@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
|
@@ -1,506 +0,0 @@
|
|
|
1
|
-
// Treasure Hunt: one native skeletal explorer, procedural robots and contact shadows.
|
|
2
|
-
import {
|
|
3
|
-
type Color,
|
|
4
|
-
type Entity,
|
|
5
|
-
type GeometryPart,
|
|
6
|
-
lathe,
|
|
7
|
-
type LoadedModel,
|
|
8
|
-
loadModel,
|
|
9
|
-
loadTexture,
|
|
10
|
-
merge,
|
|
11
|
-
type Model,
|
|
12
|
-
type Quat,
|
|
13
|
-
quat,
|
|
14
|
-
shapeGeometry,
|
|
15
|
-
type Texture,
|
|
16
|
-
type TransformBatch,
|
|
17
|
-
tube,
|
|
18
|
-
type Vec3,
|
|
19
|
-
type World
|
|
20
|
-
} from '@nayan-ui/engine';
|
|
21
|
-
import source from '../../assets/models/explorer/source.json';
|
|
22
|
-
import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
23
|
-
import { HUMAN_CLIPS, HUMAN_HEIGHT, HUMAN_LOOPS, type HumanAnimation, locomotionRate, type Point } from './TreasureHuntConstants';
|
|
24
|
-
import { contactShadowGeometry, type HumanSoles, humanSupportHeight } from './TreasureHuntMeshes';
|
|
25
|
-
import { groundHeight, groundTilt, type NatureMap, toWorld } from './TreasureHuntRules';
|
|
26
|
-
|
|
27
|
-
export interface HumanAssets {
|
|
28
|
-
model: LoadedModel;
|
|
29
|
-
atlas: Texture;
|
|
30
|
-
soleIndices: Uint32Array;
|
|
31
|
-
supportIndices: Uint32Array;
|
|
32
|
-
leftCount: number;
|
|
33
|
-
}
|
|
34
|
-
let humanAssetsLoading: Promise<HumanAssets> | undefined;
|
|
35
|
-
/** Native GLB skinning shares one mesh and clips across every explorer instance. */
|
|
36
|
-
export function loadHumanAssets(): Promise<HumanAssets> {
|
|
37
|
-
humanAssetsLoading ??= (async () => {
|
|
38
|
-
const [model, atlas] = await Promise.all([
|
|
39
|
-
loadModel(require('../../assets/models/explorer/explorer.glb'), { center: false, fit: HUMAN_HEIGHT, shine: 0.055 }),
|
|
40
|
-
loadTexture(require('../../assets/textures/explorer-atlas.png'))
|
|
41
|
-
]);
|
|
42
|
-
if (!model.jointCount || Object.keys(HUMAN_CLIPS).some((name) => !model.animations.some((clip) => clip.name === name)))
|
|
43
|
-
throw Error('The explorer is missing its native skeletal animation clips');
|
|
44
|
-
return {
|
|
45
|
-
model,
|
|
46
|
-
atlas,
|
|
47
|
-
soleIndices: new Uint32Array(source.soleVertices.flat()),
|
|
48
|
-
supportIndices: new Uint32Array([...source.soleVertices.flat(), ...source.bodyContactVertices]),
|
|
49
|
-
leftCount: source.soleVertices[0]!.length
|
|
50
|
-
};
|
|
51
|
-
})().catch((error: unknown) => {
|
|
52
|
-
humanAssetsLoading = undefined;
|
|
53
|
-
throw error;
|
|
54
|
-
});
|
|
55
|
-
return humanAssetsLoading;
|
|
56
|
-
}
|
|
57
|
-
export interface Human {
|
|
58
|
-
root: Entity;
|
|
59
|
-
body: Entity;
|
|
60
|
-
animation: HumanAnimation | null;
|
|
61
|
-
rate: number;
|
|
62
|
-
