% of the time (as the original medium AI). */
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export function selectAIMove(player: Player, dice: number, players: Player[]): Token | null {
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const options = movableTokens(player, dice);
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if (!options.length) return null;
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const scored = options.map((token) => {
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let score = 0;
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const { moved, captured } = moveToken(token, dice, players);
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if (captured) score += 100;
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if (isInYard(token) && dice === 6) score += 50;
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if (isFinished(moved)) score += 200;
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if (!isInYard(token) && !isFinished(token)) score += moved.progress;
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if (!isFinished(moved) && moved.progress <= 50 && SAFE_POSITIONS.includes(mainIndexAt(moved.player, moved.progress))) score += 30;
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if (!isFinished(moved) && moved.progress <= 50 && !SAFE_POSITIONS.includes(mainIndexAt(moved.player, moved.progress))) {
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const landed = mainIndexAt(moved.player, moved.progress);
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for (const opp of players) {
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if (opp.color === player.color) continue;
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for (const t of opp.tokens) {
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if (isInYard(t) || isFinished(t) || t.progress > 50) continue;
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const dist = (landed - mainIndexAt(t.player, t.progress) + 52) % 52;
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if (dist <= 6) score -= 20;
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}
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}
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}
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return { token, score };
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});
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scored.sort((a, b) => b.score - a.score);
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if (Math.random() < 0.3 && scored.length > 1) return scored[Math.floor(Math.random() * scored.length)]!.token;
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return scored[0]!.token;
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}
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export function calculateScore(player: Player): number {
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let score = player.finishedTokens * 3000;
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for (const t of player.tokens) if (!isInYard(t) && !isFinished(t)) score += Math.round(t.progress * 30);
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return score;
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}
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@@ -1,397 +0,0 @@
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1
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// Everything Ludo King draws, on the Nayan engine. An orthographic camera leans back over the classic
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// cross board, which lies in the world's XY plane (x right, y up, z up off it), one board unit (its
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3
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// width) to `layout.size` view points. The board — frame, four homes, the cross of path tiles, the
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// coloured home columns and the centre star — is one static mesh; the eight pawns and the die are
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// their own entities. Every mesh is built once (mesh ids are app-wide and limited).
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import {
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type Camera,
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type Color,
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effects,
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type Entity,
