@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Word Search and Number Search's rules, with no React: build a game with `createGame` (it deals a grid
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// from the game's list and alphabet), give it a layout, `start` it and `tick` it every frame. Drag
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// along a row, column or diagonal; let go on exactly a hidden entry (either way round) to find it for
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// 1,000 points. Find all seven inside five minutes to win (the score then rewards the time left, as the
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// original versions did).
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
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import { calculateTimeBasedScore } from '../../services/ScoringService';
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import type { GameTheme } from '../../services/ThemeService';
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import { aimTilted, unproject } from '../shared/EngineTilt';
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import { type Cell, cellAt, FIND_POINTS, generate, type Layout, lineCells, matchOf, type Placed, TIME_LIMIT } from './SearchGridConstants';
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import {
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buildScene,
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celebrate,
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followSelection,
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hideSelection,
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markFound,
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relabel,
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removeScene,
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type Scene,
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setSceneTheme,
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showSelection
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} from './SearchGridScene';
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export type Phase = 'ready' | 'playing' | 'over';
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export type Content = { list: readonly string[]; alphabet: string };
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const WORLD_CAPACITY = 400; // 100 tiles and their glyphs, the pills, the board, and bursts
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export function createGame(theme: GameTheme, content: Content) {
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const world = new World(WORLD_CAPACITY);
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const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
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const { grid, placed } = generate(content.list, content.alphabet);
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const g = {
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world,
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camera,
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theme,
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content,
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layout: null as Layout | null,
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scene: null as Scene | null,
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phase: 'ready' as Phase,
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grid,
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placed,
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found: new Set<string>(),
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/** The line being dragged: its first cell and where it ends now. */
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start: null as Cell | null,
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end: null as Cell | null,
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
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get score() {
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},
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get timeLeft() {
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},
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won: false,
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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onTime: (_t: number) => {},
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onEntries: (_entries: string[]) => {},
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onFound: (_found: ReadonlySet<string>) => {},
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/** One more entry found (its sound and haptic), then `onWin` if it was the last. */
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onFind: () => {},
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onWin: () => {}
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};
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world.scoreboard.reset(0, TIME_LIMIT);
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world.scoreboard.handlers = {
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onSecond: (t) => g.onTime(t),
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onTimeUp: () => g.phase === 'playing' && end(g, false)
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};
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return g;
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}
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export type Game = ReturnType<typeof createGame>;
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// ── Scene ─────────────────────────────────────────────────────────────
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/** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the game's state. */
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export function setLayout(g: Game, l: Layout) {
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if (g.scene) removeScene(g.world, g.scene);
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g.layout = l;
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aimTilted(g.camera, l);
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g.scene = buildScene(g.world, l, g.theme, g.grid);
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g.placed.forEach((p, i) => g.found.has(p.text) && markFound(g.world, l, g.scene!, p.cells, i, false));
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}
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export function setTheme(g: Game, theme: GameTheme) {
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// ── Run ───────────────────────────────────────────────────────────────
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/** Plays the grid that's showing. */
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export function start(g: Game) {
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g.world.scoreboard.startCountdown(TIME_LIMIT);
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g.onPhase('playing');
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}
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/** A fresh grid, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
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export function reset(g: Game) {
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const { grid, placed } = generate(g.content.list, g.content.alphabet);
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g.grid = grid;
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g.placed = placed;
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g.found = new Set();
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clearSelection(g);
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g.world.scoreboard.reset(0, TIME_LIMIT);
