@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// A flat green board with a thin outer border, seen overhead with rounded two-sided 3D discs.
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// Captures still flip and hop in a ripple; legal moves and the last-move outline stay flat.
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// Unit-sized meshes are cached and shared across layouts and theme changes.
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import { effects, type Entity, extrude, lathe, merge, type Model, Path, type Quat, quat, type Vec3, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { placeTiltedBackdrop } from '../shared/EngineTilt';
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import { toColor } from '../shared/EngineUtils';
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import { BOARD_BORDER_WIDTH, BOARD_SURFACE, cellCentre, COLORS, FLIP_TIME, type Layout, PLACE_LEAD, RIPPLE } from './ReversiConstants';
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import type { Board, Player } from './ReversiRules';
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const meshes = new Map<string, Model>();
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const cached = (key: string, build: () => Model) => {
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let m = meshes.get(key);
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if (!m) {
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m = cacheGameAsset('reversi/ReversiScene:' + key, build);
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meshes.set(key, m);
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}
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return m;
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};
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const STAND_UP = quat.x(Math.PI / 2);
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const WHITE_UP: Quat = [0, 0, 0, 1];
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const BLACK_UP = quat.x(Math.PI);
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const EDGE_ON = quat.x(Math.PI / 2);
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const BACKDROP_DEPTH = 30;
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const FELT = BOARD_SURFACE;
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const DISC = 0.8; // a disc's width, of a cell (as the original discs)
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const THICK = 0.16; // its thickness, of a cell
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// ── Meshes ────────────────────────────────────────────────────────────
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/** One rounded disc, white on +z and black on -z, with a subtly recessed ring on each face. */
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const discMesh = () =>
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cached('rv-disc', () => {
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const half = lathe(
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[
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[0.001, 0.5],
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[0.36, 0.5],
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[0.385, 0.46],
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[0.41, 0.5],
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[0.43, 0.5],
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[0.465, 0.43],
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[0.495, 0.28],
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[0.5, 0.1],
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[0.5, 0],
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[0.001, 0]
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],
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{
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segments: 36,
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color: ({ position: [x, y, z] }) => {
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const r = Math.hypot(x, z);
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const k = r > 0.43 ? 0.88 : y < 0.49 ? 0.92 : 1;
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return [k, k, k, 1];
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}
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}
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);
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return createShape(
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merge([
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{ geometry: half, rotation: STAND_UP, color: toColor(COLORS.WHITE) },
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{ geometry: half, rotation: quat.x(-Math.PI / 2), color: toColor(COLORS.BLACK) }
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]),
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{ center: false, shine: 0.45 }
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);
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});
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/** A flat ring one unit across (a legal move). */
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const ringMesh = () =>
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cached('rv-ring', () =>
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createShape(extrude(new Path().addCircle(0, 0, 0.5).addCircle(0, 0, 0.38), { depth: 0, fillRule: 'evenodd' }), { center: false })
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);
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/** A flat square outline one unit across (the last move). */
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const frameMesh = () =>
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cached('rv-frame', () =>
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createShape(extrude(new Path().addRect(-0.5, -0.5, 1, 1).addRect(-0.44, -0.44, 0.88, 0.88), { depth: 0, fillRule: 'evenodd' }), { center: false })
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);
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const feltMesh = () => cached('rv-felt', () => createShape(extrude(new Path().addRect(-0.5, -0.5, 1, 1), { depth: 0 }), { center: false }));
