@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
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  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
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  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
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@@ -1,506 +0,0 @@
1
- // Treasure Hunt: one native skeletal explorer, procedural robots and contact shadows.
2
- import {
3
- type Color,
4
- type Entity,
5
- type GeometryPart,
6
- lathe,
7
- type LoadedModel,
8
- loadModel,
9
- loadTexture,
10
- merge,
11
- type Model,
12
- type Quat,
13
- quat,
14
- shapeGeometry,
15
- type Texture,
16
- type TransformBatch,
17
- tube,
18
- type Vec3,
19
- type World
20
- } from '@nayan-ui/engine';
21
- import source from '../../assets/models/explorer/source.json';
22
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
23
- import { HUMAN_CLIPS, HUMAN_HEIGHT, HUMAN_LOOPS, type HumanAnimation, locomotionRate, type Point } from './TreasureHuntConstants';
24
- import { contactShadowGeometry, type HumanSoles, humanSupportHeight } from './TreasureHuntMeshes';
25
- import { groundHeight, groundTilt, type NatureMap, toWorld } from './TreasureHuntRules';
26
-
27
- export interface HumanAssets {
28
- model: LoadedModel;
29
- atlas: Texture;
30
- soleIndices: Uint32Array;
31
- supportIndices: Uint32Array;
32
- leftCount: number;
33
- }
34
- let humanAssetsLoading: Promise<HumanAssets> | undefined;
35
- /** Native GLB skinning shares one mesh and clips across every explorer instance. */
36
- export function loadHumanAssets(): Promise<HumanAssets> {
37
- humanAssetsLoading ??= (async () => {
38
- const [model, atlas] = await Promise.all([
39
- loadModel(require('../../assets/models/explorer/explorer.glb'), { center: false, fit: HUMAN_HEIGHT, shine: 0.055 }),
40
- loadTexture(require('../../assets/textures/explorer-atlas.png'))
41
- ]);
42
- if (!model.jointCount || Object.keys(HUMAN_CLIPS).some((name) => !model.animations.some((clip) => clip.name === name)))
43
- throw Error('The explorer is missing its native skeletal animation clips');
44
- return {
45
- model,
46
- atlas,
47
- soleIndices: new Uint32Array(source.soleVertices.flat()),
48
- supportIndices: new Uint32Array([...source.soleVertices.flat(), ...source.bodyContactVertices]),
49
- leftCount: source.soleVertices[0]!.length
50
- };
51
- })().catch((error: unknown) => {
52
- humanAssetsLoading = undefined;
53
- throw error;
54
- });
55
- return humanAssetsLoading;
56
- }
57
- export interface Human {
58
- root: Entity;
59
- body: Entity;
60
- animation: HumanAnimation | null;
61
- rate: number;
62
- strikes: number;
63
- phase: number;
64
- indices: Uint32Array;
65
- supportIndices: Uint32Array;
66
- samples: Float32Array;
67
- leftCount: number;
68
- soles: [[number, number, number], [number, number, number]];
69
- shadows: [Entity[], Entity[]];
70
- }
71
- export function spawnHuman(world: World, position: Vec3, assets: HumanAssets): Human {
72
- const root = world.spawn({ mesh: 'none', position, pickable: false });
73
- const body = world.spawn({ mesh: assets.model, texture: assets.atlas, parent: root, pickable: false });
74
- return {
75
- root,
76
- body,
77
- animation: null,
78
- rate: 1,
79
- strikes: 0,
80
- phase: 0,
81
- indices: assets.soleIndices,
82
- supportIndices: assets.supportIndices,
83
- samples: new Float32Array(assets.supportIndices.length * 3),
84
- leftCount: assets.leftCount,
85
- soles: [
86
- [0, 0, 0],
87
- [0, 0, 0]
88
- ],
89
