@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
  350. package/src/games/game-2048/Game2048Constants.ts +0 -68
  351. package/src/games/game-2048/Game2048Game.ts +0 -181
  352. package/src/games/game-2048/Game2048Rules.ts +0 -101
  353. package/src/games/game-2048/Game2048Scene.ts +0 -206
  354. package/src/games/knife-hit/KnifeHit.tsx +0 -78
  355. package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
  356. package/src/games/knife-hit/KnifeHitGame.ts +0 -264
  357. package/src/games/knife-hit/KnifeHitScene.ts +0 -360
  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
  359. package/src/games/ludo-king/LudoKingConstants.ts +0 -212
  360. package/src/games/ludo-king/LudoKingGame.ts +0 -326
  361. package/src/games/ludo-king/LudoKingRules.ts +0 -143
  362. package/src/games/ludo-king/LudoKingScene.ts +0 -397
  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
  364. package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
  365. package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
  366. package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
  367. package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
  368. package/src/games/memory-match/MemoryMatch.tsx +0 -77
  369. package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
  370. package/src/games/memory-match/MemoryMatchGame.ts +0 -222
  371. package/src/games/memory-match/MemoryMatchRules.ts +0 -38
  372. package/src/games/memory-match/MemoryMatchScene.ts +0 -268
  373. package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
  374. package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
  375. package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
  376. package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
  377. package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
  378. package/src/games/mob-control/MobControl.tsx +0 -73
  379. package/src/games/mob-control/MobControlConstants.ts +0 -106
  380. package/src/games/mob-control/MobControlGame.ts +0 -176
  381. package/src/games/mob-control/MobControlMeshes.ts +0 -85
  382. package/src/games/mob-control/MobControlRenderer.ts +0 -108
  383. package/src/games/mob-control/MobControlRules.ts +0 -522
  384. package/src/games/mob-control/MobControlScene.ts +0 -399
  385. package/src/games/number-search/NumberSearch.tsx +0 -18
  386. package/src/games/number-search/NumberSearchNumbers.ts +0 -623
  387. package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
  388. package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
  389. package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
  390. package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
  391. package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
  392. package/src/games/pac-man/PacMan.tsx +0 -86
  393. package/src/games/pac-man/PacManConstants.ts +0 -169
  394. package/src/games/pac-man/PacManGame.ts +0 -406
  395. package/src/games/pac-man/PacManRules.ts +0 -255
  396. package/src/games/pac-man/PacManScene.ts +0 -387
  397. package/src/games/paper-io/PaperIo.tsx +0 -91
  398. package/src/games/paper-io/PaperIoConstants.ts +0 -86
  399. package/src/games/paper-io/PaperIoGame.ts +0 -193
  400. package/src/games/paper-io/PaperIoMeshes.ts +0 -233
  401. package/src/games/paper-io/PaperIoRules.ts +0 -315
  402. package/src/games/paper-io/PaperIoScene.ts +0 -310
  403. package/src/games/penguin-run/PenguinMeshes.ts +0 -269
  404. package/src/games/penguin-run/PenguinModel.ts +0 -712
  405. package/src/games/penguin-run/PenguinRun.tsx +0 -77
  406. package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
  407. package/src/games/penguin-run/PenguinRunGame.ts +0 -406
  408. package/src/games/penguin-run/PenguinRunScene.ts +0 -949
  409. package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
  410. package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
  411. package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
  412. package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
  413. package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
  414. package/src/games/pipe-connect/PipeConnect.tsx +0 -69
  415. package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
  416. package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
  417. package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
  418. package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
  419. package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
  420. package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
  421. package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
  422. package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
  423. package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
  424. package/src/games/popit-fidget/PopitFidget.tsx +0 -72
  425. package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
  426. package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
  427. package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
  428. package/src/games/reversi/Reversi.tsx +0 -94
  429. package/src/games/reversi/ReversiConstants.ts +0 -67
  430. package/src/games/reversi/ReversiGame.ts +0 -266
  431. package/src/games/reversi/ReversiRules.ts +0 -176
  432. package/src/games/reversi/ReversiScene.ts +0 -240
  433. package/src/games/search-grid/SearchGrid.tsx +0 -92
  434. package/src/games/search-grid/SearchGridConstants.ts +0 -178
  435. package/src/games/search-grid/SearchGridGame.ts +0 -209
  436. package/src/games/search-grid/SearchGridScene.ts +0 -301
  437. package/src/games/shared/BackdropCard.tsx +0 -54
  438. package/src/games/shared/EngineBackdrop.ts +0 -300
  439. package/src/games/shared/EngineBlasts.ts +0 -136
  440. package/src/games/shared/EngineBlocks.ts +0 -91
  441. package/src/games/shared/EngineControlText.ts +0 -17
  442. package/src/games/shared/EngineDice.ts +0 -250
  443. package/src/games/shared/EngineFootprint.ts +0 -35
  444. package/src/games/shared/EngineFruits.ts +0 -1435
  445. package/src/games/shared/EngineGameLoader.tsx +0 -88
  446. package/src/games/shared/EngineGameScreen.tsx +0 -325
  447. package/src/games/shared/EngineGameWidth.ts +0 -3
  448. package/src/games/shared/EngineGameWidth.web.ts +0 -3
  449. package/src/games/shared/EngineGlyphs.ts +0 -178
  450. package/src/games/shared/EngineHud.ts +0 -815
  451. package/src/games/shared/EngineLoading.ts +0 -477
  452. package/src/games/shared/EngineMeadow.ts +0 -725
  453. package/src/games/shared/EngineMeshCache.ts +0 -15
