@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
  350. package/src/games/game-2048/Game2048Constants.ts +0 -68
  351. package/src/games/game-2048/Game2048Game.ts +0 -181
  352. package/src/games/game-2048/Game2048Rules.ts +0 -101
  353. package/src/games/game-2048/Game2048Scene.ts +0 -206
  354. package/src/games/knife-hit/KnifeHit.tsx +0 -78
  355. package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
  356. package/src/games/knife-hit/KnifeHitGame.ts +0 -264
  357. package/src/games/knife-hit/KnifeHitScene.ts +0 -360
  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
  359. package/src/games/ludo-king/LudoKingConstants.ts +0 -212
  360. package/src/games/ludo-king/LudoKingGame.ts +0 -326
  361. package/src/games/ludo-king/LudoKingRules.ts +0 -143
  362. package/src/games/ludo-king/LudoKingScene.ts +0 -397
  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
  364. package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
  365. package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
  366. package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
  367. package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
  368. package/src/games/memory-match/MemoryMatch.tsx +0 -77
  369. package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
  370. package/src/games/memory-match/MemoryMatchGame.ts +0 -222
  371. package/src/games/memory-match/MemoryMatchRules.ts +0 -38
  372. package/src/games/memory-match/MemoryMatchScene.ts +0 -268
  373. package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
  374. package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
  375. package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
  376. package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
  377. package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
  378. package/src/games/mob-control/MobControl.tsx +0 -73
  379. package/src/games/mob-control/MobControlConstants.ts +0 -106
  380. package/src/games/mob-control/MobControlGame.ts +0 -176
  381. package/src/games/mob-control/MobControlMeshes.ts +0 -85
  382. package/src/games/mob-control/MobControlRenderer.ts +0 -108
  383. package/src/games/mob-control/MobControlRules.ts +0 -522
  384. package/src/games/mob-control/MobControlScene.ts +0 -399
  385. package/src/games/number-search/NumberSearch.tsx +0 -18
  386. package/src/games/number-search/NumberSearchNumbers.ts +0 -623
  387. package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
  388. package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
  389. package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
  390. package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
  391. package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
  392. package/src/games/pac-man/PacMan.tsx +0 -86
  393. package/src/games/pac-man/PacManConstants.ts +0 -169
  394. package/src/games/pac-man/PacManGame.ts +0 -406
  395. package/src/games/pac-man/PacManRules.ts +0 -255
  396. package/src/games/pac-man/PacManScene.ts +0 -387
  397. package/src/games/paper-io/PaperIo.tsx +0 -91
  398. package/src/games/paper-io/PaperIoConstants.ts +0 -86
  399. package/src/games/paper-io/PaperIoGame.ts +0 -193
  400. package/src/games/paper-io/PaperIoMeshes.ts +0 -233
  401. package/src/games/paper-io/PaperIoRules.ts +0 -315
  402. package/src/games/paper-io/PaperIoScene.ts +0 -310
  403. package/src/games/penguin-run/PenguinMeshes.ts +0 -269
  404. package/src/games/penguin-run/PenguinModel.ts +0 -712
  405. package/src/games/penguin-run/PenguinRun.tsx +0 -77
  406. package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
  407. package/src/games/penguin-run/PenguinRunGame.ts +0 -406
  408. package/src/games/penguin-run/PenguinRunScene.ts +0 -949
  409. package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
  410. package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
  411. package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
  412. package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
  413. package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
  414. package/src/games/pipe-connect/PipeConnect.tsx +0 -69
  415. package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
  416. package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
  417. package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
  418. package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
  419. package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
  420. package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
  421. package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
  422. package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
  423. package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
  424. package/src/games/popit-fidget/PopitFidget.tsx +0 -72
  425. package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