strikes: number;
|
|
63
|
-
phase: number;
|
|
64
|
-
indices: Uint32Array;
|
|
65
|
-
supportIndices: Uint32Array;
|
|
66
|
-
samples: Float32Array;
|
|
67
|
-
leftCount: number;
|
|
68
|
-
soles: [[number, number, number], [number, number, number]];
|
|
69
|
-
shadows: [Entity[], Entity[]];
|
|
70
|
-
}
|
|
71
|
-
export function spawnHuman(world: World, position: Vec3, assets: HumanAssets): Human {
|
|
72
|
-
const root = world.spawn({ mesh: 'none', position, pickable: false });
|
|
73
|
-
const body = world.spawn({ mesh: assets.model, texture: assets.atlas, parent: root, pickable: false });
|
|
74
|
-
return {
|
|
75
|
-
root,
|
|
76
|
-
body,
|
|
77
|
-
animation: null,
|
|
78
|
-
rate: 1,
|
|
79
|
-
strikes: 0,
|
|
80
|
-
phase: 0,
|
|
81
|
-
indices: assets.soleIndices,
|
|
82
|
-
supportIndices: assets.supportIndices,
|
|
83
|
-
samples: new Float32Array(assets.supportIndices.length * 3),
|
|
84
|
-
leftCount: assets.leftCount,
|
|
85
|
-
soles: [
|
|
86
|
-
[0, 0, 0],
|
|
87
|
-
[0, 0, 0]
|
|
88
|
-
],
|
|
89
|
-
shadows: [spawnContactShadow(world, root), spawnContactShadow(world, root)]
|
|
90
|
-
};
|
|
91
|
-
}
|
|
92
|
-
/** Query only boot vertices; full-body skinning and clip blending stay on the native GPU path. */
|
|
93
|
-
export function placeHuman(world: World, human: Human, map: NatureMap, point: Point, yaw: number, dt = 0, updates?: TransformBatch) {
|
|
94
|
-
const falling = human.animation === 'fall';
|
|
95
|
-
if (!world.sampleSkinnedVertices(human.body, falling ? human.supportIndices : human.indices, human.samples, dt)) return;
|
|
96
|
-
for (let side = 0; side < 2; side++) {
|
|
97
|
-
const first = side === 0 ? 0 : human.leftCount,
|
|
98
|
-
end = side === 0 ? human.leftCount : human.indices.length;
|
|
99
|
-
let lowest = Infinity,
|
|
100
|
-
x = 0,
|
|
101
|
-
z = 0,
|
|
102
|
-
count = 0;
|
|
103
|
-
for (let i = first; i < end; i++) lowest = Math.min(lowest, human.samples[i * 3 + 1]!);
|
|
104
|
-
for (let i = first; i < end; i++)
|
|
105
|
-
if (human.samples[i * 3 + 1]! <= lowest + 0.008) {
|
|
106
|
-
x += human.samples[i * 3]!;
|
|
107
|
-
z += human.samples[i * 3 + 2]!;
|
|
108
|
-
count++;
|
|
109
|
-
}
|
|
110
|
-
human.soles[side]![0] = x / count;
|
|
111
|
-
human.soles[side]![1] = lowest;
|
|
112
|
-
human.soles[side]![2] = z / count;
|
|
113
|
-
}
|
|
114
|
-
const feet: HumanSoles = human.soles;
|
|
115
|
-
const ground = feet.map((foot) => {
|
|
116
|
-
const p = toWorld({ rotation: yaw }, foot[0], foot[2]);
|
|
117
|
-
return groundHeight(map, point.x + p.x, point.z + p.z);
|
|
118
|
-
});
|
|
119
|
-
let y = humanSupportHeight(feet, [ground[0]!, ground[1]!], human.animation === 'run');
|
|
120
|
-
if (falling) {
|
|
121
|
-
for (let i = human.indices.length; i < human.supportIndices.length; i++) {