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/** All grid lines and star points in cell units, contained inside the board edges. */
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const gridMesh = () =>
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cached('rv-grid', () => {
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const lines = new Path();
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const w = 0.025;
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for (let i = 0; i <= 8; i++) {
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const p = Math.max(-4 + w / 2, Math.min(4 - w / 2, i - 4));
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lines.addRect(p - w / 2, -4, w, 8).addRect(-4, p - w / 2, 8, w);
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}
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const stars = new Path();
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for (const x of [-2, 2]) for (const y of [-2, 2]) stars.addCircle(x, y, 0.06);
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return createShape(
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merge([
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{ geometry: extrude(lines, { depth: 0 }), color: toColor(COLORS.GRID) },
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{ geometry: extrude(stars, { depth: 0 }), position: [0, 0, 0.01], color: toColor(COLORS.STAR) }
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]),
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{ center: false }
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);
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});
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// ── Spawning ──────────────────────────────────────────────────────────
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export type Scene = {
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backdrop: Entity;
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/** The felt, grid and star points (the same in every theme). */
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felt: Entity[];
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discs: (Entity | null)[];
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hints: Entity[];
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last: Entity;
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};
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const lying = (l: Layout) => FELT + (l.cell * THICK) / 2;
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const at = (l: Layout, i: number, z: number): Vec3 => {
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const [x, y] = cellCentre(l, i);
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return [x, y, z];
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};
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const faceUp = (p: Player) => (p === 'white' ? WHITE_UP : BLACK_UP);
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function spawnFelt(world: World, l: Layout): Entity[] {
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world.spawn({ mesh: feltMesh(), position: [0, 0, FELT], scale: [l.size, l.size, 1], color: toColor(COLORS.FELT), pickable: false }),
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world.spawn({ mesh: gridMesh(), position: [0, 0, FELT + 0.02], scale: [l.cell, l.cell, 1], pickable: false })
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];
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color,
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out.push(world.spawn({ mesh: feltMesh(), position: [(side * (l.size + edge)) / 2, 0, FELT], scale: [edge, l.size, 1], color, pickable: false }));
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return out;
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}
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export function buildScene(world: World, l: Layout, theme: GameTheme, board: Board, hints: number[], last: number): Scene {
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const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
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placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
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const s: Scene = {
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backdrop,
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felt: spawnFelt(world, l),
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discs: new Array(64).fill(null),
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hints: [],
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last: world.spawn({ mesh: frameMesh(), scale: 0, color: toColor(COLORS.LAST_MOVE), pickable: false })
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};
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board.forEach((p, i) => {
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});
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showHints(world, l, s, hints);
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showLast(world, l, s, last);
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return s;
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}
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export function removeScene(world: World, s: Scene) {
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for (const e of [s.backdrop, ...s.felt, ...s.discs, ...s.hints, s.last]) if (e != null) world.despawn(e);
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}
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export function setSceneTheme(world: World, s: Scene, theme: GameTheme) {
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setBackdropTheme(world, s.backdrop, theme);
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}
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// ── Discs ─────────────────────────────────────────────────────────────
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/** A disc set down on a cell: it drops on and settles (or is just there). */
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export function placeDisc(world: World, l: Layout, s: Scene, i: number, p: Player, animate = true) {
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const old = s.discs[i];