  426. package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
  427. package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
  428. package/src/games/reversi/Reversi.tsx +0 -94
  429. package/src/games/reversi/ReversiConstants.ts +0 -67
  430. package/src/games/reversi/ReversiGame.ts +0 -266
  431. package/src/games/reversi/ReversiRules.ts +0 -176
  432. package/src/games/reversi/ReversiScene.ts +0 -240
  433. package/src/games/search-grid/SearchGrid.tsx +0 -92
  434. package/src/games/search-grid/SearchGridConstants.ts +0 -178
  435. package/src/games/search-grid/SearchGridGame.ts +0 -209
  436. package/src/games/search-grid/SearchGridScene.ts +0 -301
  437. package/src/games/shared/BackdropCard.tsx +0 -54
  438. package/src/games/shared/EngineBackdrop.ts +0 -300
  439. package/src/games/shared/EngineBlasts.ts +0 -136
  440. package/src/games/shared/EngineBlocks.ts +0 -91
  441. package/src/games/shared/EngineControlText.ts +0 -17
  442. package/src/games/shared/EngineDice.ts +0 -250
  443. package/src/games/shared/EngineFootprint.ts +0 -35
  444. package/src/games/shared/EngineFruits.ts +0 -1435
  445. package/src/games/shared/EngineGameLoader.tsx +0 -88
  446. package/src/games/shared/EngineGameScreen.tsx +0 -325
  447. package/src/games/shared/EngineGameWidth.ts +0 -3
  448. package/src/games/shared/EngineGameWidth.web.ts +0 -3
  449. package/src/games/shared/EngineGlyphs.ts +0 -178
  450. package/src/games/shared/EngineHud.ts +0 -815
  451. package/src/games/shared/EngineLoading.ts +0 -477
  452. package/src/games/shared/EngineMeadow.ts +0 -725
  453. package/src/games/shared/EngineMeshCache.ts +0 -15
  454. package/src/games/shared/EngineMeshes.ts +0 -10
  455. package/src/games/shared/EngineRacingChase.ts +0 -21
  456. package/src/games/shared/EngineRacingHandling.ts +0 -48
  457. package/src/games/shared/EngineReadyContext.ts +0 -4
  458. package/src/games/shared/EngineTilt.ts +0 -44
  459. package/src/games/shared/EngineTouchSurface.tsx +0 -103
  460. package/src/games/shared/EngineUtils.ts +0 -52
  461. package/src/games/shared/GameActivity.ts +0 -13
  462. package/src/games/shared/GameLoading.tsx +0 -202
  463. package/src/games/shared/GameLoadingTransition.tsx +0 -61
  464. package/src/games/shared/ProceduralCacheVersion.ts +0 -2
  465. package/src/games/shared/useEngineGame.ts +0 -240
  466. package/src/games/shared/useGameResource.ts +0 -21
  467. package/src/games/shared/useLiveState.ts +0 -58
  468. package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
  469. package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
  470. package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
  471. package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
  472. package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
  473. package/src/games/snake-3d/Snake3D.tsx +0 -76
  474. package/src/games/snake-3d/Snake3DConstants.ts +0 -61
  475. package/src/games/snake-3d/Snake3DGame.ts +0 -192
  476. package/src/games/snake-3d/Snake3DMotion.ts +0 -22
  477. package/src/games/snake-3d/Snake3DRules.ts +0 -116
  478. package/src/games/snake-3d/Snake3DScene.ts +0 -322
  479. package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
  480. package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
  481. package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
  482. package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
  483. package/src/games/space-fighter/SpaceFighter.tsx +0 -74
  484. package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
  485. package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
  486. package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
  487. package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
  488. package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
  489. package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
  490. package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
  491. package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
  492. package/src/games/stack-tower/StackTower.tsx +0 -76
  493. package/src/games/stack-tower/StackTowerConstants.ts +0 -74
  494. package/src/games/stack-tower/StackTowerGame.ts +0 -236
  495. package/src/games/stack-tower/StackTowerScene.ts +0 -186
  496. package/src/games/sudoku/Sudoku.tsx +0 -73
  497. package/src/games/sudoku/SudokuConstants.ts +0 -127
  498. package/src/games/sudoku/SudokuGame.ts +0 -250
  499. package/src/games/sudoku/SudokuRules.ts +0 -125
  500. package/src/games/sudoku/SudokuScene.ts +0 -304
  501. package/src/games/tangram/Tangram.tsx +0 -79
  502. package/src/games/tangram/TangramConstants.ts +0 -64
  503. package/src/games/tangram/TangramGame.ts +0 -356
  504. package/src/games/tangram/TangramRules.ts +0 -409
  505. package/src/games/tangram/TangramScene.ts +0 -203
  506. package/src/games/tank-1990/Tank1990.tsx +0 -78
  507. package/src/games/tank-1990/Tank1990Constants.ts +0 -81