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extrude,
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type GeometryPart,
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lathe,
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merge,
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type Model,
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Path,
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type Quat,
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quat,
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shapeGeometry,
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type Vec3,
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type World
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} from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { dieMesh, dieRotation as sharedDieRotation, rollDie as rollSharedDie } from '../shared/EngineDice';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { aimTilted, placeTiltedBackdrop, type TiltView } from '../shared/EngineTilt';
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import { toColor } from '../shared/EngineUtils';
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import {
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AI_COLOR,
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BOARD_FRAME,
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BOARD_WHITE,
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cellPoint,
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CENTER,
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DIE_SIZE,
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DIE_Y,
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ENTRY,
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GRID,
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HOME_STRETCH,
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HOME_YARDS,
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type Layout,
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MAIN_PATH,
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PLAYER_COLOR,
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PLAYER_COLORS,
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type PlayerColor,
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RIM,
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SAFE_POSITIONS,
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STAR_COLOR,
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TILE_TOP,
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TILT,
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TOKEN_HEIGHT
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52
|
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} from './LudoKingConstants';
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|
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|
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|
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54
|
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// ── Helpers ───────────────────────────────────────────────────────────
|
|
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|
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|
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|
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const meshes = new Map<string, Model>();
|
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|
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const cached = (key: string, build: () => Model) => {
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|
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let m = meshes.get(key);
|
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|
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if (!m) {
|
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|
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m = cacheGameAsset('ludo-king/LudoKingScene:' + key, build);
|
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|
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meshes.set(key, m);
|
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|
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}
|
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|
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return m;
|
|
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|
-
};
|
|
65
|
-
const rgb = (css: string): [number, number, number] => {
|
|