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g.phase = 'ready';
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if (g.layout && g.scene) relabel(g.world, g.layout, g.scene, grid);
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g.onEntries(entries(g));
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g.onFound(g.found);
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g.onScore(0);
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}
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export const entries = (g: Game) => g.placed.map((p) => p.text);
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export function dispose(g: Game) {
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}
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export function tick(g: Game, dt: number) {
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if (g.layout && g.scene) followSelection(g.world, g.layout, g.scene, dt);
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function end(g: Game, won: boolean) {
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function clearSelection(g: Game) {
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}
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// ── The finger ────────────────────────────────────────────────────────
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/** The cell under a view point, as seen on the tiles' tops. */
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export function cellUnder(g: Game, x: number, y: number): Cell | null {
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return cellAt(l, wx, wy);
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}
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/** Start a line on the cell under the finger, stretch it along a row, column or diagonal, check it on release. */
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export function drag(g: Game, { phase, x, y }: DragEvent) {
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const { layout: l, scene: s } = g;
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showSelection(g.world, l, s, cell, cell, true);
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return;
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}
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if (phase === 'move') {
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if (!g.start || g.phase !== 'playing') return;
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const cell = cellUnder(g, x, y);
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// Off the grid, on the same cell, or not in a straight line: the line stays where it was
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if (!cell || (cell.row === g.end?.row && cell.col === g.end?.col) || !lineCells(g.start, cell).length) return;
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g.end = cell;
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showSelection(g.world, l, s, g.start, cell, false);
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return;
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}
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release(g);
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}
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function release(g: Game) {
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const { start: from, end: to } = g;
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clearSelection(g);
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if (!from || !to || g.phase !== 'playing') return;
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const cells = lineCells(from, to);
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const match = matchOf(cells, g.grid, g.placed, g.found);
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|
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if (!match) return;
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|
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// Circled where it was found (and kept there across relayouts)
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match.cells = cells;
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|
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found(g, match);
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}
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|
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function found(g: Game, match: Placed) {
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|
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const { layout: l, scene: s } = g;
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|
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g.found = new Set(g.found).add(match.text);
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|
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g.world.scoreboard.add(FIND_POINTS);
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|
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if (l && s) markFound(g.world, l, s, match.cells, g.placed.indexOf(match), true);
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g.onFound(g.found);
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g.onFind();
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|
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if (g.found.size === g.placed.length) {
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|
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g.world.scoreboard.set(calculateTimeBasedScore(TIME_LIMIT - g.timeLeft, TIME_LIMIT, g.score));
|
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|
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g.onScore(g.score);
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if (l) celebrate(g.world, l);
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|
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g.onWin();
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end(g, true);
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|
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return;
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|
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}
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|
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g.onScore(g.score);
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|
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}
|
|
@@ -1,301 +0,0 @@
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|
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1
|
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import { type Color, effects, type Entity, extrude, type Model, Path, quat, tube, type World } from '@nayan-ui/engine';
|
|
2
|
-
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
-
import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
|
|
4
|
-
import { GLYPH_RADIUS, glyphMesh } from '../shared/EngineGlyphs';
|
|
5
|
-
import type { EngineHud } from '../shared/EngineHud';
|
|
6
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
7
|
-
import { placeTiltedBackdrop } from '../shared/EngineTilt';
|
|
8
|
-
import { toColor } from '../shared/EngineUtils';
|
|
9
|
-
// Everything Word Search and Number Search draw: a board (themed, as the original board) of white tiles,
|
|
10
|
-
// each with its letter or digit in raised 3D strokes (shared/EngineGlyphs), seen from a little in front
|
|
11
|
-
// of straight down (shared/EngineTilt: an orthographic camera leaning back, one world unit per point).
|
|
12
|
-
// A see-through blue band behind the characters follows the finger along the line being selected;
|
|
13
|
-
// each found entry is backed by a band in its own color and its tiles bounce. Tiles share one mesh, every "E" is one
|
|
14
|
-
// instance of the same glyph, and a pill is a cylinder between two flattened spheres.