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if (old != null) world.despawn(old);
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const d = l.cell * DISC;
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position: at(l, i, animate ? z + l.cell * 0.7 : z),
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rotation: faceUp(p),
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scale: [d, d, l.cell * THICK],
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pickable: false
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});
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if (animate) world.animate(e, { position: at(l, i, z) }, { duration: 0.2, easing: 'bounce' });
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s.discs[i] = e;
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}
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/** Captured discs turn over to `p`, a ring at a time outward from the placed disc at `from`. */
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export function flipDiscs(world: World, l: Layout, s: Scene, from: number, flips: number[], p: Player) {
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const fr = Math.floor(from / 8);
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const fc = from % 8;
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const z = lying(l);
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for (const i of flips) {
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const e = s.discs[i];
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if (e == null) continue;
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const ring = Math.max(Math.abs(Math.floor(i / 8) - fr), Math.abs((i % 8) - fc));
|
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world.animate(
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e,
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[
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{ position: at(l, i, z + l.cell * 0.45), rotation: EDGE_ON, at: 0.5 },
|
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{ position: at(l, i, z), rotation: faceUp(p) }
|
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],
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{ duration: FLIP_TIME, delay: PLACE_LEAD + (ring - 1) * RIPPLE, easing: 'easeInOut' }
|
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|
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);
|
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|
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}
|
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|
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}
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|
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|
|
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|
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/** A ring on every legal move. */
|
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|
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export function showHints(world: World, l: Layout, s: Scene, hints: number[]) {
|
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|
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for (const e of s.hints) world.despawn(e);
|
|
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|
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const c = toColor(COLORS.HINT);
|
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|
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s.hints = hints.map((i) => world.spawn({ mesh: ringMesh(), position: at(l, i, FELT + 0.08), scale: l.cell * 0.32, color: c, pickable: false }));
|
|
208
|
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}
|
|
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|
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|
|
210
|
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/** The gold outline on the last move (-1: none). */
|
|
211
|
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export function showLast(world: World, l: Layout, s: Scene, last: number) {
|
|
212
|
-
if (last < 0) world.set(s.last, { scale: 0 });
|
|
213
|
-
else world.set(s.last, { position: at(l, last, FELT + 0.06), scale: l.cell - 2 });
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
/** A tap on a cell that isn't a legal move: the cell's disc (if any) shrugs. */
|
|
217
|
-
export function nudge(world: World, l: Layout, s: Scene, i: number) {
|
|
218
|
-
const e = s.discs[i];
|
|
219
|
-
if (e != null) world.animate(e, { shake: l.cell * 0.05 }, { duration: 0.2 });
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
/** You won: your discs hop in a wave and confetti bursts over the board. */
|
|
223
|
-
export function celebrate(world: World, l: Layout, s: Scene, board: Board) {
|
|
224
|
-
const z = lying(l);
|
|
225
|
-
board.forEach((p, i) => {
|
|
226
|
-
const e = s.discs[i];
|
|
227
|
-
if (p !== 'black' || e == null) return;
|
|
228
|
-
const delay = 0.3 + (Math.floor(i / 8) + (i % 8)) * 0.04;
|
|
229
|
-
world.animate(e, [{ position: at(l, i, z + l.cell * 0.4), at: 0.4 }, { position: at(l, i, z) }], { duration: 0.4, delay, easing: 'easeOut' });
|
|
230
|
-
});
|
|
231
|
-
effects.confetti(world, {
|
|
232
|
-
position: [0, 0, l.cell * 2],
|
|
233
|
-
count: 60,
|
|
234
|
-
size: l.cell * 0.15,
|
|
235
|
-
speed: l.size * 1.4,
|
|
236
|
-
lifetime: 1.3,
|
|
237
|
-
gravity: -l.size * 2.4,
|
|
238
|
-
colors: ['#FFD700', '#4CAF50', '#FFFFFF', '#1F7A46'].map((c) => toColor(c))
|
|
239
|
-
});
|
|
240
|
-
}
|
|
@@ -1,92 +0,0 @@
|
|
|
1
|
-
// The screen Word Search and Number Search share, on the Nayan engine: the board, its tiles, the 3D
|
|
2
|
-
// lettering and the highlights are one 3D scene (an orthographic camera leaning back over the board),
|
|
3
|
-
// under Playtura's scoreboard, the strip of entries to find, the controls and the modals. Each game
|
|
4
|
-
// makes its screen with `createSearchGame`, giving its list, alphabet, sounds and words.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
|
|
7
|
-
// repaints the board, so the GPU view is never rebuilt. JS maps the finger to cells and steps the
|
|
8
|
-
// clock and the world once a frame; the highlights animate in the engine's Rust core.