  454. package/src/games/shared/EngineMeshes.ts +0 -10
  455. package/src/games/shared/EngineRacingChase.ts +0 -21
  456. package/src/games/shared/EngineRacingHandling.ts +0 -48
  457. package/src/games/shared/EngineReadyContext.ts +0 -4
  458. package/src/games/shared/EngineTilt.ts +0 -44
  459. package/src/games/shared/EngineTouchSurface.tsx +0 -103
  460. package/src/games/shared/EngineUtils.ts +0 -52
  461. package/src/games/shared/GameActivity.ts +0 -13
  462. package/src/games/shared/GameLoading.tsx +0 -202
  463. package/src/games/shared/GameLoadingTransition.tsx +0 -61
  464. package/src/games/shared/ProceduralCacheVersion.ts +0 -2
  465. package/src/games/shared/useEngineGame.ts +0 -240
  466. package/src/games/shared/useGameResource.ts +0 -21
  467. package/src/games/shared/useLiveState.ts +0 -58
  468. package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
  469. package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
  470. package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
  471. package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
  472. package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
  473. package/src/games/snake-3d/Snake3D.tsx +0 -76
  474. package/src/games/snake-3d/Snake3DConstants.ts +0 -61
  475. package/src/games/snake-3d/Snake3DGame.ts +0 -192
  476. package/src/games/snake-3d/Snake3DMotion.ts +0 -22
  477. package/src/games/snake-3d/Snake3DRules.ts +0 -116
  478. package/src/games/snake-3d/Snake3DScene.ts +0 -322
  479. package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
  480. package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
  481. package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
  482. package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
  483. package/src/games/space-fighter/SpaceFighter.tsx +0 -74
  484. package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
  485. package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
  486. package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
  487. package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
  488. package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
  489. package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
  490. package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
  491. package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
  492. package/src/games/stack-tower/StackTower.tsx +0 -76
  493. package/src/games/stack-tower/StackTowerConstants.ts +0 -74
  494. package/src/games/stack-tower/StackTowerGame.ts +0 -236
  495. package/src/games/stack-tower/StackTowerScene.ts +0 -186
  496. package/src/games/sudoku/Sudoku.tsx +0 -73
  497. package/src/games/sudoku/SudokuConstants.ts +0 -127
  498. package/src/games/sudoku/SudokuGame.ts +0 -250
  499. package/src/games/sudoku/SudokuRules.ts +0 -125
  500. package/src/games/sudoku/SudokuScene.ts +0 -304
  501. package/src/games/tangram/Tangram.tsx +0 -79
  502. package/src/games/tangram/TangramConstants.ts +0 -64
  503. package/src/games/tangram/TangramGame.ts +0 -356
  504. package/src/games/tangram/TangramRules.ts +0 -409
  505. package/src/games/tangram/TangramScene.ts +0 -203
  506. package/src/games/tank-1990/Tank1990.tsx +0 -78
  507. package/src/games/tank-1990/Tank1990Constants.ts +0 -81
  508. package/src/games/tank-1990/Tank1990Game.ts +0 -331
  509. package/src/games/tank-1990/Tank1990Rules.ts +0 -390
  510. package/src/games/tank-1990/Tank1990Scene.ts +0 -434
  511. package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
  512. package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
  513. package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
  514. package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
  515. package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
  516. package/src/games/tile-home/TileHome.tsx +0 -92
  517. package/src/games/tile-home/TileHomeConstants.ts +0 -139
  518. package/src/games/tile-home/TileHomeGame.ts +0 -435
  519. package/src/games/tile-home/TileHomeScene.ts +0 -154
  520. package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
  521. package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
  522. package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
  523. package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
  524. package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
  525. package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
  526. package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
  527. package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
  528. package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
  529. package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
  530. package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
  531. package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
  532. package/src/games/word-search/WordSearch.tsx +0 -18
  533. package/src/games/word-search/WordSearchWords.ts +0 -1642
  534. package/src/helpers/GamePatternData.ts +0 -120
  535. package/src/helpers/GameSettingsModal.tsx +0 -384
  536. package/src/helpers/GameTheme.tsx +0 -37
  537. package/src/helpers/IconPaths.ts +0 -6
  538. package/src/helpers/index.ts +0 -2
  539. package/src/index.tsx +0 -60
  540. package/src/services/GameAssetLoader.ts +0 -111
  541. package/src/services/GameAssets.ts +0 -149
  542. package/src/services/GameLoaders.ts +0 -93
  543. package/src/services/GamesConstants.ts +0 -193
  544. package/src/services/GamesMetadata.ts +0 -711
  545. package/src/services/GamesService.ts +0 -116
  546. package/src/services/HapticsService.ts +0 -48
  547. package/src/services/ScoringService.ts +0 -19
  548. package/src/services/SfxSources.ts +0 -81
  549. package/src/services/SoundsService.ts +0 -582
  550. package/src/services/ThemeService.ts +0 -281
  551. package/src/services/UtilsService.ts +0 -134
  552. package/src/services/index.ts +0 -6
@@ -1,287 +0,0 @@
1
- // Balloon Blaster's rules and physics, with no React: build a run with `createGame`, give it a layout,
2
- // `start` it and `tick` it every frame. Balloons rise from below the screen, drifting and turning; tap
3
- // one to pop it for 100. The multicolored one gives a life back, a black bomb takes one. Last out the timer to win; lose all
4
- // three lives and it's over. The physics is the original version's: moves are per 60 fps frame, scaled by
5
- // the frame's length, and taps are hit-tested against each balloon's body and string, bombs first.