|
|
122
|
-
const at = i * 3,
|
|
123
|
-
p = toWorld({ rotation: yaw }, human.samples[at]!, human.samples[at + 2]!);
|
|
124
|
-
y = Math.max(y, groundHeight(map, point.x + p.x, point.z + p.z) - human.samples[at + 1]!);
|
|
125
|
-
}
|
|
126
|
-
}
|
|
127
|
-
(updates ?? world).set(human.root, { position: [point.x, y, point.z], rotation: quat.y(yaw) });
|
|
128
|
-
feet.forEach((foot, index) => {
|
|
129
|
-
const p = toWorld({ rotation: yaw }, foot[0], foot[2]),
|
|
130
|
-
lift = Math.max(0, y + foot[1] - ground[index]!);
|
|
131
|
-
placeContactShadow(
|
|
132
|
-
world,
|
|
133
|
-
human.shadows[index]!,
|
|
134
|
-
[foot[0], ground[index]! - y + 0.006, foot[2]],
|
|
135
|
-
groundTilt(map, point.x + p.x, point.z + p.z, yaw),
|
|
136
|
-
0.11 + lift * 0.08,
|
|
137
|
-
0.19 + lift * 0.1,
|
|
138
|
-
0.09 * Math.exp(-lift * 6),
|
|
139
|
-
updates
|
|
140
|
-
);
|
|
141
|
-
});
|
|
142
|
-
}
|
|
143
|
-
export function playHuman(world: World, human: Human, animation: HumanAnimation, speed = 1) {
|
|
144
|
-
const sameLoop = human.animation === animation && HUMAN_LOOPS.has(animation),
|
|
145
|
-
rate = locomotionRate(speed, sameLoop ? human.rate : undefined);
|
|
146
|
-
if (sameLoop && human.rate === rate) return;
|
|
147
|
-
if (!sameLoop) human.phase = 0;
|
|
148
|
-
human.animation = animation;
|
|
149
|
-
human.rate = rate;
|
|
150
|
-
world.playClip(human.body, animation, {
|
|
151
|
-
loop: HUMAN_CLIPS[animation].loop,
|
|
152
|
-
speed: rate,
|
|
153
|
-
fade: animation === 'hit' ? 0.04 : 0.08,
|
|
154
|
-
...(!sameLoop ? { time: 0 } : {})
|
|
155
|
-
});
|
|
156
|
-
}
|
|
157
|
-
export function resetHuman(world: World, human: Human) {
|
|
158
|
-
human.animation = 'idle';
|
|
159
|
-
human.rate = 0;
|
|
160
|
-
human.strikes = 0;
|
|
161
|
-
human.phase = 0;
|
|
162
|
-
world.playClip(human.body, 'idle', { loop: true, speed: 0, time: 0, fade: 0 });
|
|
163
|
-
}
|
|
164
|
-
export function advanceHuman(human: Human, dt: number) {
|
|
165
|
-
if (!human.animation) return;
|
|
166
|
-
const clip = HUMAN_CLIPS[human.animation],
|
|
167
|
-
next = human.phase + (dt * human.rate) / clip.duration;
|
|
168
|
-
human.phase = clip.loop ? next % 1 : Math.min(1, next);
|
|
169
|
-
}
|
|
170
|
-
// Robot models and animation.
|
|
171
|
-
|
|
172
|
-
const STEEL: Color = [0.48, 0.56, 0.59],
|
|
173
|
-
ARMOR: Color = [0.31, 0.39, 0.42],
|
|
174
|
-
DARK: Color = [0.065, 0.09, 0.105],
|
|
175
|
-
CHROME: Color = [0.72, 0.76, 0.74],
|
|
176
|
-
AMBER: Color = [0.9, 0.43, 0.11];
|
|
177
|
-
|
|
178
|
-
const part = (
|
|
179
|
-
shape: 'cube' | 'roundedBox' | 'sphere' | 'cylinder' | 'torus',
|
|
180
|
-
position: Vec3,
|
|
181
|
-
scale: Vec3,
|
|
182
|
-
color: Color,
|
|
183
|
-