- shadows: [spawnContactShadow(world, root), spawnContactShadow(world, root)]
90
- };
91
- }
92
- /** Query only boot vertices; full-body skinning and clip blending stay on the native GPU path. */
93
- export function placeHuman(world: World, human: Human, map: NatureMap, point: Point, yaw: number, dt = 0, updates?: TransformBatch) {
94
- const falling = human.animation === 'fall';
95
- if (!world.sampleSkinnedVertices(human.body, falling ? human.supportIndices : human.indices, human.samples, dt)) return;
96
- for (let side = 0; side < 2; side++) {
97
- const first = side === 0 ? 0 : human.leftCount,
98
- end = side === 0 ? human.leftCount : human.indices.length;
99
- let lowest = Infinity,
100
- x = 0,
101
- z = 0,
102
- count = 0;
103
- for (let i = first; i < end; i++) lowest = Math.min(lowest, human.samples[i * 3 + 1]!);
104
- for (let i = first; i < end; i++)
105
- if (human.samples[i * 3 + 1]! <= lowest + 0.008) {
106
- x += human.samples[i * 3]!;
107
- z += human.samples[i * 3 + 2]!;
108
- count++;
109
- }
110
- human.soles[side]![0] = x / count;
111
- human.soles[side]![1] = lowest;
112
- human.soles[side]![2] = z / count;
113
- }
114
- const feet: HumanSoles = human.soles;
115
- const ground = feet.map((foot) => {
116
- const p = toWorld({ rotation: yaw }, foot[0], foot[2]);
117
- return groundHeight(map, point.x + p.x, point.z + p.z);
118
- });
119
- let y = humanSupportHeight(feet, [ground[0]!, ground[1]!], human.animation === 'run');
120
- if (falling) {
121
- for (let i = human.indices.length; i < human.supportIndices.length; i++) {
122
- const at = i * 3,
123
- p = toWorld({ rotation: yaw }, human.samples[at]!, human.samples[at + 2]!);
124
- y = Math.max(y, groundHeight(map, point.x + p.x, point.z + p.z) - human.samples[at + 1]!);
125
- }
126
- }
127
- (updates ?? world).set(human.root, { position: [point.x, y, point.z], rotation: quat.y(yaw) });
128
- feet.forEach((foot, index) => {
129
- const p = toWorld({ rotation: yaw }, foot[0], foot[2]),
130
- lift = Math.max(0, y + foot[1] - ground[index]!);
131
- placeContactShadow(
132
- world,
133
- human.shadows[index]!,
134
- [foot[0], ground[index]! - y + 0.006, foot[2]],
135
- groundTilt(map, point.x + p.x, point.z + p.z, yaw),
136
- 0.11 + lift * 0.08,
137
- 0.19 + lift * 0.1,
138
- 0.09 * Math.exp(-lift * 6),
139
- updates
140
- );
141
- });
142
- }
143
- export function playHuman(world: World, human: Human, animation: HumanAnimation, speed = 1) {
144
- const sameLoop = human.animation === animation && HUMAN_LOOPS.has(animation),
145
- rate = locomotionRate(speed, sameLoop ? human.rate : undefined);
146
- if (sameLoop && human.rate === rate) return;
147
- if (!sameLoop) human.phase = 0;
148
- human.animation = animation;
149
- human.rate = rate;
150
- world.playClip(human.body, animation, {
151
- loop: HUMAN_CLIPS[animation].loop,
152
- speed: rate,
153
- fade: animation === 'hit' ? 0.04 : 0.08,
154
- ...(!sameLoop ? { time: 0 } : {})
155
- });
156
- }
157
- export function resetHuman(world: World, human: Human) {
158
- human.animation = 'idle';
159
- human.rate = 0;
160
- human.strikes = 0;
161
- human.phase = 0;
162
- world.playClip(human.body, 'idle', { loop: true, speed: 0, time: 0, fade: 0 });
163
- }
164
- export function advanceHuman(human: Human, dt: number) {
165
- if (!human.animation) return;
166
- const clip = HUMAN_CLIPS[human.animation],
167
- next = human.phase + (dt * human.rate) / clip.duration;
168
- human.phase = clip.loop ? next % 1 : Math.min(1, next);
169
- }
170
- // Robot models and animation.