|
|
15
|
-
import {
|
|
16
|
-
type Cell,
|
|
17
|
-
cellCentre,
|
|
18
|
-
CLASSIC_BOARD,
|
|
19
|
-
FIND_TIME,
|
|
20
|
-
GRID_SIZE,
|
|
21
|
-
HIGHLIGHT_COLORS,
|
|
22
|
-
INK_COLOR,
|
|
23
|
-
type Layout,
|
|
24
|
-
SELECT_TIME,
|
|
25
|
-
SELECTION_COLOR,
|
|
26
|
-
TILE_COLOR
|
|
27
|
-
} from './SearchGridConstants';
|
|
28
|
-
|
|
29
|
-
const meshes = new Map<string, Model>();
|
|
30
|
-
const cached = (key: string, build: () => Model) => {
|
|
31
|
-
let m = meshes.get(key);
|
|
32
|
-
if (!m) {
|
|
33
|
-
m = cacheGameAsset('search-grid/SearchGridScene:' + key, build);
|
|
34
|
-
meshes.set(key, m);
|
|
35
|
-
}
|
|
36
|
-
return m;
|
|
37
|
-
};
|
|
38
|
-
const BOARD_DEPTH = 10;
|
|
39
|
-
const BACKDROP_DEPTH = 25;
|
|
40
|
-
const GLYPH_SIZE = 0.4; // of a cell
|
|
41
|
-
|
|
42
|
-
const panelMesh = (size: number, radius: number) =>
|
|
43
|
-
cached(`sg-panel:${size.toFixed(1)}:${radius}`, () =>
|
|
44
|
-
createShape(extrude(new Path().addRoundedRect(-size / 2, -size / 2, size, size, radius), { depth: BOARD_DEPTH }), { shine: 0.2 })
|
|
45
|
-
);
|
|
46
|
-
/** A pill's middle: a cylinder one unit long and across, along x, open at its ends (the caps cover them). */
|
|
47
|
-
const barMesh = () =>
|
|
48
|
-
cached('sg-bar', () =>
|
|
49
|
-
createShape(
|
|
50
|
-
tube(
|
|
51
|
-
[
|
|
52
|
-
[-0.5, 0, 0],
|
|
53
|
-
[0.5, 0, 0]
|
|
54
|
-
],
|
|
55
|
-
{ radius: 0.5, sides: 18, smoothness: 1, caps: false }
|
|
56
|
-
),
|
|
57
|
-
{ shine: 0.5 }
|
|
58
|
-
)
|
|
59
|
-
);
|
|
60
|
-
|
|
61
|
-
const boardColor = (theme: GameTheme) => toColor(theme.mode === 'classic' ? CLASSIC_BOARD : theme.BOARD.SURFACE);
|
|
62
|
-
|
|
63
|
-
// ── Spawning ──────────────────────────────────────────────────────────
|
|
64
|
-
|
|
65
|
-
/** A pill: its middle and two round ends. */
|
|
66
|
-
export type Pill = [Entity, Entity, Entity];
|
|
67
|
-
/** The live selection's ends: where they're drawn now and where they're heading (world x, y). */
|
|
68
|
-
type Ends = { ax: number; ay: number; bx: number; by: number; tax: number; tay: number; tbx: number; tby: number; on: boolean };
|
|
69
|
-
export type Scene = { backdrop: Entity; panel: Entity; tiles: Entity[]; glyphs: Entity[]; selection: Pill; ends: Ends; found: Pill[] };
|
|
70
|
-
|
|
71
|
-
const tileIndex = (c: Cell) => c.row * GRID_SIZE + c.col;
|
|
72
|
-
|
|
73
|
-
export function buildScene(world: World, l: Layout, theme: GameTheme, grid: string[][]): Scene {
|
|
74
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
|
|
75
|
-
placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
|
|
76
|
-
const panel = world.spawn({
|
|
77
|
-
mesh: panelMesh(l.boardSize, theme.mode === 'classic' ? 12 : 8),
|
|
78
|
-
position: [0, 0, -BOARD_DEPTH / 2],
|
|
79
|
-
color: boardColor(theme),
|
|
80
|
-
pickable: false
|
|
81
|
-
});
|
|
82
|
-
const tiles: Entity[] = [];
|
|
83
|
-
const glyphs: Entity[] = [];
|
|
84
|
-
const ink = toColor(INK_COLOR);
|
|
85
|
-
const white = toColor(TILE_COLOR);
|
|
86
|
-
for (let row = 0; row < GRID_SIZE; row++)
|
|
87
|
-
for (let col = 0; col < GRID_SIZE; col++) {
|
|
88
|
-
const [x, y] = cellCentre(l, row, col);
|
|
89
|
-
tiles.push(
|
|
90
|
-
world.spawn({
|
|
91
|
-
mesh: 'roundedBox',
|
|
92
|
-
position: [x, y, l.tileTop / 2],
|
|
93
|
-
scale: [l.cell * 0.88, l.cell * 0.88, l.tileTop],
|
|
94
|
-
color: white,
|
|
95
|
-
pickable: false
|
|
96
|
-
})
|
|
97
|
-
);
|
|
98
|
-
glyphs.push(spawnGlyph(world, l, grid[row]![col]!, x, y, ink));
|
|
99
|
-
}
|
|
100
|
-
return {
|
|
101
|
-
backdrop,
|
|
102
|
-
panel,
|
|
103
|
-
tiles,
|
|
104
|
-
glyphs,
|
|
105
|
-
selection: spawnPill(world, toColor(SELECTION_COLOR)),
|
|
106
|
-
ends: { ax: 0, ay: 0, bx: 0, by: 0, tax: 0, tay: 0, tbx: 0, tby: 0, on: false },
|
|
107
|
-
found: []
|
|
108
|
-
};
|
|
109
|
-
}
|
|
110
|
-
|
|
111
|
-
function spawnGlyph(world: World, l: Layout, char: string, x: number, y: number, ink: Color) {
|
|
112
|
-
const size = l.cell * GLYPH_SIZE;
|
|
113
|
-
return world.spawn({ mesh: glyphMesh(char), position: [x, y, l.tileTop + GLYPH_RADIUS * size], scale: size, color: ink, pickable: false });
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
/** A new grid's characters on the same tiles. */
|
|
117
|
-
export function relabel(world: World, l: Layout, s: Scene, grid: string[][]) {
|
|
118
|
-
const ink = toColor(INK_COLOR);
|
|
119
|
-
s.glyphs.forEach((g, i) => {
|
|
120
|
-
world.despawn(g);
|
|
121
|
-
const row = Math.floor(i / GRID_SIZE);
|
|
122
|
-
const col = i % GRID_SIZE;
|
|
123
|
-
const [x, y] = cellCentre(l, row, col);
|
|
124
|
-
s.glyphs[i] = spawnGlyph(world, l, grid[row]![col]!, x, y, ink);