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|
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const [r, g, b] = toColor(css);
|
|
67
|
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return [r, g, b];
|
|
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|
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};
|
|
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|
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const cube = () => shapeGeometry('cube');
|
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|
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const sphere = () => shapeGeometry('sphere');
|
|
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|
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const STAND_UP = quat.x(Math.PI / 2);
|
|
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|
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const CELL = 1 / GRID;
|
|
73
|
-
|
|
74
|
-
// ── The board (board units; spawned at scale = size) ──────────────────
|
|
75
|
-
|
|
76
|
-
const HOME_CORNER: { color: PlayerColor; row: number; col: number }[] = [
|
|
77
|
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{ color: 'blue', row: 0, col: 0 },
|
|
78
|
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{ color: 'red', row: 0, col: 9 },
|
|
79
|
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{ color: 'green', row: 9, col: 0 },
|
|
80
|
-
{ color: 'yellow', row: 9, col: 9 }
|
|
81
|
-
];
|
|
82
|
-
|
|
83
|
-
// The board is flat, like a printed board (only the pawns and the die stand up in 3D): thin layers at
|
|
84
|
-
// heights just far enough apart that the depth test always knows which is on top, yet well under a
|
|
85
|
-
// pixel on screen. From the bottom: the frame, the white board, the home squares, the track tiles and
|
|
86
|
-
// the centre, then the yards' rings and stars, then their white centres.
|
|
87
|
-
const SKIN = 0.0004;
|
|
88
|
-
const LAYER = 0.002;
|
|
89
|
-
const layerZ = (k: number) => TILE_TOP - LAYER * 4 + LAYER * k;
|
|
90
|
-
/** Above every layer of the board: pawn shadows, then the pawns and hint rings over them. */
|
|
91
|
-
export const SHADOW_Z = layerZ(6);
|
|
92
|
-
export const PAWN_Z = layerZ(7);
|
|
93
|
-
|
|
94
|
-
/** The lines between cells: each cell sits on a square of this colour, a little bigger, showing round its edge. */
|
|
95
|
-
const GRID_LINE: [number, number, number] = [0.55, 0.53, 0.62];
|
|
96
|
-
|
|
97
|
-
function tile(parts: GeometryPart[], row: number, col: number, color: [number, number, number], inset = 0.92) {
|
|
98
|
-
const [x, y] = cellPoint(row, col);
|
|
99
|
-
parts.push({ geometry: cube(), position: [x, y, layerZ(2)], scale: [CELL, CELL, SKIN], color: [...GRID_LINE, 1] });
|
|
100
|
-
parts.push({ geometry: cube(), position: [x, y, layerZ(3)], scale: [CELL * inset, CELL * inset, SKIN], color: [...color, 1] });
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
const disc = (r: number) => extrude(new Path().addCircle(0, 0, r), { depth: SKIN });
|
|
104
|
-
|
|
105
|
-
function boardMesh(): Model {
|
|
106
|
-
return cached('ludo-board', () => {
|
|
107
|
-
const outer = 1 + RIM * 2;
|
|
108
|
-
const frame = rgb(BOARD_FRAME);
|
|
109
|
-
const white = rgb(BOARD_WHITE);
|
|
110
|
-
const parts: GeometryPart[] = [
|
|
111
|
-
{ geometry: cube(), position: [0, 0, layerZ(0)], scale: [outer, outer, SKIN], color: [...frame, 1] },
|
|
112
|
-
{ geometry: cube(), position: [0, 0, layerZ(1)], scale: [1, 1, SKIN], color: [...white, 1] }
|
|
113
|
-
];
|
|
114
|
-
// Four home bases: a coloured square, a white yard inside it, and four rings where the pawns wait
|
|
115
|
-
for (const { color, row, col } of HOME_CORNER) {
|
|
116
|
-
const c = rgb(PLAYER_COLORS[color]);
|
|
117
|
-
const [cx, cy] = cellPoint(row + 2.5, col + 2.5);
|
|
118
|
-
const size = 6 * CELL;
|
|
119
|
-
parts.push({ geometry: cube(), position: [cx, cy, layerZ(2)], scale: [size, size, SKIN], color: [...c, 1] });
|
|
120
|
-
parts.push({ geometry: cube(), position: [cx, cy, layerZ(3)], scale: [size * 0.68, size * 0.68, SKIN], color: [...white, 1] });
|
|
121
|
-
for (const yard of HOME_YARDS[color]) {
|
|
122
|
-
const [yx, yy] = cellPoint(yard.row, yard.col);
|
|
123
|
-
parts.push({ geometry: disc(0.5), position: [yx, yy, layerZ(4)], scale: [CELL * 1.5, CELL * 1.5, 1], color: [...c, 1] });
|
|
124
|
-
parts.push({ geometry: disc(0.5), position: [yx, yy, layerZ(5)], scale: [CELL * 0.9, CELL * 0.9, 1], color: [...white, 1] });