rotation?: Quat
|
|
184
|
-
): GeometryPart => ({
|
|
185
|
-
geometry: shapeGeometry(shape),
|
|
186
|
-
position,
|
|
187
|
-
scale,
|
|
188
|
-
color,
|
|
189
|
-
rotation
|
|
190
|
-
});
|
|
191
|
-
|
|
192
|
-
const box = (position: Vec3, scale: Vec3, color: Color) => part('roundedBox', position, scale, color);
|
|
193
|
-
|
|
194
|
-
const bolt = (x: number, y: number, z: number) => part('sphere', [x, y, z], [0.035, 0.035, 0.025], CHROME);
|
|
195
|
-
|
|
196
|
-
const make = (parts: GeometryPart[], shine = 0.45) => createShape(merge(parts), { center: false, shine });
|
|
197
|
-
|
|
198
|
-
interface RobotMeshes {
|
|
199
|
-
chassis: Model;
|
|
200
|
-
head: Model;
|
|
201
|
-
arm: Model;
|
|
202
|
-
forearm: Model;
|
|
203
|
-
thigh: Model;
|
|
204
|
-
shin: Model;
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
let cached: RobotMeshes | undefined;
|
|
208
|
-
|
|
209
|
-
function prepareRobot(): RobotMeshes {
|
|
210
|
-
return cacheGameAsset('treasure-hunt/TreasureHuntModel:prepareRobot', () => prepareRobotUncached());
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
function prepareRobotUncached(): RobotMeshes {
|
|
214
|
-
if (cached) return cached;
|
|
215
|
-
const chassis: GeometryPart[] = [
|
|
216
|
-
{
|
|
217
|
-
geometry: lathe(
|
|
218
|
-
[
|
|
219
|
-
[0.21, 0.88],
|
|
220
|
-
[0.29, 0.94],
|
|
221
|
-
[0.36, 1.22],
|
|
222
|
-
[0.32, 1.38],
|
|
223
|
-
[0.19, 1.43]
|
|
224
|
-
],
|
|
225
|
-
{ segments: 12, color: ARMOR }
|
|
226
|
-
),
|
|
227
|
-
scale: [1, 1, 0.62]
|
|
228
|
-
},
|
|
229
|
-
part('cylinder', [0, 1.06, 0], [0.22, 0.7, 0.22], DARK),
|
|
230
|
-
box([0, 1.23, 0.21], [0.46, 0.3, 0.065], STEEL),
|
|
231
|
-
box([0, 0.97, 0.15], [0.37, 0.16, 0.055], ARMOR),
|
|
232
|
-
box([0, 1.18, -0.21], [0.38, 0.4, 0.18], DARK),
|
|
233
|
-
part('cylinder', [0, 1.49, 0], [0.17, 0.15, 0.17], CHROME),
|
|
234
|
-
part('torus', [0, 1.27, 0.255], [0.17, 0.17, 0.05], CHROME, quat.x(Math.PI / 2)),
|
|
235
|
-
part('sphere', [0, 1.27, 0.28], [0.105, 0.105, 0.035], [2, 0.52, 0.12])
|
|
236
|
-
];
|
|
237
|
-
for (const side of [-1, 1]) {
|
|
238
|
-
chassis.push(
|
|
239
|
-
part('sphere', [side * 0.37, 1.36, 0], [0.21, 0.23, 0.24], DARK),
|
|
240
|
-
part('cylinder', [side * 0.22, 1.25, -0.27], [0.105, 0.44, 0.105], STEEL)
|
|
241
|
-
);
|
|
242
|
-
chassis.push({
|
|
243
|
-
geometry: tube(
|
|
244
|
-
[
|
|
245
|
-
[side * 0.26, 0.94, 0.12],
|
|
246
|
-
[side * 0.31, 1.03, 0.15],
|
|
247
|
-
[side * 0.35, 1.24, 0.1]
|
|
248
|
-
],
|
|
249
|
-
{ radius: 0.018, sides: 6, color: AMBER }
|
|
250
|
-
)
|
|
251
|
-
});
|
|
252
|
-
for (const y of [1.11, 1.34]) chassis.push(bolt(side * 0.195, y, 0.255));
|
|
253
|
-
for (let i = 0; i < 4; i++) chassis.push(box([side * 0.15, 1.13 + i * 0.035, 0.249], [0.095, 0.012, 0.018], DARK));