  508. package/src/games/tank-1990/Tank1990Game.ts +0 -331
  509. package/src/games/tank-1990/Tank1990Rules.ts +0 -390
  510. package/src/games/tank-1990/Tank1990Scene.ts +0 -434
  511. package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
  512. package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
  513. package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
  514. package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
  515. package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
  516. package/src/games/tile-home/TileHome.tsx +0 -92
  517. package/src/games/tile-home/TileHomeConstants.ts +0 -139
  518. package/src/games/tile-home/TileHomeGame.ts +0 -435
  519. package/src/games/tile-home/TileHomeScene.ts +0 -154
  520. package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
  521. package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
  522. package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
  523. package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
  524. package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
  525. package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
  526. package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
  527. package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
  528. package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
  529. package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
  530. package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
  531. package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
  532. package/src/games/word-search/WordSearch.tsx +0 -18
  533. package/src/games/word-search/WordSearchWords.ts +0 -1642
  534. package/src/helpers/GamePatternData.ts +0 -120
  535. package/src/helpers/GameSettingsModal.tsx +0 -384
  536. package/src/helpers/GameTheme.tsx +0 -37
  537. package/src/helpers/IconPaths.ts +0 -6
  538. package/src/helpers/index.ts +0 -2
  539. package/src/index.tsx +0 -60
  540. package/src/services/GameAssetLoader.ts +0 -111
  541. package/src/services/GameAssets.ts +0 -149
  542. package/src/services/GameLoaders.ts +0 -93
  543. package/src/services/GamesConstants.ts +0 -193
  544. package/src/services/GamesMetadata.ts +0 -711
  545. package/src/services/GamesService.ts +0 -116
  546. package/src/services/HapticsService.ts +0 -48
  547. package/src/services/ScoringService.ts +0 -19
  548. package/src/services/SfxSources.ts +0 -81
  549. package/src/services/SoundsService.ts +0 -582
  550. package/src/services/ThemeService.ts +0 -281
  551. package/src/services/UtilsService.ts +0 -134
  552. package/src/services/index.ts +0 -6
@@ -1,209 +0,0 @@
1
- // Word Search and Number Search's rules, with no React: build a game with `createGame` (it deals a grid
2
- // from the game's list and alphabet), give it a layout, `start` it and `tick` it every frame. Drag
3
- // along a row, column or diagonal; let go on exactly a hidden entry (either way round) to find it for
4
- // 1,000 points. Find all seven inside five minutes to win (the score then rewards the time left, as the
5
- // original versions did).
6
- import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
7
- import { calculateTimeBasedScore } from '../../services/ScoringService';
8
- import type { GameTheme } from '../../services/ThemeService';
9
- import { aimTilted, unproject } from '../shared/EngineTilt';
10
- import { type Cell, cellAt, FIND_POINTS, generate, type Layout, lineCells, matchOf, type Placed, TIME_LIMIT } from './SearchGridConstants';
11
- import {
12
- buildScene,
13
- celebrate,
14
- followSelection,
15
- hideSelection,
16
- markFound,
17
- relabel,
18
- removeScene,
19
- type Scene,
20
- setSceneTheme,
21
- showSelection
22
- } from './SearchGridScene';
23
-
24
- export type Phase = 'ready' | 'playing' | 'over';
25
- export type Content = { list: readonly string[]; alphabet: string };
26
-
27
- const WORLD_CAPACITY = 400; // 100 tiles and their glyphs, the pills, the board, and bursts
28
-
29
- export function createGame(theme: GameTheme, content: Content) {
30
- const world = new World(WORLD_CAPACITY);
31
- const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
32
- const { grid, placed } = generate(content.list, content.alphabet);
33
- const g = {
34
- world,
35
- camera,
36
- theme,
37
- content,
38
- layout: null as Layout | null,
39
- scene: null as Scene | null,
40
- phase: 'ready' as Phase,
41
- grid,
42
- placed,
43
- found: new Set<string>(),
44
- /** The line being dragged: its first cell and where it ends now. */
45
- start: null as Cell | null,
46
- end: null as Cell | null,
47
- /** Score and the countdown live in the engine (Rust), advanced by world.update. */
48
- get score() {
49
- return world.scoreboard.score;
50
- },
51
- get timeLeft() {
52
- return world.scoreboard.shownSeconds;
53
- },
54
- won: false,
55
- // UI hooks, set by the screen.