6
- import { type Camera, type Entity, World } from '@nayan-ui/engine';
7
- import type { GameTheme } from '../../services/ThemeService';
8
- import { cameraFor, makeView, spawnWorld, type View3D } from '../shared/EngineMeadow';
9
- import {
10
- BALLOON_COLORS,
11
- DRIFT_RANGE,
12
- FIRST_BALLOONS,
13
- FIRST_STAGGER,
14
- FRAME_TIME,
15
- type Layout,
16
- LIFT,
17
- MAX_FRAMES,
18
- MAX_LIVES,
19
- MEADOW,
20
- POINTS_PER_BALLOON,
21
- RIG,
22
- RISE_SPEED,
23
- SPAWN_INTERVAL,
24
- SPECIAL_CHANCE,
25
- SPIN_RANGE,
26
- TIME_LIMIT,
27
- TOUCH_PAD,
28
- WALL_BOUNCE
29
- } from './BalloonBlasterConstants';
30
- import { balloonBounds, findBalloonSpawn, separateBalloons } from './BalloonBlasterPhysics';
31
- import { type BalloonKind, balloonMeshes, placeBalloon, popBalloon, spawnBalloon } from './BalloonBlasterScene';
32
-
33
- export type Phase = 'ready' | 'playing' | 'over';
34
-
35
- /** A balloon: its box's top-left in screen points and its velocity per frame. */
36
- type Balloon = { what: BalloonKind; x: number; y: number; vx: number; vy: number; root: Entity };
37
-
38
- const WORLD_CAPACITY = 1100; // the meadow (~320), balloons with their parts, pops and bursts
39
-
40
- export function createGame(theme: GameTheme) {
41
- const world = new World(WORLD_CAPACITY);
42
- // Placed for the view on the first layout; GameView reads this object every frame
43
- const camera: Camera = { eye: [0, 1.6, 0], target: [0, 1.6, -1], fov: 0.9 };
44
- const g = {
45
- world,
46
- camera,
47
- theme,
48
- layout: null as Layout | null,
49
- view: null as View3D | null,
50
- /** Everything in the world around the play area (sky, hills, trees, ...). */
51
- scenery: [] as Entity[],
52
- phase: 'ready' as Phase,
53
- /** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
54
- get score() {
55
- return world.scoreboard.score;
56
- },
57
- get lives() {
58
- return world.scoreboard.lives;
59
- },
60
- won: false,
61
- /** Game clock, seconds: drives spawning (it pauses with the frame loop). */
62
- time: 0,
63
- pending: 0,
64
- balloons: [] as Balloon[],
65
- // UI hooks, set by the screen.