|
|
125
|
-
});
|
|
126
|
-
for (const p of s.found) for (const e of p) world.despawn(e);
|
|
127
|
-
s.found = [];
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
export function removeScene(world: World, s: Scene) {
|
|
131
|
-
for (const e of [s.backdrop, s.panel, ...s.tiles, ...s.glyphs, ...s.selection, ...s.found.flat()]) world.despawn(e);
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
export function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme) {
|
|
135
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
136
|
-
world.set(s.panel, { mesh: panelMesh(l.boardSize, theme.mode === 'classic' ? 12 : 8), color: boardColor(theme) });
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
// ── Pills ─────────────────────────────────────────────────────────────
|
|
140
|
-
|
|
141
|
-
function spawnPill(world: World, color: Color): Pill {
|
|
142
|
-
return [
|
|
143
|
-
world.spawn({ mesh: barMesh(), scale: 0, color, pickable: false }),
|
|
144
|
-
world.spawn({ mesh: 'sphere', scale: 0, color, pickable: false }),
|
|
145
|
-
world.spawn({ mesh: 'sphere', scale: 0, color, pickable: false })
|
|
146
|
-
];
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
/** Draws a pill between two points: a thin flat band on the tiles' tops, under the characters (which stand on them). */
|
|
150
|
-
function drawPill(world: World, l: Layout, pill: Pill, ax: number, ay: number, bx: number, by: number) {
|
|
151
|
-
const width = l.cell * 0.8;
|
|
152
|
-
const thick = Math.max(0.4, l.tileTop * 0.12);
|
|
153
|
-
const z = l.tileTop + thick * 0.15;
|
|
154
|
-
const length = Math.hypot(bx - ax, by - ay);
|
|
155
|
-
const [bar, a, b] = pill;
|
|
156
|
-
world.set(bar, {
|
|
157
|
-
position: [(ax + bx) / 2, (ay + by) / 2, z],
|
|
158
|
-
rotation: quat.z(Math.atan2(by - ay, bx - ax)),
|
|
159
|
-
scale: [Math.max(length, 0.001), width, thick]
|
|
160
|
-
});
|
|
161
|
-
world.set(a, { position: [ax, ay, z], scale: [width, width, thick] });
|
|
162
|
-
world.set(b, { position: [bx, by, z], scale: [width, width, thick] });
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
function layPill(world: World, l: Layout, pill: Pill, from: Cell, to: Cell) {
|
|
166
|
-
const [ax, ay] = cellCentre(l, from.row, from.col);
|
|
167
|
-
const [bx, by] = cellCentre(l, to.row, to.col);
|
|
168
|
-
drawPill(world, l, pill, ax, ay, bx, by);
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
/** The live selection, from its first cell to where the finger is now: `fresh` snaps it there, else it glides (followSelection). */
|
|
172
|
-
export function showSelection(world: World, l: Layout, s: Scene, from: Cell, to: Cell, fresh: boolean) {
|
|
173
|
-
const e = s.ends;
|
|
174
|
-
[e.tax, e.tay] = cellCentre(l, from.row, from.col);
|
|
175
|
-
[e.tbx, e.tby] = cellCentre(l, to.row, to.col);
|
|
176
|
-
e.on = true;
|
|
177
|
-
if (!fresh) return;
|
|
178
|
-
e.ax = e.tax;
|
|
179
|
-
e.ay = e.tay;
|
|
180
|
-
e.bx = e.tbx;
|
|
181
|
-
e.by = e.tby;
|
|
182
|
-
drawPill(world, l, s.selection, e.ax, e.ay, e.bx, e.by);
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
/** Eases the live selection's ends toward their targets each frame (frame-rate independent), redrawing it only while it moves. */
|
|
186
|
-
export function followSelection(world: World, l: Layout, s: Scene, dt: number) {
|
|
187
|
-
const e = s.ends;
|
|
188
|
-
if (!e.on) return;
|
|
189
|
-
const dx = Math.abs(e.tax - e.ax) + Math.abs(e.tay - e.ay) + Math.abs(e.tbx - e.bx) + Math.abs(e.tby - e.by);
|
|
190
|
-
if (dx < 0.05) return;
|
|
191
|
-
const k = 1 - Math.exp(-dt / (SELECT_TIME / 3));
|
|
192
|
-
e.ax += (e.tax - e.ax) * k;
|
|
193
|
-
e.ay += (e.tay - e.ay) * k;
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e.bx += (e.tbx - e.bx) * k;
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e.by += (e.tby - e.by) * k;
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drawPill(world, l, s.selection, e.ax, e.ay, e.bx, e.by);
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}
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export function hideSelection(world: World, s: Scene) {
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s.ends.on = false;
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for (const e of s.selection) world.set(e, { scale: 0 });
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}
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/** A found entry: circled in its color, its tiles bouncing one after another, a few sparkles. */
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export function markFound(world: World, l: Layout, s: Scene, cells: Cell[], colorIndex: number, animate: boolean) {