|
|
9
|
-
import type React from 'react';
|
|
10
|
-
import { useMemo } from 'react';
|
|
11
|
-
import { HapticType } from '../../services/HapticsService';
|
|
12
|
-
import type { SoundConfig } from '../../services/SoundsService';
|
|
13
|
-
import type { GAME_IDS, GameProps } from '../../services/UtilsService';
|
|
14
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
15
|
-
import { scoreColumn, timerColumn } from '../shared/EngineHud';
|
|
16
|
-
import { toRgb } from '../shared/EngineUtils';
|
|
17
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
18
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
19
|
-
import { getLayout, LIGHT, TIME_LIMIT } from './SearchGridConstants';
|
|
20
|
-
import { type Content, createGame, dispose, drag, entries, reset, setLayout, setTheme, start, tick } from './SearchGridGame';
|
|
21
|
-
import { drawEntryList } from './SearchGridScene';
|
|
22
|
-
|
|
23
|
-
export type SearchGameConfig = Content & {
|
|
24
|
-
gameId: GAME_IDS;
|
|
25
|
-
sounds: { START: SoundConfig; FOUND: SoundConfig; WIN: SoundConfig; GAME_OVER: SoundConfig };
|
|
26
|
-
/** 'ALL WORDS FOUND!', 'Great word hunting!', 'Find hidden words!' */
|
|
27
|
-
winTitle: string;
|
|
28
|
-
winMessage: string;
|
|
29
|
-
startSubtext: string;
|
|
30
|
-
variant: 'word' | 'number';
|
|
31
|
-
displayName: string;
|
|
32
|
-
};
|
|
33
|
-
|
|
34
|
-
export function createSearchGame(config: SearchGameConfig): React.FC<GameProps> {
|
|
35
|
-
const { sounds } = config;
|
|
36
|
-
|
|
37
|
-
return engineGame(config.gameId, (props) => {
|
|
38
|
-
const [score, setScore] = useLiveState(0);
|
|
39
|
-
const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
|
|
40
|
-
|
|
41
|
-
// Win or lose when it ends
|
|
42
|
-
const { theme, status, screen, gameOver } = useEngineGame(props, {
|
|
43
|
-
gameId: config.gameId,
|
|
44
|
-
create: (t) => createGame(t, config),
|
|
45
|
-
start,
|
|
46
|
-
reset,
|
|
47
|
-
dispose,
|
|
48
|
-
tick,
|
|
49
|
-
hud: (g, hud) => {
|
|
50
|
-
if (g.layout) drawEntryList(hud, entries(g), g.found, g.layout);
|
|
51
|
-
},
|
|
52
|
-
setTheme,
|
|
53
|
-
// Lay the scene out for the view and the header above it.
|
|
54
|
-
resize: (g, width, height, offset) => {
|
|
55
|
-
const l = getLayout(width, height, offset);
|
|
56
|
-
setLayout(g, l);
|
|
57
|
-
return l.boardSize;
|
|
58
|
-
},
|
|
59
|
-
drag,
|
|
60
|
-
sounds,
|
|
61
|
-
onStart: (fx) => fx(sounds.START, HapticType.MEDIUM),
|
|
62
|
-
// A time-up's sound and haptic (a win's played with its last find)
|
|
63
|
-
onOver: (fx, s) => {
|
|
64
|
-
if (s !== 'win') fx(sounds.GAME_OVER, HapticType.HEAVY);
|
|
65
|
-
},
|
|
66
|
-
wire: (g, fx) => {
|
|
67
|
-
g.onScore = setScore;
|
|
68
|
-
g.onTime = setTimeLeft;
|
|
69
|
-
g.onFind = () => fx(sounds.FOUND, HapticType.MEDIUM);
|
|
70
|
-
g.onWin = () => fx(sounds.WIN, HapticType.SUCCESS);
|
|
71
|
-
}
|
|
72
|
-
});
|
|
73
|
-
|
|
74
|
-
const background = useMemo(() => toRgb(theme.BACKGROUND), [theme.BACKGROUND]);
|
|
75
|
-
return (
|
|
76
|
-
<EngineGameScreen
|
|
77
|
-
{...screen}
|
|
78
|
-
light={LIGHT}
|
|
79
|
-
background={background}
|
|
80
|
-
columns={[scoreColumn(score), timerColumn(timeLeft, theme, 0)]}
|
|
81
|
-
subtext={config.startSubtext}
|
|
82
|
-
gameOver={gameOver({
|
|
83
|
-
title: status === 'win' ? config.winTitle : 'TIME UP!',
|
|
84
|
-
message: status === 'win' ? config.winMessage : 'You ran out of time!',
|
|
85
|
-
scoreLabel: status === 'win' ? 'You Won!' : 'Game Over',
|
|
86
|
-
score,
|
|
87
|
-
buttonText: status === 'win' ? 'Play Again!' : 'Try Again!'