66
- onPhase: (_p: Phase) => {},
67
- onScore: (_s: number) => {},
68
- onLives: (_n: number) => {},
69
- onTime: (_t: number) => {},
70
- onPop: () => {},
71
- onBomb: () => {},
72
- onWin: () => {},
73
- onLose: () => {}
74
- };
75
- world.scoreboard.reset(MAX_LIVES);
76
- world.scoreboard.handlers = {
77
- onScore: (s) => g.onScore(s),
78
- onLives: (n) => g.onLives(n),
79
- onSecond: (t) => g.phase === 'playing' && g.onTime(t),
80
- onTimeUp: () => g.phase === 'playing' && end(g, true),
81
- onLivesOut: () => g.phase === 'playing' && end(g, false)
82
- };
83
- return g;
84
- }
85
- export type Game = ReturnType<typeof createGame>;
86
-
87
- const after = (g: Game, seconds: number, run: () => void) => g.world.after(seconds, run);
88
-
89
- // ── Scene ─────────────────────────────────────────────────────────────
90
-
91
- /** Lays the world out for the view (first layout, rotation). Balloons in the air are cleared. */
92
- export function setLayout(g: Game, l: Layout) {
93
- const w = g.world;
94
- clearBalloons(g);
95
- for (const e of g.scenery) w.despawn(e);
96
- g.pending = 0;
97
- g.layout = l;
98
- const v = makeView(l.width, l.height, RIG);
99
- g.view = v;
100
- const cam = cameraFor(v);
101
- g.camera.eye = cam.eye;
102
- g.camera.target = cam.target;
103
- g.camera.fov = cam.fov;
104
- g.scenery = spawnWorld(w, v, g.theme, MEADOW);
105
- balloonMeshes(); // built now, so the first balloon doesn't pay for it
106
- }
107
-
108
- /** A new theme: day or night (the screen swaps the light); the run carries on. */
109
- export function setTheme(g: Game, theme: GameTheme) {
110
- if (theme === g.theme && g.scenery.length) return;
111
- g.theme = theme;
112
- const v = g.view;
113
- if (!v || g.world.isDisposed) return;
114
- for (const e of g.scenery) g.world.despawn(e);
115
- g.scenery = spawnWorld(g.world, v, theme, MEADOW);
116
- }
117
-
118
- function clearBalloons(g: Game) {
119
- for (const b of g.balloons) g.world.despawn(b.root);
120
- g.balloons = [];
121
- }
122
-
123
- // ── Run ───────────────────────────────────────────────────────────────
124
-
125
- export function start(g: Game) {
126
- if (g.phase !== 'ready') return;
127
- g.phase = 'playing';
128
- g.world.scoreboard.startCountdown(TIME_LIMIT);
129
- g.onPhase('playing');
130
- for (let i = 0; i < FIRST_BALLOONS; i++) after(g, i * FIRST_STAGGER, () => release(g));
131
- after(g, SPAWN_INTERVAL, () => spawnLoop(g));
132
- }
133
-
134
- function spawnLoop(g: Game) {
135
- if (g.phase !== 'playing') return;
136
- release(g);
137
- after(g, SPAWN_INTERVAL, () => spawnLoop(g));
138
- }
139
-
140
- /** A balloon from just below the screen: one in five a bomb or a life, otherwise a random color. */
141
- function release(g: Game) {
142
- const l = g.layout;
143
- const v = g.view;
144
- if (!l || !v || g.phase !== 'playing') return;
145
- const what: BalloonKind =
146
- Math.random() < SPECIAL_CHANCE
147
- ? Math.random() < 0.5
148
- ? { kind: 'bomb' }
149
- : { kind: 'life' }
150
- : { kind: 'balloon', color: BALLOON_COLORS[Math.floor(Math.random() * BALLOON_COLORS.length)]! };
151
- const y = l.height + l.size;
152
- const x = findBalloonSpawn(g.balloons, l, y);
153
- if (x === null) return;
154
- const spin = (Math.random() - 0.5) * SPIN_RANGE;
155
- g.balloons.push({
156
- what,
157
- x,
158
- y,
159
- vx: (Math.random() - 0.5) * DRIFT_RANGE,
160
- vy: RISE_SPEED,
161
- root: spawnBalloon(g.world, v, l, what, x + l.size / 2, y + l.bodyHeight / 2, spin)
162
- });
163
- }
164
-
165
- /** A fresh run (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
166
- export function reset(g: Game) {
167
- g.world.cancelTimers();
168
- clearBalloons(g);
169
- g.world.scoreboard.reset(MAX_LIVES);
170
- g.won = false;
171
- g.time = 0;
172
- g.pending = 0;
173
- g.phase = 'ready';
174
- g.onScore(0);
175
- g.onLives(MAX_LIVES);
176
- g.onTime(TIME_LIMIT);
177
- g.onPhase('ready');
178
- }
179
-
180
- export function dispose(g: Game) {
181