56
- onPhase: (_p: Phase) => {},
57
- onScore: (_s: number) => {},
58
- onTime: (_t: number) => {},
59
- /** A new grid's entries, in placement order (their colors follow it). */
60
- onEntries: (_entries: string[]) => {},
61
- onFound: (_found: ReadonlySet<string>) => {},
62
- /** One more entry found (its sound and haptic), then `onWin` if it was the last. */
63
- onFind: () => {},
64
- onWin: () => {}
65
- };
66
- world.scoreboard.reset(0, TIME_LIMIT);
67
- world.scoreboard.handlers = {
68
- onSecond: (t) => g.onTime(t),
69
- onTimeUp: () => g.phase === 'playing' && end(g, false)
70
- };
71
- return g;
72
- }
73
- export type Game = ReturnType<typeof createGame>;
74
-
75
- // ── Scene ─────────────────────────────────────────────────────────────
76
-
77
- /** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the game's state. */
78
- export function setLayout(g: Game, l: Layout) {
79
- if (g.scene) removeScene(g.world, g.scene);
80
- g.layout = l;
81
- aimTilted(g.camera, l);
82
- g.scene = buildScene(g.world, l, g.theme, g.grid);
83
- g.placed.forEach((p, i) => g.found.has(p.text) && markFound(g.world, l, g.scene!, p.cells, i, false));
84
- if (g.start && g.end) showSelection(g.world, l, g.scene, g.start, g.end, true);
85
- }
86
-
87
- export function setTheme(g: Game, theme: GameTheme) {
88
- g.theme = theme;
89
- if (g.layout && g.scene) setSceneTheme(g.world, g.layout, g.scene, theme);
90
- }
91
-
92
- // ── Run ───────────────────────────────────────────────────────────────
93
-
94
- /** Plays the grid that's showing. */
95
- export function start(g: Game) {
96
- if (g.phase !== 'ready') return;
97
- g.phase = 'playing';
98
- g.world.scoreboard.startCountdown(TIME_LIMIT);
99
- g.onPhase('playing');
100
- }
101
-
102
- /** A fresh grid, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
103
- export function reset(g: Game) {
104
- const { grid, placed } = generate(g.content.list, g.content.alphabet);
105
- g.grid = grid;
106
- g.placed = placed;
107
- g.found = new Set();
108
- clearSelection(g);
109
- g.world.scoreboard.reset(0, TIME_LIMIT);
110
- g.won = false;
111
- g.phase = 'ready';
112
- if (g.layout && g.scene) relabel(g.world, g.layout, g.scene, grid);
113
- g.onEntries(entries(g));
114
- g.onFound(g.found);
115
- g.onScore(0);
116
- g.onTime(TIME_LIMIT);
117
- g.onPhase('ready');
118
- }
119
-
120
- export const entries = (g: Game) => g.placed.map((p) => p.text);
121
-
122
- export function dispose(g: Game) {
123
- g.world.dispose();
124
- }
125
-
126
- export function tick(g: Game, dt: number) {
127
- if (g.world.isDisposed) return;
128
- if (g.layout && g.scene) followSelection(g.world, g.layout, g.scene, dt);
129
- g.world.update(dt);
130
- }
131
-
132
- function end(g: Game, won: boolean) {
133
- g.world.scoreboard.stop();
134
- clearSelection(g);
135
- g.won = won;
136
- g.phase = 'over';
137
- g.onPhase('over');
138
- }
139
-
140
- function clearSelection(g: Game) {
141
- g.start = null;
142
- g.end = null;
143
- if (g.scene) hideSelection(g.world, g.scene);
144
- }
145
-
146
- // ── The finger ────────────────────────────────────────────────────────
147
-
148
- /** The cell under a view point, as seen on the tiles' tops. */
149
- export function cellUnder(g: Game, x: number, y: number): Cell | null {
150
- const l = g.layout;
151
- if (!l) return null;
152
- const [wx, wy] = unproject(l, x, y, l.tileTop);
153
- return cellAt(l, wx, wy);
154
- }
155
-
156
- /** Start a line on the cell under the finger, stretch it along a row, column or diagonal, check it on release. */
157
- export function drag(g: Game, { phase, x, y }: DragEvent) {
158
- const { layout: l, scene: s } = g;
159
- if (!l || !s) return;
160
- if (phase === 'start') {
161
- if (g.phase !== 'playing') return;
162
- const cell = cellUnder(g, x, y);
163
- if (!cell) return;
164
- g.start = cell;
165
- g.end = cell;
166
- showSelection(g.world, l, s, cell, cell, true);
167
- return;
168
- }
169
- if (phase === 'move') {
170
- if (!g.start || g.phase !== 'playing') return;
171
- const cell = cellUnder(g, x, y);
172
- // Off the grid, on the same cell, or not in a straight line: the line stays where it was
173
- if (!cell || (cell.row === g.end?.row && cell.col === g.end?.col) || !lineCells(g.start, cell).length) return;
174
- g.end = cell;
175
- showSelection(g.world, l, s, g.start, cell, false);
176
- return;
177
- }
178
- release(g);
179
- }
180
-
181
- function release(g: Game) {
182
- const { start: from, end: to } = g;
183
- clearSelection(g);
184
- if (!from || !to || g.phase !== 'playing') return;
185
- const cells = lineCells(from, to);
186
- const match = matchOf(cells, g.grid, g.placed, g.found);
187
- if (!match) return;
188
- // Circled where it was found (and kept there across relayouts)
189
- match.cells = cells;
190
- found(g, match);
191
- }
192
-
193
- function found(g: Game, match: Placed) {
194
- const { layout: l, scene: s } = g;
195
- g.found = new Set(g.found).add(match.text);
196
- g.world.scoreboard.add(FIND_POINTS);
197
- if (l && s) markFound(g.world, l, s, match.cells, g.placed.indexOf(match), true);
198
- g.onFound(g.found);
199
- g.onFind();
200
- if (g.found.size === g.placed.length) {
201
- g.world.scoreboard.set(calculateTimeBasedScore(TIME_LIMIT - g.timeLeft, TIME_LIMIT, g.score));
202
- g.onScore(g.score);
203
- if (l) celebrate(g.world, l);
204
- g.onWin();
205
- end(g, true);
206
- return;
207
- }
208
- g.onScore(g.score);
209
- }
@@ -1,301 +0,0 @@
1
- import { type Color, effects, type Entity, extrude, type Model, Path, quat, tube, type World } from '@nayan-ui/engine';
2
- import type { GameTheme } from '../../services/ThemeService';
3
- import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
4
- import { GLYPH_RADIUS, glyphMesh } from '../shared/EngineGlyphs';
5
- import type { EngineHud } from '../shared/EngineHud';
6
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
7
- import { placeTiltedBackdrop } from '../shared/EngineTilt';
8
- import { toColor } from '../shared/EngineUtils';
9
- // Everything Word Search and Number Search draw: a board (themed, as the original board) of white tiles,
10
- // each with its letter or digit in raised 3D strokes (shared/EngineGlyphs), seen from a little in front
11
- // of straight down (shared/EngineTilt: an orthographic camera leaning back, one world unit per point).