|
|
125
|
-
}
|
|
126
|
-
}
|
|
127
|
-
// The 52 shared track cells, a star on the safe ones
|
|
128
|
-
MAIN_PATH.forEach((cell, i) => {
|
|
129
|
-
const owner = (Object.keys(ENTRY) as PlayerColor[]).find((p) => ENTRY[p] === i);
|
|
130
|
-
const color = owner ? rgb(PLAYER_COLORS[owner]) : white;
|
|
131
|
-
tile(parts, cell.row, cell.col, color);
|
|
132
|
-
if (SAFE_POSITIONS.includes(i) && !owner) {
|
|
133
|
-
const [x, y] = cellPoint(cell.row, cell.col);
|
|
134
|
-
parts.push({
|
|
135
|
-
geometry: extrude(new Path().addStar(0, 0, 0.5, 0.22), { depth: SKIN }),
|
|
136
|
-
position: [x, y, layerZ(4)],
|
|
137
|
-
scale: [CELL * 0.7, CELL * 0.7, 1],
|
|
138
|
-
color: [...rgb(STAR_COLOR), 1]
|
|
139
|
-
});
|
|
140
|
-
}
|
|
141
|
-
});
|
|
142
|
-
// Coloured home columns, in exactly the player's colour (as their home, start cell and centre triangle)
|
|
143
|
-
for (const color of ['blue', 'red', 'green', 'yellow'] as PlayerColor[]) {
|
|
144
|
-
const c = rgb(PLAYER_COLORS[color]);
|
|
145
|
-
for (const cell of HOME_STRETCH[color]) tile(parts, cell.row, cell.col, c);
|
|
146
|
-
}
|
|
147
|
-
// The centre: four triangles meeting at the origin, each a player's colour (path y is drawn down)
|
|
148
|
-
// Its corners are the cell edges round the middle 3 x 3 (rows and columns 6 to 8): cellPoint gives
|
|
149
|
-
// a cell's centre, so half a cell out from the corner cells' centres
|
|
150
|
-
const corners = {
|
|
151
|
-
tl: cellPoint(5.5, 5.5),
|
|
152
|
-
tr: cellPoint(5.5, 8.5),
|
|
153
|
-
bl: cellPoint(8.5, 5.5),
|
|
154
|
-
br: cellPoint(8.5, 8.5)
|
|
155
|
-
};
|
|
156
|
-
const tri = (a: [number, number], b: [number, number], color: string) =>
|
|
157
|
-
parts.push({
|
|
158
|
-
geometry: extrude(
|
|
159
|
-
new Path().addPolygon([
|
|
160
|
-
[0, 0],
|
|
161
|
-
[a[0], -a[1]],
|
|
162
|
-
[b[0], -b[1]]
|
|
163
|
-
]),
|
|
164
|
-
{ depth: SKIN }
|
|
165
|
-
),
|
|
166
|
-
position: [0, 0, layerZ(3)],
|
|
167
|
-
color: [...rgb(color), 1]
|
|
168
|
-
});
|
|
169
|
-
tri(corners.tl, corners.tr, PLAYER_COLORS.red); // top
|
|
170
|
-
tri(corners.tr, corners.br, PLAYER_COLORS.yellow); // right
|
|
171
|
-
tri(corners.br, corners.bl, PLAYER_COLORS.green); // bottom
|
|
172
|
-
tri(corners.bl, corners.tl, PLAYER_COLORS.blue); // left
|
|
173
|
-
// Matte, like printed card: no glossy highlight on the board (the pawns and die keep theirs)
|
|
174
|
-
return createShape(merge(parts), { center: false, shine: 0 });
|
|
175
|
-
});
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
// ── Pawn and die meshes ───────────────────────────────────────────────
|
|
179
|
-
|
|
180
|
-
const pawnMesh = () =>
|
|
181
|
-
cached('ludo-pawn', () =>
|
|
182
|
-
createShape(
|
|
183
|
-
merge([
|
|
184
|
-
{
|
|
185
|
-
geometry: lathe(
|
|
186
|
-
[
|
|
187
|
-
[0.001, 0],
|
|
188
|
-
[0.42, 0],
|
|
189
|
-
[0.44, 0.04],
|
|
190
|
-
[0.42, 0.1],
|
|
191
|
-
[0.3, 0.14],
|
|
192
|
-
[0.24, 0.2],
|
|
193
|
-
[0.18, 0.44],
|
|
194
|
-
[0.15, 0.58],
|
|
195
|
-
[0.27, 0.61],
|
|
196
|
-
[0.27, 0.66],
|
|
197
|
-
[0.14, 0.69]
|
|
198
|
-
],
|
|
199
|
-
{ segments: 28 }
|
|
200
|
-
)
|
|
201
|
-
},
|
|
202
|
-
{ geometry: sphere(), position: [0, 0.84, 0], scale: 0.42 }
|
|
203
|
-
]),
|
|
204
|
-
{ center: false, shine: 0.6 }
|
|
205
|
-
)
|
|
206
|
-
);
|
|
207
|
-
|
|
208
|
-
/** The die showing `value` toward the camera (shared/EngineDice), turned `twist` round its up axis. */
|
|
209
|
-
export const dieRotation = (value: number, twist = 0): Quat => sharedDieRotation(TILT, value, twist);
|
|
210
|
-
|
|
211
|
-
const discMesh = () => cached('ludo-disc', () => createShape(extrude(new Path().addCircle(0, 0, 0.5), { depth: 0 })));
|
|
212
|
-
const ringMesh = () =>
|
|
213
|
-
cached('ludo-ring', () => createShape(extrude(new Path().addCircle(0, 0, 0.5).addCircle(0, 0, 0.4), { depth: 0, fillRule: 'evenodd' })));
|
|
214
|
-
|
|
215
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
216
|
-
|
|
217
|
-
const SHADOW: Color = [0, 0, 0, 0.22];
|
|
218
|
-
const BACKDROP_DEPTH = 25;
|
|
219
|
-
|
|
220
|
-
export type Scene = {
|
|
221
|
-
backdrop: Entity;
|
|
222
|
-
board: Entity;
|
|
223
|
-
tokens: Map<string, Entity>;
|
|
224
|
-
tokenAt: Map<Entity, string>;
|
|
225
|
-
bobbing: Set<string>;
|
|
226
|
-
shadows: Map<string, Entity>;
|
|
227
|
-
die: Entity;
|
|
228
|
-
dieShadow: Entity;
|
|
229
|
-
ring: Entity;
|
|
230
|
-
hints: Entity[];
|
|
231
|
-
};
|
|
232
|
-
|
|
233
|
-