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const [r, g, b, a] = toColor(HIGHLIGHT_COLORS[colorIndex % HIGHLIGHT_COLORS.length]!);
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const pill = spawnPill(world, [r, g, b, a ?? 1]);
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layPill(world, l, pill, cells[0]!, cells[cells.length - 1]!);
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s.found.push(pill);
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if (!animate) return;
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const size = [l.cell * 0.88, l.cell * 0.88, l.tileTop] as [number, number, number];
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world.animate(
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cells.map((c) => s.tiles[tileIndex(c)]!),
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[{ scale: [size[0] * 1.15, size[1] * 1.15, size[2] * 1.6], at: 0.4 }, { scale: size }],
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{ duration: FIND_TIME, stagger: 0.04 }
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);
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world.animate(
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cells.map((c) => s.glyphs[tileIndex(c)]!),
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[{ scale: l.cell * GLYPH_SIZE * 1.2, at: 0.4 }, { scale: l.cell * GLYPH_SIZE }],
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{ duration: FIND_TIME, stagger: 0.04 }
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);
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const mid = cells[Math.floor(cells.length / 2)]!;
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const [x, y] = cellCentre(l, mid.row, mid.col);
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effects.sparkle(world, {
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position: [x, y, l.tileTop + l.cell * 0.3],
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count: 14,
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size: l.cell * 0.12,
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speed: l.cell * 4,
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lifetime: 0.55,
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gravity: -l.cell * 4,
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colors: [
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[r, g, b, 1],
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[1, 1, 1, 1]
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]
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});
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}
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|
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/** Confetti over the board when everything's found. */
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export function celebrate(world: World, l: Layout) {
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effects.confetti(world, {
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position: [0, 0, l.cell * 2],
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count: 60,
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size: l.cell * 0.22,
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speed: l.boardSize * 1.4,
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|
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lifetime: 1.3,
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|
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gravity: -l.boardSize * 2.4,
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|
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colors: HIGHLIGHT_COLORS.slice(0, 4).map((c) => {
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|
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const [r, g, b] = toColor(c);
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|
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return [r, g, b, 1] as Color;
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250
|
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})
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251
|
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});
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|
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|
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}
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|
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|
-
|
|
254
|
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// The entry strip is engine geometry/text, sharing the same overlay and animation clock as the HUD.