- g.world.cancelTimers();
182
- g.world.dispose();
183
- }
184
-
185
- /** Time up (a win) or out of lives: spawning stops and the balloons are cleared. */
186
- function end(g: Game, won: boolean) {
187
- g.world.cancelTimers();
188
- g.world.scoreboard.stop();
189
- clearBalloons(g);
190
- g.won = won;
191
- g.phase = 'over';
192
- if (won) g.onWin();
193
- else g.onLose();
194
- g.onPhase('over');
195
- }
196
-
197
- export function tick(g: Game, dt: number) {
198
- if (g.world.isDisposed) return;
199
- const elapsed = Math.max(0, Math.min(dt, FRAME_TIME * MAX_FRAMES));
200
- g.time += elapsed;
201
- let moved = false;
202
- if (g.phase === 'playing') {
203
- g.pending = Math.min(g.pending + elapsed, FRAME_TIME * MAX_FRAMES);
204
- while (g.pending + 1e-9 >= FRAME_TIME) {
205
- if (g.balloons.length) {
206
- step(g, 1);
207
- moved = true;
208
- }
209
- g.pending = Math.max(0, g.pending - FRAME_TIME);
210
- }
211
- }
212
- if (moved && g.view && g.layout) {
213
- const updates = g.world.transforms;
214
- for (const b of g.balloons) placeBalloon(g.world, g.view, b.root, b.what, b.x + g.layout.size / 2, b.y + g.layout.bodyHeight / 2, updates);
215
- updates.flush();
216
- }
217
- g.world.update(elapsed);
218
- }
219
-
220
- /** One step of `dt` 60 fps frames: balloons rise (faster as the helium pulls), drift and bounce off the sides. */
221
- function step(g: Game, dt: number) {
222
- const l = g.layout!;
223
- const { left, right } = balloonBounds(l);
224
- const kept = g.balloons;
225
- let count = 0;
226
- for (const b of g.balloons) {
227
- b.vy += LIFT * dt;
228
- let x = b.x + b.vx * dt;
229
- const y = b.y + b.vy * dt;
230
- // Floated off the top: gone, no penalty
231
- if (y < -l.size * 2) {
232
- g.world.despawn(b.root);
233
- continue;
234
- }
235
- if (x <= left) {
236
- x = left;
237
- b.vx = Math.abs(b.vx) * WALL_BOUNCE;
238
- } else if (x >= right) {
239
- x = right;
240
- b.vx = -Math.abs(b.vx) * WALL_BOUNCE;
241
- }
242
- b.x = x;
243
- b.y = y;
244
- kept[count++] = b;
245
- }
246
- kept.length = count;
247
- separateBalloons(g.balloons, l);
248
- }
249
-
250
- // ── Tapping ───────────────────────────────────────────────────────────
251
-
252
- /**
253
- * Finger down: pops the balloon under it (its body and string, padded for fingertips). Bombs win over
254
- * balloons they overlap, as they're drawn on top; otherwise the balloon whose body centre is nearest.
255
- */
256
- export function touch(g: Game, x: number, y: number) {
257
- const l = g.layout;
258
- const v = g.view;
259
- if (!l || !v || g.phase !== 'playing') return;
260
- let best: Balloon | null = null;
261
- let bestDist = Infinity;
262
- for (const b of g.balloons) {
263
- if (x < b.x - TOUCH_PAD || x > b.x + l.size + TOUCH_PAD || y < b.y - TOUCH_PAD || y > b.y + l.totalHeight + TOUCH_PAD) continue;
264
- const dist = (x - (b.x + l.size / 2)) ** 2 + (y - (b.y + l.size * 0.625)) ** 2;
265
- const bomb = b.what.kind === 'bomb';
266
- const bestBomb = best?.what.kind === 'bomb';
267
- if ((bomb && !bestBomb) || (bomb === bestBomb && dist < bestDist)) {
268
- best = b;
269
- bestDist = dist;
270
- }
271
- }
272
- if (!best) return;
273
- const b = best;
274
- g.balloons = g.balloons.filter((o) => o !== b);
275
- popBalloon(g.world, v, l, b.root, b.what, b.x + l.size / 2, b.y + l.bodyHeight / 2);
276
- if (b.what.kind === 'bomb') {
277
- g.onBomb();
278
- g.world.scoreboard.addLives(-1); // onLivesOut ends the run
279
- return;
280
- }
281
- g.onPop();
282
- if (b.what.kind === 'life') {
283
- if (g.world.scoreboard.lives < MAX_LIVES) g.world.scoreboard.addLives(1);
284
- } else {
285
- g.world.scoreboard.add(POINTS_PER_BALLOON);
286
- }
287
- }
@@ -1,95 +0,0 @@
1
- import { BALLOON_BOUNCE, BALLOON_GAP, BALLOON_HIT, type Layout } from './BalloonBlasterConstants';
2
-
3
- export interface BalloonBody {
4
- x: number;
5
- y: number;
6
- vx: number;
7
- vy: number;
8
- }
9
-
10
- export const balloonDistance = (l: Layout) => l.size * BALLOON_HIT + BALLOON_GAP;
