@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Balloon Blaster's rules and physics, with no React: build a run with `createGame`, give it a layout,
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// `start` it and `tick` it every frame. Balloons rise from below the screen, drifting and turning; tap
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// one to pop it for 100. The multicolored one gives a life back, a black bomb takes one. Last out the timer to win; lose all
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// three lives and it's over. The physics is the original version's: moves are per 60 fps frame, scaled by
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// the frame's length, and taps are hit-tested against each balloon's body and string, bombs first.
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { cameraFor, makeView, spawnWorld, type View3D } from '../shared/EngineMeadow';
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import {
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BALLOON_COLORS,
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DRIFT_RANGE,
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FIRST_BALLOONS,
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FIRST_STAGGER,
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FRAME_TIME,
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type Layout,
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LIFT,
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MAX_FRAMES,
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MAX_LIVES,
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MEADOW,
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POINTS_PER_BALLOON,
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RIG,
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RISE_SPEED,
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SPAWN_INTERVAL,
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SPECIAL_CHANCE,
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SPIN_RANGE,
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TIME_LIMIT,
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TOUCH_PAD,
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WALL_BOUNCE
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} from './BalloonBlasterConstants';
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import { balloonBounds, findBalloonSpawn, separateBalloons } from './BalloonBlasterPhysics';
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import { type BalloonKind, balloonMeshes, placeBalloon, popBalloon, spawnBalloon } from './BalloonBlasterScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** A balloon: its box's top-left in screen points and its velocity per frame. */
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type Balloon = { what: BalloonKind; x: number; y: number; vx: number; vy: number; root: Entity };
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const WORLD_CAPACITY = 1100; // the meadow (~320), balloons with their parts, pops and bursts
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export function createGame(theme: GameTheme) {
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const world = new World(WORLD_CAPACITY);
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// Placed for the view on the first layout; GameView reads this object every frame
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const camera: Camera = { eye: [0, 1.6, 0], target: [0, 1.6, -1], fov: 0.9 };
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const g = {
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world,
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camera,
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theme,
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layout: null as Layout | null,
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view: null as View3D | null,
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/** Everything in the world around the play area (sky, hills, trees, ...). */
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phase: 'ready' as Phase,
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get score() {
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get lives() {
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},
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won: false,
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time: 0,
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pending: 0,
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balloons: [] as Balloon[],
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// UI hooks, set by the screen.
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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onLives: (_n: number) => {},
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onTime: (_t: number) => {},
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onPop: () => {},
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onBomb: () => {},
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onWin: () => {},
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onLose: () => {}
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};