12
- // A see-through blue band behind the characters follows the finger along the line being selected;
13
- // each found entry is backed by a band in its own color and its tiles bounce. Tiles share one mesh, every "E" is one
14
- // instance of the same glyph, and a pill is a cylinder between two flattened spheres.
15
- import {
16
- type Cell,
17
- cellCentre,
18
- CLASSIC_BOARD,
19
- FIND_TIME,
20
- GRID_SIZE,
21
- HIGHLIGHT_COLORS,
22
- INK_COLOR,
23
- type Layout,
24
- SELECT_TIME,
25
- SELECTION_COLOR,
26
- TILE_COLOR
27
- } from './SearchGridConstants';
28
-
29
- const meshes = new Map<string, Model>();
30
- const cached = (key: string, build: () => Model) => {
31
- let m = meshes.get(key);
32
- if (!m) {
33
- m = cacheGameAsset('search-grid/SearchGridScene:' + key, build);
34
- meshes.set(key, m);
35
- }
36
- return m;
37
- };
38
- const BOARD_DEPTH = 10;
39
- const BACKDROP_DEPTH = 25;
40
- const GLYPH_SIZE = 0.4; // of a cell
41
-
42
- const panelMesh = (size: number, radius: number) =>
43
- cached(`sg-panel:${size.toFixed(1)}:${radius}`, () =>
44
- createShape(extrude(new Path().addRoundedRect(-size / 2, -size / 2, size, size, radius), { depth: BOARD_DEPTH }), { shine: 0.2 })
45
- );
46
- /** A pill's middle: a cylinder one unit long and across, along x, open at its ends (the caps cover them). */
47
- const barMesh = () =>
48
- cached('sg-bar', () =>
49
- createShape(
50
- tube(
51
- [
52
- [-0.5, 0, 0],
53
- [0.5, 0, 0]
54
- ],
55
- { radius: 0.5, sides: 18, smoothness: 1, caps: false }
56
- ),
57
- { shine: 0.5 }
58
- )
59
- );
60
-
61
- const boardColor = (theme: GameTheme) => toColor(theme.mode === 'classic' ? CLASSIC_BOARD : theme.BOARD.SURFACE);
62
-
63
- // ── Spawning ──────────────────────────────────────────────────────────
64
-
65
- /** A pill: its middle and two round ends. */
66
- export type Pill = [Entity, Entity, Entity];
67
- /** The live selection's ends: where they're drawn now and where they're heading (world x, y). */
68
- type Ends = { ax: number; ay: number; bx: number; by: number; tax: number; tay: number; tbx: number; tby: number; on: boolean };
69
- export type Scene = { backdrop: Entity; panel: Entity; tiles: Entity[]; glyphs: Entity[]; selection: Pill; ends: Ends; found: Pill[] };
70
-
71
- const tileIndex = (c: Cell) => c.row * GRID_SIZE + c.col;
72
-
73
- export function buildScene(world: World, l: Layout, theme: GameTheme, grid: string[][]): Scene {
74
- const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
75
- placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
76
- const panel = world.spawn({
77
- mesh: panelMesh(l.boardSize, theme.mode === 'classic' ? 12 : 8),
78
- position: [0, 0, -BOARD_DEPTH / 2],
79
- color: boardColor(theme),
80
- pickable: false
81
- });
82
- const tiles: Entity[] = [];
83
- const glyphs: Entity[] = [];
84
- const ink = toColor(INK_COLOR);
85
- const white = toColor(TILE_COLOR);
86
- for (let row = 0; row < GRID_SIZE; row++)
87
- for (let col = 0; col < GRID_SIZE; col++) {
88
- const [x, y] = cellCentre(l, row, col);
89
- tiles.push(
90
- world.spawn({
91
- mesh: 'roundedBox',
92
- position: [x, y, l.tileTop / 2],
93
- scale: [l.cell * 0.88, l.cell * 0.88, l.tileTop],
94
- color: white,
95
- pickable: false
96
- })
97
- );
98