171
-
172
- const STEEL: Color = [0.48, 0.56, 0.59],
173
- ARMOR: Color = [0.31, 0.39, 0.42],
174
- DARK: Color = [0.065, 0.09, 0.105],
175
- CHROME: Color = [0.72, 0.76, 0.74],
176
- AMBER: Color = [0.9, 0.43, 0.11];
177
-
178
- const part = (
179
- shape: 'cube' | 'roundedBox' | 'sphere' | 'cylinder' | 'torus',
180
- position: Vec3,
181
- scale: Vec3,
182
- color: Color,
183
- rotation?: Quat
184
- ): GeometryPart => ({
185
- geometry: shapeGeometry(shape),
186
- position,
187
- scale,
188
- color,
189
- rotation
190
- });
191
-
192
- const box = (position: Vec3, scale: Vec3, color: Color) => part('roundedBox', position, scale, color);
193
-
194
- const bolt = (x: number, y: number, z: number) => part('sphere', [x, y, z], [0.035, 0.035, 0.025], CHROME);
195
-
196
- const make = (parts: GeometryPart[], shine = 0.45) => createShape(merge(parts), { center: false, shine });
197
-
198
- interface RobotMeshes {
199
- chassis: Model;
200
- head: Model;
201
- arm: Model;
202
- forearm: Model;
203
- thigh: Model;
204
- shin: Model;
205
- }
206
-
207
- let cached: RobotMeshes | undefined;
208
-
209
- function prepareRobot(): RobotMeshes {
210
- return cacheGameAsset('treasure-hunt/TreasureHuntModel:prepareRobot', () => prepareRobotUncached());
211
- }
212
-
213
- function prepareRobotUncached(): RobotMeshes {
214
- if (cached) return cached;
215
- const chassis: GeometryPart[] = [
216
- {
217
- geometry: lathe(
218
- [
219
- [0.21, 0.88],
220
- [0.29, 0.94],
221
- [0.36, 1.22],
222
- [0.32, 1.38],
223
- [0.19, 1.43]
224
- ],
225
- { segments: 12, color: ARMOR }
226
- ),
227
- scale: [1, 1, 0.62]
228
- },
229
- part('cylinder', [0, 1.06, 0], [0.22, 0.7, 0.22], DARK),
230
- box([0, 1.23, 0.21], [0.46, 0.3, 0.065], STEEL),
231
- box([0, 0.97, 0.15], [0.37, 0.16, 0.055], ARMOR),
232
- box([0, 1.18, -0.21], [0.38, 0.4, 0.18], DARK),
233
- part('cylinder', [0, 1.49, 0], [0.17, 0.15, 0.17], CHROME),
234
- part('torus', [0, 1.27, 0.255], [0.17, 0.17, 0.05], CHROME, quat.x(Math.PI / 2)),
235
- part('sphere', [0, 1.27, 0.28], [0.105, 0.105, 0.035], [2, 0.52, 0.12])
236
- ];
237
- for (const side of [-1, 1]) {
238
- chassis.push(
239
- part('sphere', [side * 0.37, 1.36, 0], [0.21, 0.23, 0.24], DARK),
240
- part('cylinder', [side * 0.22, 1.25, -0.27], [0.105, 0.44, 0.105], STEEL)
241
- );
242
- chassis.push({
243
- geometry: tube(
244
- [
245
- [side * 0.26, 0.94, 0.12],
246
- [side * 0.31, 1.03, 0.15],
247
- [side * 0.35, 1.24, 0.1]
248
- ],
249
- { radius: 0.018, sides: 6, color: AMBER }
250
- )
251
- });
252
- for (const y of [1.11, 1.34]) chassis.push(bolt(side * 0.195, y, 0.255));
253
- for (let i = 0; i < 4; i++) chassis.push(box([side * 0.15, 1.13 + i * 0.035, 0.249], [0.095, 0.012, 0.018], DARK));
254
- }
255
- const head: GeometryPart[] = [
256
- box([0, 1.7, 0], [0.45, 0.31, 0.35], STEEL),
257
- box([0, 1.52, 0.025], [0.36, 0.1, 0.29], ARMOR),
258
- box([0, 1.7, 0.178], [0.34, 0.175, 0.028], DARK),
259
- box([0, 1.845, 0], [0.28, 0.035, 0.2], ARMOR),
260
- box([0, 1.58, 0.17], [0.17, 0.025, 0.025], DARK)
261