11
- export const balloonBounds = (l: Layout) => {
12
- const left = (balloonDistance(l) - l.size) / 2;
13
- return { left, right: Math.max(left, l.width - l.size - left) };
14
- };
15
-
16
- /** Subtract every occupied interval instead of accepting an overlapping last random attempt. */
17
- export function findBalloonSpawn(balloons: readonly BalloonBody[], l: Layout, y: number, random = Math.random): number | null {
18
- const { left, right } = balloonBounds(l);
19
- const reach = balloonDistance(l) + 0.1;
20
- let gaps: [number, number][] = [[left, right]];
21
- for (const b of balloons) {
22
- const dy = Math.abs(b.y - y);
23
- if (dy >= reach) continue;
24
- const dx = Math.sqrt(reach * reach - dy * dy);
25
- const lo = b.x - dx;
26
- const hi = b.x + dx;
27
- const next: [number, number][] = [];
28
- for (const [a, z] of gaps) {
29
- if (hi <= a || lo >= z) next.push([a, z]);
30
- else {
31
- if (lo > a) next.push([a, lo]);
32
- if (hi < z) next.push([hi, z]);
33
- }
34
- }
35
- gaps = next;
36
- }
37
- const total = gaps.reduce((n, [a, z]) => n + Math.max(0, z - a), 0);
38
- if (total < 0.001) return null;
39
- let cursor = Math.max(0, Math.min(0.999999, random())) * total;
40
- for (const [a, z] of gaps) {
41
- if (cursor <= z - a) return a + cursor;
42
- cursor -= z - a;
43
- }
44
- return null;
45
- }
46
-
47
- /** Keep constraints active at the walls during every pass, rather than undoing separation afterward. */
48
- export function separateBalloons(balloons: BalloonBody[], l: Layout) {
49
- const { left, right } = balloonBounds(l);
50
- const clamp = (x: number) => Math.max(left, Math.min(right, x));
51
- const reach = balloonDistance(l);
52
- for (const b of balloons) b.x = clamp(b.x);
53
- for (let pass = 0; pass < 12; pass++) {
54
- let overlap = 0;
55
- for (let i = 0; i < balloons.length; i++)
56
- for (let j = i + 1; j < balloons.length; j++) {
57
- const a = balloons[i]!;
58
- const b = balloons[j]!;
59
- const dx = b.x - a.x;
60
- const dy = b.y - a.y;
61
- if (Math.abs(dx) >= reach || Math.abs(dy) >= reach) continue;
62
- const distance = Math.hypot(dx, dy);
63
- if (distance >= reach) continue;
64
- overlap = Math.max(overlap, reach - distance);
65
- const nx = distance > 0.001 ? dx / distance : 0;
66
- const ny = distance > 0.001 ? dy / distance : 1;
67
- const push = (reach - distance + 0.01) / 2;
68
- a.x = clamp(a.x - nx * push);
69
- b.x = clamp(b.x + nx * push);
70
- a.y -= ny * push;
71
- b.y += ny * push;
72
- const closing = (b.vx - a.vx) * nx + (b.vy - a.vy) * ny;
73
- if (closing < 0) {
74
- const impulse = (closing * (1 + BALLOON_BOUNCE)) / 2;
75
- a.vx += impulse * nx;
76
- b.vx -= impulse * nx;
77
- a.vy += impulse * ny;
78
- b.vy -= impulse * ny;
79
- }
80
- }
81
- if (overlap < 0.01) return;
82
- }
83
- // Dense wall clusters can resist pairwise pushes. Pack only residual contacts vertically,
84
- // keeping their current order and guaranteeing that no pair is left interpenetrating.
85
- const ordered = [...balloons].sort((a, b) => a.y - b.y);
86
- for (let i = 1; i < ordered.length; i++) {
87
- const b = ordered[i]!;
88
- for (let j = 0; j < i; j++) {
89
- const a = ordered[j]!;
90
- const dx = b.x - a.x;
91
- if (Math.abs(dx) >= reach) continue;
92
- b.y = Math.max(b.y, a.y + Math.sqrt(reach * reach - dx * dx) + 0.01);
93
- }
94
- }
95
- }
@@ -1,225 +0,0 @@
1
- // Everything Balloon Blaster floats and pops, in front of its 3D meadow (EngineMeadow). Positions come in
2
- // screen points (y down) and land on the play plane ahead of the camera, where the original game drew them;
3
- // sizes are scaled to metres there. A balloon is an invisible root at the centre of its body (it turns
4
- // about it) carrying a glossy rubber body with its knot, a string that sways on its own, and for bombs
5
- // the warning emblem on the front (the life balloon is banded in every color). Every part is a shared mesh: mesh ids are app-wide and limited.