|
|
254
|
-
}
|
|
255
|
-
const head: GeometryPart[] = [
|
|
256
|
-
box([0, 1.7, 0], [0.45, 0.31, 0.35], STEEL),
|
|
257
|
-
box([0, 1.52, 0.025], [0.36, 0.1, 0.29], ARMOR),
|
|
258
|
-
box([0, 1.7, 0.178], [0.34, 0.175, 0.028], DARK),
|
|
259
|
-
box([0, 1.845, 0], [0.28, 0.035, 0.2], ARMOR),
|
|
260
|
-
box([0, 1.58, 0.17], [0.17, 0.025, 0.025], DARK)
|
|
261
|
-
];
|
|
262
|
-
for (const side of [-1, 1]) {
|
|
263
|
-
head.push(
|
|
264
|
-
part('sphere', [side * 0.084, 1.718, 0.202], [0.072, 0.065, 0.036], [2, 0.17, 0.07]),
|
|
265
|
-
part('torus', [side * 0.084, 1.718, 0.195], [0.095, 0.095, 0.035], CHROME, quat.x(Math.PI / 2)),
|
|
266
|
-
bolt(side * 0.18, 1.79, 0.172),
|
|
267
|
-
bolt(side * 0.18, 1.6, 0.172)
|
|
268
|
-
);
|
|
269
|
-
head.push(part('cylinder', [side * 0.24, 1.7, 0], [0.06, 0.14, 0.13], DARK));
|
|
270
|
-
}
|
|
271
|
-
head.push(
|
|
272
|
-
{
|
|
273
|
-
geometry: tube(
|
|
274
|
-
[
|
|
275
|
-
[0.18, 1.82, -0.03],
|
|
276
|
-
[0.21, 1.99, -0.05],
|
|
277
|
-
[0.18, 2.05, -0.05]
|
|
278
|
-
],
|
|
279
|
-
{ radius: 0.012, sides: 6, color: STEEL }
|
|
280
|
-
)
|
|
281
|
-
},
|
|
282
|
-
part('sphere', [0.18, 2.05, -0.05], [0.035, 0.035, 0.035], [1.7, 0.18, 0.1])
|
|
283
|
-
);
|
|
284
|
-
const arm: GeometryPart[] = [
|
|
285
|
-
part('sphere', [0, 0, 0], [0.2, 0.2, 0.21], CHROME),
|
|
286
|
-
part('cylinder', [0, -0.17, 0], [0.11, 0.31, 0.12], DARK),
|
|
287
|
-
box([0, -0.15, 0.045], [0.18, 0.26, 0.16], ARMOR),
|
|
288
|
-
part('cylinder', [0, -0.29, 0], [0.14, 0.1, 0.15], CHROME)
|
|
289
|
-
];
|
|
290
|
-
for (const side of [-1, 1]) arm.push(part('cylinder', [side * 0.06, -0.16, -0.05], [0.025, 0.25, 0.025], CHROME), bolt(side * 0.055, -0.09, 0.128));
|
|
291
|
-
const forearm: GeometryPart[] = [
|
|
292
|
-
part('sphere', [0, 0, 0], [0.13, 0.13, 0.14], DARK),
|
|
293
|
-
box([0, -0.16, 0.015], [0.17, 0.28, 0.19], STEEL),
|
|
294
|
-
box([0, -0.2, 0.12], [0.1, 0.12, 0.025], ARMOR),
|
|
295
|
-
part('cylinder', [0, -0.31, 0], [0.09, 0.06, 0.1], CHROME),
|
|
296
|
-
box([0, -0.36, 0.02], [0.16, 0.1, 0.14], DARK)
|
|
297
|
-
];
|
|
298
|
-
for (const side of [-1, 1])
|
|
299
|
-
forearm.push(
|
|
300
|
-
box([side * 0.063, -0.42, 0.045], [0.043, 0.12, 0.07], STEEL),
|
|
301
|
-
box([side * 0.063, -0.47, 0.08], [0.044, 0.05, 0.1], CHROME),
|
|
302
|
-
bolt(side * 0.053, -0.1, 0.12)
|
|
303
|
-
);
|
|
304
|
-
const thigh: GeometryPart[] = [
|
|
305
|
-
part('sphere', [0, 0, 0], [0.19, 0.2, 0.19], DARK),
|
|
306
|
-
part('cylinder', [0, -0.18, 0], [0.115, 0.34, 0.12], CHROME),
|
|
307
|
-
box([0, -0.17, 0.045], [0.19, 0.26, 0.16], ARMOR),
|
|
308
|
-
box([0, -0.13, 0.13], [0.085, 0.11, 0.025], AMBER),
|
|
309
|
-
part('sphere', [0, -0.34, 0.01], [0.19, 0.17, 0.2], DARK)