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world.scoreboard.reset(MAX_LIVES);
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world.scoreboard.handlers = {
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onScore: (s) => g.onScore(s),
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onLives: (n) => g.onLives(n),
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onSecond: (t) => g.phase === 'playing' && g.onTime(t),
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onTimeUp: () => g.phase === 'playing' && end(g, true),
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return g;
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}
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export type Game = ReturnType<typeof createGame>;
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const after = (g: Game, seconds: number, run: () => void) => g.world.after(seconds, run);
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// ── Scene ─────────────────────────────────────────────────────────────
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/** Lays the world out for the view (first layout, rotation). Balloons in the air are cleared. */
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export function setLayout(g: Game, l: Layout) {
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clearBalloons(g);
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for (const e of g.scenery) w.despawn(e);
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g.pending = 0;
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g.layout = l;
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const v = makeView(l.width, l.height, RIG);
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g.view = v;
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const cam = cameraFor(v);
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g.camera.eye = cam.eye;
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g.camera.target = cam.target;
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g.camera.fov = cam.fov;
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g.scenery = spawnWorld(w, v, g.theme, MEADOW);
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balloonMeshes(); // built now, so the first balloon doesn't pay for it
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}
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/** A new theme: day or night (the screen swaps the light); the run carries on. */
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export function setTheme(g: Game, theme: GameTheme) {
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if (theme === g.theme && g.scenery.length) return;
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g.theme = theme;
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const v = g.view;
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if (!v || g.world.isDisposed) return;
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for (const e of g.scenery) g.world.despawn(e);
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g.scenery = spawnWorld(g.world, v, theme, MEADOW);
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}
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function clearBalloons(g: Game) {
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for (const b of g.balloons) g.world.despawn(b.root);
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g.balloons = [];
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}
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123
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// ── Run ───────────────────────────────────────────────────────────────
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125
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export function start(g: Game) {
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if (g.phase !== 'ready') return;
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g.phase = 'playing';
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g.world.scoreboard.startCountdown(TIME_LIMIT);
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g.onPhase('playing');
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for (let i = 0; i < FIRST_BALLOONS; i++) after(g, i * FIRST_STAGGER, () => release(g));
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after(g, SPAWN_INTERVAL, () => spawnLoop(g));
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}
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function spawnLoop(g: Game) {
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if (g.phase !== 'playing') return;
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release(g);
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after(g, SPAWN_INTERVAL, () => spawnLoop(g));
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}
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140
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/** A balloon from just below the screen: one in five a bomb or a life, otherwise a random color. */
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141
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function release(g: Game) {
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142
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const l = g.layout;