export const toWorld = (l: Layout, x: number, y: number, z: number): Vec3 => [x * l.size, y * l.size, z * l.size];
|
|
234
|
-
const tiltView = (l: Layout): TiltView => ({ width: l.width, height: l.height, centerY: l.centerY, tilt: TILT });
|
|
235
|
-
export const aimCamera = (camera: Camera, l: Layout) => aimTilted(camera, tiltView(l));
|
|
236
|
-
export const dieRest = (l: Layout): Vec3 => toWorld(l, 0, DIE_Y, DIE_SIZE / 2);
|
|
237
|
-
|
|
238
|
-
export function buildScene(world: World, l: Layout, theme: GameTheme, tokenIds: { id: string; color: PlayerColor }[]): Scene {
|
|
239
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
|
|
240
|
-
placeTiltedBackdrop(world, backdrop, tiltView(l), BACKDROP_DEPTH);
|
|
241
|
-
const board = world.spawn({ mesh: boardMesh(), scale: l.size, color: [1, 1, 1, 1], pickable: false });
|
|
242
|
-
const tokens = new Map<string, Entity>();
|
|
243
|
-
const tokenAt = new Map<Entity, string>();
|
|
244
|
-
const shadows = new Map<string, Entity>();
|
|
245
|
-
for (const { id, color } of tokenIds) {
|
|
246
|
-
const e = world.spawn({ mesh: pawnMesh(), rotation: STAND_UP, scale: TOKEN_HEIGHT * l.size, color: toColor(PLAYER_COLORS[color]) });
|
|
247
|
-
tokens.set(id, e);
|
|
248
|
-
tokenAt.set(e, id);
|
|
249
|
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shadows.set(id, world.spawn({ mesh: discMesh(), scale: 0.05 * l.size, color: SHADOW, pickable: false }));
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}
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const dieShadow = world.spawn({
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mesh: discMesh(),
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position: toWorld(l, 0.012, DIE_Y - 0.01, 0.001),
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scale: [DIE_SIZE * 1.25 * l.size, DIE_SIZE * 1.1 * l.size, 1],
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color: SHADOW,
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pickable: false
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});
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const ring = world.spawn({ mesh: ringMesh(), position: toWorld(l, 0, DIE_Y, 0.002), scale: 0, color: [1, 0.78, 0.15, 0.85], pickable: false });
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const die = world.spawn({ mesh: dieMesh(), position: dieRest(l), rotation: dieRotation(1), scale: DIE_SIZE * l.size });
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const hints = Array.from({ length: 4 }, () => world.spawn({ mesh: ringMesh(), scale: 0, color: [1, 0.85, 0.2, 0.9], pickable: false }));
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return { backdrop, board, tokens, tokenAt, bobbing: new Set(), shadows, die, dieShadow, ring, hints };
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}
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export function removeScene(world: World, s: Scene) {
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world.despawn(s.backdrop);
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world.despawn(s.board);
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for (const e of s.tokens.values()) world.despawn(e);
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for (const e of s.shadows.values()) world.despawn(e);
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world.despawn(s.die);
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world.despawn(s.dieShadow);
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world.despawn(s.ring);
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for (const e of s.hints) world.despawn(e);
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}
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export function setSceneTheme(world: World, s: Scene, theme: GameTheme) {
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setBackdropTheme(world, s.backdrop, theme);
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}
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// ── Tokens ────────────────────────────────────────────────────────────
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/** When players share a cell they shoulder apart a little. */
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export function placeToken(world: World, l: Layout, s: Scene, id: string, cell: { row: number; col: number }, offset = 0) {
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const [x, y] = cellPoint(cell.row, cell.col);