|
|
310
|
-
];
|
|
311
|
-
const shin: GeometryPart[] = [
|
|
312
|
-
part('sphere', [0, 0, 0], [0.16, 0.16, 0.17], CHROME),
|
|
313
|
-
box([0, -0.16, 0.02], [0.17, 0.29, 0.17], ARMOR),
|
|
314
|
-
part('cylinder', [0, -0.2, -0.055], [0.075, 0.33, 0.075], DARK),
|
|
315
|
-
box([0, -0.405, 0.075], [0.23, 0.12, 0.35], DARK),
|
|
316
|
-
box([0, -0.365, 0.12], [0.23, 0.07, 0.24], STEEL)
|
|
317
|
-
];
|
|
318
|
-
for (const side of [-1, 1])
|
|
319
|
-
shin.push(
|
|
320
|
-
part('cylinder', [side * 0.083, -0.16, 0.015], [0.026, 0.28, 0.026], CHROME),
|
|
321
|
-
bolt(side * 0.075, -0.04, 0.1),
|
|
322
|
-
bolt(side * 0.08, -0.36, 0.24)
|
|
323
|
-
);
|
|
324
|
-
cached = { chassis: make(chassis), head: make(head, 0.6), arm: make(arm), forearm: make(forearm, 0.6), thigh: make(thigh), shin: make(shin, 0.6) };
|
|
325
|
-
return cached;
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
export interface RobotVisual {
|
|
329
|
-
root: Entity;
|
|
330
|
-
warning: Entity;
|
|
331
|
-
chassis: Entity;
|
|
332
|
-
head: Entity;
|
|
333
|
-
armL: Entity;
|
|
334
|
-
armR: Entity;
|
|
335
|
-
elbowL: Entity;
|
|
336
|
-
elbowR: Entity;
|
|
337
|
-
legL: Entity;
|
|
338
|
-
legR: Entity;
|
|
339
|
-
kneeL: Entity;
|
|
340
|
-
kneeR: Entity;
|
|
341
|
-
motion: 'idle' | 'walk' | 'attack' | 'stagger' | null;
|
|
342
|
-
colorState: number | null;
|
|
343
|
-
warningVisible: boolean;
|
|
344
|
-
pose: [number, number, number, number];
|
|
345
|
-
}
|
|
346
|
-
|
|
347
|
-
export function spawnRobot(world: World, x: number, y: number, z: number): RobotVisual {
|
|
348
|
-
const meshes = prepareRobot(),
|
|
349
|
-
root = world.spawn({ mesh: 'none', position: [x, y, z], pickable: false });
|
|
350
|
-
const add = (mesh: Model, parent: Entity, position: Vec3) => world.spawn({ mesh, parent, position, pickable: false });
|
|
351
|
-
const chassis = add(meshes.chassis, root, [0, 0, 0]),
|
|
352
|
-
head = add(meshes.head, root, [0, 0, 0]);
|
|
353
|
-
const armL = add(meshes.arm, root, [-0.41, 1.38, 0]),
|
|
354
|
-
armR = add(meshes.arm, root, [0.41, 1.38, 0]);
|
|
355
|
-
const elbowL = add(meshes.forearm, armL, [0, -0.31, 0]),
|
|
356
|
-
elbowR = add(meshes.forearm, armR, [0, -0.31, 0]);
|
|
357
|
-
const legL = add(meshes.thigh, root, [-0.2, 0.86, 0]),
|
|
358
|
-
legR = add(meshes.thigh, root, [0.2, 0.86, 0]);
|
|
359
|
-
const kneeL = add(meshes.shin, legL, [0, -0.34, 0]),
|
|
360
|
-
kneeR = add(meshes.shin, legR, [0, -0.34, 0]);
|
|
361
|
-
const warning = world.spawn({ mesh: 'torus', parent: root, position: [0, 0.04, 0], scale: 0, color: [2, 0.24, 0.12, 1], pickable: false });
|
|
362
|
-
return {
|
|
363
|
-
root,
|
|
364
|
-
warning,
|
|
365
|
-
chassis,
|
|
366
|
-
head,
|
|
367
|
-
armL,
|
|
368