6
- import {
7
- type Color,
8
- effects,
9
- type Entity,
10
- extrude,
11
- lathe,
12
- merge,
13
- type Model,
14
- Path,
15
- quat,
16
- type TransformBatch,
17
- tube,
18
- type Vec3,
19
- type World
20
- } from '@nayan-ui/engine';
21
- import { lighten } from '../../services/GamesConstants';
22
- import { at, facing, pointSize, type View3D } from '../shared/EngineMeadow';
23
- import { createGameMesh as createShape } from '../shared/EngineMeshes';
24
- import { toColor } from '../shared/EngineUtils';
25
- import { BALLOON_COLORS, type BalloonColor, FRAME_TIME, type Layout, POP_SWELL, POP_TIME, RAINBOW } from './BalloonBlasterConstants';
26
-
27
- const PER_SECOND = 1 / FRAME_TIME;
28
-
29
- export type BalloonKind = { kind: 'balloon'; color: BalloonColor } | { kind: 'bomb' } | { kind: 'life' };
30
-
31
- // ── Meshes (built once per app: mesh ids last for the whole app) ──────
32
-
33
- /** A balloon's outline, from the knot up and round the crown: one unit wide, 1.25 tall, centred. */
34
- const PROFILE: [number, number][] = [
35
- [0.001, -0.6],
36
- [0.07, -0.57],
37
- [0.17, -0.5],
38
- [0.3, -0.36],
39
- [0.42, -0.17],
40
- [0.49, 0.03],
41
- [0.5, 0.18],
42
- [0.47, 0.34],
43
- [0.39, 0.48],
44
- [0.26, 0.58],
45
- [0.12, 0.622],
46
- [0.001, 0.625]
47
- ];
48
- const KNOT: [number, number][] = [
49
- [0.001, -0.68],
50
- [0.06, -0.66],
51
- [0.045, -0.62],
52
- [0.02, -0.59],
53
- [0.001, -0.585]
54
- ];
55
-
56
- type Meshes = { body: Model; rainbow: Model; string: Model; danger: Model };
57
- let meshes: Meshes | undefined;
58
-
59
- /** The balloon meshes. Needs the native core. */
60
- export function balloonMeshes(): Meshes {
61
- meshes ??= {
62
- // White rubber (tinted where it's spawned), glossy, with its tied knot
63
- body: createShape(merge([{ geometry: lathe(PROFILE, { segments: 28 }) }, { geometry: lathe(KNOT, { segments: 10 }) }]), {
64
- center: false,
65
- shine: 0.75
66
- }),
67
- // The life balloon: bands of color from the knot to the crown
68
- rainbow: createShape(
69
- merge([
70
- {
71
- geometry: lathe(PROFILE, {
72
- segments: 28,
73
- color: ({ v }) => {
74
- const c = toColor(RAINBOW[Math.min(RAINBOW.length - 1, Math.floor(v * RAINBOW.length))]!);
75
- return [c[0], c[1], c[2]];
76
- }
77
- })
78
- },
79
- { geometry: lathe(KNOT, { segments: 10 }), color: toColor(RAINBOW[0]) }
80
- ]),
81
- { center: false, shine: 0.75 }
82
- ),
83
- // A light string, curling a little as it hangs from the knot
84
- string: createShape(
85
- tube(
86
- [
87
- [0, -0.66, 0],
88
- [0.035, -0.8, 0.01],
89
- [-0.03, -0.95, -0.01],
90
- [0.02, -1.08, 0],
91
- [0, -1.16, 0]
92
- ],
93
- { radius: 0.008, sides: 5, smoothness: 4, color: [0.92, 0.92, 0.9] }
94
- ),
95
- { center: false }
96
- ),
97
- // The bomb's warning: a red disc with a white exclamation mark, facing +z
98
- danger: createShape(
99
- merge([
100
- { geometry: extrude(new Path().addCircle(0, 0, 0.5), { depth: 0.04, color: [0.95, 0.08, 0.08] }) },
101
- { geometry: extrude(new Path().addRoundedRect(-0.07, -0.3, 0.14, 0.38, 0.06), { depth: 0.02, color: [1, 1, 1] }), position: [0, 0, 0.03] },
102
- { geometry: extrude(new Path().addCircle(0, 0.24, 0.075), { depth: 0.02, color: [1, 1, 1] }), position: [0, 0, 0.03] }
103
- ]),
104
- { center: false, shine: 0.3 }
105
- )
106
- };
107
- return meshes;
108
- }
109
-
110
- // ── Colors ────────────────────────────────────────────────────────────
111
-
112
- const colorOf = (c: BalloonColor): Color => toColor(c);
113
- const BOMB: Color = [0.07, 0.07, 0.08, 1];
114
- const sparkOf = (c: Color): Color => {
115
- const [r, g, b] = c;
116
- return [Math.min(1, r + 0.35), Math.min(1, g + 0.35), Math.min(1, b + 0.35)];
117
- };
118
- const BALLOON_SPARKS = new Map(BALLOON_COLORS.map((c) => [c, sparkOf(toColor(c))]));
119
- const LIFE_SPARKS: Color[] = [...RAINBOW, '#FFFFFF'].map((c) => toColor(c));
120
- const BOMB_BURST: Color[] = ['#1f2937', '#374151', '#f97316', '#fde047'].map((c) => toColor(c));
121
- const ORANGE = toColor(lighten('#f97316', 0.2));
122
-
123
- // ── Balloons ──────────────────────────────────────────────────────────
124
-
125
- /** Bombs float a touch nearer the camera, so they draw over balloons they overlap (as their zIndex did). */
126
- const depthOf = (v: View3D, b: BalloonKind) => v.playDepth - (b.kind === 'bomb' ? 0.08 : 0);
127
-
128
- /**
129
- * A balloon whose body is centred on screen point (x, y), rocking gently within its collision bounds.