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const token = s.tokens.get(id)!;
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const shadow = s.shadows.get(id)!;
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world.stopAnimation(token);
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world.stopAnimation(shadow);
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world.set(token, { position: toWorld(l, x + offset, y, PAWN_Z) });
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world.set(shadow, { position: toWorld(l, x + offset + 0.006, y - 0.006, SHADOW_Z) });
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}
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/** Hops a token through a run of cells. */
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export function hopToken(world: World, l: Layout, s: Scene, id: string, cells: { row: number; col: number }[], time: number) {
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const token = s.tokens.get(id)!;
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const shadow = s.shadows.get(id)!;
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const pts = cells.map((c) => cellPoint(c.row, c.col));
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const keys = pts.slice(1).map((p, i) => ({ position: toWorld(l, p[0], p[1], PAWN_Z + 0.03), at: (i + 1) / (pts.length - 1) }));
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const last = pts[pts.length - 1]!;
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world.stopAnimation(token);
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world.stopAnimation(shadow);
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world.animate(token, keys, { duration: time, path: 'smooth', easing: 'easeInOut' });
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world.animate(shadow, { position: toWorld(l, last[0] + 0.006, last[1] - 0.006, SHADOW_Z) }, { duration: time });
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}
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export function bobToken(world: World, l: Layout, s: Scene, ids: string[]) {
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const next = new Set(ids);
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for (const [id, e] of s.tokens)
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if (next.has(id) !== s.bobbing.has(id)) world.set(e, { bob: next.has(id) ? { amplitude: [0, 0, 0.01 * l.size], speed: 6 } : null });
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s.bobbing = next;
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}
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|
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export function showHints(world: World, l: Layout, s: Scene, cells: { row: number; col: number }[]) {
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const size = CELL * 1.5 * l.size;
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s.hints.forEach((e, i) => {
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const cell = cells[i];
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|
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if (!cell) {
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world.stopAnimation(e);
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|
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world.set(e, { scale: 0 });
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|
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return;
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|
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}
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|
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const [x, y] = cellPoint(cell.row, cell.col);
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|
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world.set(e, { position: toWorld(l, x, y, PAWN_Z), scale: size });
|
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|
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world.stopAnimation(e);
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|
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world.animate(e, { scale: size * 1.2 }, { duration: 0.6, easing: 'easeInOut', repeat: 'forever', yoyo: true });
|
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|
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});
|
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|
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}