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const v = g.view;
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if (!l || !v || g.phase !== 'playing') return;
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145
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const what: BalloonKind =
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Math.random() < SPECIAL_CHANCE
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? Math.random() < 0.5
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? { kind: 'bomb' }
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: { kind: 'life' }
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: { kind: 'balloon', color: BALLOON_COLORS[Math.floor(Math.random() * BALLOON_COLORS.length)]! };
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const y = l.height + l.size;
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const x = findBalloonSpawn(g.balloons, l, y);
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if (x === null) return;
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const spin = (Math.random() - 0.5) * SPIN_RANGE;
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g.balloons.push({
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what,
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x,
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y,
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vx: (Math.random() - 0.5) * DRIFT_RANGE,
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vy: RISE_SPEED,
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root: spawnBalloon(g.world, v, l, what, x + l.size / 2, y + l.bodyHeight / 2, spin)
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});
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}
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/** A fresh run (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
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export function reset(g: Game) {
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g.world.cancelTimers();
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clearBalloons(g);
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g.world.scoreboard.reset(MAX_LIVES);
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g.won = false;
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g.time = 0;
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g.pending = 0;
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|
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g.phase = 'ready';
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|
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g.onScore(0);
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g.onLives(MAX_LIVES);
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g.onTime(TIME_LIMIT);
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|
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g.onPhase('ready');
|
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|
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}
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|
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|
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export function dispose(g: Game) {
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|
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g.world.cancelTimers();
|
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|
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g.world.dispose();
|
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183
|
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}
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|
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185
|
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/** Time up (a win) or out of lives: spawning stops and the balloons are cleared. */
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186
|
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function end(g: Game, won: boolean) {
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187
|
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g.world.cancelTimers();
|
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188
|
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g.world.scoreboard.stop();
|
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189
|
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clearBalloons(g);
|
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190
|
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g.won = won;
|
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191
|
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g.phase = 'over';
|
|
192
|
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if (won) g.onWin();
|
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193
|
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else g.onLose();
|
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194
|
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g.onPhase('over');
|
|
195
|
-
}
|
|
196
|
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|
|
197
|
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export function tick(g: Game, dt: number) {
|
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198