|
|
255
|
-
const entryStrips = new WeakMap<
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|
256
|
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EngineHud,
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|
257
|
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{
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|
258
|
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key: string;
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259
|
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chips: { root: Entity; face: Entity; strike: Entity; color: string; text: string; found: boolean }[];
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|
260
|
-
}
|
|
261
|
-
>();
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|
262
|
-
export function drawEntryList(hud: EngineHud, entries: readonly string[], found: ReadonlySet<string>, layout: Layout) {
|
|
263
|
-
if (!hud.ready) return;
|
|
264
|
-
const ordered = entries
|
|
265
|
-
.map((text, i) => ({ text, color: HIGHLIGHT_COLORS[i % HIGHLIGHT_COLORS.length]! }))
|
|
266
|
-
.sort((a, b) => a.text.localeCompare(b.text));
|
|
267
|
-
const key = `${ordered.map((item) => item.text).join('|')}:${layout.width}:${layout.listTop}:${layout.listWidth}`;
|
|
268
|
-
let strip = entryStrips.get(hud);
|
|
269
|
-
if (strip?.key !== key) {
|
|
270
|
-
hud.clearLayer('entries');
|
|
271
|
-
const layer = hud.layer('entries');
|
|
272
|
-
const columns = Math.min(4, ordered.length);
|
|
273
|
-
const gap = 5,
|
|
274
|
-
cell = (layout.listWidth - gap * (columns - 1)) / columns;
|
|
275
|
-
const left = (layout.width - layout.listWidth) / 2;
|
|
276
|
-
strip = {
|
|
277
|
-
key,
|
|
278
|
-
chips: ordered.map((item, i) => {
|
|
279
|
-
const root = hud.world.spawn({
|
|
280
|
-
mesh: 'none',
|
|
281
|
-
parent: layer,
|
|
282
|
-
position: [left + (i % columns) * (cell + gap) + cell / 2, -(layout.listTop + Math.floor(i / columns) * 24 + 11), 0],
|
|
283
|
-
pickable: false
|
|
284
|
-
});
|
|
285
|
-
const face = hud.rectangle(root, 0, 0, cell, 21, toColor(item.color));
|
|
286
|
-
hud.text(root, item.text, 0, 0, Math.min(12, (cell - 8) / item.text.length / 0.65), [1, 1, 1, 1]);
|
|
287
|
-
const strike = hud.rectangle(root, 0, 0, cell - 12, 1, [1, 1, 1, 0], 3);
|
|
288
|
-
return { root, face, strike, color: item.color, text: item.text, found: false };
|
|
289
|
-
})
|
|
290
|
-
};
|
|
291
|
-
entryStrips.set(hud, strip);
|
|
292
|
-
}
|
|
293
|
-
for (const chip of strip.chips) {
|
|
294
|
-
const selected = found.has(chip.text);
|
|
295
|
-
if (selected === chip.found) continue;
|
|
296
|
-
chip.found = selected;
|
|
297
|
-
hud.world.set(chip.face, { color: toColor(selected ? 'rgba(90,90,90,0.45)' : chip.color) });
|
|
298
|
-
hud.world.set(chip.strike, { color: [1, 1, 1, selected ? 0.85 : 0] });
|
|
299
|
-
if (selected) hud.world.animate(chip.root, [{ scale: 1.18 }, { scale: 1 }], { duration: 0.3 });
|
|
300
|
-
}
|
|
301
|
-
}
|
|
@@ -1,54 +0,0 @@
|
|
|
1
|
-
// The game background for a modal card (game over, settings), drawn by the Nayan engine from the same
|
|
2
|
-
// mesh as the engine games' scenes. Like the original card background it fills its parent and shows the
|
|
3
|
-
// pattern from its top-left corner (the card clips it), so cards look the same in every game.