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|
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328
|
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// ── The die ───────────────────────────────────────────────────────────
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|
-
|
|
330
|
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/** The die is tossed, tumbles and bounces to rest showing `value` (shared/EngineDice). */
|
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331
|
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export function rollDie(world: World, l: Layout, s: Scene, value: number, time: number, disposed?: () => boolean) {
|
|
332
|
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rollSharedDie(world, {
|
|
333
|
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die: s.die,
|
|
334
|
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shadow: s.dieShadow,
|
|
335
|
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rest: dieRest(l),
|
|
336
|
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shadowAt: toWorld(l, 0.012, DIE_Y - 0.01, 0.001),
|
|
337
|
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shadowScale: [DIE_SIZE * 1.25 * l.size, DIE_SIZE * 1.1 * l.size, 1],
|
|
338
|
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size: DIE_SIZE * l.size,
|
|
339
|
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tilt: TILT,
|
|
340
|
-
value,
|
|
341
|
-
duration: time,
|
|
342
|
-
disposed
|
|
343
|
-
});
|
|
344
|
-
}
|
|
345
|
-
|
|
346
|
-
export function showRollHint(world: World, l: Layout, s: Scene, on: boolean) {
|
|
347
|
-
world.stopAnimation(s.ring);
|
|
348
|
-
if (!on) {
|
|
349
|
-
world.set(s.ring, { scale: 0 });
|
|
350
|
-
return;
|
|
351
|
-
}
|
|
352
|
-
const size = DIE_SIZE * 1.55 * l.size;
|
|
353
|
-
world.set(s.ring, { scale: size });
|
|
354
|
-
world.animate(s.ring, { scale: size * 1.15 }, { duration: 0.6, easing: 'easeInOut', repeat: 'forever', yoyo: true });
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
// ── Bursts ────────────────────────────────────────────────────────────
|
|
358
|
-
|
|
359
|
-
export function captureBurst(world: World, l: Layout, cell: { row: number; col: number }) {
|
|
360
|
-
const [x, y] = cellPoint(cell.row, cell.col);
|
|
361
|
-
effects.sparkle(world, {
|
|
362
|
-
position: toWorld(l, x, y, TILE_TOP + 0.03),
|
|
363
|
-
count: 18,
|
|
364
|
-
size: 0.01 * l.size,
|
|
365
|
-
speed: 0.4 * l.size,
|
|
366
|
-
lifetime: 0.5,
|
|
367
|
-
gravity: -0.6 * l.size,
|
|
368
|
-
colors: [toColor('#FFF59D'), toColor('#FF7043'), [1, 1, 1, 1]]
|
|
369
|
-
});
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
export function finishBurst(world: World, l: Layout) {
|
|
373
|
-
const [x, y] = cellPoint(CENTER.row, CENTER.col);
|
|
374
|
-
effects.sparkle(world, {
|
|
375
|
-
position: toWorld(l, x, y, TILE_TOP + 0.04),
|
|
376
|
-
count: 20,
|
|
377
|
-
size: 0.011 * l.size,
|
|
378
|
-
speed: 0.4 * l.size,
|
|
379
|
-
lifetime: 0.6,
|
|
380
|
-
colors: [toColor('#FFD54F'), toColor('#FFF59D'), [1, 1, 1, 1]]
|
|
381
|
-
});
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
export function confetti(world: World, l: Layout, winner: PlayerColor) {
|
|
385
|
-
const [x, y] = cellPoint(CENTER.row, CENTER.col);
|
|
386
|
-
effects.confetti(world, {
|
|
387
|
-
position: toWorld(l, x, y, TILE_TOP + 0.08),
|
|
388
|
-
count: 48,
|
|
389
|
-
size: 0.012 * l.size,
|
|
390
|
-
speed: 0.7 * l.size,
|
|
391
|
-
lifetime: 1.3,
|
|
392
|
-
gravity: -1.2 * l.size,
|
|
393
|
-
colors: [winner === 'green' ? PLAYER_COLOR : AI_COLOR, PLAYER_COLORS.yellow, PLAYER_COLORS.green, PLAYER_COLORS.blue, '#FFFFFF'].map((c) =>
|
|
394
|
-
toColor(c)
|
|
395
|
-
)
|
|
396
|
-
});
|
|
397
|
-
}
|
|
@@ -1,88 +0,0 @@
|
|
|
1
|
-
// Maze Runner's screen, on the Nayan engine: the board, walls, pads and rolling ball are one 3D scene
|
|
2
|
-
// (an orthographic camera directly above the maze), under Playtura's scoreboard, controls and
|
|
3
|
-
// modals. The play is in MazeRunnerGame.ts (the maze and the roll in MazeRunnerRules.ts), what it
|
|
4
|
-
// draws in MazeRunnerScene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place (a new maze's walls
|
|
7
|
-
// rise in place) and a theme change repaints the board, so the GPU view is never rebuilt. JS rolls the
|
|
8
|
-
// ball (a few numbers) and steps the world once a frame; the walls, pads and bursts animate in the
|
|
9
|
-
// engine's Rust core.