|
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if (g.world.isDisposed) return;
|
|
199
|
-
const elapsed = Math.max(0, Math.min(dt, FRAME_TIME * MAX_FRAMES));
|
|
200
|
-
g.time += elapsed;
|
|
201
|
-
let moved = false;
|
|
202
|
-
if (g.phase === 'playing') {
|
|
203
|
-
g.pending = Math.min(g.pending + elapsed, FRAME_TIME * MAX_FRAMES);
|
|
204
|
-
while (g.pending + 1e-9 >= FRAME_TIME) {
|
|
205
|
-
if (g.balloons.length) {
|
|
206
|
-
step(g, 1);
|
|
207
|
-
moved = true;
|
|
208
|
-
}
|
|
209
|
-
g.pending = Math.max(0, g.pending - FRAME_TIME);
|
|
210
|
-
}
|
|
211
|
-
}
|
|
212
|
-
if (moved && g.view && g.layout) {
|
|
213
|
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const updates = g.world.transforms;
|
|
214
|
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for (const b of g.balloons) placeBalloon(g.world, g.view, b.root, b.what, b.x + g.layout.size / 2, b.y + g.layout.bodyHeight / 2, updates);
|
|
215
|
-
updates.flush();
|
|
216
|
-
}
|
|
217
|
-
g.world.update(elapsed);
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
/** One step of `dt` 60 fps frames: balloons rise (faster as the helium pulls), drift and bounce off the sides. */
|
|
221
|
-
function step(g: Game, dt: number) {
|
|
222
|
-
const l = g.layout!;
|
|
223
|
-
const { left, right } = balloonBounds(l);
|
|
224
|
-
const kept = g.balloons;
|
|
225
|
-
let count = 0;
|
|
226
|
-
for (const b of g.balloons) {
|
|
227
|
-
b.vy += LIFT * dt;
|
|
228
|
-
let x = b.x + b.vx * dt;
|
|
229
|
-
const y = b.y + b.vy * dt;
|
|
230
|
-
// Floated off the top: gone, no penalty
|
|
231
|
-
if (y < -l.size * 2) {
|
|
232
|
-
g.world.despawn(b.root);
|
|
233
|
-
continue;
|
|
234
|
-
}
|
|
235
|
-
if (x <= left) {
|
|
236
|
-
x = left;
|
|
237
|
-
b.vx = Math.abs(b.vx) * WALL_BOUNCE;
|
|
238
|
-
} else if (x >= right) {
|
|
239
|
-
x = right;
|
|
240
|
-
b.vx = -Math.abs(b.vx) * WALL_BOUNCE;
|
|
241
|
-
}
|
|
242
|
-
b.x = x;
|
|
243
|
-
b.y = y;
|
|
244
|
-
kept[count++] = b;
|
|
245
|
-
}
|
|
246
|
-
kept.length = count;
|
|
247
|
-
separateBalloons(g.balloons, l);
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
// ── Tapping ───────────────────────────────────────────────────────────
|
|
251
|
-
|
|
252
|
-
/**
|
|
253
|
-
* Finger down: pops the balloon under it (its body and string, padded for fingertips). Bombs win over
|
|
254
|
-
* balloons they overlap, as they're drawn on top; otherwise the balloon whose body centre is nearest.
|
|
255
|
-
*/
|
|
256
|
-
export function touch(g: Game, x: number, y: number) {
|
|
257
|
-
const l = g.layout;
|
|
258
|
-
const v = g.view;
|
|
259
|
-
if (!l || !v || g.phase !== 'playing') return;
|
|
260
|
-
let best: Balloon | null = null;
|
|
261
|
-
let bestDist = Infinity;
|
|
262
|
-
for (const b of g.balloons) {
|
|
263
|
-
if (x < b.x - TOUCH_PAD || x > b.x + l.size + TOUCH_PAD || y < b.y - TOUCH_PAD || y > b.y + l.totalHeight + TOUCH_PAD) continue;
|
|
264
|
-
const dist = (x - (b.x + l.size / 2)) ** 2 + (y - (b.y + l.size * 0.625)) ** 2;
|
|
265
|
-
const bomb = b.what.kind === 'bomb';
|
|
266
|
-
const bestBomb = best?.what.kind === 'bomb';
|
|
267
|
-
if ((bomb && !bestBomb) || (bomb === bestBomb && dist < bestDist)) {
|
|
268
|
-
best = b;
|
|
269
|
-
bestDist = dist;
|
|
270
|
-
}
|
|
271
|
-
}
|
|
272
|
-
if (!best) return;
|
|
273
|
-
const b = best;
|
|
274
|
-
g.balloons = g.balloons.filter((o) => o !== b);
|
|
275
|
-
popBalloon(g.world, v, l, b.root, b.what, b.x + l.size / 2, b.y + l.bodyHeight / 2);
|
|
276
|
-
if (b.what.kind === 'bomb') {
|
|
277
|
-
g.onBomb();
|
|
278
|
-
g.world.scoreboard.addLives(-1); // onLivesOut ends the run
|
|
279
|
-
return;
|
|
280
|
-
}
|
|
281
|
-
g.onPop();
|
|
282
|
-
if (b.what.kind === 'life') {
|
|
283
|
-
if (g.world.scoreboard.lives < MAX_LIVES) g.world.scoreboard.addLives(1);
|
|
284
|
-
} else {
|
|
285
|
-
g.world.scoreboard.add(POINTS_PER_BALLOON);
|
|
286
|
-
}
|
|
287
|
-
}
|
|
@@ -1,95 +0,0 @@
|
|
|
1
|
-
import { BALLOON_BOUNCE, BALLOON_GAP, BALLOON_HIT, type Layout } from './BalloonBlasterConstants';
|
|
2
|
-
|
|
3
|
-
export interface BalloonBody {
|
|
4
|
-
x: number;
|
|
5
|
-
y: number;
|
|
6
|
-
vx: number;
|
|
7
|
-
vy: number;
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
export const balloonDistance = (l: Layout) => l.size * BALLOON_HIT + BALLOON_GAP;
|
|
11
|
-
export const balloonBounds = (l: Layout) => {
|
|
12
|
-
const left = (balloonDistance(l) - l.size) / 2;
|
|
13
|
-
return { left, right: Math.max(left, l.width - l.size - left) };
|
|
14
|
-
};
|
|
15
|
-
|
|
16
|
-
/** Subtract every occupied interval instead of accepting an overlapping last random attempt. */
|
|
17
|
-
export function findBalloonSpawn(balloons: readonly BalloonBody[], l: Layout, y: number, random = Math.random): number | null {
|
|
18
|
-
const { left, right } = balloonBounds(l);
|
|
19
|
-
const reach = balloonDistance(l) + 0.1;
|
|
20
|
-
let gaps: [number, number][] = [[left, right]];
|
|
21
|
-
for (const b of balloons) {
|
|
22
|
-
const dy = Math.abs(b.y - y);
|
|
23
|
-
if (dy >= reach) continue;
|
|
24
|
-
const dx = Math.sqrt(reach * reach - dy * dy);
|
|
25
|
-
const lo = b.x - dx;
|
|
26
|
-
const hi = b.x + dx;
|
|
27
|
-
const next: [number, number][] = [];
|
|
28
|
-