- glyphs.push(spawnGlyph(world, l, grid[row]![col]!, x, y, ink));
99
- }
100
- return {
101
- backdrop,
102
- panel,
103
- tiles,
104
- glyphs,
105
- selection: spawnPill(world, toColor(SELECTION_COLOR)),
106
- ends: { ax: 0, ay: 0, bx: 0, by: 0, tax: 0, tay: 0, tbx: 0, tby: 0, on: false },
107
- found: []
108
- };
109
- }
110
-
111
- function spawnGlyph(world: World, l: Layout, char: string, x: number, y: number, ink: Color) {
112
- const size = l.cell * GLYPH_SIZE;
113
- return world.spawn({ mesh: glyphMesh(char), position: [x, y, l.tileTop + GLYPH_RADIUS * size], scale: size, color: ink, pickable: false });
114
- }
115
-
116
- /** A new grid's characters on the same tiles. */
117
- export function relabel(world: World, l: Layout, s: Scene, grid: string[][]) {
118
- const ink = toColor(INK_COLOR);
119
- s.glyphs.forEach((g, i) => {
120
- world.despawn(g);
121
- const row = Math.floor(i / GRID_SIZE);
122
- const col = i % GRID_SIZE;
123
- const [x, y] = cellCentre(l, row, col);
124
- s.glyphs[i] = spawnGlyph(world, l, grid[row]![col]!, x, y, ink);
125
- });
126
- for (const p of s.found) for (const e of p) world.despawn(e);
127
- s.found = [];
128
- }
129
-
130
- export function removeScene(world: World, s: Scene) {
131
- for (const e of [s.backdrop, s.panel, ...s.tiles, ...s.glyphs, ...s.selection, ...s.found.flat()]) world.despawn(e);
132
- }
133
-
134
- export function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme) {
135
- setBackdropTheme(world, s.backdrop, theme);
136
- world.set(s.panel, { mesh: panelMesh(l.boardSize, theme.mode === 'classic' ? 12 : 8), color: boardColor(theme) });
137
- }
138
-
139
- // ── Pills ─────────────────────────────────────────────────────────────
140
-
141
- function spawnPill(world: World, color: Color): Pill {
142
- return [
143
- world.spawn({ mesh: barMesh(), scale: 0, color, pickable: false }),
144
- world.spawn({ mesh: 'sphere', scale: 0, color, pickable: false }),
145
- world.spawn({ mesh: 'sphere', scale: 0, color, pickable: false })
146
- ];
147
- }
148
-
149
- /** Draws a pill between two points: a thin flat band on the tiles' tops, under the characters (which stand on them). */
150
- function drawPill(world: World, l: Layout, pill: Pill, ax: number, ay: number, bx: number, by: number) {
151
- const width = l.cell * 0.8;
152
- const thick = Math.max(0.4, l.tileTop * 0.12);
153
- const z = l.tileTop + thick * 0.15;
154
- const length = Math.hypot(bx - ax, by - ay);
155
- const [bar, a, b] = pill;
156
- world.set(bar, {
157
- position: [(ax + bx) / 2, (ay + by) / 2, z],
158
- rotation: quat.z(Math.atan2(by - ay, bx - ax)),
159
- scale: [Math.max(length, 0.001), width, thick]
160
- });
161
- world.set(a, { position: [ax, ay, z], scale: [width, width, thick] });
162
- world.set(b, { position: [bx, by, z], scale: [width, width, thick] });
163
- }
164
-
165
- function layPill(world: World, l: Layout, pill: Pill, from: Cell, to: Cell) {
166
- const [ax, ay] = cellCentre(l, from.row, from.col);
167
- const [bx, by] = cellCentre(l, to.row, to.col);
168
- drawPill(world, l, pill, ax, ay, bx, by);
169
- }
170
-
171
- /** The live selection, from its first cell to where the finger is now: `fresh` snaps it there, else it glides (followSelection). */
172