|
-
armR,
|
|
369
|
-
elbowL,
|
|
370
|
-
elbowR,
|
|
371
|
-
legL,
|
|
372
|
-
legR,
|
|
373
|
-
kneeL,
|
|
374
|
-
kneeR,
|
|
375
|
-
motion: null,
|
|
376
|
-
colorState: null,
|
|
377
|
-
warningVisible: false,
|
|
378
|
-
pose: [NaN, NaN, NaN, NaN]
|
|
379
|
-
};
|
|
380
|
-
}
|
|
381
|
-
|
|
382
|
-
function animateRobot(world: World, visual: RobotVisual, motion: NonNullable<RobotVisual['motion']>) {
|
|
383
|
-
if (visual.motion === motion) return;
|
|
384
|
-
visual.motion = motion;
|
|
385
|
-
const joints = [visual.armL, visual.armR, visual.elbowL, visual.elbowR, visual.legL, visual.legR, visual.kneeL, visual.kneeR];
|
|
386
|
-
for (const joint of joints) world.stopAnimation(joint);
|
|
387
|
-
if (motion === 'walk') {
|
|
388
|
-
for (const [hip, knee, arm, elbow, side] of [
|
|
389
|
-
[visual.legL, visual.kneeL, visual.armL, visual.elbowL, 1],
|
|
390
|
-
[visual.legR, visual.kneeR, visual.armR, visual.elbowR, -1]
|
|
391
|
-
] as const) {
|
|
392
|
-
const times = [0, 0.25, 0.5, 0.75, 1];
|
|
393
|
-
world.animate(
|
|
394
|
-
hip,
|
|
395
|
-
times.map((at) => ({ at, rotation: quat.x(Math.sin(at * Math.PI * 2) * side * 0.3) })),
|
|
396
|
-
{ duration: 0.85, repeat: 'forever', easing: 'linear' }
|
|
397
|
-
);
|
|
398
|
-
world.animate(
|
|
399
|
-
knee,
|
|
400
|
-
times.map((at) => ({ at, rotation: quat.x(Math.max(0, Math.sin(at * Math.PI * 2) * side) * 0.46) })),
|
|
401
|
-
{ duration: 0.85, repeat: 'forever', easing: 'linear' }
|
|
402
|
-
);
|
|
403
|
-
world.animate(
|
|
404
|
-
arm,
|
|
405
|
-
times.map((at) => ({ at, rotation: quat.x(-Math.sin(at * Math.PI * 2) * side * 0.25) })),
|
|
406
|
-
{ duration: 0.85, repeat: 'forever', easing: 'linear' }
|
|
407
|
-
);
|
|
408
|
-
world.animate(elbow, { rotation: quat.x(-0.16) }, { duration: 0.12 });
|
|
409
|
-
}
|
|
410
|
-
} else {
|
|
411
|
-
for (const joint of joints)
|
|
412
|
-
world.animate(
|
|
413
|
-
joint,
|
|
414
|
-
{
|
|
415
|
-
rotation: quat.x(
|
|
416
|
-
motion === 'attack'
|
|
417
|
-
? joint === visual.armL || joint === visual.armR
|
|
418
|
-
? -0.9
|
|
419
|
-
: joint === visual.elbowL || joint === visual.elbowR
|
|
420
|
-
? -0.8
|
|
421
|
-
: 0
|
|
422
|
-
: motion === 'stagger'
|
|
423
|
-
? 0.12
|
|
424
|
-
: 0
|
|
425
|
-
)
|
|
426
|
-
},
|
|
427
|
-
{ duration: 0.15, easing: 'easeOut' }
|
|
428
|
-
);
|
|
429
|
-
}
|
|
430
|
-
}
|
|
431
|
-
|
|
432
|
-
export function placeRobot(
|
|
433
|
-
world: World,
|
|
434
|
-
visual: RobotVisual,
|
|
435
|
-
x: number,
|
|
436
|
-
z: number,
|
|
437
|
-
y: number,
|
|
438
|
-
yaw: number,
|
|
439
|
-
windup: number,
|
|
440
|
-
stagger: number,
|
|
441
|
-
moving: boolean,
|
|
442
|
-
_time: number,
|
|
443
|
-
updates?: TransformBatch
|
|
444
|
-
) {
|
|
445
|
-