for (const [a, z] of gaps) {
|
|
29
|
-
if (hi <= a || lo >= z) next.push([a, z]);
|
|
30
|
-
else {
|
|
31
|
-
if (lo > a) next.push([a, lo]);
|
|
32
|
-
if (hi < z) next.push([hi, z]);
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
gaps = next;
|
|
36
|
-
}
|
|
37
|
-
const total = gaps.reduce((n, [a, z]) => n + Math.max(0, z - a), 0);
|
|
38
|
-
if (total < 0.001) return null;
|
|
39
|
-
let cursor = Math.max(0, Math.min(0.999999, random())) * total;
|
|
40
|
-
for (const [a, z] of gaps) {
|
|
41
|
-
if (cursor <= z - a) return a + cursor;
|
|
42
|
-
cursor -= z - a;
|
|
43
|
-
}
|
|
44
|
-
return null;
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
/** Keep constraints active at the walls during every pass, rather than undoing separation afterward. */
|
|
48
|
-
export function separateBalloons(balloons: BalloonBody[], l: Layout) {
|
|
49
|
-
const { left, right } = balloonBounds(l);
|
|
50
|
-
const clamp = (x: number) => Math.max(left, Math.min(right, x));
|
|
51
|
-
const reach = balloonDistance(l);
|
|
52
|
-
for (const b of balloons) b.x = clamp(b.x);
|
|
53
|
-
for (let pass = 0; pass < 12; pass++) {
|
|
54
|
-
let overlap = 0;
|
|
55
|
-
for (let i = 0; i < balloons.length; i++)
|
|
56
|
-
for (let j = i + 1; j < balloons.length; j++) {
|
|
57
|
-
const a = balloons[i]!;
|
|
58
|
-
const b = balloons[j]!;
|
|
59
|
-
const dx = b.x - a.x;
|
|
60
|
-
const dy = b.y - a.y;
|
|
61
|
-
if (Math.abs(dx) >= reach || Math.abs(dy) >= reach) continue;
|
|
62
|
-
const distance = Math.hypot(dx, dy);
|
|
63
|
-
if (distance >= reach) continue;
|
|
64
|
-
overlap = Math.max(overlap, reach - distance);
|
|
65
|
-
const nx = distance > 0.001 ? dx / distance : 0;
|
|
66
|
-
const ny = distance > 0.001 ? dy / distance : 1;
|
|
67
|
-
const push = (reach - distance + 0.01) / 2;
|
|
68
|
-
a.x = clamp(a.x - nx * push);
|
|
69
|
-
b.x = clamp(b.x + nx * push);
|
|
70
|
-
a.y -= ny * push;
|
|
71
|
-
b.y += ny * push;
|
|
72
|
-
const closing = (b.vx - a.vx) * nx + (b.vy - a.vy) * ny;
|
|
73
|
-
if (closing < 0) {
|
|
74
|
-
const impulse = (closing * (1 + BALLOON_BOUNCE)) / 2;
|
|
75
|
-
a.vx += impulse * nx;
|
|
76
|
-
b.vx -= impulse * nx;
|
|
77
|
-
a.vy += impulse * ny;
|
|
78
|
-
b.vy -= impulse * ny;
|
|
79
|
-
}
|
|
80
|
-
}
|
|
81
|
-
if (overlap < 0.01) return;
|
|
82
|
-
}
|
|
83
|
-
// Dense wall clusters can resist pairwise pushes. Pack only residual contacts vertically,
|
|
84
|
-
// keeping their current order and guaranteeing that no pair is left interpenetrating.
|
|
85
|
-
const ordered = [...balloons].sort((a, b) => a.y - b.y);
|
|
86
|
-
for (let i = 1; i < ordered.length; i++) {
|
|
87
|
-
const b = ordered[i]!;
|
|
88
|
-
for (let j = 0; j < i; j++) {
|
|
89
|
-
const a = ordered[j]!;
|
|
90
|
-
const dx = b.x - a.x;
|
|
91
|
-
if (Math.abs(dx) >= reach) continue;
|
|
92
|
-
b.y = Math.max(b.y, a.y + Math.sqrt(reach * reach - dx * dx) + 0.01);
|
|
93
|
-
}
|
|
94
|
-
}
|
|
95
|
-
}
|
|
@@ -1,225 +0,0 @@
|
|
|
1
|
-
// Everything Balloon Blaster floats and pops, in front of its 3D meadow (EngineMeadow). Positions come in
|
|
2
|
-
// screen points (y down) and land on the play plane ahead of the camera, where the original game drew them;
|
|
3
|
-
// sizes are scaled to metres there. A balloon is an invisible root at the centre of its body (it turns
|
|
4
|
-
// about it) carrying a glossy rubber body with its knot, a string that sways on its own, and for bombs
|
|
5
|
-
// the warning emblem on the front (the life balloon is banded in every color). Every part is a shared mesh: mesh ids are app-wide and limited.
|
|
6
|
-
import {
|
|
7
|
-
type Color,
|
|
8
|
-
effects,
|
|
9
|
-
type Entity,
|
|
10
|
-
extrude,
|
|
11
|
-
lathe,
|
|
12
|
-
merge,
|
|
13
|
-
type Model,
|
|
14
|
-
Path,
|
|
15
|
-
quat,
|
|
16
|
-
type TransformBatch,
|
|
17
|
-
tube,
|
|
18
|
-
type Vec3,
|
|
19
|
-
type World
|
|
20
|
-
} from '@nayan-ui/engine';
|
|
21
|
-
import { lighten } from '../../services/GamesConstants';
|
|
22
|
-
import { at, facing, pointSize, type View3D } from '../shared/EngineMeadow';
|
|
23
|
-
import { createGameMesh as createShape } from '../shared/EngineMeshes';
|
|
24
|
-
import { toColor } from '../shared/EngineUtils';
|
|
25
|
-
import { BALLOON_COLORS, type BalloonColor, FRAME_TIME, type Layout, POP_SWELL, POP_TIME, RAINBOW } from './BalloonBlasterConstants';
|
|
26
|
-
|
|
27
|
-
const PER_SECOND = 1 / FRAME_TIME;
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28
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-
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29
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export type BalloonKind = { kind: 'balloon'; color: BalloonColor } | { kind: 'bomb' } | { kind: 'life' };
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30
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-
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31
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// ── Meshes (built once per app: mesh ids last for the whole app) ──────
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32
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-
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33
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/** A balloon's outline, from the knot up and round the crown: one unit wide, 1.25 tall, centred. */