|
|
88
|
-
})}
|
|
89
|
-
/>
|
|
90
|
-
);
|
|
91
|
-
});
|
|
92
|
-
}
|
|
@@ -1,178 +0,0 @@
|
|
|
1
|
-
// What Word Search and Number Search share: the rules, the grid's generation, colors, timings and
|
|
2
|
-
// layout. Each game passes its own alphabet and list. Rules, generation and scoring match the original
|
|
3
|
-
// versions (games/word-search, games/number-search), so scores carry over.
|
|
4
|
-
import { getScoreBoardTop } from '../shared/EngineHud';
|
|
5
|
-
import type { TiltView } from '../shared/EngineTilt';
|
|
6
|
-
import { frontLight, gameWidthFor } from '../shared/EngineUtils';
|
|
7
|
-
|
|
8
|
-
// ── Rules ─────────────────────────────────────────────────────────────
|
|
9
|
-
|
|
10
|
-
export const GRID_SIZE = 10;
|
|
11
|
-
export const ITEMS = 8; // words (or numbers) hidden in each grid
|
|
12
|
-
export const TIME_LIMIT = 300; // seconds
|
|
13
|
-
export const FIND_POINTS = 1000;
|
|
14
|
-
|
|
15
|
-
export type Cell = { row: number; col: number };
|
|
16
|
-
export type Placed = { text: string; cells: Cell[] };
|
|
17
|
-
|
|
18
|
-
const DIRECTIONS = [
|
|
19
|
-
[1, 0],
|
|
20
|
-
[0, 1],
|
|
21
|
-
[1, 1],
|
|
22
|
-
[-1, 1],
|
|
23
|
-
[-1, 0],
|
|
24
|
-
[0, -1],
|
|
25
|
-
[-1, -1],
|
|
26
|
-
[1, -1]
|
|
27
|
-
] as const;
|
|
28
|
-
|
|
29
|
-
const shuffle = <T>(items: readonly T[]): T[] => {
|
|
30
|
-
const out = [...items];
|
|
31
|
-
for (let i = out.length - 1; i > 0; i--) {
|
|
32
|
-
const j = Math.floor(Math.random() * (i + 1));
|
|
33
|
-
[out[i], out[j]] = [out[j]!, out[i]!];
|
|
34
|
-
}
|
|
35
|
-
return out;
|
|
36
|
-
};
|
|
37
|
-
|
|
38
|
-
/**
|
|
39
|
-
* A fresh grid: `ITEMS` entries from `list` placed in random directions (each tries the directions,
|
|
40
|
-
* then the positions, in a random order, and may cross another where the characters agree), the rest
|
|
41
|
-
* filled from `alphabet`.