- ];
262
- for (const side of [-1, 1]) {
263
- head.push(
264
- part('sphere', [side * 0.084, 1.718, 0.202], [0.072, 0.065, 0.036], [2, 0.17, 0.07]),
265
- part('torus', [side * 0.084, 1.718, 0.195], [0.095, 0.095, 0.035], CHROME, quat.x(Math.PI / 2)),
266
- bolt(side * 0.18, 1.79, 0.172),
267
- bolt(side * 0.18, 1.6, 0.172)
268
- );
269
- head.push(part('cylinder', [side * 0.24, 1.7, 0], [0.06, 0.14, 0.13], DARK));
270
- }
271
- head.push(
272
- {
273
- geometry: tube(
274
- [
275
- [0.18, 1.82, -0.03],
276
- [0.21, 1.99, -0.05],
277
- [0.18, 2.05, -0.05]
278
- ],
279
- { radius: 0.012, sides: 6, color: STEEL }
280
- )
281
- },
282
- part('sphere', [0.18, 2.05, -0.05], [0.035, 0.035, 0.035], [1.7, 0.18, 0.1])
283
- );
284
- const arm: GeometryPart[] = [
285
- part('sphere', [0, 0, 0], [0.2, 0.2, 0.21], CHROME),
286
- part('cylinder', [0, -0.17, 0], [0.11, 0.31, 0.12], DARK),
287
- box([0, -0.15, 0.045], [0.18, 0.26, 0.16], ARMOR),
288
- part('cylinder', [0, -0.29, 0], [0.14, 0.1, 0.15], CHROME)
289
- ];
290
- for (const side of [-1, 1]) arm.push(part('cylinder', [side * 0.06, -0.16, -0.05], [0.025, 0.25, 0.025], CHROME), bolt(side * 0.055, -0.09, 0.128));
291
- const forearm: GeometryPart[] = [
292
- part('sphere', [0, 0, 0], [0.13, 0.13, 0.14], DARK),
293
- box([0, -0.16, 0.015], [0.17, 0.28, 0.19], STEEL),
294
- box([0, -0.2, 0.12], [0.1, 0.12, 0.025], ARMOR),
295
- part('cylinder', [0, -0.31, 0], [0.09, 0.06, 0.1], CHROME),
296
- box([0, -0.36, 0.02], [0.16, 0.1, 0.14], DARK)
297
- ];
298
- for (const side of [-1, 1])
299
- forearm.push(
300
- box([side * 0.063, -0.42, 0.045], [0.043, 0.12, 0.07], STEEL),
301
- box([side * 0.063, -0.47, 0.08], [0.044, 0.05, 0.1], CHROME),
302
- bolt(side * 0.053, -0.1, 0.12)
303
- );
304
- const thigh: GeometryPart[] = [
305
- part('sphere', [0, 0, 0], [0.19, 0.2, 0.19], DARK),
306
- part('cylinder', [0, -0.18, 0], [0.115, 0.34, 0.12], CHROME),
307
- box([0, -0.17, 0.045], [0.19, 0.26, 0.16], ARMOR),
308
- box([0, -0.13, 0.13], [0.085, 0.11, 0.025], AMBER),
309
- part('sphere', [0, -0.34, 0.01], [0.19, 0.17, 0.2], DARK)
310
- ];
311
- const shin: GeometryPart[] = [
312
- part('sphere', [0, 0, 0], [0.16, 0.16, 0.17], CHROME),
313
- box([0, -0.16, 0.02], [0.17, 0.29, 0.17], ARMOR),
314
- part('cylinder', [0, -0.2, -0.055], [0.075, 0.33, 0.075], DARK),
315
- box([0, -0.405, 0.075], [0.23, 0.12, 0.35], DARK),
316
- box([0, -0.365, 0.12], [0.23, 0.07, 0.24], STEEL)
317
- ];
318
- for (const side of [-1, 1])
319
- shin.push(
320
- part('cylinder', [side * 0.083, -0.16, 0.015], [0.026, 0.28, 0.026], CHROME),
321
- bolt(side * 0.075, -0.04, 0.1),
322
- bolt(side * 0.08, -0.36, 0.24)
323
- );
324
- cached = { chassis: make(chassis), head: make(head, 0.6), arm: make(arm), forearm: make(forearm, 0.6), thigh: make(thigh), shin: make(shin, 0.6) };
325
- return cached;
326
- }
327
-
328
- export interface RobotVisual {
329
- root: Entity;
330
- warning: Entity;
331
- chassis: Entity;
332
- head: Entity;
333
- armL: Entity;
334
- armR: Entity;
335
- elbowL: Entity;
336