130
- * Its string sways independently; bombs retain the same projected size as ordinary balloons.
131
- */
132
- export function spawnBalloon(world: World, v: View3D, l: Layout, b: BalloonKind, x: number, y: number, spin: number): Entity {
133
- const m = balloonMeshes();
134
- const size = l.size * pointSize(v, depthOf(v, b));
135
- const root = world.spawn({
136
- mesh: 'none',
137
- position: at(v, x, y, depthOf(v, b)),
138
- rotation: facing(v, -0.1),
139
- pickable: false
140
- });
141
- world.animate(
142
- root,
143
- { rotation: facing(v, 0.1) },
144
- {
145
- duration: 1.6 + Math.abs(spin) * 30,
146
- easing: 'easeInOut',
147
- repeat: 'forever',
148
- yoyo: true
149
- }
150
- );
151
- const part = (mesh: Model, color: Color, position: Vec3 = [0, 0, 0], scale: number | Vec3 = size) =>
152
- world.spawn({ mesh, parent: root, position, scale, color, pickable: false });
153
- // Ordinary balloons in their color, the bomb black, the life balloon in bands of every color
154
- if (b.kind === 'life') part(m.rainbow, [1, 1, 1, 1]);
155
- else part(m.body, b.kind === 'balloon' ? colorOf(b.color) : BOMB);
156
- const string = world.spawn({
157
- mesh: m.string,
158
- parent: root,
159
- scale: size,
160
- color: [1, 1, 1, 1],
161
- rotation: quat.z(-0.12),
162
- pickable: false
163
- });
164
- world.animate(string, { rotation: quat.z(0.12) }, { duration: 1.1 + Math.random() * 0.6, easing: 'easeInOut', repeat: 'forever', yoyo: true });
165
- // Emblems sit on the front of the body, about where its widest part bulges toward the camera
166
- if (b.kind === 'bomb') part(m.danger, [1, 1, 1, 1], [0, size * 0.05, size * 0.47], size * 0.34);
167
- return root;
168
- }
169
-
170
- export function placeBalloon(world: World, v: View3D, root: Entity, b: BalloonKind, x: number, y: number, updates?: TransformBatch) {
171
- const position = at(v, x, y, depthOf(v, b));
172
- if (updates) updates.position(root, position[0], position[1], position[2]);
173
- else world.set(root, { position });
174
- }
175
-
176
- /**
177
- * Pops a balloon at screen point (x, y): a quick swell and it's gone, in a burst of rubber bits in its
178
- * color (the life balloon bursts in rainbow sparkles; a bomb explodes in smoke and fire with a flash).
179
- */
180
- export function popBalloon(world: World, v: View3D, l: Layout, root: Entity, b: BalloonKind, x: number, y: number) {
181
- const k = pointSize(v);
182
- const size = l.size * k;
183
- const near = at(v, x, y, depthOf(v, b) - size * 0.6);
184
- world.stopAnimation(root);
185
- world.set(root, { spin: [0, 0, 0] });
186
- world.animate(root, [{ scale: POP_SWELL, at: 0.3 }, { scale: 0 }], { duration: POP_TIME, easing: 'linear' }).then(() => world.despawn(root));
187
- const fall = 0.12 * PER_SECOND * PER_SECOND * k; // the bits fall like the original particles
188
- if (b.kind === 'bomb') {
189
- effects.explosion(world, {
190
- position: near,
191
- count: 16,
192
- size: size * 0.7,
193
- speed: size * 2.6,
194
- lifetime: 0.6,
195
- gravity: -fall * 0.5,
196
- debris: BOMB_BURST,
197
- smoke: [0.35, 0.35, 0.38, 0.7],
198
- flash: false
199
- });
200
- const flash = world.spawn({
201
- mesh: 'puff',
202
- position: near,
203
- scale: size * 1.2,
204
- color: [ORANGE[0] * 2, ORANGE[1] * 2, ORANGE[2] * 2, 0.9],
205
- pickable: false
206
- });
207
- world.animate(flash, { scale: size * 3.6, color: [2, 0.9, 0.2, 0] }, { duration: 0.35 }).then(() => world.despawn(flash));
208
- return;
209
- }
210
- const colors = b.kind === 'life' ? LIFE_SPARKS : [colorOf(b.color), BALLOON_SPARKS.get(b.color)!];
211
- if (b.kind === 'life')
212
- effects.sparkle(world, { position: near, count: 18, size: size * 0.08, speed: size * 5.5, lifetime: 0.6, gravity: -fall * 0.5, colors });
213
- else
214
- effects.shatter(world, {
215
- position: near,
216
- count: 10,
217
- mesh: 'cube',
218
- size: size * 0.11,
219
- speed: size * 5.5,
220
- lifetime: 0.6,
221
- gravity: -fall,
222
- colors,
223
- dust: false
224
- });
225
- }