|
|
42
|
-
*/
|
|
43
|
-
export function generate(list: readonly string[], alphabet: string): { grid: string[][]; placed: Placed[] } {
|
|
44
|
-
const grid: string[][] = Array.from({ length: GRID_SIZE }, () => Array<string>(GRID_SIZE).fill(''));
|
|
45
|
-
const placed: Placed[] = [];
|
|
46
|
-
const positions: Cell[] = [];
|
|
47
|
-
for (let row = 0; row < GRID_SIZE; row++) for (let col = 0; col < GRID_SIZE; col++) positions.push({ row, col });
|
|
48
|
-
const fits = (text: string, row: number, col: number, dx: number, dy: number) => {
|
|
49
|
-
for (let i = 0; i < text.length; i++) {
|
|
50
|
-
const r = row + i * dy;
|
|
51
|
-
const c = col + i * dx;
|
|
52
|
-
if (r < 0 || r >= GRID_SIZE || c < 0 || c >= GRID_SIZE) return false;
|
|
53
|
-
const here = grid[r]![c];
|
|
54
|
-
if (here && here !== text[i]) return false;
|
|
55
|
-
}
|
|
56
|
-
return true;
|
|
57
|
-
};
|
|
58
|
-
for (const text of shuffle([...new Set(list.filter((t) => t.length <= GRID_SIZE))])) {
|
|
59
|
-
if (placed.length >= ITEMS) break;
|
|
60
|
-
search: for (const [dx, dy] of shuffle(DIRECTIONS)) {
|
|
61
|
-
for (const { row, col } of shuffle(positions)) {
|
|
62
|
-
if (!fits(text, row, col, dx, dy)) continue;
|
|
63
|
-
const cells = Array.from(text, (ch, i) => {
|
|
64
|
-
const cell = { row: row + i * dy, col: col + i * dx };
|
|
65
|
-
grid[cell.row]![cell.col] = ch;
|
|
66
|
-
return cell;
|
|
67
|
-
});
|
|
68
|
-
placed.push({ text, cells });
|
|
69
|
-
break search;
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
for (const row of grid) for (let c = 0; c < GRID_SIZE; c++) if (!row[c]) row[c] = alphabet[Math.floor(Math.random() * alphabet.length)]!;
|
|
74
|
-
return { grid, placed };
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
/** The cells from one to another along a row, column or diagonal; none if they're not on one line. */
|
|
78
|
-
export function lineCells(from: Cell, to: Cell): Cell[] {
|
|
79
|
-
const dr = to.row - from.row;
|
|
80
|
-
const dc = to.col - from.col;
|
|
81
|
-
if (dr !== 0 && dc !== 0 && Math.abs(dr) !== Math.abs(dc)) return [];
|
|
82
|
-
const steps = Math.max(Math.abs(dr), Math.abs(dc));
|
|
83
|
-
const sr = Math.sign(dr);
|
|
84
|
-
const sc = Math.sign(dc);
|
|
85
|
-
return Array.from({ length: steps + 1 }, (_, i) => ({ row: from.row + i * sr, col: from.col + i * sc }));
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
/**
|
|
89
|
-
* The not-yet-found entry the selected cells spell exactly (either way along the line), if any. Any line
|
|
90
|
-
* spelling it counts, not only where it was hidden: with few characters (Number Search's ten digits) an
|
|
91
|
-
* entry often turns up again by chance, and finding that copy is just as right.
|
|
92
|
-
*/
|
|
93
|
-
export function matchOf(cells: Cell[], grid: string[][], placed: Placed[], found: ReadonlySet<string>): Placed | null {
|
|
94
|
-
const spelt = cells.map((c) => grid[c.row]?.[c.col] ?? '').join('');
|
|
95
|
-
const backwards = [...spelt].reverse().join('');
|
|
96
|
-
return placed.find((p) => !found.has(p.text) && (p.text === spelt || p.text === backwards)) ?? null;
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
// ── Colors ────────────────────────────────────────────────────────────
|
|
100
|
-
|
|
101
|
-
/** One per entry, by its place in the list: its found highlight and its chip. */
|
|
102
|
-
export const HIGHLIGHT_COLORS = [
|
|
103
|
-
'rgba(255, 59, 59, 1)',
|
|
104
|
-
'rgba(50, 205, 50, 1)',
|
|
105
|
-
'rgba(255, 215, 0, 1)',
|
|
106
|
-
'rgba(77, 166, 255, 1)',
|
|
107
|
-