- elbowR: Entity;
337
- legL: Entity;
338
- legR: Entity;
339
- kneeL: Entity;
340
- kneeR: Entity;
341
- motion: 'idle' | 'walk' | 'attack' | 'stagger' | null;
342
- colorState: number | null;
343
- warningVisible: boolean;
344
- pose: [number, number, number, number];
345
- }
346
-
347
- export function spawnRobot(world: World, x: number, y: number, z: number): RobotVisual {
348
- const meshes = prepareRobot(),
349
- root = world.spawn({ mesh: 'none', position: [x, y, z], pickable: false });
350
- const add = (mesh: Model, parent: Entity, position: Vec3) => world.spawn({ mesh, parent, position, pickable: false });
351
- const chassis = add(meshes.chassis, root, [0, 0, 0]),
352
- head = add(meshes.head, root, [0, 0, 0]);
353
- const armL = add(meshes.arm, root, [-0.41, 1.38, 0]),
354
- armR = add(meshes.arm, root, [0.41, 1.38, 0]);
355
- const elbowL = add(meshes.forearm, armL, [0, -0.31, 0]),
356
- elbowR = add(meshes.forearm, armR, [0, -0.31, 0]);
357
- const legL = add(meshes.thigh, root, [-0.2, 0.86, 0]),
358
- legR = add(meshes.thigh, root, [0.2, 0.86, 0]);
359
- const kneeL = add(meshes.shin, legL, [0, -0.34, 0]),
360
- kneeR = add(meshes.shin, legR, [0, -0.34, 0]);
361
- const warning = world.spawn({ mesh: 'torus', parent: root, position: [0, 0.04, 0], scale: 0, color: [2, 0.24, 0.12, 1], pickable: false });
362
- return {
363
- root,
364
- warning,
365
- chassis,
366
- head,
367
- armL,
368
- armR,
369
- elbowL,
370
- elbowR,
371
- legL,
372
- legR,
373
- kneeL,
374
- kneeR,
375
- motion: null,
376
- colorState: null,
377
- warningVisible: false,
378
- pose: [NaN, NaN, NaN, NaN]
379
- };
380
- }
381
-
382
- function animateRobot(world: World, visual: RobotVisual, motion: NonNullable<RobotVisual['motion']>) {
383
- if (visual.motion === motion) return;
384
- visual.motion = motion;
385
- const joints = [visual.armL, visual.armR, visual.elbowL, visual.elbowR, visual.legL, visual.legR, visual.kneeL, visual.kneeR];
386
- for (const joint of joints) world.stopAnimation(joint);
387
- if (motion === 'walk') {
388
- for (const [hip, knee, arm, elbow, side] of [
389
- [visual.legL, visual.kneeL, visual.armL, visual.elbowL, 1],
390
- [visual.legR, visual.kneeR, visual.armR, visual.elbowR, -1]
391
- ] as const) {
392
- const times = [0, 0.25, 0.5, 0.75, 1];
393
- world.animate(
394
- hip,
395
- times.map((at) => ({ at, rotation: quat.x(Math.sin(at * Math.PI * 2) * side * 0.3) })),
396
- { duration: 0.85, repeat: 'forever', easing: 'linear' }
397
- );
398
- world.animate(
399
- knee,
400
- times.map((at) => ({ at, rotation: quat.x(Math.max(0, Math.sin(at * Math.PI * 2) * side) * 0.46) })),
401
- { duration: 0.85, repeat: 'forever', easing: 'linear' }
402
- );
403
- world.animate(
404
- arm,
405
- times.map((at) => ({ at, rotation: quat.x(-Math.sin(at * Math.PI * 2) * side * 0.25) })),
406
- { duration: 0.85, repeat: 'forever', easing: 'linear' }
407
- );
408
- world.animate(elbow, { rotation: quat.x(-0.16) }, { duration: 0.12 });
409
- }
410
- } else {
411
- for (const joint of joints)
412
- world.animate(