- export function showSelection(world: World, l: Layout, s: Scene, from: Cell, to: Cell, fresh: boolean) {
173
- const e = s.ends;
174
- [e.tax, e.tay] = cellCentre(l, from.row, from.col);
175
- [e.tbx, e.tby] = cellCentre(l, to.row, to.col);
176
- e.on = true;
177
- if (!fresh) return;
178
- e.ax = e.tax;
179
- e.ay = e.tay;
180
- e.bx = e.tbx;
181
- e.by = e.tby;
182
- drawPill(world, l, s.selection, e.ax, e.ay, e.bx, e.by);
183
- }
184
-
185
- /** Eases the live selection's ends toward their targets each frame (frame-rate independent), redrawing it only while it moves. */
186
- export function followSelection(world: World, l: Layout, s: Scene, dt: number) {
187
- const e = s.ends;
188
- if (!e.on) return;
189
- const dx = Math.abs(e.tax - e.ax) + Math.abs(e.tay - e.ay) + Math.abs(e.tbx - e.bx) + Math.abs(e.tby - e.by);
190
- if (dx < 0.05) return;
191
- const k = 1 - Math.exp(-dt / (SELECT_TIME / 3));
192
- e.ax += (e.tax - e.ax) * k;
193
- e.ay += (e.tay - e.ay) * k;
194
- e.bx += (e.tbx - e.bx) * k;
195
- e.by += (e.tby - e.by) * k;
196
- drawPill(world, l, s.selection, e.ax, e.ay, e.bx, e.by);
197
- }
198
-
199
- export function hideSelection(world: World, s: Scene) {
200
- s.ends.on = false;
201
- for (const e of s.selection) world.set(e, { scale: 0 });
202
- }
203
-
204
- /** A found entry: circled in its color, its tiles bouncing one after another, a few sparkles. */
205
- export function markFound(world: World, l: Layout, s: Scene, cells: Cell[], colorIndex: number, animate: boolean) {
206
- const [r, g, b, a] = toColor(HIGHLIGHT_COLORS[colorIndex % HIGHLIGHT_COLORS.length]!);
207
- const pill = spawnPill(world, [r, g, b, a ?? 1]);
208
- layPill(world, l, pill, cells[0]!, cells[cells.length - 1]!);
209
- s.found.push(pill);
210
- if (!animate) return;
211
- const size = [l.cell * 0.88, l.cell * 0.88, l.tileTop] as [number, number, number];
212
- world.animate(
213
- cells.map((c) => s.tiles[tileIndex(c)]!),
214
- [{ scale: [size[0] * 1.15, size[1] * 1.15, size[2] * 1.6], at: 0.4 }, { scale: size }],
215
- { duration: FIND_TIME, stagger: 0.04 }
216
- );
217
- world.animate(
218
- cells.map((c) => s.glyphs[tileIndex(c)]!),
219
- [{ scale: l.cell * GLYPH_SIZE * 1.2, at: 0.4 }, { scale: l.cell * GLYPH_SIZE }],
220
- { duration: FIND_TIME, stagger: 0.04 }
221
- );
222
- const mid = cells[Math.floor(cells.length / 2)]!;
223
- const [x, y] = cellCentre(l, mid.row, mid.col);
224
- effects.sparkle(world, {
225
- position: [x, y, l.tileTop + l.cell * 0.3],
226
- count: 14,
227
- size: l.cell * 0.12,
228
- speed: l.cell * 4,
229
- lifetime: 0.55,
230
- gravity: -l.cell * 4,
231
- colors: [
232
- [r, g, b, 1],
233
- [1, 1, 1, 1]
234
- ]
235
- });
236
- }
237
-
238
- /** Confetti over the board when everything's found. */
239
- export function celebrate(world: World, l: Layout) {
240
- effects.confetti(world, {
241
- position: [0, 0, l.cell * 2],
242
- count: 60,
243
- size: l.cell * 0.22,
244
- speed: l.boardSize * 1.4,
245
- lifetime: 1.3,
246
- gravity: -l.boardSize * 2.4,
247
- colors: HIGHLIGHT_COLORS.slice(0, 4).map((c) => {
248
- const [r, g, b] = toColor(c);
249
- return [r, g, b, 1] as Color;
250
- })
251
- });
252
- }
253
-
254
- // The entry strip is engine geometry/text, sharing the same overlay and animation clock as the HUD.