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34
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const PROFILE: [number, number][] = [
|
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35
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[0.001, -0.6],
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36
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[0.07, -0.57],
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37
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[0.17, -0.5],
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38
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[0.3, -0.36],
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39
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[0.42, -0.17],
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40
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[0.49, 0.03],
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41
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[0.5, 0.18],
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42
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[0.47, 0.34],
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43
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[0.39, 0.48],
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44
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[0.26, 0.58],
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45
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[0.12, 0.622],
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46
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[0.001, 0.625]
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47
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-
];
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48
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const KNOT: [number, number][] = [
|
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49
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[0.001, -0.68],
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50
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[0.06, -0.66],
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51
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[0.045, -0.62],
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52
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[0.02, -0.59],
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53
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[0.001, -0.585]
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54
|
-
];
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55
|
-
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56
|
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type Meshes = { body: Model; rainbow: Model; string: Model; danger: Model };
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57
|
-
let meshes: Meshes | undefined;
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58
|
-
|
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59
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-
/** The balloon meshes. Needs the native core. */
|
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60
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-
export function balloonMeshes(): Meshes {
|
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61
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meshes ??= {
|
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62
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// White rubber (tinted where it's spawned), glossy, with its tied knot
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63
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body: createShape(merge([{ geometry: lathe(PROFILE, { segments: 28 }) }, { geometry: lathe(KNOT, { segments: 10 }) }]), {
|
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64
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center: false,
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65
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shine: 0.75
|
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66
|
-
}),
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67
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-
// The life balloon: bands of color from the knot to the crown
|
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68
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-
rainbow: createShape(
|
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69
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-
merge([
|
|
70
|
-
{
|
|
71
|
-
geometry: lathe(PROFILE, {
|
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72
|
-
segments: 28,
|
|
73
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-
color: ({ v }) => {
|
|
74
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const c = toColor(RAINBOW[Math.min(RAINBOW.length - 1, Math.floor(v * RAINBOW.length))]!);
|
|
75
|
-
return [c[0], c[1], c[2]];
|
|
76
|
-
}
|
|
77
|
-
})
|
|
78
|
-
},
|
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79
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-
{ geometry: lathe(KNOT, { segments: 10 }), color: toColor(RAINBOW[0]) }
|
|
80
|
-
]),
|
|
81