const transforms = updates ?? world;
|
|
446
|
-
const pose = visual.pose;
|
|
447
|
-
if (pose[0] !== x || pose[1] !== y || pose[2] !== z || pose[3] !== yaw) {
|
|
448
|
-
transforms.set(visual.root, { position: [x, y, z], rotation: quat.y(yaw) });
|
|
449
|
-
pose[0] = x;
|
|
450
|
-
pose[1] = y;
|
|
451
|
-
pose[2] = z;
|
|
452
|
-
pose[3] = yaw;
|
|
453
|
-
}
|
|
454
|
-
const colorState = stagger > 0 ? 2 : windup > 0 ? 1 : 0;
|
|
455
|
-
if (visual.colorState !== colorState) {
|
|
456
|
-
const color: Color = colorState === 2 ? [1.8, 1.8, 1.8, 1] : colorState === 1 ? [1.25, 1.05, 0.9, 1] : [1, 1, 1, 1];
|
|
457
|
-
transforms.set(visual.chassis, { color });
|
|
458
|
-
transforms.set(visual.head, { color });
|
|
459
|
-
visual.colorState = colorState;
|
|
460
|
-
}
|
|
461
|
-
if (visual.warningVisible !== windup > 0) {
|
|
462
|
-
transforms.set(visual.warning, { scale: windup > 0 ? [3.5, 0.04, 3.5] : 0 });
|
|
463
|
-
visual.warningVisible = windup > 0;
|
|
464
|
-
}
|
|
465
|
-
animateRobot(world, visual, stagger > 0 ? 'stagger' : windup > 0 ? 'attack' : moving ? 'walk' : 'idle');
|
|
466
|
-
}
|
|
467
|
-
// Shared contact shadows.
|
|
468
|
-
|
|
469
|
-
let disc: Model | undefined;
|
|
470
|
-
const shadowMesh = () =>
|
|
471
|
-
cacheGameAsset('treasure-hunt/TreasureHuntModel:shadowMesh', () => (disc ??= createShape(contactShadowGeometry(), { center: false })));
|
|
472
|
-
|
|
473
|
-
const SPREAD = [1.8, 1.3, 0.85];
|
|
474
|
-
|
|
475
|
-
/** One cached mesh for all foot and trunk contact shadows, owned by their actor/scenery root. */
|
|
476
|
-
export function spawnContactShadow(world: World, parent: Entity): Entity[] {
|
|
477
|
-
disc = shadowMesh();
|
|
478
|
-
return SPREAD.map(() => world.spawn({ mesh: disc!, parent, scale: 0, color: [0, 0, 0, 0], pickable: false }));
|
|
479
|
-
}
|
|
480
|
-
|
|
481
|
-
export function placeContactShadow(
|
|
482
|
-
world: World,
|
|
483
|
-
layers: Entity[],
|
|
484
|
-
position: Vec3,
|
|
485
|
-
rotation: Quat,
|
|
486
|
-
width: number,
|
|
487
|
-
depth: number,
|
|
488
|
-
opacity: number,
|
|
489
|
-
updates?: TransformBatch
|
|
490
|
-
) {
|
|
491
|
-
layers.forEach((entity, index) =>
|
|
492
|
-
(updates ?? world).set(entity, {
|
|
493
|
-
position: [position[0], position[1] + index * 0.001, position[2]],
|
|
494
|
-
rotation,
|
|
495
|
-
scale: [width * SPREAD[index]!, 1, depth * SPREAD[index]!],
|
|
496
|
-
color: [0, 0, 0, opacity]
|
|
497
|
-
})
|
|
498
|
-
);
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
/** The explorer loader and robot caches are shared with the actual game. */
|
|
502
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
503
|
-
yield loadHumanAssets;
|
|
504
|
-
yield prepareRobot;
|
|
505
|
-
yield shadowMesh;
|
|
506
|
-
}
|