'rgba(191, 90, 242, 1)',
|
|
108
|
-
'rgba(255, 149, 0, 1)'
|
|
109
|
-
];
|
|
110
|
-
export const SELECTION_COLOR = 'rgba(77, 166, 255, 0.85)';
|
|
111
|
-
export const TILE_COLOR = '#FFFFFF';
|
|
112
|
-
export const INK_COLOR = '#333333';
|
|
113
|
-
export const CLASSIC_BOARD = 'rgba(255, 255, 255, 0.3)';
|
|
114
|
-
|
|
115
|
-
// ── The scene ─────────────────────────────────────────────────────────
|
|
116
|
-
|
|
117
|
-
/** The camera leans back from straight down, so the tiles and the lettering stand up off the board. */
|
|
118
|
-
export const TILT = 0.3;
|
|
119
|
-
/** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
|
|
120
|
-
export const LIGHT = frontLight([-0.4, 0.5, 1], 0.5);
|
|
121
|
-
export const SELECT_TIME = 0.12; // the selection bar glides to a new end
|
|
122
|
-
export const FIND_TIME = 0.32; // a found entry's tiles bounce, one after another
|
|
123
|
-
|
|
124
|
-
// ── Layout (view points) ──────────────────────────────────────────────
|
|
125
|
-
|
|
126
|
-
const SCOREBOARD_HEIGHT = 82;
|
|
127
|
-
const CONTROLS_HEIGHT = 110;
|
|
128
|
-
const PADDING = 8; // from the board's edge to the cells, as the original board
|
|
129
|
-
/** Room above the board for the list of entries to find. */
|
|
130
|
-
export const LIST_HEIGHT = 52;
|
|
131
|
-
|
|
132
|
-
export type Layout = TiltView & {
|
|
133
|
-
boardSize: number;
|
|
134
|
-
cell: number;
|
|
135
|
-
padding: number;
|
|
136
|
-
/** Height of the tiles' top faces. */
|
|
137
|
-
tileTop: number;
|
|
138
|
-
/** Where the list goes (view points, from the top). */
|
|
139
|
-
listTop: number;
|
|
140
|
-
listWidth: number;
|
|
141
|
-
};
|
|
142
|
-
|
|
143
|
-
/** The board as wide as the game area (as the original board), the list above it, both centred under the scoreboard. */
|
|
144
|
-
export function getLayout(width: number, height: number, offset: number): Layout {
|
|
145
|
-
const gameWidth = gameWidthFor(width);
|
|
146
|
-
const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
|
|
147
|
-
const room = Math.max(240, height - top - CONTROLS_HEIGHT);
|
|
148
|
-
const boardSize = Math.min(gameWidth, (room - LIST_HEIGHT) / Math.cos(TILT));
|
|
149
|
-
const used = LIST_HEIGHT + boardSize * Math.cos(TILT);
|
|
150
|
-
const listTop = top + (room - used) / 2;
|
|
151
|
-
const cell = (boardSize - PADDING * 2) / GRID_SIZE;
|
|
152
|
-
return {
|
|
153
|
-
width,
|
|
154
|
-
height,
|
|
155
|
-
tilt: TILT,
|
|
156
|
-
centerY: listTop + LIST_HEIGHT + (boardSize * Math.cos(TILT)) / 2,
|
|
157
|
-
boardSize,
|
|
158
|
-
cell,
|
|
159
|
-
padding: PADDING,
|
|
160
|
-
tileTop: Math.max(4, cell * 0.16),
|
|
161
|
-
listTop,
|
|
162
|
-
listWidth: gameWidth
|
|
163
|
-
};
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
/** A cell's centre on the board (row 0 along the top), in world units. */
|
|
167
|
-
export function cellCentre(l: Layout, row: number, col: number): [number, number] {
|
|
168
|
-
const half = l.boardSize / 2;
|
|
169
|
-
return [-half + l.padding + (col + 0.5) * l.cell, half - l.padding - (row + 0.5) * l.cell];
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
/** The cell under a board point (world units), or null off the grid. */
|
|
173
|
-
export function cellAt(l: Layout, x: number, y: number): Cell | null {
|
|
174
|
-
const half = l.boardSize / 2;
|
|
175
|
-
const col = Math.floor((x + half - l.padding) / l.cell);
|
|
176
|
-
const row = Math.floor((half - l.padding - y) / l.cell);
|
|
177
|
-
return row >= 0 && row < GRID_SIZE && col >= 0 && col < GRID_SIZE ? { row, col } : null;
|
|
178
|
-
}
|