|
|
4
|
-
import React, { useCallback, useEffect, useMemo, useState } from 'react';
|
|
5
|
-
import { type LayoutChangeEvent, StyleSheet, View } from 'react-native';
|
|
6
|
-
import { type Camera, GameView, isEngineAvailable, World } from '@nayan-ui/engine';
|
|
7
|
-
import { useGameTheme } from '../../helpers/GameTheme';
|
|
8
|
-
import { BACKDROP_LIGHT, backdropMesh } from './EngineBackdrop';
|
|
9
|
-
import { toRgb } from './EngineUtils';
|
|
10
|
-
import { useGameResource } from './useGameResource';
|
|
11
|
-
|
|
12
|
-
const CardScene = React.memo(({ width, height }: { width: number; height: number }) => {
|
|
13
|
-
const theme = useGameTheme();
|
|
14
|
-
const scene = useGameResource(
|
|
15
|
-
() => {
|
|
16
|
-
const world = new World(4);
|
|
17
|
-
const backdrop = world.spawn({ mesh: backdropMesh(theme), color: [1, 1, 1, 1], pickable: false });
|
|
18
|
-
return { world, backdrop };
|
|
19
|
-
},
|
|
20
|
-
(value) => () => value.world.dispose()
|
|
21
|
-
);
|
|
22
|
-
useEffect(() => {
|
|
23
|
-
scene.world.set(scene.backdrop, { mesh: backdropMesh(theme) });
|
|
24
|
-
}, [scene, theme]);
|
|
25
|
-
|
|
26
|
-
// Looking at the card-sized top-left corner of the pattern (its space runs right and down from 0, -0).
|
|
27
|
-
const camera = useMemo<Camera>(
|
|
28
|
-
() => ({ eye: [width / 2, -height / 2, 100], target: [width / 2, -height / 2, 0], fov: 1, ortho: height / 2 }),
|
|
29
|
-
[width, height]
|
|
30
|
-
);
|
|
31
|
-
const background = useMemo(() => toRgb(theme.BACKGROUND), [theme.BACKGROUND]);
|
|
32
|
-
// GameView draws what the last `update` produced, so the world must be stepped even though nothing
|
|
33
|
-
// in it moves (one entity: negligible). No touch handlers, so the card's buttons get every touch.
|
|
34
|
-
const onUpdate = useCallback((dt: number) => scene.world.update(dt), [scene]);
|
|
35
|
-
return <GameView source={scene.world} camera={camera} light={BACKDROP_LIGHT} background={background} onUpdate={onUpdate} />;
|
|
36
|
-
});
|
|
37
|
-
CardScene.displayName = 'CardScene';
|
|
38
|
-
|
|
39
|
-
export const BackdropCard = React.memo(() => {
|
|
40
|
-
const theme = useGameTheme();
|
|
41
|
-
const [size, setSize] = useState<{ width: number; height: number } | null>(null);
|
|
42
|
-
const onLayout = useCallback((e: LayoutChangeEvent) => {
|
|
43
|
-
const { width, height } = e.nativeEvent.layout;
|
|
44
|
-
setSize((prev) => (prev && prev.width === width && prev.height === height ? prev : { width, height }));
|
|
45
|
-
}, []);
|
|
46
|
-
return (
|
|
47
|
-
<View style={[StyleSheet.absoluteFill, styles.passThrough, { backgroundColor: theme.BACKGROUND }]} onLayout={onLayout}>
|
|
48
|
-
{isEngineAvailable && size && size.width > 0 && size.height > 0 ? <CardScene width={size.width} height={size.height} /> : null}
|
|
49
|
-
</View>
|
|
50
|
-
);
|
|
51
|
-
});
|
|
52
|
-
BackdropCard.displayName = 'BackdropCard';
|
|
53
|
-
|
|
54
|
-
const styles = StyleSheet.create({ passThrough: { pointerEvents: 'none' } });
|