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-
{ center: false, shine: 0.75 }
|
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82
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-
),
|
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83
|
-
// A light string, curling a little as it hangs from the knot
|
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84
|
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string: createShape(
|
|
85
|
-
tube(
|
|
86
|
-
[
|
|
87
|
-
[0, -0.66, 0],
|
|
88
|
-
[0.035, -0.8, 0.01],
|
|
89
|
-
[-0.03, -0.95, -0.01],
|
|
90
|
-
[0.02, -1.08, 0],
|
|
91
|
-
[0, -1.16, 0]
|
|
92
|
-
],
|
|
93
|
-
{ radius: 0.008, sides: 5, smoothness: 4, color: [0.92, 0.92, 0.9] }
|
|
94
|
-
),
|
|
95
|
-
{ center: false }
|
|
96
|
-
),
|
|
97
|
-
// The bomb's warning: a red disc with a white exclamation mark, facing +z
|
|
98
|
-
danger: createShape(
|
|
99
|
-
merge([
|
|
100
|
-
{ geometry: extrude(new Path().addCircle(0, 0, 0.5), { depth: 0.04, color: [0.95, 0.08, 0.08] }) },
|
|
101
|
-
{ geometry: extrude(new Path().addRoundedRect(-0.07, -0.3, 0.14, 0.38, 0.06), { depth: 0.02, color: [1, 1, 1] }), position: [0, 0, 0.03] },
|
|
102
|
-
{ geometry: extrude(new Path().addCircle(0, 0.24, 0.075), { depth: 0.02, color: [1, 1, 1] }), position: [0, 0, 0.03] }
|
|
103
|
-
]),
|
|
104
|
-
{ center: false, shine: 0.3 }
|
|
105
|
-
)
|
|
106
|
-
};
|
|
107
|
-
return meshes;
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
// ── Colors ────────────────────────────────────────────────────────────
|
|
111
|
-
|
|
112
|
-
const colorOf = (c: BalloonColor): Color => toColor(c);
|
|
113
|
-
const BOMB: Color = [0.07, 0.07, 0.08, 1];
|
|
114
|
-
const sparkOf = (c: Color): Color => {
|
|
115
|
-
const [r, g, b] = c;
|
|
116
|
-
return [Math.min(1, r + 0.35), Math.min(1, g + 0.35), Math.min(1, b + 0.35)];
|
|
117
|
-
};
|
|
118
|
-
const BALLOON_SPARKS = new Map(BALLOON_COLORS.map((c) => [c, sparkOf(toColor(c))]));
|
|
119
|
-
const LIFE_SPARKS: Color[] = [...RAINBOW, '#FFFFFF'].map((c) => toColor(c));
|
|
120
|
-
const BOMB_BURST: Color[] = ['#1f2937', '#374151', '#f97316', '#fde047'].map((c) => toColor(c));
|
|
121
|
-
const ORANGE = toColor(lighten('#f97316', 0.2));
|
|
122
|
-
|
|
123
|
-
// ── Balloons ──────────────────────────────────────────────────────────
|
|
124
|
-
|
|
125
|
-
/** Bombs float a touch nearer the camera, so they draw over balloons they overlap (as their zIndex did). */
|
|
126
|
-
const depthOf = (v: View3D, b: BalloonKind) => v.playDepth - (b.kind === 'bomb' ? 0.08 : 0);
|
|
127
|
-
|
|
128
|
-
/**
|
|
129
|
-
* A balloon whose body is centred on screen point (x, y), rocking gently within its collision bounds.
|
|
130
|
-
* Its string sways independently; bombs retain the same projected size as ordinary balloons.
|
|
131
|
-
*/
|
|
132
|
-
export function spawnBalloon(world: World, v: View3D, l: Layout, b: BalloonKind, x: number, y: number, spin: number): Entity {
|
|
133
|
-
const m = balloonMeshes();
|
|
134
|
-
const size = l.size * pointSize(v, depthOf(v, b));
|
|
135
|
-
const root = world.spawn({
|
|
136
|
-
mesh: 'none',
|
|
137
|
-
position: at(v, x, y, depthOf(v, b)),
|
|
138
|
-
rotation: facing(v, -0.1),
|
|
139
|
-
pickable: false
|
|
140
|
-
});
|
|
141
|
-
world.animate(
|
|
142
|
-
root,
|
|
143
|
-
{ rotation: facing(v, 0.1) },
|
|
144
|
-
{
|
|
145
|
-
duration: 1.6 + Math.abs(spin) * 30,
|
|
146
|
-
easing: 'easeInOut',
|
|
147
|
-
repeat: 'forever',
|
|
148
|
-
yoyo: true
|
|
149
|
-
}
|
|
150
|
-
);
|
|
151
|
-
const part = (mesh: Model, color: Color, position: Vec3 = [0, 0, 0], scale: number | Vec3 = size) =>
|
|
152
|
-
world.spawn({ mesh, parent: root, position, scale, color, pickable: false });
|
|
153
|
-
// Ordinary balloons in their color, the bomb black, the life balloon in bands of every color
|
|
154
|
-
if (b.kind === 'life') part(m.rainbow, [1, 1, 1, 1]);
|
|
155
|
-
else part(m.body, b.kind === 'balloon' ? colorOf(b.color) : BOMB);
|
|
156
|
-
const string = world.spawn({
|
|
157
|
-
mesh: m.string,
|
|
158
|
-
parent: root,
|
|
159
|
-
scale: size,
|
|
160
|
-
color: [1, 1, 1, 1],
|
|
161
|
-
rotation: quat.z(-0.12),
|
|
162
|
-
pickable: false
|
|
163
|
-
});
|
|
164
|
-
world.animate(string, { rotation: quat.z(0.12) }, { duration: 1.1 + Math.random() * 0.6, easing: 'easeInOut', repeat: 'forever', yoyo: true });
|
|
165
|
-
// Emblems sit on the front of the body, about where its widest part bulges toward the camera
|
|
166
|
-
if (b.kind === 'bomb') part(m.danger, [1, 1, 1, 1], [0, size * 0.05, size * 0.47], size * 0.34);
|
|
167
|
-
return root;
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
export function placeBalloon(world: World, v: View3D, root: Entity, b: BalloonKind, x: number, y: number, updates?: TransformBatch) {
|
|
171
|
-
const position = at(v, x, y, depthOf(v, b));
|
|
172
|
-
if (updates) updates.position(root, position[0], position[1], position[2]);
|
|
173
|
-
else world.set(root, { position });
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
/**
|
|
177
|
-
* Pops a balloon at screen point (x, y): a quick swell and it's gone, in a burst of rubber bits in its
|
|
178
|
-
* color (the life balloon bursts in rainbow sparkles; a bomb explodes in smoke and fire with a flash).