255
- const entryStrips = new WeakMap<
256
- EngineHud,
257
- {
258
- key: string;
259
- chips: { root: Entity; face: Entity; strike: Entity; color: string; text: string; found: boolean }[];
260
- }
261
- >();
262
- export function drawEntryList(hud: EngineHud, entries: readonly string[], found: ReadonlySet<string>, layout: Layout) {
263
- if (!hud.ready) return;
264
- const ordered = entries
265
- .map((text, i) => ({ text, color: HIGHLIGHT_COLORS[i % HIGHLIGHT_COLORS.length]! }))
266
- .sort((a, b) => a.text.localeCompare(b.text));
267
- const key = `${ordered.map((item) => item.text).join('|')}:${layout.width}:${layout.listTop}:${layout.listWidth}`;
268
- let strip = entryStrips.get(hud);
269
- if (strip?.key !== key) {
270
- hud.clearLayer('entries');
271
- const layer = hud.layer('entries');
272
- const columns = Math.min(4, ordered.length);
273
- const gap = 5,
274
- cell = (layout.listWidth - gap * (columns - 1)) / columns;
275
- const left = (layout.width - layout.listWidth) / 2;
276
- strip = {
277
- key,
278
- chips: ordered.map((item, i) => {
279
- const root = hud.world.spawn({
280
- mesh: 'none',
281
- parent: layer,
282
- position: [left + (i % columns) * (cell + gap) + cell / 2, -(layout.listTop + Math.floor(i / columns) * 24 + 11), 0],
283
- pickable: false
284
- });
285
- const face = hud.rectangle(root, 0, 0, cell, 21, toColor(item.color));
286
- hud.text(root, item.text, 0, 0, Math.min(12, (cell - 8) / item.text.length / 0.65), [1, 1, 1, 1]);
287
- const strike = hud.rectangle(root, 0, 0, cell - 12, 1, [1, 1, 1, 0], 3);
288
- return { root, face, strike, color: item.color, text: item.text, found: false };
289
- })
290
- };
291
- entryStrips.set(hud, strip);
292
- }
293
- for (const chip of strip.chips) {
294
- const selected = found.has(chip.text);
295
- if (selected === chip.found) continue;
296
- chip.found = selected;
297
- hud.world.set(chip.face, { color: toColor(selected ? 'rgba(90,90,90,0.45)' : chip.color) });
298
- hud.world.set(chip.strike, { color: [1, 1, 1, selected ? 0.85 : 0] });
299
- if (selected) hud.world.animate(chip.root, [{ scale: 1.18 }, { scale: 1 }], { duration: 0.3 });
300
- }
301
- }
@@ -1,54 +0,0 @@
1
- // The game background for a modal card (game over, settings), drawn by the Nayan engine from the same
2
- // mesh as the engine games' scenes. Like the original card background it fills its parent and shows the
3
- // pattern from its top-left corner (the card clips it), so cards look the same in every game.
4
- import React, { useCallback, useEffect, useMemo, useState } from 'react';
5
- import { type LayoutChangeEvent, StyleSheet, View } from 'react-native';
6
- import { type Camera, GameView, isEngineAvailable, World } from '@nayan-ui/engine';
7
- import { useGameTheme } from '../../helpers/GameTheme';
8
- import { BACKDROP_LIGHT, backdropMesh } from './EngineBackdrop';
9
- import { toRgb } from './EngineUtils';
10
- import { useGameResource } from './useGameResource';
11
-
12
- const CardScene = React.memo(({ width, height }: { width: number; height: number }) => {
13
- const theme = useGameTheme();
14
- const scene = useGameResource(
15
- () => {
16
- const world = new World(4);
17
- const backdrop = world.spawn({ mesh: backdropMesh(theme), color: [1, 1, 1, 1], pickable: false });
18
- return { world, backdrop };
19
- },
20
- (value) => () => value.world.dispose()
21
- );
22
- useEffect(() => {
23
- scene.world.set(scene.backdrop, { mesh: backdropMesh(theme) });
24
- }, [scene, theme]);
25
-
26
- // Looking at the card-sized top-left corner of the pattern (its space runs right and down from 0, -0).
27
- const camera = useMemo<Camera>(
28
- () => ({ eye: [width / 2, -height / 2, 100], target: [width / 2, -height / 2, 0], fov: 1, ortho: height / 2 }),
29
- [width, height]
30
- );
31
- const background = useMemo(() => toRgb(theme.BACKGROUND), [theme.BACKGROUND]);
32
- // GameView draws what the last `update` produced, so the world must be stepped even though nothing
33
- // in it moves (one entity: negligible). No touch handlers, so the card's buttons get every touch.
34
- const onUpdate = useCallback((dt: number) => scene.world.update(dt), [scene]);
35
- return <GameView source={scene.world} camera={camera} light={BACKDROP_LIGHT} background={background} onUpdate={onUpdate} />;
36
- });
37
- CardScene.displayName = 'CardScene';
38
-
39
- export const BackdropCard = React.memo(() => {
40
- const theme = useGameTheme();
41
- const [size, setSize] = useState<{ width: number; height: number } | null>(null);
42
- const onLayout = useCallback((e: LayoutChangeEvent) => {
43
- const { width, height } = e.nativeEvent.layout;
44
- setSize((prev) => (prev && prev.width === width && prev.height === height ? prev : { width, height }));
45
- }, []);
46
- return (
47
- <View style={[StyleSheet.absoluteFill, styles.passThrough, { backgroundColor: theme.BACKGROUND }]} onLayout={onLayout}>
48
- {isEngineAvailable && size && size.width > 0 && size.height > 0 ? <CardScene width={size.width} height={size.height} /> : null}
49
- </View>
50
- );
51
- });
52
- BackdropCard.displayName = 'BackdropCard';
53
-
54
- const styles = StyleSheet.create({ passThrough: { pointerEvents: 'none' } });