413
- joint,
414
- {
415
- rotation: quat.x(
416
- motion === 'attack'
417
- ? joint === visual.armL || joint === visual.armR
418
- ? -0.9
419
- : joint === visual.elbowL || joint === visual.elbowR
420
- ? -0.8
421
- : 0
422
- : motion === 'stagger'
423
- ? 0.12
424
- : 0
425
- )
426
- },
427
- { duration: 0.15, easing: 'easeOut' }
428
- );
429
- }
430
- }
431
-
432
- export function placeRobot(
433
- world: World,
434
- visual: RobotVisual,
435
- x: number,
436
- z: number,
437
- y: number,
438
- yaw: number,
439
- windup: number,
440
- stagger: number,
441
- moving: boolean,
442
- _time: number,
443
- updates?: TransformBatch
444
- ) {
445
- const transforms = updates ?? world;
446
- const pose = visual.pose;
447
- if (pose[0] !== x || pose[1] !== y || pose[2] !== z || pose[3] !== yaw) {
448
- transforms.set(visual.root, { position: [x, y, z], rotation: quat.y(yaw) });
449
- pose[0] = x;
450
- pose[1] = y;
451
- pose[2] = z;
452
- pose[3] = yaw;
453
- }
454
- const colorState = stagger > 0 ? 2 : windup > 0 ? 1 : 0;
455
- if (visual.colorState !== colorState) {
456
- const color: Color = colorState === 2 ? [1.8, 1.8, 1.8, 1] : colorState === 1 ? [1.25, 1.05, 0.9, 1] : [1, 1, 1, 1];
457
- transforms.set(visual.chassis, { color });
458
- transforms.set(visual.head, { color });
459
- visual.colorState = colorState;
460
- }
461
- if (visual.warningVisible !== windup > 0) {
462
- transforms.set(visual.warning, { scale: windup > 0 ? [3.5, 0.04, 3.5] : 0 });
463
- visual.warningVisible = windup > 0;
464
- }
465
- animateRobot(world, visual, stagger > 0 ? 'stagger' : windup > 0 ? 'attack' : moving ? 'walk' : 'idle');
466
- }
467
- // Shared contact shadows.
468
-
469
- let disc: Model | undefined;
470
- const shadowMesh = () =>
471
- cacheGameAsset('treasure-hunt/TreasureHuntModel:shadowMesh', () => (disc ??= createShape(contactShadowGeometry(), { center: false })));
472
-
473
- const SPREAD = [1.8, 1.3, 0.85];
474
-
475
- /** One cached mesh for all foot and trunk contact shadows, owned by their actor/scenery root. */
476
- export function spawnContactShadow(world: World, parent: Entity): Entity[] {
477
- disc = shadowMesh();
478
- return SPREAD.map(() => world.spawn({ mesh: disc!, parent, scale: 0, color: [0, 0, 0, 0], pickable: false }));
479
- }
480
-
481
- export function placeContactShadow(
482
- world: World,
483
- layers: Entity[],
484
- position: Vec3,
485
- rotation: Quat,
486
- width: number,
487
- depth: number,
488
- opacity: number,
489
- updates?: TransformBatch
490
- ) {
491
- layers.forEach((entity, index) =>
492
- (updates ?? world).set(entity, {
493
- position: [position[0], position[1] + index * 0.001, position[2]],
494
- rotation,
495
- scale: [width * SPREAD[index]!, 1, depth * SPREAD[index]!],
496
- color: [0, 0, 0, opacity]
497
- })
498
- );
499
- }
500
-
501
- /** The explorer loader and robot caches are shared with the actual game. */
502
- export function* warmAssets(): Iterable<() => unknown> {
503
- yield loadHumanAssets;
504
- yield prepareRobot;
505
- yield shadowMesh;
506
- }