|
|
179
|
-
*/
|
|
180
|
-
export function popBalloon(world: World, v: View3D, l: Layout, root: Entity, b: BalloonKind, x: number, y: number) {
|
|
181
|
-
const k = pointSize(v);
|
|
182
|
-
const size = l.size * k;
|
|
183
|
-
const near = at(v, x, y, depthOf(v, b) - size * 0.6);
|
|
184
|
-
world.stopAnimation(root);
|
|
185
|
-
world.set(root, { spin: [0, 0, 0] });
|
|
186
|
-
world.animate(root, [{ scale: POP_SWELL, at: 0.3 }, { scale: 0 }], { duration: POP_TIME, easing: 'linear' }).then(() => world.despawn(root));
|
|
187
|
-
const fall = 0.12 * PER_SECOND * PER_SECOND * k; // the bits fall like the original particles
|
|
188
|
-
if (b.kind === 'bomb') {
|
|
189
|
-
effects.explosion(world, {
|
|
190
|
-
position: near,
|
|
191
|
-
count: 16,
|
|
192
|
-
size: size * 0.7,
|
|
193
|
-
speed: size * 2.6,
|
|
194
|
-
lifetime: 0.6,
|
|
195
|
-
gravity: -fall * 0.5,
|
|
196
|
-
debris: BOMB_BURST,
|
|
197
|
-
smoke: [0.35, 0.35, 0.38, 0.7],
|
|
198
|
-
flash: false
|
|
199
|
-
});
|
|
200
|
-
const flash = world.spawn({
|
|
201
|
-
mesh: 'puff',
|
|
202
|
-
position: near,
|
|
203
|
-
scale: size * 1.2,
|
|
204
|
-
color: [ORANGE[0] * 2, ORANGE[1] * 2, ORANGE[2] * 2, 0.9],
|
|
205
|
-
pickable: false
|
|
206
|
-
});
|
|
207
|
-
world.animate(flash, { scale: size * 3.6, color: [2, 0.9, 0.2, 0] }, { duration: 0.35 }).then(() => world.despawn(flash));
|
|
208
|
-
return;
|
|
209
|
-
}
|
|
210
|
-
const colors = b.kind === 'life' ? LIFE_SPARKS : [colorOf(b.color), BALLOON_SPARKS.get(b.color)!];
|
|
211
|
-
if (b.kind === 'life')
|
|
212
|
-
effects.sparkle(world, { position: near, count: 18, size: size * 0.08, speed: size * 5.5, lifetime: 0.6, gravity: -fall * 0.5, colors });
|
|
213
|
-
else
|
|
214
|
-
effects.shatter(world, {
|
|
215
|
-
position: near,
|
|
216
|
-
count: 10,
|
|
217
|
-
mesh: 'cube',
|
|
218
|
-
size: size * 0.11,
|
|
219
|
-
speed: size * 5.5,
|
|
220
|
-
lifetime: 0.6,
|
|
221
|
-
gravity: -fall,
|
|
222
|
-
colors,
|
|
223
|
-
dust: false
|
|
224
|
-
});
|
|
225
|
-
}
|