|
|
10
|
-
import { HapticType } from '../../services/HapticsService';
|
|
11
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
12
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
13
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
14
|
-
import { timerColumn } from '../shared/EngineHud';
|
|
15
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
16
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
17
|
-
import { BORDER, GAME_DURATION, getLayout, LIGHT, WALL_THICKNESS } from './MazeRunnerConstants';
|
|
18
|
-
import { createGame, dispose, drag, type GameEvent, newMaze, setLayout, setTheme, start, stop, tick } from './MazeRunnerGame';
|
|
19
|
-
|
|
20
|
-
const SOUNDS = GAME_SOUNDS.MAZE_RUNNER;
|
|
21
|
-
|
|
22
|
-
/** Quiet turns and bounded collision feedback, with separate completion and timeout cues. */
|
|
23
|
-
const FEEDBACK: Record<GameEvent, { sound?: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
|
|
24
|
-
turn: { sound: SOUNDS.TURN, haptic: HapticType.LIGHT },
|
|
25
|
-
bump: { sound: SOUNDS.BUMP, haptic: HapticType.MEDIUM },
|
|
26
|
-
win: { sound: SOUNDS.COMPLETE, haptic: HapticType.SUCCESS },
|
|
27
|
-
lose: { sound: SOUNDS.GAME_OVER, haptic: HapticType.ERROR }
|
|
28
|
-
};
|
|
29
|
-
|
|
30
|
-
const timeUpText = () => 'You ran out of time!';
|
|
31
|
-
|
|
32
|
-
export const MazeRunner = engineGame(GAME_IDS.MAZE_RUNNER, (props) => {
|
|
33
|
-
const [time, setTime] = useLiveState(GAME_DURATION);
|
|
34
|
-
const [showCard, setShowCard] = useLiveState(false);
|
|
35
|
-
|
|
36
|
-
// Win or lose as the run ends; the card comes up a beat later, through `onCard`
|
|
37
|
-
const { game, theme, status, screen, gameOver } = useEngineGame(props, {
|
|
38
|
-
gameId: GAME_IDS.MAZE_RUNNER,
|
|
39
|
-
create: createGame,
|
|
40
|
-
start,
|
|
41
|
-
// Stop: the same maze, the ball back at the start
|
|
42
|
-
reset: stop,
|
|
43
|
-
// Play Again: a new maze, waiting for Start
|
|
44
|
-
replay: newMaze,
|
|
45
|
-
dispose,
|
|
46
|
-
tick,
|
|
47
|
-
setTheme,
|
|
48
|
-
resize: (g, width, height, offset) => {
|
|
49
|
-
const l = getLayout(width, height, offset);
|
|
50
|
-
setLayout(g, l);
|
|
51
|
-
return l.size + l.cell * WALL_THICKNESS + BORDER * 2;
|
|
52
|
-
},
|
|
53
|
-
drag,
|
|
54
|
-
sounds: SOUNDS,
|
|
55
|
-
onStart: (fx) => {
|
|
56
|
-
setShowCard(false);
|
|
57
|
-
fx(SOUNDS.START, HapticType.MEDIUM);
|
|
58
|
-
},
|
|
59
|
-
onStop: (fx) => fx(null),
|
|
60
|
-
onPlayAgain: () => setShowCard(false),
|
|
61
|
-
wire: (g, fx) => {
|
|
62
|
-
g.onCard = () => setShowCard(true);
|
|
63
|
-
g.onTime = setTime;
|
|
64
|
-
g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
65
|
-
}
|
|
66
|
-
});
|
|
67
|
-
|
|
68
|
-
return (
|
|
69
|
-
<EngineGameScreen
|
|
70
|
-
{...screen}
|
|
71
|
-
light={LIGHT}
|
|
72
|
-
columns={[timerColumn(time, theme)]}
|
|
73
|
-
subtext="Swipe to roll!"
|
|
74
|
-
gameOver={
|
|
75
|
-
showCard
|
|
76
|
-
? gameOver({
|
|
77
|
-
title: status === 'win' ? 'MAZE COMPLETE!' : 'TIME UP!',
|
|
78
|
-
message: status === 'win' ? 'You found the exit!' : 'You ran out of time!',
|
|
79
|
-
scoreLabel: status === 'win' ? 'Score' : "Time's Up!",
|
|
80
|
-
score: game.score,
|
|
81
|
-
formatter: status === 'win' ? undefined : timeUpText,
|
|
82
|
-
buttonText: status === 'win' ? 'Navigate Again!' : 'Try Again!'
|
|
83
|
-
})
|
|
84
|
-
: null
|
|
85
|
-
}
|
|
86
|
-
/>
|
|
87
|
-
);
|
|
88
|
-
});
|